Difference between revisions of "Augmentation"
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'''Augmentation''' is the general term for 4 different skills that allow you to augment items with specific treasure effects. They're divided into 4 categories: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to [[Nightshade]]. | '''Augmentation''' is the general term for 4 different skills that allow you to augment items with specific treasure effects. They're divided into 4 categories: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to [[Nightshade]]. | ||
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+ | Augmentation is accurately described by many players as "complicated". [[Nightshade]] will send the player to check on all four of his associates: [[Poe]], [[Malgath]], [[Syndra]], and [[Gribburn]]. The player can then return to [[Nightshade]] to learn weapon augmentation, which will open the ability to train some abilities. The player will also have to travel back to [[Poe]], [[Malgath]], [[Syndra]], or [[Gribburn]] in order to learn individual types of augmentation as they level up. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. [[Malgath]], [[Poe]]), learning [[Goblinese]] and gaining favor with [[Hogan]](e.g. [[Gribburn]], and carrying wood for the campfire so [[Syndra]] is warm enough to talk to the player. | ||
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+ | Using [[Weapon Augmentation]] as an example, a player would have to first travel to [[Malgath]] and gain his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]]. | ||
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+ | Sometime during the first 10 levels of [[Weapon Augmentation]], the player learns to extract effects from weapons, and then apply them to other weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect). | ||
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+ | Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal. | ||
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+ | Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. | ||
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+ | For instance, to extract a psychology effect from a sword that requires psychology, the player would use [[tourmaline]] as the crystal. The weapon and crystal are both destroyed, but it may result in the creation of an augment oil if the player's skill is high enough. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience. | ||
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+ | Assuming everything went right in this example, the player may now have an oil such as [[Weapon Augment Oil Cruel Dialog L50]] which can be applied to a different weapon. | ||
==Augmentation Skills== | ==Augmentation Skills== |
Revision as of 09:23, 11 January 2016
Augmentation is the general term for 4 different skills that allow you to augment items with specific treasure effects. They're divided into 4 categories: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to Nightshade.
Augmentation is accurately described by many players as "complicated". Nightshade will send the player to check on all four of his associates: Poe, Malgath, Syndra, and Gribburn. The player can then return to Nightshade to learn weapon augmentation, which will open the ability to train some abilities. The player will also have to travel back to Poe, Malgath, Syndra, or Gribburn in order to learn individual types of augmentation as they level up. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. Malgath, Poe), learning Goblinese and gaining favor with Hogan(e.g. Gribburn, and carrying wood for the campfire so Syndra is warm enough to talk to the player.
Using Weapon Augmentation as an example, a player would have to first travel to Malgath and gain his favor in order to train the first level skill called "Decompose Main Hand Weapon". This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a Prism, which are reagents used in Transmutation.
Sometime during the first 10 levels of Weapon Augmentation, the player learns to extract effects from weapons, and then apply them to other weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the gems page.
For instance, to extract a psychology effect from a sword that requires psychology, the player would use tourmaline as the crystal. The weapon and crystal are both destroyed, but it may result in the creation of an augment oil if the player's skill is high enough. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience.
Assuming everything went right in this example, the player may now have an oil such as Weapon Augment Oil Cruel Dialog L50 which can be applied to a different weapon.
Augmentation Skills
- Jewelry Augmentation
- Learn from Poe in the Myconian Cave. Requires 25 Alchemy, 25 Toolcrafting.
- Weapon Augmentation
- Learn from Malgath in the Wolf Cave. Requires 25 Alchemy, 25 Blacksmithing.
- Armor Augmentation
- Learn from Syndra in a barn in central Kur Mountains. Requires 25 Alchemy, 25 Leatherworking.
- Ancillary-Armor Augmentation
- Learn from Gribburn in the basement of Hogan's Keep. Requires 25 Alchemy, 25 Tailoring.