Difference between revisions of "Augmentation"

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'''Augmentation''' encompasses four different skills that allow you to augment items with specific treasure effects. The four categories are: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to [[Nightshade]].
 
'''Augmentation''' encompasses four different skills that allow you to augment items with specific treasure effects. The four categories are: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to [[Nightshade]].
  
Learning augmentation is a multi-step process. [[Nightshade]] sends players to visit four of his associates: [[Poe]], [[Malgath]], [[Syndra]], and [[Gribburn]]. The player can then return to [[Nightshade]] to learn weapon augmentation, which will open the ability to train some abilities. The player will also have to travel back to [[Poe]], [[Malgath]], [[Syndra]], or [[Gribburn]] in order to learn individual types of augmentation as they level up. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. [[Malgath]], [[Poe]]), learning [[Goblinese]] and gaining favor with [[Hogan]](e.g. [[Gribburn]], and carrying wood for the campfire so [[Syndra]] is warm enough to talk to the player.
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Learning augmentation is a multi-step process. [[Nightshade]] sends players to visit four of his associates: [[Poe]], [[Malgath]], [[Syndra]], and [[Gribburn]]. The player can then return to [[Nightshade]] to learn weapon augmentation, which makes it possible to train some abilities. The player will also have to travel back to [[Poe]], [[Malgath]], [[Syndra]], or [[Gribburn]] in order to learn individual types of augmentation. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. [[Malgath]], [[Poe]]), learning [[Goblinese]] and gaining favor with [[Hogan]](e.g. [[Gribburn]], and carrying wood for the campfire so [[Syndra]] is warm enough to talk to the player.
  
Using [[Weapon Augmentation]] as an example, a player would have to first travel to [[Malgath]] and gain his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].
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Using [[Weapon Augmentation]] as an example, a player first travels to [[Malgath]] and gain his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].
  
During the first 10 levels of [[Weapon Augmentation]], the player learns to extract effects from weapons, and then apply them to other weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
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During the first 10 levels of [[Weapon Augmentation]], the player learns to extract effects from weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
  
 
Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
 
Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
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Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page.  
 
Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page.  
  
For instance, to extract a psychology effect from a sword that requires psychology, the player would use [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience.
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For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience
  
The higher the item’s level, the more skill you need to successfully extract an augment. There’s a ten level margin of safety, and after that your chances drop off quickly. (A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway.
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Assuming everything went right in this example, the player recieves [[new example]] which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)
 
 
Assuming everything went right in this example, the player may now have an oil such as [[Weapon Augment Oil Cruel Dialog L50]] which can be applied to a different weapon.
 
  
 
==Augmentation Skills==
 
==Augmentation Skills==

Revision as of 17:45, 29 July 2016


Augmentation encompasses four different skills that allow you to augment items with specific treasure effects. The four categories are: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to Nightshade.

Learning augmentation is a multi-step process. Nightshade sends players to visit four of his associates: Poe, Malgath, Syndra, and Gribburn. The player can then return to Nightshade to learn weapon augmentation, which makes it possible to train some abilities. The player will also have to travel back to Poe, Malgath, Syndra, or Gribburn in order to learn individual types of augmentation. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. Malgath, Poe), learning Goblinese and gaining favor with Hogan(e.g. Gribburn, and carrying wood for the campfire so Syndra is warm enough to talk to the player.

Using Weapon Augmentation as an example, a player first travels to Malgath and gain his favor in order to train the first level skill called "Decompose Main Hand Weapon". This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a Prism, which are reagents used in Transmutation.

During the first 10 levels of Weapon Augmentation, the player learns to extract effects from weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).

Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.

Using the right type of crystal requires matching up a specific gem's primary and/or secondary effect with the effect of the item. These effects are notated on the gems page.

For instance, extracting a psychology effect from a sword, the player uses tourmaline as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player's augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon's level.(A level N player has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience

Assuming everything went right in this example, the player recieves new example which can be applied to a different weapon. (In the past, augmentation resulted in oils, which are no longer used in the mechanic.)

Augmentation Skills

Jewelry Augmentation
Learn from Poe in the Myconian Cave. Requires 25 Alchemy, 25 Toolcrafting.
Weapon Augmentation
Learn from Malgath in the Wolf Cave. Requires 25 Alchemy, 25 Blacksmithing.
Armor Augmentation
Learn from Syndra in a barn in central Kur Mountains. Requires 25 Alchemy, 25 Leatherworking.
Ancillary-Armor Augmentation
Learn from Gribburn in the basement of Hogan's Keep. Requires 25 Alchemy, 25 Tailoring.