Difference between revisions of "Greaves of the Summer Court"
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|name = Greaves of the Summer Court | |name = Greaves of the Summer Court | ||
|description = Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. | |description = Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. | ||
− | |basemods = {{Attribute|MAX_ARMOR|+ | + | |basemods = {{Attribute|MAX_ARMOR|+108}}<br>{{Attribute|MOD_NATURE|+3.0}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+44}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+13}} |
|value = 188 | |value = 188 | ||
|extra = {{Spoiler| | |extra = {{Spoiler| | ||
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+ | noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot | ||
category = Loot/Greaves of the Summer Court | category = Loot/Greaves of the Summer Court | ||
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table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location | table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location | ||
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=== Gathering === | === Gathering === | ||
<!-- Include items obtained from ground spawns such as fruit | <!-- Include items obtained from ground spawns such as fruit |
Latest revision as of 00:47, 6 March 2023
Greaves of the Summer Court | |||||||||
Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch.
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Max Armor
+108
Nature Damage (Direct & Per-Tick) %
+3.0
Armor from Combat Refresh Abilities
+44
Power from Combat Refresh Abilities
+13 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Value: 188
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How to Obtain
Producing with Recipes
None.
Obtaining through Bartering
Purchasing
Drops
This item has not been submitted by an editor as loot, or may not exist as loot
Gathering
Quest Rewards
None.
Other Ways to Obtain
Uses
Using in Recipes
Lvl | Name | Ingredients | Results |
---|---|---|---|
5 | Dye Metal Armor (1 color) | Lac x1 Metal Dyeable Armor x1 Dye x1 |
|
15 | Reinforce Metal Pants | Basic Metal Slab x1 Good Metal Slab x1 Metal Pants x1 |
Adds +5 Armor. Consumes 20 Enhancement Points. |
25 | Dye Metal Armor (2 colors) | Lac x2 Metal Dyeable Armor x1 Dye x1 Dye x1 |
|
35 | Add Pockets To Metal Pants | Masterwork Metal Slab x2 Gold Ore x2 Metal Pants x1 |
Adds +1 Pockets. Consumes 12 Enhancement Points. |
50 | Dye Metal Armor (3 colors) | Lac x3 Metal Dyeable Armor x1 Dye x1 Dye x1 Dye x1 |
Also can be used in any recipes which call for:
Gifting
NPC | Location | Preferences |
---|---|---|
Baroness Marith Felgard | Western Serbule Hills | Likes (Fashionable Items and Loot) |
Sir Arif | Serbule Crypt in Serbule | Likes (Items Worn on the Legs and Loot) |
Tadion | Serbule Keep in Serbule | Likes (Pieces of Metal Armor and Loot) |
The Wombat | The Druid Camp in Sun Vale | Hates (Pieces of Metal Armor) |
Bartering Uses
Selling
Consumption
Direct Consumption
Ability Consumption
None.
Quest Fulfillment
Quest | Number Required | Quest Cooldown (if repeatable) |
NPC | Minimum Favor | Location | Notes |
---|---|---|---|---|---|---|
Holistic Wellness: Hold Gear | 40 (Have any Pieces of Equipment) | 12 Hours | Unknown | Despised | Rahu |