Difference between revisions of "Creature Template"

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m (Combat Abilities)
m (Miscellaneous: Added more notes on usage.)
 
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| rage      = 328
 
| rage      = 328
 
| notoriety = 400
 
| notoriety = 400
| curse    = Not So Smart Anymore
+
| curse    = {{Disease|Not So Smart Anymore}}
 
| effective = Cold
 
| effective = Cold
 
| ineffective = Slashing
 
| ineffective = Slashing
Line 45: Line 45:
 
| rage = 730
 
| rage = 730
 
}}
 
}}
 
== Lore ==
 
<!-- Often used if the creature is a boss, this section can be deleted on most creature pages. Only include or add if the creature is mentioned in a [[Lore]] item. See [[Khyrulek]] for an example.
 
 
The Intuition Warning sub-header should only be used on creature pages for Bosses with in-game warnings.  -->
 
==== Intuition Warning: Danger Ahead! Text ====
 
{{Quote|
 
''My bones have been shattered before, but I return, time and again.''
 
 
''I accept no blame. It's all his fault!''
 
}}
 
 
== Curse ==
 
<!-- If the creature does not have a curse, delete this section -->
 
Curse description exactly as seen from the curse icon popup in-game.<br>
 
Use multiple lines for multiple effects (as in-game).<br>
 
No fancy formatting here as it is included in the [[Curse]] article's boss list.
 
  
 
== Combat Abilities ==
 
== Combat Abilities ==
''Extreme Armor Regeneration'' <!-- Any special traits that are listed for a mob, such as Self-replication. The double set of single quotes marks the trait in italics.
+
'''Extreme Armor Regeneration''' <!-- Any special traits that are listed for a mob, such as Self-replication. The tripple set of single quotes marks the trait as bolded. -->
 +
{{:AIP:Shark}} <!-- List Combat abilities using a transcluded AIP (AI Profile). For a list of profiles, check [[AI Profile]].
 +
If you need to add an ability set that does not appear as a Profile, manually list them using  {{Combat Ability|SnailStrike}} and {{Combat Ability Rage|SnailStrike}}-->
  
List Combat abilities using the template. For a list of abilities, check [[List of Combat Ability Icons]]
+
== Miscellaneous ==
 +
<!-- This section is used for listing other things about the mob. For now, it lists items that can be created when the creature is butchered, skinned, or has its skull extracted.
 +
If the creature can be butchered but does not produce meat (Treant), replace "Meat" with "Butcher"
 +
NOTE: All instances of Item templates in the Miscellaneous section should be written as Loot template calls. They are not displayed correctly on this page to prevent it from populating into tables across the wiki. -->
 +
{|
 +
{{Header|[[Skinning]]}}
 +
|-
 +
|{{Item|Crude Animal Skin}} (Eltibule)
 +
|-
 +
|{{Item|Great Animal Skin}} ([[Rahu]])
 +
|-
  
Some Combat Abilities have more than one possible icon. If you need to use one of the alternatives on "List of Combat Ability Icons", add"Combat Ability = X|" to the template usage.
+
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
 +
|-
 +
|{{Item|Wool}} (Bonus)
 +
|-
  
-->
+
{{Header|[[Butchering]]}}
:{{Combat Ability|Heavy Crushing Damage}}
+
|-
:{{Combat Ability|Combat Ability=Piercing Damage 3|Heavy Crushing Damage}}
+
|{{Item|Sinewy Beast Meat}} (Eltibule)
:{{Combat Ability Rage|Personal Healing}}
+
|-
 +
|{{Item|Beast Meat}} (Ilmari)
 +
|-
  
== Miscellaneous ==
+
{{Header|[[Butchering|Skull Extraction]]}}
<!-- This section is used for listing other things about the mob. For now, it lists items that can be created when the creature is butchered, skinned, or has its skull extracted. -->
+
|-
{|
+
|{{Item|Orc Skull}} (Kur Mountains)
|'''Skin''':
 
|{{Item|Crude Animal Skin}}
 
|{{Item|Great Animal Skin}}([[Rahu]])
 
|{{Item|Wool}}
 
 
|-
 
|-
|'''Meat''':
+
|{{Item|Impressive Orc Skull}} (Gazluk)
|{{Item|Raw Chicken}}
 
 
|-
 
|-
|'''Skull''':
 
|None
 
 
|}
 
|}
 
== Reported Loot == <!-- Don't go too crazy with this, we only need a few items listed per mob.  10 at the most, but feel free to add more if you want (Feral Cow). Try to balance the number of items in each row and column depending on the number of items listed. If a mob drops a particular item, or quest item, try to list that first! -->
 
==== General Loot ====
 
;Tailoring Recipe Scrolls
 
 
{|
 
{|
|{{Item|Orange}}
+
{{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
|{{Item|Red Apple}}
 
|{{Item|Wool}}
 
 
|-
 
|-
|{{Item|Grass}}
+
|{{Item|Filthy Animal Fat}}
|{{Item|Raw Chicken}}
+
|{{Item|Heart}}
|{{Item|Animal Skull}}
 
 
|-
 
|-
|{{Item|Pork Shoulder}}
+
|{{Item|Stomach}}
 +
|{{Item|Spleen}}
 
|}
 
|}
 +
 +
== Reported Loot == <!-- Don't go too crazy with this, we only need a few items listed per mob.  10 at the most, but feel free to add more if you want (Feral Cow). Try to balance the number of items in each row and column depending on the number of items listed. If a mob drops a particular item, or quest item, try to list that first! -->
 +
==== Quest Loot ==== <!-- If the monster drops an item for a quest, add this optional section. -->
 +
{{Item|Chitterface's Mandibles}}
 
==== Rahu Loot ==== <!-- If there happens to be an item or two that only drops from the mob in a particular area, add it like this. -->
 
==== Rahu Loot ==== <!-- If there happens to be an item or two that only drops from the mob in a particular area, add it like this. -->
 
; Level 60 Equipment
 
; Level 60 Equipment
 
{|
 
{|
|{{Item|Work Order for Ambient Magic Sponges}}
 
 
|{{Item|Deinonychus Claw}}
 
|{{Item|Deinonychus Claw}}
|{{Item|Small Dinosaur Scale}}
 
|{{Item|Feathers}}
 
 
|}
 
|}
 +
==== General Loot ====
 +
;Tailoring Recipe Scrolls
 +
{|
 +
{{Header|Common|4}}|- <!-- Optional headers for rarity. Only use when there are 8+ reported drops in a section. Parameters are text and colspan -->
 +
|{{Item|Fear Oil}}
 +
|{{Item|Hope Oil}}
 +
|{{Item|Hatred Oil}}
 +
|{{Item|Uncrossing Oil}}
 +
|}
 +
 +
== Curse ==
 +
<!-- If the creature does not have a curse, delete this section. If it does, the Curse must have a new page using the Disease template. The code here pulls the curse information from that page! -->
 +
{{Disease|Spider Phobia}} - {{ #dpl: | title = Spider Phobia| include= {DISEASE infobox}:description}}
 +
== Disease ==
 +
<!-- Some creatures, such as Anhinda, have temporary diseases instead of curses. If a creature does not have a disease, delete this section! The code here pulls the disease information from a page for that disease. -->
 +
{{Disease|Feeble Fever}} - {{ #dpl: | title = Feeble Fever| include= {DISEASE infobox}:description}}
 +
 +
== Lore ==
 +
<!-- Often used if the creature is a boss, this section can be deleted on most creature pages. Only include or add if the creature is mentioned in a [[Lore]] item. See [[Khyrulek]] for an example.
 +
 +
The Intuition Warning sub-header should only be used on creature pages for Bosses with in-game warnings.  -->
 +
==== Intuition Warning: Danger Ahead! Text ====
 +
{{Quote|
 +
''My bones have been shattered before, but I return, time and again.''
 +
}}
 +
 
==Animal Handling Stats == <!-- Include this section if the mob can be tamed using Animal Handling. -->
 
==Animal Handling Stats == <!-- Include this section if the mob can be tamed using Animal Handling. -->
 
<!--
 
<!--

Latest revision as of 15:38, 29 December 2022

This page provides an almost complete example of a creature/MOB. For an easily copied layout, see: Creature Template/Blank.

Main Page Headers Bg.png
Creature Template
File:Creature Template.png
Health340Armor261Rage328
Anatomy:
Notoriety:
400
Curse:
Effective:
Cold
Ineffective:
Slashing
Very Ineffective:
Nature
Creature Template is/are a ... description of the creature in question.

If necessary, elaborate on the creature in a second paragraph. If NPCs mention lore about the creature, talk about it here. Feel free to add quotes.

Locations

Serbule
Vitals: Health 90000 Armor 85 Rage 999999
Location: Description of whereabouts.
Time Conditions: Appears during Halloween 2016.
Weather Conditions: Appears during heavy rain.
Eltibule
Vitals: Health X Armor X Rage X
Location: Found in the lowlands around Eltibule Keep.
Dark Chapel
Variant: Maronesa (Summon)
Vitals: Health 4110 Armor 446 Rage 730
Location: Scion's cavern.
Time Conditions: Summoned by the Scion of Discord

Combat Abilities

Extreme Armor Regeneration

icon_2129.png Crushing Damage
 
icon_3421.png Crushing Damage and Slow
 
Rage-icon.png icon_2129.png Crushing Damage and Bleed
 


Miscellaneous

Skinning
(Eltibule)
(Rahu)
Skinning Bonus
(Bonus)
Butchering
(Eltibule)
(Ilmari)
Skull Extraction
(Kur Mountains)
(Gazluk)
Butchering Bonus

Reported Loot

Quest Loot

icon_5082.png
 

Rahu Loot

Level 60 Equipment

General Loot

Tailoring Recipe Scrolls
Common

Curse

icon_3253.png
 
- You've become deathly afraid of spiders, and in fact all arthropods seem way too icky to fight. You can't fully engage them in combat. -33% Direct Damage vs. Arthropods This is a permanent curse; you must defeat the Problem Spider to remove it.

Disease

icon_2217.png
 
- You've been infected with a basic disease! It is permanent until cured. -3 Max Health

Lore

Intuition Warning: Danger Ahead! Text

My bones have been shattered before, but I return, time and again.

Animal Handling Stats