Difference between revisions of "Performance"
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__NOTOC__ | __NOTOC__ | ||
− | + | {{Skill infobox | |
− | [[File: | + | |title = Performance |
+ | |image = [[File:Empty_Placeholder.png]] | ||
+ | |caption = This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on. | ||
+ | |skilltype = Other Skill | ||
+ | |maxlevel = 50 | ||
+ | |req = N/A | ||
+ | |skilltrainers = N/A | ||
+ | }} | ||
{{Quote| | {{Quote| | ||
− | This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on | + | This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on. |
}} | }} | ||
− | '''Performance''' | + | == {{msg:BASEPAGENAME}} Overview== |
+ | '''Performance''' is a general skill leveled alongside the advancement of its many sub-skills. | ||
+ | === In-Game Description === | ||
+ | This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on. | ||
− | + | === Training {{msg:BASEPAGENAME}} === | |
− | + | * Performance is learned automatically when one of the Sub-Skills is first learned. Often, a {{Item|Classic Lute}} which can be purchased from [[Marna]] is a memory-wiped traveler's first interaction with the [[Performance]] skills. | |
− | + | * Level Sub-Skills to increase Performance. | |
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− | == | + | == Connected Skills == |
− | + | =====Sub-Skills:===== | |
+ | * [[Stringed Instruments]] - Skill in performing with stringed instruments such as harps, lutes, and guitars. | ||
+ | * [[Percussion Instruments]] - Skill in performing with percussion instruments such as drums, bells, and dulcimers. | ||
+ | * [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes. | ||
+ | * [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others. | ||
+ | * [[Oratory]] - The ability to speak in a public way that moves your audience. | ||
+ | =====Secondary Skills:===== | ||
+ | * None | ||
+ | =====Related Skills:===== | ||
+ | * [[Artistry]] - Just as [[Performance]] is the parent skill to many sub-skills, [[Artistry]] is a parent skill to many visual art skills, such as painting, sculpting, and mosaic creation. | ||
+ | ===== Synergy Levels: ===== | ||
+ | Bonus [[Synergy Levels]] for [[Performance]] can be obtained from the following skills and levels: | ||
+ | :; [[Oratory]] | ||
+ | :: Level 5, Level 25, Level 45 | ||
+ | :; [[Interpretive Dance]] | ||
+ | :: Level 1, Level 10, Level 30, Level 50, Level 70 | ||
+ | :; [[Percussion Instruments]] | ||
+ | :: Level 1, Level 10, Level 15, Level 20 | ||
+ | :; [[Stringed Instruments]] | ||
+ | :: Level 1, Level 10, Level 15, Level 20 | ||
+ | :; [[Wind Instruments]] | ||
+ | :: Level 1, Level 10, Level 15, Level 20 | ||
+ | == {{msg:BASEPAGENAME}} Sub-Skill Abilities == | ||
+ | === Stringed Instruments === | ||
+ | {{:Stringed Instruments/Abilities}} | ||
+ | === Percussion Instruments === | ||
+ | {{:Percussion Instruments/Abilities}} | ||
+ | === Wind Instruments === | ||
+ | {{:Wind Instruments/Abilities}} | ||
+ | === Interpretive Dance === | ||
+ | {{:Interpretive Dance/Abilities}} | ||
− | + | {{:{{msg:BASEPAGENAME}}/Abilities}} | |
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Music === | ||
+ | Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others. | ||
+ | === Dance === | ||
+ | Dancing grants buffs which can boost crafting experience gained. | ||
+ | === Gardening === | ||
+ | Playing music while gardening can increase the chances for an increased crop harvest. | ||
− | + | Some details: | |
− | + | * Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll. | |
− | + | * The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers. | |
− | + | * More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers. | |
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− | == | + | ===Equipment=== |
− | + | Only some instruments will grant proficiency in the Sub-skills of [[Performance]]. | |
− | + | <dpl> | |
− | + | category = Items/TeacherInstrument | |
− | + | reset = categories | |
− | + | columns = 3 | |
− | + | mode = userformat | |
− | + | format = ,\n* {{Item|%PAGE%}},, | |
− | | | + | allowcachedresults=true |
− | + | </dpl> | |
− | + | <!-- | |
− | + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | |
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− | + | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | |
− | + | --> | |
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− | == | + | == Performance Experience Table == |
− | + | [[Performance]] is an umbrella skill. It has no experience table. | |
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+ | == Trivia == | ||
+ | Performance was added in April 12, 2015. | ||
+ | == Gallery== | ||
+ | <gallery mode="nolines" widths=300px> | ||
+ | File:Performance_Skill.jpg|Players playing instruments. | ||
+ | </gallery> | ||
− | [[Category: | + | [[Category:Skills]] |
Latest revision as of 12:25, 15 December 2023
“This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
Performance Overview
Performance is a general skill leveled alongside the advancement of its many sub-skills.
In-Game Description
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
Training Performance
- Performance is learned automatically when one of the Sub-Skills is first learned. Often, a which can be purchased from Marna is a memory-wiped traveler's first interaction with the Performance skills.
- Level Sub-Skills to increase Performance.
Connected Skills
Sub-Skills:
- Stringed Instruments - Skill in performing with stringed instruments such as harps, lutes, and guitars.
- Percussion Instruments - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
- Wind Instruments - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
- Interpretive Dance - Skill in dancing to music in a way that entertains or moves others.
- Oratory - The ability to speak in a public way that moves your audience.
Secondary Skills:
- None
Related Skills:
- Artistry - Just as Performance is the parent skill to many sub-skills, Artistry is a parent skill to many visual art skills, such as painting, sculpting, and mosaic creation.
Synergy Levels:
Bonus Synergy Levels for Performance can be obtained from the following skills and levels:
- Oratory
- Level 5, Level 25, Level 45
- Interpretive Dance
- Level 1, Level 10, Level 30, Level 50, Level 70
- Percussion Instruments
- Level 1, Level 10, Level 15, Level 20
- Stringed Instruments
- Level 1, Level 10, Level 15, Level 20
- Wind Instruments
- Level 1, Level 10, Level 15, Level 20
Performance Sub-Skill Abilities
Stringed Instruments
Stringed Instruments Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Lute 1 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
2 | Lute 2 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
4 | Lute 3 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
6 | Lute 4 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
8 | Lute 5 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
10 | Lute 6 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
11 | Harp 1 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
12 | Harp 2 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
14 | Harp 3 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
16 | Harp 4 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
18 | Harp 5 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
20 | Harp 6 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling |
Percussion Instruments
Percussion Instruments Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Drum 1 | Play a hand drum. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
2 | Drum 2 | Play a hand drum. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
4 | Drum 3 | Play a hand drum. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
6 | Drum 4 | Play a hand drum. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
8 | Drum 5 | Play a hand drum. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
10 | Drum 6 | Play a hand drum. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
11 | Dulcimer 1 | Play a hammered dulcimer. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
12 | Dulcimer 2 | Play a hammered dulcimer. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
14 | Dulcimer 3 | Play a hammered dulcimer. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
16 | Dulcimer 4 | Play a hammered dulcimer. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
18 | Dulcimer 5 | Play a hammered dulcimer. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
20 | Dulcimer 6 | Play a hammered dulcimer. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
21 | Fairy Chime 1 | Play a fairy chime. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
22 | Fairy Chime 2 | Play a fairy chime. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
24 | Fairy Chime 3 | Play a fairy chime. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
26 | Fairy Chime 4 | Play a fairy chime. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
28 | Fairy Chime 5 | Play a fairy chime. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
30 | Fairy Chime 6 | Play a fairy chime. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling |
Wind Instruments
Wind Instruments Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Ocarina 1 | Play an ocarina or similar wind instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
2 | Ocarina 2 | Play an ocarina or similar wind instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
4 | Ocarina 3 | Play an ocarina or similar wind instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
6 | Ocarina 4 | Play an ocarina or similar wind instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
8 | Ocarina 5 | Play an ocarina or similar wind instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
10 | Ocarina 6 | Play an ocarina or similar wind instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
11 | Tuba 1 | Play a tuba or similar brass instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
12 | Tuba 2 | Play a tuba or similar brass instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
14 | Tuba 3 | Play a tuba or similar brass instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
16 | Tuba 4 | Play a tuba or similar brass instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
18 | Tuba 5 | Play a tuba or similar brass instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
20 | Tuba 6 | Play a tuba or similar brass instrument. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling |
Interpretive Dance
Interpretive Dance Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Dance 1 | Perform an interpretive dance to music. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
1 | Dance 1 (variant E) | Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
1 | Dance 1 (variant F) | Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
2 | Dance 2 | Perform an interpretive dance to music. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
2 | Dance 2 (variant E) | Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
2 | Dance 2 (variant F) | Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
4 | Dance 3 | Perform an interpretive dance to music. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
4 | Dance 3 (variant E) | Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
4 | Dance 3 (variant F) | Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
6 | Dance 4 | Perform an interpretive dance to music. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
6 | Dance 4 (variant E) | Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
6 | Dance 4 (variant F) | Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
8 | Dance 5 | Perform an interpretive dance to music. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
8 | Dance 5 (variant E) | Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
8 | Dance 5 (variant F) | Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
10 | Dance 6 | Perform an interpretive dance to music. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
10 | Dance 1 (variant B) | Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Felmer | ||
10 | Dance 2 (variant B) | Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Rita | ||
10 | Dance 3 (variant B) | Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Lana Songtree | ||
10 | Dance 4 (variant B) | Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Sir Arif | ||
10 | Dance 5 (variant B) | Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Spot | ||
10 | Dance 6 (variant B) | Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Gasu'um | ||
10 | Dance 1 (variant C) | Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Sheyna | ||
10 | Dance 2 (variant C) | Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Kalaba | ||
10 | Dance 3 (variant C) | Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Dhakmar | ||
10 | Dance 4 (variant C) | Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Eveline Rastin | ||
10 | Dance 5 (variant C) | Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Melandria | ||
10 | Dance 6 (variant C) | Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Janet Lews | ||
10 | Dance 1 (variant D) | Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Gift: Shala | ||
10 | Dance 2 (variant D) | Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
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10 | Dance 3 (variant D) | Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
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10 | Dance 4 (variant D) | Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
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10 | Dance 5 (variant D) | Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
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10 | Dance 6 (variant D) | Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
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10 | Dance 6 (variant E) | Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
10 | Dance 6 (variant F) | Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) | Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
30 | Pole Dance 1 | Perform an enticing dance to music. (When prompted to perform Dance 1, you can use this dance instead.) |
Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
32 | Pole Dance 2 | Perform an enticing dance to music. (When prompted to perform Dance 2, you can use this dance instead.) |
Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
34 | Pole Dance 3 | Perform an enticing dance to music. (When prompted to perform Dance 3, you can use this dance instead.) |
Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
36 | Pole Dance 4 | Perform an enticing dance to music. (When prompted to perform Dance 4, you can use this dance instead.) |
Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
38 | Pole Dance 5 | Perform an enticing dance to music. (When prompted to perform Dance 5, you can use this dance instead.) |
Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found | ||
40 | Pole Dance 6 | Perform an enticing dance to music. (When prompted to perform Dance 6, you can use this dance instead.) |
Can Be On Sidebar | Power Cost: 0 Range: 1 Cooldown: 3 |
Unknown Source: Not Found |
Performance Mechanics
Music
Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others.
Dance
Dancing grants buffs which can boost crafting experience gained.
Gardening
Playing music while gardening can increase the chances for an increased crop harvest.
Some details:
- Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
- The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
- More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.
Equipment
Only some instruments will grant proficiency in the Sub-skills of Performance.
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Performance Experience Table
Performance is an umbrella skill. It has no experience table.
Trivia
Performance was added in April 12, 2015.