Difference between revisions of "Strange Deer"

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(Updated to Template.)
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| rage = 154
 
| rage = 154
 
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== Combat Abilities ==
==Combat Abilities==
+
:{{Combat Ability|Crushing Damage}}
* Crushing Damage
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:{{Combat Ability Rage|Heavy Fire Damage}}
* [[Image:Rage-icon-20px.gif|Rage]] Heavy Fire Damage
 
  
 
==Miscellaneous==
 
==Miscellaneous==
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| {{Item|Strange Dirt}}
 
| {{Item|Strange Dirt}}
 
| {{Item|Femur}}
 
| {{Item|Femur}}
| {{Item|Redwall Crystal Fragments}}
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| {{Item|Rubywall Crystal Fragments}}
 
|-
 
|-
 
| {{Item|Grass}}
 
| {{Item|Grass}}
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| {{Item|Un-Deer Juice}}
 
| {{Item|Un-Deer Juice}}
 
|}
 
|}
 
[[Category:Serbule Creatures]]
 

Revision as of 11:49, 4 January 2020

Main Page Headers Bg.png
Strange Deer
Strange Deer.jpg
Health130Armor47Rage154
Anatomy:
Effective:
Slashing, Piercing
Very Effective:
Poison, Trauma
Very Ineffective:
Fire
Strange Deer are Deer based crystal beings that seemingly spawn as a security measure for the Crystal Cavern. Althought Deer-like, they are classified as Constructs in-game. It is assumed that Dalvos created this warning system. When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire. Good thing the crystal is only a few feet from water!

Locations

Serbule
Vitals: Health 130 Armor 47 Rage 154
Location: Found outside the Crystal Cavern.
Time Conditions: Only spawns during Get Crystal Samples.

Combat Abilities

Error: Ability not found Error: Combat Ability not found
 
Rage-icon.png Error: Ability not found Error: Combat Ability not found
 

Miscellaneous

Skin: None
Meat: None
Skull: None

Reported Loot

General Loot