Difference between revisions of "Strange Deer"

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m (Miscellaneous)
 
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__NOTOC__
 
__NOTOC__
 
{{MOB infobox
 
{{MOB infobox
| type = Ruminant
+
| title = Strange Deer
| armor = 33
+
| image =[[File:Strange_Deer.jpg|300px|]]
| health = 133
+
| type = Construct
| rage = 116
+
| armor = 47
 +
| health = 130
 +
| rage = 154
 +
| effective = Slashing, Piercing
 +
| veffective = Poison, Trauma
 +
| vineffective = Fire
 
}}
 
}}
'''Strange Deer''' are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
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[[Strange Deer]] are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Although Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
 
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== Locations ==
==Locations==
+
{{MOB Location
; [[Serbule]]
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| area= Serbule
: Found outside the [[Crystal Cavern]] while undertaking a quest.
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| location = Found outside the [[Crystal Cavern]].
 +
| time = Only spawns during [[Get Crystal Samples]].
 +
| armor = 47
 +
| health = 130
 +
| rage = 154
 +
}}
 +
== Combat Abilities ==
 +
{{:AIP:BraveFieryHoofedAnimal}}
  
==Combat Abilities==
+
==Miscellaneous==
* Crushing Damage
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{|
* [[Image:Rage-icon-20px.gif|Rage]] Heavy Fire Damage
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{{Header|[[Skinning]]}}
 +
|-
 +
| None
 +
|-
 +
{{Header|[[Butchering]]}}
 +
|-
 +
| None
 +
|-
 +
{{Header|[[Butchering|Skull Extraction]]}}
 +
|-
 +
| None
 +
|}
  
 
==Reported Loot==
 
==Reported Loot==
*Strange Dirt
+
{|
*Femurs
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{{Header|Quest Items|4}}|-
*Red Crystal Shard
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|{{Loot|Rubywall Crystal Fragments}}
*
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|}
 +
==== General Loot ====
 +
{|
 +
| {{Loot|Antler}}
 +
| {{Loot|Venison}}
 +
| {{Loot|Salt}}
 +
| {{Loot|Strange Dirt}}
 +
|-
 +
| {{Loot|Femur}}
 +
| {{Loot|Grass}}
 +
| {{Loot|Flour}}
 +
| {{Loot|Broken Necklace}}
 +
|-
 +
| {{Loot|Armor Potion}}
 +
| {{Loot|Healing Potion}}
 +
| {{Loot|Power Potion}}
 +
| {{Loot|Ancient Bronze Coin}}
  
[[Category:Serbule Creatures]][[Category:Ruminant]]
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|-
 +
| {{Loot|Fire Dust}}
 +
| {{Loot|Rubywall Crystal}}
 +
| {{Loot|Deer Juice}}
 +
| {{Loot|Un-Deer Juice}}
 +
|}

Latest revision as of 13:27, 9 May 2022

Main Page Headers Bg.png
Strange Deer
Strange Deer.jpg
Health130Armor47Rage154
Anatomy:
Effective:
Slashing, Piercing
Very Effective:
Poison, Trauma
Very Ineffective:
Fire
Strange Deer are Deer based crystal beings that seemingly spawn as a security measure for the Crystal Cavern. Although Deer-like, they are classified as Constructs in-game. It is assumed that Dalvos created this warning system. When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire. Good thing the crystal is only a few feet from water!

Locations

Serbule
Vitals: Health 130 Armor 47 Rage 154
Location: Found outside the Crystal Cavern.
Time Conditions: Only spawns during Get Crystal Samples.

Combat Abilities

icon_2152.png Crushing Damage
 
Rage-icon.png icon_2152.png Heavy Fire Damage
 


Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

Quest Items

General Loot