Crypt

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Revision as of 06:40, 25 September 2014 by Gorgonzola (talk | contribs) (Sewers)
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The Crypt is a low to mid level dungeon on it's first floor, descending into it's depths will bring you to a mid-high dungeon section.

If you bump into an invisible wall, it is targettable, and requires a code to open. Hint

Points of Interest

Map thanks to ErasmusPrime.

Painting Rooms with Platforms

In the northewestern area on the way to Khyrulek are a few rooms containing platforms and paintings. Similarly to the paintings in Goblin Dungeon you can take them off the walls, and identify them to raise your Art History skill. The most valuable ones may be worth hauling back to art loving NPCs (Jesina, Lawara, Sir Coth) (to be confirmed).

Khyralek's Room

Khyrulek is guarded by two large Rhinos.

Necromancy Altar

The skill Necromancy can be learned here (as of the alpha), from an altar that is found deep within the dungeon. Sometimes friendly players offer a "run" down there on global chat.

Serbule Sewers Portal

There is a room protected by a few Explosion Traps. Sir Arif can be found there, who deals in Sigil Scripting. Further back in this room is a connection to Serbule Sewers.

Tips

  • Stacks of Spider Legs and Giant Spider Legs can earn favor with Velkort.
  • Spiderwebs are worth 20 gold each, they quickly add up.

NPCs

Friends

Bosses

Foes

  • Acid Spider
  • Deinonychus
  • Immortal Warrior (hard as nail skeletons, "Absorbs 50% of Physical Attacks")
  • Skeleton Fire Wizard
  • Skeleton Insigator
  • Skeleton Swordsman (strong)
  • Skeleton Troublemaker (archers)
  • Suicidal Skeleton