Difference between revisions of "Strange Deer"

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| vineffective = Fire
 
| vineffective = Fire
 
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'''Strange Deer''' are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Althought Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
+
[[Strange Deer]] are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Although Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
== Location ==
+
== Locations ==
 
{{MOB Location
 
{{MOB Location
 
| area= Serbule
 
| area= Serbule
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| rage = 154
 
| rage = 154
 
}}
 
}}
 
+
== Combat Abilities ==
==Combat Abilities==
+
{{:AIP:BraveFieryHoofedAnimal}}
* Crushing Damage
 
* [[Image:Rage-icon-20px.gif|Rage]] Heavy Fire Damage
 
  
 
==Miscellaneous==
 
==Miscellaneous==
 
{|
 
{|
|'''Skin''':
+
{{Header|[[Skinning]]}}
|None
 
 
|-
 
|-
|'''Meat''':
+
| None
|None
 
 
|-
 
|-
|'''Skull''':
+
{{Header|[[Butchering]]}}
|None
+
|-
 +
| None
 +
|-
 +
{{Header|[[Butchering|Skull Extraction]]}}
 +
|-
 +
| None
 
|}
 
|}
  
 
==Reported Loot==
 
==Reported Loot==
 +
{|
 +
{{Header|Quest Items|4}}|-
 +
|{{Loot|Rubywall Crystal Fragments}}
 +
|}
 
==== General Loot ====
 
==== General Loot ====
 
{|
 
{|
| {{Item|Antler}}
+
| {{Loot|Antler}}
| {{Item|Venison}}
+
| {{Loot|Venison}}
| {{Item|Salt}}
+
| {{Loot|Salt}}
 +
| {{Loot|Strange Dirt}}
 
|-
 
|-
| {{Item|Strange Dirt}}
+
| {{Loot|Femur}}
| {{Item|Femur}}
+
| {{Loot|Grass}}
| {{Item|Redwall Crystal Fragments}}
+
| {{Loot|Flour}}
 +
| {{Loot|Broken Necklace}}
 
|-
 
|-
| {{Item|Grass}}
+
| {{Loot|Armor Potion}}
| {{Item|Flour}}
+
| {{Loot|Healing Potion}}
| {{Item|Broken Necklace}}
+
| {{Loot|Power Potion}}
 +
| {{Loot|Ancient Bronze Coin}}
 +
 
 
|-
 
|-
| {{Item|Armor Potion}}
+
| {{Loot|Fire Dust}}
| {{Item|Healing Potion}}
+
| {{Loot|Rubywall Crystal}}
| {{Item|Power Potion}}
+
| {{Loot|Deer Juice}}
|-
+
| {{Loot|Un-Deer Juice}}
| {{Item|Ancient Bronze Coin}}
 
| {{Item|Fire Dust}}
 
| {{Item|Rubywall Crystal}}
 
|-
 
| {{Item|Deer Juice}}
 
| {{Item|Un-Deer Juice}}
 
 
|}
 
|}
 
[[Category:Serbule Creatures]]
 

Latest revision as of 13:27, 9 May 2022

Main Page Headers Bg.png
Strange Deer
Strange Deer.jpg
Health130Armor47Rage154
Anatomy:
Effective:
Slashing, Piercing
Very Effective:
Poison, Trauma
Very Ineffective:
Fire
Strange Deer are Deer based crystal beings that seemingly spawn as a security measure for the Crystal Cavern. Although Deer-like, they are classified as Constructs in-game. It is assumed that Dalvos created this warning system. When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire. Good thing the crystal is only a few feet from water!

Locations

Serbule
Vitals: Health 130 Armor 47 Rage 154
Location: Found outside the Crystal Cavern.
Time Conditions: Only spawns during Get Crystal Samples.

Combat Abilities

icon_2152.png Crushing Damage
 
Rage-icon.png icon_2152.png Heavy Fire Damage
 


Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

Quest Items

General Loot