Animal Handling
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The art of taming animals and teaching them to fight alongside you.
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Skill Type: | Combat Skills
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Max Level: | 60
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Requirements: | None
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Skill Trainers: |
“Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
— Developer Blog [1]
Animal Handling Overview
Animal Handling is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.
In-Game Description
The art of taming animals and teaching them to fight alongside you.
Training Animal Handling
Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay.
Related Skills
Sub-Skills:
- Animal Husbandry - Not in the game yet.
Secondary:
- Charm Rat - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to Tame Rats from Gisli, the method to Charm Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
Animal Handling Basic Abilities
As you level Animal Handling, you will learn the following abilities:
Abilities available from Gisli the stable master in Serbule Keep.
Ability | Lvl Req | Cost | Notes |
---|---|---|---|
Wild Endurance | 17 | 3100 | Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds |
Wild Endurance 2 | 32 | 8600 | Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds |
Wild Endurance 3 | 47 | 14100 | Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds |
Unnatural Wrath | 15 | 2900 | Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 2 | 30 | 5400 | Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 3 | 45 | 13900 | Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Animal Handling Advanced Abilities
Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:
(Under Construction - Higher level skills may be learned from Gisli.)
Animal Handling Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
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1 | Tame Rat | Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Gisli Leveling | ||
1 | Tame Big Cat | Tame a wild great cat into becoming your permanent pet. Requires a piece of string. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl | ||
1 | Tame Bear | Tame a wild bear into becoming your permanent pet. Requires a perch. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl | ||
2 | Call Stabled Pet #1 | Summon the pet in your stable slot #1 | Summon Pet from Stable Slot #1 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
3 | Feed Pet | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 15 Health (or Armor if Health is full) to Pet | Power Cost: 10 Range: 20 Cooldown: 30 |
Leveling | ||
5 | That'll Do | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 70 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
6 | Get It Off Me | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 17 Range: 20 Cooldown: 30 |
Leveling | ||
7 | Monstrous Rage | Give your pet the signal to unleash its inner fury. | Pet deals +20% damage for one attack | Power Cost: 17 Range: 20 Cooldown: 15 |
Leveling | ||
8 | Shrill Command | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 25 Psychic | Power Cost: 18 Range: 30 Cooldown: 10 |
Leveling | ||
9 | Sic 'Em | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack | Power Cost: 12 Range: 20 Cooldown: 12 |
Leveling | ||
10 | Clever Trick | Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet attempts to perform its pet-specific Clever Trick | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
11 | That'll Do 2 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 105 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
13 | Feed Pet 2 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 35 Health (or Armor if Health is full) to Pet | Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling | ||
15 | Call Stabled Pet #2 | Summon the pet in your stable slot #2 | Summon Pet from Stable Slot #2 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
15 | Unnatural Wrath | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 41 damage and deals +30 damage for one attack | Damage: 41 Nothingness | Power Cost: 22 Range: 5 Cooldown: 10 |
Training: Gisli | |
16 | Get It Off Me 2 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
17 | Monstrous Rage 2 | Give your pet the signal to unleash its inner fury. | Pet deals +40% damage for one attack | Power Cost: 23 Range: 20 Cooldown: 15 |
Leveling | ||
17 | Wild Endurance | Order your pet to hold its ground. | Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds | Power Cost: 23 Range: 20 Cooldown: 30 |
Training: Gisli | ||
18 | Shrill Command 2 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 48 Psychic | Power Cost: 24 Range: 30 Cooldown: 10 |
Leveling | ||
19 | Sic 'Em 2 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +4 speed and +5 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 15 Range: 20 Cooldown: 12 |
Leveling | ||
20 | Nimble Limbs | Your pet becomes more agile and evasive. | Pet gains +50% Projectile Evasion for 10 seconds | Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling | ||
21 | That'll Do 3 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 150 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
23 | Feed Pet 3 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 70 Health (or Armor if Health is full) to Pet | Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling | ||
25 | Clever Trick 2 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 32 Range: 20 Cooldown: 30 |
Leveling | ||
26 | Get It Off Me 3 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 28 Range: 20 Cooldown: 30 |
Leveling | ||
27 | Monstrous Rage 3 | Give your pet the signal to unleash its inner fury. | Pet deals +60% damage for one attack | Power Cost: 28 Range: 20 Cooldown: 15 |
Leveling | ||
28 | Shrill Command 3 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 78 Psychic | Power Cost: 29 Range: 30 Cooldown: 10 |
Leveling | ||
29 | Sic 'Em 3 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +5 speed and +10 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 18 Range: 20 Cooldown: 12 |
Leveling | ||
30 | Nimble Limbs 2 | Your pet becomes more agile and evasive. | Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds | Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling | ||
30 | Unnatural Wrath 2 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 86 damage and deals +70 damage for one attack | Damage: 86 Nothingness | Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Gisli | |
31 | That'll Do 4 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 190 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
32 | Wild Endurance 2 | Order your pet to hold its ground. | Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds | Power Cost: 31 Range: 20 Cooldown: 30 |
Training: Gisli | ||
33 | Feed Pet 4 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 105 Health (or Armor if Health is full) to Pet | Power Cost: 20 Range: 20 Cooldown: 30 |
Leveling | ||
34 | Call Stabled Pet #3 | Summon the pet in your stable slot #3 | Summon Pet from Stable Slot #3 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
36 | Get It Off Me 4 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 34 Range: 20 Cooldown: 30 |
Leveling | ||
37 | Monstrous Rage 4 | Give your pet the signal to unleash its inner fury. | Pet deals +80% damage for one attack | Power Cost: 34 Range: 20 Cooldown: 15 |
Leveling | ||
38 | Shrill Command 4 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 118 Psychic | Power Cost: 35 Range: 30 Cooldown: 10 |
Leveling | ||
39 | Sic 'Em 4 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +6 speed and +15 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 22 Range: 20 Cooldown: 12 |
Leveling | ||
40 | Nimble Limbs 3 | Your pet becomes more agile and evasive. | Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds | Power Cost: 19 Range: 20 Cooldown: 30 |
Leveling | ||
41 | That'll Do 5 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 240 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
43 | Feed Pet 5 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 150 Health (or Armor if Health is full) to Pet | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
44 | Clever Trick 3 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 40 Range: 20 Cooldown: 30 |
Leveling | ||
45 | Call Stabled Pet #4 | Summon the pet in your stable slot #4 | Summon Pet from Stable Slot #4 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
45 | Unnatural Wrath 3 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 162 damage and deals +100 damage for one attack | Damage: 162 Nothingness | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Gisli | |
46 | Get It Off Me 5 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 38 Range: 20 Cooldown: 30 |
Leveling | ||
47 | Monstrous Rage 5 | Give your pet the signal to unleash its inner fury. | Pet deals +100% damage for one attack | Power Cost: 39 Range: 20 Cooldown: 15 |
Leveling | ||
47 | Wild Endurance 3 | Order your pet to hold its ground. | Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds | Power Cost: 39 Range: 20 Cooldown: 30 |
Training: Gisli | ||
48 | Shrill Command 5 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 185 Psychic | Power Cost: 39 Range: 30 Cooldown: 10 |
Leveling | ||
49 | Sic 'Em 5 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +7 speed and +20 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 25 Range: 20 Cooldown: 12 |
Leveling | ||
50 | Nimble Limbs 4 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
Leveling | ||
51 | That'll Do 6 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 280 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
53 | Feed Pet 6 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 190 Health (or Armor if Health is full) to Pet | Power Cost: 26 Range: 20 Cooldown: 30 |
Training: Gisli | ||
55 | Unnatural Wrath 4 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 237 damage and deals +150 damage for one attack | Damage: 237 Nothingness | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Gisli | |
56 | Get It Off Me 6 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 43 Range: 20 Cooldown: 30 |
Training: Gisli | ||
57 | Monstrous Rage 6 | Give your pet the signal to unleash its inner fury. | Pet deals +120% damage for one attack | Power Cost: 44 Range: 20 Cooldown: 15 |
Training: Gisli | ||
57 | Wild Endurance 4 | Order your pet to hold its ground. | Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds | Power Cost: 44 Range: 20 Cooldown: 30 |
Training: Gisli | ||
58 | Shrill Command 6 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 257 Psychic | Power Cost: 44 Range: 30 Cooldown: 10 |
Training: Gisli | ||
59 | Sic 'Em 6 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +25 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 27 Range: 20 Cooldown: 12 |
Training: Gisli | ||
60 | Call Stabled Pet #5 | Summon the pet in your stable slot #5 | Summon Pet from Stable Slot #5 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli | ||
60 | Call Living Stabled Pet | Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. | Summon Pet from first Stable Slot with a Living Pet Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli | ||
60 | Nimble Limbs 5 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds | Power Cost: 24 Range: 20 Cooldown: 30 |
Training: Gisli | ||
61 | That'll Do 7 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 320 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
63 | Feed Pet 7 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 240 Health (or Armor if Health is full) to Pet | Power Cost: 29 Range: 20 Cooldown: 30 |
Training: Gisli | ||
64 | Clever Trick 4 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 51 Range: 20 Cooldown: 30 |
Training: Gisli | ||
65 | Unnatural Wrath 5 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 309 damage and deals +200 damage for one attack | Damage: 309 Nothingness | Power Cost: 48 Range: 5 Cooldown: 10 |
Training: Gisli | |
66 | Get It Off Me 7 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 48 Range: 20 Cooldown: 30 |
Training: Gisli | ||
67 | Monstrous Rage 7 | Give your pet the signal to unleash its inner fury. | Pet deals +150% damage for one attack | Power Cost: 49 Range: 20 Cooldown: 15 |
Training: Gisli | ||
67 | Wild Endurance 5 | Order your pet to hold its ground. | Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds | Power Cost: 49 Range: 20 Cooldown: 30 |
Training: Gisli | ||
68 | Shrill Command 7 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 331 Psychic | Power Cost: 49 Range: 30 Cooldown: 10 |
Training: Gisli | ||
69 | Sic 'Em 7 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +40 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 31 Range: 20 Cooldown: 12 |
Training: Gisli | ||
70 | Tame Bee | Tame a wild bee or wasp into becoming your permanent pet. Requires a Bee-Lover's Bouquet. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Training: Crelpin | ||
70 | Nimble Limbs 6 | Your pet becomes more agile and evasive. | Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds | Power Cost: 27 Range: 20 Cooldown: 30 |
Training: Gisli | ||
71 | That'll Do 8 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 360 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
73 | Feed Pet 8 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 280 Health (or Armor if Health is full) to Pet | Power Cost: 32 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
75 | Call Stabled Pet #6 | Summon the pet in your stable slot #6 | Summon Pet from Stable Slot #6 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Crelpin | ||
75 | Unnatural Wrath 6 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 392 damage and deals +250 damage for one attack | Damage: 392 Nothingness | Power Cost: 53 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 6 | |
76 | Get It Off Me 8 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 450% more damage, and pet gains +30 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 53 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
77 | Monstrous Rage 8 | Give your pet the signal to unleash its inner fury. | Pet deals +175% damage for one attack | Power Cost: 54 Range: 20 Cooldown: 15 |
Training: Crelpin | ||
77 | Wild Endurance 6 | Order your pet to hold its ground. | Pet recovers 15 Health/Sec and gains Universal Mitigation +30 for 15 seconds | Power Cost: 54 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
78 | Shrill Command 8 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 417 Psychic | Power Cost: 54 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 8 | ||
79 | Sic 'Em 8 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +55 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 34 Range: 20 Cooldown: 12 |
Training: Crelpin | ||
80 | Nimble Limbs 7 | Your pet becomes more agile and evasive. | Pet gains +80% Projectile Evasion, +80% Burst Evasion, and +15% Melee Evasion for 15 seconds | Power Cost: 30 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 7 | ||
81 | That'll Do 9 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 400 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Crelpin | ||
83 | Feed Pet 9 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 320 Health (or Armor if Health is full) to Pet | Power Cost: 35 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 9 | ||
84 | Clever Trick 5 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 150 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 64 Range: 20 Cooldown: 30 |
Item: Animal Handling: Clever Trick 5 | ||
85 | Unnatural Wrath 7 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 480 damage and deals +300 damage for one attack | Damage: 480 Nothingness | Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 7 | |
86 | Get It Off Me 9 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 500% more damage, and pet gains +33 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Get It Off Me 9 | ||
87 | Monstrous Rage 9 | Give your pet the signal to unleash its inner fury. | Pet deals +200% damage for one attack | Power Cost: 59 Range: 20 Cooldown: 15 |
Item: Animal Handling: Monstrous Rage 9 | ||
87 | Wild Endurance 7 | Order your pet to hold its ground. | Pet recovers 18 Health/Sec and gains Universal Mitigation +35 for 15 seconds | Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Wild Endurance 7 | ||
88 | Shrill Command 9 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 506 Psychic | Power Cost: 60 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 9 | ||
89 | Sic 'Em 9 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +70 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 37 Range: 20 Cooldown: 12 |
Item: Animal Handling: Sic 'Em 9 | ||
90 | Nimble Limbs 8 | Your pet becomes more agile and evasive. | Pet gains +85% Projectile Evasion, +80% Burst Evasion, and +17% Melee Evasion for 15 seconds | Power Cost: 33 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 8 | ||
91 | That'll Do 10 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 450 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Item: Animal Handling: That'll Do 10 | ||
93 | Feed Pet 10 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 360 Health (or Armor if Health is full) to Pet | Power Cost: 39 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 10 |
Animal Handling Mechanics
Animal Taming
Before Animal Handlers can call a wild animal their pet, it must first be Tamed. Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to Taming their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
To Tame a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to Tame a cat must complete a twenty second cast of their Tame Cat ability, while focusing on a specific wild Feline. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
- Charm Rat
- Learned on Anagoge Island.
- Tame Rat
- Learned from Gisli in Serbule.
- Tame Cat
- Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest Eltibule.
- Tame Bear
- Learned by Level XX Animal Handlers at the Bear Shrine in the Kur Mountains.
Raising Skill Levels
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
Stables
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.
- Gisli in Serbule.
- Placeholder Stablemaster in Hogan's Keep.
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
Deceased pets can be revived at a stable for a small fee.
Anchor Runes
Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.
Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.
Healing Pets
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.
- Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.
Pet Combat & Tricks
Every Tamed animal has two types of special attacks, a Sic 'Em Attack and a Special Trick. Every animal has a different set of attacks.
- Clever Trick is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its Special Trick.
- Sic 'Em is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its Sic 'Em Attack.
Pet Stats
- ( Data after Oct 2016 update )
Rats
Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.
- Giant Rat Tamed at level 10
- 67 armor, 106 Health, 6 Dmg Crush / Slash.
- Special Abilities: Rage debuff, Heal owner.
- Weak against: Fire, Electricity
- Resists: Poison, Trauma.
- Sewer Rat Tamed at level 7
- 87 armor, 116 health, 9 Dmg Crush / Slash.
- Special Abilities: Rage debuff, Poison vulnerability debuff.
- Weak against: Fire, Electricity
- Resists: Poison, Trauma. 20% Evasion.
Felines
Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
- Tiger Tamed at level 15
- 71 armor, 185 health, 20 Dmg Slash / Slash.
- Special Abilities: Heavy Slash, Very Heavy Slash.
- Weak against: Fire, Poison, Trauma
- Resists: Nature.
- Old Fangsworth Tamed at level 20
- 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
- Special Abilities: Heavy Slash, Slash + root 9".
- Weak against: Fire, Poison, Trauma
- Resists: Nature.
- Panther Tamed at level 13
- 71 Armor, 185 Health, 20 Dmg, Slash / Slash.
- Special Abilities: Slash vulnerability debuff, Very heavy Slash.
- Weak against: Fire, Poison, Trauma
- Resists: Nature.
- Fey Panther Tamed at level 23
- 105 Armor, 147 Health, 36 Dmg, Slash / Slash.
- Special Abilities: Heavy Slash, Heal owner 150.
- Weak against: Fire, Poison, Trauma
- Resists: Nature (very).
- Fey Panther Groupie Tamed at level 25
- 145 Armor, 181 Health, 27 Dmg, Slash / Slash.
- Special Abilities: Heavy Slash, Heal owner 150.
- Weak against: Fire, Poison, Trauma
- Resists: Nature (very).
- Razorslash Panther Tamed at level 50
- 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
- Special Abilities: Slash vulnerability debuff 12% 8", Slash + Root 8".
- Weak against: Poison, Trauma.
Bears
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids.
- Angry Bear Tamed at level 18
- 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
- Special Abilities: Slash + Self-heal 100, Heavy Crush.
- Weak against: Electricity, Acid
- Resists: Crush, Trauma.
- Bear Groupie Tamed at level 25
- 194 Armor, 205 Health, 18 Dmg, Slash / Crush.
- Special Abilities: Slash + Taunt 300, Heavy Crush.
- Weak against: Electricity, Acid
- Resists: Crush, Trauma.
- The Mangler Tamed at level 25
- 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.
- Special Abilities: Slash + Taunt 300, Heavy Crush.
- Weak against: Electricity, Acid
- Resists: Crush, Trauma.
- Trained Crushing Bear Tamed at level 30
- 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.
- Special Abilities: Slash + Taunt 300, Crush + Stun.
- Weak against: Electricity, Acid
- Resists: Crush, Trauma.
- Graz Tamed at level 35
- 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.
- Special Abilities: Slash + Self-Heal100, Crush + Stun.
- Weak against Electricity Acid
- Resists: Crush, Trauma.
- Ice Bear Tamed at level 43
- 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.
- Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
- Weak against Electricity Acid
- Resists: Crush, Trauma, Ice (very).
Grinmalkins
Grimalkins are a species of Feline.
- Grimalkin Tamed at level 55
- 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
- Special Abilities: DOT trauma 15 for 20", Lure away.
- Weak against: Ice
- Resists: Poison, Trauma.
- Hissy Tamed at level 55
- 488 Armor, 386 Health, 87 Dmg, Slash / Crush.
- Special Abilities: DOT trauma 20 for 15", Slash + Root.
- Weak against: Ice
- Resists: Poison, Trauma.
Animal Handling Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Animal Handling Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Tame Rat |
2 | Gain Ability: Call Stabled Pet #1 |
3 | Gain Ability: Feed Pet |
5 | Gain Ability: That'll Do Can See Stabled Pet's Enthusiasm |
6 | Gain Ability: Get It Off Me |
7 | Gain Ability: Monstrous Rage |
8 | Gain Ability: Shrill Command |
9 | Gain Ability: Sic 'Em |
10 | Gain Ability: Clever Trick Can See Stabled Pet's Friendliness |
11 | Gain Ability: That'll Do 2 |
13 | Gain Ability: Feed Pet 2 |
15 | Gain Ability: Call Stabled Pet #2 Can See Stabled Pet's Intelligence |
16 | Gain Ability: Get It Off Me 2 |
17 | Gain Ability: Monstrous Rage 2 |
18 | Gain Ability: Shrill Command 2 |
19 | Gain Ability: Sic 'Em 2 |
20 | Gain Ability: Nimble Limbs Can See Stabled Pet's Ferocity |
21 | Gain Ability: That'll Do 3 |
22 | +1 to Fishing |
23 | Gain Ability: Feed Pet 3 |
24 | +1 to Deer |
25 | +1 to Riding Gain Ability: Clever Trick 2 Can See Stabled Pet's Toughness |
26 | Gain Ability: Get It Off Me 3 |
27 | Gain Ability: Monstrous Rage 3 |
28 | +1 to Rabbit Gain Ability: Shrill Command 3 |
29 | Gain Ability: Sic 'Em 3 |
30 | Gain Ability: Nimble Limbs 2 Can See Stabled Pet's Ruggedness |
31 | Gain Ability: That'll Do 4 |
32 | +1 to Shamanic Infusion |
33 | Gain Ability: Feed Pet 4 |
34 | Gain Ability: Call Stabled Pet #3 |
35 (!) | +1 to Fairy Magic |
36 | Gain Ability: Get It Off Me 4 Can See Stabled Pet's Virility |
37 | Gain Ability: Monstrous Rage 4 |
38 | Gain Ability: Shrill Command 4 |
39 | Gain Ability: Sic 'Em 4 |
40 | Gain Ability: Nimble Limbs 3 |
41 | Gain Ability: That'll Do 5 |
42 | +1 to Survival Instincts |
43 | Gain Ability: Feed Pet 5 |
44 | Gain Ability: Clever Trick 3 |
45 | Gain Ability: Call Stabled Pet #4 |
46 | +1 to Giant Bat Gain Ability: Get It Off Me 5 |
47 | Gain Ability: Monstrous Rage 5 |
48 | Gain Ability: Shrill Command 5 |
49 | Gain Ability: Sic 'Em 5 |
50 | +1 to Spider Gain Ability: Nimble Limbs 4 |
55 | +1 to Fishing |
60 | +1 to Lycanthropy |
70 | +1 to Saddlery |
75 | +1 to Riding |
Trivia
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
Gallery
- PlayerPetBear.png
A player with a pet Bear.
- CatShrine.png
A player standing next to the Cat Shrine.
- PlayerPetGrimalkin.png
A player and their pet Grimalkin.
References
- ↑ http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes