Difference between revisions of "Fire Magic"
m (→Research Ingredients) |
|||
(8 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
{{Skill infobox | {{Skill infobox | ||
|title = Fire Magic | |title = Fire Magic | ||
− | |image = [[File: | + | |image = [[File:Empty_Placeholder.png]] |
|caption = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. | |caption = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. | ||
|skilltype = Combat Skill | |skilltype = Combat Skill | ||
− | |maxlevel = | + | |maxlevel = 90 |
|req = N/A | |req = N/A | ||
|skilltrainers = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]], [[Bendith the Banished]] | |skilltrainers = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]], [[Bendith the Banished]] | ||
Line 25: | Line 25: | ||
* [[Bendith the Banished]] unlocks levels 71-80 and teaches the equivalent recipes. | * [[Bendith the Banished]] unlocks levels 71-80 and teaches the equivalent recipes. | ||
− | + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. | |
== Connected Skills == | == Connected Skills == | ||
===== Sub-Skills: ===== | ===== Sub-Skills: ===== | ||
Line 36: | Line 36: | ||
===== Synergy Levels: ===== | ===== Synergy Levels: ===== | ||
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels: | Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels: | ||
+ | :; [[Armorsmithing]] | ||
+ | :: Level 28 | ||
+ | :; [[Battle Chemistry]] | ||
+ | :: Level 20, and Level 40 | ||
:; [[Cooking]] | :; [[Cooking]] | ||
:: Level 50 | :: Level 50 | ||
Line 42: | Line 46: | ||
:; [[Orcish]] | :; [[Orcish]] | ||
:: Level 45 | :: Level 45 | ||
+ | :; [[Candle Making]] | ||
+ | :: Level 50 | ||
{{:{{msg:BASEPAGENAME}}/Abilities}} | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
+ | |||
== Recipe Lists == | == Recipe Lists == | ||
{{:{{msg:BASEPAGENAME}}/Recipes}} | {{:{{msg:BASEPAGENAME}}/Recipes}} | ||
Line 48: | Line 55: | ||
* [[Fire Magic]] is completely useless underwater! | * [[Fire Magic]] is completely useless underwater! | ||
=== Research Ingredients === | === Research Ingredients === | ||
− | [[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item| | + | [[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item|Sulfur}}, {{Item|Saltpeter}}, {{Item|Explosive Runestone}}. {{Item|Flame Nib}}, {{Item|Guano}}, {{Item|Phoenix Beak}}, {{Item|Phoenix Feather}}, {{Item|Phoenix Egg}}. Please see the pages for those ingredients for more information on how to gather them. Researching is ''not'' a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities. |
− | + | * The abilities [[Spontaneous Fireball]] and [[Spontaneous Warmthball]] are not classified as [[Fire Magic]] abilities, but can be learned when completing the appropriate level research recipes. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Fire Wall === | === Fire Wall === | ||
An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies. | An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies. | ||
+ | === Weapons === | ||
+ | Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]]. | ||
+ | <dpl> | ||
+ | category = Items/FireStaff | ||
+ | reset = categories | ||
+ | columns = 3 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ===== Orbs ===== | ||
+ | Fire Magic wielders may also use an offhand Heat Orb to augment their abilities. | ||
+ | <dpl> | ||
+ | category = Items/Orb | ||
+ | notcategory = Items/NecromancyGem | ||
+ | reset = categories | ||
+ | columns = 3 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
===Equipment=== | ===Equipment=== | ||
− | + | <!-- Belts --> | |
+ | |||
{{:{{msg:BASEPAGENAME}}/Treasure Effects}} | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} |
Latest revision as of 12:46, 15 December 2023
“Fire Magic is my heart, but I believe there's something beyond it. Something even more deadly. If only I had time to do more research.
— Velkort
Fire Magic Overview
Fire Magic is a common magical combat skill learned by many across Alharth.
In-Game Description
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
Training Fire Magic
- Velkort, an elf living in Serbule, is always willing to teach Fire Magic to interested travelers.
- The Sand Seer, a Rakshasa in Ilmari, unlocks levels 51-70 and teaches equivalent level recipes.
- Landri the Cold is willing to teach Defensive Chill to Fire Mages.
- Bendith the Banished unlocks levels 71-80 and teaches the equivalent recipes.
- Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- Ice Magic - Ice Mages take the temperature control aspects of Fire Magic in the opposite direction as most mages.
- Cooking - Most food preparation requires fire of some kind.
Synergy Levels:
Bonus Synergy Levels for Fire Magic can be obtained from the following skills and levels:
- Armorsmithing
- Level 28
- Battle Chemistry
- Level 20, and Level 40
- Cooking
- Level 50
- Ice Magic
- Level 43
- Orcish
- Level 45
- Candle Making
- Level 50
Fire Magic Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Warmthball | Throw a vaguely painful ball of warmth. This is a Basic Attack |
Damage: 8 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research | ||
0 | Super Warmthball | Throw a very potent fireball. This is a Core Attack |
Damage: 16 Fire Enrages: 200% |
Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research | ||
0 | Boiling Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 6 Fire --Can Have-- Restores: 0 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 12 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research | ||
0 | (Internal) | Internal | Power Cost: 0 AoE: 10 Cooldown: 0 |
Unknown Source: Not Found | |||
5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 19 Fire Enrages: 200% |
Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5 | |
5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5 | |
5 | Heat Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire Enrages: 200% |
Power Cost: 38 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5 | |
5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 8 Cold | Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5 | ||
5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 13 Cold | Power Cost: 15 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
10 | Fireball | Throw a ball of fire. This is a Basic Attack |
Damage: 14 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10 | ||
10 | Molten Veins | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 17 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 17 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10 | ||
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 22 Fire Dmg to Vulnerable: 22 Fire Enrages: 200% |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10 | ||
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 10 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 6 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10 | |
10 | Cold Protection | Boost your defenses against cold. | +1 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Restores: 5 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 30 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10 | ||
15 | Super Fireball | Throw a very potent fireball. This is a Core Attack |
Damage: 43 Fire Enrages: 200% |
Power Cost: 23 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | ||
15 | Fire Breath | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% |
Power Cost: 51 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15 | |
15 | Frostball | Throw a ball of cold. | Damage: 17 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15 | ||
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 31 Cold Dmg to Vulnerable: 31 Cold |
Power Cost: 17 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15 | ||
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 26 Crushing | Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15 | ||
20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 42 Fire Enrages: 200% |
Power Cost: 27 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20 | |
20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire Enrages: 200% |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20 | |
20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20 | |
20 | Frostball 2 | Throw a ball of cold. | Damage: 23 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20 | ||
20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 37 Cold | Power Cost: 23 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
20 | Cold Protection 2 | Boost your defenses against cold. | +2 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
25 | Fireball 2 | Throw a ball of fire. This is a Basic Attack |
Damage: 25 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25 | ||
25 | Molten Veins 2 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 41 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 23 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25 | ||
25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 42 Fire Dmg to Vulnerable: 42 Fire Enrages: 200% |
Power Cost: 15 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | ||
25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25 | |
25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 51 Cold Dmg to Vulnerable: 51 Cold |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25 | ||
25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Restores: 6 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 41 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25 | ||
25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 37 Crushing | Power Cost: 16 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25 | ||
25 | Flare Fireball | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 40 Fire Enrages: 200% |
Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: GoblinFireResearchDesk1 | ||
30 | Super Fireball 2 | Throw a very potent fireball. This is a Core Attack |
Damage: 86 Fire Enrages: 200% |
Power Cost: 32 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30 | ||
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire Enrages: 200% |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30 | |
30 | Fire Breath 2 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire Enrages: 200% |
Power Cost: 67 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30 | |
30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 30 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 12 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30 | |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 51 Cold | Power Cost: 28 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
30 | Cold Protection 3 | Boost your defenses against cold. | +3 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
35 | Fireball 3 | Throw a ball of fire. This is a Basic Attack |
Damage: 37 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35 | ||
35 | Molten Veins 3 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 65 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 28 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35 | ||
35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35 | |
35 | Frostball 3 | Throw a ball of cold. | Damage: 37 Cold | Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35 | ||
40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 93 Fire Enrages: 200% |
Power Cost: 39 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40 | |
40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable: 67 Fire Enrages: 200% |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | ||
40 | Fire Breath 3 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire Enrages: 200% |
Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40 | |
40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 93 Cold Dmg to Vulnerable: 93 Cold |
Power Cost: 26 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40 | ||
40 | Cold Protection 4 | Boost your defenses against cold. | +4 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Restores: 7 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 52 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40 | ||
40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 68 Crushing | Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40 | ||
45 | Super Fireball 3 | Throw a very potent fireball. This is a Core Attack |
Damage: 162 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45 | ||
45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45 | |
45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 45 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 18 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45 | |
45 | Frostball 4 | Throw a ball of cold. | Damage: 58 Cold | Power Cost: 14 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45 | ||
45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 97 Cold | Power Cost: 36 AoE: 10 Cooldown: 10 |
Training: Landri the Cold | ||
50 | Fireball 4 | Throw a ball of fire. This is a Basic Attack |
Damage: 72 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50 | ||
50 | Molten Veins 4 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 131 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 34 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50 | ||
50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 103 Fire Dmg to Vulnerable: 103 Fire Enrages: 200% |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50 | ||
50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50 | |
50 | Fire Breath 4 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire Enrages: 200% |
Power Cost: 88 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50 | |
50 | Cold Protection 5 | Boost your defenses against cold. | +5 Cold Mitigation for 5 minutes Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold | ||
50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 103 Crushing | Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50 | ||
55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 170 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55 | |
55 | Super Fireball 4 | Throw a very potent fireball. This is a Core Attack |
Damage: 237 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55 | ||
55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire Enrages: 200% |
Power Cost: 41 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55 | |
55 | Frostball 5 | Throw a ball of cold. | Damage: 85 Cold | Power Cost: 17 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55 | ||
55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 170 Cold Dmg to Vulnerable: 170 Cold |
Power Cost: 30 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55 | ||
55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Restores: 8 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55 | ||
55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Restores: 9 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 62 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls | ||
55 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
Damage: 127 Fire Enrages: 200% |
Power Cost: 10 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55 | ||
60 | Fireball 5 | Throw a ball of fire. This is a Basic Attack |
Damage: 98 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60 | ||
60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 140 Fire Dmg to Vulnerable: 140 Fire Enrages: 200% |
Power Cost: 25 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60 | ||
60 | Fire Breath 5 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60 | |
60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 60 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 21 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60 | |
60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 164 Cold | Power Cost: 43 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60 | ||
60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 140 Crushing | Power Cost: 24 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60 | ||
65 | Molten Veins 5 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 205 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 40 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65 | ||
65 | Calefaction 5 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 223 Fire Enrages: 200% |
Power Cost: 52 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65 | |
65 | Ring of Fire 5 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 60 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65 | |
65 | Frostball 6 | Throw a ball of cold. | Damage: 111 Cold | Power Cost: 18 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65 | ||
65 | Wall of Fire 5 | Create a dangerous wall of fire at your feet. | Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
65 | Wall of Coldfire 5 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
65 | Wall of Healing Flame 5 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
65 | Wall of Smarmy Flame 5 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. | Range +1m and double taunt generation, but reduced Max Health. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65 | ||
70 | Fireball 6 | Throw a ball of fire. This is a Basic Attack |
Damage: 125 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70 | ||
70 | Super Fireball 5 | Throw a very potent fireball. This is a Core Attack |
Damage: 348 Fire Enrages: 200% |
Power Cost: 54 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | ||
70 | Scintillating Flame 6 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 179 Fire Dmg to Vulnerable: 179 Fire Enrages: 200% |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | ||
70 | Defensive Burst 6 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70 | |
70 | Fire Breath 6 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire Enrages: 200% |
Power Cost: 108 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70 | |
70 | Scintillating Frost 5 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 251 Cold Dmg to Vulnerable: 251 Cold |
Power Cost: 35 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70 | ||
70 | Room-Temperature Ball 6 | Throw a painful ball of room-temperature matter. | Damage: 179 Crushing | Power Cost: 26 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70 | ||
75 | Calefaction 6 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 282 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 12 |
Fire Magic Research Level 75 | |
75 | Ring of Fire 6 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 6 Body Heat in cold environments DoT: 30 Fire, 6 times over 12 seconds |
Damage: 332 Fire Enrages: 200% |
Power Cost: 66 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 75 | |
75 | Flesh to Fuel 5 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 75 Power Restores: 8 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 24 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 75 | |
75 | Frostball 7 | Throw a ball of cold. | Damage: 141 Cold | Power Cost: 20 Range: 30 Cooldown: 3 |
Fire Magic Research Level 75 | ||
75 | Defensive Chill 6 | Blast all nearby enemies with a quick wave of cold. | Damage: 235 Cold | Power Cost: 50 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 75 | ||
75 | Wall of Fire 6 | Create a dangerous wall of fire at your feet. | Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
75 | Wall of Coldfire 6 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
75 | Wall of Healing Flame 6 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
75 | Wall of Smarmy Flame 6 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. | Range +1m and double taunt generation, but reduced Max Health. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75 | ||
80 | Fireball 7 | Throw a ball of fire. This is a Basic Attack |
Damage: 157 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 80 | ||
80 | Super Fireball 6 | Throw a very potent fireball. This is a Core Attack |
Damage: 436 Fire Enrages: 200% |
Power Cost: 60 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | ||
80 | Molten Veins 6 | Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. | Melee Damagers Suffer: 291 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
Power Cost: 47 Range: 4 Cooldown: 10 |
Fire Magic Research Level 80 | ||
80 | Defensive Burst 7 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. Restores: 7 Body Heat in cold environments Suppresses Monster Shout |
Damage: 262 Fire Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 80 | |
80 | Fire Breath 7 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 8 Body Heat in cold environments DoT: 32 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 119 Range: 5 Cooldown: 12 |
Fire Magic Research Level 80 | |
80 | Scintillating Frost 6 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 314 Cold Dmg to Vulnerable: 314 Cold |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 80 | ||
80 | Room-Temperature Ball 7 | Throw a painful ball of room-temperature matter. | Damage: 224 Crushing | Power Cost: 29 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80 | ||
85 | Calefaction 7 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 345 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 12 |
Fire Magic Research Level 85 | |
85 | Ring of Fire 7 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Restores: 7 Body Heat in cold environments DoT: 35 Fire, 6 times over 12 seconds |
Damage: 406 Fire Enrages: 200% |
Power Cost: 72 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 85 | |
85 | Frostball 8 | Throw a ball of cold. | Damage: 173 Cold | Power Cost: 22 Range: 30 Cooldown: 3 |
Fire Magic Research Level 85 | ||
85 | Wall of Fire 7 | Create a dangerous wall of fire at your feet. | Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
85 | Wall of Coldfire 7 | This variant Wall of Fire is icy cold. | Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
85 | Wall of Healing Flame 7 | This variant Wall of Fire is green in color and provides life at the expense of damage. | Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
85 | Wall of Smarmy Flame 7 | This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. | Range +1m and double taunt generation, but reduced Max Health. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85 | ||
90 | Fireball 8 | Throw a ball of fire. This is a Basic Attack |
Damage: 189 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 90 | ||
90 | Fire Breath 8 | Spit flame at a nearby foe. This is a Nice Attack |
Restores: 9 Body Heat in cold environments DoT: 36 Fire, 6 times over 12 seconds |
Damage: 901 Fire Enrages: 200% |
Power Cost: 129 Range: 5 Cooldown: 12 |
Fire Magic Research Level 90 | |
90 | Flesh to Fuel 6 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 90 Power Restores: 9 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 27 Fire | Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 90 | |
90 | Scintillating Frost 7 | Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. | Damage: 379 Cold Dmg to Vulnerable: 379 Cold |
Power Cost: 42 Range: 40 Cooldown: 7 |
Fire Magic Research Level 90 | ||
90 | Defensive Chill 7 | Blast all nearby enemies with a quick wave of cold. | Damage: 315 Cold | Power Cost: 57 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 90 | ||
90 | Room-Temperature Ball 8 | Throw a painful ball of room-temperature matter. | Damage: 270 Crushing | Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 90 |
Recipe Lists
Fire Magic Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
---|---|---|---|---|---|---|---|
0 | Introductory Fire Magic Research | 100 | 5 | Salt x3 | Introductory Fire Magic Research | Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
5 | Fire Magic Research Level 5 | 300 | 15 | Fire Dust x1 | Fire Magic Research Level 5 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
10 | Fire Magic Research Level 10 | 400 | 20 | Fire Dust x2 | Fire Magic Research Level 10 | Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
15 | Fire Magic Research Level 15 | 500 | 25 | Sulfur x1 | Fire Magic Research Level 15 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
20 | Fire Magic Research Level 20 | 600 | 30 | Sulfur x2 | Fire Magic Research Level 20 | Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
25 | Fire Magic Research Level 25 | 700 | 35 | Saltpeter x1 | Fire Magic Research Level 25 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
30 | Fire Magic Research Level 30 | 800 | 40 | Saltpeter x2 | Fire Magic Research Level 30 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
35 | Fire Magic Research Level 35 | 900 | 45 | Fire Dust x2 Sulfur x2 |
Fire Magic Research Level 35 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
40 | Fire Magic Research Level 40 | 1000 | 50 | Sulfur x2 Saltpeter x2 |
Fire Magic Research Level 40 | Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
45 | Fire Magic Research Level 45 | 1100 | 55 | Fire Dust x1 Sulfur x2 Saltpeter x2 |
Fire Magic Research Level 45 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
50 | Fire Magic Research Level 50 | 1200 | 60 | Fire Dust x2 Sulfur x2 Saltpeter x2 Salt x1 |
Fire Magic Research Level 50 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Velkort |
55 | Fire Magic Research Level 55 | 1300 | 65 | Sulfur x2 Saltpeter x2 Explosive Runestone x1 |
Fire Magic Research Level 55 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
60 | Fire Magic Research Level 60 | 1400 | 70 | Sulfur x2 Saltpeter x2 Explosive Runestone x2 |
Fire Magic Research Level 60 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
65 | Fire Magic Research Level 65 | 1500 | 75 | Saltpeter x2 Explosive Runestone x2 Flame Nib x2 |
Fire Magic Research Level 65 | Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
70 | Fire Magic Research Level 70 | 1600 | 80 | Saltpeter x2 Explosive Runestone x2 Flame Nib x2 Guano x1 |
Fire Magic Research Level 70 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: The Sand Seer |
75 | Fire Magic Research Level 75 | 1700 | 85 | Phoenix Feather x1 Phoenix Beak x1 Flame Nib x1 |
Fire Magic Research Level 75 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Bendith the Banished |
80 | Fire Magic Research Level 80 | 1800 | 90 | Phoenix Feather x2 Phoenix Beak x1 Phoenix Egg x1 (!) |
Fire Magic Research Level 80 | Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) | Training: Bendith the Banished |
Fire Magic Mechanics
- Fire Magic is completely useless underwater!
Research Ingredients
Fire Magic is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: , , , . , , , , . Please see the pages for those ingredients for more information on how to gather them. Researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.- The abilities Spontaneous Fireball and Spontaneous Warmthball are not classified as Fire Magic abilities, but can be learned when completing the appropriate level research recipes.
Fire Wall
An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.
Weapons
Not all staffs are produced with the proper runes to handle the use of magic. Casting Fire Magic requires the use of a Fire Staff.
|
|
|
Orbs
Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.
|
|
|
Equipment
Fire Magic Treasure Effects
See also: Fire Magic/Treasure Effects:By Slot
See also: Fire Magic/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
Fiery | of Flames | Level 100 - Fire Magic Base Damage +50% | Uncommon | Head, MainHand | Click Expand to reveal
|
Flameproof | Level 100 - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active | Uncommon | Head, Ring | Click Expand to reveal
| |
of Chaotic Flames | Level 100 - All fire spells deal up to +143 damage (randomly determined) | Uncommon | Chest, Feet | Click Expand to reveal
| |
Sparkly | of Sparklefire | Level 100 - Scintillating Flame and Scintillating Frost Damage +41% | Uncommon | Chest, Feet | Click Expand to reveal
|
of Burning | Level 100 - Fire Breath and Super Fireball deal +210 damage over 10 seconds | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Prolonged Agony | Level 100 - Indirect Fire Damage +38% when Fire Magic is active | Uncommon | Hands, Feet | Click Expand to reveal
| |
Super | of Super Fire | Level 100 - Super Fireball Damage +54% | Uncommon | Hands, Feet | Click Expand to reveal
|
of Flesh Frying | Level 100 - Flesh To Fuel Power Restoration +50 | Rare | Hands, Feet | Click Expand to reveal
| |
Level 100 - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds | Uncommon | Legs | Click Expand to reveal
| ||
Room-Temperature | Level 100 - Room-Temperature Ball Damage +90% | Uncommon | Head, MainHand | Click Expand to reveal
| |
of Molten Spewing | Level 100 - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 | Rare | Hands | Click Expand to reveal
| |
Level 100 - Super Fireball deals +110 damage and reuse timer is -1 second | Uncommon | Head, Ring | Click Expand to reveal
| ||
of Burning Breath | Level 100 - Fire Breath Damage +38% | Uncommon | MainHand, Necklace | Click Expand to reveal
| |
Fiery | of Flames | Level 100 - Fire Magic Base Damage +18% | Epic | OffHand, Necklace | Click Expand to reveal
|
of Nice Flames | Level 100 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
of Cold Calefaction | Level 100 - Calefaction causes target to take +20% damage from Cold for 12 seconds | Uncommon | Chest, OffHand | Click Expand to reveal
| |
of Weakening Flame | Level 100 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Enflaming Skin | Level 100 - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) | Rare | Chest | Click Expand to reveal
| |
Level 100 - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
| ||
of Tough Ruined Flesh | Level 100 - Flesh to Fuel restores +78 Armor | Uncommon | MainHand, Head | Click Expand to reveal
| |
of Flesh Frying | Level 100 - Flesh to Fuel restores +72 Power but has a 5% chance to stun you | Rare | Legs | Click Expand to reveal
| |
of Quickly Melted Flesh | Level 100 - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds | Rare | Legs, Feet | Click Expand to reveal
| |
of Dark Balls | Level 100 - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds | Uncommon | OffHand, Ring | Click Expand to reveal
| |
of Fast Balls | Level 100 - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds | Uncommon | Hands | Click Expand to reveal
| |
of Fire Tapping | Level 100 - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Uncommon | Chest, Ring | Click Expand to reveal
| |
of the Salamander | Level 100 - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Rare | Chest, Ring | Click Expand to reveal
| |
of Scintillating Power | Level 100 - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 | Rare | Legs, OffHand | Click Expand to reveal
| |
of Scintillating Life | Level 100 - Scintillating Flame restores 41 Health | Uncommon | Legs, OffHand | Click Expand to reveal
| |
Level 100 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds | Uncommon | Head, Chest, Ring | Click Expand to reveal
| ||
of Fire Rings | Level 100 - Ring of Fire Damage +192 | Uncommon | Head, Chest | Click Expand to reveal
| |
of Scintillating Opportunism | Level 100 - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets | Uncommon | Hands | Click Expand to reveal
| |
of Chaotic Rings | Level 100 - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
of Icy Armor | Level 100 - Scintillating Frost and Defensive Chill restore 39 Armor | Uncommon | Legs, OffHand | Click Expand to reveal
| |
Veiny | of Molten Veins | Level 100 - Molten Veins Response Damage +71 | Uncommon | Head, Necklace | Click Expand to reveal
|
Hot-Blooded | of Molten Veins | Level 100 - Molten Veins Response Damage +28% | Uncommon | Hands | Click Expand to reveal
|
Thick-Blooded | of Tough Hot Veins | Level 100 - Molten Veins restores 67 Armor | Uncommon | Legs, MainHand | Click Expand to reveal
|
Hot-Blooded | of Fiery Veins | Level 100 - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage | Uncommon | OffHand, MainHand | Click Expand to reveal
|
of Calefaction | Level 100 - Calefaction Damage +64% | Uncommon | Head, Feet | Click Expand to reveal
| |
of Nuclear Calefaction | Level 100 - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second | Rare | Legs, Ring | Click Expand to reveal
| |
Level 100 - Calefaction restores 57 Health | Uncommon | Feet, Necklace | Click Expand to reveal
| ||
of Delayed Eruption | Level 100 - Calefaction deals 261 additional Fire damage after a 12 second delay | Uncommon | Hands, MainHand | Click Expand to reveal
| |
of Frosty Balls | Level 100 - Fireball and Frostball Damage +44% | Uncommon | Chest, Feet | Click Expand to reveal
| |
of Frost Waves | Level 100 - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds | Uncommon | Hands | Click Expand to reveal
| |
of Stiffening Cold | Level 100 - Frostball slows target's movement by 25% and deals +20 damage | Uncommon | Head, Feet | Click Expand to reveal
| |
Level 100 - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds | Rare | MainHand, Necklace | Click Expand to reveal
| ||
of Restorative Bonfires | Level 100 - When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. | Uncommon | MainHand, Necklace | Click Expand to reveal
| |
of Freezewalls | Level 100 - Defensive Chill Damage +46% | Rare | Legs, MainHand, Ring | Click Expand to reveal
| |
Freezeproof | Level 100 - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds | Uncommon | Head, Ring | Click Expand to reveal
| |
of Icy Blood | Level 100 - Defensive Burst and Defensive Chill restore 54 Armor to you | Rare | Chest, Ring | Click Expand to reveal
| |
of Frozen Fortitude | Level 100 - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds | Rare | Legs, Feet | Click Expand to reveal
| |
Level 100 - Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. | Uncommon | Head, Necklace | Click Expand to reveal
| ||
Level 100 - Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. | Uncommon | Chest, OffHand | Click Expand to reveal
| ||
Level 100 - Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. | Uncommon | Hands, Ring | Click Expand to reveal
| ||
Level 100 - Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters | Uncommon | MainHand, Feet | Click Expand to reveal
|
Fire Magic Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +30 Max Power +35 Fire Damage Reduction +1 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 Fire Damage Reduction +1 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 Fire Damage Reduction +1 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 Fire Damage Reduction +1 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 Fire Damage Reduction +1 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 Fire Damage Reduction +1 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 Fire Damage Reduction +1 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 Fire Damage Reduction +1 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 Fire Damage Reduction +1 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 Fire Damage Reduction +1 |
25 | Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +50 Max Power +55 Fire Damage Reduction +2 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 Fire Damage Reduction +2 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 Fire Damage Reduction +2 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 Fire Damage Reduction +2 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 Fire Damage Reduction +2 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 Fire Damage Reduction +2 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 Fire Damage Reduction +2 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 Fire Damage Reduction +2 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 Fire Damage Reduction +2 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 Fire Damage Reduction +2 |
35 | Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +70 Max Power +75 Fire Damage Reduction +3 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 Fire Damage Reduction +3 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 Fire Damage Reduction +3 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 Fire Damage Reduction +3 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 Fire Damage Reduction +3 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 Fire Damage Reduction +3 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 Fire Damage Reduction +3 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 Fire Damage Reduction +3 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 Fire Damage Reduction +3 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 Fire Damage Reduction +3 |
45 | Max Health +2 Max Power +1 Fire Damage Reduction +1 |
Max Health +90 Max Power +85 Fire Damage Reduction +4 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 Fire Damage Reduction +4 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 Fire Damage Reduction +4 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 Fire Damage Reduction +4 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 Fire Damage Reduction +4 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 Fire Damage Reduction +4 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 Fire Damage Reduction +4 |
52 | Max Health +2 | Max Health +104 Max Power +91 Fire Damage Reduction +4 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 Fire Damage Reduction +4 |
54 | Max Health +2 | Max Health +108 Max Power +92 Fire Damage Reduction +4 |
55 | Max Health +2 Max Power +1 Fire Damage Reduction +1 |
Max Health +110 Max Power +93 Fire Damage Reduction +5 |
56 | Max Health +2 | Max Health +112 Max Power +93 Fire Damage Reduction +5 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 Fire Damage Reduction +5 |
58 | Max Health +2 | Max Health +116 Max Power +94 Fire Damage Reduction +5 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 Fire Damage Reduction +5 |
60 | Max Health +2 | Max Health +120 Max Power +95 Fire Damage Reduction +5 |
61 | Max Health +2 | Max Health +122 Max Power +95 Fire Damage Reduction +5 |
62 | Max Health +2 | Max Health +124 Max Power +95 Fire Damage Reduction +5 |
63 | Max Health +2 | Max Health +126 Max Power +95 Fire Damage Reduction +5 |
64 | Max Health +2 | Max Health +128 Max Power +95 Fire Damage Reduction +5 |
65 | Max Health +2 Fire Damage Reduction +1 |
Max Health +130 Max Power +95 Fire Damage Reduction +6 |
66 | Max Health +2 | Max Health +132 Max Power +95 Fire Damage Reduction +6 |
67 | Max Health +2 | Max Health +134 Max Power +95 Fire Damage Reduction +6 |
68 | Max Health +2 | Max Health +136 Max Power +95 Fire Damage Reduction +6 |
69 | Max Health +2 | Max Health +138 Max Power +95 Fire Damage Reduction +6 |
70 | Max Health +2 | Max Health +140 Max Power +95 Fire Damage Reduction +6 |
71 | Max Health +2 | Max Health +142 Max Power +95 Fire Damage Reduction +6 |
72 | Max Health +2 | Max Health +144 Max Power +95 Fire Damage Reduction +6 |
73 | Max Health +2 | Max Health +146 Max Power +95 Fire Damage Reduction +6 |
74 | Max Health +2 | Max Health +148 Max Power +95 Fire Damage Reduction +6 |
75 | Max Health +2 Fire Damage Reduction +1 |
Max Health +150 Max Power +95 Fire Damage Reduction +7 |
76 | Max Health +2 | Max Health +152 Max Power +95 Fire Damage Reduction +7 |
77 | Max Health +2 | Max Health +154 Max Power +95 Fire Damage Reduction +7 |
78 | Max Health +2 | Max Health +156 Max Power +95 Fire Damage Reduction +7 |
79 | Max Health +2 | Max Health +158 Max Power +95 Fire Damage Reduction +7 |
80 | Max Health +2 | Max Health +160 Max Power +95 Fire Damage Reduction +7 |
81 | Max Health +2 | Max Health +162 Max Power +95 Fire Damage Reduction +7 |
82 | Max Health +2 | Max Health +164 Max Power +95 Fire Damage Reduction +7 |
83 | Max Health +2 | Max Health +166 Max Power +95 Fire Damage Reduction +7 |
84 | Max Health +2 | Max Health +168 Max Power +95 Fire Damage Reduction +7 |
85 | Max Health +2 Fire Damage Reduction +1 |
Max Health +170 Max Power +95 Fire Damage Reduction +8 |
86 | Max Health +2 | Max Health +172 Max Power +95 Fire Damage Reduction +8 |
87 | Max Health +2 | Max Health +174 Max Power +95 Fire Damage Reduction +8 |
88 | Max Health +2 | Max Health +176 Max Power +95 Fire Damage Reduction +8 |
89 | Max Health +2 | Max Health +178 Max Power +95 Fire Damage Reduction +8 |
90 | Max Health +2 | Max Health +180 Max Power +95 Fire Damage Reduction +8 |
91 | Max Health +2 | Max Health +182 Max Power +95 Fire Damage Reduction +8 |
92 | Max Health +2 | Max Health +184 Max Power +95 Fire Damage Reduction +8 |
93 | Max Health +2 | Max Health +186 Max Power +95 Fire Damage Reduction +8 |
94 | Max Health +2 | Max Health +188 Max Power +95 Fire Damage Reduction +8 |
95 | Max Health +2 Fire Damage Reduction +1 |
Max Health +190 Max Power +95 Fire Damage Reduction +9 |
96 | Max Health +2 | Max Health +192 Max Power +95 Fire Damage Reduction +9 |
97 | Max Health +2 | Max Health +194 Max Power +95 Fire Damage Reduction +9 |
98 | Max Health +2 | Max Health +196 Max Power +95 Fire Damage Reduction +9 |
99 | Max Health +2 | Max Health +198 Max Power +95 Fire Damage Reduction +9 |
100 | Max Health +2 | Max Health +200 Max Power +95 Fire Damage Reduction +9 |
Fire Magic Level Up Rewards
Level | Reward |
---|---|
1 | Access to new research recipe |
5 | Access to new research recipe |
10 | Access to new research recipe |
15 | Access to new research recipe |
20 | Access to new research recipe |
23 | +1 to Cooking |
25 | Access to new research recipe |
28 | +1 to Ice Magic |
30 | Access to new research recipe |
35 | Access to new research recipe |
38 (!) | +1 to Fairy Magic |
39 | +1 to Ice Magic |
40 | Access to new research recipe |
43 | +1 to Gourmand |
45 | Access to new research recipe |
48 | +1 to Priest |
50 | Access to new research recipe |
55 | Access to new research recipe |
60 | Access to new research recipe |
65 | +1 to Ice Magic |
Fire Magic Experience Table
Click Expand to view the Experience Table for Fire Magic
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
Fire Magic was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.