Difference between revisions of "Anatomy"

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m (Added Animal Handling to the Boni from Bear, Feline and Rodent anatomy.)
 
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* [[Mushroom Jack]] in [[Serbule]] sells Autopsy Kits for 250 Councils.
 
* [[Mushroom Jack]] in [[Serbule]] sells Autopsy Kits for 250 Councils.
 
* Other Adventurers skilled in the art of [[Toolcrafting]] may craft more elaborate Autopsy Kits.
 
* Other Adventurers skilled in the art of [[Toolcrafting]] may craft more elaborate Autopsy Kits.
{{ItemT|||icon=autopsykit
 
|Autopsy Kit
 
|A simple autopsy kit for beginning pathologists.
 
|
 
Value: 50
 
:
 
  
}}
 
 
== Connected Skills ==
 
== Connected Skills ==
 
=====Sub-Skills:=====
 
=====Sub-Skills:=====
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| [[Arthropod]] Anatomy || Butchery, Skinning || Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
 
| [[Arthropod]] Anatomy || Butchery, Skinning || Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
 
|-
 
|-
| [[Bear and Bugbear]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
+
| [[Bear and Bugbear]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning || Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
 
|-
 
|-
 
| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
 
| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
|-
 
| [[Dwarf]] Anatomy || Anatomy, Archery || Knowledge of the physiology of dwarves.
 
|-
 
| [[Feline]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of cats of all types.
 
 
|-
 
|-
 
| [[Construct]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of constructs such as Golems.
 
| [[Construct]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of constructs such as Golems.
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|-
 
|-
 
| [[Dinosaur]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
 
| [[Dinosaur]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
 +
|-
 +
| [[Dwarf]] Anatomy || Anatomy, Archery || Knowledge of the physiology of dwarves.
 
|-
 
|-
 
| [[Elemental]] Anatomy || Anatomy, Archery || Knowledge of the physiology of elementals.
 
| [[Elemental]] Anatomy || Anatomy, Archery || Knowledge of the physiology of elementals.
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|-
 
|-
 
| [[Fae]] Anatomy || Anatomy, Archery || Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
 
| [[Fae]] Anatomy || Anatomy, Archery || Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
 +
|-
 +
| [[Feline]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning  || Knowledge of the physiology of cats of all types.
 
|-
 
|-
 
| [[Fish and Snail]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of fish. Also snails. They're very similar. Really.
 
| [[Fish and Snail]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of fish. Also snails. They're very similar. Really.
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|-
 
|-
 
| [[Incorporeal Creature]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
 
| [[Incorporeal Creature]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
 +
|-
 +
| [[Non-Ruminant Ungulate]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.
 
|-
 
|-
 
| [[Orc]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of orcs.
 
| [[Orc]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of orcs.
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| [[Reptile]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of reptiles.
 
| [[Reptile]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of reptiles.
 
|-
 
|-
| [[Rodent]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of rodents.
+
| [[Rodent]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning  || Knowledge of the physiology of rodents.
 
|-
 
|-
 
| [[Ruminant]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
 
| [[Ruminant]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
 
|-
 
|-
 
| [[Undead]] Anatomy || Anatomy, Archery || Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
 
| [[Undead]] Anatomy || Anatomy, Archery || Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
|-
 
| [[Non-Ruminant Ungulate]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.
 
 
|}
 
|}
 +
 
=====Secondary Skills:=====
 
=====Secondary Skills:=====
 
* [[Pathology]] - A skill that is earned when an [[Autopsy Kit]] is first used.
 
* [[Pathology]] - A skill that is earned when an [[Autopsy Kit]] is first used.
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== {{msg:BASEPAGENAME}} Mechanics ==
 
== {{msg:BASEPAGENAME}} Mechanics ==
 
=== Targeting ===
 
=== Targeting ===
As [[Anatomy]] and its sub-skills are raised, the amount of information provided in an enemy's target window will increase.
+
As [[Anatomy]] and its sub-skills are leveled, the amount of information provided in an enemy's target window will increase.
 +
* When Level 5 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.
 +
* When Level 25 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.
 +
* When Level 50 is reached in an [[Anatomy]] sub-skill, ''Loot Level'' (average level of loot dropped by that creature) and ''Mitigation at Max Armor'' becomes visible for creatures of that anatomy type.
  
 
[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
 
[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
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[[File:Anatomy skill example2.png|||250px|This target window reveals the enemy's abilities, weaknesses, and immunity.]]
 
[[File:Anatomy skill example2.png|||250px|This target window reveals the enemy's abilities, weaknesses, and immunity.]]
 
===Equipment===
 
===Equipment===
Other levels of [[Autopsy Kit]]s can be crafted by [[Toolcrafting| Toolcrafters]].  
+
While the introductory [[Autopsy Kit]] can be purchased from various NPC shopkeepers, it can also be crafted through [[Toolcrafting]]. Autopsy Kits which provide bonuses to effective skill level when interacting with a corpse can also be crafted, and do not require any specific skills to use. Adventurers encountering difficulties autopsying high level creatures may wish to request that another character craft them an improved kit, or learn [[Toolcrafting]] themselves.
:* [[Forensic Inspection Kit]]
+
<dpl>
:* [[Forensic Analysis Kit]]
+
  category  = Items/AutopsyBasic
 +
include    = {ITEM infobox}:description
 +
  reset      = categories
 +
  columns = 1
 +
  mode = userformat
 +
  format = ,\n* {{Item|%PAGE%}}: ,,
 +
  allowcachedresults=true
 +
</dpl>
  
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
  
== Anatomy Experience Table ==
+
== {{msg:BASEPAGENAME}} Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Anatomy|
+
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
{{:Xptables/TypicalNoncombatSkill}}
+
{{:Xptables/None}}
 
}}
 
}}
  

Latest revision as of 22:35, 15 December 2023

Button Cyan.png
Anatomy
Anatomy skill.png
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world..
Skill Type:
Other Skill
Max Level:
50
Requirements:
None
Skill Trainers:
None


...

Anatomy Overview

Anatomy is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. Elemental, Fungoid, and Crone-Kin are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that Archers will improve their Critical hit percentage by improving their Anatomy, and that Butchers and Skinning experts will likewise reap benefits.

In-Game Description

Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.

Training Anatomy

To begin learning Anatomy, one must obtain an Autopsy Kit and keep it in their inventory.

  • Lawara can provide players on Anagoge with an Autopsy Kit after reaching a Comfortable favor level with her.
  • Mushroom Jack in Serbule sells Autopsy Kits for 250 Councils.
  • Other Adventurers skilled in the art of Toolcrafting may craft more elaborate Autopsy Kits.

Connected Skills

Sub-Skills:
Name Bonus Description
Aberration Anatomy Anatomy, Archery Knowledge of the physiology of creatures made by mad science or dark chemistry.
Arthropod Anatomy Butchery, Skinning Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
Bear and Bugbear Anatomy Anatomy, Animal Handling, Archery, Butchery, Skinning Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
Canine Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
Construct Anatomy Anatomy, Archery Knowledge of the physiology of constructs such as Golems.
Crone-Kin Anatomy Anatomy, Archery Knowledge of the physiology of crones and their ilk, including harpies, hags, and striga.
Demon Anatomy Anatomy, Archery Knowledge of the physiology of demons.
Dinosaur Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
Dwarf Anatomy Anatomy, Archery Knowledge of the physiology of dwarves.
Elemental Anatomy Anatomy, Archery Knowledge of the physiology of elementals.
Elven Anatomy Anatomy, Archery Knowledge of the physiology of elves.
Fae Anatomy Anatomy, Archery Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
Feline Anatomy Anatomy, Animal Handling, Archery, Butchery, Skinning Knowledge of the physiology of cats of all types.
Fish and Snail Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of fish. Also snails. They're very similar. Really.
Fungoid Anatomy Anatomy, Archery Knowledge of the physiology of fungus people, slime monsters, overgrown bacteria, and ooze beasts.
Giant Anatomy Anatomy, Archery Knowledge of the physiology of giant-kin such as yetis and ogres.
Goblin Anatomy Anatomy, Archery Knowledge of the physiology of goblins.
Human Anatomy Anatomy, Archery Knowledge of the physiology of humans.
Incorporeal Creature Anatomy Anatomy, Archery Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
Non-Ruminant Ungulate Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.
Orc Anatomy Anatomy, Archery Knowledge of the physiology of orcs.
Plant Anatomy Anatomy, Archery, Carpentry Knowledge of the physiology of monstrous plants.
Rakshasa Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of Rakshasa.
Reptile Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of reptiles.
Rodent Anatomy Anatomy, Animal Handling, Archery, Butchery, Skinning Knowledge of the physiology of rodents.
Ruminant Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
Undead Anatomy Anatomy, Archery Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
Secondary Skills:
Related Skills:
  • Phrenology - A skill similar to Anatomy, in that it has sub-skills for different types of creatures.

Anatomy Mechanics

Targeting

As Anatomy and its sub-skills are leveled, the amount of information provided in an enemy's target window will increase.

  • When Level 5 is reached in an Anatomy sub-skill, ??? becomes visible.
  • When Level 25 is reached in an Anatomy sub-skill, ??? becomes visible.
  • When Level 50 is reached in an Anatomy sub-skill, Loot Level (average level of loot dropped by that creature) and Mitigation at Max Armor becomes visible for creatures of that anatomy type.

This target window reveals the enemy's abilities.

This target window reveals the enemy's abilities, weaknesses, and immunity.

Equipment

While the introductory Autopsy Kit can be purchased from various NPC shopkeepers, it can also be crafted through Toolcrafting. Autopsy Kits which provide bonuses to effective skill level when interacting with a corpse can also be crafted, and do not require any specific skills to use. Adventurers encountering difficulties autopsying high level creatures may wish to request that another character craft them an improved kit, or learn Toolcrafting themselves.

  • : A simple autopsy kit for beginning pathologists. (Keep it in your inventory and you'll be given the option to autopsy corpses.)
  • : A very complicated device that can help with tricky pathology inquiries. (+10 to your effective skill when autopsying a corpse.)
  • : An autopsy kit made of ice and fairy dust. (Keep it in your inventory and you'll be given the option to autopsy corpses.)
  • : A fancier autopsy kit for advanced pathologists. (+5 to your effective skill when autopsying a corpse.)
  • : A fancy autopsy kit for advanced pathologists. (+3 to your effective skill when autopsying a corpse.)


Anatomy Stat Bonuses

Level Bonus Totals
25 Number of Inventory Folders +1 Number of Inventory Folders +1

Anatomy Level Up Rewards

Level Reward
15 +1 to Animal Handling
20 +1 to Armor Patching
25 +1 to Animal Handling
40 +1 to Armor Patching
50 +1 to Shamanic Infusion

Anatomy Experience Table

Click Expand to view the Experience Table for Anatomy

Level Experience Total Experience
1 1 1


Trivia

Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. Anagoge replaced the Tutorial Cave in December 2015.