Difference between revisions of "Anatomy"

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(Adding Autopsy Kit item illustration (for testing icons later).)
m (Added Animal Handling to the Boni from Bear, Feline and Rodent anatomy.)
 
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[[File:Anatomy skill example.jpg|thumb|right|250px|The target window reveals the enemy's abilities.]]
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__NOTOC__
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{{Skill infobox
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|title            = Anatomy
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|image            =[[File:Anatomy_skill.png|300px]]
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|caption          = Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world..
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|skilltype        = Other Skill
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|maxlevel        = 50 <!-- List without bonus levels -->
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|req              = None
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|skilltrainers    = None
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}}
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{{Quote|
 
{{Quote|
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...
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}}
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== {{msg:BASEPAGENAME}} Overview==
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'''Anatomy''' is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. [[Elemental]], [[Fungoid]], and [[Crone-Kin]] are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that [[Archery |Archers]] will improve their Critical hit percentage by improving their Anatomy, and that [[Butchering|Butcher]]s and [[Skinning]] experts will likewise reap benefits.
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=== In-Game Description ===
 
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.
 
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.
}}
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=== Training {{msg:BASEPAGENAME}} ===
The '''Anatomy''' skill is a parent skill for a number of creature-specific Anatomy skills, such as '''Canine Anatomy''' and '''Fungoid Anatomy'''. As these sub-skills improve more details will be revealed about the creature such as their combat abilities and their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicable.
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To begin learning Anatomy, one must obtain an [[Autopsy Kit]] and keep it in their inventory.
  
====Autopsy Kit====
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* [[Lawara]] can provide players on [[Anagoge]] with an Autopsy Kit after reaching a Comfortable favor level with her.
<div class="thumb tright"><div class="thumbinner">
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* [[Mushroom Jack]] in [[Serbule]] sells Autopsy Kits for 250 Councils.
{{ItemT||
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* Other Adventurers skilled in the art of [[Toolcrafting]] may craft more elaborate Autopsy Kits.
|Autopsy Kit
 
| A simple autopsy kit for beginning pathologists.
 
|
 
Value: 50
 
}}
 
</div></div>
 
An '''Autopsy Kit''' is required (in your inventory) to have the option to ''Examine'' the corpse of slain creatures and gain physiology knowledge for this creature type. It can be obtained from [[Lawara]] in the [[Tutorial Cave]] at ''Comfortable'' favor, or bought from [[Mushroom Jack]] in Serbule Keep.
 
{{clear}}
 
====Anatomy Skills====
 
For ease of use, the anatomy sub-skills are listed here with the presence or lack of butchering/skinning bonuses.
 
  
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== Connected Skills ==
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=====Sub-Skills:=====
 
{| class="sortable wikitable"
 
{| class="sortable wikitable"
 
!Name
 
!Name
!B/S Bonus?
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!Bonus
 +
!Description
 
|-
 
|-
| [[Aberration]] Anatomy || Yes
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| [[Aberration]] Anatomy || Anatomy, Archery || Knowledge of the physiology of creatures made by mad science or dark chemistry.
 
|-
 
|-
| [[Arthropod]] Anatomy || No
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| [[Arthropod]] Anatomy || Butchery, Skinning || Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
 
|-
 
|-
| Bear and Bugbear Anatomy || Yes
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| [[Bear and Bugbear]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning || Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
 
|-
 
|-
| [[Canine]] Anatomy || Yes
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| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
 
|-
 
|-
| [[Cat]] Anatomy || Yes
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| [[Construct]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of constructs such as Golems.
 
|-
 
|-
| Construct Anatomy || No
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| [[Crone-Kin]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of crones and their ilk, including harpies, hags, and striga.
 
|-
 
|-
| Demon Anatomy || ?
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| [[Demon]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of demons.
 
|-
 
|-
| Dragon Anatomy || ?
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| [[Dinosaur]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
 
|-
 
|-
| [[Elemental]] Anatomy || No
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| [[Dwarf]] Anatomy || Anatomy, Archery || Knowledge of the physiology of dwarves.
 
|-
 
|-
| Elven Anatomy || No
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| [[Elemental]] Anatomy || Anatomy, Archery || Knowledge of the physiology of elementals.
 
|-
 
|-
| Fey Anatomy || No
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| [[Elven]] Anatomy || Anatomy, Archery || Knowledge of the physiology of elves.
 
|-
 
|-
| Fish Anatomy || Yes
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| [[Fae]] Anatomy || Anatomy, Archery || Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
 
|-
 
|-
| Fungoid Anatomy || ?
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| [[Feline]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning  || Knowledge of the physiology of cats of all types.
 
|-
 
|-
| Giant Anatomy || ?
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| [[Fish and Snail]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of fish. Also snails. They're very similar. Really.
 
|-
 
|-
| Goblin Anatomy || No
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| [[Fungoid]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of fungus people, slime monsters, overgrown bacteria, and ooze beasts.
 
|-
 
|-
| Orc Anatomy || No
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| [[Giant]] Anatomy || Anatomy, Archery || Knowledge of the physiology of giant-kin such as yetis and ogres.
 
|-
 
|-
| [[Plant]] Anatomy || ?
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| [[Goblin]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of goblins.
 
|-
 
|-
| Rakshasa Anatomy || No
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| [[Human]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of humans.
 
|-
 
|-
| Rodent Anatomy || Yes
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| [[Incorporeal Creature]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
 
|-
 
|-
| Ruminant Anatomy || Yes
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| [[Non-Ruminant Ungulate]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.
 
|-
 
|-
| Non-Ruminant Ungulate Anatomy || Yes
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| [[Orc]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of orcs.
 
|-
 
|-
| [[Undead]] Anatomy || No
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| [[Plant]] Anatomy || Anatomy, Archery, Carpentry  || Knowledge of the physiology of monstrous plants.
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|-
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| [[Rakshasa]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of Rakshasa.
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|-
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| [[Reptile]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of reptiles.
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|-
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| [[Rodent]] Anatomy || Anatomy, Animal Handling, Archery, Butchery, Skinning  || Knowledge of the physiology of rodents.
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|-
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| [[Ruminant]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
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|-
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| [[Undead]] Anatomy || Anatomy, Archery || Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
 
|}
 
|}
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=====Secondary Skills:=====
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* [[Pathology]] - A skill that is earned when an [[Autopsy Kit]] is first used.
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=====Related Skills:=====
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* [[Phrenology]] - A skill similar to Anatomy, in that it has sub-skills for different types of creatures.
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== {{msg:BASEPAGENAME}} Mechanics ==
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=== Targeting ===
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As [[Anatomy]] and its sub-skills are leveled, the amount of information provided in an enemy's target window will increase.
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* When Level 5 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.
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* When Level 25 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.
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* When Level 50 is reached in an [[Anatomy]] sub-skill, ''Loot Level'' (average level of loot dropped by that creature) and ''Mitigation at Max Armor'' becomes visible for creatures of that anatomy type.
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[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
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[[File:Anatomy skill example2.png|||250px|This target window reveals the enemy's abilities, weaknesses, and immunity.]]
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===Equipment===
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While the introductory [[Autopsy Kit]] can be purchased from various NPC shopkeepers, it can also be crafted through [[Toolcrafting]]. Autopsy Kits which provide bonuses to effective skill level when interacting with a corpse can also be crafted, and do not require any specific skills to use. Adventurers encountering difficulties autopsying high level creatures may wish to request that another character craft them an improved kit, or learn [[Toolcrafting]] themselves.
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<dpl>
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  category  = Items/AutopsyBasic
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include    = {ITEM infobox}:description
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  reset      = categories
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  columns = 1
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  mode = userformat
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  format = ,\n* {{Item|%PAGE%}}: ,,
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  allowcachedresults=true
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</dpl>
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{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
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== {{msg:BASEPAGENAME}} Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
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{{:Xptables/None}}
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}}
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== Trivia ==
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Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. [[Anagoge]] replaced the Tutorial Cave in December 2015.
  
 
[[Category:Skills]][[Category:Other Skills]]
 
[[Category:Skills]][[Category:Other Skills]]

Latest revision as of 21:35, 15 December 2023

Button Cyan.png
Anatomy
Anatomy skill.png
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world..
Skill Type:
Other Skill
Max Level:
50
Requirements:
None
Skill Trainers:
None


...

Anatomy Overview

Anatomy is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. Elemental, Fungoid, and Crone-Kin are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that Archers will improve their Critical hit percentage by improving their Anatomy, and that Butchers and Skinning experts will likewise reap benefits.

In-Game Description

Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.

Training Anatomy

To begin learning Anatomy, one must obtain an Autopsy Kit and keep it in their inventory.

  • Lawara can provide players on Anagoge with an Autopsy Kit after reaching a Comfortable favor level with her.
  • Mushroom Jack in Serbule sells Autopsy Kits for 250 Councils.
  • Other Adventurers skilled in the art of Toolcrafting may craft more elaborate Autopsy Kits.

Connected Skills

Sub-Skills:
Name Bonus Description
Aberration Anatomy Anatomy, Archery Knowledge of the physiology of creatures made by mad science or dark chemistry.
Arthropod Anatomy Butchery, Skinning Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
Bear and Bugbear Anatomy Anatomy, Animal Handling, Archery, Butchery, Skinning Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
Canine Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
Construct Anatomy Anatomy, Archery Knowledge of the physiology of constructs such as Golems.
Crone-Kin Anatomy Anatomy, Archery Knowledge of the physiology of crones and their ilk, including harpies, hags, and striga.
Demon Anatomy Anatomy, Archery Knowledge of the physiology of demons.
Dinosaur Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
Dwarf Anatomy Anatomy, Archery Knowledge of the physiology of dwarves.
Elemental Anatomy Anatomy, Archery Knowledge of the physiology of elementals.
Elven Anatomy Anatomy, Archery Knowledge of the physiology of elves.
Fae Anatomy Anatomy, Archery Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
Feline Anatomy Anatomy, Animal Handling, Archery, Butchery, Skinning Knowledge of the physiology of cats of all types.
Fish and Snail Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of fish. Also snails. They're very similar. Really.
Fungoid Anatomy Anatomy, Archery Knowledge of the physiology of fungus people, slime monsters, overgrown bacteria, and ooze beasts.
Giant Anatomy Anatomy, Archery Knowledge of the physiology of giant-kin such as yetis and ogres.
Goblin Anatomy Anatomy, Archery Knowledge of the physiology of goblins.
Human Anatomy Anatomy, Archery Knowledge of the physiology of humans.
Incorporeal Creature Anatomy Anatomy, Archery Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
Non-Ruminant Ungulate Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.
Orc Anatomy Anatomy, Archery Knowledge of the physiology of orcs.
Plant Anatomy Anatomy, Archery, Carpentry Knowledge of the physiology of monstrous plants.
Rakshasa Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of Rakshasa.
Reptile Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of reptiles.
Rodent Anatomy Anatomy, Animal Handling, Archery, Butchery, Skinning Knowledge of the physiology of rodents.
Ruminant Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
Undead Anatomy Anatomy, Archery Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
Secondary Skills:
Related Skills:
  • Phrenology - A skill similar to Anatomy, in that it has sub-skills for different types of creatures.

Anatomy Mechanics

Targeting

As Anatomy and its sub-skills are leveled, the amount of information provided in an enemy's target window will increase.

  • When Level 5 is reached in an Anatomy sub-skill, ??? becomes visible.
  • When Level 25 is reached in an Anatomy sub-skill, ??? becomes visible.
  • When Level 50 is reached in an Anatomy sub-skill, Loot Level (average level of loot dropped by that creature) and Mitigation at Max Armor becomes visible for creatures of that anatomy type.

This target window reveals the enemy's abilities.

This target window reveals the enemy's abilities, weaknesses, and immunity.

Equipment

While the introductory Autopsy Kit can be purchased from various NPC shopkeepers, it can also be crafted through Toolcrafting. Autopsy Kits which provide bonuses to effective skill level when interacting with a corpse can also be crafted, and do not require any specific skills to use. Adventurers encountering difficulties autopsying high level creatures may wish to request that another character craft them an improved kit, or learn Toolcrafting themselves.

  • : A simple autopsy kit for beginning pathologists. (Keep it in your inventory and you'll be given the option to autopsy corpses.)
  • : A very complicated device that can help with tricky pathology inquiries. (+10 to your effective skill when autopsying a corpse.)
  • : An autopsy kit made of ice and fairy dust. (Keep it in your inventory and you'll be given the option to autopsy corpses.)
  • : A fancier autopsy kit for advanced pathologists. (+5 to your effective skill when autopsying a corpse.)
  • : A fancy autopsy kit for advanced pathologists. (+3 to your effective skill when autopsying a corpse.)


Anatomy Stat Bonuses

Level Bonus Totals
25 Number of Inventory Folders +1 Number of Inventory Folders +1

Anatomy Level Up Rewards

Level Reward
15 +1 to Animal Handling
20 +1 to Armor Patching
25 +1 to Animal Handling
40 +1 to Armor Patching
50 +1 to Shamanic Infusion

Anatomy Experience Table

Click Expand to view the Experience Table for Anatomy

Level Experience Total Experience
1 1 1


Trivia

Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. Anagoge replaced the Tutorial Cave in December 2015.