Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, even if they weapons equipped. Check Trivia at the bottom of page for exceptions to the above statement!
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.
Upon reaching higher levels, master martial artists may learn the following abilities:
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
0 |
Punch |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 6 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
1 |
Front Kick |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 11 Crushing Dmg to Vulnerable: 11 Crushing |
Power Cost: 6 Range: 5 Cooldown: 7 |
Leveling
|
|
1 |
Jab |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 6 Crushing Enemy Rage: -12 |
Power Cost: 4 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab
|
|
3 |
Barrage |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 16 Crushing |
Power Cost: 13 Range: 5 Cooldown: 10 |
Leveling
|
|
3 |
Headbutt |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 18 Crushing Dmg to Vulnerable: 18 Crushing |
Power Cost: 13 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt Training: Flia
|
|
5 |
Cobra Strike |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 13 Crushing |
Power Cost: 4 Range: 5 Cooldown: 8 Accuracy: +5% |
Leveling
|
|
7 |
Hip Throw |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 28 Crushing |
Power Cost: 14 Range: 5 Cooldown: 15 |
Leveling
|
|
7 |
Mamba Strike |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 15 Trauma |
Power Cost: 5 Range: 5 Cooldown: 6 |
Training: Hogan
|
|
9 |
Punch 2 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 12 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling
|
|
12 |
Front Kick 2 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 23 Crushing Dmg to Vulnerable: 23 Crushing |
Power Cost: 10 Range: 5 Cooldown: 7 |
Leveling
|
|
12 |
Jab 2 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 20 Crushing Enemy Rage: -40 |
Power Cost: 7 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 2
|
|
15 |
Barrage 2 |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 33 Crushing |
Power Cost: 19 Range: 5 Cooldown: 10 |
Leveling
|
|
15 |
Knee Kick |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick
|
|
15 |
Headbutt 2 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 2 Training: Flia
|
|
15 |
Bruising Blow |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 24 Crushing |
Power Cost: 11 Range: 5 Cooldown: 10 |
Training: Hogan
|
|
19 |
Punch 3 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 18 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling
|
|
20 |
Cobra Strike 2 |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 28 Crushing |
Power Cost: 8 Range: 5 Cooldown: 8 Accuracy: +10% |
Leveling
|
|
23 |
Bodyslam |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 116 Crushing |
Power Cost: 54 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam Training: Flia
|
|
24 |
Front Kick 3 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 38 Crushing Dmg to Vulnerable: 38 Crushing |
Power Cost: 14 Range: 5 Cooldown: 7 |
Leveling
|
|
25 |
Hip Throw 2 |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 58 Crushing |
Power Cost: 24 Range: 5 Cooldown: 15 |
Leveling
|
|
27 |
Mamba Strike 2 |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 37 Trauma |
Power Cost: 10 Range: 5 Cooldown: 6 |
Training: Hogan
|
|
28 |
Barrage 3 |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 57 Crushing |
Power Cost: 26 Range: 5 Cooldown: 10 |
Leveling
|
|
30 |
Jab 3 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 44 Crushing Enemy Rage: -88 |
Power Cost: 11 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 3
|
|
30 |
Knee Kick 2 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 2
|
|
30 |
Headbutt 3 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 3 Training: Flia
|
|
30 |
Bruising Blow 2 |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 51 Crushing |
Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Hogan
|
|
33 |
Bodyslam 2 |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 181 Crushing |
Power Cost: 66 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 2 Training: Flia
|
|
35 |
Front Kick 4 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 62 Crushing Dmg to Vulnerable: 62 Crushing |
Power Cost: 18 Range: 5 Cooldown: 7 |
Leveling
|
|
36 |
Punch 4 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 39 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling
|
|
37 |
Hip Throw 3 |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 96 Crushing |
Power Cost: 31 Range: 5 Cooldown: 15 |
Leveling
|
|
40 |
Cobra Strike 3 |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 67 Crushing |
Power Cost: 14 Range: 5 Cooldown: 8 Accuracy: +15% |
Leveling
|
|
40 |
Knee Kick 3 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 3
|
|
40 |
Jab 4 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 67 Crushing Enemy Rage: -134 |
Power Cost: 14 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 4 Training: Hogan
|
|
40 |
Infuriating Fist |
Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. |
--Can Have-- DoT: 0 Trauma, 6 times over 6 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 78 Crushing Taunts: 400 |
Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
40 |
Headbutt 4 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 4 Training: Flia
|
|
43 |
Bodyslam 3 |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 278 Crushing |
Power Cost: 77 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 3 Training: Flia
|
|
45 |
Barrage 4 |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 117 Crushing |
Power Cost: 35 Range: 5 Cooldown: 10 |
Leveling
|
|
45 |
Bruising Blow 3 |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 97 Crushing |
Power Cost: 20 Range: 5 Cooldown: 10 |
Training: Hogan
|
|
47 |
Mamba Strike 3 |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 75 Trauma |
Power Cost: 15 Range: 5 Cooldown: 6 |
Training: Hogan
|
|
48 |
Punch 5 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 67 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling
|
|
49 |
Front Kick 5 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 116 Crushing Dmg to Vulnerable: 116 Crushing |
Power Cost: 22 Range: 5 Cooldown: 7 |
Leveling
|
|
50 |
Knee Kick 4 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 4
|
|
50 |
Jab 5 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 103 Crushing Enemy Rage: -206 |
Power Cost: 16 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 5
|
|
50 |
Infuriating Fist 2 |
Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. |
--Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 120 Crushing Taunts: 500 |
Power Cost: 19 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
50 |
Hip Throw 4 |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 170 Crushing |
Power Cost: 37 Range: 5 Cooldown: 15 |
Leveling
|
|
50 |
Headbutt 5 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 5 Training: Flia
|
|
51 |
Slashing Strike |
A punch with a claw weapon (or animal claws). |
Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 10 Trauma, 6 times over 6 seconds |
Damage: 124 Slashing |
Power Cost: 19 Range: 5 Cooldown: 5 |
Training: Furlak
|
|
51 |
Claw Barrage |
A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 175 Slashing |
Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
52 |
Bodyslam 4 |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 405 Crushing |
Power Cost: 86 Range: 5 Cooldown: 45 |
Training: Furlak
|
|
53 |
Mamba Strike 4 |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 93 Trauma |
Power Cost: 16 Range: 5 Cooldown: 6 |
Training: Furlak
|
|
56 |
Punch 6 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 88 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak
|
|
58 |
Barrage 5 |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 185 Crushing |
Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
60 |
Cobra Strike 4 |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 140 Crushing |
Power Cost: 18 Range: 5 Cooldown: 8 Accuracy: +20% |
Training: Furlak
|
|
60 |
Bruising Blow 4 |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 164 Crushing |
Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
60 |
Infuriating Fist 3 |
Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. |
--Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 164 Crushing Taunts: 600 |
Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
60 |
Knee Kick 5 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 5
|
|
60 |
Headbutt 6 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Furlak
|
|
60 |
Jab 6 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 140 Crushing Enemy Rage: -280 |
Power Cost: 18 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 6
|
|
61 |
Slashing Strike 2 |
A punch with a claw weapon (or animal claws). |
Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 20 Trauma, 6 times over 6 seconds |
Damage: 168 Slashing |
Power Cost: 22 Range: 5 Cooldown: 5 |
Training: Furlak
|
|
63 |
Front Kick 6 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 176 Crushing Dmg to Vulnerable: 176 Crushing |
Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Furlak
|
|
63 |
Claw Barrage 2 |
A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 248 Slashing |
Power Cost: 44 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
64 |
Bodyslam 5 |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 569 Crushing |
Power Cost: 98 Range: 5 Cooldown: 45 |
Training: Furlak
|
|
65 |
Mamba Strike 5 |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 131 Trauma |
Power Cost: 19 Range: 5 Cooldown: 6 |
Training: Furlak
|
|
66 |
Hip Throw 5 |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 268 Crushing |
Power Cost: 45 Range: 5 Cooldown: 15 |
Training: Furlak
|
|
68 |
Punch 7 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 119 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak
|
|
70 |
Barrage 6 |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 251 Crushing |
Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
70 |
Cobra Strike 5 |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 179 Crushing |
Power Cost: 20 Range: 5 Cooldown: 8 Accuracy: +23% |
Training: Furlak
|
|
70 |
Jab 7 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 179 Crushing Enemy Rage: -358 |
Power Cost: 20 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 7
|
|
70 |
Knee Kick 6 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 6
|
|
70 |
Headbutt 7 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Training: Furlak
|
|
70 |
Bruising Blow 5 |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 209 Crushing |
Power Cost: 28 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
70 |
Infuriating Fist 4 |
Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. |
--Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 209 Crushing Taunts: 700 |
Power Cost: 24 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
71 |
Slashing Strike 3 |
A punch with a claw weapon (or animal claws). |
Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 30 Trauma, 6 times over 6 seconds |
Damage: 214 Slashing |
Power Cost: 24 Range: 5 Cooldown: 5 |
Training: Furlak Training: Pegast
|
|
74 |
Claw Barrage 3 |
A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 323 Slashing |
Power Cost: 49 Range: 5 Cooldown: 10 |
Training: Furlak
|
|
75 |
Front Kick 7 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 235 Crushing Dmg to Vulnerable: 235 Crushing |
Power Cost: 30 Range: 5 Cooldown: 7 |
Training: Pegast
|
|
76 |
Bodyslam 6 |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 758 Crushing |
Power Cost: 112 Range: 5 Cooldown: 45 |
Training: Pegast
|
|
77 |
Hip Throw 6 |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 346 Crushing |
Power Cost: 51 Range: 5 Cooldown: 15 |
Training: Pegast
|
|
77 |
Mamba Strike 6 |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 173 Trauma |
Power Cost: 22 Range: 5 Cooldown: 6 |
Training: Pegast
|
|
80 |
Punch 8 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 157 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Pegast
|
|
80 |
Cobra Strike 6 |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 224 Crushing |
Power Cost: 23 Range: 5 Cooldown: 8 Accuracy: +26% |
Training: Pegast
|
|
80 |
Jab 8 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 224 Crushing Enemy Rage: -448 |
Power Cost: 23 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 8
|
|
80 |
Knee Kick 7 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 7
|
|
80 |
Headbutt 8 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Pegast
|
|
80 |
Bruising Blow 6 |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 262 Crushing |
Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Pegast
|
|
80 |
Infuriating Fist 5 |
Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. |
--Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 262 Crushing Taunts: 800 |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Pegast
|
|
81 |
Slashing Strike 4 |
A punch with a claw weapon (or animal claws). |
Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 40 Trauma, 6 times over 6 seconds |
Damage: 266 Slashing |
Power Cost: 27 Range: 5 Cooldown: 5 |
Training: Pegast
|
|
83 |
Barrage 7 |
A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 332 Crushing |
Power Cost: 54 Range: 5 Cooldown: 10 |
Training: Pegast
|
|
85 |
Claw Barrage 4 |
A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 406 Slashing |
Power Cost: 55 Range: 5 Cooldown: 10 |
Item: Unarmed: Claw Barrage 4
|
|
87 |
Front Kick 8 |
A kick that sends the enemy flying backwards. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 298 Crushing Dmg to Vulnerable: 298 Crushing |
Power Cost: 34 Range: 5 Cooldown: 7 |
Item: Unarmed: Front Kick 8
|
|
88 |
Hip Throw 7 |
Fling an opponent away from you. |
Flings opponent backwards Suppresses Monster Shout |
Damage: 428 Crushing |
Power Cost: 57 Range: 5 Cooldown: 15 |
Item: Unarmed: Hip Throw 7
|
|
88 |
Bodyslam 7 |
Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
|
Damage: 958 Crushing |
Power Cost: 126 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 7
|
|
89 |
Mamba Strike 7 |
Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Health Dmg: 218 Trauma |
Power Cost: 25 Range: 5 Cooldown: 6 |
Item: Unarmed: Mamba Strike 7
|
|
90 |
Cobra Strike 7 |
Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from |
Damage: 270 Crushing |
Power Cost: 25 Range: 5 Cooldown: 8 Accuracy: +29% |
Item: Unarmed: Cobra Strike 7
|
|
90 |
Jab 9 |
A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
|
Damage: 270 Crushing Enemy Rage: -540 |
Power Cost: 25 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 9
|
|
90 |
Knee Kick 8 |
A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. |
|
Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 8
|
|
90 |
Headbutt 9 |
Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
--Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 9
|
|
90 |
Bruising Blow 7 |
A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds |
Damage: 315 Crushing |
Power Cost: 35 Range: 5 Cooldown: 10 |
Item: Unarmed: Bruising Blow 7
|
|
90 |
Infuriating Fist 6 |
Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. |
--Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 315 Crushing Taunts: 900 |
Power Cost: 30 Range: 5 Cooldown: 10 |
Item: Unarmed: Infuriating Fist 6
|
|
91 |
Slashing Strike 5 |
A punch with a claw weapon (or animal claws). |
Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 50 Trauma, 6 times over 6 seconds |
Damage: 321 Slashing |
Power Cost: 30 Range: 5 Cooldown: 5 |
Item: Unarmed: Slashing Strike 5
|
|
92 |
Punch 9 |
Punch with a fist. Requires at least one open hand. This is a Basic Attack |
|
Damage: 196 Crushing |
Power Cost: 0 Range: 4 Cooldown: 2 |
Item: Unarmed: Punch 9
|
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
Martial |
of Deadly Fists |
Level 100 - Unarmed Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Unarmed Damage +5
- Unarmed Base Damage +10%
- Unarmed Base Damage +15%
- Unarmed Base Damage +20%
- Unarmed Base Damage +25%
- Unarmed Base Damage +30%
- Unarmed Base Damage +35%
- Unarmed Base Damage +40%
- Unarmed Base Damage +45%
- Unarmed Base Damage +50%
|
Punching |
of Punches |
Level 100 - Jab and Infuriating Fist Damage +80 |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Jab and Infuriating Fist Damage +8
- Jab and Infuriating Fist Damage +16
- Jab and Infuriating Fist Damage +24
- Jab and Infuriating Fist Damage +32
- Jab and Infuriating Fist Damage +40
- Jab and Infuriating Fist Damage +48
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +64
- Jab and Infuriating Fist Damage +72
- Jab and Infuriating Fist Damage +80
|
|
of Refreshing Punches |
Level 100 - Punch, Jab, and Infuriating Fist restore 22 Health to you |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Punch, Jab, and Infuriating Fist restore 3 Health to you
- Punch, Jab, and Infuriating Fist restore 5 Health to you
- Punch, Jab, and Infuriating Fist restore 7 Health to you
- Punch, Jab, and Infuriating Fist restore 9 Health to you
- Punch, Jab, and Infuriating Fist restore 12 Health to you
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 20 Health to you
- Punch, Jab, and Infuriating Fist restore 22 Health to you
|
|
of Knee-Kicking |
Level 100 - Knee Kick Damage +56% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Knee Kick Damage +6%
- Knee Kick Damage +8%
- Knee Kick Damage +11%
- Knee Kick Damage +13%
- Knee Kick Damage +16%
- Knee Kick Damage +18%
- Knee Kick Damage +21%
- Knee Kick Damage +23%
- Knee Kick Damage +26%
- Knee Kick Damage +28%
- Knee Kick Damage +30%
- Knee Kick Damage +32%
- Knee Kick Damage +35%
- Knee Kick Damage +38%
- Knee Kick Damage +41%
- Knee Kick Damage +44%
- Knee Kick Damage +47%
- Knee Kick Damage +50%
- Knee Kick Damage +53%
- Knee Kick Damage +56%
|
|
of Naked Fury |
Level 100 - Unarmed attacks deal +24% damage when you have 33% or less of your Armor left |
Rare |
Legs, Necklace |
Click Expand to reveal
- Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
- Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
- Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +23% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
|
|
of Armor Hatred |
Level 100 - Unarmed attacks deal +52 Armor damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Unarmed attacks deal +7 Armor damage
- Unarmed attacks deal +12 Armor damage
- Unarmed attacks deal +17 Armor damage
- Unarmed attacks deal +22 Armor damage
- Unarmed attacks deal +27 Armor damage
- Unarmed attacks deal +32 Armor damage
- Unarmed attacks deal +37 Armor damage
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +47 Armor damage
- Unarmed attacks deal +52 Armor damage
|
|
of Accurate Martial Arts |
Level 100 - Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
of Evasion |
Level 100 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor |
Uncommon |
Head, MainHand |
Click Expand to reveal
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 68 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 76 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor
|
|
of Evasive Maneuvers |
Level 100 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage
|
|
of Angst Fists |
Level 100 - While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate |
Uncommon |
Chest, Feet |
Click Expand to reveal
- While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
- While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
- While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
- While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate
- While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
- While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290% rate
- While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
|
Anti-Darkness |
of Dark and Angry Fists |
Level 100 - While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate |
Uncommon |
Legs, Feet |
Click Expand to reveal
- While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
- While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
- While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
- While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
- While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
- While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
- While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
- While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate
- While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate
- While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate
- While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate
|
Infuriating |
|
Level 100 - Taunt From Attack Damage +100% when Unarmed is active |
Uncommon |
Head, Ring |
Click Expand to reveal
- Taunt From Attack Damage +5% when Unarmed is active
- Taunt From Attack Damage +10% when Unarmed is active
- Taunt From Attack Damage +15% when Unarmed is active
- Taunt From Attack Damage +20% when Unarmed is active
- Taunt From Attack Damage +25% when Unarmed is active
- Taunt From Attack Damage +30% when Unarmed is active
- Taunt From Attack Damage +35% when Unarmed is active
- Taunt From Attack Damage +40% when Unarmed is active
- Taunt From Attack Damage +45% when Unarmed is active
- Taunt From Attack Damage +50% when Unarmed is active
- Taunt From Attack Damage +55% when Unarmed is active
- Taunt From Attack Damage +60% when Unarmed is active
- Taunt From Attack Damage +65% when Unarmed is active
- Taunt From Attack Damage +70% when Unarmed is active
- Taunt From Attack Damage +75% when Unarmed is active
- Taunt From Attack Damage +80% when Unarmed is active
- Taunt From Attack Damage +85% when Unarmed is active
- Taunt From Attack Damage +90% when Unarmed is active
- Taunt From Attack Damage +95% when Unarmed is active
- Taunt From Attack Damage +100% when Unarmed is active
|
|
of Mambas |
Level 100 - Mamba Strike Reuse Time -2 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Mamba Strike Reuse Time -0.2 seconds
- Mamba Strike Reuse Time -0.4 seconds
- Mamba Strike Reuse Time -0.6 seconds
- Mamba Strike Reuse Time -0.8 seconds
- Mamba Strike Reuse Time -1 seconds
- Mamba Strike Reuse Time -1.2 seconds
- Mamba Strike Reuse Time -1.4 seconds
- Mamba Strike Reuse Time -1.6 seconds
- Mamba Strike Reuse Time -1.8 seconds
- Mamba Strike Reuse Time -2 seconds
|
|
of Internal Injuries |
Level 100 - Mamba Strike and Front Kick damage +84 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Mamba Strike and Front Kick damage +12
- Mamba Strike and Front Kick damage +20
- Mamba Strike and Front Kick damage +28
- Mamba Strike and Front Kick damage +36
- Mamba Strike and Front Kick damage +44
- Mamba Strike and Front Kick damage +52
- Mamba Strike and Front Kick damage +60
- Mamba Strike and Front Kick damage +68
- Mamba Strike and Front Kick damage +76
- Mamba Strike and Front Kick damage +84
|
|
of Evasive Mambas |
Level 100 - Mamba Strike boosts your Melee Evasion +10% for 10 seconds |
Uncommon |
Head |
Click Expand to reveal
- Mamba Strike boosts your Melee Evasion +5.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +6% for 10 seconds
- Mamba Strike boosts your Melee Evasion +6.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +7% for 10 seconds
- Mamba Strike boosts your Melee Evasion +7.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +8% for 10 seconds
- Mamba Strike boosts your Melee Evasion +8.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +9% for 10 seconds
- Mamba Strike boosts your Melee Evasion +9.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +10% for 10 seconds
|
|
of Mambvasion |
Level 100 - Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- Mamba Strike deals +13 Damage and boosts your Melee Evasion +1% for 6 seconds
- Mamba Strike deals +19 Damage and boosts your Melee Evasion +1.5% for 6 seconds
- Mamba Strike deals +25 Damage and boosts your Melee Evasion +2% for 6 seconds
- Mamba Strike deals +31 Damage and boosts your Melee Evasion +2.5% for 6 seconds
- Mamba Strike deals +37 Damage and boosts your Melee Evasion +3% for 6 seconds
- Mamba Strike deals +43 Damage and boosts your Melee Evasion +3.5% for 6 seconds
- Mamba Strike deals +49 Damage and boosts your Melee Evasion +4% for 6 seconds
- Mamba Strike deals +55 Damage and boosts your Melee Evasion +4.5% for 6 seconds
- Mamba Strike deals +61 Damage and boosts your Melee Evasion +5% for 6 seconds
- Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds
|
Kicking |
of Kicking |
Level 100 - Kick Damage +100 |
Uncommon |
Legs, MainHand, Ring |
Click Expand to reveal
- Kick Damage +5
- Kick Damage +10
- Kick Damage +15
- Kick Damage +20
- Kick Damage +25
- Kick Damage +30
- Kick Damage +35
- Kick Damage +40
- Kick Damage +45
- Kick Damage +50
- Kick Damage +55
- Kick Damage +60
- Kick Damage +65
- Kick Damage +70
- Kick Damage +75
- Kick Damage +80
- Kick Damage +85
- Kick Damage +90
- Kick Damage +95
- Kick Damage +100
|
Platefooted |
|
Level 100 - Kick attacks restore 50 Armor |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Kick attacks restore 12 Armor
- Kick attacks restore 14 Armor
- Kick attacks restore 16 Armor
- Kick attacks restore 18 Armor
- Kick attacks restore 20 Armor
- Kick attacks restore 22 Armor
- Kick attacks restore 24 Armor
- Kick attacks restore 26 Armor
- Kick attacks restore 28 Armor
- Kick attacks restore 30 Armor
- Kick attacks restore 32 Armor
- Kick attacks restore 34 Armor
- Kick attacks restore 36 Armor
- Kick attacks restore 38 Armor
- Kick attacks restore 40 Armor
- Kick attacks restore 42 Armor
- Kick attacks restore 44 Armor
- Kick attacks restore 46 Armor
- Kick attacks restore 48 Armor
- Kick attacks restore 50 Armor
|
|
of Reflective Kicks |
Level 100 - Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
- Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
- Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
- Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
- Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
- Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- Kick attacks deal +15% damage and grant you 9% Physical Damage Reflection for 15 seconds
- Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds
|
Front-Kicker's |
of Front-Kicking |
Level 100 - Front Kick Damage +50% |
Uncommon |
Feet |
Click Expand to reveal
- Front Kick Damage +5%
- Front Kick Damage +10%
- Front Kick Damage +15%
- Front Kick Damage +20%
- Front Kick Damage +25%
- Front Kick Damage +30%
- Front Kick Damage +35%
- Front Kick Damage +40%
- Front Kick Damage +45%
- Front Kick Damage +50%
|
Hip-Shattering |
of Hip-Shattering |
Level 100 - Kick attacks deal +22% damage and slow target's movement speed by 45% |
Epic |
OffHand |
Click Expand to reveal
- Kick attacks deal +5% damage and slow target's movement speed by 45%
- Kick attacks deal +7% damage and slow target's movement speed by 45%
- Kick attacks deal +9% damage and slow target's movement speed by 45%
- Kick attacks deal +11% damage and slow target's movement speed by 45%
- Kick attacks deal +13% damage and slow target's movement speed by 45%
- Kick attacks deal +14% damage and slow target's movement speed by 45%
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Kick attacks deal +20% damage and slow target's movement speed by 45%
- Kick attacks deal +22% damage and slow target's movement speed by 45%
|
|
of Kicking While Nude |
Level 100 - Kick attacks deal +42% damage when you have 33% or less of your Armor left |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Kick attacks deal +9% damage when you have 33% or less of your Armor left
- Kick attacks deal +10% damage when you have 33% or less of your Armor left
- Kick attacks deal +11% damage when you have 33% or less of your Armor left
- Kick attacks deal +12% damage when you have 33% or less of your Armor left
- Kick attacks deal +13% damage when you have 33% or less of your Armor left
- Kick attacks deal +14% damage when you have 33% or less of your Armor left
- Kick attacks deal +16% damage when you have 33% or less of your Armor left
- Kick attacks deal +18% damage when you have 33% or less of your Armor left
- Kick attacks deal +20% damage when you have 33% or less of your Armor left
- Kick attacks deal +22% damage when you have 33% or less of your Armor left
- Kick attacks deal +24% damage when you have 33% or less of your Armor left
- Kick attacks deal +26% damage when you have 33% or less of your Armor left
- Kick attacks deal +28% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- Kick attacks deal +32% damage when you have 33% or less of your Armor left
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Kick attacks deal +36% damage when you have 33% or less of your Armor left
- Kick attacks deal +38% damage when you have 33% or less of your Armor left
- Kick attacks deal +40% damage when you have 33% or less of your Armor left
- Kick attacks deal +42% damage when you have 33% or less of your Armor left
|
|
of Kicking Away Toxins |
Level 100 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate |
Uncommon |
Hands, Feet |
Click Expand to reveal
- While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
- While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
- While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
- While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
- While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
- While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
- While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
- While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
- While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
- While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
- While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate
|
|
of Reckless Barrages |
Level 100 - Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds
|
Mindfist |
|
Level 100 - Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
Rare |
Necklace |
Click Expand to reveal
- Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|
|
of Headbutt Bubbles |
Level 100 - Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) |
Rare |
Hands |
Click Expand to reveal
- Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
- Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
- Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
- Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
- Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
- Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
- Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
- Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
- Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
- Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
- Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
- Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
- Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)
- Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)
- Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)
- Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)
|
|
of Deadly Barrages |
Level 100 - Barrage Damage +70% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Barrage Damage +5%
- Barrage Damage +8%
- Barrage Damage +11%
- Barrage Damage +14%
- Barrage Damage +17%
- Barrage Damage +20%
- Barrage Damage +23%
- Barrage Damage +26%
- Barrage Damage +29%
- Barrage Damage +32%
- Barrage Damage +35%
- Barrage Damage +38%
- Barrage Damage +42%
- Barrage Damage +46%
- Barrage Damage +50%
- Barrage Damage +54%
- Barrage Damage +58%
- Barrage Damage +62%
- Barrage Damage +66%
- Barrage Damage +70%
|
|
of Fiery Barrages |
Level 100 - Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds
|
|
of Headbutting |
Level 100 - Headbutt and Knee Kick Damage +140 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Headbutt and Knee Kick Damage +10
- Headbutt and Knee Kick Damage +16
- Headbutt and Knee Kick Damage +22
- Headbutt and Knee Kick Damage +28
- Headbutt and Knee Kick Damage +34
- Headbutt and Knee Kick Damage +40
- Headbutt and Knee Kick Damage +46
- Headbutt and Knee Kick Damage +52
- Headbutt and Knee Kick Damage +58
- Headbutt and Knee Kick Damage +64
- Headbutt and Knee Kick Damage +70
- Headbutt and Knee Kick Damage +76
- Headbutt and Knee Kick Damage +84
- Headbutt and Knee Kick Damage +92
- Headbutt and Knee Kick Damage +100
- Headbutt and Knee Kick Damage +108
- Headbutt and Knee Kick Damage +116
- Headbutt and Knee Kick Damage +124
- Headbutt and Knee Kick Damage +132
- Headbutt and Knee Kick Damage +140
|
|
of Calloused Barrages |
Level 100 - Barrage costs -30 Power and restores 31 Armor to you |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Barrage costs -1 Power and restores 3 Armor to you
- Barrage costs -2 Power and restores 4 Armor to you
- Barrage costs -3 Power and restores 6 Armor to you
- Barrage costs -4 Power and restores 7 Armor to you
- Barrage costs -5 Power and restores 8 Armor to you
- Barrage costs -6 Power and restores 9 Armor to you
- Barrage costs -7 Power and restores 10 Armor to you
- Barrage costs -8 Power and restores 11 Armor to you
- Barrage costs -10 Power and restores 12 Armor to you
- Barrage costs -12 Power and restores 13 Armor to you
- Barrage costs -14 Power and restores 14 Armor to you
- Barrage costs -16 Power and restores 15 Armor to you
- Barrage costs -18 Power and restores 17 Armor to you
- Barrage costs -20 Power and restores 19 Armor to you
- Barrage costs -21 Power and restores 21 Armor to you
- Barrage costs -23 Power and restores 23 Armor to you
- Barrage costs -24 Power and restores 25 Armor to you
- Barrage costs -26 Power and restores 27 Armor to you
- Barrage costs -28 Power and restores 29 Armor to you
- Barrage costs -30 Power and restores 31 Armor to you
|
|
of Headbutting |
Level 100 - Headbutt Damage +56% |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Headbutt Damage +10%
- Headbutt Damage +12%
- Headbutt Damage +14%
- Headbutt Damage +16%
- Headbutt Damage +18%
- Headbutt Damage +20%
- Headbutt Damage +22%
- Headbutt Damage +24%
- Headbutt Damage +26%
- Headbutt Damage +28%
- Headbutt Damage +30%
- Headbutt Damage +32%
- Headbutt Damage +35%
- Headbutt Damage +38%
- Headbutt Damage +41%
- Headbutt Damage +44%
- Headbutt Damage +47%
- Headbutt Damage +50%
- Headbutt Damage +53%
- Headbutt Damage +56%
|
|
|
Level 100 - Claw Barrage Damage +147 |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Claw Barrage Damage +14
- Claw Barrage Damage +21
- Claw Barrage Damage +28
- Claw Barrage Damage +35
- Claw Barrage Damage +42
- Claw Barrage Damage +49
- Claw Barrage Damage +56
- Claw Barrage Damage +63
- Claw Barrage Damage +70
- Claw Barrage Damage +77
- Claw Barrage Damage +84
- Claw Barrage Damage +91
- Claw Barrage Damage +98
- Claw Barrage Damage +105
- Claw Barrage Damage +112
- Claw Barrage Damage +119
- Claw Barrage Damage +126
- Claw Barrage Damage +133
- Claw Barrage Damage +140
- Claw Barrage Damage +147
|
|
of Hip Throwing |
Level 100 - Hip Throw Damage +66% |
Rare |
Chest, MainHand |
Click Expand to reveal
- Hip Throw Damage +10%
- Hip Throw Damage +12%
- Hip Throw Damage +14%
- Hip Throw Damage +16%
- Hip Throw Damage +18%
- Hip Throw Damage +20%
- Hip Throw Damage +22%
- Hip Throw Damage +24%
- Hip Throw Damage +26%
- Hip Throw Damage +28%
- Hip Throw Damage +31%
- Hip Throw Damage +34%
- Hip Throw Damage +38%
- Hip Throw Damage +42%
- Hip Throw Damage +46%
- Hip Throw Damage +50%
- Hip Throw Damage +54%
- Hip Throw Damage +58%
- Hip Throw Damage +62%
- Hip Throw Damage +66%
|
|
of Hip Throwing |
Level 100 - Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage |
Uncommon |
Necklace, Hands |
Click Expand to reveal
- Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +20 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
|
|
of Anger Tossing |
Level 100 - Hip Throw and Bodyslam deal +30% damage and generate -530 Rage |
Rare |
Head, Legs |
Click Expand to reveal
- Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
- Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
- Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
- Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
- Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
- Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
- Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
- Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
- Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
- Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
- Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
- Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
- Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +20% damage and generate -355 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw and Bodyslam deal +24% damage and generate -425 Rage
- Hip Throw and Bodyslam deal +26% damage and generate -460 Rage
- Hip Throw and Bodyslam deal +28% damage and generate -495 Rage
- Hip Throw and Bodyslam deal +30% damage and generate -530 Rage
|
|
of Impossible Hip Throws |
Level 100 - Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 |
Rare |
Hands |
Click Expand to reveal
- Hip Throw hits all enemies within 8 meters, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20
|
Bodyslamming |
of Bodyslamming |
Level 100 - Bodyslam Damage +59% |
Uncommon |
MainHand, Ring |
Click Expand to reveal
- Bodyslam Damage +6%
- Bodyslam Damage +8%
- Bodyslam Damage +10%
- Bodyslam Damage +12%
- Bodyslam Damage +14%
- Bodyslam Damage +17%
- Bodyslam Damage +20%
- Bodyslam Damage +23%
- Bodyslam Damage +26%
- Bodyslam Damage +29%
- Bodyslam Damage +32%
- Bodyslam Damage +35%
- Bodyslam Damage +38%
- Bodyslam Damage +41%
- Bodyslam Damage +44%
- Bodyslam Damage +47%
- Bodyslam Damage +50%
- Bodyslam Damage +53%
- Bodyslam Damage +56%
- Bodyslam Damage +59%
|
|
of Invincible Bodyslamming |
Level 100 - Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds |
Uncommon |
Head |
Click Expand to reveal
- Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +30 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +40 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +50 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +60 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +70 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds
|
|
of Toxic Bruising |
Level 100 - Bruising Blow causes the target to take +30% damage from Poison for 20 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +27% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +30% damage from Poison for 20 seconds
|
|
of Slamming Weaklings |
Level 100 - Bodyslam deals +535 damage to non-Elite enemies |
Uncommon |
Necklace, MainHand |
Click Expand to reveal
- Bodyslam deals +60 damage to non-Elite enemies
- Bodyslam deals +85 damage to non-Elite enemies
- Bodyslam deals +110 damage to non-Elite enemies
- Bodyslam deals +135 damage to non-Elite enemies
- Bodyslam deals +160 damage to non-Elite enemies
- Bodyslam deals +185 damage to non-Elite enemies
- Bodyslam deals +210 damage to non-Elite enemies
- Bodyslam deals +235 damage to non-Elite enemies
- Bodyslam deals +260 damage to non-Elite enemies
- Bodyslam deals +285 damage to non-Elite enemies
- Bodyslam deals +310 damage to non-Elite enemies
- Bodyslam deals +335 damage to non-Elite enemies
- Bodyslam deals +360 damage to non-Elite enemies
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam deals +410 damage to non-Elite enemies
- Bodyslam deals +435 damage to non-Elite enemies
- Bodyslam deals +460 damage to non-Elite enemies
- Bodyslam deals +485 damage to non-Elite enemies
- Bodyslam deals +510 damage to non-Elite enemies
- Bodyslam deals +535 damage to non-Elite enemies
|
|
of Healslamming |
Level 100 - Bodyslam heals you for 162 health |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Bodyslam heals you for 10 health
- Bodyslam heals you for 18 health
- Bodyslam heals you for 26 health
- Bodyslam heals you for 34 health
- Bodyslam heals you for 42 health
- Bodyslam heals you for 50 health
- Bodyslam heals you for 58 health
- Bodyslam heals you for 66 health
- Bodyslam heals you for 74 health
- Bodyslam heals you for 82 health
- Bodyslam heals you for 90 health
- Bodyslam heals you for 98 health
- Bodyslam heals you for 106 health
- Bodyslam heals you for 114 health
- Bodyslam heals you for 122 health
- Bodyslam heals you for 130 health
- Bodyslam heals you for 138 health
- Bodyslam heals you for 146 health
- Bodyslam heals you for 154 health
- Bodyslam heals you for 162 health
|
Serpentine |
of Cobra Striking |
Level 100 - Cobra Strike and Mamba Strike Damage +63% |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Cobra Strike and Mamba Strike Damage +6%
- Cobra Strike and Mamba Strike Damage +9%
- Cobra Strike and Mamba Strike Damage +12%
- Cobra Strike and Mamba Strike Damage +15%
- Cobra Strike and Mamba Strike Damage +18%
- Cobra Strike and Mamba Strike Damage +21%
- Cobra Strike and Mamba Strike Damage +24%
- Cobra Strike and Mamba Strike Damage +27%
- Cobra Strike and Mamba Strike Damage +30%
- Cobra Strike and Mamba Strike Damage +33%
- Cobra Strike and Mamba Strike Damage +36%
- Cobra Strike and Mamba Strike Damage +39%
- Cobra Strike and Mamba Strike Damage +42%
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike Damage +48%
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike Damage +54%
- Cobra Strike and Mamba Strike Damage +57%
- Cobra Strike and Mamba Strike Damage +60%
- Cobra Strike and Mamba Strike Damage +63%
|
|
|
Level 100 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +15 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +45 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +50 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +60 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +65 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +70 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +75 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +80 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +85 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +90 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +95 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +100 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds
|
|
of Cobra Scales |
Level 100 - Cobra Strike and Mamba Strike restore 54 Armor to you |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Cobra Strike and Mamba Strike restore 10 Armor to you
- Cobra Strike and Mamba Strike restore 12 Armor to you
- Cobra Strike and Mamba Strike restore 14 Armor to you
- Cobra Strike and Mamba Strike restore 16 Armor to you
- Cobra Strike and Mamba Strike restore 18 Armor to you
- Cobra Strike and Mamba Strike restore 20 Armor to you
- Cobra Strike and Mamba Strike restore 22 Armor to you
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Cobra Strike and Mamba Strike restore 26 Armor to you
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Cobra Strike and Mamba Strike restore 30 Armor to you
- Cobra Strike and Mamba Strike restore 32 Armor to you
- Cobra Strike and Mamba Strike restore 34 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
- Cobra Strike and Mamba Strike restore 39 Armor to you
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike and Mamba Strike restore 45 Armor to you
- Cobra Strike and Mamba Strike restore 48 Armor to you
- Cobra Strike and Mamba Strike restore 51 Armor to you
- Cobra Strike and Mamba Strike restore 54 Armor to you
|
|
of Evasive Cobras |
Level 100 - Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Cobra Strike deals +5 damage and boosts your Melee Evasion +5% for 7 seconds
- Cobra Strike deals +10 damage and boosts your Melee Evasion +5.5% for 7 seconds
- Cobra Strike deals +15 damage and boosts your Melee Evasion +6% for 7 seconds
- Cobra Strike deals +20 damage and boosts your Melee Evasion +6.5% for 7 seconds
- Cobra Strike deals +25 damage and boosts your Melee Evasion +7% for 7 seconds
- Cobra Strike deals +30 damage and boosts your Melee Evasion +7.5% for 7 seconds
- Cobra Strike deals +35 damage and boosts your Melee Evasion +8% for 7 seconds
- Cobra Strike deals +40 damage and boosts your Melee Evasion +8.5% for 7 seconds
- Cobra Strike deals +45 damage and boosts your Melee Evasion +9% for 7 seconds
- Cobra Strike deals +50 damage and boosts your Melee Evasion +9.5% for 7 seconds
- Cobra Strike deals +55 damage and boosts your Melee Evasion +10% for 7 seconds
- Cobra Strike deals +60 damage and boosts your Melee Evasion +10.5% for 7 seconds
- Cobra Strike deals +65 damage and boosts your Melee Evasion +11% for 7 seconds
- Cobra Strike deals +70 damage and boosts your Melee Evasion +11.5% for 7 seconds
- Cobra Strike deals +75 damage and boosts your Melee Evasion +12% for 7 seconds
- Cobra Strike deals +80 damage and boosts your Melee Evasion +12.5% for 7 seconds
- Cobra Strike deals +85 damage and boosts your Melee Evasion +13% for 7 seconds
- Cobra Strike deals +90 damage and boosts your Melee Evasion +13.5% for 7 seconds
- Cobra Strike deals +95 damage and boosts your Melee Evasion +14% for 7 seconds
- Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds
|
|
|
Level 100 - Unarmed Accuracy +25 |
Uncommon |
OffHand |
Click Expand to reveal
- Unarmed Accuracy +5
- Unarmed Accuracy +6
- Unarmed Accuracy +7
- Unarmed Accuracy +8
- Unarmed Accuracy +9
- Unarmed Accuracy +10
- Unarmed Accuracy +11
- Unarmed Accuracy +12
- Unarmed Accuracy +13
- Unarmed Accuracy +14
- Unarmed Accuracy +15
- Unarmed Accuracy +16
- Unarmed Accuracy +17
- Unarmed Accuracy +18
- Unarmed Accuracy +19
- Unarmed Accuracy +20
- Unarmed Accuracy +21
- Unarmed Accuracy +22
- Unarmed Accuracy +23
- Unarmed Accuracy +24
- Unarmed Accuracy +25
|
Bruising |
of Bruises |
Level 100 - Bruising Blow Damage +71% |
Uncommon |
MainHand, Ring |
Click Expand to reveal
- Bruising Blow Damage +9%
- Bruising Blow Damage +12%
- Bruising Blow Damage +15%
- Bruising Blow Damage +18%
- Bruising Blow Damage +21%
- Bruising Blow Damage +24%
- Bruising Blow Damage +27%
- Bruising Blow Damage +30%
- Bruising Blow Damage +33%
- Bruising Blow Damage +36%
- Bruising Blow Damage +39%
- Bruising Blow Damage +42%
- Bruising Blow Damage +45%
- Bruising Blow Damage +49%
- Bruising Blow Damage +52%
- Bruising Blow Damage +55%
- Bruising Blow Damage +59%
- Bruising Blow Damage +63%
- Bruising Blow Damage +67%
- Bruising Blow Damage +71%
|
|
of Bruising Slams |
Level 100 - Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
- Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
- Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
- Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
- Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds
|
|
of Healthy Bruises |
Level 100 - Bruising Blow and Headbutt restore 36 Health |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Bruising Blow and Headbutt restore 2 Health
- Bruising Blow and Headbutt restore 3 Health
- Bruising Blow and Headbutt restore 5 Health
- Bruising Blow and Headbutt restore 6 Health
- Bruising Blow and Headbutt restore 8 Health
- Bruising Blow and Headbutt restore 9 Health
- Bruising Blow and Headbutt restore 11 Health
- Bruising Blow and Headbutt restore 13 Health
- Bruising Blow and Headbutt restore 15 Health
- Bruising Blow and Headbutt restore 17 Health
- Bruising Blow and Headbutt restore 18 Health
- Bruising Blow and Headbutt restore 20 Health
- Bruising Blow and Headbutt restore 22 Health
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 26 Health
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow and Headbutt restore 30 Health
- Bruising Blow and Headbutt restore 32 Health
- Bruising Blow and Headbutt restore 34 Health
- Bruising Blow and Headbutt restore 36 Health
|
Bruising |
of Traumatic Bruises |
Level 100 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds
|
Slashing |
of Slashing Strikes |
Level 100 - Slashing Strike Damage +37% |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Slashing Strike Damage +7%
- Slashing Strike Damage +10%
- Slashing Strike Damage +14%
- Slashing Strike Damage +17%
- Slashing Strike Damage +21%
- Slashing Strike Damage +24%
- Slashing Strike Damage +28%
- Slashing Strike Damage +31%
- Slashing Strike Damage +34%
- Slashing Strike Damage +37%
|
|
of Bleeding Slashes |
Level 100 - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds
|
Slashing |
of Evasive Slashes |
Level 100 - Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Slashing Strike deals +12 damage and boosts your Melee Evasion +2% for 5 seconds
- Slashing Strike deals +16 damage and boosts your Melee Evasion +2.25% for 5 seconds
- Slashing Strike deals +20 damage and boosts your Melee Evasion +2.5% for 5 seconds
- Slashing Strike deals +24 damage and boosts your Melee Evasion +2.75% for 5 seconds
- Slashing Strike deals +28 damage and boosts your Melee Evasion +3% for 5 seconds
- Slashing Strike deals +32 damage and boosts your Melee Evasion +3.25% for 5 seconds
- Slashing Strike deals +36 damage and boosts your Melee Evasion +3.5% for 5 seconds
- Slashing Strike deals +40 damage and boosts your Melee Evasion +3.75% for 5 seconds
- Slashing Strike deals +44 damage and boosts your Melee Evasion +4% for 5 seconds
- Slashing Strike deals +48 damage and boosts your Melee Evasion +4.25% for 5 seconds
- Slashing Strike deals +52 damage and boosts your Melee Evasion +4.5% for 5 seconds
- Slashing Strike deals +56 damage and boosts your Melee Evasion +4.75% for 5 seconds
- Slashing Strike deals +60 damage and boosts your Melee Evasion +5% for 5 seconds
- Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds
|
|
|
Level 100 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
|
|
|
Level 100 - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. |
Uncommon |
Hands |
Click Expand to reveal
- Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.
|
|
|
Level 100 - Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) |
Uncommon |
Ring |
Click Expand to reveal
- Slashing Strike deals +12 damage and worsens the target's Slashing Vulnerability +5% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +16 damage and worsens the target's Slashing Vulnerability +5.5% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +20 damage and worsens the target's Slashing Vulnerability +6% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +24 damage and worsens the target's Slashing Vulnerability +6.5% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +28 damage and worsens the target's Slashing Vulnerability +7% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +32 damage and worsens the target's Slashing Vulnerability +8% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +36 damage and worsens the target's Slashing Vulnerability +9% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +40 damage and worsens the target's Slashing Vulnerability +10% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +44 damage and worsens the target's Slashing Vulnerability +11% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +48 damage and worsens the target's Slashing Vulnerability +12% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +52 damage and worsens the target's Slashing Vulnerability +13% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +56 damage and worsens the target's Slashing Vulnerability +14% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +60 damage and worsens the target's Slashing Vulnerability +15% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.)
|
|
|
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active |
Rare |
Feet, OffHand |
Click Expand to reveal
- Chance to Ignore Knockbacks +25% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
|
|
|
Level 100 - Infuriating Fist deals +52% damage and taunts +560 |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Infuriating Fist deals +13% damage and taunts +40
- Infuriating Fist deals +16% damage and taunts +80
- Infuriating Fist deals +19% damage and taunts +120
- Infuriating Fist deals +22% damage and taunts +160
- Infuriating Fist deals +25% damage and taunts +200
- Infuriating Fist deals +28% damage and taunts +240
- Infuriating Fist deals +31% damage and taunts +280
- Infuriating Fist deals +34% damage and taunts +320
- Infuriating Fist deals +37% damage and taunts +360
- Infuriating Fist deals +40% damage and taunts +400
- Infuriating Fist deals +43% damage and taunts +440
- Infuriating Fist deals +46% damage and taunts +480
- Infuriating Fist deals +49% damage and taunts +520
- Infuriating Fist deals +52% damage and taunts +560
|
|
of Traumatic Furious Punches |
Level 100 - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
- Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
- Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
- Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
- Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
- Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
- Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
- Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
- Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
- Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds
- Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds
- Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds
- Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds
|
|
of Elite Fury |
Level 100 - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. |
Uncommon |
Head, Chest |
Click Expand to reveal
- Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.
- Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.
- Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.
- Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.
- Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.
|
|
|
Level 100 - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing |
Uncommon |
Hands |
Click Expand to reveal
- Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|
There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.