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  • 173 members (8 subcategories, 0 files) - 16:41, 1 March 2014
  • ...r abilities)''. Check the [[Skill Compatibility Chart]] for an overview of skills that go together. [[Category:Skills]]
    29 members (0 subcategories, 0 files) - 14:59, 25 February 2020
  • [[Category:Skills]]
    48 members (0 subcategories, 0 files) - 16:42, 1 March 2014
  • [[Category:Skills]]
    45 members (0 subcategories, 0 files) - 16:42, 1 March 2014
  • |info=The idea of this page is to give an overview of the many skills featured in the game, their sometimes amusing descriptions, and link to the == Skills and how to obtain them ==
    2 KB (221 words) - 19:24, 7 May 2018
  • ...overview for new players in the longer run. However atm we have a bunch of skills listed on the homepage, so I'm not sure where this fits. ...Skill. And then from these overview pages the user can go to the specific skills (besides /wiki <something> supported in game).
    1 KB (216 words) - 01:15, 10 March 2015
  • Skills on this page are sub-skills of [[Phrenology]]. [[Category:Skills]]
    11 members (0 subcategories, 0 files) - 15:32, 14 June 2017
  • <includeonly>==[[All Skills/Treasure Effects|All Skills Treasure Effects]]==</includeonly> See also: [[All Skills/Treasure Effects:By Slot]]
    82 KB (10,172 words) - 14:04, 5 December 2023
  • ==<!--start-->All Skills Slot List==
    6 KB (935 words) - 13:39, 18 November 2022
  • ...inutes or more for your favorite shop to open! But aside from shopkeepers, other NPCs will soon be able to behave differently at night. Townsfolk that wande ...the level cap of skills from 50 to 60. (Each update will raise a few more skills until we get all of them done.)
    4 KB (767 words) - 16:01, 22 January 2024
  • This is the category for all beast related skills. For any beast forms, please see the [[:Category:Beast_Forms|Beast Forms]] [[Category:Skills]]
    13 members (0 subcategories, 0 files) - 13:53, 16 October 2016
  • Skills on this page are sub-skills of [[Anatomy]]. [[Category:Skills]]
    27 members (0 subcategories, 0 files) - 23:31, 28 December 2016
  • File:Skills compat.jpg
    Chart to indicate what skills can be used with eachother
    (841 × 776 (302 KB)) - 19:28, 26 February 2019
  • ==<!--start-->All Skills Paired List==
    6 KB (930 words) - 13:42, 18 November 2022
  • ...to the swing of things. So what am I working on this week? The four combat skills in the pre-alpha. They are Fire Magic, Sword, Unarmed, and Werewolfing. ...final game will also have a ton of auxiliary skills that add to the combat skills — for the pre-alpha, I’m just providing one auxiliary skill for each on
    11 KB (2,032 words) - 14:01, 22 January 2024

Page text matches

  • <!-- Table for skills --> <div class="gg-tbl-hdt">[[Skills]]</div>
    7 KB (910 words) - 15:26, 13 November 2023
  • ...area. Go pay them a visit and see if they can help you advance your craft skills faster! ...area. Go pay them a visit and see if they can help you advance your craft skills faster!
    1,002 bytes (161 words) - 13:33, 11 March 2020
  • ...r abilities)''. Check the [[Skill Compatibility Chart]] for an overview of skills that go together. [[Category:Skills]]
    29 members (0 subcategories, 0 files) - 14:59, 25 February 2020
  • ...forms. For any beast skills, please see the [[:Category:Beast_Skills|Beast Skills]] category instead. [[Category:Skills]]
    9 members (0 subcategories, 0 files) - 13:24, 15 October 2016
  • [[Category:Skills]]
    48 members (0 subcategories, 0 files) - 16:42, 1 March 2014
  • [[Category:Skills]]
    45 members (0 subcategories, 0 files) - 16:42, 1 March 2014
  • | pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page) ...of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can fin
    11 KB (1,843 words) - 10:58, 6 July 2023
  • ...ou punch a lot, so that’s a huge power boost and very noticeable. On the other hand, you may prefer gauntlets that cause your Punch to do extra damage, or : Bow : Of notice, '''Critical Damage %''' that comes with '''Anatomy''' skills appear to work only for Bows.
    5 KB (768 words) - 13:33, 8 January 2021
  • ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s === Other Ways to Obtain === <!-- Add a subsection for any How to Obtain info not inc
    5 KB (869 words) - 01:00, 6 March 2023
  • ...ou will want to bring a companion or two. I would join you, but my martial skills are nil.
    3 KB (508 words) - 23:39, 17 March 2020
  • ...lotions, ointments, and oils. Some Alchemists have been known to use their skills to create poisoned weapons, or specific potions to resist the elements. ...earned by doing anything to gain experience in Alchemy. Unlike some other skills, you do not need to first learn the skill in order to gain experience in Al
    12 KB (1,664 words) - 16:18, 19 April 2024
  • * An old rumor suggests that Archery was one of many skills taught on the Island of [[Anagoge]], once home to a Council Academy. Travel == Connected Skills ==
    5 KB (616 words) - 23:00, 10 November 2023
  • ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s === Other Ways to Obtain === <!-- Add a subsection for any How to Obtain info not inc
    5 KB (862 words) - 00:55, 6 March 2023
  • ...ech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = None <!-- Any other skills needed to gain this skill -->
    9 KB (1,252 words) - 23:56, 10 November 2023
  • == Connected Skills == '''Sub-Skills:'''
    5 KB (713 words) - 10:36, 3 February 2024
  • == Connected Skills == ===== Sub-Skills: =====
    5 KB (698 words) - 13:46, 15 December 2023
  • ...ech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
    8 KB (1,079 words) - 06:41, 19 December 2023
  • |caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must b ...ech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    13 KB (1,867 words) - 13:46, 15 December 2023
  • ...g the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. ...enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
    10 KB (1,310 words) - 13:47, 15 December 2023
  • On the other hand, let's face it everyone is sharing all those things in global chat alr * For puzzles and other locations that were intentionally made difficult to find should go in a [[T
    18 KB (3,102 words) - 00:18, 4 February 2023

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