Difference between revisions of "Percussion Instruments"

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__NOTOC__
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{{Skill infobox
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|title            = Percussion Instruments
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|image            = [[File:Empty_Placeholder.png]]
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|caption          = Skill in performing with percussion instruments such as drums, bells, and dulcimers.
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|skilltype        = Other Skill
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|maxlevel        = 30
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|req              = N/A
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|skilltrainers    = N/A
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}}
 
{{Quote|
 
{{Quote|
"Skills in performing with percussion instruments such as drums, bells, and dulcimers."
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Skill in performing with percussion instruments such as drums, bells, and dulcimers.
 
}}
 
}}
==Learning==
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== {{msg:BASEPAGENAME}} Overview==
To learn the Percussion Instruments skill all you need to do is find an instrument that fits your level requirements. (Some have no requirements at all!)
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[[Percussion Instruments]]is one of three musical instrument Sub-skills of [[Performance]].
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=== In-Game Description ===
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Skill in performing with percussion instruments such as drums, bells, and dulcimers.
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=== Training {{msg:BASEPAGENAME}} ===
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* [[Percussion Instruments]] is automatically unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped.
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* {{Item|Hand Drum}} unlocks the skill at Level 0.
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* {{Item|Mini-Dulcimer}} unlocks Level 11-20 abilities.
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* {{Item|Fairy Chimes}} unlock Level 21-30 abilities.
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== Connected Skills ==
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===== Sub-Skills: =====
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* None.
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===== Secondary Skills: =====
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* [[Performance]] - [[Percussion Instruments]] is a Sub-skill of [[Performance]].
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* [[Stringed Instruments]] - Skill in performing with stringed instruments such as harps, lutes, and guitars.
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* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
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===== Related Skills: =====
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* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.
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* [[Oratory]] - The ability to speak in a public way that moves your audience.
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* [[Bard]] - A combat ability that uses musical instruments.
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===== Synergy Levels: =====
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There are no Bonus [[Synergy Levels]] for [[Percussion Instruments]].
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{{:{{msg:BASEPAGENAME}}/Abilities}}
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== {{msg:BASEPAGENAME}} Mechanics ==
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=== Music ===
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Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers.
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=== Gardening ===
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Playing music while [[Gardening]] can increase the chances for a larger crop harvest.
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=== Finding Instruments ===
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*{{Item|Hand Drum}} - Often drops from Orcs in [[Kur Mountains]] or [[Gazluk]].
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*{{Item|Mini-Dulcimer}} - Rarely drops from Yeti in [[Yeti Cave]].
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*{{Item|Fairy Chimes}} - Earned by completing a quest for [[Felmer]].
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===Equipment===
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<dpl>
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  category  = Items/TeacherInstrument
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  notcategory = Items/Ocarina
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  notcategory = Items/Lute
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  notcategory = Items/Tuba
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  notcategory = Items/Harp
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  reset      = categories
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  columns = 3
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  mode = userformat
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  format = ,\n* {{Item|%PAGE%}},,
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  allowcachedresults=true
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</dpl>
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
  
==Leveling==
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== Percussion Instruments Experience Table ==
To level the Percussion Instruments skill all you need to do is play a percussion instrument.
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{{Spoiler|Click Expand to view the Experience Table for Percussion Instruments|
==[[Percussion Instruments/Abilities|Percussion Instruments Complete Ability List]]==
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{{:Xptables/PerformanceSkill}}
</includeonly>
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}}
<!-- This table is from patch v288, August 28, 2017 -->
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== Gallery ==
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
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<!-- <gallery mode="nolines" widths=200px>
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
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File:FairyChimePlayer.jpg|A player using Fairy Chimes.
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
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</gallery> -->
|-
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[[Category:Skills]]
| <span class="extimage64px">{{Ability icon|Drum 1}}</span>&nbsp; || 1 || Drum 1 || Play a hand drum. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum
 
|-
 
| <span class="extimage64px">{{Ability icon|Drum 2}}</span>&nbsp; || 2 || Drum 2 || Play a hand drum. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum
 
|-
 
| <span class="extimage64px">{{Ability icon|Drum 3}}</span>&nbsp; || 4 || Drum 3 || Play a hand drum. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum
 
|-
 
| <span class="extimage64px">{{Ability icon|Drum 4}}</span>&nbsp; || 6 || Drum 4 || Play a hand drum. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum
 
|-
 
| <span class="extimage64px">{{Ability icon|Drum 5}}</span>&nbsp; || 8 || Drum 5 || Play a hand drum. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum
 
|-
 
| <span class="extimage64px">{{Ability icon|Drum 6}}</span>&nbsp; || 10 || Drum 6 || Play a hand drum. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum
 
|-
 
| <span class="extimage64px">{{Ability icon|Dulcimer 1}}</span>&nbsp; || 11 || Dulcimer 1 || Play a hammered dulcimer. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer
 
|-
 
| <span class="extimage64px">{{Ability icon|Dulcimer 2}}</span>&nbsp; || 12 || Dulcimer 2 || Play a hammered dulcimer. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer
 
|-
 
| <span class="extimage64px">{{Ability icon|Dulcimer 3}}</span>&nbsp; || 14 || Dulcimer 3 || Play a hammered dulcimer. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer
 
|-
 
| <span class="extimage64px">{{Ability icon|Dulcimer 4}}</span>&nbsp; || 16 || Dulcimer 4 || Play a hammered dulcimer. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer
 
|-
 
| <span class="extimage64px">{{Ability icon|Dulcimer 5}}</span>&nbsp; || 18 || Dulcimer 5 || Play a hammered dulcimer. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer
 
|-
 
| <span class="extimage64px">{{Ability icon|Dulcimer 6}}</span>&nbsp; || 20 || Dulcimer 6 || Play a hammered dulcimer. ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer
 
|}
 
 
 
==Instruments==
 
{| {{STDT}}
 
|- style="text-align:left;background: #ec81bf;"
 
! Instrument !! style="width:30%;"|Levels !! |
 
|-
 
|Drum ||1-10  ||
 
|-
 
|Dulcimer ||10-20 ||
 

Latest revision as of 13:24, 15 December 2023

Button Cyan.png
Percussion Instruments
Empty Placeholder.png
Skill in performing with percussion instruments such as drums, bells, and dulcimers.
Skill Type:
Other Skill
Max Level:
30
Requirements:
N/A
Skill Trainers:
N/A

Skill in performing with percussion instruments such as drums, bells, and dulcimers.

Percussion Instruments Overview

Percussion Instrumentsis one of three musical instrument Sub-skills of Performance.

In-Game Description

Skill in performing with percussion instruments such as drums, bells, and dulcimers.

Training Percussion Instruments

Connected Skills

Sub-Skills:
  • None.
Secondary Skills:
Related Skills:
  • Interpretive Dance - Skill in dancing to music in a way that entertains or moves others.
  • Oratory - The ability to speak in a public way that moves your audience.
  • Bard - A combat ability that uses musical instruments.
Synergy Levels:

There are no Bonus Synergy Levels for Percussion Instruments.

Percussion Instruments Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3518.png 1 Drum 1 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3519.png 2 Drum 2 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3520.png 4 Drum 3 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3521.png 6 Drum 4 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3522.png 8 Drum 5 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3523.png 10 Drum 6 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3535.png 11 Dulcimer 1 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3536.png 12 Dulcimer 2 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3537.png 14 Dulcimer 3 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3538.png 16 Dulcimer 4 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3539.png 18 Dulcimer 5 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3540.png 20 Dulcimer 6 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3762.png 21 Fairy Chime 1 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3763.png 22 Fairy Chime 2 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3764.png 24 Fairy Chime 3 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3765.png 26 Fairy Chime 4 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3766.png 28 Fairy Chime 5 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3767.png 30 Fairy Chime 6 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling

Percussion Instruments Mechanics

Music

Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers.

Gardening

Playing music while Gardening can increase the chances for a larger crop harvest.

Finding Instruments

Equipment


Percussion Instruments Level Up Rewards

Level Reward
1 +1 to Performance
Gain Ability: Drum 1
2 Gain Ability: Drum 2
4 Gain Ability: Drum 3
6 Gain Ability: Drum 4
8 Gain Ability: Drum 5
10 +1 to Performance
Gain Ability: Drum 6
11 Gain Ability: Dulcimer 1
12 Gain Ability: Dulcimer 2
14 Gain Ability: Dulcimer 3
15 +1 to Performance
16 Gain Ability: Dulcimer 4
18 Gain Ability: Dulcimer 5
20 +1 to Performance
Gain Ability: Dulcimer 6
21 Gain Ability: Fairy Chime 1
22 Gain Ability: Fairy Chime 2
24 Gain Ability: Fairy Chime 3
26 Gain Ability: Fairy Chime 4
28 Gain Ability: Fairy Chime 5
30 Gain Ability: Fairy Chime 6

Percussion Instruments Experience Table

Click Expand to view the Experience Table for Percussion Instruments

Level Experience Total Experience
1 10 10
2 50 60
3 100 160
4 150 310
5 200 510
6 250 760
7 300 1060
8 350 1410
9 400 1810
10 500 2310
11 600 2910
12 700 3610
13 800 4410
14 900 5310
15 1000 6310
16 1100 7410
17 1200 8610
18 1300 9910
19 1400 11310
20 1500 12810
21 1500 14310
22 1500 15810
23 1500 17310
24 1500 18810
25 1500 20310
26 1500 21810
27 1500 23310
28 1500 24810
29 1500 26310
30 1500 27810

Gallery