Alcohol Tolerance

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Alcohol Tolerance
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This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.
Skill Type:
Other Skill
Max Level:
100
Requirements:
None
Skill Trainers:
None


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Alcohol Tolerance Overview

Alcohol Tolerance is a skill that represents your ability to ward off the adverse effects of alcohol.

In-Game Description

This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.

Training Alcohol Tolerance

  • You will automatically learn Alcohol Tolerance when you first drink an alcoholic beverage.
Sub-Skills:
  • None
Secondary Skills:
  • Brewing - This skill is used to create alcoholic beverages.
Related Skills:

Alcohol Tolerance Mechanics

Levels of Drunkenness

Tipsy
You're feeling a little floaty.
Speech is very slightly impaired.
Very Tipsy
You're feeling relaxed and floaty.
Speech is slightly impaired. Things look a little blurry.
Moderately Drunk
You're feeling relaxed and uninhibited.
Speech is impaired and things look fuzzy. Every so often you lose your sense of direction.
Drunk
You're feeling great!
Your speech, vision, and sense of direction are impaired.
Very Drunk
You're feeling good, but you know that drinking more will make you very ill.
Your speech, vision, and sense of direction are impaired, and you're becoming indecisive about what abilities to use in combat.
Severely Intoxicated
You've had too much to drink and you're feeling ill.
Your speech, vision, sense of direction, and decisiveness are noticeably impaired.
Extremely Intoxicated
You're feeling extremely ill, and you know that drinking more could be fatal.
Your speech, vision, sense of direction, and decisiveness are extremely impaired.
Dangerously Intoxicated
Your heart is beating irregularly and you can't tell what's going on.
You are extremely impaired and there is a chance of fatal heart attack.
Fatally Intoxicated
You're sweating, dizzy, and your heart is beating like a drum.
You are fairly likely to die any moment. Prompt medical attention may still save you.
Extremely Fatally Intoxicated
Your health is in free-fall and you're about to die.
Ridiculously Fatally Intoxicated
You feel terrible. You long for the sweet release of death. Fortunately, death is coming very soon.
Absurdly Fatally Intoxicated
You are unable to function and your internal organs are ruined. You are already dead; your body just hasn't noticed yet.
Insanely Fatally Intoxicated
Your deathwish has surely reached fruition... you can feel your organs shutting down...

Reduction of Drunkenness

  • icon_3685.png Soberize is a Level 60 First Aid ability taught by Mox Warcut. (For 15 minutes, the target's liver metabolizes alcohol two times faster than normal).
  • icon_3686.png Emergency Alcohol Treatment is a Level 70 First Aid ability taught by Mox Warcut. (Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal).

Reduction of Withdrawal Symptoms

  • This item is sold by Mox Warcut. It lowers the withdrawal debuff to -1% max health and lasts for 3 hours.


Alcohol Tolerance Stat Bonuses

Level Bonus Totals
15 Direct Poison Damage Reduction +1 Direct Poison Damage Reduction +1
25 Direct Trauma Damage Reduction +1 Direct Poison Damage Reduction +1
Direct Trauma Damage Reduction +1
35 Indirect Trauma Damage Reduction +1 Direct Poison Damage Reduction +1
Direct Trauma Damage Reduction +1
Indirect Trauma Damage Reduction +1
45 Indirect Poison Damage Reduction +1 Direct Poison Damage Reduction +1
Direct Trauma Damage Reduction +1
Indirect Trauma Damage Reduction +1
Indirect Poison Damage Reduction +1
55 Direct Poison Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +1
Indirect Trauma Damage Reduction +1
Indirect Poison Damage Reduction +1
65 Direct Trauma Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +1
Indirect Poison Damage Reduction +1
75 Indirect Trauma Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +2
Indirect Poison Damage Reduction +1
85 Indirect Poison Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +2
Indirect Poison Damage Reduction +2
95 Direct Poison Damage Reduction +1 Direct Poison Damage Reduction +3
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +2
Indirect Poison Damage Reduction +2


Alcohol Tolerance Level Up Rewards

Level Reward
10 (!) +1 to Dwarf Anatomy
10 (!) +1 to Elven Anatomy
10 (!) +1 to Fae Anatomy
10 (!) +1 to Human Anatomy
10 (!) +1 to Orc Anatomy
10 (!) +1 to Rakshasa Anatomy
30 +1 to Brewing
50 +1 to Iocaine Resistance
70 +1 to Endurance
90 +1 to Dying

Alcohol Tolerance Experience Table

Click Expand to view the Experience Table for Alcohol Tolerance

Level Experience Total Experience
1 100 100
2 120 220
3 140 360
4 160 520
5 180 700
6 200 900
7 220 1120
8 240 1360
9 260 1620
10 280 1900
11 300 2200
12 320 2520
13 340 2860
14 360 3220
15 380 3600
16 400 4000
17 420 4420
18 440 4860
19 460 5320
20 480 5800
21 500 6300
22 520 6820
23 540 7360
24 560 7920
25 580 8500
26 600 9100
27 620 9720
28 640 10360
29 660 11020
30 680 11700
31 700 12400
32 720 13120
33 740 13860
34 760 14620
35 780 15400
36 800 16200
37 820 17020
38 840 17860
39 860 18720
40 880 19600
41 900 20500
42 920 21420
43 940 22360
44 960 23320
45 980 24300
46 1000 25300
47 1020 26320
48 1040 27360
49 1060 28420
50 1080 29500
51 1100 30600
52 1120 31720
53 1140 32860
54 1160 34020
55 1180 35200
56 1200 36400
57 1220 37620
58 1240 38860
59 1260 40120
60 1280 41400
61 1300 42700
62 1320 44020
63 1340 45360
64 1360 46720
65 1380 48100
66 1400 49500
67 1420 50920
68 1440 52360
69 1460 53820
70 1480 55300
71 1500 56800
72 1520 58320
73 1540 59860
74 1560 61420
75 1580 63000
76 1600 64600
77 1620 66220
78 1640 67860
79 1660 69520
80 1680 71200
81 1700 72900
82 1720 74620
83 1740 76360
84 1760 78120
85 1780 79900
86 1800 81700
87 1820 83520
88 1840 85360
89 1860 87220
90 1880 89100
91 1900 91000
92 1920 92920
93 1940 94860
94 1960 96820
95 1980 98800
96 2000 100800
97 2020 102820
98 2040 104860
99 2060 106920
100 2080 109000


Trivia

  • Beer *hic* good. Liquorr iz behterr, um, yeah.
  • Alcohol Tolerance is the first skill to grant bonuses to other skills based on character race. At level 10, you receive an Anatomy bonus level to either Human, Elf, Rakshasa, Orc, Fey, or Dwarf, depending on your race!
  • Warning: If your eyes are easily prone to bright light or headaches, use caution in developing Alcohol Tolerance, especially if you plan on drinking three beers and one shot of liquor (the maximum of each during any 15 minute period) at once to maximize the XP. The aftereffects of being fully intoxicated long enough to develop the alcoholism debuff include the UI becoming very bright white, which will effect your game-play and how well you can see in the world. As long as you avoid drinking three beers and one shot of liquor at the same time, you will avoid any chances of developing alcoholism.Also avoid layering the effects - even drinking 3 beers when you still have alcohol effects in your system will result in developing alcoholism.
  • The bright world debuff is a permanent effect until the alcoholism debuff subsides. During the day in zones like Rahu, Kur, and Gazluk, it will be very hard to see anything because the world will be painfully bright. There is no fix for this debuff in any graphics settings. You just have to spend the in-game time "getting clean," and you might want to limit your gameplay to darker locations such as dungeons or the various zones at night. (Alas, Alharth has no alcohol rehab facilities.)
  • On top of that, if you develop alcoholism, you will have an additional debuff which reduces your HP by 30 percent. You can reduce this HP debuff to a mere 1 percent loss by using the Dwarven Fixer Each dose of Dwarven Fixer lasts 1 hour, after which you have to keep drinking it every hour to keep the debuff at bay until your alcoholism subsides.
  • The alcoholism HP debuff has three decreasing stages over time, starting at 30 percent HP reduction. After a while it will drop to 15 percent, and finally 5 percent. Eventually the debuff will go away, as will the 'too-bright world' condition. There appears to be some random timer or other elements involved with how long it takes, including whether you stopped drinking after developing alcoholism.
  • Dying does not remove the intoxication effects of alcohol. It's possible to die multiple times from the same intoxication effect. (Dying also does not remove the alcoholism debuff.) Drink Responsibly!
  • A Minor Panacea most likely removes the alcoholism debuff, but is a rather expensive solution considering its relative rarity.
  • Use "right click" for movement to avoid randomly changing directions when drunk.
  • Wearing a Monger's Boon hat can prevent you from randomly changing direction (also known as "The Spinnies") while drunk, because it has a buff of -100% chance of changing direction when disoriented.
  • There is nothing which can prevent your combat skill bars from becoming scrambled if you are sufficiently drunk (Debuff message: "You are unsure what abilities to use.") However, if you have skill and equipment loadouts, you can use those to quickly restore your combat bars to your preferred order. Otherwise, you will have to reorder them yourself.

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