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Cooking

Revision as of 18:11, 17 October 2014 by Gorgonzola (talk | contribs) (Added recipe)
The cooking stove in Serbule Keep.

Skill in preparing food for consumption.

Cooking is a trade skill that allows the player to produce various regenerative foods and drinks, and other consumables. Cooked food can be consumed, or gifted to various NPCs (eg. Marna and Fainor).

Fainor in Serbule Keep sells a large number of recipes. Most of the recipes require to be in proximity of a stove or fire pit, but not all of them (typically preparing fish and meat as a base for other recipes, can be done anywhere).

Tip : because you earn a special bonus the first time you use a recipe, don't "spam" a recipe to level up! Try to buy a variety of recipes, and make one of each. Similarly consider eating one of each foods that you cooked, for the first time bonus Gourmand XP.

Regenerative Foods

(This may move to a new page later, currently serves as examples)

Food Recipe Lvl Gourmet Lvl Effects
Mogyar Cheese - 5 +5 Power Regen per update, Lasts 1 hour (drops from Rats)
Venison Jerky  ?? 10 +8 Health Regen per update, Lasts 1 hour, Restores +30 Health/Power
Baked Beets  ?? 20 Health/Power Regen +24/+28 per update, Max Health +20, Lasts 1 hour
BBQ Ribs - 40 Health/Power Regen +39/+47 per update, Max Health +40, Lasts 1 hour (can drop from bovines in Eltibule)
Candied Lemons  ?? 50 Health/Power Regen +46/+56 per update, Max Health +50, Lasts 1 hour

Abilities

Lvl Recipe Ingredients Gourmand XP Description
20 Baked Beets Beet x1 Bottle of Water x1 20  ??? Health/Power +24/28, Lasts 1 hour, Max Health +20
25 Glazed Beets Beet x1 Butter x1 Sugar x1 25 100 Health/Power +28/33, Lasts 1 hour, Max Health +25
30 Stuffed Squash Squash x1 Venison x1 Flour x1 30 120 Health/Power +32/38, Lasts 1 hour, Max Health +30
30 Chicken and Broccoli Rawchicken x1 Broccoli x2 Salt x1 Flour x1 Oregano x1 30 480 Health/Power +32/38, Lasts 1 hour, Max Health +30