Difference between revisions of "Zones"
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: A freezing tundra zone that has consistant cold damage and challenging monsters. | : A freezing tundra zone that has consistant cold damage and challenging monsters. | ||
− | ; [[Fae Lands]] | + | ; [[Fae Lands]] <span style="color:red">Not in game yet!</span> |
: A large wooded area with alien plants and fauna that have found their way in from the fairy realm. | : A large wooded area with alien plants and fauna that have found their way in from the fairy realm. | ||
; [[Sun Vale]] | ; [[Sun Vale]] | ||
: A narrow valley teeming with life on a rocky and uninhabitable island nestled between The Council Lands and the elven country of Verta. | : A narrow valley teeming with life on a rocky and uninhabitable island nestled between The Council Lands and the elven country of Verta. |
Revision as of 06:25, 27 September 2014
Zones are large areas that contain related quests and similar level content. As of now there are three zones currently in the game:
As of the alpha version of the game, zones are connected by portals. Look for a floating blue circle. Activate it to port to the next area.
- Serbule
- This is the first zone that you enter after leaving the tutorial dungeon.It has low level skills and monsters avaliable.
- Eltibule
- This zone contains more challenging monsters and skills. It is for the more experienced player.
- Kur Mountains
- A freezing tundra zone that has consistant cold damage and challenging monsters.
- Fae Lands Not in game yet!
- A large wooded area with alien plants and fauna that have found their way in from the fairy realm.
- Sun Vale
- A narrow valley teeming with life on a rocky and uninhabitable island nestled between The Council Lands and the elven country of Verta.