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| {{Skill infobox | | {{Skill infobox |
| |title = Shield | | |title = Shield |
− | |image = [[File:Shield_skill.png|300px]] | + | |image = [[File:Disrupting_Bash.png|128px]] |
| |caption = Expertise in the use of a shield, both as a weapon and as a defensive tool. | | |caption = Expertise in the use of a shield, both as a weapon and as a defensive tool. |
| |skilltype = Combat Skill | | |skilltype = Combat Skill |
− | |maxlevel = 70 | + | |maxlevel = 90 |
| |req = N/A | | |req = N/A |
− | |skilltrainers = [[Tyler Green]], [[Gorvessa]], [[Sir Johnson]] | + | |skilltrainers = [[Tyler Green]], [[Gorvessa]], [[Sir Johnson]], [[Pegast]] |
| }} | | }} |
| {{Quote| | | {{Quote| |
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| === In-Game Description === | | === In-Game Description === |
| Expertise in the use of a shield, both as a weapon and as a defensive tool. | | Expertise in the use of a shield, both as a weapon and as a defensive tool. |
| + | |
| == Training {{msg:BASEPAGENAME}} == | | == Training {{msg:BASEPAGENAME}} == |
− |
| |
| * [[Tyler Green]] teaches Shield at {{Favor|Comfortable}}. | | * [[Tyler Green]] teaches Shield at {{Favor|Comfortable}}. |
− |
| |
| * [[Nelson Ballard]] teaches Rapid Recovery 1-6 and Fire Shield 1-4. | | * [[Nelson Ballard]] teaches Rapid Recovery 1-6 and Fire Shield 1-4. |
− |
| |
| * [[Gorvessa]] in [[Hogan's Keep]] teaches many Shield abilities, see the ability table below. | | * [[Gorvessa]] in [[Hogan's Keep]] teaches many Shield abilities, see the ability table below. |
− |
| |
| * [[Sir Johnson]] will unlock Shield levels 51-60, 61-70, and teaches level 51+ abilities. | | * [[Sir Johnson]] will unlock Shield levels 51-60, 61-70, and teaches level 51+ abilities. |
| + | * [[Pegast]] unlocks 71-80. |
| + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
| == Connected Skills == | | == Connected Skills == |
| ===== Sub-Skills: ===== | | ===== Sub-Skills: ===== |
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| ===== Synergy Levels: ===== | | ===== Synergy Levels: ===== |
| Bonus [[Synergy Levels]] for [[Shield]] can be obtained from the following skills and levels: | | Bonus [[Synergy Levels]] for [[Shield]] can be obtained from the following skills and levels: |
| + | :; [[Armorsmithing]] |
| + | :: Level 48 |
| :; [[Armor Patching]] | | :; [[Armor Patching]] |
| :: Level 25, Level 45 | | :: Level 25, Level 45 |
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| :: Level 45 | | :: Level 45 |
| {{:{{msg:BASEPAGENAME}}/Abilities}} | | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| + | |
| == {{msg:BASEPAGENAME}} Mechanics == | | == {{msg:BASEPAGENAME}} Mechanics == |
| === Ability Use === | | === Ability Use === |
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| !Effect!!Related Abilities | | !Effect!!Related Abilities |
| |- | | |- |
− | |'''Stun''' || [[File:Stunning_Bash.png|36px]] '''Stunning Bash ''' stuns the opponent. | + | |'''Stun''' || {{Ability icon|Stunning Bash|1}} '''Stunning Bash ''' stuns the opponent. |
| |- | | |- |
− | |'''Sprint''' || [[File:Take_The_Lead.png|36px]] '''Take the Lead''' increases your sprinting speed for 10 seconds. | + | |'''Sprint''' || {{Ability icon|Take The Lead|1}} '''Take The Lead''' increases your sprinting speed for 10 seconds. |
| |- | | |- |
− | |'''Rage control''' || [[File:Disrupting_Bash.png|36px]] '''Disrupting Bash''' reduces enemy's Rage. | + | |'''Rage control''' || {{Ability icon|Disrupting Bash |1}} '''Disrupting Bash''' reduces enemy's Rage. |
| |- | | |- |
− | |'''Knockback''' || [[File:Emergency_Bash.png|36px]] '''Emergency Bash''' knocks one enemy back<br> | + | |'''Knockback''' || {{Ability icon|Emergency Bash |1}} '''Emergency Bash''' knocks one enemy back<br> |
− | [[File:Fight Me You Fools.png|36px]] '''Fight Me You Fools''' knocks all nearby enemies away
| + | {{Ability icon|Fight Me You Fools|1}} '''Fight Me You Fools''' knocks all nearby enemies away |
| |- | | |- |
− | |'''Slash damage +%''' || [[File:Strategic_Preparation.png|36px]] '''Strategic Preparation''' boosts Slashing Damage by a small amount. | + | |'''Slash damage +%''' || {{Ability icon|Strategic Preparation|1}} '''Strategic Preparation''' boosts Slashing Damage by a small amount. |
| |- | | |- |
− | |'''Taunt''' || [[File:Infuriating_Bash.png|36px]] '''Infuriating Bash''' taunts the enemy<br> | + | |'''Taunt''' || {{Ability icon|Infuriating Bash|1}} '''Infuriating Bash''' taunts the enemy<br> |
− | [[File:Take_The_Lead.png|36px]] '''Take the Lead''' causes your attacks to taunt more for 10 seconds<br>
| + | {{Ability icon|Take The Lead |1}} '''Take The Lead''' causes your attacks to taunt more for 10 seconds<br> |
| | | |
− | [[File:Fight Me You Fools.png|36px]] '''Fight Me You Fools''' taunts all nearby enemies.
| + | {{Ability icon|Fight Me You Fools|1}} '''Fight Me You Fools''' taunts all nearby enemies. |
| |- | | |- |
− | | '''Recover Armor''' || [[File:Reinforce.png|36px]] '''Reinforce''' restores Armor<br> | + | | '''Recover Armor''' || {{Ability icon|Reinforce|1}} '''Reinforce''' restores Armor<br> |
− | [[File:RapidRecovery VigorousDefense.png|36px]] '''Rapid Recovery''' restores Armor while not in combat<br>
| + | {{Ability icon|Rapid Recovery|1}} '''Rapid Recovery''' restores Armor while not in combat<br> |
| | | |
− | [[File:Shield_Team.png|36px]] '''Shield Team''' restores Armor to the player and all nearby allies.
| + | {{Ability icon|Shield Team|1}} '''Shield Team''' restores Armor to the player and all nearby allies. |
| |- | | |- |
− | | '''Recover Power''' || [[File:RapidRecovery VigorousDefense.png|36px]] '''Vigorous Defense''' restores a portion of the player's Power. | + | | '''Recover Power''' || --- |
| |- | | |- |
− | |'''Negate damage''' || [[File:Elemental_Ward.png|36px]] '''Elemental Ward''' grants the player a shield that nullifies all incoming Elemental damage (Fire, Cold and Electricity). | + | |'''Negate damage''' || {{Ability icon|Elemental Ward|1}} '''Elemental Ward''' grants the player a shield that nullifies all incoming Elemental damage (Fire, Cold and Electricity). |
| |- | | |- |
− | |'''Damage melee attackers'''|| [[File:Fire_Shield.png|36px]] '''Fire Shield''' grants the player a shield that deals Fire damage to all melee attackers for 20 seconds. | + | |'''Damage melee attackers'''|| {{Ability icon|Fire Shield|1}} '''Fire Shield''' grants the player a shield that deals Fire damage to all melee attackers for 20 seconds. |
| |} | | |} |
| + | |
| + | === Weapons === |
| + | <dpl> |
| + | category = Items/Shield |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| === Equipment === | | === Equipment === |
− | *{{Item|Lucky Belt of the Shielder}} increases Base Damage dealt with Shield by 8%. | + | *{{Item|Belt of the Shielder}} increases Base Damage dealt with Shield by 8%. |
| | | |
− | *{{Item|Lucky Belt of The Defender}} increases Base Damage dealt with Shield and [[Staff]] combat skills by 6%. | + | *{{Item|Belt of The Defender}} increases Base Damage dealt with Shield and [[Staff]] combat skills by 6%. |
| | | |
− | *{{Item|Lucky Belt of The Soldier}} increases Base Damage dealt with Shield and [[Sword]] combat skills by 6%. | + | *{{Item|Belt of The Soldier}} increases Base Damage dealt with Shield and [[Sword]] combat skills by 6%. |
| | | |
− | *{{Item|Lucky Belt of The Barbarian}} increases Base Damage dealt with Shield and [[Hammer]] combat skills by 6%. | + | *{{Item|Belt of The Barbarian}} increases Base Damage dealt with Shield and [[Hammer]] combat skills by 6%. |
| | | |
− | *{{Item|Lucky Belt of The Skirmish Mage}} increase Base Damage dealt with Shield and [[Fire Magic]] combat skills by 6%. | + | *{{Item|Belt of The Skirmish Mage}} increase Base Damage dealt with Shield and [[Fire Magic]] combat skills by 6%. |
| | | |
| {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} |
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| }} | | }} |
| == Trivia == | | == Trivia == |
− | '''Vigorous Defense''' and '''Rapid Recovery''' use the same ability icon. | + | '''Vigorous Defense''' (an ability replaced by '''Bulwark Mode''' in the [[Game_updates/2020-11-06|November 6, 2020 update]]) used to share an ability icon with '''Rapid Recovery'''. |
| <!-- | | <!-- |
| == Gallery== | | == Gallery== |
| --> | | --> |
| [[Category:Skills]] | | [[Category:Skills]] |
Expertise in the use of a shield, both as a weapon and as a defensive tool.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Stunning Bash |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 9 Crushing |
Power Cost: 9 Range: 5 Cooldown: 10 |
Leveling
|
|
2 |
Disrupting Bash |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 12 Crushing Enemy Rage: -60 |
Power Cost: 9 Range: 5 Cooldown: 8 |
Leveling
|
|
3 |
Infuriating Bash |
A frustration-inducing bash to the face. |
|
Damage: 10 Crushing Taunts: 80 |
Power Cost: 8 Range: 5 Cooldown: 7 |
Training: Gorvessa
|
|
4 |
Quick Bash |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +5 for 5 seconds |
Damage: 9 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +5% |
Leveling
|
|
5 |
Emergency Bash |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 16 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Leveling
|
|
7 |
Fire Shield |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 8 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 17 Range: 3 Cooldown: 20 |
Training: Gorvessa Training: Nelson Ballard
|
|
7 |
Fight Me You Fools |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 18 Crushing Taunts: 40 |
Power Cost: 11 AoE: 10 Cooldown: 20 |
Training: Gorvessa Training: Tyler Green
|
|
8 |
Take The Lead |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +5 sprint speed and all attacks taunt as if they did 50% more damage. |
|
Power Cost: 8 Range: 3 Cooldown: 30 |
Leveling
|
|
10 |
Reinforce |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 50 Armor |
|
Power Cost: 11 Range: 3 Cooldown: 20 |
Leveling
|
|
12 |
Stunning Bash 2 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 17 Crushing |
Power Cost: 13 Range: 5 Cooldown: 10 |
Leveling
|
|
13 |
Strategic Preparation |
Take a moment to prepare your offense so that your sword attacks will be especially deadly. |
Slashing Damage boosted +5% |
|
Power Cost: 8 Range: 3 Cooldown: 20 Channel Time: 2 |
Leveling
|
|
14 |
Quick Bash 2 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +6 for 5 seconds |
Damage: 11 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +6% |
Leveling
|
|
14 |
Rapid Recovery |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 98 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Nelson Ballard
|
|
15 |
Shield Team |
You and all nearby allies regain Armor. |
Restore: 40 Armor |
|
Power Cost: 26 AoE: 20 Cooldown: 20 |
Training: Gorvessa
|
|
15 |
Finish It |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 47 Crushing |
Power Cost: 26 Range: 5 Cooldown: 20 |
Leveling
|
|
17 |
Disrupting Bash 2 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 29 Crushing Enemy Rage: -100 |
Power Cost: 13 Range: 5 Cooldown: 8 |
Leveling
|
|
18 |
Emergency Bash 2 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 29 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Leveling
|
|
19 |
Infuriating Bash 2 |
A frustration-inducing bash to the face. |
|
Damage: 27 Crushing Taunts: 120 |
Power Cost: 11 Range: 5 Cooldown: 7 |
Training: Gorvessa
|
|
19 |
Fight Me You Fools 2 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 29 Crushing Taunts: 80 |
Power Cost: 15 AoE: 10 Cooldown: 20 |
Training: Gorvessa Training: Tyler Green
|
|
20 |
Reinforce 2 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 70 Armor |
|
Power Cost: 13 Range: 3 Cooldown: 20 |
Leveling
|
|
21 |
Elemental Ward |
Hunker behind your shield and use it to deflect the elements. |
Reduces elemental damage (Fire, Cold, and Electricity) for 20 seconds, and for the first 3 seconds, provides complete immunity to elemental damage. Elemental Damage Mitigation 5 for 20 seconds --Can Have-- Elemental mitigation vs. Elites + 0 for 20 seconds Darkness mitigation+ 0 for 20 seconds Direct Trauma mitigation + 0 for 20 seconds |
|
Power Cost: 25 Range: 3 Cooldown: 30 |
Training: Gorvessa
|
|
22 |
Stunning Bash 3 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 30 Crushing |
Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling
|
|
23 |
Quick Bash 3 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +7 for 5 seconds |
Damage: 18 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +7% |
Leveling
|
|
24 |
Rapid Recovery 2 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 120 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Nelson Ballard
|
|
25 |
Bulwark Mode |
Go into a fully defensive posture. Your sprint speed and damage are reduced, but you absorb more damage. (Use this ability again to turn off Bulwark Mode.) |
While enabled, your direct damage is -50%, sprint speed is -25%, and all incoming direct damage is reduced by 15% --Can Have-- Restore: 0 Armor every 3 seconds Abilities cost 0 Power to use All Attacks Taunt 0 more All Attacks Restore 0 Health All Attacks Restore 0 Armor |
|
Power Cost: 0 Range: 3 Cooldown: 1.5 |
Training: Tyler Green
|
|
25 |
Finish It 2 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 80 Crushing |
Power Cost: 32 Range: 5 Cooldown: 20 |
Leveling
|
|
26 |
Emergency Bash 3 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 43 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Leveling
|
|
27 |
Disrupting Bash 3 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 45 Crushing Enemy Rage: -200 |
Power Cost: 15 Range: 5 Cooldown: 8 |
Leveling
|
|
27 |
Fire Shield 2 |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 27 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 28 Range: 3 Cooldown: 20 |
Training: Gorvessa Training: Nelson Ballard
|
|
28 |
Take The Lead 2 |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +5 sprint speed and all attacks taunt as if they did 75% more damage. |
|
Power Cost: 13 Range: 3 Cooldown: 30 |
Leveling
|
|
29 |
Fight Me You Fools 3 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 42 Crushing Taunts: 120 |
Power Cost: 18 AoE: 10 Cooldown: 20 |
Training: Gorvessa Training: Tyler Green
|
|
30 |
Reinforce 3 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 90 Armor |
|
Power Cost: 16 Range: 3 Cooldown: 20 |
Leveling
|
|
30 |
Shield Team 2 |
You and all nearby allies regain Armor. |
Restore: 55 Armor |
|
Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Gorvessa
|
|
31 |
Stunning Bash 4 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 46 Crushing |
Power Cost: 19 Range: 5 Cooldown: 10 |
Leveling
|
|
32 |
Infuriating Bash 3 |
A frustration-inducing bash to the face. |
|
Damage: 47 Crushing Taunts: 200 |
Power Cost: 15 Range: 5 Cooldown: 7 |
Training: Gorvessa
|
|
33 |
Strategic Preparation 2 |
Take a moment to prepare your offense so that your sword attacks will be especially deadly. |
Slashing Damage boosted +10% |
|
Power Cost: 20 Range: 3 Cooldown: 20 Channel Time: 2 |
Leveling
|
|
34 |
Rapid Recovery 3 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 143 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Nelson Ballard
|
|
35 |
Quick Bash 4 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +8 for 5 seconds |
Damage: 30 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +8% |
Leveling
|
|
36 |
Disrupting Bash 4 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 65 Crushing Enemy Rage: -400 |
Power Cost: 18 Range: 5 Cooldown: 8 |
Leveling
|
|
37 |
Emergency Bash 4 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 68 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Leveling
|
|
38 |
Finish It 3 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 137 Crushing |
Power Cost: 40 Range: 5 Cooldown: 20 |
Leveling
|
|
39 |
Elemental Ward 2 |
Hunker behind your shield and use it to deflect the elements. |
Reduces elemental damage (Fire, Cold, and Electricity) for 20 seconds, and for the first 3 seconds, provides complete immunity to elemental damage. Elemental Damage Mitigation 15 for 20 seconds --Can Have-- Elemental mitigation vs. Elites + 0 for 20 seconds Darkness mitigation+ 0 for 20 seconds Direct Trauma mitigation + 0 for 20 seconds |
|
Power Cost: 35 Range: 3 Cooldown: 30 |
Training: Gorvessa
|
|
39 |
Fight Me You Fools 4 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 63 Crushing Taunts: 160 |
Power Cost: 22 AoE: 10 Cooldown: 20 |
Training: Gorvessa Training: Tyler Green
|
|
40 |
Reinforce 4 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 110 Armor |
|
Power Cost: 19 Range: 3 Cooldown: 20 |
Leveling
|
|
42 |
Infuriating Bash 4 |
A frustration-inducing bash to the face. |
|
Damage: 73 Crushing Taunts: 300 |
Power Cost: 17 Range: 5 Cooldown: 7 |
Training: Gorvessa
|
|
42 |
Take The Lead 3 |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +5.5 sprint speed and all attacks taunt as if they did 100% more damage. |
|
Power Cost: 17 Range: 3 Cooldown: 30 |
Leveling
|
|
43 |
Stunning Bash 5 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 76 Crushing |
Power Cost: 23 Range: 5 Cooldown: 10 |
Leveling
|
|
43 |
Rapid Recovery 4 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 165 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Nelson Ballard
|
|
44 |
Finish It 4 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 178 Crushing |
Power Cost: 43 Range: 5 Cooldown: 20 |
Leveling
|
|
45 |
Strategic Preparation 3 |
Take a moment to prepare your offense so that your sword attacks will be especially deadly. |
Slashing Damage boosted +15% |
|
Power Cost: 23 Range: 3 Cooldown: 20 Channel Time: 2 |
Leveling
|
|
45 |
Shield Team 3 |
You and all nearby allies regain Armor. |
Restore: 70 Armor |
|
Power Cost: 44 AoE: 20 Cooldown: 20 |
Training: Gorvessa
|
|
47 |
Quick Bash 5 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +9 for 5 seconds |
Damage: 51 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +9% |
Leveling
|
|
47 |
Fire Shield 3 |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 64 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 39 Range: 3 Cooldown: 20 |
Training: Gorvessa Training: Nelson Ballard
|
|
48 |
Disrupting Bash 5 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 111 Crushing Enemy Rage: -530 |
Power Cost: 21 Range: 5 Cooldown: 8 |
Leveling
|
|
49 |
Emergency Bash 5 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 116 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Leveling
|
|
49 |
Fight Me You Fools 5 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 99 Crushing Taunts: 200 |
Power Cost: 25 AoE: 10 Cooldown: 20 |
Training: Gorvessa Training: Tyler Green
|
|
50 |
Reinforce 5 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 130 Armor |
|
Power Cost: 22 Range: 3 Cooldown: 20 |
Leveling
|
|
50 |
Bulwark Mode 2 |
Go into a fully defensive posture. Your sprint speed and damage are reduced, but you absorb more damage. (Use this ability again to turn off Bulwark Mode.) |
While enabled, your direct damage is -50%, sprint speed is -20%, and all incoming direct damage is reduced by 16% --Can Have-- Restore: 0 Armor every 3 seconds Abilities cost 0 Power to use All Attacks Taunt 0 more All Attacks Restore 0 Health All Attacks Restore 0 Armor |
|
Power Cost: 0 Range: 3 Cooldown: 1.5 |
Training: Tyler Green
|
|
53 |
Stunning Bash 6 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 113 Crushing |
Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Sir Johnson
|
|
53 |
Infuriating Bash 5 |
A frustration-inducing bash to the face. |
|
Damage: 113 Crushing Taunts: 400 |
Power Cost: 19 Range: 5 Cooldown: 7 |
Training: Gorvessa
|
|
54 |
Finish It 5 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 265 Crushing |
Power Cost: 49 Range: 5 Cooldown: 20 |
Training: Sir Johnson
|
|
54 |
Rapid Recovery 5 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 195 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Nelson Ballard
|
|
55 |
Elemental Ward 3 |
Hunker behind your shield and use it to deflect the elements. |
Reduces elemental damage (Fire, Cold, and Electricity) for 20 seconds, and for the first 3 seconds, provides complete immunity to elemental damage. Elemental Damage Mitigation 25 for 20 seconds --Can Have-- Elemental mitigation vs. Elites + 0 for 20 seconds Darkness mitigation+ 0 for 20 seconds Direct Trauma mitigation + 0 for 20 seconds |
|
Power Cost: 43 Range: 3 Cooldown: 30 |
Training: Gorvessa
|
|
55 |
Take The Lead 4 |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +5.5 sprint speed and all attacks taunt as if they did 125% more damage. |
|
Power Cost: 20 Range: 3 Cooldown: 30 |
Training: Sir Johnson
|
|
57 |
Fire Shield 4 |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 90 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 44 Range: 3 Cooldown: 20 |
Training: Gorvessa Training: Nelson Ballard
|
|
59 |
Emergency Bash 6 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 159 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Training: Sir Johnson
|
|
59 |
Fight Me You Fools 6 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 136 Crushing Taunts: 240 |
Power Cost: 27 AoE: 10 Cooldown: 20 |
Training: Gorvessa Training: Tyler Green
|
|
60 |
Reinforce 6 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 150 Armor |
|
Power Cost: 24 Range: 3 Cooldown: 20 |
Training: Sir Johnson
|
|
60 |
Shield Team 4 |
You and all nearby allies regain Armor. |
Restore: 85 Armor |
|
Power Cost: 52 AoE: 20 Cooldown: 20 |
Training: Gorvessa Training: Sir Johnson
|
|
61 |
Disrupting Bash 6 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 168 Crushing Enemy Rage: -600 |
Power Cost: 25 Range: 5 Cooldown: 8 |
Training: Sir Johnson
|
|
62 |
Quick Bash 6 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +10 for 5 seconds |
Damage: 82 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +10% |
Training: Sir Johnson
|
|
63 |
Infuriating Bash 6 |
A frustration-inducing bash to the face. |
|
Damage: 151 Crushing Taunts: 500 |
Power Cost: 22 Range: 5 Cooldown: 7 |
Training: Sir Johnson
|
|
63 |
Strategic Preparation 4 |
Take a moment to prepare your offense so that your sword attacks will be especially deadly. |
Slashing Damage boosted +18% |
|
Power Cost: 29 Range: 3 Cooldown: 20 Channel Time: 2 |
Training: Sir Johnson
|
|
64 |
Stunning Bash 7 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 155 Crushing |
Power Cost: 29 Range: 5 Cooldown: 10 |
Training: Sir Johnson
|
|
64 |
Finish It 6 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 349 Crushing |
Power Cost: 54 Range: 5 Cooldown: 20 |
Training: Sir Johnson
|
|
65 |
Rapid Recovery 6 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 225 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Nelson Ballard
|
|
67 |
Fire Shield 5 |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 117 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 49 Range: 3 Cooldown: 20 |
Training: Gorvessa
|
|
68 |
Take The Lead 5 |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +6 sprint speed and all attacks taunt as if they did 150% more damage. |
|
Power Cost: 23 Range: 3 Cooldown: 30 |
Training: Sir Johnson
|
|
69 |
Emergency Bash 7 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 203 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Training: Sir Johnson
|
|
69 |
Fight Me You Fools 7 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 174 Crushing Taunts: 300 |
Power Cost: 31 AoE: 10 Cooldown: 20 |
Training: Gorvessa
|
|
70 |
Reinforce 7 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 170 Armor |
|
Power Cost: 27 Range: 3 Cooldown: 20 |
Training: Sir Johnson
|
|
71 |
Disrupting Bash 7 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 214 Crushing Enemy Rage: -700 |
Power Cost: 27 Range: 5 Cooldown: 8 |
Training: Sir Johnson
|
|
72 |
Quick Bash 7 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +11 for 5 seconds |
Damage: 105 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +11% |
Training: Sir Johnson
|
|
72 |
Shield Team 5 |
You and all nearby allies regain Armor. |
Restore: 100 Armor |
|
Power Cost: 59 AoE: 20 Cooldown: 20 |
Training: Gorvessa
|
|
73 |
Infuriating Bash 7 |
A frustration-inducing bash to the face. |
|
Damage: 192 Crushing Taunts: 600 |
Power Cost: 24 Range: 5 Cooldown: 7 |
Training: Pegast
|
|
74 |
Stunning Bash 8 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 196 Crushing |
Power Cost: 32 Range: 5 Cooldown: 10 |
Training: Sir Johnson
|
|
74 |
Finish It 7 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 443 Crushing |
Power Cost: 60 Range: 5 Cooldown: 20 |
Training: Pegast
|
|
75 |
Elemental Ward 4 |
Hunker behind your shield and use it to deflect the elements. |
Reduces elemental damage (Fire, Cold, and Electricity) for 20 seconds, and for the first 3 seconds, provides complete immunity to elemental damage. Elemental Damage Mitigation 35 for 20 seconds --Can Have-- Elemental mitigation vs. Elites + 0 for 20 seconds Darkness mitigation+ 0 for 20 seconds Direct Trauma mitigation + 0 for 20 seconds |
|
Power Cost: 53 Range: 3 Cooldown: 30 |
Training: Pegast
|
|
75 |
Bulwark Mode 3 |
Go into a fully defensive posture. Your sprint speed and damage are reduced, but you absorb more damage. (Use this ability again to turn off Bulwark Mode.) |
While enabled, your direct damage is -50%, sprint speed is -15%, and all incoming direct damage is reduced by 17% --Can Have-- Restore: 0 Armor every 3 seconds Abilities cost 0 Power to use All Attacks Taunt 0 more All Attacks Restore 0 Health All Attacks Restore 0 Armor |
|
Power Cost: 0 Range: 3 Cooldown: 1.5 |
Training: Pegast
|
|
75 |
Rapid Recovery 7 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 285 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Training: Pegast
|
|
77 |
Strategic Preparation 5 |
Take a moment to prepare your offense so that your sword attacks will be especially deadly. |
Slashing Damage boosted +20% |
|
Power Cost: 33 Range: 3 Cooldown: 20 Channel Time: 2 |
Training: Pegast
|
|
77 |
Fire Shield 6 |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 147 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 54 Range: 3 Cooldown: 20 |
Training: Pegast
|
|
78 |
Take The Lead 6 |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +6.5 sprint speed and all attacks taunt as if they did 175% more damage. |
|
Power Cost: 25 Range: 3 Cooldown: 30 |
Training: Pegast
|
|
79 |
Emergency Bash 8 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 255 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Training: Pegast
|
|
79 |
Fight Me You Fools 8 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 219 Crushing Taunts: 360 |
Power Cost: 34 AoE: 10 Cooldown: 20 |
Training: Pegast
|
|
80 |
Reinforce 8 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 200 Armor |
|
Power Cost: 30 Range: 3 Cooldown: 20 |
Training: Pegast
|
|
81 |
Disrupting Bash 8 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 266 Crushing Enemy Rage: -800 |
Power Cost: 30 Range: 5 Cooldown: 8 |
Training: Pegast
|
|
82 |
Quick Bash 8 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +12 for 5 seconds |
Damage: 130 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +12% |
Training: Pegast
|
|
82 |
Shield Team 6 |
You and all nearby allies regain Armor. |
Restore: 115 Armor |
|
Power Cost: 65 AoE: 20 Cooldown: 20 |
Training: Pegast
|
|
83 |
Infuriating Bash 8 |
A frustration-inducing bash to the face. |
|
Damage: 237 Crushing Taunts: 600 |
Power Cost: 26 Range: 5 Cooldown: 7 |
Item: Shield: Infuriating Bash 8
|
|
84 |
Stunning Bash 9 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 242 Crushing |
Power Cost: 36 Range: 5 Cooldown: 10 |
Item: Shield: Stunning Bash 9
|
|
84 |
Finish It 8 |
Use your shield to clobber an enemy and get this fight over with! This is a Nice Attack |
|
Damage: 545 Crushing |
Power Cost: 67 Range: 5 Cooldown: 20 |
Item: Shield: Finish It 8
|
|
85 |
Rapid Recovery 8 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 345 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Item: Shield: Rapid Recovery 8
|
|
87 |
Fire Shield 7 |
Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. |
For 20 seconds, melee damagers suffer: 172 Fire --Can Have-- For 20 seconds, melee attackers take: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 59 Range: 3 Cooldown: 20 |
Item: Shield: Fire Shield 7
|
|
88 |
Take The Lead 7 |
Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. |
For 10 seconds, you gain +7 sprint speed and all attacks taunt as if they did 200% more damage. |
|
Power Cost: 28 Range: 3 Cooldown: 30 |
Item: Shield: Take The Lead 7
|
|
89 |
Emergency Bash 9 |
Hit your enemy and knock them back. Costs no Power, so it's good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. |
Target is knocked backwards Can Be On Sidebar Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 309 Crushing |
Power Cost: 0 Range: 5 Cooldown: 30 |
Item: Shield: Emergency Bash 9
|
|
89 |
Fight Me You Fools 9 |
Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. |
Targets are knocked back --Can Have-- Restore: 0 Health/Sec for 8 seconds |
Damage: 265 Crushing Taunts: 360 |
Power Cost: 37 AoE: 10 Cooldown: 20 |
Item: Shield: Fight Me You Fools 9
|
|
90 |
Reinforce 9 |
Adjust yourself to regain Armor. This is a Survival-Utility ability |
Restore: 230 Armor |
|
Power Cost: 33 Range: 3 Cooldown: 20 |
Item: Shield: Reinforce 9
|
|
91 |
Disrupting Bash 9 |
Bash your target, causing them to lose some of their Rage. This is a Core Attack |
|
Damage: 321 Crushing Enemy Rage: -800 |
Power Cost: 33 Range: 5 Cooldown: 8 |
Item: Shield: Disrupting Bash 9
|
|
92 |
Quick Bash 9 |
A quick smack with the shield. It doesn't hurt much, but it helps keep the tide of battle going in your favor. This is a Basic Attack |
All abilities gain Accuracy +13 for 5 seconds |
Damage: 156 Crushing |
Power Cost: 0 Range: 3 Cooldown: 2 Accuracy: +13% |
Item: Shield: Quick Bash 9
|
|
92 |
Shield Team 7 |
You and all nearby allies regain Armor. |
Restore: 130 Armor |
|
Power Cost: 72 AoE: 20 Cooldown: 20 |
Item: Shield: Shield Team 7
|
|
93 |
Infuriating Bash 9 |
A frustration-inducing bash to the face. |
|
Damage: 284 Crushing Taunts: 600 |
Power Cost: 29 Range: 5 Cooldown: 7 |
Item: Shield: Infuriating Bash 9
|
|
94 |
Stunning Bash 10 |
Smack your target with the shield, leaving them reeling. This is a Signature Debuff ability |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 289 Crushing |
Power Cost: 39 Range: 5 Cooldown: 10 |
Item: Shield: Stunning Bash 10
|
|
95 |
Strategic Preparation 6 |
Take a moment to prepare your offense so that your sword attacks will be especially deadly. |
Slashing Damage boosted +23% |
|
Power Cost: 39 Range: 3 Cooldown: 20 Channel Time: 2 |
Item: Shield: Strategic Preparation 6
|
|
95 |
Rapid Recovery 9 |
During a lull in combat, quickly reorganize your Armor so that you can fight again.
Effects that boost the Armor-restoration of Reinforce also boost this ability. |
Restore: 405 Armor Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 30 Channel Time: 4 |
Item: Shield: Rapid Recovery 9
|
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Shielding |
Level 100 - Shield Mastery Base Damage +50% |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Shield Skill Damage +5
- Shield Mastery Base Damage +10%
- Shield Mastery Base Damage +15%
- Shield Mastery Base Damage +20%
- Shield Mastery Base Damage +25%
- Shield Mastery Base Damage +30%
- Shield Mastery Base Damage +35%
- Shield Mastery Base Damage +40%
- Shield Mastery Base Damage +45%
- Shield Mastery Base Damage +50%
|
|
of Bashing |
Level 100 - All Shield Bash Abilities Damage +24% |
Uncommon |
Feet, Ring |
Click Expand to reveal
- All Shield Bash Abilities Damage +5%
- All Shield Bash Abilities Damage +6%
- All Shield Bash Abilities Damage +7%
- All Shield Bash Abilities Damage +8%
- All Shield Bash Abilities Damage +9%
- All Shield Bash Abilities Damage +10%
- All Shield Bash Abilities Damage +11%
- All Shield Bash Abilities Damage +12%
- All Shield Bash Abilities Damage +13%
- All Shield Bash Abilities Damage +14%
- All Shield Bash Abilities Damage +15%
- All Shield Bash Abilities Damage +16%
- All Shield Bash Abilities Damage +17%
- All Shield Bash Abilities Damage +18%
- All Shield Bash Abilities Damage +19%
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities Damage +21%
- All Shield Bash Abilities Damage +22%
- All Shield Bash Abilities Damage +23%
- All Shield Bash Abilities Damage +24%
|
|
of Hearty Bashing |
Level 100 - All types of shield Bash attacks restore 25 Armor |
Uncommon |
Chest, Hands |
Click Expand to reveal
- All types of shield Bash attacks restore 6 Armor
- All types of shield Bash attacks restore 7 Armor
- All types of shield Bash attacks restore 8 Armor
- All types of shield Bash attacks restore 9 Armor
- All types of shield Bash attacks restore 10 Armor
- All types of shield Bash attacks restore 11 Armor
- All types of shield Bash attacks restore 12 Armor
- All types of shield Bash attacks restore 13 Armor
- All types of shield Bash attacks restore 14 Armor
- All types of shield Bash attacks restore 15 Armor
- All types of shield Bash attacks restore 16 Armor
- All types of shield Bash attacks restore 17 Armor
- All types of shield Bash attacks restore 18 Armor
- All types of shield Bash attacks restore 19 Armor
- All types of shield Bash attacks restore 20 Armor
- All types of shield Bash attacks restore 21 Armor
- All types of shield Bash attacks restore 22 Armor
- All types of shield Bash attacks restore 23 Armor
- All types of shield Bash attacks restore 24 Armor
- All types of shield Bash attacks restore 25 Armor
|
Armor Master's |
|
Level 20 - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) |
Uncommon |
OffHand |
Click Expand to reveal
- While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)
|
|
of Physical Shielding |
Level 100 - All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times |
Uncommon |
Feet |
Click Expand to reveal
- All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 12% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 14% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 16% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 18% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 20% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 21% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 23% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
|
|
of Esoteric Shielding |
Level 100 - All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times |
Uncommon |
Hands |
Click Expand to reveal
- All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 12% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 14% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 16% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 18% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 20% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 21% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 23% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
|
|
|
Level 100 - When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +100 damage |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +5 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +10 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +15 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +20 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +25 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +30 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +35 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +40 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +45 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +50 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +55 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +60 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +65 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +70 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +75 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +85 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +90 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +95 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +100 damage
|
|
of Stunning Bashes |
Level 100 - Stunning Bash Damage +100% |
Uncommon |
Legs, Hands |
Click Expand to reveal
- Stunning Bash Damage +10%
- Stunning Bash Damage +14%
- Stunning Bash Damage +18%
- Stunning Bash Damage +22%
- Stunning Bash Damage +26%
- Stunning Bash Damage +30%
- Stunning Bash Damage +35%
- Stunning Bash Damage +40%
- Stunning Bash Damage +45%
- Stunning Bash Damage +50%
- Stunning Bash Damage +55%
- Stunning Bash Damage +60%
- Stunning Bash Damage +65%
- Stunning Bash Damage +70%
- Stunning Bash Damage +75%
- Stunning Bash Damage +80%
- Stunning Bash Damage +85%
- Stunning Bash Damage +90%
- Stunning Bash Damage +95%
- Stunning Bash Damage +100%
|
Armored |
|
Level 100 - Max Armor +72 when Shield is active |
Uncommon |
OffHand |
Click Expand to reveal
- Max Armor +4 when Shield is active
- Max Armor +8 when Shield is active
- Max Armor +12 when Shield is active
- Max Armor +16 when Shield is active
- Max Armor +20 when Shield is active
- Max Armor +24 when Shield is active
- Max Armor +28 when Shield is active
- Max Armor +32 when Shield is active
- Max Armor +36 when Shield is active
- Max Armor +40 when Shield is active
- Max Armor +44 when Shield is active
- Max Armor +48 when Shield is active
- Max Armor +51 when Shield is active
- Max Armor +54 when Shield is active
- Max Armor +57 when Shield is active
- Max Armor +60 when Shield is active
- Max Armor +63 when Shield is active
- Max Armor +66 when Shield is active
- Max Armor +69 when Shield is active
- Max Armor +72 when Shield is active
|
Protective |
|
Level 100 - While Shield skill active: Mitigate Slashing +16, Piercing +14, and Crushing +14. Versus Elite attackers, these values are doubled |
Uncommon |
OffHand, MainHand |
Click Expand to reveal
- While Shield skill active: Mitigate Slashing +2, Piercing +2, and Crushing +2. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +4, Piercing +2, and Crushing +2. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +4, Piercing +4, and Crushing +2. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +4, Piercing +4, and Crushing +4. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +6, Piercing +4, and Crushing +4. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +6, Piercing +6, and Crushing +4. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +6, Piercing +6, and Crushing +6. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +8, Piercing +6, and Crushing +6. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +8, Piercing +8, and Crushing +6. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +8, Piercing +8, and Crushing +8. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +10, Piercing +8, and Crushing +8. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +10, Piercing +10, and Crushing +8. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +10, Piercing +10, and Crushing +10. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +12, Piercing +10, and Crushing +10. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +10. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +14, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +14, Piercing +14, and Crushing +12. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +14, Piercing +14, and Crushing +14. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +16, Piercing +14, and Crushing +14. Versus Elite attackers, these values are doubled
|
Acid-Proof |
of Acid Resistance |
Level 100 - Max Armor +60, Direct Acid Mitigation +40, and Indirect Acid Mitigation +4 while Shield skill active |
Uncommon |
Hands |
Click Expand to reveal
- Max Armor +3, Direct Acid Mitigation +2, and Indirect Acid Mitigation +1 while Shield skill active
- Max Armor +6, Direct Acid Mitigation +4, and Indirect Acid Mitigation +1 while Shield skill active
- Max Armor +9, Direct Acid Mitigation +6, and Indirect Acid Mitigation +1 while Shield skill active
- Max Armor +12, Direct Acid Mitigation +8, and Indirect Acid Mitigation +2 while Shield skill active
- Max Armor +15, Direct Acid Mitigation +10, and Indirect Acid Mitigation +2 while Shield skill active
- Max Armor +18, Direct Acid Mitigation +12, and Indirect Acid Mitigation +2 while Shield skill active
- Max Armor +21, Direct Acid Mitigation +14, and Indirect Acid Mitigation +3 while Shield skill active
- Max Armor +24, Direct Acid Mitigation +16, and Indirect Acid Mitigation +3 while Shield skill active
- Max Armor +27, Direct Acid Mitigation +18, and Indirect Acid Mitigation +3 while Shield skill active
- Max Armor +30, Direct Acid Mitigation +20, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +33, Direct Acid Mitigation +22, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +36, Direct Acid Mitigation +24, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +39, Direct Acid Mitigation +26, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +42, Direct Acid Mitigation +28, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +45, Direct Acid Mitigation +30, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +51, Direct Acid Mitigation +34, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +54, Direct Acid Mitigation +36, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +57, Direct Acid Mitigation +38, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +60, Direct Acid Mitigation +40, and Indirect Acid Mitigation +4 while Shield skill active
|
Armored |
of Neck Defense |
Level 100 - Max Armor +80 when Shield is active |
Uncommon |
Necklace |
Click Expand to reveal
- Max Armor +4 when Shield is active
- Max Armor +8 when Shield is active
- Max Armor +12 when Shield is active
- Max Armor +16 when Shield is active
- Max Armor +20 when Shield is active
- Max Armor +24 when Shield is active
- Max Armor +28 when Shield is active
- Max Armor +32 when Shield is active
- Max Armor +36 when Shield is active
- Max Armor +40 when Shield is active
- Max Armor +44 when Shield is active
- Max Armor +48 when Shield is active
- Max Armor +52 when Shield is active
- Max Armor +56 when Shield is active
- Max Armor +60 when Shield is active
- Max Armor +64 when Shield is active
- Max Armor +68 when Shield is active
- Max Armor +72 when Shield is active
- Max Armor +76 when Shield is active
- Max Armor +80 when Shield is active
|
|
|
Level 100 - Stunning Bash causes the target to take 258 Trauma damage over 12 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Stunning Bash causes the target to take 30 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 42 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 54 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 66 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 78 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 90 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 102 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 114 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 126 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 138 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 150 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 162 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 174 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 186 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 198 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 222 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 234 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 246 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 258 Trauma damage over 12 seconds
|
|
of Disrupting Bashes |
Level 100 - Disrupting Bash further reduces target's Rage by 980 |
Uncommon |
Head, Legs |
Click Expand to reveal
- Disrupting Bash further reduces target's Rage by 115
- Disrupting Bash further reduces target's Rage by 150
- Disrupting Bash further reduces target's Rage by 185
- Disrupting Bash further reduces target's Rage by 220
- Disrupting Bash further reduces target's Rage by 255
- Disrupting Bash further reduces target's Rage by 290
- Disrupting Bash further reduces target's Rage by 325
- Disrupting Bash further reduces target's Rage by 360
- Disrupting Bash further reduces target's Rage by 395
- Disrupting Bash further reduces target's Rage by 430
- Disrupting Bash further reduces target's Rage by 465
- Disrupting Bash further reduces target's Rage by 500
- Disrupting Bash further reduces target's Rage by 560
- Disrupting Bash further reduces target's Rage by 620
- Disrupting Bash further reduces target's Rage by 680
- Disrupting Bash further reduces target's Rage by 740
- Disrupting Bash further reduces target's Rage by 800
- Disrupting Bash further reduces target's Rage by 860
- Disrupting Bash further reduces target's Rage by 920
- Disrupting Bash further reduces target's Rage by 980
|
|
of Disrupting Bashes |
Level 100 - Disrupting Bash Damage +85% |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Disrupting Bash Damage +10%
- Disrupting Bash Damage +13%
- Disrupting Bash Damage +16%
- Disrupting Bash Damage +19%
- Disrupting Bash Damage +22%
- Disrupting Bash Damage +25%
- Disrupting Bash Damage +29%
- Disrupting Bash Damage +33%
- Disrupting Bash Damage +37%
- Disrupting Bash Damage +41%
- Disrupting Bash Damage +45%
- Disrupting Bash Damage +49%
- Disrupting Bash Damage +53.5%
- Disrupting Bash Damage +58%
- Disrupting Bash Damage +62.5%
- Disrupting Bash Damage +67%
- Disrupting Bash Damage +71.5%
- Disrupting Bash Damage +76%
- Disrupting Bash Damage +80.5%
- Disrupting Bash Damage +85%
|
|
of Ablative Disruption |
Level 100 - Disrupting Bash causes the next attack that hits you to deal 37 less damage |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Disrupting Bash causes the next attack that hits you to deal 10 less damage
- Disrupting Bash causes the next attack that hits you to deal 11 less damage
- Disrupting Bash causes the next attack that hits you to deal 12 less damage
- Disrupting Bash causes the next attack that hits you to deal 13 less damage
- Disrupting Bash causes the next attack that hits you to deal 14 less damage
- Disrupting Bash causes the next attack that hits you to deal 15 less damage
- Disrupting Bash causes the next attack that hits you to deal 16 less damage
- Disrupting Bash causes the next attack that hits you to deal 17 less damage
- Disrupting Bash causes the next attack that hits you to deal 18 less damage
- Disrupting Bash causes the next attack that hits you to deal 19 less damage
- Disrupting Bash causes the next attack that hits you to deal 20 less damage
- Disrupting Bash causes the next attack that hits you to deal 21 less damage
- Disrupting Bash causes the next attack that hits you to deal 23 less damage
- Disrupting Bash causes the next attack that hits you to deal 25 less damage
- Disrupting Bash causes the next attack that hits you to deal 27 less damage
- Disrupting Bash causes the next attack that hits you to deal 29 less damage
- Disrupting Bash causes the next attack that hits you to deal 31 less damage
- Disrupting Bash causes the next attack that hits you to deal 33 less damage
- Disrupting Bash causes the next attack that hits you to deal 35 less damage
- Disrupting Bash causes the next attack that hits you to deal 37 less damage
|
|
of Infuriating Assaults |
Level 100 - Infuriating Bash reduces the Power cost of melee attacks by 20 for 6 seconds |
Rare |
MainHand, Legs |
Click Expand to reveal
- Infuriating Bash reduces the Power cost of melee attacks by 1 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 2 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 3 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 4 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 5 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 6 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 7 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 8 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 9 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 11 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 12 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 13 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 14 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 15 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 16 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 17 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 18 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 19 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 20 for 6 seconds
|
|
of Infuriating Bashes |
Level 100 - Infuriating Bash Damage +67% |
Uncommon |
Head, Chest |
Click Expand to reveal
- Infuriating Bash Damage +10%
- Infuriating Bash Damage +13%
- Infuriating Bash Damage +16%
- Infuriating Bash Damage +19%
- Infuriating Bash Damage +22%
- Infuriating Bash Damage +25%
- Infuriating Bash Damage +28%
- Infuriating Bash Damage +31%
- Infuriating Bash Damage +34%
- Infuriating Bash Damage +37%
- Infuriating Bash Damage +40%
- Infuriating Bash Damage +43%
- Infuriating Bash Damage +46%
- Infuriating Bash Damage +49%
- Infuriating Bash Damage +52%
- Infuriating Bash Damage +55%
- Infuriating Bash Damage +58%
- Infuriating Bash Damage +61%
- Infuriating Bash Damage +64%
- Infuriating Bash Damage +67%
|
|
of Infuriating Bashes |
Level 100 - Infuriating Bash deals +44% damage and taunts +410 |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Infuriating Bash deals +11% damage and taunts +30
- Infuriating Bash deals +13% damage and taunts +50
- Infuriating Bash deals +14% damage and taunts +70
- Infuriating Bash deals +16% damage and taunts +90
- Infuriating Bash deals +17% damage and taunts +110
- Infuriating Bash deals +19% damage and taunts +130
- Infuriating Bash deals +20% damage and taunts +150
- Infuriating Bash deals +22% damage and taunts +170
- Infuriating Bash deals +23% damage and taunts +190
- Infuriating Bash deals +25% damage and taunts +210
- Infuriating Bash deals +26% damage and taunts +230
- Infuriating Bash deals +28% damage and taunts +250
- Infuriating Bash deals +30% damage and taunts +270
- Infuriating Bash deals +32% damage and taunts +290
- Infuriating Bash deals +34% damage and taunts +310
- Infuriating Bash deals +36% damage and taunts +330
- Infuriating Bash deals +38% damage and taunts +350
- Infuriating Bash deals +40% damage and taunts +370
- Infuriating Bash deals +42% damage and taunts +390
- Infuriating Bash deals +44% damage and taunts +410
|
|
|
Level 100 - Infuriating Bash deals +60 damage and boosts your Indirect Acid Damage +70 for 7 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Infuriating Bash deals +3 damage and boosts your Indirect Acid Damage +5 for 7 seconds
- Infuriating Bash deals +6 damage and boosts your Indirect Acid Damage +8 for 7 seconds
- Infuriating Bash deals +9 damage and boosts your Indirect Acid Damage +11 for 7 seconds
- Infuriating Bash deals +12 damage and boosts your Indirect Acid Damage +14 for 7 seconds
- Infuriating Bash deals +15 damage and boosts your Indirect Acid Damage +17 for 7 seconds
- Infuriating Bash deals +18 damage and boosts your Indirect Acid Damage +20 for 7 seconds
- Infuriating Bash deals +21 damage and boosts your Indirect Acid Damage +23 for 7 seconds
- Infuriating Bash deals +24 damage and boosts your Indirect Acid Damage +26 for 7 seconds
- Infuriating Bash deals +27 damage and boosts your Indirect Acid Damage +29 for 7 seconds
- Infuriating Bash deals +30 damage and boosts your Indirect Acid Damage +32 for 7 seconds
- Infuriating Bash deals +33 damage and boosts your Indirect Acid Damage +35 for 7 seconds
- Infuriating Bash deals +36 damage and boosts your Indirect Acid Damage +38 for 7 seconds
- Infuriating Bash deals +39 damage and boosts your Indirect Acid Damage +42 for 7 seconds
- Infuriating Bash deals +42 damage and boosts your Indirect Acid Damage +46 for 7 seconds
- Infuriating Bash deals +45 damage and boosts your Indirect Acid Damage +50 for 7 seconds
- Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
- Infuriating Bash deals +51 damage and boosts your Indirect Acid Damage +58 for 7 seconds
- Infuriating Bash deals +54 damage and boosts your Indirect Acid Damage +62 for 7 seconds
- Infuriating Bash deals +57 damage and boosts your Indirect Acid Damage +66 for 7 seconds
- Infuriating Bash deals +60 damage and boosts your Indirect Acid Damage +70 for 7 seconds
|
|
|
Level 30 - Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds
|
|
|
Level 100 - Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds |
Uncommon |
Feet, Necklace |
Click Expand to reveal
- Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +22 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +26 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +34 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
|
|
|
Level 100 - Strategic Preparation causes your next attack to deal +162 damage if it is a Crushing, Slashing, or Piercing attack |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Strategic Preparation causes your next attack to deal +10 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +18 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +26 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +34 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +42 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +50 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +58 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +66 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +74 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +82 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +90 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +98 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +106 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +114 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +122 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +138 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +146 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +154 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +162 damage if it is a Crushing, Slashing, or Piercing attack
|
Darkness-Free |
|
Level 100 - Elemental Ward mitigates +68 Darkness damage for 30 seconds |
Rare |
Head |
Click Expand to reveal
- Elemental Ward mitigates +12 Darkness damage for 30 seconds
- Elemental Ward mitigates +19 Darkness damage for 30 seconds
- Elemental Ward mitigates +26 Darkness damage for 30 seconds
- Elemental Ward mitigates +33 Darkness damage for 30 seconds
- Elemental Ward mitigates +40 Darkness damage for 30 seconds
- Elemental Ward mitigates +47 Darkness damage for 30 seconds
- Elemental Ward mitigates +54 Darkness damage for 30 seconds
- Elemental Ward mitigates +61 Darkness damage for 30 seconds
- Elemental Ward mitigates +68 Darkness damage for 30 seconds
|
Untraumatic |
|
Level 100 - Elemental Ward mitigates +69 direct Trauma damage for 30 seconds |
Uncommon |
Head |
Click Expand to reveal
- Elemental Ward mitigates +6 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +13 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +20 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +27 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +34 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +41 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +48 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +55 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +62 direct Trauma damage for 30 seconds
- Elemental Ward mitigates +69 direct Trauma damage for 30 seconds
|
|
|
Level 100 - Elemental Ward boosts your direct and indirect Electricity damage +52 for 30 seconds |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Elemental Ward boosts your direct and indirect Electricity damage +4 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +6 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +8 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +10 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +12 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +14 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +16 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +18 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +20 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +22 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +25 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +28 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +31 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +34 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +37 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +43 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +46 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +49 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +52 for 30 seconds
|
|
|
Level 100 - Elemental Ward mitigates +40 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +40 more |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Elemental Ward mitigates +2 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +2 more
- Elemental Ward mitigates +4 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +4 more
- Elemental Ward mitigates +6 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +6 more
- Elemental Ward mitigates +8 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +8 more
- Elemental Ward mitigates +10 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +10 more
- Elemental Ward mitigates +12 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +12 more
- Elemental Ward mitigates +14 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +14 more
- Elemental Ward mitigates +16 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +16 more
- Elemental Ward mitigates +18 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +18 more
- Elemental Ward mitigates +20 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +20 more
- Elemental Ward mitigates +22 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +22 more
- Elemental Ward mitigates +24 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +24 more
- Elemental Ward mitigates +26 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +26 more
- Elemental Ward mitigates +28 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +28 more
- Elemental Ward mitigates +30 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +30 more
- Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more
- Elemental Ward mitigates +34 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +34 more
- Elemental Ward mitigates +36 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +36 more
- Elemental Ward mitigates +38 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +38 more
- Elemental Ward mitigates +40 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +40 more
|
Reinforcing |
|
Level 100 - Reinforce restores +129 Armor and Shield Team restores +65 Armor |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Reinforce restores +15 Armor and Shield Team restores +8 Armor
- Reinforce restores +21 Armor and Shield Team restores +11 Armor
- Reinforce restores +27 Armor and Shield Team restores +14 Armor
- Reinforce restores +33 Armor and Shield Team restores +17 Armor
- Reinforce restores +39 Armor and Shield Team restores +20 Armor
- Reinforce restores +45 Armor and Shield Team restores +23 Armor
- Reinforce restores +51 Armor and Shield Team restores +26 Armor
- Reinforce restores +57 Armor and Shield Team restores +29 Armor
- Reinforce restores +63 Armor and Shield Team restores +32 Armor
- Reinforce restores +69 Armor and Shield Team restores +35 Armor
- Reinforce restores +75 Armor and Shield Team restores +38 Armor
- Reinforce restores +81 Armor and Shield Team restores +41 Armor
- Reinforce restores +87 Armor and Shield Team restores +44 Armor
- Reinforce restores +93 Armor and Shield Team restores +47 Armor
- Reinforce restores +99 Armor and Shield Team restores +50 Armor
- Reinforce restores +105 Armor and Shield Team restores +53 Armor
- Reinforce restores +111 Armor and Shield Team restores +56 Armor
- Reinforce restores +117 Armor and Shield Team restores +59 Armor
- Reinforce restores +123 Armor and Shield Team restores +62 Armor
- Reinforce restores +129 Armor and Shield Team restores +65 Armor
|
|
|
Level 100 - While Bulwark Mode is enabled you recover 34 Armor every 3 seconds |
Uncommon |
Chest, Ring |
Click Expand to reveal
- While Bulwark Mode is enabled you recover 5 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 6 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 7 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 8 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 9 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 10 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 11 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 12 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 13 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 14 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 16 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 18 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 20 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 22 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 24 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 26 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 28 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 30 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 32 Armor every 3 seconds
- While Bulwark Mode is enabled you recover 34 Armor every 3 seconds
|
|
|
Level 100 - When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 15 times) |
Uncommon |
Hands |
Click Expand to reveal
- When you are hit, all Shield abilities taunt +10 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +20 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +30 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +40 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +50 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +62 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +74 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +86 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +98 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +110 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +122 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +134 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +146 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +158 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +170 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
- When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 15 times)
|
|
|
Level 100 - Reinforce causes your Major Healing abilities to restore +64 for 10 seconds |
Uncommon |
Necklace, Feet |
Click Expand to reveal
- Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +40 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +43 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +46 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +49 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +55 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +58 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +61 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +64 for 10 seconds
|
|
|
Level 100 - When you are hit by a monster's Rage Attack, Reinforce restores +54 Armor for 60 seconds (stacks up to 10 times) |
Uncommon |
Head, Legs |
Click Expand to reveal
- When you are hit by a monster's Rage Attack, Reinforce restores +6 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +8 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +10 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +12 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +14 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +16 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +18 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +20 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +22 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +24 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +27 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +30 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +33 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +36 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +39 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +45 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +48 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +51 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +54 Armor for 60 seconds (stacks up to 10 times)
|
|
of Burst-Dodging |
Level 100 - Shield Team grants all allies 19% evasion of burst attacks for 10 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 15% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 18% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 19% evasion of burst attacks for 10 seconds
|
|
|
Level 100 - Disrupting Bash causes the target to take +12% damage from Crushing attacks for 8 seconds |
Rare |
MainHand, Necklace |
Click Expand to reveal
- Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +11% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +12% damage from Crushing attacks for 8 seconds
|
|
|
Level 100 - Shield Team grants all allies +20 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +10 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +12 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +14 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +18 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +20 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
|
|
|
Level 100 - While Bulwark Mode is enabled, other abilities cost -18 Power to use |
Rare |
Feet |
Click Expand to reveal
- While Bulwark Mode is enabled, other abilities cost -3 Power to use
- While Bulwark Mode is enabled, other abilities cost -4 Power to use
- While Bulwark Mode is enabled, other abilities cost -5 Power to use
- While Bulwark Mode is enabled, other abilities cost -6 Power to use
- While Bulwark Mode is enabled, other abilities cost -8 Power to use
- While Bulwark Mode is enabled, other abilities cost -10 Power to use
- While Bulwark Mode is enabled, other abilities cost -12 Power to use
- While Bulwark Mode is enabled, other abilities cost -14 Power to use
- While Bulwark Mode is enabled, other abilities cost -16 Power to use
- While Bulwark Mode is enabled, other abilities cost -18 Power to use
|
|
|
Level 100 - Shield Team causes all targets' Survival Utility abilities to restore 124 Armor to them. Lasts 20 seconds |
Rare |
OffHand, Feet |
Click Expand to reveal
- Shield Team causes all targets' Survival Utility abilities to restore 16 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 28 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 40 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 52 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 64 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 76 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 88 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 112 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 124 Armor to them. Lasts 20 seconds
|
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Level 100 - Reinforce boosts your Nice Attack Damage +200 for 9 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Reinforce boosts your Nice Attack Damage +10 for 9 seconds
- Reinforce boosts your Nice Attack Damage +20 for 9 seconds
- Reinforce boosts your Nice Attack Damage +30 for 9 seconds
- Reinforce boosts your Nice Attack Damage +40 for 9 seconds
- Reinforce boosts your Nice Attack Damage +50 for 9 seconds
- Reinforce boosts your Nice Attack Damage +60 for 9 seconds
- Reinforce boosts your Nice Attack Damage +70 for 9 seconds
- Reinforce boosts your Nice Attack Damage +80 for 9 seconds
- Reinforce boosts your Nice Attack Damage +90 for 9 seconds
- Reinforce boosts your Nice Attack Damage +100 for 9 seconds
- Reinforce boosts your Nice Attack Damage +110 for 9 seconds
- Reinforce boosts your Nice Attack Damage +120 for 9 seconds
- Reinforce boosts your Nice Attack Damage +130 for 9 seconds
- Reinforce boosts your Nice Attack Damage +140 for 9 seconds
- Reinforce boosts your Nice Attack Damage +150 for 9 seconds
- Reinforce boosts your Nice Attack Damage +160 for 9 seconds
- Reinforce boosts your Nice Attack Damage +170 for 9 seconds
- Reinforce boosts your Nice Attack Damage +180 for 9 seconds
- Reinforce boosts your Nice Attack Damage +190 for 9 seconds
- Reinforce boosts your Nice Attack Damage +200 for 9 seconds
|
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Level 100 - While Bulwark Mode is active all your attacks taunt +50% and restore 21 Health to you |
Uncommon |
Legs |
Click Expand to reveal
- While Bulwark Mode is active all your attacks taunt +50% and restore 2 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 3 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 4 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 5 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 6 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 7 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 8 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 9 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 10 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 11 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 12 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 13 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 14 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 15 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 16 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 18 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 19 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 20 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 21 Health to you
|
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Level 100 - While Bulwark Mode is active all your attacks taunt +50% and restore 34 Armor to you |
Uncommon |
Head, MainHand |
Click Expand to reveal
- While Bulwark Mode is active all your attacks taunt +50% and restore 1 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 2 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 3 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 4 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 5 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 6 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 8 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 10 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 12 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 14 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 16 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 18 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 20 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 22 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 24 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 28 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 30 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 32 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 34 Armor to you
|
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|
Level 100 - Take the Lead heals you for 120 Health after a 15 second delay |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Take the Lead heals you for 6 Health after a 15 second delay
- Take the Lead heals you for 12 Health after a 15 second delay
- Take the Lead heals you for 18 Health after a 15 second delay
- Take the Lead heals you for 24 Health after a 15 second delay
- Take the Lead heals you for 30 Health after a 15 second delay
- Take the Lead heals you for 36 Health after a 15 second delay
- Take the Lead heals you for 42 Health after a 15 second delay
- Take the Lead heals you for 48 Health after a 15 second delay
- Take the Lead heals you for 54 Health after a 15 second delay
- Take the Lead heals you for 60 Health after a 15 second delay
- Take the Lead heals you for 66 Health after a 15 second delay
- Take the Lead heals you for 72 Health after a 15 second delay
- Take the Lead heals you for 78 Health after a 15 second delay
- Take the Lead heals you for 84 Health after a 15 second delay
- Take the Lead heals you for 90 Health after a 15 second delay
- Take the Lead heals you for 96 Health after a 15 second delay
- Take the Lead heals you for 102 Health after a 15 second delay
- Take the Lead heals you for 108 Health after a 15 second delay
- Take the Lead heals you for 114 Health after a 15 second delay
- Take the Lead heals you for 120 Health after a 15 second delay
|
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|
Level 100 - Take the Lead boosts your movement speed +3 and you recover 96 Power after a 15 second delay |
Epic |
Hands, Feet |
Click Expand to reveal
- Take the Lead boosts your movement speed +1 and you recover 15 Power after a 15 second delay
- Take the Lead boosts your movement speed +1 and you recover 24 Power after a 15 second delay
- Take the Lead boosts your movement speed +1.5 and you recover 33 Power after a 15 second delay
- Take the Lead boosts your movement speed +1.5 and you recover 42 Power after a 15 second delay
- Take the Lead boosts your movement speed +2 and you recover 51 Power after a 15 second delay
- Take the Lead boosts your movement speed +2 and you recover 60 Power after a 15 second delay
- Take the Lead boosts your movement speed +2.5 and you recover 69 Power after a 15 second delay
- Take the Lead boosts your movement speed +2.5 and you recover 78 Power after a 15 second delay
- Take the Lead boosts your movement speed +3 and you recover 87 Power after a 15 second delay
- Take the Lead boosts your movement speed +3 and you recover 96 Power after a 15 second delay
|
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Level 100 - Take the Lead boosts the taunt of all your attacks +200% |
Uncommon |
Head, Ring |
Click Expand to reveal
- Take the Lead boosts the taunt of all your attacks +10%
- Take the Lead boosts the taunt of all your attacks +20%
- Take the Lead boosts the taunt of all your attacks +30%
- Take the Lead boosts the taunt of all your attacks +40%
- Take the Lead boosts the taunt of all your attacks +50%
- Take the Lead boosts the taunt of all your attacks +60%
- Take the Lead boosts the taunt of all your attacks +70%
- Take the Lead boosts the taunt of all your attacks +80%
- Take the Lead boosts the taunt of all your attacks +90%
- Take the Lead boosts the taunt of all your attacks +100%
- Take the Lead boosts the taunt of all your attacks +110%
- Take the Lead boosts the taunt of all your attacks +120%
- Take the Lead boosts the taunt of all your attacks +130%
- Take the Lead boosts the taunt of all your attacks +140%
- Take the Lead boosts the taunt of all your attacks +150%
- Take the Lead boosts the taunt of all your attacks +160%
- Take the Lead boosts the taunt of all your attacks +170%
- Take the Lead boosts the taunt of all your attacks +180%
- Take the Lead boosts the taunt of all your attacks +190%
- Take the Lead boosts the taunt of all your attacks +200%
|
|
of Fool Fighting |
Level 100 - Fight Me You Fools Damage +65% |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Fight Me You Fools Damage +8%
- Fight Me You Fools Damage +11%
- Fight Me You Fools Damage +14%
- Fight Me You Fools Damage +17%
- Fight Me You Fools Damage +20%
- Fight Me You Fools Damage +23%
- Fight Me You Fools Damage +26%
- Fight Me You Fools Damage +29%
- Fight Me You Fools Damage +32%
- Fight Me You Fools Damage +35%
- Fight Me You Fools Damage +38%
- Fight Me You Fools Damage +41%
- Fight Me You Fools Damage +44%
- Fight Me You Fools Damage +47%
- Fight Me You Fools Damage +50%
- Fight Me You Fools Damage +53%
- Fight Me You Fools Damage +56%
- Fight Me You Fools Damage +59%
- Fight Me You Fools Damage +62%
- Fight Me You Fools Damage +65%
|
|
of Fool Fighting |
Level 100 - Fight Me You Fools deals +53% damage and taunts +700 |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Fight Me You Fools deals +5% damage and taunts +25
- Fight Me You Fools deals +8% damage and taunts +50
- Fight Me You Fools deals +10% damage and taunts +75
- Fight Me You Fools deals +13% damage and taunts +100
- Fight Me You Fools deals +15% damage and taunts +125
- Fight Me You Fools deals +18% damage and taunts +150
- Fight Me You Fools deals +20% damage and taunts +175
- Fight Me You Fools deals +23% damage and taunts +200
- Fight Me You Fools deals +25% damage and taunts +225
- Fight Me You Fools deals +28% damage and taunts +250
- Fight Me You Fools deals +30% damage and taunts +275
- Fight Me You Fools deals +33% damage and taunts +300
- Fight Me You Fools deals +35% damage and taunts +350
- Fight Me You Fools deals +38% damage and taunts +400
- Fight Me You Fools deals +40% damage and taunts +450
- Fight Me You Fools deals +43% damage and taunts +500
- Fight Me You Fools deals +45% damage and taunts +550
- Fight Me You Fools deals +48% damage and taunts +600
- Fight Me You Fools deals +50% damage and taunts +650
- Fight Me You Fools deals +53% damage and taunts +700
|
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|
Level 100 - Fight Me You Fools deals +22% damage and restores 128 Health over 8 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Fight Me You Fools deals +3% damage and restores 32 Health over 8 seconds
- Fight Me You Fools deals +4% damage and restores 32 Health over 8 seconds
- Fight Me You Fools deals +5% damage and restores 40 Health over 8 seconds
- Fight Me You Fools deals +6% damage and restores 40 Health over 8 seconds
- Fight Me You Fools deals +7% damage and restores 48 Health over 8 seconds
- Fight Me You Fools deals +8% damage and restores 48 Health over 8 seconds
- Fight Me You Fools deals +9% damage and restores 56 Health over 8 seconds
- Fight Me You Fools deals +10% damage and restores 56 Health over 8 seconds
- Fight Me You Fools deals +11% damage and restores 64 Health over 8 seconds
- Fight Me You Fools deals +12% damage and restores 64 Health over 8 seconds
- Fight Me You Fools deals +13% damage and restores 72 Health over 8 seconds
- Fight Me You Fools deals +14% damage and restores 72 Health over 8 seconds
- Fight Me You Fools deals +15% damage and restores 80 Health over 8 seconds
- Fight Me You Fools deals +16% damage and restores 80 Health over 8 seconds
- Fight Me You Fools deals +17% damage and restores 88 Health over 8 seconds
- Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
- Fight Me You Fools deals +19% damage and restores 104 Health over 8 seconds
- Fight Me You Fools deals +20% damage and restores 112 Health over 8 seconds
- Fight Me You Fools deals +21% damage and restores 120 Health over 8 seconds
- Fight Me You Fools deals +22% damage and restores 128 Health over 8 seconds
|
Finisher's |
of Finishing |
Level 100 - Finish It Damage +80% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Finish It Damage +10%
- Finish It Damage +13%
- Finish It Damage +16%
- Finish It Damage +19%
- Finish It Damage +22%
- Finish It Damage +25%
- Finish It Damage +28%
- Finish It Damage +32%
- Finish It Damage +36%
- Finish It Damage +40%
- Finish It Damage +44%
- Finish It Damage +48%
- Finish It Damage +52%
- Finish It Damage +56%
- Finish It Damage +60%
- Finish It Damage +64%
- Finish It Damage +68%
- Finish It Damage +72%
- Finish It Damage +76%
- Finish It Damage +80%
|
|
of Fast Finishes |
Level 100 - Finish It Damage +46% and Power Cost -36 |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Finish It Damage +5% and Power Cost -3
- Finish It Damage +6% and Power Cost -4
- Finish It Damage +7% and Power Cost -5
- Finish It Damage +8% and Power Cost -6
- Finish It Damage +9% and Power Cost -7
- Finish It Damage +10% and Power Cost -8
- Finish It Damage +12% and Power Cost -10
- Finish It Damage +14% and Power Cost -12
- Finish It Damage +16% and Power Cost -14
- Finish It Damage +18% and Power Cost -16
- Finish It Damage +20% and Power Cost -18
- Finish It Damage +22% and Power Cost -20
- Finish It Damage +25% and Power Cost -22
- Finish It Damage +28% and Power Cost -24
- Finish It Damage +31% and Power Cost -26
- Finish It Damage +34% and Power Cost -28
- Finish It Damage +37% and Power Cost -30
- Finish It Damage +40% and Power Cost -32
- Finish It Damage +43% and Power Cost -34
- Finish It Damage +46% and Power Cost -36
|
|
|
Level 100 - Finish It Restores 80 Health |
Rare |
Head, Necklace |
Click Expand to reveal
- Finish It Restores 16 Health
- Finish It Restores 24 Health
- Finish It Restores 32 Health
- Finish It Restores 40 Health
- Finish It Restores 48 Health
- Finish It Restores 56 Health
- Finish It Restores 62 Health
- Finish It Restores 68 Health
- Finish It Restores 74 Health
- Finish It Restores 80 Health
|
Retaliatory |
of Retaliatory Finishes |
Level 100 - When you are hit, Finish It damage is +80 for 20 seconds (stacks up to 10 times) |
Epic |
MainHand |
Click Expand to reveal
- When you are hit, Finish It damage is +4 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +8 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +12 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +16 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +20 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +24 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +28 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +32 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +36 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +40 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +44 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +48 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +52 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +56 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +60 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +64 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +68 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +72 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +76 for 20 seconds (stacks up to 10 times)
- When you are hit, Finish It damage is +80 for 20 seconds (stacks up to 10 times)
|
|
of Finishing Bashes |
Level 100 - All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Finish It by 2 seconds |
Uncommon |
Hands |
Click Expand to reveal
- All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Finish It by 1 second
- All Shield Bash Abilities deal +8 damage and hasten the current reuse timer of Finish It by 1 second
- All Shield Bash Abilities deal +11 damage and hasten the current reuse timer of Finish It by 1 second
- All Shield Bash Abilities deal +14 damage and hasten the current reuse timer of Finish It by 1 second
- All Shield Bash Abilities deal +17 damage and hasten the current reuse timer of Finish It by 1.5 seconds
- All Shield Bash Abilities deal +20 damage and hasten the current reuse timer of Finish It by 1.5 seconds
- All Shield Bash Abilities deal +23 damage and hasten the current reuse timer of Finish It by 1.5 seconds
- All Shield Bash Abilities deal +26 damage and hasten the current reuse timer of Finish It by 1.5 seconds
- All Shield Bash Abilities deal +29 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +32 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +35 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +38 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +41 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +44 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +47 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +53 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +56 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +59 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Finish It by 2 seconds
|
|
|
Level 30 - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% |
Rare |
Feet, Necklace |
Click Expand to reveal
- Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
|
|
|
Level 100 - Fight Me You Fools boosts Core Attack Damage +250 for 6 seconds |
Rare |
MainHand, Feet |
Click Expand to reveal
- Fight Me You Fools boosts Core Attack Damage +25 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +50 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +75 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +100 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +125 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +150 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +175 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +225 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +250 for 6 seconds
|
|
of Death Avoidance |
Level 100 - Chance to Miraculously Avoid Death +143% when Shield is active |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Chance to Miraculously Avoid Death +10% when Shield is active
- Chance to Miraculously Avoid Death +17% when Shield is active
- Chance to Miraculously Avoid Death +24% when Shield is active
- Chance to Miraculously Avoid Death +31% when Shield is active
- Chance to Miraculously Avoid Death +38% when Shield is active
- Chance to Miraculously Avoid Death +45% when Shield is active
- Chance to Miraculously Avoid Death +52% when Shield is active
- Chance to Miraculously Avoid Death +59% when Shield is active
- Chance to Miraculously Avoid Death +66% when Shield is active
- Chance to Miraculously Avoid Death +73% when Shield is active
- Chance to Miraculously Avoid Death +80% when Shield is active
- Chance to Miraculously Avoid Death +87% when Shield is active
- Chance to Miraculously Avoid Death +94% when Shield is active
- Chance to Miraculously Avoid Death +101% when Shield is active
- Chance to Miraculously Avoid Death +108% when Shield is active
- Chance to Miraculously Avoid Death +115% when Shield is active
- Chance to Miraculously Avoid Death +122% when Shield is active
- Chance to Miraculously Avoid Death +129% when Shield is active
- Chance to Miraculously Avoid Death +136% when Shield is active
- Chance to Miraculously Avoid Death +143% when Shield is active
|
|
of Bashing |
Level 100 - All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds |
Uncommon |
Ring |
Click Expand to reveal
- All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Fight Me You Fools by 1 second
- All Shield Bash Abilities deal +8 damage and hasten the current reuse timer of Fight Me You Fools by 1 second
- All Shield Bash Abilities deal +11 damage and hasten the current reuse timer of Fight Me You Fools by 1 second
- All Shield Bash Abilities deal +14 damage and hasten the current reuse timer of Fight Me You Fools by 1 second
- All Shield Bash Abilities deal +17 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds
- All Shield Bash Abilities deal +20 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds
- All Shield Bash Abilities deal +23 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds
- All Shield Bash Abilities deal +26 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds
- All Shield Bash Abilities deal +29 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +32 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +35 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +38 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +41 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +44 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +47 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +53 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +56 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +59 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
- All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
|
Fire-Insulated |
of Fiery Insulation |
Level 100 - Fire Shield boosts your direct and indirect Cold mitigation +20 for 20 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +13 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +15 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +17 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +18 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +19 for 20 seconds
- Fire Shield boosts your direct and indirect Cold mitigation +20 for 20 seconds
|
|
of True Fire Shielding |
Level 100 - Fire Shield boosts your direct and indirect Fire mitigation +20 for 20 seconds |
Uncommon |
Head |
Click Expand to reveal
- Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +13 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +15 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +17 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +18 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +19 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +20 for 20 seconds
|
Igniting |
of Incinerating Defense |
Level 100 - Fire Shield causes melee attackers to ignite, dealing 150 Fire damage over 10 seconds |
Rare |
MainHand |
Click Expand to reveal
- Fire Shield causes melee attackers to ignite, dealing 30 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 40 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 50 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 60 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 75 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 90 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 105 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 120 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 135 Fire damage over 10 seconds
- Fire Shield causes melee attackers to ignite, dealing 150 Fire damage over 10 seconds
|
Igniting |
of Incinerating Defense |
Level 100 - Fire Shield deals +120 Fire damage to melee attackers |
Rare |
Feet, Ring |
Click Expand to reveal
- Fire Shield deals +12 Fire damage to melee attackers
- Fire Shield deals +24 Fire damage to melee attackers
- Fire Shield deals +36 Fire damage to melee attackers
- Fire Shield deals +48 Fire damage to melee attackers
- Fire Shield deals +60 Fire damage to melee attackers
- Fire Shield deals +72 Fire damage to melee attackers
- Fire Shield deals +84 Fire damage to melee attackers
- Fire Shield deals +96 Fire damage to melee attackers
- Fire Shield deals +108 Fire damage to melee attackers
- Fire Shield deals +120 Fire damage to melee attackers
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|