Difference between revisions of "Anatomy"

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(Anatomy Skills)
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The '''Anatomy''' skill is a parent skill for a number of creature-specific Anatomy skills, such as '''Canine Anatomy''' and '''Fungoid Anatomy'''. As these sub-skills improve more details will be revealed about the creature such as their combat abilities and their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicable.
 
The '''Anatomy''' skill is a parent skill for a number of creature-specific Anatomy skills, such as '''Canine Anatomy''' and '''Fungoid Anatomy'''. As these sub-skills improve more details will be revealed about the creature such as their combat abilities and their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicable.
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===XP Gain===
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For a succesful autopsy, you gain Enemy level + 10 XP in the anatomy skill that matches the enemy monster. For example, if you skin a a level 45 [[Bloodthirsty Werewolf]] in the [[Wolf Cave]], you would gain 55 XP in Canine Anatomy.
  
 
===Autopsy Kit===
 
===Autopsy Kit===

Revision as of 15:29, 22 March 2015

The target window reveals the enemy's abilities.

Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.

The Anatomy skill is a parent skill for a number of creature-specific Anatomy skills, such as Canine Anatomy and Fungoid Anatomy. As these sub-skills improve more details will be revealed about the creature such as their combat abilities and their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicable.

XP Gain

For a succesful autopsy, you gain Enemy level + 10 XP in the anatomy skill that matches the enemy monster. For example, if you skin a a level 45 Bloodthirsty Werewolf in the Wolf Cave, you would gain 55 XP in Canine Anatomy.

Autopsy Kit

An Autopsy Kit is required (in your inventory) to have the option to Examine the corpse of slain creatures and gain physiology knowledge for this creature type. It can be obtained from Lawara in the Tutorial Cave at Comfortable favor, or bought from Mushroom Jack in Serbule Keep.

Anatomy Skills

For ease of use, the anatomy sub-skills are listed here with the presence or lack of bonuses.

Name Bonus Description
Aberration Anatomy Anatomy, Archery Knowledge of the physiology of creatures made by mad science or dark chemistry.
Arthropod Anatomy Butchery, Skinning Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
Bear and Bugbear Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
Canine Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
Cat Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cats of all types.
Construct Anatomy Anatomy, Archery Knowledge of the physiology of constructs such as Golems.
Crone-Kin Anatomy Anatomy, Archery Knowledge of the physiology of crones and their ilk, including harpies, hags, and striga.
Dinosaur Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
Elemental Anatomy Anatomy, Archery Knowledge of the physiology of elementals.
Elven Anatomy Anatomy, Archery Knowledge of the physiology of elves.
Fey Anatomy Anatomy, Archery Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
Fish and Snail Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of fish. Also snails. They're very similar. Really.
Fungoid Anatomy Anatomy, Archery Knowledge of the physiology of fungus people, slime monsters, overgrown bacteria, and ooze beasts.
Giant Anatomy Anatomy, Archery Knowledge of the physiology of giant-kin such as yetis and ogres.
Goblin Anatomy Anatomy, Archery Knowledge of the physiology of goblins.
Human Anatomy Anatomy, Archery Knowledge of the physiology of humans.
Incorporeal Creature Anatomy Anatomy, Archery Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
Orc Anatomy Anatomy, Archery Knowledge of the physiology of orcs.
Plant Anatomy Anatomy, Archery, Carpentry Knowledge of the physiology of monstrous plants.
Rodent Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of rodents.
Ruminant Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
Undead Anatomy Anatomy, Archery Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
Non-Ruminant Ungulate Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.