Unarmed
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The skill of fighting with your body and minimal weapons.
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Skill Type: | Combat Skill
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Max Level: | 70
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Skill Trainers: |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Unarmed Overview
Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, even if they weapons equipped. Check Trivia at the bottom of page for exceptions to the above statement!
In-Game Description
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.
Training Unarmed
All players start with Unarmed on Anagoge (the tutorial island).
- Flia teaches Headbutt 1-3 and Bodyslam 1-3.
- Hogan teaches Mamba Strike 1-3 and Bruising Blow 1-3.
- Furlak will unlock levels 51-60, 61-70, and teaches level 51+ abilities.
Bonus ranks to Unarmed can be obtained from the following skills and levels:
Skill | Level |
---|---|
Staff | 19 |
Endurance | 30 |
Staff | 39 |
Endurance | 45 |
Related Skills
Sub-Skills:
- None
Secondary Skills:
- Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
- The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.
Related Skills:
- None
Unarmed Basic Abilities
As you level Unarmed, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Punch (1-5) | 0/9/19/36/48 | Level Up | Punch with a fist. | Crushing | Basic Attack |
Front Kick (1-5) | 1/12/24/34/49 | Level Up | A kick that sends the enemy flying backwards. | Crushing | |
Barrage (1-4) | 3/15/28/45 | Level Up | A flurry of blows that will leave an opponent briefly stunned. | Crushing | Nice Attack |
Cobra Strike (1-3) | 5/20/40 | Level Up | Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor) | Crushing | Core Attack |
Hip Throw (1-4) | 7/25/37/50 | Level Up | Fling an opponent away from you. | Crushing | |
Headbutt (1-3) | 3/15/30 | Flia | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Crushing | |
Bodyslam (1-3) | 23/33/43 | Flia | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Crushing | Epic Attack |
Mamba Strike (1-3) | 7/27/47 | Hogan | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Crushing | |
Bruising Blow (1-3) | 15/30/45 | Hogan | A punch that damages the target's innards, leaving them more susceptible to further attack. | Crushing | Signature Debuff |
Jab 1 | 1 | Hogan | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Crushing | Basic Attack |
Jab (2-5) | 12/30/40/50 | Scrolls | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Crushing | Basic Attack |
Knee Kick (1-4) | 15/30/40/50 | Scrolls | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Crushing | |
Infuriating Fist (1-2) | 40/50 | Furlak | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Crushing |
Unarmed Advanced Abilities
Upon reaching higher levels, master martial artists may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Claw Barrage 1 | 51 | Furlak | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) | Slashing | |
Slashing Strike 1 | 51 | Furlak | A punch with a claw weapon. | Slashing | |
Bodyslam 4 | 52 | Furlak | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Crushing | Epic Attack |
Mamba Strike 4 | 53 | Furlak | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Crushing | |
Punch 6 | 56 | Furlak | Punch with a fist. Requires at least one open hand. | Crushing | Basic Attack |
Barrage 5 | 58 | Furlak | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Crushing | Nice Attack |
Bruising Blow 4 | 60 | Furlak | A punch that damages the target's innards, leaving them more susceptible to further attack. | Crushing | Signature Debuff |
Cobra Strike 4 | 60 | Furlak | Strike a vital point. If you can find an opening in their defenses, also stuns the target. | Crushing | Core Attack |
Headbutt 6 | 60 | Furlak | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Crushing | |
Infuriating Fist 3 | 60 | Furlak | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | Crushing | |
Jab 6 | 60 | Furlak | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Crushing | Basic Attack |
Knee Kick 6 | 60 | Furlak | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Crushing | |
Front Kick 6 | 63 | Furlak | A kick that sends the enemy flying backwards. | Crushing | |
Bodyslam 5 | 64 | Furlak | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Crushing | Epic Attack |
Hip Throw 5 | 66 | Furlak | Fling an opponent away from you. | Crushing |
Unarmed Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Punch | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 6 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | ||
1 | Front Kick | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 11 Crushing Dmg to Vulnerable: 11 Crushing |
Power Cost: 6 Range: 5 Cooldown: 7 |
Leveling | |
1 | Jab | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 6 Crushing Enemy Rage: -12 |
Power Cost: 4 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab | ||
3 | Barrage | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 16 Crushing | Power Cost: 13 Range: 5 Cooldown: 10 |
Leveling | |
3 | Headbutt | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 18 Crushing Dmg to Vulnerable: 18 Crushing |
Power Cost: 13 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt Training: Flia | |
5 | Cobra Strike | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 13 Crushing | Power Cost: 4 Range: 5 Cooldown: 8 Accuracy: +5% |
Leveling | |
7 | Hip Throw | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 28 Crushing | Power Cost: 14 Range: 5 Cooldown: 15 |
Leveling | |
7 | Mamba Strike | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 15 Trauma | Power Cost: 5 Range: 5 Cooldown: 6 |
Training: Hogan | |
9 | Punch 2 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 12 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
12 | Front Kick 2 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 23 Crushing Dmg to Vulnerable: 23 Crushing |
Power Cost: 10 Range: 5 Cooldown: 7 |
Leveling | |
12 | Jab 2 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 20 Crushing Enemy Rage: -40 |
Power Cost: 7 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 2 | ||
15 | Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 33 Crushing | Power Cost: 19 Range: 5 Cooldown: 10 |
Leveling | |
15 | Knee Kick | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick | ||
15 | Headbutt 2 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 2 Training: Flia | |
15 | Bruising Blow | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 24 Crushing | Power Cost: 11 Range: 5 Cooldown: 10 |
Training: Hogan | |
19 | Punch 3 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 18 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
20 | Cobra Strike 2 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 28 Crushing | Power Cost: 8 Range: 5 Cooldown: 8 Accuracy: +10% |
Leveling | |
23 | Bodyslam | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 116 Crushing | Power Cost: 54 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam Training: Flia | ||
24 | Front Kick 3 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 38 Crushing Dmg to Vulnerable: 38 Crushing |
Power Cost: 14 Range: 5 Cooldown: 7 |
Leveling | |
25 | Hip Throw 2 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 58 Crushing | Power Cost: 24 Range: 5 Cooldown: 15 |
Leveling | |
27 | Mamba Strike 2 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 37 Trauma | Power Cost: 10 Range: 5 Cooldown: 6 |
Training: Hogan | |
28 | Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 57 Crushing | Power Cost: 26 Range: 5 Cooldown: 10 |
Leveling | |
30 | Jab 3 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 44 Crushing Enemy Rage: -88 |
Power Cost: 11 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 3 | ||
30 | Knee Kick 2 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 2 | ||
30 | Headbutt 3 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 3 Training: Flia | |
30 | Bruising Blow 2 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 51 Crushing | Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Hogan | |
33 | Bodyslam 2 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 181 Crushing | Power Cost: 66 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 2 Training: Flia | ||
35 | Front Kick 4 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 62 Crushing Dmg to Vulnerable: 62 Crushing |
Power Cost: 18 Range: 5 Cooldown: 7 |
Leveling | |
36 | Punch 4 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 39 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
37 | Hip Throw 3 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 96 Crushing | Power Cost: 31 Range: 5 Cooldown: 15 |
Leveling | |
40 | Cobra Strike 3 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 67 Crushing | Power Cost: 14 Range: 5 Cooldown: 8 Accuracy: +15% |
Leveling | |
40 | Knee Kick 3 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 3 | ||
40 | Jab 4 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 67 Crushing Enemy Rage: -134 |
Power Cost: 14 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 4 Training: Hogan | ||
40 | Infuriating Fist | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 78 Crushing Taunts: 400 |
Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Furlak | |
40 | Headbutt 4 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 4 Training: Flia | |
43 | Bodyslam 3 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 278 Crushing | Power Cost: 77 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 3 Training: Flia | ||
45 | Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 117 Crushing | Power Cost: 35 Range: 5 Cooldown: 10 |
Leveling | |
45 | Bruising Blow 3 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 97 Crushing | Power Cost: 20 Range: 5 Cooldown: 10 |
Training: Hogan | |
47 | Mamba Strike 3 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 75 Trauma | Power Cost: 15 Range: 5 Cooldown: 6 |
Training: Hogan | |
48 | Punch 5 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 67 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | ||
49 | Front Kick 5 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 116 Crushing Dmg to Vulnerable: 116 Crushing |
Power Cost: 22 Range: 5 Cooldown: 7 |
Leveling | |
50 | Knee Kick 4 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 4 | ||
50 | Jab 5 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 103 Crushing Enemy Rage: -206 |
Power Cost: 16 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 5 | ||
50 | Infuriating Fist 2 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 120 Crushing Taunts: 500 |
Power Cost: 19 Range: 5 Cooldown: 10 |
Training: Furlak | |
50 | Hip Throw 4 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 170 Crushing | Power Cost: 37 Range: 5 Cooldown: 15 |
Leveling | |
50 | Headbutt 5 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 5 Training: Flia | |
51 | Slashing Strike | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 10 Trauma, 6 times over 6 seconds |
Damage: 124 Slashing | Power Cost: 19 Range: 5 Cooldown: 5 |
Training: Furlak | |
51 | Claw Barrage | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 175 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Furlak | |
52 | Bodyslam 4 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 405 Crushing | Power Cost: 86 Range: 5 Cooldown: 45 |
Training: Furlak | ||
53 | Mamba Strike 4 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 93 Trauma | Power Cost: 16 Range: 5 Cooldown: 6 |
Training: Furlak | |
56 | Punch 6 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 88 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak | ||
58 | Barrage 5 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 185 Crushing | Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Furlak | |
60 | Cobra Strike 4 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 140 Crushing | Power Cost: 18 Range: 5 Cooldown: 8 Accuracy: +20% |
Training: Furlak | |
60 | Bruising Blow 4 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 164 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Furlak | |
60 | Infuriating Fist 3 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 164 Crushing Taunts: 600 |
Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Furlak | |
60 | Knee Kick 5 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 5 | ||
60 | Headbutt 6 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Furlak | |
60 | Jab 6 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 140 Crushing Enemy Rage: -280 |
Power Cost: 18 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 6 | ||
61 | Slashing Strike 2 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 20 Trauma, 6 times over 6 seconds |
Damage: 168 Slashing | Power Cost: 22 Range: 5 Cooldown: 5 |
Training: Furlak | |
63 | Front Kick 6 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 176 Crushing Dmg to Vulnerable: 176 Crushing |
Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Furlak | |
63 | Claw Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 248 Slashing | Power Cost: 44 Range: 5 Cooldown: 10 |
Training: Furlak | |
64 | Bodyslam 5 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 569 Crushing | Power Cost: 98 Range: 5 Cooldown: 45 |
Training: Furlak | ||
65 | Mamba Strike 5 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 131 Trauma | Power Cost: 19 Range: 5 Cooldown: 6 |
Training: Furlak | |
66 | Hip Throw 5 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 268 Crushing | Power Cost: 45 Range: 5 Cooldown: 15 |
Training: Furlak | |
68 | Punch 7 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 119 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak | ||
70 | Barrage 6 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 251 Crushing | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Furlak | |
70 | Cobra Strike 5 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 179 Crushing | Power Cost: 20 Range: 5 Cooldown: 8 Accuracy: +23% |
Training: Furlak | |
70 | Jab 7 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 179 Crushing Enemy Rage: -358 |
Power Cost: 20 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 7 | ||
70 | Knee Kick 6 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 6 | ||
70 | Headbutt 7 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Training: Furlak | |
70 | Bruising Blow 5 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 209 Crushing | Power Cost: 28 Range: 5 Cooldown: 10 |
Training: Furlak | |
70 | Infuriating Fist 4 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 209 Crushing Taunts: 700 |
Power Cost: 24 Range: 5 Cooldown: 10 |
Training: Furlak | |
71 | Slashing Strike 3 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 30 Trauma, 6 times over 6 seconds |
Damage: 214 Slashing | Power Cost: 24 Range: 5 Cooldown: 5 |
Training: Furlak Training: Pegast | |
74 | Claw Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 323 Slashing | Power Cost: 49 Range: 5 Cooldown: 10 |
Training: Furlak | |
75 | Front Kick 7 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 235 Crushing Dmg to Vulnerable: 235 Crushing |
Power Cost: 30 Range: 5 Cooldown: 7 |
Training: Pegast | |
76 | Bodyslam 6 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 758 Crushing | Power Cost: 112 Range: 5 Cooldown: 45 |
Training: Pegast | ||
77 | Hip Throw 6 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 346 Crushing | Power Cost: 51 Range: 5 Cooldown: 15 |
Training: Pegast | |
77 | Mamba Strike 6 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 173 Trauma | Power Cost: 22 Range: 5 Cooldown: 6 |
Training: Pegast | |
80 | Punch 8 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 157 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Pegast | ||
80 | Cobra Strike 6 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 224 Crushing | Power Cost: 23 Range: 5 Cooldown: 8 Accuracy: +26% |
Training: Pegast | |
80 | Jab 8 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 224 Crushing Enemy Rage: -448 |
Power Cost: 23 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 8 | ||
80 | Knee Kick 7 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 7 | ||
80 | Headbutt 8 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Pegast | |
80 | Bruising Blow 6 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 262 Crushing | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Pegast | |
80 | Infuriating Fist 5 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 262 Crushing Taunts: 800 |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Pegast | |
81 | Slashing Strike 4 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 40 Trauma, 6 times over 6 seconds |
Damage: 266 Slashing | Power Cost: 27 Range: 5 Cooldown: 5 |
Training: Pegast | |
83 | Barrage 7 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 332 Crushing | Power Cost: 54 Range: 5 Cooldown: 10 |
Training: Pegast | |
85 | Claw Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 406 Slashing | Power Cost: 55 Range: 5 Cooldown: 10 |
Item: Unarmed: Claw Barrage 4 | |
87 | Front Kick 8 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 298 Crushing Dmg to Vulnerable: 298 Crushing |
Power Cost: 34 Range: 5 Cooldown: 7 |
Item: Unarmed: Front Kick 8 | |
88 | Hip Throw 7 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 428 Crushing | Power Cost: 57 Range: 5 Cooldown: 15 |
Item: Unarmed: Hip Throw 7 | |
88 | Bodyslam 7 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 958 Crushing | Power Cost: 126 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 7 | ||
89 | Mamba Strike 7 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 218 Trauma | Power Cost: 25 Range: 5 Cooldown: 6 |
Item: Unarmed: Mamba Strike 7 | |
90 | Cobra Strike 7 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 270 Crushing | Power Cost: 25 Range: 5 Cooldown: 8 Accuracy: +29% |
Item: Unarmed: Cobra Strike 7 | |
90 | Jab 9 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 270 Crushing Enemy Rage: -540 |
Power Cost: 25 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 9 | ||
90 | Knee Kick 8 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 8 | ||
90 | Headbutt 9 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 9 | |
90 | Bruising Blow 7 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 315 Crushing | Power Cost: 35 Range: 5 Cooldown: 10 |
Item: Unarmed: Bruising Blow 7 | |
90 | Infuriating Fist 6 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 315 Crushing Taunts: 900 |
Power Cost: 30 Range: 5 Cooldown: 10 |
Item: Unarmed: Infuriating Fist 6 | |
91 | Slashing Strike 5 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 50 Trauma, 6 times over 6 seconds |
Damage: 321 Slashing | Power Cost: 30 Range: 5 Cooldown: 5 |
Item: Unarmed: Slashing Strike 5 | |
92 | Punch 9 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 196 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Item: Unarmed: Punch 9 |
Unarmed Mechanics
<Add list of Unarmed combos here>
Equipment
Lucky Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.
Lucky Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.
Lucky Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.
Lucky Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.
Unarmed Treasure Effects
See also: Unarmed/Treasure Effects:By Slot
See also: Unarmed/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
---|---|---|---|---|---|
Martial | of Deadly Fists | Level 100 - Unarmed Base Damage +50% | Uncommon | Head, MainHand | Click Expand to reveal
|
Punching | of Punches | Level 100 - Jab and Infuriating Fist Damage +80 | Uncommon | Chest, Feet | Click Expand to reveal
|
of Refreshing Punches | Level 100 - Punch, Jab, and Infuriating Fist restore 22 Health to you | Uncommon | OffHand, Ring | Click Expand to reveal
| |
of Knee-Kicking | Level 100 - Knee Kick Damage +56% | Uncommon | Chest, Feet | Click Expand to reveal
| |
of Naked Fury | Level 100 - Unarmed attacks deal +24% damage when you have 33% or less of your Armor left | Rare | Legs, Necklace | Click Expand to reveal
| |
of Armor Hatred | Level 100 - Unarmed attacks deal +52 Armor damage | Uncommon | Head, MainHand | Click Expand to reveal
| |
of Accurate Martial Arts | Level 100 - Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) | Uncommon | MainHand, Necklace | Click Expand to reveal
| |
of Evasion | Level 100 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor | Uncommon | Head, MainHand | Click Expand to reveal
| |
of Evasive Maneuvers | Level 100 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage | Uncommon | Head, MainHand | Click Expand to reveal
| |
of Angst Fists | Level 100 - While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate | Uncommon | Chest, Feet | Click Expand to reveal
| |
Anti-Darkness | of Dark and Angry Fists | Level 100 - While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate | Uncommon | Legs, Feet | Click Expand to reveal
|
Infuriating | Level 100 - Taunt From Attack Damage +100% when Unarmed is active | Uncommon | Head, Ring | Click Expand to reveal
| |
of Mambas | Level 100 - Mamba Strike Reuse Time -2 seconds | Uncommon | OffHand | Click Expand to reveal
| |
of Internal Injuries | Level 100 - Mamba Strike and Front Kick damage +84 | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
of Evasive Mambas | Level 100 - Mamba Strike boosts your Melee Evasion +10% for 10 seconds | Uncommon | Head | Click Expand to reveal
| |
of Mambvasion | Level 100 - Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds | Uncommon | MainHand | Click Expand to reveal
| |
Kicking | of Kicking | Level 100 - Kick Damage +100 | Uncommon | Legs, MainHand, Ring | Click Expand to reveal
|
Platefooted | Level 100 - Kick attacks restore 50 Armor | Uncommon | Chest, Ring | Click Expand to reveal
| |
of Reflective Kicks | Level 100 - Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds | Uncommon | Hands | Click Expand to reveal
| |
Front-Kicker's | of Front-Kicking | Level 100 - Front Kick Damage +50% | Uncommon | Feet | Click Expand to reveal
|
Hip-Shattering | of Hip-Shattering | Level 100 - Kick attacks deal +22% damage and slow target's movement speed by 45% | Epic | OffHand | Click Expand to reveal
|
of Kicking While Nude | Level 100 - Kick attacks deal +42% damage when you have 33% or less of your Armor left | Uncommon | Legs, Necklace | Click Expand to reveal
| |
of Kicking Away Toxins | Level 100 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate | Uncommon | Hands, Feet | Click Expand to reveal
| |
of Reckless Barrages | Level 100 - Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds | Uncommon | Hands | Click Expand to reveal
| |
Mindfist | Level 100 - Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | Rare | Necklace | Click Expand to reveal
| |
of Headbutt Bubbles | Level 100 - Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) | Rare | Hands | Click Expand to reveal
| |
of Deadly Barrages | Level 100 - Barrage Damage +70% | Uncommon | Legs, Ring | Click Expand to reveal
| |
of Fiery Barrages | Level 100 - Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds | Uncommon | Legs, Ring | Click Expand to reveal
| |
of Headbutting | Level 100 - Headbutt and Knee Kick Damage +140 | Uncommon | Legs, Ring | Click Expand to reveal
| |
of Calloused Barrages | Level 100 - Barrage costs -30 Power and restores 31 Armor to you | Uncommon | Head, OffHand | Click Expand to reveal
| |
of Headbutting | Level 100 - Headbutt Damage +56% | Uncommon | Chest, OffHand | Click Expand to reveal
| |
Level 100 - Claw Barrage Damage +147 | Uncommon | Chest, Feet | Click Expand to reveal
| ||
of Hip Throwing | Level 100 - Hip Throw Damage +66% | Rare | Chest, MainHand | Click Expand to reveal
| |
of Hip Throwing | Level 100 - Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage | Uncommon | Necklace, Hands | Click Expand to reveal
| |
of Anger Tossing | Level 100 - Hip Throw and Bodyslam deal +30% damage and generate -530 Rage | Rare | Head, Legs | Click Expand to reveal
| |
of Impossible Hip Throws | Level 100 - Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 | Rare | Hands | Click Expand to reveal
| |
Bodyslamming | of Bodyslamming | Level 100 - Bodyslam Damage +59% | Uncommon | MainHand, Ring | Click Expand to reveal
|
of Invincible Bodyslamming | Level 100 - Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds | Uncommon | Head | Click Expand to reveal
| |
of Toxic Bruising | Level 100 - Bruising Blow causes the target to take +30% damage from Poison for 20 seconds | Uncommon | Necklace | Click Expand to reveal
| |
of Slamming Weaklings | Level 100 - Bodyslam deals +535 damage to non-Elite enemies | Uncommon | Necklace, MainHand | Click Expand to reveal
| |
of Healslamming | Level 100 - Bodyslam heals you for 162 health | Uncommon | Chest, OffHand | Click Expand to reveal
| |
Serpentine | of Cobra Striking | Level 100 - Cobra Strike and Mamba Strike Damage +63% | Uncommon | Legs, Feet | Click Expand to reveal
|
Level 100 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds | Uncommon | Chest, Hands | Click Expand to reveal
| ||
of Cobra Scales | Level 100 - Cobra Strike and Mamba Strike restore 54 Armor to you | Uncommon | Chest, Ring | Click Expand to reveal
| |
of Evasive Cobras | Level 100 - Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds | Uncommon | Necklace | Click Expand to reveal
| |
Level 100 - Unarmed Accuracy +25 | Uncommon | OffHand | Click Expand to reveal
| ||
Bruising | of Bruises | Level 100 - Bruising Blow Damage +71% | Uncommon | MainHand, Ring | Click Expand to reveal
|
of Bruising Slams | Level 100 - Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds | Uncommon | Legs, Feet | Click Expand to reveal
| |
of Healthy Bruises | Level 100 - Bruising Blow and Headbutt restore 36 Health | Uncommon | Legs, Necklace | Click Expand to reveal
| |
Bruising | of Traumatic Bruises | Level 100 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds | Uncommon | Hands | Click Expand to reveal
|
Slashing | of Slashing Strikes | Level 100 - Slashing Strike Damage +37% | Uncommon | OffHand, Necklace | Click Expand to reveal
|
of Bleeding Slashes | Level 100 - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds | Uncommon | MainHand, Necklace | Click Expand to reveal
| |
Slashing | of Evasive Slashes | Level 100 - Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds | Uncommon | OffHand, Head | Click Expand to reveal
|
Level 100 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds | Uncommon | Chest, Hands | Click Expand to reveal
| ||
Level 100 - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. | Uncommon | Hands | Click Expand to reveal
| ||
Level 100 - Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) | Uncommon | Ring | Click Expand to reveal
| ||
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active | Rare | Feet, OffHand | Click Expand to reveal
| ||
Level 100 - Infuriating Fist deals +52% damage and taunts +560 | Uncommon | OffHand, Ring | Click Expand to reveal
| ||
of Traumatic Furious Punches | Level 100 - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds | Uncommon | Feet | Click Expand to reveal
| |
of Elite Fury | Level 100 - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. | Uncommon | Head, Chest | Click Expand to reveal
| |
Level 100 - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing | Uncommon | Hands | Click Expand to reveal
|
Unarmed Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Unarmed Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Front Kick |
3 | Gain Ability: Barrage |
5 | Gain Ability: Cobra Strike |
7 | Gain Ability: Hip Throw |
9 | Gain Ability: Punch 2 |
10 | +1 to Rabbit |
12 | Gain Ability: Front Kick 2 |
15 | Gain Ability: Barrage 2 |
16 | +1 to Deer |
19 | Gain Ability: Punch 3 |
20 | Gain Ability: Cobra Strike 2 |
21 | +1 to Staff |
23 | +1 to Endurance |
24 | Gain Ability: Front Kick 3 |
25 | Gain Ability: Hip Throw 2 |
26 | +1 to Hammer |
27 | +1 to Cow |
28 | Gain Ability: Barrage 3 |
33 | +1 to Knife Fighting |
35 | Gain Ability: Front Kick 4 |
36 | Gain Ability: Punch 4 |
37 | Gain Ability: Hip Throw 3 |
38 | +1 to Rabbit |
40 | Gain Ability: Cobra Strike 3 |
43 | +1 to Meditation |
45 | Gain Ability: Barrage 4 |
46 | +1 to Staff |
48 | Gain Ability: Punch 5 |
49 | +1 to Spirit Fox Gain Ability: Front Kick 5 |
50 | Gain Ability: Hip Throw 4 |
55 | +1 to Knife Fighting |
Trivia
There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.
Those skills are as follows:
Requires 1 hand (with either nothing or cestus/claw) to use:
Punch,Jab,Infuriating Fist
Requires no hands (can have anything equipped):
Front Kick, Headbutt, Knee Kick, Body Slam