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− | [[File:Archery (skill).jpg|thumb|right|300px]] | + | __NOTOC__ |
− | {{Quote| | + | {{Skill infobox |
| + | |title = Archery |
| + | |image = [[File:Archery_skill.png|64px]] |
| + | |caption = Expertise with using bows to hunt and kill. |
| + | |skilltype = Combat Skill |
| + | |maxlevel = 90 <!-- List without bonus levels --> |
| + | |req = None |
| + | |skilltrainers = [[Elahil]], [[Alravesa the All-Hunter]], [[Floxie]] |
| + | }} |
| + | {{Quote|source=An Arrow | |
| + | SWISH... THWANG! |
| + | }} |
| + | == {{msg:BASEPAGENAME}} Overview== |
| + | '''Archery''' is a combat skill often learned by many across [[Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area. |
| + | === In-Game Description === |
| Expertise with using bows to hunt and kill. | | Expertise with using bows to hunt and kill. |
− | }} | + | === Training {{msg:BASEPAGENAME}} === |
− | '''Archery''' is a combat skill focused on ranged combat, having a supply of aoe attacks, minor CC's and dots.
| + | * An old rumor suggests that Archery was one of many skills taught on the Island of [[Anagoge]], once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it. |
| | | |
− | ==Equipment==
| + | * [[Elahil]] is [[Serbule]]'s resident Bowyer & Fletcher. For a price, he can train travelers in the basics of Archery. |
− | * {{belt|Lucky Belt of the Support Archer}} (Battle Chemistry, '''Archery''') | |
− | * {{belt|Lucky Belt of the Ranger}} ('''Archery''', Animal Handling)
| |
− | * {{belt|Lucky Belt of the Vile General}} (Necromancy, '''Archery''')
| |
| | | |
− | ==Abilities== | + | * [[Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[Amulna]], Alravesa will help her friends unlock Levels 51-60 and 61-70 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them. |
| + | * [[Floxie]] in the [[Fae Realm]] unlocks Archery Skill Levels 71-80 and teaches level 70+ abilities. |
| + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
| + | == Connected Skills == |
| + | '''Sub-Skills:''' |
| + | * None |
| + | '''Secondary Skills:''' |
| + | * [[Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own [[arrow]]s. |
| + | ''' Related Skills:''' |
| + | * [[Alchemy]] - The corrosive [[Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[Fletching]], so Archers interested in crafting arrows should study this skill. |
| + | * [[Carpentry]] - A skill that goes hand-in-hand with Fletching, and produces some materials required by [[Fletching]]. |
| | | |
− | {| class="wikitable sortable"
| + | ===== Synergy Levels ===== |
− | !Abilities
| + | Bonus [[Synergy Levels]] for [[Archery]] can be obtained from the following skills and levels: |
− | !Description
| + | :; [[Crossbow]] |
− | !Note
| + | :: Level 25, and Level 50, and Level 75 |
− | !Level
| + | :; [[Fletching]] |
− | |-
| + | :: Level 15, Level 29, Level 43 |
− | |Basic Shot|| You fire an arrow at your opponent|| You must have a Beginner's Arrow (or better) in your inventory|| 1
| + | :; [[Human Anatomy]] |
− | |-
| + | :: Level 19 |
− | |Basic Shot 2|| You fire an arrow at your opponent|| You must have a Basic Arrow (or better) in your inventory|| 14
| + | :; [[Meditation]] |
− | |-
| + | :: Level 25 |
− | |Basic Shot 3|| You fire an arrow at your opponent|| You must have an Advanced Arrow (or better) in your inventory|| 30
| |
− | |-
| |
− | |Basic Shot 4|| You fire an arrow at your opponent|| You must have an Expert's Arrow (or better) in your inventory|| 48
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− | |-
| |
− | |Basic Shot 5|| You fire an arrow at your opponent|| You must have a Masterwork Arrow in your inventory|| 0
| |
− | |-
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− | |Hook Shot ||You fire an arrow that drags the target to you|| You must have a Beginner's Barbed Arrow (or better) in your inventory|| 7
| |
− | |-
| |
− | |Hook Shot 2|| You fire an arrow that drags the target to you|| You must have a Basic Barbed Arrow (or better) in your inventory|| 20
| |
− | |-
| |
− | |Hook Shot 3|| You fire an arrow that drags the target to you|| You must have an Advanced Barbed Arrow (or better) in your inventory|| 38
| |
− | |-
| |
− | |Hook Shot 4|| You fire an arrow that drags the target to you|| You must have an Expert's Barbed Arrow (or better) in your inventory|| 55
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− | |-
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− | |Hook Shot 5|| You fire an arrow that drags the target to you|| You must have a Masterwork Barbed Arrow in your inventory|| 0
| |
− | |-
| |
− | |Multishot|| You fire arrows at all nearby targets|| You must have five Beginner's Arrows (or better) in your inventory|| 8
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− | |-
| |
− | |Multishot 2|| You fire arrows at all nearby targets|| You must have five Basic Arrows (or better) in your inventory|| 23
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− | |-
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− | |Multishot 3|| You fire arrows at all nearby targets|| You must have five Advanced Arrows (or better) in your inventory|| 40
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− | |-
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− | |Multishot 4|| You fire arrows at all nearby targets|| You must have five Expert's Arrows (or better) in your inventory|| 57
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− | |-
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− | |Multishot 5|| You fire arrows at all nearby targets|| You must have five Masterwork Arrows in your inventory|| 65
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− | |-
| |
− | |Aimed Shot|| Precisely aim at a target, dealing extra damage|| You must have a Beginner's Arrow (or better) in your inventory|| 4
| |
− | |-
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− | |Aimed Shot 2|| Precisely aim at a target, dealing extra damage|| You must have a Basic Arrow (or better) in your inventory|| 18
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− | |-
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− | |Aimed Shot 3|| Precisely aim at a target, dealing extra damage|| You must have an Advanced Arrow (or better) in your inventory|| 35
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− | |-
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− | |Aimed Shot 4|| Precisely aim at a target, dealing extra damage|| You must have an Expert's Arrow (or better) in your inventory|| 50
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− | |-
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− | |Aimed Shot 5|| Precisely aim at a target, dealing extra damage|| You must have a Masterwork Arrow in your inventory|| 0
| |
− | |-
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− | |Bow Bash||Whack a nearby enemy with your bow|| || 2
| |
− | |-
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− | |Bow Bash 2||Whack a nearby enemy with your bow|| || 16
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− | |-
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− | |Bow Bash 3||Whack a nearby enemy with your bow|| || 33
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− | |-
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− | |Bow Bash 4||Whack a nearby enemy with your bow|| || 49
| |
− | |-
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− | |Bow Bash 5||Whack a nearby enemy with your bow|| || 0
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− | |-
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− | |Long shot|| fire an extra-long range arrow at your target|| You must have a beginners long arrow or better in your inventory|| 12
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− | |-
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− | |Long Shot 2|| Fire an extra-long range arrow at your target|| You must have a Basic Long Arrow (or better) in your inventory|| 28
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− | |-
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− | |Long Shot 3|| Fire an extra-long range arrow at your target|| You must have an Advanced Long Arrow (or better) in your inventory|| 45
| |
− | |-
| |
− | |Long Shot 4|| Fire an extra-long range arrow at your target|| You must have an Expert's Long Arrow (or better) in your inventory|| 62
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− | |-
| |
− | |Long Shot 5|| Fire an extra-long range arrow at your target|| You must have a Masterwork Long Arrow in your inventory|| 0
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− | |-
| |
− | |Poison Arrow|| Fire a poison-tipped arrow at your target, causing Poison damage over time|| You must have a Beginner's Reservoir Arrow (or better) in your inventory|| 5
| |
− | |-
| |
− | |Poison Arrow 2|| Fire a poison-tipped arrow at your target, causing Poison damage over time|| You must have a Basic Reservoir Arrow (or better) in your inventory|| 15
| |
− | |-
| |
− | |Poison Arrow 3|| Fire a poison-tipped arrow at your target, causing Poison damage over time|| You must have an Advanced Reservoir Arrow (or better) in your inventory|| 25
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− | |-
| |
− | |Poison Arrow 4|| Fire a poison-tipped arrow at your target, causing Poison damage over time|| You must have an Expert's Reservoir Arrow (or better) in your inventory|| 35
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− | |-
| |
− | |Poison Arrow 5|| Fire a poison-tipped arrow at your target, causing Poison damage over time|| You must have a Masterwork Reservoir Arrow in your inventory|| 45
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− | |-
| |
− | |Acid Arrow|| Fire an acid-covered arrow at your target that burns armor|| You must have a Beginner's Reservoir Arrow (or better) in your inventory|| 5
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− | |-
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− | |Acid Arrow 2|| Fire an acid-covered arrow at your target that burns armor|| You must have a Basic Reservoir Arrow (or better) in your inventory|| 15
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− | |-
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− | |Acid Arrow 3|| Fire an acid-covered arrow at your target that burns armor|| You must have an Advanced Reservoir Arrow (or better) in your inventory|| 25
| |
− | |-
| |
− | |Acid Arrow 4|| Fire an acid-covered arrow at your target that burns armor|| You must have an Expert's Reservoir Arrow (or better) in your inventory|| 35
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− | |-
| |
− | |Acid Arrow 5|| Fire an acid-covered arrow at your target that burns armor|| You must have a Masterwork Reservoir Arrow in your inventory|| 45
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− | |-
| |
− | |Snare Arrow|| Fire an arrow that entangles a target, lulling and confusing them|| You must have a Beginner's Snare Arrow (or better) in your inventory|| 11
| |
− | |-
| |
− | |Snare Arrow 2|| Fire an arrow that entangles a target, lulling and confusing them|| You must have a Basic Snare Arrow (or better) in your inventory|| 21
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− | |-
| |
− | |Snare Arrow 3|| Fire an arrow that entangles a target, lulling and confusing them|| You must have a AdvancedSnare Arrow (or better) in your inventory|| 32
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− | |-
| |
− | |Snare Arrow 4|| Fire an arrow that entangles a target, lulling and confusing them|| You must have an Expert's Snare Arrow (or better) in your inventory|| 41
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− | |-
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− | |Snare Arrow 5|| Fire an arrow that entangles a target, lulling and confusing them|| You must have a Masterwork Snare Arrow in your inventory|| 51
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− | |-
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− | |Fire Arrow|| Fire an arrow that's on fire|| You must have a Beginner's Reservoir Arrow (or better) in your inventory|| 5
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− | |-
| |
− | |Fire Arrow 2|| Fire an arrow that's on fire|| You must have a Basic Reservoir Arrow (or better) in your inventory|| 15
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− | |-
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− | |Fire Arrow 3|| Fire an arrow that's on fire|| You must have an Advanced Reservoir Arrow (or better) in your inventory|| 25
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− | |-
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− | |Fire Arrow 4|| Fire an arrow that's on fire|| You must have an Expert's Reservoir Arrow (or better) in your inventory|| 35
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− | |-
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− | |Fire Arrow 5|| Fire an arrow that's on fire|| You must have a Masterwork Reservoir Arrow in your inventory|| 45
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− | |-
| |
− | |Heavy Shot|| You fire an arrow at your opponent|| You must have a Beginner's Dense Arrow (or better) in your inventory|| 1
| |
− | |-
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− | |Heavy Shot 2|| You fire an arrow at your opponent|| You must have a Basic Dense Arrow (or better) in your inventory|| 15
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− | |-
| |
− | |Heavy Shot 3|| You fire an arrow at your opponent|| You must have an Advanced Dense Arrow (or better) in your inventory|| 30
| |
− | |-
| |
− | |Heavy Shot 4|| You fire an arrow at your opponent|| You must have an Expert's Dense Arrow (or better) in your inventory|| 50
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− | |-
| |
− | |Heavy Shot 5|| You fire an arrow at your opponent|| You must have a Masterwork Dense Arrow in your inventory|| 0
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− | |-
| |
− | |Heavy Multishot|| You fire arrows at all nearby targets|| You must have five Beginner's Dense Arrows (or better) in your inventory|| 8
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− | |-
| |
− | |Heavy Multishot 2|| You fire arrows at all nearby targets|| You must have five Basic Dense Arrows (or better) in your inventory|| 25
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− | |-
| |
− | |Heavy Multishot 3|| You fire arrows at all nearby targets|| You must have five Advanced Dense Arrows (or better) in your inventory|| 43
| |
− | |-
| |
− | |Heavy Multishot 4|| You fire arrows at all nearby targets|| You must have five Expert's Dense Arrows (or better) in your inventory|| 60
| |
− | |-
| |
− | |Heavy Multishot 5|| You fire arrows at all nearby targets|| You must have five Masterwork Dense Arrows in your inventory|| 0
| |
− | |-
| |
− | |Blitz Shot|| You fire an arrow very rapidly|| You must have a Beginner's Arrow (or better) in your inventory|| 10
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− | |-
| |
− | |Blitz Shot 2|| You fire an arrow very rapidly|| You must have a Basic Arrow (or better) in your inventory|| 25
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− | |-
| |
− | |Blitz Shot 3|| You fire an arrow very rapidly|| You must have an Advanced Arrow (or better) in your inventory|| 42
| |
− | |-
| |
− | |Blitz Shot 4|| You fire an arrow very rapidly|| You must have an Expert's Arrow (or better) in your inventory|| 60
| |
− | |-
| |
− | |Blitz Shot 5|| You fire an arrow very rapidly|| You must have a Masterwork Arrow in your inventory|| 0
| |
− | |-
| |
− | |}
| |
| | | |
− | ==Advanced== | + | == {{msg:BASEPAGENAME}} Basic Abilities== |
− | <!--
| + | (Under Construction) |
− | Gorg: I'm not listing the arrow requirements because that seems really complicated and maybe it will
| + | === {{msg:BASEPAGENAME}} Advanced Abilities=== |
− | be simplified during alpha... I hope :/ I don't even understand what's "or better" supposed to mean
| + | {| {{AATST}} |
− | since every arrow type has unique names that don't suggest much of an order (like, is Reservoir arrow
| |
− | lower or higher than, say, "Snare Arrow"?
| |
− | -->
| |
− | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
| |
| |- style="background: #ec81bf;" | | |- style="background: #ec81bf;" |
| ! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes | | ! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes |
| |- | | |- |
− | | '''Acid Arrow''' || [[Elahil]] || - || Fire an acid-covered arrow at your target that burns armor. | + | | '''Acid Arrow''' || [[Squidlips]] || - || Fire an acid-covered arrow at your target that burns armor.''Requires Beginner's Reservoir Arrows or better''. |
| |- | | |- |
| | '''Fire Arrow''' || [[Velkort]] || - || ''Requires Beginner's Reservoir Arrows or better''. | | | '''Fire Arrow''' || [[Velkort]] || - || ''Requires Beginner's Reservoir Arrows or better''. |
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| | '''Heavy Multishot''' || [[Elahil]] || - || '''Special''': Hits all targets within range. (But always consumes exactly 5 arrows.) | | | '''Heavy Multishot''' || [[Elahil]] || - || '''Special''': Hits all targets within range. (But always consumes exactly 5 arrows.) |
| |} | | |} |
− | <!-- COPY PASTERINO | + | {{:{{msg:BASEPAGENAME}}/Abilities}} |
− | |- | + | |
− | | '''Ability''' || [[npc]] || favor || notes | + | == {{msg:BASEPAGENAME}} Mechanics == |
− | -->
| + | === Arrow Recovery === |
| + | Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows. |
| + | === Weapons === |
| + | <dpl> |
| + | category = Items/Bow |
| + | notnamespace = User |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | |
| + | ==Equipment== |
| + | * {{belt|Belt of the Support Archer}} (Battle Chemistry, '''Archery''') |
| + | * {{belt|Belt of the Ranger}} ('''Archery''', Animal Handling) |
| + | * {{belt|Belt of the Vile General}} (Necromancy, '''Archery''') |
| + | |
| + | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} |
| + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} |
| + | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} |
| + | |
| + | == Archery Experience Table == |
| + | {{Spoiler|Click Expand to view the Experience Table for Archery| |
| + | {{:Xptables/TypicalCombatSkill}} |
| + | }} |
| + | == Trivia == |
| + | '''Archery''' used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[Anagoge]]. |
| | | |
| [[Category:Skills]][[Category:Combat Skills]] | | [[Category:Skills]][[Category:Combat Skills]] |
Expertise with using bows to hunt and kill.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Blitz Shot |
You fire an arrow with exceptional speed. You must have a Beginner's Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 13 Piercing Dmg to Vulnerable: 13 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Leveling
|
|
1 |
Heavy Shot |
You fire an extra-heavy arrow at your opponent. You must have a Beginner's Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 29 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 33 Range: 20 Cooldown: 40 |
Training: Elahil
|
|
2 |
Bow Bash |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 9 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 8 Range: 5 Cooldown: 3 |
Leveling
|
|
4 |
Aimed Shot |
Precisely aim at a target, dealing extra damage. You must have a Beginner's Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 22 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 13 Range: 30 Cooldown: 9 Accuracy: +5% |
Leveling
|
|
5 |
Poison Arrow |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Beginner's Reservoir Arrow (or better) in your inventory. |
DoT: 5 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 18 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 16 Range: 30 Cooldown: 10 |
Training: Marna
|
|
5 |
Acid Arrow |
Fire an acid-covered arrow at your target that burns armor. You must have a Beginner's Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 16 Acid Armor Dmg: 16 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 14 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
5 |
Fire Arrow |
Fire an arrow that's on fire. You must have a Beginner's Reservoir Arrow (or better) in your inventory. |
DoT: 6 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 24 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 22 Range: 30 Cooldown: 15 |
Training: Velkort Training: NPC_Velkort_Halloween
|
|
7 |
Hook Shot |
You fire an arrow that drags the target to you. You must have a Beginner's Barbed Arrow (or better) in your inventory. |
Target is pulled toward you --Can Have-- DoT: 0 Poison, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 21 Piercing Taunts: 25 Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 11 Range: 30 Cooldown: 10 |
Leveling
|
|
8 |
Multishot |
You fire arrows at all nearby targets. You must have five Beginner's Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 24 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 18 AoE: 30 Cooldown: 15 |
Leveling
|
|
8 |
Heavy Multishot |
You fire extra-heavy arrows at all nearby targets. You must have five Beginner's Dense Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 40 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 40 AoE: 20 Cooldown: 30 |
Training: Elahil
|
|
10 |
Blitz Shot 2 |
You fire an arrow with exceptional speed. You must have a Beginner's Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 17 Piercing Dmg to Vulnerable: 17 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Leveling
|
|
11 |
Snare Arrow |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Beginner's Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 21 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 12 Range: 30 Cooldown: 30 |
Training: Elahil
|
|
12 |
Restorative Arrow |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Beginner's Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 55 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 5 Piercing |
Power Cost: 21 Range: 30 Cooldown: 30 |
Training: Azalak
|
|
13 |
Long Shot |
Fire an extra-long range arrow at your target. You must have a Beginner's Long Arrow (or better) in your inventory. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 30 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 13 Range: 45 Cooldown: 10 |
Leveling
|
|
15 |
Poison Arrow 2 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Basic Reservoir Arrow (or better) in your inventory. |
DoT: 10 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 32 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 22 Range: 30 Cooldown: 10 |
Training: Marna
|
|
15 |
Acid Arrow 2 |
Fire an acid-covered arrow at your target that burns armor. You must have a Basic Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 27 Acid Armor Dmg: 27 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 19 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
15 |
Fire Arrow 2 |
Fire an arrow that's on fire. You must have a Basic Reservoir Arrow (or better) in your inventory. |
DoT: 12 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 31 Range: 30 Cooldown: 15 |
Training: Velkort Training: NPC_Velkort_Halloween
|
|
15 |
Heavy Shot 2 |
You fire an extra-heavy arrow at your opponent. You must have a Basic Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 90 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 48 Range: 20 Cooldown: 40 |
Training: Elahil
|
|
16 |
Bow Bash 2 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 22 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 10 Range: 5 Cooldown: 3 |
Leveling
|
|
18 |
Aimed Shot 2 |
Precisely aim at a target, dealing extra damage. You must have a Basic Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 40 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 20 Range: 30 Cooldown: 9 Accuracy: +8% |
Leveling
|
|
20 |
Hook Shot 2 |
You fire an arrow that drags the target to you. You must have a Basic Barbed Arrow (or better) in your inventory. |
Target is pulled toward you --Can Have-- DoT: 0 Poison, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 37 Piercing Taunts: 50 Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 15 Range: 30 Cooldown: 10 |
Leveling
|
|
20 |
Mangling Shot |
Hit your enemy with a precision attack on a vulnerable spot. You must have a Beginner's Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 71 Piercing Dmg to Vulnerable: 71 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 48 Range: 30 Cooldown: 20 |
Training: Azalak
|
|
21 |
Blitz Shot 3 |
You fire an arrow with exceptional speed. You must have a Basic Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 21 Piercing Dmg to Vulnerable: 21 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Leveling
|
|
21 |
Snare Arrow 2 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Basic Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 40 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 16 Range: 30 Cooldown: 30 |
Training: Elahil
|
|
23 |
Multishot 2 |
You fire arrows at all nearby targets. You must have five Basic Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 48 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 26 AoE: 30 Cooldown: 15 |
Leveling
|
|
24 |
Restorative Arrow 2 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Basic Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 80 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 6 Piercing |
Power Cost: 27 Range: 30 Cooldown: 30 |
Training: Azalak
|
|
25 |
Poison Arrow 3 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Advanced Reservoir Arrow (or better) in your inventory. |
DoT: 15 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 50 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 27 Range: 30 Cooldown: 10 |
Training: Marna
|
|
25 |
Acid Arrow 3 |
Fire an acid-covered arrow at your target that burns armor. You must have an Advanced Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 41 Acid Armor Dmg: 41 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 23 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
25 |
Fire Arrow 3 |
Fire an arrow that's on fire. You must have an Advanced Reservoir Arrow (or better) in your inventory. |
DoT: 18 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 38 Range: 30 Cooldown: 15 |
Training: Velkort Training: NPC_Velkort_Halloween
|
|
25 |
Heavy Multishot 2 |
You fire extra-heavy arrows at all nearby targets. You must have five Basic Dense Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 110 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 53 AoE: 20 Cooldown: 30 |
Training: Elahil
|
|
26 |
Long Shot 2 |
Fire an extra-long range arrow at your target. You must have a Basic Long Arrow (or better) in your inventory. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 55 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 17 Range: 45 Cooldown: 10 |
Leveling
|
|
30 |
Blitz Shot 4 |
You fire an arrow with exceptional speed. You must have an Advanced Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 31 Piercing Dmg to Vulnerable: 31 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Leveling
|
|
30 |
Heavy Shot 3 |
You fire an extra-heavy arrow at your opponent. You must have an Advanced Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 183 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 65 Range: 20 Cooldown: 40 |
Training: Elahil
|
|
30 |
Mangling Shot 2 |
Hit your enemy with a precision attack on a vulnerable spot. You must have a Basic Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 115 Piercing Dmg to Vulnerable: 115 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 58 Range: 30 Cooldown: 20 |
Training: Azalak
|
|
32 |
Snare Arrow 3 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Advanced Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 66 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 19 Range: 30 Cooldown: 30 |
Training: Elahil
|
|
33 |
Bow Bash 3 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 49 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 15 Range: 5 Cooldown: 3 |
Leveling
|
|
35 |
Aimed Shot 3 |
Precisely aim at a target, dealing extra damage. You must have an Advanced Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 88 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 28 Range: 30 Cooldown: 9 Accuracy: +10% |
Leveling
|
|
35 |
Poison Arrow 4 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Expert's Reservoir Arrow (or better) in your inventory. |
DoT: 20 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 75 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 34 Range: 30 Cooldown: 10 |
Training: Marna
|
|
35 |
Acid Arrow 4 |
Fire an acid-covered arrow at your target that burns armor. You must have an Expert's Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 62 Acid Armor Dmg: 62 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 28 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
35 |
Fire Arrow 4 |
Fire an arrow that's on fire. You must have an Expert's Reservoir Arrow (or better) in your inventory. |
DoT: 24 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 120 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 46 Range: 30 Cooldown: 15 |
Training: Velkort Training: NPC_Velkort_Halloween
|
|
36 |
Restorative Arrow 3 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Advanced Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 100 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 7 Piercing |
Power Cost: 34 Range: 30 Cooldown: 30 |
Training: Azalak
|
|
38 |
Hook Shot 3 |
You fire an arrow that drags the target to you. You must have an Advanced Barbed Arrow (or better) in your inventory. |
Target is pulled toward you --Can Have-- DoT: 0 Poison, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 71 Piercing Taunts: 75 Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 21 Range: 30 Cooldown: 10 |
Leveling
|
|
40 |
Multishot 3 |
You fire arrows at all nearby targets. You must have five Advanced Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 93 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 36 AoE: 30 Cooldown: 15 |
Leveling
|
|
40 |
Mangling Shot 3 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Advanced Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 175 Piercing Dmg to Vulnerable: 175 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 69 Range: 30 Cooldown: 20 |
Training: Azalak
|
|
41 |
Snare Arrow 4 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Expert's Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 98 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 22 Range: 30 Cooldown: 30 |
Training: Elahil
|
|
42 |
Blitz Shot 5 |
You fire an arrow with exceptional speed. You must have an Expert's Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 51 Piercing Dmg to Vulnerable: 51 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Leveling
|
|
43 |
Heavy Multishot 3 |
You fire extra-heavy arrows at all nearby targets. You must have five Advanced Dense Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 225 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 71 AoE: 20 Cooldown: 30 |
Training: Elahil
|
|
45 |
Long Shot 3 |
Fire an extra-long range arrow at your target. You must have an Advanced Long Arrow (or better) in your inventory. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 117 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 23 Range: 45 Cooldown: 10 |
Leveling
|
|
45 |
Poison Arrow 5 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow (or better) in your inventory. |
DoT: 25 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 117 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 38 Range: 30 Cooldown: 10 |
Training: Marna
|
|
45 |
Acid Arrow 5 |
Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 97 Acid Armor Dmg: 97 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 32 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
45 |
Fire Arrow 5 |
Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow (or better) in your inventory. |
DoT: 30 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 188 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 53 Range: 30 Cooldown: 15 |
Training: Velkort Training: NPC_Velkort_Halloween
|
|
48 |
Restorative Arrow 4 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Expert's Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 120 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 8 Piercing |
Power Cost: 39 Range: 30 Cooldown: 30 |
Training: Azalak
|
|
49 |
Bow Bash 4 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 99 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 18 Range: 5 Cooldown: 3 |
Leveling
|
|
50 |
Aimed Shot 4 |
Precisely aim at a target, dealing extra damage. You must have an Expert's Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 170 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 34 Range: 30 Cooldown: 9 Accuracy: +13% |
Leveling
|
|
50 |
Heavy Shot 4 |
You fire an extra-heavy arrow at your opponent. You must have an Expert's Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 418 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 87 Range: 20 Cooldown: 40 |
Training: Elahil
|
|
50 |
Mangling Shot 4 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Expert's Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 270 Piercing Dmg to Vulnerable: 270 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 77 Range: 30 Cooldown: 20 |
Training: Azalak
|
|
51 |
Blitz Shot 6 |
You fire an arrow with exceptional speed. You must have a Masterwork Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 75 Piercing Dmg to Vulnerable: 75 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Training: Alravesa the All-Hunter
|
|
51 |
Snare Arrow 5 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 149 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 25 Range: 30 Cooldown: 30 |
Training: Elahil
|
|
54 |
Long Shot 4 |
Fire an extra-long range arrow at your target. You must have an Expert's Long Arrow (or better) in your inventory. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 164 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 26 Range: 45 Cooldown: 10 |
Training: Alravesa the All-Hunter
|
|
55 |
Hook Shot 4 |
You fire an arrow that drags the target to you. You must have an Expert's Barbed Arrow (or better) in your inventory. |
Target is pulled toward you --Can Have-- DoT: 0 Poison, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 142 Piercing Taunts: 100 Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 26 Range: 30 Cooldown: 10 |
Training: Alravesa the All-Hunter
|
|
55 |
Poison Arrow 6 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow (or better) in your inventory. |
DoT: 30 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 170 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 43 Range: 30 Cooldown: 10 |
Training: Marna
|
|
55 |
Acid Arrow 6 |
Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 142 Acid Armor Dmg: 142 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 36 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
55 |
Fire Arrow 6 |
Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow (or better) in your inventory. |
DoT: 36 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 275 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 59 Range: 30 Cooldown: 15 |
Training: Velkort Training: NPC_Velkort_Halloween
|
|
57 |
Multishot 4 |
You fire arrows at all nearby targets. You must have five Expert's Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 180 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 44 AoE: 30 Cooldown: 15 |
Training: Alravesa the All-Hunter
|
|
58 |
Bow Bash 5 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 132 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 20 Range: 5 Cooldown: 3 |
Training: Alravesa the All-Hunter
|
|
59 |
Heavy Multishot 4 |
You fire extra-heavy arrows at all nearby targets. You must have five Expert's Dense Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 405 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 86 AoE: 20 Cooldown: 30 |
Training: Alravesa the All-Hunter Training: Elahil
|
|
60 |
Blitz Shot 7 |
You fire an arrow with exceptional speed. You must have a Masterwork Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 98 Piercing Dmg to Vulnerable: 98 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Training: Alravesa the All-Hunter
|
|
60 |
Aimed Shot 5 |
Precisely aim at a target, dealing extra damage. You must have a Masterwork Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 231 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 38 Range: 30 Cooldown: 9 Accuracy: +17% |
Training: Alravesa the All-Hunter
|
|
60 |
Restorative Arrow 5 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Masterwork Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 135 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 9 Piercing |
Power Cost: 45 Range: 30 Cooldown: 30 |
Training: Azalak
|
|
60 |
Mangling Shot 5 |
Hit your enemy with a precision attack on a vulnerable spot. You must have a Masterwork Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 367 Piercing Dmg to Vulnerable: 367 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 87 Range: 30 Cooldown: 20 |
Training: Azalak
|
|
61 |
Snare Arrow 6 |
Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 201 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 28 Range: 30 Cooldown: 30 |
Training: Alravesa the All-Hunter
|
|
65 |
Multishot 5 |
You fire arrows at all nearby targets. You must have five Amazing Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 223 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 48 AoE: 30 Cooldown: 15 |
Training: Alravesa the All-Hunter
|
|
65 |
Poison Arrow 7 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Amazing Reservoir Arrow (or better) in your inventory. |
DoT: 35 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 223 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 48 Range: 30 Cooldown: 10 |
Training: Marna
|
|
65 |
Acid Arrow 7 |
Fire an acid-covered arrow at your target that burns armor. You must have an Amazing Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 185 Acid Armor Dmg: 185 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 40 Range: 30 Cooldown: 10 |
Training: Squidlips
|
|
65 |
Fire Arrow 7 |
Fire an arrow that's on fire. You must have an Amazing Reservoir Arrow (or better) in your inventory. |
DoT: 42 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 359 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 66 Range: 30 Cooldown: 15 |
Training: Velkort
|
|
65 |
Heavy Shot 5 |
You fire an extra-heavy arrow at your opponent. You must have a Masterwork Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 645 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 102 Range: 20 Cooldown: 40 |
Training: Elahil
|
|
69 |
Bow Bash 6 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 174 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 23 Range: 5 Cooldown: 3 |
Training: Alravesa the All-Hunter
|
|
70 |
Blitz Shot 8 |
You fire an arrow with exceptional speed. You must have an Amazing Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 125 Piercing Dmg to Vulnerable: 125 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Training: Floxie
|
|
70 |
Hook Shot 5 |
You fire an arrow that drags the target to you. You must have a Masterwork Barbed Arrow (or better) in your inventory. |
Target is pulled toward you --Can Have-- DoT: 0 Poison, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 209 Piercing Taunts: 125 Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 31 Range: 30 Cooldown: 10 |
Training: Alravesa the All-Hunter
|
|
70 |
Aimed Shot 6 |
Precisely aim at a target, dealing extra damage. You must have an Amazing Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 295 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 42 Range: 30 Cooldown: 9 Accuracy: +20% |
Training: Alravesa the All-Hunter
|
|
70 |
Mangling Shot 6 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Amazing Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 468 Piercing Dmg to Vulnerable: 468 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 96 Range: 30 Cooldown: 20 |
Training: Azalak
|
|
71 |
Snare Arrow 7 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Amazing Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 257 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 31 Range: 30 Cooldown: 30 |
Training: Alravesa the All-Hunter
|
|
72 |
Long Shot 5 |
Fire an extra-long range arrow at your target. You must have a Masterwork Long Arrow (or better) in your inventory. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 262 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 32 Range: 45 Cooldown: 10 |
Training: Alravesa the All-Hunter
|
|
72 |
Restorative Arrow 6 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Amazing Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 160 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 10 Piercing |
Power Cost: 51 Range: 30 Cooldown: 30 |
Training: Azalak
|
|
75 |
Poison Arrow 8 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Astonishing Reservoir Arrow (or better) in your inventory. |
DoT: 40 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 282 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 53 Range: 30 Cooldown: 10 |
Training: Floxie
|
|
75 |
Acid Arrow 8 |
Fire an acid-covered arrow at your target that burns armor. You must have an Astonishing Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 235 Acid Armor Dmg: 235 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 45 Range: 30 Cooldown: 10 |
Training: Floxie
|
|
75 |
Fire Arrow 8 |
Fire an arrow that's on fire. You must have an Astonishing Reservoir Arrow (or better) in your inventory. |
DoT: 48 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 455 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 73 Range: 30 Cooldown: 15 |
Training: Floxie
|
|
75 |
Heavy Shot 6 |
You fire an extra-heavy arrow at your opponent. You must have an Amazing Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 818 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 114 Range: 20 Cooldown: 40 |
Training: Floxie
|
|
75 |
Heavy Multishot 5 |
You fire extra-heavy arrows at all nearby targets. You must have five Amazing Dense Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 600 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 102 AoE: 20 Cooldown: 30 |
Training: Floxie
|
|
76 |
Multishot 6 |
You fire arrows at all nearby targets. You must have five Astonishing Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 288 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 53 AoE: 30 Cooldown: 15 |
Training: Floxie
|
|
78 |
Bow Bash 7 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 214 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 25 Range: 5 Cooldown: 3 |
Training: Floxie
|
|
80 |
Blitz Shot 9 |
You fire an arrow with exceptional speed. You must have an Astonishing Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 157 Piercing Dmg to Vulnerable: 157 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Training: Floxie
|
|
80 |
Aimed Shot 7 |
Precisely aim at a target, dealing extra damage. You must have an Astonishing Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 369 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 47 Range: 30 Cooldown: 9 Accuracy: +23% |
Training: Floxie
|
|
80 |
Mangling Shot 7 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Astonishing Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 587 Piercing Dmg to Vulnerable: 587 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 107 Range: 30 Cooldown: 20 |
Training: Floxie
|
|
80 |
Blitz Shot 9 (Energy Bow) |
You fire an ethereal arrow at your opponent. Requires an energy bow. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 157 Piercing Dmg to Vulnerable: 157 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
|
|
80 |
Aimed Shot 7 (Energy Bow) |
Precisely aim at a target, dealing extra damage. Shoots an ethereal arrow and requires an energy bow. This is a Core Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 369 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 47 Range: 30 Cooldown: 9 Accuracy: +23% |
|
|
81 |
Snare Arrow 8 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Astonishing Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 320 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 35 Range: 30 Cooldown: 30 |
Training: Floxie
|
|
84 |
Multishot 7 |
You fire arrows at all nearby targets. You must have five Astonishing Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 338 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 58 AoE: 30 Cooldown: 15 |
Item: Archery: Multishot 7
|
|
84 |
Long Shot 6 |
Fire an extra-long range arrow at your target. You must have an Amazing Long Arrow (or better) in your inventory. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 338 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 36 Range: 45 Cooldown: 10 |
Item: Archery: Long Shot 6
|
|
84 |
Restorative Arrow 7 |
Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Astonishing Reservoir Arrow (or better) in your inventory. This is a Major Heal |
Restore: 160 Health --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 11 Piercing |
Power Cost: 58 Range: 30 Cooldown: 30 |
Item: Archery: Restorative Arrow 7
|
|
85 |
Hook Shot 6 |
You fire an arrow that drags the target to you. You must have an Amazing Barbed Arrow (or better) in your inventory. |
Target is pulled toward you --Can Have-- DoT: 0 Poison, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 288 Piercing Taunts: 150 Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 36 Range: 30 Cooldown: 10 |
Item: Archery: Hook Shot 6
|
|
85 |
Poison Arrow 9 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Awesome Reservoir Arrow (or better) in your inventory. |
DoT: 45 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 345 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 58 Range: 30 Cooldown: 10 |
Item: Archery: Poison Arrow 9
|
|
85 |
Acid Arrow 9 |
Fire an acid-covered arrow at your target that burns armor. You must have an Awesome Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 288 Acid Armor Dmg: 288 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 49 Range: 30 Cooldown: 10 |
Item: Archery: Acid Arrow 9
|
|
85 |
Fire Arrow 9 |
Fire an arrow that's on fire. You must have an Awesome Reservoir Arrow (or better) in your inventory. |
DoT: 54 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 557 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 81 Range: 30 Cooldown: 15 |
Item: Archery: Fire Arrow 9
|
|
85 |
Heavy Shot 7 |
You fire an extra-heavy arrow at your opponent. You must have an Astounding Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 1001 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 125 Range: 20 Cooldown: 40 |
Item: Archery: Heavy Shot 7
|
|
89 |
Bow Bash 8 |
Whack a nearby enemy with your bow. |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 265 Crushing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 28 Range: 5 Cooldown: 3 |
Item: Archery: Bow Bash 8
|
|
89 |
Heavy Multishot 6 |
You fire extra-heavy arrows at all nearby targets. You must have five Astounding Dense Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 789 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 116 AoE: 20 Cooldown: 30 |
Item: Archery: Heavy Multishot 6
|
|
90 |
Blitz Shot 10 |
You fire an arrow with exceptional speed. You must have an Awesome Arrow (or better) in your inventory. This is a Basic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 189 Piercing Dmg to Vulnerable: 189 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 0 Range: 30 Cooldown: 1 |
Item: Archery: Blitz Shot 10
|
|
90 |
Aimed Shot 8 |
Precisely aim at a target, dealing extra damage. You must have an Awesome Arrow (or better) in your inventory. This is a Core Attack |
--Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 445 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 52 Range: 30 Cooldown: 9 Accuracy: +25% |
Item: Archery: Aimed Shot 8
|
|
90 |
Mangling Shot 8 |
Hit your enemy with a precision attack on a vulnerable spot. You must have an Astonishing Long Arrow (or better) in your inventory. This is a Nice Attack |
Target is stunned --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 708 Piercing Dmg to Vulnerable: 708 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 117 Range: 30 Cooldown: 20 |
Item: Archery: Mangling Shot 8
|
|
91 |
Snare Arrow 9 |
Fire an arrow that entangles a target, lulling and confusing them. You must have an Astonishing Snare Arrow (or better) in your inventory. This is a Signature Debuff ability |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 385 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 38 Range: 30 Cooldown: 30 |
Item: Archery: Snare Arrow 9
|
|
95 |
Multishot 8 |
You fire arrows at all nearby targets. You must have five Awesome Arrows (or better) in your inventory. |
Hits all targets within range. (But always consumes exactly 5 arrows.) --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 412 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 64 AoE: 30 Cooldown: 15 |
Item: Archery: Multishot 8
|
|
95 |
Poison Arrow 10 |
Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Awesome Reservoir Arrow (or better) in your inventory. |
DoT: 50 Poison, 6 times over 12 seconds --Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 412 Poison Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 64 Range: 30 Cooldown: 10 |
Item: Archery: Poison Arrow 10
|
|
95 |
Acid Arrow 10 |
Fire an acid-covered arrow at your target that burns armor. You must have an Awesome Reservoir Arrow (or better) in your inventory. |
--Can Have-- Delayed Dmg: After 6 seconds, deal 0 Poison On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 343 Acid Armor Dmg: 343 Acid Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 54 Range: 30 Cooldown: 10 |
Item: Archery: Acid Arrow 10
|
|
95 |
Fire Arrow 10 |
Fire an arrow that's on fire. You must have an Awesome Reservoir Arrow (or better) in your inventory. |
DoT: 60 Fire, 5 times over 10 seconds --Can Have-- Delayed Dmg: After 6 seconds, deal 0 Fire On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 664 Fire Enrages: 200% Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 89 Range: 30 Cooldown: 15 |
Item: Archery: Fire Arrow 10
|
|
95 |
Heavy Shot 8 |
You fire an extra-heavy arrow at your opponent. You must have an Awesome Dense Arrow (or better) in your inventory. This is an Epic Attack |
--Can Have-- On Critical Hit:: 0 Poison, 6 times over 12 seconds |
Damage: 1193 Piercing Crit Chance: Anatomy Crit Mult: 1.25 |
Power Cost: 138 Range: 20 Cooldown: 40 |
Item: Archery: Heavy Shot 8
|
Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Archery |
Level 100 - Archery Base Damage +50%. Anatomy-Based Critical Hit Chance +3% |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Archery Damage +5
- Archery Base Damage +10%
- Archery Base Damage +15%
- Archery Base Damage +20%
- Archery Base Damage +25%
- Archery Base Damage +30%. Anatomy-Based Critical Hit Chance +1%
- Archery Base Damage +35%. Anatomy-Based Critical Hit Chance +1.5%
- Archery Base Damage +40%. Anatomy-Based Critical Hit Chance +2%
- Archery Base Damage +45%. Anatomy-Based Critical Hit Chance +2.5%
- Archery Base Damage +50%. Anatomy-Based Critical Hit Chance +3%
|
|
of Power Archery |
Level 100 - Archery Damage +90 |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Archery Damage +5
- Archery Damage +9
- Archery Damage +13
- Archery Damage +17
- Archery Damage +21
- Archery Damage +25
- Archery Damage +29
- Archery Damage +33
- Archery Damage +37
- Archery Damage +41
- Archery Damage +45
- Archery Damage +50
- Archery Damage +55
- Archery Damage +60
- Archery Damage +65
- Archery Damage +70
- Archery Damage +75
- Archery Damage +80
- Archery Damage +85
- Archery Damage +90
|
|
of Medicinal Arrows |
Level 100 - Blitz Shot and Aimed Shot heal you for 36 health |
Rare |
Chest, MainHand |
Click Expand to reveal
- Blitz Shot and Aimed Shot heal you for 5 health
- Blitz Shot and Aimed Shot heal you for 8 health
- Blitz Shot and Aimed Shot heal you for 11 health
- Blitz Shot and Aimed Shot heal you for 14 health
- Blitz Shot and Aimed Shot heal you for 18 health
- Blitz Shot and Aimed Shot heal you for 21 health
- Blitz Shot and Aimed Shot heal you for 24 health
- Blitz Shot and Aimed Shot heal you for 28 health
- Blitz Shot and Aimed Shot heal you for 32 health
- Blitz Shot and Aimed Shot heal you for 36 health
|
Crit-Lover's |
|
Level 100 - Archery attacks that Critically Hit restore 43 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Archery attacks that Critically Hit restore 5 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 7 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 9 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 11 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 13 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 15 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 17 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 19 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 21 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 23 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 25 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 27 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 29 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 31 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 33 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 35 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 37 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 39 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 41 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
- Archery attacks that Critically Hit restore 43 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds
|
|
|
Level 100 - Multishot and Heavy Multishot Damage +116 and Power Cost -37 |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Multishot and Heavy Multishot Damage +16 and Power Cost -1
- Multishot and Heavy Multishot Damage +20 and Power Cost -2
- Multishot and Heavy Multishot Damage +24 and Power Cost -3
- Multishot and Heavy Multishot Damage +28 and Power Cost -5
- Multishot and Heavy Multishot Damage +32 and Power Cost -7
- Multishot and Heavy Multishot Damage +36 and Power Cost -9
- Multishot and Heavy Multishot Damage +40 and Power Cost -11
- Multishot and Heavy Multishot Damage +45 and Power Cost -13
- Multishot and Heavy Multishot Damage +50 and Power Cost -15
- Multishot and Heavy Multishot Damage +56 and Power Cost -17
- Multishot and Heavy Multishot Damage +62 and Power Cost -19
- Multishot and Heavy Multishot Damage +68 and Power Cost -21
- Multishot and Heavy Multishot Damage +74 and Power Cost -23
- Multishot and Heavy Multishot Damage +80 and Power Cost -25
- Multishot and Heavy Multishot Damage +86 and Power Cost -27
- Multishot and Heavy Multishot Damage +92 and Power Cost -29
- Multishot and Heavy Multishot Damage +98 and Power Cost -31
- Multishot and Heavy Multishot Damage +104 and Power Cost -33
- Multishot and Heavy Multishot Damage +110 and Power Cost -35
- Multishot and Heavy Multishot Damage +116 and Power Cost -37
|
Arrow-Resistant |
|
Level 100 - Piercing Damage Reduction +44 when Archery is active |
Uncommon |
Head |
Click Expand to reveal
- Piercing Damage Reduction +2 when Archery is active
- Piercing Damage Reduction +4 when Archery is active
- Piercing Damage Reduction +6 when Archery is active
- Piercing Damage Reduction +8 when Archery is active
- Piercing Damage Reduction +10 when Archery is active
- Piercing Damage Reduction +12 when Archery is active
- Piercing Damage Reduction +14 when Archery is active
- Piercing Damage Reduction +16 when Archery is active
- Piercing Damage Reduction +18 when Archery is active
- Piercing Damage Reduction +20 when Archery is active
- Piercing Damage Reduction +22 when Archery is active
- Piercing Damage Reduction +24 when Archery is active
- Piercing Damage Reduction +26 when Archery is active
- Piercing Damage Reduction +28 when Archery is active
- Piercing Damage Reduction +30 when Archery is active
- Piercing Damage Reduction +32 when Archery is active
- Piercing Damage Reduction +35 when Archery is active
- Piercing Damage Reduction +38 when Archery is active
- Piercing Damage Reduction +41 when Archery is active
- Piercing Damage Reduction +44 when Archery is active
|
|
|
Level 100 - Direct Poison and Acid Damage +124 and Indirect Poison and Acid +16 (per tick) while Archery skill active. |
Exceptional |
Ring |
Click Expand to reveal
- Direct Poison and Acid Damage +10 and Indirect Poison and Acid +1 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +16 and Indirect Poison and Acid +2 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +22 and Indirect Poison and Acid +3 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +28 and Indirect Poison and Acid +4 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +34 and Indirect Poison and Acid +4 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +40 and Indirect Poison and Acid +5 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +46 and Indirect Poison and Acid +6 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +52 and Indirect Poison and Acid +7 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +58 and Indirect Poison and Acid +7 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +64 and Indirect Poison and Acid +8 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +70 and Indirect Poison and Acid +9 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +76 and Indirect Poison and Acid +10 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +82 and Indirect Poison and Acid +10 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +88 and Indirect Poison and Acid +11 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +94 and Indirect Poison and Acid +12 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +100 and Indirect Poison and Acid +13 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +106 and Indirect Poison and Acid +13 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +112 and Indirect Poison and Acid +14 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +118 and Indirect Poison and Acid +15 (per tick) while Archery skill active.
- Direct Poison and Acid Damage +124 and Indirect Poison and Acid +16 (per tick) while Archery skill active.
|
|
|
Level 100 - Direct Fire Damage +124 and Indirect Fire +16 (per tick) while Archery skill active. |
Exceptional |
Necklace |
Click Expand to reveal
- Direct Fire Damage +10 and Indirect Fire +1 (per tick) while Archery skill active.
- Direct Fire Damage +16 and Indirect Fire +2 (per tick) while Archery skill active.
- Direct Fire Damage +22 and Indirect Fire +3 (per tick) while Archery skill active.
- Direct Fire Damage +28 and Indirect Fire +4 (per tick) while Archery skill active.
- Direct Fire Damage +34 and Indirect Fire +4 (per tick) while Archery skill active.
- Direct Fire Damage +40 and Indirect Fire +5 (per tick) while Archery skill active.
- Direct Fire Damage +46 and Indirect Fire +6 (per tick) while Archery skill active.
- Direct Fire Damage +52 and Indirect Fire +7 (per tick) while Archery skill active.
- Direct Fire Damage +58 and Indirect Fire +7 (per tick) while Archery skill active.
- Direct Fire Damage +64 and Indirect Fire +8 (per tick) while Archery skill active.
- Direct Fire Damage +70 and Indirect Fire +9 (per tick) while Archery skill active.
- Direct Fire Damage +76 and Indirect Fire +10 (per tick) while Archery skill active.
- Direct Fire Damage +82 and Indirect Fire +10 (per tick) while Archery skill active.
- Direct Fire Damage +88 and Indirect Fire +11 (per tick) while Archery skill active.
- Direct Fire Damage +94 and Indirect Fire +12 (per tick) while Archery skill active.
- Direct Fire Damage +100 and Indirect Fire +13 (per tick) while Archery skill active.
- Direct Fire Damage +106 and Indirect Fire +13 (per tick) while Archery skill active.
- Direct Fire Damage +112 and Indirect Fire +14 (per tick) while Archery skill active.
- Direct Fire Damage +118 and Indirect Fire +15 (per tick) while Archery skill active.
- Direct Fire Damage +124 and Indirect Fire +16 (per tick) while Archery skill active.
|
|
|
Level 100 - Anatomy-Based Critical Hit Damage +48.5% when Archery is active |
Uncommon |
MainHand |
Click Expand to reveal
- Anatomy-Based Critical Hit Damage +7% when Archery is active
- Anatomy-Based Critical Hit Damage +9% when Archery is active
- Anatomy-Based Critical Hit Damage +11% when Archery is active
- Anatomy-Based Critical Hit Damage +13% when Archery is active
- Anatomy-Based Critical Hit Damage +15% when Archery is active
- Anatomy-Based Critical Hit Damage +17% when Archery is active
- Anatomy-Based Critical Hit Damage +19% when Archery is active
- Anatomy-Based Critical Hit Damage +21% when Archery is active
- Anatomy-Based Critical Hit Damage +23% when Archery is active
- Anatomy-Based Critical Hit Damage +25% when Archery is active
- Anatomy-Based Critical Hit Damage +27% when Archery is active
- Anatomy-Based Critical Hit Damage +29% when Archery is active
- Anatomy-Based Critical Hit Damage +31% when Archery is active
- Anatomy-Based Critical Hit Damage +33.5% when Archery is active
- Anatomy-Based Critical Hit Damage +36% when Archery is active
- Anatomy-Based Critical Hit Damage +38.5% when Archery is active
- Anatomy-Based Critical Hit Damage +41% when Archery is active
- Anatomy-Based Critical Hit Damage +43.5% when Archery is active
- Anatomy-Based Critical Hit Damage +46% when Archery is active
- Anatomy-Based Critical Hit Damage +48.5% when Archery is active
|
|
|
Level 100 - Archery attacks that Critically Hit deal 396 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time |
Uncommon |
OffHand |
Click Expand to reveal
- Archery attacks that Critically Hit deal 30 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 42 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 54 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 66 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 78 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 90 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 102 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 120 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 138 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 156 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 180 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 204 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 228 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 252 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 276 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 300 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 324 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 348 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 372 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
- Archery attacks that Critically Hit deal 396 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow's damage-over-time
|
Marksman's |
of Aimed Shots |
Level 100 - Aimed Shot Damage +50% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Aimed Shot Damage +6%
- Aimed Shot Damage +8%
- Aimed Shot Damage +10%
- Aimed Shot Damage +12%
- Aimed Shot Damage +14%
- Aimed Shot Damage +16%
- Aimed Shot Damage +18%
- Aimed Shot Damage +20%
- Aimed Shot Damage +22%
- Aimed Shot Damage +24%
- Aimed Shot Damage +26%
- Aimed Shot Damage +28%
- Aimed Shot Damage +30%
- Aimed Shot Damage +33%
- Aimed Shot Damage +36%
- Aimed Shot Damage +39%
- Aimed Shot Damage +42%
- Aimed Shot Damage +45%
- Aimed Shot Damage +48%
- Aimed Shot Damage +50%
|
Marksman's |
of Lingering Arrows |
Level 100 - Aimed Shot deals 270 Trauma damage to health over 12 seconds |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Aimed Shot deals 12 Trauma damage to health over 12 seconds
- Aimed Shot deals 24 Trauma damage to health over 12 seconds
- Aimed Shot deals 30 Trauma damage to health over 12 seconds
- Aimed Shot deals 36 Trauma damage to health over 12 seconds
- Aimed Shot deals 48 Trauma damage to health over 12 seconds
- Aimed Shot deals 60 Trauma damage to health over 12 seconds
- Aimed Shot deals 72 Trauma damage to health over 12 seconds
- Aimed Shot deals 84 Trauma damage to health over 12 seconds
- Aimed Shot deals 96 Trauma damage to health over 12 seconds
- Aimed Shot deals 114 Trauma damage to health over 12 seconds
- Aimed Shot deals 132 Trauma damage to health over 12 seconds
- Aimed Shot deals 150 Trauma damage to health over 12 seconds
- Aimed Shot deals 162 Trauma damage to health over 12 seconds
- Aimed Shot deals 180 Trauma damage to health over 12 seconds
- Aimed Shot deals 192 Trauma damage to health over 12 seconds
- Aimed Shot deals 210 Trauma damage to health over 12 seconds
- Aimed Shot deals 222 Trauma damage to health over 12 seconds
- Aimed Shot deals 240 Trauma damage to health over 12 seconds
- Aimed Shot deals 252 Trauma damage to health over 12 seconds
- Aimed Shot deals 270 Trauma damage to health over 12 seconds
|
|
|
Level 100 - Aimed Shot boosts your Nice Attack Damage +136 for 10 seconds |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Aimed Shot boosts your Nice Attack Damage +25 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +30 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +35 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +40 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +45 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +50 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +55 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +60 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +65 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +70 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +75 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +80 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +87 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +94 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +101 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +108 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +115 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +122 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +129 for 10 seconds
- Aimed Shot boosts your Nice Attack Damage +136 for 10 seconds
|
Marksman's |
of Accurate Archery |
Level 100 - Aimed Shot deals +38% damage and boosts your Accuracy +24 for 10 seconds |
Rare |
Necklace, Legs |
Click Expand to reveal
- Aimed Shot deals +6% damage and boosts your Accuracy +5 for 10 seconds
- Aimed Shot deals +7% damage and boosts your Accuracy +6 for 10 seconds
- Aimed Shot deals +8% damage and boosts your Accuracy +7 for 10 seconds
- Aimed Shot deals +9% damage and boosts your Accuracy +8 for 10 seconds
- Aimed Shot deals +10% damage and boosts your Accuracy +9 for 10 seconds
- Aimed Shot deals +11% damage and boosts your Accuracy +10 for 10 seconds
- Aimed Shot deals +12% damage and boosts your Accuracy +11 for 10 seconds
- Aimed Shot deals +14% damage and boosts your Accuracy +12 for 10 seconds
- Aimed Shot deals +16% damage and boosts your Accuracy +13 for 10 seconds
- Aimed Shot deals +18% damage and boosts your Accuracy +14 for 10 seconds
- Aimed Shot deals +20% damage and boosts your Accuracy +15 for 10 seconds
- Aimed Shot deals +22% damage and boosts your Accuracy +16 for 10 seconds
- Aimed Shot deals +24% damage and boosts your Accuracy +17 for 10 seconds
- Aimed Shot deals +26% damage and boosts your Accuracy +18 for 10 seconds
- Aimed Shot deals +28% damage and boosts your Accuracy +19 for 10 seconds
- Aimed Shot deals +30% damage and boosts your Accuracy +20 for 10 seconds
- Aimed Shot deals +32% damage and boosts your Accuracy +21 for 10 seconds
- Aimed Shot deals +34% damage and boosts your Accuracy +22 for 10 seconds
- Aimed Shot deals +36% damage and boosts your Accuracy +23 for 10 seconds
- Aimed Shot deals +38% damage and boosts your Accuracy +24 for 10 seconds
|
|
of Pinpoint Archery |
Level 100 - Aimed Shot deals +88 damage, has +13.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack |
Rare |
Legs |
Click Expand to reveal
- Aimed Shot deals +4 damage, has +4% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +8 damage, has +4.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +12 damage, has +5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +16 damage, has +5.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +20 damage, has +6% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +24 damage, has +6.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +28 damage, has +7% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +32 damage, has +7.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +36 damage, has +8% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +40 damage, has +8.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +44 damage, has +9% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +48 damage, has +9.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +53 damage, has +10% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +58 damage, has +10.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +63 damage, has +11% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +68 damage, has +11.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +73 damage, has +12% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +78 damage, has +12.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +83 damage, has +13% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
- Aimed Shot deals +88 damage, has +13.5% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack
|
|
of The Porcupine |
Level 100 - Multishot Damage +46% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Multishot Damage +5%
- Multishot Damage +7%
- Multishot Damage +9%
- Multishot Damage +11%
- Multishot Damage +13%
- Multishot Damage +15%
- Multishot Damage +17%
- Multishot Damage +19%
- Multishot Damage +21%
- Multishot Damage +23%
- Multishot Damage +25%
- Multishot Damage +27%
- Multishot Damage +29%
- Multishot Damage +31%
- Multishot Damage +34%
- Multishot Damage +36%
- Multishot Damage +39%
- Multishot Damage +41%
- Multishot Damage +44%
- Multishot Damage +46%
|
|
|
Level 100 - Multishot restores 132 Health to you after an 8 second delay |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Multishot restores 12 Health to you after an 8 second delay
- Multishot restores 24 Health to you after an 8 second delay
- Multishot restores 36 Health to you after an 8 second delay
- Multishot restores 48 Health to you after an 8 second delay
- Multishot restores 60 Health to you after an 8 second delay
- Multishot restores 72 Health to you after an 8 second delay
- Multishot restores 87 Health to you after an 8 second delay
- Multishot restores 102 Health to you after an 8 second delay
- Multishot restores 117 Health to you after an 8 second delay
- Multishot restores 132 Health to you after an 8 second delay
|
|
of Flaming Rain |
Level 100 - Multishot deals +99 damage, and the damage type becomes Fire. |
Uncommon |
Hands |
Click Expand to reveal
- Multishot deals +4 damage, and the damage type becomes Fire.
- Multishot deals +9 damage, and the damage type becomes Fire.
- Multishot deals +14 damage, and the damage type becomes Fire.
- Multishot deals +19 damage, and the damage type becomes Fire.
- Multishot deals +24 damage, and the damage type becomes Fire.
- Multishot deals +29 damage, and the damage type becomes Fire.
- Multishot deals +34 damage, and the damage type becomes Fire.
- Multishot deals +39 damage, and the damage type becomes Fire.
- Multishot deals +44 damage, and the damage type becomes Fire.
- Multishot deals +49 damage, and the damage type becomes Fire.
- Multishot deals +54 damage, and the damage type becomes Fire.
- Multishot deals +59 damage, and the damage type becomes Fire.
- Multishot deals +64 damage, and the damage type becomes Fire.
- Multishot deals +69 damage, and the damage type becomes Fire.
- Multishot deals +74 damage, and the damage type becomes Fire.
- Multishot deals +79 damage, and the damage type becomes Fire.
- Multishot deals +84 damage, and the damage type becomes Fire.
- Multishot deals +89 damage, and the damage type becomes Fire.
- Multishot deals +94 damage, and the damage type becomes Fire.
- Multishot deals +99 damage, and the damage type becomes Fire.
|
|
of Long Shots |
Level 100 - Long Shot Damage +71% |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Long Shot Damage +5%
- Long Shot Damage +8%
- Long Shot Damage +11%
- Long Shot Damage +14%
- Long Shot Damage +17%
- Long Shot Damage +20%
- Long Shot Damage +23%
- Long Shot Damage +26%
- Long Shot Damage +29%
- Long Shot Damage +32%
- Long Shot Damage +35%
- Long Shot Damage +39%
- Long Shot Damage +43%
- Long Shot Damage +47%
- Long Shot Damage +51%
- Long Shot Damage +55%
- Long Shot Damage +59%
- Long Shot Damage +63%
- Long Shot Damage +67%
- Long Shot Damage +71%
|
|
of Epic Preparatory Shots |
Level 100 - Long Shot boosts your Epic Attack Damage +20% for 15 seconds |
Uncommon |
Head, Chest |
Click Expand to reveal
- Long Shot boosts your Epic Attack Damage +1% for 15 seconds
- Long Shot boosts your Epic Attack Damage +2% for 15 seconds
- Long Shot boosts your Epic Attack Damage +3% for 15 seconds
- Long Shot boosts your Epic Attack Damage +4% for 15 seconds
- Long Shot boosts your Epic Attack Damage +5% for 15 seconds
- Long Shot boosts your Epic Attack Damage +6% for 15 seconds
- Long Shot boosts your Epic Attack Damage +7% for 15 seconds
- Long Shot boosts your Epic Attack Damage +8% for 15 seconds
- Long Shot boosts your Epic Attack Damage +9% for 15 seconds
- Long Shot boosts your Epic Attack Damage +10% for 15 seconds
- Long Shot boosts your Epic Attack Damage +11% for 15 seconds
- Long Shot boosts your Epic Attack Damage +12% for 15 seconds
- Long Shot boosts your Epic Attack Damage +13% for 15 seconds
- Long Shot boosts your Epic Attack Damage +14% for 15 seconds
- Long Shot boosts your Epic Attack Damage +15% for 15 seconds
- Long Shot boosts your Epic Attack Damage +16% for 15 seconds
- Long Shot boosts your Epic Attack Damage +17% for 15 seconds
- Long Shot boosts your Epic Attack Damage +18% for 15 seconds
- Long Shot boosts your Epic Attack Damage +19% for 15 seconds
- Long Shot boosts your Epic Attack Damage +20% for 15 seconds
|
|
|
Level 100 - Long Shot and Hook Shot Damage +121 |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Long Shot and Hook Shot Damage +10
- Long Shot and Hook Shot Damage +15
- Long Shot and Hook Shot Damage +20
- Long Shot and Hook Shot Damage +25
- Long Shot and Hook Shot Damage +30
- Long Shot and Hook Shot Damage +35
- Long Shot and Hook Shot Damage +40
- Long Shot and Hook Shot Damage +45
- Long Shot and Hook Shot Damage +50
- Long Shot and Hook Shot Damage +55
- Long Shot and Hook Shot Damage +60
- Long Shot and Hook Shot Damage +65
- Long Shot and Hook Shot Damage +72
- Long Shot and Hook Shot Damage +79
- Long Shot and Hook Shot Damage +86
- Long Shot and Hook Shot Damage +93
- Long Shot and Hook Shot Damage +100
- Long Shot and Hook Shot Damage +107
- Long Shot and Hook Shot Damage +114
- Long Shot and Hook Shot Damage +121
|
|
|
Level 100 - Long Shot restores 86 health to you after an 8 second delay |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Long Shot restores 10 health to you after an 8 second delay
- Long Shot restores 14 health to you after an 8 second delay
- Long Shot restores 18 health to you after an 8 second delay
- Long Shot restores 22 health to you after an 8 second delay
- Long Shot restores 26 health to you after an 8 second delay
- Long Shot restores 30 health to you after an 8 second delay
- Long Shot restores 34 health to you after an 8 second delay
- Long Shot restores 38 health to you after an 8 second delay
- Long Shot restores 42 health to you after an 8 second delay
- Long Shot restores 46 health to you after an 8 second delay
- Long Shot restores 50 health to you after an 8 second delay
- Long Shot restores 54 health to you after an 8 second delay
- Long Shot restores 58 health to you after an 8 second delay
- Long Shot restores 62 health to you after an 8 second delay
- Long Shot restores 66 health to you after an 8 second delay
- Long Shot restores 70 health to you after an 8 second delay
- Long Shot restores 74 health to you after an 8 second delay
- Long Shot restores 78 health to you after an 8 second delay
- Long Shot restores 82 health to you after an 8 second delay
- Long Shot restores 86 health to you after an 8 second delay
|
|
of Traumatic Vulnerability |
Level 100 - Long Shot increases target's vulnerability to Poison, Trauma, and Acid +10% for 20 seconds. (Max of 2 stacks.) |
Uncommon |
Feet, Necklace |
Click Expand to reveal
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +1% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +2% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +3% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +4% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +5% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +6% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +7% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +8% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +9% for 20 seconds. (Max of 2 stacks.)
- Long Shot increases target's vulnerability to Poison, Trauma, and Acid +10% for 20 seconds. (Max of 2 stacks.)
|
|
|
Level 100 - Heavy Shot Damage +50% |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Heavy Shot Damage +6%
- Heavy Shot Damage +8%
- Heavy Shot Damage +10%
- Heavy Shot Damage +12%
- Heavy Shot Damage +14%
- Heavy Shot Damage +16%
- Heavy Shot Damage +18%
- Heavy Shot Damage +20%
- Heavy Shot Damage +22.5%
- Heavy Shot Damage +25%
- Heavy Shot Damage +27.5%
- Heavy Shot Damage +30%
- Heavy Shot Damage +32.5%
- Heavy Shot Damage +35%
- Heavy Shot Damage +37.5%
- Heavy Shot Damage +40%
- Heavy Shot Damage +42.5%
- Heavy Shot Damage +45%
- Heavy Shot Damage +47.5%
- Heavy Shot Damage +50%
|
|
of Recuperative Blitzing |
Level 100 - Blitz Shot boosts your healing from Combat Refreshes +20 for 30 seconds |
Rare |
Chest, OffHand |
Click Expand to reveal
- Blitz Shot boosts your healing from Combat Refreshes +2 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +4 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +6 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +8 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +10 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +12 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +14 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +16 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +18 for 30 seconds
- Blitz Shot boosts your healing from Combat Refreshes +20 for 30 seconds
|
|
of Poisoned Tips |
Level 100 - Blitz Shot deals +59 damage, and the damage type becomes Poison. |
Rare |
Head |
Click Expand to reveal
- Blitz Shot deals +3 damage, and the damage type becomes Poison.
- Blitz Shot deals +5 damage, and the damage type becomes Poison.
- Blitz Shot deals +8 damage, and the damage type becomes Poison.
- Blitz Shot deals +11 damage, and the damage type becomes Poison.
- Blitz Shot deals +14 damage, and the damage type becomes Poison.
- Blitz Shot deals +17 damage, and the damage type becomes Poison.
- Blitz Shot deals +20 damage, and the damage type becomes Poison.
- Blitz Shot deals +23 damage, and the damage type becomes Poison.
- Blitz Shot deals +26 damage, and the damage type becomes Poison.
- Blitz Shot deals +29 damage, and the damage type becomes Poison.
- Blitz Shot deals +32 damage, and the damage type becomes Poison.
- Blitz Shot deals +35 damage, and the damage type becomes Poison.
- Blitz Shot deals +38 damage, and the damage type becomes Poison.
- Blitz Shot deals +41 damage, and the damage type becomes Poison.
- Blitz Shot deals +44 damage, and the damage type becomes Poison.
- Blitz Shot deals +47 damage, and the damage type becomes Poison.
- Blitz Shot deals +50 damage, and the damage type becomes Poison.
- Blitz Shot deals +53 damage, and the damage type becomes Poison.
- Blitz Shot deals +56 damage, and the damage type becomes Poison.
- Blitz Shot deals +59 damage, and the damage type becomes Poison.
|
|
of Heavy Arrows |
Level 100 - Heavy Shot and Heavy Multishot Damage +21% |
Rare |
Chest, Feet |
Click Expand to reveal
- Heavy Shot and Heavy Multishot Damage +6%
- Heavy Shot and Heavy Multishot Damage +6.5%
- Heavy Shot and Heavy Multishot Damage +7%
- Heavy Shot and Heavy Multishot Damage +7.5%
- Heavy Shot and Heavy Multishot Damage +8%
- Heavy Shot and Heavy Multishot Damage +8.5%
- Heavy Shot and Heavy Multishot Damage +9%
- Heavy Shot and Heavy Multishot Damage +9.5%
- Heavy Shot and Heavy Multishot Damage +10%
- Heavy Shot and Heavy Multishot Damage +11%
- Heavy Shot and Heavy Multishot Damage +12%
- Heavy Shot and Heavy Multishot Damage +13%
- Heavy Shot and Heavy Multishot Damage +14%
- Heavy Shot and Heavy Multishot Damage +15%
- Heavy Shot and Heavy Multishot Damage +16%
- Heavy Shot and Heavy Multishot Damage +17%
- Heavy Shot and Heavy Multishot Damage +18%
- Heavy Shot and Heavy Multishot Damage +19%
- Heavy Shot and Heavy Multishot Damage +20%
- Heavy Shot and Heavy Multishot Damage +21%
|
|
of Fast and Heavy Arrows |
Level 100 - Heavy Shot deals +18% damage and reuse timer is -6 seconds |
Uncommon |
Ring |
Click Expand to reveal
- Heavy Shot deals +5% damage and reuse timer is -1 seconds
- Heavy Shot deals +5.5% damage and reuse timer is -1 seconds
- Heavy Shot deals +6% damage and reuse timer is -1 seconds
- Heavy Shot deals +6.5% damage and reuse timer is -2 seconds
- Heavy Shot deals +7% damage and reuse timer is -2 seconds
- Heavy Shot deals +7.5% damage and reuse timer is -2 seconds
- Heavy Shot deals +8% damage and reuse timer is -3 seconds
- Heavy Shot deals +8.5% damage and reuse timer is -3 seconds
- Heavy Shot deals +9% damage and reuse timer is -3 seconds
- Heavy Shot deals +9.5% damage and reuse timer is -4 seconds
- Heavy Shot deals +10% damage and reuse timer is -4 seconds
- Heavy Shot deals +10.5% damage and reuse timer is -4 seconds
- Heavy Shot deals +11% damage and reuse timer is -5 seconds
- Heavy Shot deals +12% damage and reuse timer is -5 seconds
- Heavy Shot deals +13% damage and reuse timer is -5.5 seconds
- Heavy Shot deals +14% damage and reuse timer is -5.5 seconds
- Heavy Shot deals +15% damage and reuse timer is -6 seconds
- Heavy Shot deals +16% damage and reuse timer is -6 seconds
- Heavy Shot deals +17% damage and reuse timer is -6 seconds
- Heavy Shot deals +18% damage and reuse timer is -6 seconds
|
|
|
Level 100 - Heavy Shot Damage +390 |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Heavy Shot Damage +10
- Heavy Shot Damage +30
- Heavy Shot Damage +50
- Heavy Shot Damage +70
- Heavy Shot Damage +90
- Heavy Shot Damage +110
- Heavy Shot Damage +130
- Heavy Shot Damage +150
- Heavy Shot Damage +170
- Heavy Shot Damage +190
- Heavy Shot Damage +210
- Heavy Shot Damage +230
- Heavy Shot Damage +250
- Heavy Shot Damage +270
- Heavy Shot Damage +290
- Heavy Shot Damage +310
- Heavy Shot Damage +330
- Heavy Shot Damage +350
- Heavy Shot Damage +370
- Heavy Shot Damage +390
|
|
of Burning Arrows |
Level 100 - Fire Arrow deals an additional 300 Fire damage over 10 seconds |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Fire Arrow deals an additional 15 Fire damage over 10 seconds
- Fire Arrow deals an additional 30 Fire damage over 10 seconds
- Fire Arrow deals an additional 45 Fire damage over 10 seconds
- Fire Arrow deals an additional 60 Fire damage over 10 seconds
- Fire Arrow deals an additional 75 Fire damage over 10 seconds
- Fire Arrow deals an additional 90 Fire damage over 10 seconds
- Fire Arrow deals an additional 105 Fire damage over 10 seconds
- Fire Arrow deals an additional 120 Fire damage over 10 seconds
- Fire Arrow deals an additional 135 Fire damage over 10 seconds
- Fire Arrow deals an additional 150 Fire damage over 10 seconds
- Fire Arrow deals an additional 165 Fire damage over 10 seconds
- Fire Arrow deals an additional 180 Fire damage over 10 seconds
- Fire Arrow deals an additional 195 Fire damage over 10 seconds
- Fire Arrow deals an additional 210 Fire damage over 10 seconds
- Fire Arrow deals an additional 225 Fire damage over 10 seconds
- Fire Arrow deals an additional 240 Fire damage over 10 seconds
- Fire Arrow deals an additional 255 Fire damage over 10 seconds
- Fire Arrow deals an additional 270 Fire damage over 10 seconds
- Fire Arrow deals an additional 285 Fire damage over 10 seconds
- Fire Arrow deals an additional 300 Fire damage over 10 seconds
|
|
of Acid Arrows |
Level 100 - Acid Arrow Damage +85% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Acid Arrow Damage +5%
- Acid Arrow Damage +8%
- Acid Arrow Damage +11%
- Acid Arrow Damage +14%
- Acid Arrow Damage +17%
- Acid Arrow Damage +20%
- Acid Arrow Damage +23%
- Acid Arrow Damage +27%
- Acid Arrow Damage +31%
- Acid Arrow Damage +36%
- Acid Arrow Damage +41%
- Acid Arrow Damage +46%
- Acid Arrow Damage +50%
- Acid Arrow Damage +55%
- Acid Arrow Damage +60%
- Acid Arrow Damage +65%
- Acid Arrow Damage +70%
- Acid Arrow Damage +75%
- Acid Arrow Damage +80%
- Acid Arrow Damage +85%
|
|
of Poison Arrows |
Level 100 - Poison Arrow Damage +75% |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Poison Arrow Damage +10%
- Poison Arrow Damage +13%
- Poison Arrow Damage +16%
- Poison Arrow Damage +19%
- Poison Arrow Damage +22%
- Poison Arrow Damage +25%
- Poison Arrow Damage +28%
- Poison Arrow Damage +31%
- Poison Arrow Damage +34%
- Poison Arrow Damage +37%
- Poison Arrow Damage +40%
- Poison Arrow Damage +43%
- Poison Arrow Damage +47%
- Poison Arrow Damage +51%
- Poison Arrow Damage +55%
- Poison Arrow Damage +59%
- Poison Arrow Damage +63%
- Poison Arrow Damage +67%
- Poison Arrow Damage +71%
- Poison Arrow Damage +75%
|
|
of Elemental Arrows |
Level 100 - Fire Arrow, Poison Arrow, and Acid Arrow Damage +40% |
Epic |
Necklace, Ring |
Click Expand to reveal
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +6%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +7.5%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +9%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +10.5%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +12%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +13.5%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +15%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +16.5%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +18%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +20%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +22%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +24%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +26%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +28%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +30%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +32%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +34%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +36%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +38%
- Fire Arrow, Poison Arrow, and Acid Arrow Damage +40%
|
|
of Infuriating Arrows |
Level 100 - Fire Arrow deals +160 damage and taunts +1475 |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Fire Arrow deals +8 damage and taunts +50
- Fire Arrow deals +16 damage and taunts +125
- Fire Arrow deals +24 damage and taunts +200
- Fire Arrow deals +32 damage and taunts +275
- Fire Arrow deals +40 damage and taunts +350
- Fire Arrow deals +48 damage and taunts +425
- Fire Arrow deals +56 damage and taunts +500
- Fire Arrow deals +64 damage and taunts +575
- Fire Arrow deals +72 damage and taunts +650
- Fire Arrow deals +80 damage and taunts +725
- Fire Arrow deals +88 damage and taunts +800
- Fire Arrow deals +96 damage and taunts +875
- Fire Arrow deals +104 damage and taunts +950
- Fire Arrow deals +112 damage and taunts +1025
- Fire Arrow deals +120 damage and taunts +1100
- Fire Arrow deals +128 damage and taunts +1175
- Fire Arrow deals +136 damage and taunts +1250
- Fire Arrow deals +144 damage and taunts +1325
- Fire Arrow deals +152 damage and taunts +1400
- Fire Arrow deals +160 damage and taunts +1475
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Level 100 - Poison Arrow increases the target's Poison Vulnerability +23% for 10 seconds |
Uncommon |
Head, Chest |
Click Expand to reveal
- Poison Arrow increases the target's Poison Vulnerability +4% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +5% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +6% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +7% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +8% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +9% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +10% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +11% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +12% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +13% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +14% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +15% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +16% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +17% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +18% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +19% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +20% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +21% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +22% for 10 seconds
- Poison Arrow increases the target's Poison Vulnerability +23% for 10 seconds
|
|
of Armor Destruction |
Level 100 - Acid Arrow deals +280 damage to Armor |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Acid Arrow deals +14 damage to Armor
- Acid Arrow deals +28 damage to Armor
- Acid Arrow deals +42 damage to Armor
- Acid Arrow deals +56 damage to Armor
- Acid Arrow deals +70 damage to Armor
- Acid Arrow deals +84 damage to Armor
- Acid Arrow deals +98 damage to Armor
- Acid Arrow deals +112 damage to Armor
- Acid Arrow deals +126 damage to Armor
- Acid Arrow deals +140 damage to Armor
- Acid Arrow deals +154 damage to Armor
- Acid Arrow deals +168 damage to Armor
- Acid Arrow deals +182 damage to Armor
- Acid Arrow deals +196 damage to Armor
- Acid Arrow deals +210 damage to Armor
- Acid Arrow deals +224 damage to Armor
- Acid Arrow deals +238 damage to Armor
- Acid Arrow deals +252 damage to Armor
- Acid Arrow deals +266 damage to Armor
- Acid Arrow deals +280 damage to Armor
|
Detonating |
|
Level 100 - Fire Arrow suddenly deals an additional 500 indirect Fire damage after a 6 second delay |
Uncommon |
Necklace, OffHand |
Click Expand to reveal
- Fire Arrow suddenly deals an additional 50 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 100 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 150 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 200 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 250 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 300 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 350 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 400 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 450 indirect Fire damage after a 6 second delay
- Fire Arrow suddenly deals an additional 500 indirect Fire damage after a 6 second delay
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|
|
Level 100 - Poison Arrow makes target's attacks deal -15 damage for 20 seconds |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Poison Arrow makes target's attacks deal -2 damage for 20 seconds
- Poison Arrow makes target's attacks deal -3 damage for 20 seconds
- Poison Arrow makes target's attacks deal -5 damage for 20 seconds
- Poison Arrow makes target's attacks deal -6 damage for 20 seconds
- Poison Arrow makes target's attacks deal -8 damage for 20 seconds
- Poison Arrow makes target's attacks deal -9 damage for 20 seconds
- Poison Arrow makes target's attacks deal -11 damage for 20 seconds
- Poison Arrow makes target's attacks deal -12 damage for 20 seconds
- Poison Arrow makes target's attacks deal -13 damage for 20 seconds
- Poison Arrow makes target's attacks deal -15 damage for 20 seconds
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Level 100 - Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 885 |
Uncommon |
Hands |
Click Expand to reveal
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 40
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 105
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 170
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 235
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 300
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 365
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 495
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 625
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 755
- Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 885
|
|
of Poison Arrows |
Level 100 - Poison Arrow deals +480 Poison damage over 12 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Poison Arrow deals +24 Poison damage over 12 seconds
- Poison Arrow deals +48 Poison damage over 12 seconds
- Poison Arrow deals +72 Poison damage over 12 seconds
- Poison Arrow deals +96 Poison damage over 12 seconds
- Poison Arrow deals +120 Poison damage over 12 seconds
- Poison Arrow deals +144 Poison damage over 12 seconds
- Poison Arrow deals +168 Poison damage over 12 seconds
- Poison Arrow deals +192 Poison damage over 12 seconds
- Poison Arrow deals +216 Poison damage over 12 seconds
- Poison Arrow deals +240 Poison damage over 12 seconds
- Poison Arrow deals +264 Poison damage over 12 seconds
- Poison Arrow deals +288 Poison damage over 12 seconds
- Poison Arrow deals +312 Poison damage over 12 seconds
- Poison Arrow deals +336 Poison damage over 12 seconds
- Poison Arrow deals +360 Poison damage over 12 seconds
- Poison Arrow deals +384 Poison damage over 12 seconds
- Poison Arrow deals +408 Poison damage over 12 seconds
- Poison Arrow deals +432 Poison damage over 12 seconds
- Poison Arrow deals +456 Poison damage over 12 seconds
- Poison Arrow deals +480 Poison damage over 12 seconds
|
|
of Poisonous Acid |
Level 100 - Acid Arrow deals 365 Poison damage after a 6-second delay |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Acid Arrow deals 15 Poison damage after a 6-second delay
- Acid Arrow deals 30 Poison damage after a 6-second delay
- Acid Arrow deals 45 Poison damage after a 6-second delay
- Acid Arrow deals 60 Poison damage after a 6-second delay
- Acid Arrow deals 75 Poison damage after a 6-second delay
- Acid Arrow deals 90 Poison damage after a 6-second delay
- Acid Arrow deals 105 Poison damage after a 6-second delay
- Acid Arrow deals 125 Poison damage after a 6-second delay
- Acid Arrow deals 145 Poison damage after a 6-second delay
- Acid Arrow deals 165 Poison damage after a 6-second delay
- Acid Arrow deals 185 Poison damage after a 6-second delay
- Acid Arrow deals 205 Poison damage after a 6-second delay
- Acid Arrow deals 225 Poison damage after a 6-second delay
- Acid Arrow deals 245 Poison damage after a 6-second delay
- Acid Arrow deals 265 Poison damage after a 6-second delay
- Acid Arrow deals 285 Poison damage after a 6-second delay
- Acid Arrow deals 305 Poison damage after a 6-second delay
- Acid Arrow deals 325 Poison damage after a 6-second delay
- Acid Arrow deals 345 Poison damage after a 6-second delay
- Acid Arrow deals 365 Poison damage after a 6-second delay
|
|
of Splitfire Arrows |
Level 100 - After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 10 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal. |
Epic |
Chest |
Click Expand to reveal
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 1 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 2 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 3 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 4 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 5 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 6 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 7 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 8 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 9 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
- After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 10 at a separate target within 8 meters of that attack's main target. This extra Fire Arrow consumes ammunition as normal.
|
|
of Elemental Assault |
Level 50 - Acid Arrow and Poison Arrow hasten the current reuse timer of Fire Arrow by -5 seconds |
Epic |
Feet |
Click Expand to reveal
- Acid Arrow and Poison Arrow hasten the current reuse timer of Fire Arrow by -5 seconds
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Level 100 - When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 89 Health and 89 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow |
Epic |
Hands |
Click Expand to reveal
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 4 Health and 4 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 8 Health and 8 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 12 Health and 12 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 19 Health and 19 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 29 Health and 29 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 39 Health and 39 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 50 Health and 50 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 63 Health and 63 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 76 Health and 76 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
- When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 89 Health and 89 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow
|
|
of Snared Recoveries |
Level 100 - Snare Arrow boosts the healing of your Major Healing abilities +93 for 15 seconds |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Snare Arrow boosts the healing of your Major Healing abilities +10 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +14 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +18 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +22 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +26 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +30 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +34 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +38 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +42 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +46 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +50 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +54 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +58 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +63 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +68 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +73 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +78 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +83 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +88 for 15 seconds
- Snare Arrow boosts the healing of your Major Healing abilities +93 for 15 seconds
|
|
of Blitzing |
Level 100 - Blitz Shot Damage +53% and Critical Hit Chance +10% |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Blitz Shot Damage +15%
- Blitz Shot Damage +17%
- Blitz Shot Damage +19%
- Blitz Shot Damage +21%
- Blitz Shot Damage +23%
- Blitz Shot Damage +25%
- Blitz Shot Damage +27%
- Blitz Shot Damage +29%
- Blitz Shot Damage +31%
- Blitz Shot Damage +33%
- Blitz Shot Damage +35% and Critical Hit Chance +1%
- Blitz Shot Damage +37% and Critical Hit Chance +2%
- Blitz Shot Damage +39% and Critical Hit Chance +3%
- Blitz Shot Damage +41% and Critical Hit Chance +4%
- Blitz Shot Damage +43% and Critical Hit Chance +5%
- Blitz Shot Damage +45% and Critical Hit Chance +6%
- Blitz Shot Damage +47% and Critical Hit Chance +7%
- Blitz Shot Damage +49% and Critical Hit Chance +8%
- Blitz Shot Damage +51% and Critical Hit Chance +9%
- Blitz Shot Damage +53% and Critical Hit Chance +10%
|
|
of Soothing Snares |
Level 100 - Snare Arrow raises target's Max Rage by 1400, requiring more Rage to use their Rage Abilities |
Uncommon |
Head |
Click Expand to reveal
- Snare Arrow raises target's Max Rage by 120, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 200, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 280, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 360, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 440, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 520, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 600, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 680, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 760, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 840, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 920, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1000, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1050, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1100, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1150, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1200, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1250, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1300, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1350, requiring more Rage to use their Rage Abilities
- Snare Arrow raises target's Max Rage by 1400, requiring more Rage to use their Rage Abilities
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|
Level 100 - Snare Arrow restores 55 Health and 55 Armor to you |
Uncommon |
OffHand, Chest |
Click Expand to reveal
- Snare Arrow restores 2 Health and 2 Armor to you
- Snare Arrow restores 5 Health and 5 Armor to you
- Snare Arrow restores 8 Health and 8 Armor to you
- Snare Arrow restores 11 Health and 11 Armor to you
- Snare Arrow restores 14 Health and 14 Armor to you
- Snare Arrow restores 17 Health and 17 Armor to you
- Snare Arrow restores 20 Health and 20 Armor to you
- Snare Arrow restores 23 Health and 23 Armor to you
- Snare Arrow restores 26 Health and 26 Armor to you
- Snare Arrow restores 29 Health and 29 Armor to you
- Snare Arrow restores 32 Health and 32 Armor to you
- Snare Arrow restores 35 Health and 35 Armor to you
- Snare Arrow restores 37 Health and 37 Armor to you
- Snare Arrow restores 39 Health and 39 Armor to you
- Snare Arrow restores 41 Health and 41 Armor to you
- Snare Arrow restores 43 Health and 43 Armor to you
- Snare Arrow restores 46 Health and 46 Armor to you
- Snare Arrow restores 49 Health and 49 Armor to you
- Snare Arrow restores 52 Health and 52 Armor to you
- Snare Arrow restores 55 Health and 55 Armor to you
|
|
of Defensive Bashing |
Level 100 - Bow Bash gives you +10 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.) |
Uncommon |
MainHand |
Click Expand to reveal
- Bow Bash gives you +1 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +2 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +3 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +4 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +5 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +6 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +7 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +8 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +9 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
- Bow Bash gives you +10 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
|
|
of Recuperative Bashing |
Level 100 - Bow Bash heals you for 20 health |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Bow Bash heals you for 1 health
- Bow Bash heals you for 2 health
- Bow Bash heals you for 3 health
- Bow Bash heals you for 4 health
- Bow Bash heals you for 5 health
- Bow Bash heals you for 6 health
- Bow Bash heals you for 7 health
- Bow Bash heals you for 8 health
- Bow Bash heals you for 9 health
- Bow Bash heals you for 10 health
- Bow Bash heals you for 11 health
- Bow Bash heals you for 12 health
- Bow Bash heals you for 13 health
- Bow Bash heals you for 14 health
- Bow Bash heals you for 15 health
- Bow Bash heals you for 16 health
- Bow Bash heals you for 17 health
- Bow Bash heals you for 18 health
- Bow Bash heals you for 19 health
- Bow Bash heals you for 20 health
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Level 100 - Heavy Multishot Damage +36% |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Heavy Multishot Damage +7.5%
- Heavy Multishot Damage +9%
- Heavy Multishot Damage +10.5%
- Heavy Multishot Damage +12%
- Heavy Multishot Damage +13.5%
- Heavy Multishot Damage +15%
- Heavy Multishot Damage +16.5%
- Heavy Multishot Damage +18%
- Heavy Multishot Damage +19.5%
- Heavy Multishot Damage +21%
- Heavy Multishot Damage +22.5%
- Heavy Multishot Damage +24%
- Heavy Multishot Damage +25.5%
- Heavy Multishot Damage +27%
- Heavy Multishot Damage +28.49%
- Heavy Multishot Damage +30%
- Heavy Multishot Damage +31.5%
- Heavy Multishot Damage +33%
- Heavy Multishot Damage +34.49%
- Heavy Multishot Damage +36%
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|
Level 100 - Bow Bash deals +220 damage and knocks the target backwards, but ability's reuse timer is +3 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Bow Bash deals +40 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +60 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +80 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +100 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +120 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +140 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +160 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +180 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +200 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
- Bow Bash deals +220 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
|
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|
Level 100 - Bow Bash deals +10% damage and taunts +485 |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Bow Bash deals +10% damage and taunts +5
- Bow Bash deals +10% damage and taunts +25
- Bow Bash deals +10% damage and taunts +45
- Bow Bash deals +10% damage and taunts +65
- Bow Bash deals +10% damage and taunts +85
- Bow Bash deals +10% damage and taunts +105
- Bow Bash deals +10% damage and taunts +125
- Bow Bash deals +10% damage and taunts +145
- Bow Bash deals +10% damage and taunts +165
- Bow Bash deals +10% damage and taunts +185
- Bow Bash deals +10% damage and taunts +205
- Bow Bash deals +10% damage and taunts +225
- Bow Bash deals +10% damage and taunts +245
- Bow Bash deals +10% damage and taunts +265
- Bow Bash deals +10% damage and taunts +285
- Bow Bash deals +10% damage and taunts +325
- Bow Bash deals +10% damage and taunts +365
- Bow Bash deals +10% damage and taunts +405
- Bow Bash deals +10% damage and taunts +445
- Bow Bash deals +10% damage and taunts +485
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|
Level 100 - Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +167 for 10 seconds |
Epic |
Head, MainHand |
Click Expand to reveal
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +15 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +23 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +31 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +39 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +47 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +55 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +63 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +71 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +79 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +87 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +95 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +103 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +111 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +119 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +127 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +135 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +143 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +151 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +159 for 10 seconds
- Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +167 for 10 seconds
|
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|
Level 100 - Mangling Shot deals +55% damage and slows target's movement by 25% |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Mangling Shot deals +7% damage and slows target's movement by 25%
- Mangling Shot deals +9% damage and slows target's movement by 25%
- Mangling Shot deals +11% damage and slows target's movement by 25%
- Mangling Shot deals +13% damage and slows target's movement by 25%
- Mangling Shot deals +15.5% damage and slows target's movement by 25%
- Mangling Shot deals +18% damage and slows target's movement by 25%
- Mangling Shot deals +20.5% damage and slows target's movement by 25%
- Mangling Shot deals +23% damage and slows target's movement by 25%
- Mangling Shot deals +25.5% damage and slows target's movement by 25%
- Mangling Shot deals +28% damage and slows target's movement by 25%
- Mangling Shot deals +30.5% damage and slows target's movement by 25%
- Mangling Shot deals +33% damage and slows target's movement by 25%
- Mangling Shot deals +35.5% damage and slows target's movement by 25%
- Mangling Shot deals +38% damage and slows target's movement by 25%
- Mangling Shot deals +40.5% damage and slows target's movement by 25%
- Mangling Shot deals +43% damage and slows target's movement by 25%
- Mangling Shot deals +46% damage and slows target's movement by 25%
- Mangling Shot deals +49% damage and slows target's movement by 25%
- Mangling Shot deals +52% damage and slows target's movement by 25%
- Mangling Shot deals +55% damage and slows target's movement by 25%
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|
|
Level 100 - Mangling Shot deals 576 Trauma damage over 12 seconds |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Mangling Shot deals 24 Trauma damage over 12 seconds
- Mangling Shot deals 48 Trauma damage over 12 seconds
- Mangling Shot deals 66 Trauma damage over 12 seconds
- Mangling Shot deals 96 Trauma damage over 12 seconds
- Mangling Shot deals 126 Trauma damage over 12 seconds
- Mangling Shot deals 156 Trauma damage over 12 seconds
- Mangling Shot deals 186 Trauma damage over 12 seconds
- Mangling Shot deals 216 Trauma damage over 12 seconds
- Mangling Shot deals 246 Trauma damage over 12 seconds
- Mangling Shot deals 276 Trauma damage over 12 seconds
- Mangling Shot deals 306 Trauma damage over 12 seconds
- Mangling Shot deals 336 Trauma damage over 12 seconds
- Mangling Shot deals 366 Trauma damage over 12 seconds
- Mangling Shot deals 396 Trauma damage over 12 seconds
- Mangling Shot deals 426 Trauma damage over 12 seconds
- Mangling Shot deals 456 Trauma damage over 12 seconds
- Mangling Shot deals 486 Trauma damage over 12 seconds
- Mangling Shot deals 516 Trauma damage over 12 seconds
- Mangling Shot deals 546 Trauma damage over 12 seconds
- Mangling Shot deals 576 Trauma damage over 12 seconds
|
|
|
Level 100 - Mangling Shot causes target to take +13.5% damage from Piercing for 10 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Mangling Shot causes target to take +4% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +4.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +5.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +6% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +6.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +7% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +7.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +8% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +8.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +9% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +9.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +10% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +10.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +11% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +11.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +12% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +12.5% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +13% damage from Piercing for 10 seconds
- Mangling Shot causes target to take +13.5% damage from Piercing for 10 seconds
|
|
|
Level 100 - Mangling Shot deals +20% damage and causes target's attacks to deal -20 damage for 20 seconds |
Uncommon |
Feet, MainHand |
Click Expand to reveal
- Mangling Shot deals +5% damage and causes target's attacks to deal -1 damage for 20 seconds
- Mangling Shot deals +5.5% damage and causes target's attacks to deal -2 damage for 20 seconds
- Mangling Shot deals +6% damage and causes target's attacks to deal -3 damage for 20 seconds
- Mangling Shot deals +6.5% damage and causes target's attacks to deal -4 damage for 20 seconds
- Mangling Shot deals +7% damage and causes target's attacks to deal -5 damage for 20 seconds
- Mangling Shot deals +7.5% damage and causes target's attacks to deal -6 damage for 20 seconds
- Mangling Shot deals +8% damage and causes target's attacks to deal -7 damage for 20 seconds
- Mangling Shot deals +8.5% damage and causes target's attacks to deal -8 damage for 20 seconds
- Mangling Shot deals +9% damage and causes target's attacks to deal -9 damage for 20 seconds
- Mangling Shot deals +10% damage and causes target's attacks to deal -10 damage for 20 seconds
- Mangling Shot deals +11% damage and causes target's attacks to deal -11 damage for 20 seconds
- Mangling Shot deals +12% damage and causes target's attacks to deal -12 damage for 20 seconds
- Mangling Shot deals +13% damage and causes target's attacks to deal -13 damage for 20 seconds
- Mangling Shot deals +14% damage and causes target's attacks to deal -14 damage for 20 seconds
- Mangling Shot deals +15% damage and causes target's attacks to deal -15 damage for 20 seconds
- Mangling Shot deals +16% damage and causes target's attacks to deal -16 damage for 20 seconds
- Mangling Shot deals +17% damage and causes target's attacks to deal -17 damage for 20 seconds
- Mangling Shot deals +18% damage and causes target's attacks to deal -18 damage for 20 seconds
- Mangling Shot deals +19% damage and causes target's attacks to deal -19 damage for 20 seconds
- Mangling Shot deals +20% damage and causes target's attacks to deal -20 damage for 20 seconds
|
|
|
Level 100 - Restorative Arrow Healing +100 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Restorative Arrow Healing +6
- Restorative Arrow Healing +12
- Restorative Arrow Healing +18
- Restorative Arrow Healing +24
- Restorative Arrow Healing +30
- Restorative Arrow Healing +36
- Restorative Arrow Healing +42
- Restorative Arrow Healing +45
- Restorative Arrow Healing +51
- Restorative Arrow Healing +54
- Restorative Arrow Healing +57
- Restorative Arrow Healing +60
- Restorative Arrow Healing +65
- Restorative Arrow Healing +70
- Restorative Arrow Healing +75
- Restorative Arrow Healing +80
- Restorative Arrow Healing +85
- Restorative Arrow Healing +90
- Restorative Arrow Healing +95
- Restorative Arrow Healing +100
|
|
|
Level 100 - Restorative Arrow heals YOU for 110 Health |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Restorative Arrow heals YOU for 5 Health
- Restorative Arrow heals YOU for 11 Health
- Restorative Arrow heals YOU for 17 Health
- Restorative Arrow heals YOU for 23 Health
- Restorative Arrow heals YOU for 29 Health
- Restorative Arrow heals YOU for 35 Health
- Restorative Arrow heals YOU for 41 Health
- Restorative Arrow heals YOU for 47 Health
- Restorative Arrow heals YOU for 53 Health
- Restorative Arrow heals YOU for 59 Health
- Restorative Arrow heals YOU for 65 Health
- Restorative Arrow heals YOU for 70 Health
- Restorative Arrow heals YOU for 75 Health
- Restorative Arrow heals YOU for 80 Health
- Restorative Arrow heals YOU for 85 Health
- Restorative Arrow heals YOU for 90 Health
- Restorative Arrow heals YOU for 95 Health
- Restorative Arrow heals YOU for 100 Health
- Restorative Arrow heals YOU for 105 Health
- Restorative Arrow heals YOU for 110 Health
|
|
|
Level 100 - Restorative Arrow restores 100 Power |
Uncommon |
Head, Hands |
Click Expand to reveal
- Restorative Arrow restores 5 Power
- Restorative Arrow restores 10 Power
- Restorative Arrow restores 15 Power
- Restorative Arrow restores 20 Power
- Restorative Arrow restores 25 Power
- Restorative Arrow restores 30 Power
- Restorative Arrow restores 35 Power
- Restorative Arrow restores 40 Power
- Restorative Arrow restores 45 Power
- Restorative Arrow restores 50 Power
- Restorative Arrow restores 55 Power
- Restorative Arrow restores 60 Power
- Restorative Arrow restores 65 Power
- Restorative Arrow restores 70 Power
- Restorative Arrow restores 75 Power
- Restorative Arrow restores 80 Power
- Restorative Arrow restores 85 Power
- Restorative Arrow restores 90 Power
- Restorative Arrow restores 95 Power
- Restorative Arrow restores 100 Power
|
|
of Bubble Arrows |
Level 100 - Restorative Arrow covers the target in a barrier that mitigates 40 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 200 total damage. |
Uncommon |
Feet, Necklace |
Click Expand to reveal
- Restorative Arrow covers the target in a barrier that mitigates 2 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 10 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 4 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 20 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 6 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 30 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 8 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 40 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 10 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 50 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 12 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 60 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 14 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 70 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 16 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 80 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 18 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 90 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 20 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 100 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 22 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 110 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 24 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 120 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 26 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 130 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 28 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 140 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 30 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 150 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 32 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 160 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 34 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 170 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 36 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 180 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 38 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 190 total damage.
- Restorative Arrow covers the target in a barrier that mitigates 40 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 200 total damage.
|
|
|
Level 100 - Restorative Arrow targets yourself and all allies within 30 meters and restores +52 Health, but reuse time is +10 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Restorative Arrow targets yourself and all allies within 30 meters and restores +6 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +8 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +10 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +12 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +14 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +16 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +18 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +20 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +22 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +24 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +26 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +28 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +31 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +34 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +37 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +40 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +43 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +46 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +49 Health, but reuse time is +10 seconds
- Restorative Arrow targets yourself and all allies within 30 meters and restores +52 Health, but reuse time is +10 seconds
|
Mangleflow |
|
Level 100 - After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 9 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal. |
Epic |
Legs |
Click Expand to reveal
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 1 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 2 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 3 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 4 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 5 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 6 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 7 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 8 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
- After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 9 at a separate target within 8 meters of that attack's main target. This extra Mangling Shot consumes ammunition as normal.
|
|
|
Level 100 - Hook Shot Damage +132. Non-Elite targets do not call for help. |
Uncommon |
OffHand |
Click Expand to reveal
- Hook Shot Damage +5. Non-Elite targets do not call for help.
- Hook Shot Damage +10. Non-Elite targets do not call for help.
- Hook Shot Damage +15. Non-Elite targets do not call for help.
- Hook Shot Damage +20. Non-Elite targets do not call for help.
- Hook Shot Damage +27. Non-Elite targets do not call for help.
- Hook Shot Damage +34. Non-Elite targets do not call for help.
- Hook Shot Damage +41. Non-Elite targets do not call for help.
- Hook Shot Damage +48. Non-Elite targets do not call for help.
- Hook Shot Damage +55. Non-Elite targets do not call for help.
- Hook Shot Damage +62. Non-Elite targets do not call for help.
- Hook Shot Damage +69. Non-Elite targets do not call for help.
- Hook Shot Damage +76. Non-Elite targets do not call for help.
- Hook Shot Damage +83. Non-Elite targets do not call for help.
- Hook Shot Damage +90. Non-Elite targets do not call for help.
- Hook Shot Damage +97. Non-Elite targets do not call for help.
- Hook Shot Damage +104. Non-Elite targets do not call for help.
- Hook Shot Damage +111. Non-Elite targets do not call for help.
- Hook Shot Damage +118. Non-Elite targets do not call for help.
- Hook Shot Damage +125. Non-Elite targets do not call for help.
- Hook Shot Damage +132. Non-Elite targets do not call for help.
|
|
|
Level 100 - Hook Shot increases target's vulnerability to Fire and Poison +10% for 20 seconds. (Max of 2 stacks.) |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Hook Shot increases target's vulnerability to Fire and Poison +1% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +2% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +3% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +4% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +5% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +6% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +7% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +8% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +9% for 20 seconds. (Max of 2 stacks.)
- Hook Shot increases target's vulnerability to Fire and Poison +10% for 20 seconds. (Max of 2 stacks.)
|
|
|
Level 100 - Hook Shot and Bow Bash deal +200% damage to Stunned targets. |
Uncommon |
Head, Feet |
Click Expand to reveal
- Hook Shot and Bow Bash deal +20% damage to Stunned targets.
- Hook Shot and Bow Bash deal +40% damage to Stunned targets.
- Hook Shot and Bow Bash deal +60% damage to Stunned targets.
- Hook Shot and Bow Bash deal +80% damage to Stunned targets.
- Hook Shot and Bow Bash deal +100% damage to Stunned targets.
- Hook Shot and Bow Bash deal +120% damage to Stunned targets.
- Hook Shot and Bow Bash deal +140% damage to Stunned targets.
- Hook Shot and Bow Bash deal +160% damage to Stunned targets.
- Hook Shot and Bow Bash deal +180% damage to Stunned targets.
- Hook Shot and Bow Bash deal +200% damage to Stunned targets.
|
|
of Poisoned Hooks |
Level 100 - Hook Shot deals +438 Poison damage over 12 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Hook Shot deals +18 Poison damage over 12 seconds
- Hook Shot deals +36 Poison damage over 12 seconds
- Hook Shot deals +54 Poison damage over 12 seconds
- Hook Shot deals +78 Poison damage over 12 seconds
- Hook Shot deals +96 Poison damage over 12 seconds
- Hook Shot deals +120 Poison damage over 12 seconds
- Hook Shot deals +138 Poison damage over 12 seconds
- Hook Shot deals +162 Poison damage over 12 seconds
- Hook Shot deals +180 Poison damage over 12 seconds
- Hook Shot deals +204 Poison damage over 12 seconds
- Hook Shot deals +222 Poison damage over 12 seconds
- Hook Shot deals +246 Poison damage over 12 seconds
- Hook Shot deals +270 Poison damage over 12 seconds
- Hook Shot deals +294 Poison damage over 12 seconds
- Hook Shot deals +318 Poison damage over 12 seconds
- Hook Shot deals +342 Poison damage over 12 seconds
- Hook Shot deals +366 Poison damage over 12 seconds
- Hook Shot deals +390 Poison damage over 12 seconds
- Hook Shot deals +414 Poison damage over 12 seconds
- Hook Shot deals +438 Poison damage over 12 seconds
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|