Difference between revisions of "Zones"

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m (Added Ilmari)
m (Editing to reflect tutorial island vs. dungeon)
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As of the alpha version of the game, zones are connected by portals. Look for a floating blue circle. Activate it to port to the next area.
 
As of the alpha version of the game, zones are connected by portals. Look for a floating blue circle. Activate it to port to the next area.
 +
; [[Anagoge Island]]
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: This is the tutorial island.
  
 
; [[Serbule]]
 
; [[Serbule]]
: This is the first zone that you enter after leaving the tutorial dungeon.It has low level skills and monsters available.
+
: This is the first zone that you enter after leaving the tutorial island.It has low level skills and monsters available.
  
 
; [[Eltibule]]
 
; [[Eltibule]]

Revision as of 18:23, 28 December 2015

Zones are large areas that contain related quests and similar level content. As of now there are three zones currently in the game:

As of the alpha version of the game, zones are connected by portals. Look for a floating blue circle. Activate it to port to the next area.

Anagoge Island
This is the tutorial island.
Serbule
This is the first zone that you enter after leaving the tutorial island.It has low level skills and monsters available.
Eltibule
This zone contains more challenging monsters and skills. It is for the more experienced player.
Kur Mountains
A freezing tundra zone that has consistent cold damage and challenging monsters.
Sun Vale
A narrow valley teeming with life on a rocky and uninhabitable island nestled between The Council Lands and the Elven country of Verta.
Ilmari
A harsh sand-covered wasteland.

Upcoming Zones

  • Something related to the Crone Council, with architecture inspired by Greek and Roman myths.