Difference between revisions of "Chemist"

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(Sells: added conditionals)
Line 26: Line 26:
 
* Golem Abilities  
 
* Golem Abilities  
 
* Golem Conditionals
 
* Golem Conditionals
 +
: - Always
 +
: - Owner is in combat
 +
: - Golem Health is below 100% , 90%, 80%, ... 20%, 10%
 +
: - Owner's health is below 100% , 90%, 80%, ... 20%, 10%
 +
: - Owner's power is below 100% , 90%, 80%, ... 20%, 10%
 +
: - Owner's armor is below 100% , 90%, 80%, ... 20%, 10%
 +
: - Owner is stunned
 +
: - Owner is dead
 +
: - Owner is howling
 +
: - Owner is in water
 +
: - Owner is underwater
 +
: - Golem is on fire
 +
: - Randomly 1% of the time  (also  2%  3%  4% 5% 10% 25% 33% 50% 75%)
 +
: - Randomly 1% of the time during combat  (same  also's)
 +
: - Randomly 1% of the time out of combat  (same  also's)
 +
: - Every 10 seconds (also  20, 30 ... 90 seconds)
 +
: - Every 1 minutes (also  2, 3, 4, 5 minutes)
 +
: - Golem at 100% health
 +
: - Golem above 50% health
 +
: - Owner at 100% health
 +
: - Owner above 50% health
 +
: - Golem rage bar is full / is above 50% / is empty / is below 50%
 +
: - Owner has triggered golem / Owner has not triggered golem
  
 
==Training==
 
==Training==

Revision as of 16:01, 9 July 2016

Button Blue.png
Chemist
300px
???
Region:
Location:
Inside Marna's shop.
Skill Trainer:
Battle Chemistry
Vendor

[[Category:Serbule NPCs]]


The Chemist is a temporary NPC that teaches the combat skill Battle Chemistry.

Temporary text:
"Hi! I'm a temporary NPC to help you test Battle Chemistry, a skill that normally will require an Alchemy skill of 50, among other things. But I can teach it to you right now. RIGHT NOW. "
With the option to choose "Do it !"

Location

Serbule
In the second room of Marna's shop.

Sells

  • Basic Combat Beaker
  • Basic Combat Flask
  • Golem Abilities
  • Golem Conditionals
- Always
- Owner is in combat
- Golem Health is below 100% , 90%, 80%, ... 20%, 10%
- Owner's health is below 100% , 90%, 80%, ... 20%, 10%
- Owner's power is below 100% , 90%, 80%, ... 20%, 10%
- Owner's armor is below 100% , 90%, 80%, ... 20%, 10%
- Owner is stunned
- Owner is dead
- Owner is howling
- Owner is in water
- Owner is underwater
- Golem is on fire
- Randomly 1% of the time (also 2% 3% 4% 5% 10% 25% 33% 50% 75%)
- Randomly 1% of the time during combat (same also's)
- Randomly 1% of the time out of combat (same also's)
- Every 10 seconds (also 20, 30 ... 90 seconds)
- Every 1 minutes (also 2, 3, 4, 5 minutes)
- Golem at 100% health
- Golem above 50% health
- Owner at 100% health
- Owner above 50% health
- Golem rage bar is full / is above 50% / is empty / is below 50%
- Owner has triggered golem / Owner has not triggered golem

Training

Battle Chemistry
Mycotoxin Formula, Mycotoxin Formula 2, Mycotoxin Formula 3, Mycotoxin Formula 4, Mycotoxin Formula 5, Mycotoxin Formula 6
Acid Bomb, Acid Bomb 2, Acid Bomb 3, Acid Bomb 4, Acid Bomb 5, Acid Bomb 6 (req. Fishing)
Haste Concoction, Haste Concoction 2, Haste Concoction 3 (req. Meditation 5/25/45)
Healing Mist, Healing Mist 2, Healing Mist 3, Healing Mist 4, Healing Mist 5, Healing Mist 6
Freezing Mist, Freezing Mist 2, Freezing Mist 3, Freezing Mist 4, Freezing Mist 5, Freezing Mist 6
Mutation: Knee Spikes, Mutation: Knee Spikes 2, Mutation: Knee Spikes 3, Mutation: Knee Spikes 4, Mutation: Knee Spikes 5, Mutation: Knee Spikes 6 (req. Unarmed)
Mutation: Extra Skin, Mutation: Extra Skin 2, Mutation: Extra Skin 3, Mutation: Extra Skin 4, Mutation: Extra Skin 5, Mutation: Extra Skin 6
Mutation: Extra Heart, Mutation: Extra Heart 2, Mutation: Extra Heart 3, Mutation: Extra Heart 4, Mutation: Extra Heart 5, Mutation: Extra Heart 6
Mutation: Extra Toes, Mutation: Extra Toes 2, Mutation: Extra Toes 3
Trigger Golem