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− | <!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015
| + | '''Treasure Effects''' are skill, stat, and ability altering effects found on looted or crafted pieces of equipment or crafted. |
− | This data does not have info on what skill these effects belong to or level requirements -->
| + | * Every [[:Category:Combat Skills|Combat Skill]] has its own set of '''Treasure Effects.''' |
− | {| {{STDT|sortable}} style='width:100%;'
| + | * Some non-combat skills such as [[Armor Patching]], [[Gourmand]], and [[Fishing]] also have '''Treasure Effects''' that can appear on equipment. |
− | ! Skill(?) !! Prefix !! Suffix !! Tier 1 !! All Tiers
| + | * '''Treasure Effects''' on an item can be altered with [[Transmutation]], [[Augmentation]], and [[Shamanic Infusion]]. |
− | |-
| + | |
− | || || || || {IGNORE_CHANCE_STUN}{0.15}{Shield} ||
| + | At each page listed in the following table, links to additional pages sorting '''Treasure Effects By Slot''' and'''Treasure Effects By Ability''' can be found. |
− | |-
| + | <dpl> |
− | || || || || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) ||
| + | category = Treasure Effects |
− | |-
| + | mode = unordered |
− | || || || || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) ||
| + | columns = 3 |
− | |-
| + | </dpl> |
− | || || || || Rotskin resets the timer on Regrowth (so it can be used again immediately) ||
| |
− | |-
| |
− | || || || || Brambleskin resets the timer on Regrowth (so it can be used again immediately) ||
| |
− | |-
| |
− | || || || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|
| |
− | *;2
| |
− | :Spider Bite deals +40% damage
| |
− | *;3
| |
− | :Spider Bite deals +60% damage
| |
− | *;4
| |
− | :Spider Bite deals +80% damage
| |
− | *;5
| |
− | :Spider Bite deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_POISON}{2}{Spider}
| |
− | *;3
| |
− | :{MITIGATION_POISON}{3}{Spider}
| |
− | *;4
| |
− | :{MITIGATION_POISON}{4}{Spider}
| |
− | *;5
| |
− | :{MITIGATION_POISON}{5}{Spider}
| |
− | *;6
| |
− | :{MITIGATION_POISON}{6}{Spider}
| |
− | *;7
| |
− | :{MITIGATION_POISON}{7}{Spider}
| |
− | *;8
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− | :{MITIGATION_POISON}{8}{Spider}
| |
− | *;9
| |
− | :{MITIGATION_POISON}{9}{Spider}
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− | *;10
| |
− | :{MITIGATION_POISON}{10}{Spider}
| |
− | }}
| |
− | |-
| |
− | || || || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Spit Acid deals +8 armor damage
| |
− | *;3
| |
− | :Spit Acid deals +12 armor damage
| |
− | *;4
| |
− | :Spit Acid deals +16 armor damage
| |
− | *;5
| |
− | :Spit Acid deals +20 armor damage
| |
− | *;6
| |
− | :Spit Acid deals +24 armor damage
| |
− | *;7
| |
− | :Spit Acid deals +28 armor damage
| |
− | *;8
| |
− | :Spit Acid deals +32 armor damage
| |
− | *;9
| |
− | :Spit Acid deals +36 armor damage
| |
− | *;10
| |
− | :Spit Acid deals +40 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Terrifying Bite boosts sprint speed by 2 for 10 seconds
| |
− | *;3
| |
− | :Terrifying Bite boosts sprint speed by 3 for 10 seconds
| |
− | *;4
| |
− | :Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
| |
− | *;5
| |
− | :Terrifying Bite boosts sprint speed by 4 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Terrifying Bite deals +3 direct health damage || {{Spoiler|
| |
− | *;2
| |
− | :Terrifying Bite deals +6 direct health damage
| |
− | *;3
| |
− | :Terrifying Bite deals +9 direct health damage
| |
− | *;4
| |
− | :Terrifying Bite deals +12 direct health damage
| |
− | *;5
| |
− | :Terrifying Bite deals +15 direct health damage
| |
− | *;6
| |
− | :Terrifying Bite deals +18 direct health damage
| |
− | *;7
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− | :Terrifying Bite deals +21 direct health damage
| |
− | *;8
| |
− | :Terrifying Bite deals +24 direct health damage
| |
− | *;9
| |
− | :Terrifying Bite deals +27 direct health damage
| |
− | *;10
| |
− | :Terrifying Bite deals +30 direct health damage
| |
− | }}
| |
− | |-
| |
− | || || || || Scuttling Gait heals you for 20 health || {{Spoiler|
| |
− | *;2
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− | :Scuttling Gait heals you for 40 health
| |
− | *;3
| |
− | :Scuttling Gait heals you for 60 health
| |
− | *;4
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− | :Scuttling Gait heals you for 80 health
| |
− | *;5
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− | :Scuttling Gait heals you for 100 health
| |
− | *;6
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− | :Scuttling Gait heals you for 120 health
| |
− | *;7
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− | :Scuttling Gait heals you for 140 health
| |
− | *;8
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− | :Scuttling Gait heals you for 160 health
| |
− | *;9
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− | :Scuttling Gait heals you for 180 health
| |
− | *;10
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− | :Scuttling Gait heals you for 200 health
| |
− | }}
| |
− | |-
| |
− | || || || || Scuttling Gait restores 20 armor || {{Spoiler|
| |
− | *;2
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− | :Scuttling Gait restores 40 armor
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− | *;3
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− | :Scuttling Gait restores 60 armor
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− | *;4
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− | :Scuttling Gait restores 80 armor
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− | *;5
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− | :Scuttling Gait restores 100 armor
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− | *;6
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− | :Scuttling Gait restores 120 armor
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− | *;7
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− | :Scuttling Gait restores 140 armor
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− | *;8
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− | :Scuttling Gait restores 160 armor
| |
− | *;9
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− | :Scuttling Gait restores 180 armor
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− | *;10
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− | :Scuttling Gait restores 200 armor
| |
− | }}
| |
− | |-
| |
− | || || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} ||
| |
− | |-
| |
− | || || || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_HAMMER}{0.2}
| |
− | *;3
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− | :{MOD_SKILL_HAMMER}{0.25}
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− | *;4
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− | :{MOD_SKILL_HAMMER}{0.3}
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− | *;5
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− | :{MOD_SKILL_HAMMER}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || || Discharging Strike restores 1 Power to you || {{Spoiler|
| |
− | *;2
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− | :Discharging Strike restores 2 Power to you
| |
− | *;3
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− | :Discharging Strike restores 3 Power to you
| |
− | *;4
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− | :Discharging Strike restores 4 Power to you
| |
− | *;5
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− | :Discharging Strike restores 5 Power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_DRUID}{0.2}
| |
− | *;3
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− | :{MOD_SKILL_DRUID}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_DRUID}{0.3}
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− | *;5
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− | :{MOD_SKILL_DRUID}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || || Regrowth restores +2 power || {{Spoiler|
| |
− | *;2
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− | :Regrowth restores +4 power
| |
− | *;3
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− | :Regrowth restores +6 power
| |
− | *;4
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− | :Regrowth restores +8 power
| |
− | *;5
| |
− | :Regrowth restores +10 power
| |
− | }}
| |
− | |-
| |
− | || || Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler|
| |
− | *;2
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− | :{MOD_SKILL_COW}{0.2}
| |
− | *;3
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− | :{MOD_SKILL_COW}{0.25}
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− | *;4
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− | :{MOD_SKILL_COW}{0.3}
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− | *;5
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− | :{MOD_SKILL_COW}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Trampling || Cow's Stampede deals +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Stampede deals +4 damage
| |
− | *;3
| |
− | :Cow's Stampede deals +6 damage
| |
− | *;4
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− | :Cow's Stampede deals +8 damage
| |
− | *;5
| |
− | :Cow's Stampede deals +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Punitive Hooves || Cow's Front Kick deals +3 damage || {{Spoiler|
| |
− | *;2
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− | :Cow's Front Kick deals +6 damage
| |
− | *;3
| |
− | :Cow's Front Kick deals +10 damage
| |
− | *;4
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− | :Cow's Front Kick deals +15 damage
| |
− | *;5
| |
− | :Cow's Front Kick deals +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_DEER}{0.2}
| |
− | *;3
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− | :{MOD_SKILL_DEER}{0.25}
| |
− | *;4
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− | :{MOD_SKILL_DEER}{0.3}
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− | *;5
| |
− | :{MOD_SKILL_DEER}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler|
| |
− | *;2
| |
− | :Deer Kick deals +8 damage
| |
− | *;3
| |
− | :Deer Kick deals +12 damage
| |
− | *;4
| |
− | :Deer Kick deals +16 damage
| |
− | *;5
| |
− | :Deer Kick deals +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Antler Slash restores 1 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Antler Slash restores 2 power to you
| |
− | *;3
| |
− | :Antler Slash restores 4 power to you
| |
− | *;4
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− | :Antler Slash restores 5 power to you
| |
− | *;5
| |
− | :Antler Slash restores 7 power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_PIG}{0.2}
| |
− | *;3
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− | :{MOD_SKILL_PIG}{0.25}
| |
− | *;4
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− | :{MOD_SKILL_PIG}{0.3}
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− | *;5
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− | :{MOD_SKILL_PIG}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pig Bite deals +6 damage
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− | *;3
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− | :Pig Bite deals +9 damage
| |
− | *;4
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− | :Pig Bite deals +12 damage
| |
− | *;5
| |
− | :Pig Bite deals +15 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Strategic Chomp restores 5 Power || {{Spoiler|
| |
− | *;2
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− | :Strategic Chomp restores 10 Power
| |
− | *;3
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− | :Strategic Chomp restores 15 Power
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− | *;4
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− | :Strategic Chomp restores 20 Power
| |
− | *;5
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− | :Strategic Chomp restores 25 Power
| |
− | }}
| |
− | |-
| |
− | || || Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about ||
| |
− | |-
| |
− | || || || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler|
| |
− | *;2
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− | :Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
| |
− | *;3
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− | :Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
| |
− | *;4
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− | :Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
| |
− | *;5
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− | :Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
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− | *;6
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− | :Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
| |
− | *;7
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− | :Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
| |
− | *;8
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− | :Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
| |
− | *;9
| |
− | :Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
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− | *;10
| |
− | :Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
| |
− | }}
| |
− | |-
| |
− | || || || || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler|
| |
− | *;2
| |
− | :Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
| |
− | *;3
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− | :Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
| |
− | *;4
| |
− | :Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
| |
− | *;5
| |
− | :Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
| |
− | }}
| |
− | |-
| |
− | || || || || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Frenzy boosts sprint speed by 2 for 10 seconds
| |
− | *;3
| |
− | :Frenzy boosts sprint speed by 3 for 10 seconds
| |
− | *;4
| |
− | :Frenzy boosts sprint speed by 3.5 for 10 seconds
| |
− | *;5
| |
− | :Frenzy boosts sprint speed by 4 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Frenzy restores 1 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Frenzy restores 2 power to you
| |
− | *;3
| |
− | :Frenzy restores 3 power to you
| |
− | *;4
| |
− | :Frenzy restores 4 power to you
| |
− | *;5
| |
− | :Frenzy restores 5 power to you
| |
− | *;6
| |
− | :Frenzy restores 6 power to you
| |
− | *;7
| |
− | :Frenzy restores 7 power to you
| |
− | *;8
| |
− | :Frenzy restores 8 power to you
| |
− | *;9
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− | :Frenzy restores 9 power to you
| |
− | *;10
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− | :Frenzy restores 10 power to you
| |
− | }}
| |
− | |-
| |
− | || || || || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Frenzy gives you +2 absorption of any physical damage for 10 seconds
| |
− | *;3
| |
− | :Frenzy gives you +3 absorption of any physical damage for 10 seconds
| |
− | *;4
| |
− | :Frenzy gives you +4 absorption of any physical damage for 10 seconds
| |
− | *;5
| |
− | :Frenzy gives you +5 absorption of any physical damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_SPIDER}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_SPIDER}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_SPIDER}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_SPIDER}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|
| |
− | *;2
| |
− | :Spider Bite attacks restore 4 health
| |
− | *;3
| |
− | :Spider Bite attacks restore 6 health
| |
− | *;4
| |
− | :Spider Bite attacks restore 8 health
| |
− | *;5
| |
− | :Spider Bite attacks restore 10 health
| |
− | *;6
| |
− | :Spider Bite attacks restore 12 health
| |
− | *;7
| |
− | :Spider Bite attacks restore 14 health
| |
− | *;8
| |
− | :Spider Bite attacks restore 16 health
| |
− | *;9
| |
− | :Spider Bite attacks restore 18 health
| |
− | *;10
| |
− | :Spider Bite attacks restore 20 health
| |
− | }}
| |
− | |-
| |
− | || || || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|
| |
− | *;2
| |
− | :Spider Bite has a 20% chance to deal +110% damage
| |
− | *;3
| |
− | :Spider Bite has a 20% chance to deal +120% damage
| |
− | *;4
| |
− | :Spider Bite has a 20% chance to deal +130% damage
| |
− | *;5
| |
− | :Spider Bite has a 20% chance to deal +140% damage
| |
− | *;6
| |
− | :Spider Bite has a 20% chance to deal +150% damage
| |
− | *;7
| |
− | :Spider Bite has a 20% chance to deal +160% damage
| |
− | *;8
| |
− | :Spider Bite has a 20% chance to deal +170% damage
| |
− | *;9
| |
− | :Spider Bite has a 25% chance to deal +185% damage
| |
− | *;10
| |
− | :Spider Bite has a 25% chance to deal +200% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Inject Venom deals +20% damage
| |
− | *;3
| |
− | :Inject Venom deals +30% damage
| |
− | *;4
| |
− | :Inject Venom deals +40% damage
| |
− | *;5
| |
− | :Inject Venom deals +50% damage
| |
− | *;6
| |
− | :Inject Venom deals +60% damage
| |
− | *;7
| |
− | :Inject Venom deals +70% damage
| |
− | *;8
| |
− | :Inject Venom deals +80% damage
| |
− | *;9
| |
− | :Inject Venom deals +90% damage
| |
− | *;10
| |
− | :Inject Venom deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|
| |
− | *;2
| |
− | :Inject Venom has a 30% chance to deal +110% damage
| |
− | *;3
| |
− | :Inject Venom has a 30% chance to deal +120% damage
| |
− | *;4
| |
− | :Inject Venom has a 30% chance to deal +130% damage
| |
− | *;5
| |
− | :Inject Venom has a 30% chance to deal +140% damage
| |
− | *;6
| |
− | :Inject Venom has a 30% chance to deal +150% damage
| |
− | *;7
| |
− | :Inject Venom has a 30% chance to deal +160% damage
| |
− | *;8
| |
− | :Inject Venom has a 30% chance to deal +170% damage
| |
− | *;9
| |
− | :Inject Venom has a 30% chance to deal +185% damage
| |
− | *;10
| |
− | :Inject Venom has a 30% chance to deal +200% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Inject Venom heals you for 8 health
| |
− | *;3
| |
− | :Inject Venom heals you for 12 health
| |
− | *;4
| |
− | :Inject Venom heals you for 16 health
| |
− | *;5
| |
− | :Inject Venom heals you for 20 health
| |
− | *;6
| |
− | :Inject Venom heals you for 24 health
| |
− | *;7
| |
− | :Inject Venom heals you for 28 health
| |
− | *;8
| |
− | :Inject Venom heals you for 32 health
| |
− | *;9
| |
− | :Inject Venom heals you for 36 health
| |
− | *;10
| |
− | :Inject Venom heals you for 40 health
| |
− | }}
| |
− | |-
| |
− | || || || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Web Trap boosts your movement speed by 3 for 10 seconds
| |
− | *;3
| |
− | :Web Trap boosts your movement speed by 4 for 10 seconds
| |
− | *;4
| |
− | :Web Trap boosts your movement speed by 5 for 10 seconds
| |
− | *;5
| |
− | :Web Trap boosts your movement speed by 6 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|
| |
− | *;2
| |
− | :Gripjaw heals 10 health
| |
− | *;3
| |
− | :Gripjaw heals 15 health
| |
− | *;4
| |
− | :Gripjaw heals 20 health
| |
− | *;5
| |
− | :Gripjaw heals 25 health
| |
− | *;6
| |
− | :Gripjaw heals 30 health
| |
− | *;7
| |
− | :Gripjaw heals 35 health
| |
− | *;8
| |
− | :Gripjaw heals 40 health
| |
− | *;9
| |
− | :Gripjaw heals 45 health
| |
− | *;10
| |
− | :Gripjaw heals 50 health
| |
− | }}
| |
− | |-
| |
− | || || || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|
| |
− | *;2
| |
− | :Gripjaw attacks deal +8 damage
| |
− | *;3
| |
− | :Gripjaw attacks deal +12 damage
| |
− | *;4
| |
− | :Gripjaw attacks deal +16 damage
| |
− | *;5
| |
− | :Gripjaw attacks deal +20 damage
| |
− | *;6
| |
− | :Gripjaw attacks deal +24 damage
| |
− | *;7
| |
− | :Gripjaw attacks deal +28 damage
| |
− | *;8
| |
− | :Gripjaw attacks deal +32 damage
| |
− | *;9
| |
− | :Gripjaw attacks deal +36 damage
| |
− | *;10
| |
− | :Gripjaw attacks deal +40 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|
| |
− | *;2
| |
− | :Gripjaw has a 30% chance to deal +160% damage
| |
− | *;3
| |
− | :Gripjaw has a 30% chance to deal +170% damage
| |
− | *;4
| |
− | :Gripjaw has a 30% chance to deal +180% damage
| |
− | *;5
| |
− | :Gripjaw has a 30% chance to deal +190% damage
| |
− | *;6
| |
− | :Gripjaw has a 30% chance to deal +200% damage
| |
− | *;7
| |
− | :Gripjaw has a 30% chance to deal +210% damage
| |
− | *;8
| |
− | :Gripjaw has a 30% chance to deal +220% damage
| |
− | *;9
| |
− | :Gripjaw has a 30% chance to deal +230% damage
| |
− | *;10
| |
− | :Gripjaw has a 30% chance to deal +240% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Spider Armoring || Infinite Legs restores 2 Armor || {{Spoiler|
| |
− | *;2
| |
− | :Infinite Legs restores 4 Armor
| |
− | *;3
| |
− | :Infinite Legs restores 6 Armor
| |
− | *;4
| |
− | :Infinite Legs restores 8 Armor
| |
− | *;5
| |
− | :Infinite Legs restores 10 Armor
| |
− | *;6
| |
− | :Infinite Legs restores 12 Armor
| |
− | *;7
| |
− | :Infinite Legs restores 14 Armor
| |
− | *;8
| |
− | :Infinite Legs restores 16 Armor
| |
− | *;9
| |
− | :Infinite Legs restores 18 Armor
| |
− | *;10
| |
− | :Infinite Legs restores 20 Armor
| |
− | }}
| |
− | |-
| |
− | || || || || Infinite Legs restores 1 Power || {{Spoiler|
| |
− | *;2
| |
− | :Infinite Legs restores 2 Power
| |
− | *;3
| |
− | :Infinite Legs restores 3 Power
| |
− | *;4
| |
− | :Infinite Legs restores 4 Power
| |
− | *;5
| |
− | :Infinite Legs restores 5 Power
| |
− | *;6
| |
− | :Infinite Legs restores 6 Power
| |
− | *;7
| |
− | :Infinite Legs restores 7 Power
| |
− | *;8
| |
− | :Infinite Legs restores 8 Power
| |
− | *;9
| |
− | :Infinite Legs restores 9 Power
| |
− | *;10
| |
− | :Infinite Legs restores 10 Power
| |
− | }}
| |
− | |-
| |
− | || || || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Infinite Legs deals +5 damage
| |
− | *;3
| |
− | :Infinite Legs deals +7 damage
| |
− | *;4
| |
− | :Infinite Legs deals +10 damage
| |
− | *;5
| |
− | :Infinite Legs deals +13 damage
| |
− | *;6
| |
− | :Infinite Legs deals +15 damage
| |
− | *;7
| |
− | :Infinite Legs deals +17 damage
| |
− | *;8
| |
− | :Infinite Legs deals +20 damage
| |
− | *;9
| |
− | :Infinite Legs deals +23 damage
| |
− | *;10
| |
− | :Infinite Legs deals +25 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|
| |
− | *;2
| |
− | :Incubated Spiders have +12 health
| |
− | *;3
| |
− | :Incubated Spiders have +18 health
| |
− | *;4
| |
− | :Incubated Spiders have +24 health
| |
− | *;5
| |
− | :Incubated Spiders have +30 health
| |
− | *;6
| |
− | :Incubated Spiders have +36 health
| |
− | *;7
| |
− | :Incubated Spiders have +42 health
| |
− | *;8
| |
− | :Incubated Spiders have +48 health
| |
− | *;9
| |
− | :Incubated Spiders have +54 health
| |
− | *;10
| |
− | :Incubated Spiders have +60 health
| |
− | }}
| |
− | |-
| |
− | || || || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|
| |
− | *;2
| |
− | :Incubated Spiders have +10 armor
| |
− | *;3
| |
− | :Incubated Spiders have +15 armor
| |
− | *;4
| |
− | :Incubated Spiders have +20 armor
| |
− | *;5
| |
− | :Incubated Spiders have +25 armor
| |
− | *;6
| |
− | :Incubated Spiders have +30 armor
| |
− | *;7
| |
− | :Incubated Spiders have +35 armor
| |
− | *;8
| |
− | :Incubated Spiders have +40 armor
| |
− | *;9
| |
− | :Incubated Spiders have +45 armor
| |
− | *;10
| |
− | :Incubated Spiders have +50 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Incubated Spiders deal +2 direct damage with each attack
| |
− | *;3
| |
− | :Incubated Spiders deal +3 direct damage with each attack
| |
− | *;4
| |
− | :Incubated Spiders deal +4 direct damage with each attack
| |
− | *;5
| |
− | :Incubated Spiders deal +5 direct damage with each attack
| |
− | *;6
| |
− | :Incubated Spiders deal +6 direct damage with each attack
| |
− | *;7
| |
− | :Incubated Spiders deal +7 direct damage with each attack
| |
− | *;8
| |
− | :Incubated Spiders deal +8 direct damage with each attack
| |
− | *;9
| |
− | :Incubated Spiders deal +9 direct damage with each attack
| |
− | *;10
| |
− | :Incubated Spiders deal +10 direct damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_ACID}{2}{Spider}
| |
− | *;3
| |
− | :{MITIGATION_ACID}{3}{Spider}
| |
− | *;4
| |
− | :{MITIGATION_ACID}{4}{Spider}
| |
− | *;5
| |
− | :{MITIGATION_ACID}{5}{Spider}
| |
− | *;6
| |
− | :{MITIGATION_ACID}{6}{Spider}
| |
− | *;7
| |
− | :{MITIGATION_ACID}{7}{Spider}
| |
− | *;8
| |
− | :{MITIGATION_ACID}{8}{Spider}
| |
− | *;9
| |
− | :{MITIGATION_ACID}{9}{Spider}
| |
− | *;10
| |
− | :{MITIGATION_ACID}{10}{Spider}
| |
− | }}
| |
− | |-
| |
− | || || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_NECROMANCY}{0.02}
| |
− | *;3
| |
− | :{MOD_SKILL_NECROMANCY}{0.03}
| |
− | *;4
| |
− | :{MOD_SKILL_NECROMANCY}{0.04}
| |
− | *;5
| |
− | :{MOD_SKILL_NECROMANCY}{0.05}
| |
− | }}
| |
− | |-
| |
− | || || || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|
| |
− | *;2
| |
− | :Raised Zombies move +2 faster
| |
− | *;3
| |
− | :Raised Zombies move +3 faster
| |
− | *;4
| |
− | :Raised Zombies move +4 faster
| |
− | *;5
| |
− | :Raised Zombies move +5 faster
| |
− | }}
| |
− | |-
| |
− | || || Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_MENTALISM}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_MENTALISM}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_MENTALISM}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_MENTALISM}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_HEALTHWAVE_SENDER}{2}
| |
− | *;3
| |
− | :{BOOST_HEALTHWAVE_SENDER}{3}
| |
− | *;4
| |
− | :{BOOST_HEALTHWAVE_SENDER}{4}
| |
− | *;5
| |
− | :{BOOST_HEALTHWAVE_SENDER}{5}
| |
− | }}
| |
− | |-
| |
− | || || || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
| |
− | *;2
| |
− | :Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;3
| |
− | :Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;4
| |
− | :Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;5
| |
− | :Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;6
| |
− | :Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;7
| |
− | :Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;8
| |
− | :Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;9
| |
− | :Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;10
| |
− | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_ARMORWAVE_SENDER}{2}
| |
− | *;3
| |
− | :{BOOST_ARMORWAVE_SENDER}{3}
| |
− | *;4
| |
− | :{BOOST_ARMORWAVE_SENDER}{4}
| |
− | *;5
| |
− | :{BOOST_ARMORWAVE_SENDER}{5}
| |
− | }}
| |
− | |-
| |
− | || || || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_POWERWAVE_SENDER}{2}
| |
− | *;3
| |
− | :{BOOST_POWERWAVE_SENDER}{3}
| |
− | *;4
| |
− | :{BOOST_POWERWAVE_SENDER}{4}
| |
− | *;5
| |
− | :{BOOST_POWERWAVE_SENDER}{5}
| |
− | }}
| |
− | |-
| |
− | || || || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_ARCHERY}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_ARCHERY}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_ARCHERY}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_ARCHERY}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_SHIELD}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_SHIELD}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_SHIELD}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_SHIELD}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || Armor Master's || || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) ||
| |
− | |-
| |
− | || || || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) ||
| |
− | |-
| |
− | || || || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin increases your Max Armor by +12 for 30 seconds
| |
− | *;3
| |
− | :Brambleskin increases your Max Armor by +18 for 30 seconds
| |
− | *;4
| |
− | :Brambleskin increases your Max Armor by +24 for 30 seconds
| |
− | *;5
| |
− | :Brambleskin increases your Max Armor by +30 for 30 seconds
| |
− | *;6
| |
− | :Brambleskin increases your Max Armor by +36 for 30 seconds
| |
− | *;7
| |
− | :Brambleskin increases your Max Armor by +42 for 30 seconds
| |
− | *;8
| |
− | :Brambleskin increases your Max Armor by +48 for 30 seconds
| |
− | *;9
| |
− | :Brambleskin increases your Max Armor by +54 for 30 seconds
| |
− | *;10
| |
− | :Brambleskin increases your Max Armor by +60 for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin increases your Max Power by +4 for 30 seconds
| |
− | *;3
| |
− | :Brambleskin increases your Max Power by +6 for 30 seconds
| |
− | *;4
| |
− | :Brambleskin increases your Max Power by +8 for 30 seconds
| |
− | *;5
| |
− | :Brambleskin increases your Max Power by +10 for 30 seconds
| |
− | *;6
| |
− | :Brambleskin increases your Max Power by +12 for 30 seconds
| |
− | *;7
| |
− | :Brambleskin increases your Max Power by +14 for 30 seconds
| |
− | *;8
| |
− | :Brambleskin increases your Max Power by +16 for 30 seconds
| |
− | *;9
| |
− | :Brambleskin increases your Max Power by +18 for 30 seconds
| |
− | *;10
| |
− | :Brambleskin increases your Max Power by +20 for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin increases your Max Power by +4 for 30 seconds
| |
− | *;3
| |
− | :Brambleskin increases your Max Power by +6 for 30 seconds
| |
− | *;4
| |
− | :Brambleskin increases your Max Power by +8 for 30 seconds
| |
− | *;5
| |
− | :Brambleskin increases your Max Power by +10 for 30 seconds
| |
− | *;6
| |
− | :Brambleskin increases your Max Power by +12 for 30 seconds
| |
− | *;7
| |
− | :Brambleskin increases your Max Power by +14 for 30 seconds
| |
− | *;8
| |
− | :Brambleskin increases your Max Power by +16 for 30 seconds
| |
− | *;9
| |
− | :Brambleskin increases your Max Power by +18 for 30 seconds
| |
− | *;10
| |
− | :Brambleskin increases your Max Power by +20 for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Cosmic Strike attacks have a 10% chance to deal +100 armor damage
| |
− | *;3
| |
− | :Cosmic Strike attacks have a 15% chance to deal +100 armor damage
| |
− | *;4
| |
− | :Cosmic Strike attacks have a 20% chance to deal +100 armor damage
| |
− | *;5
| |
− | :Cosmic Strike attacks have a 25% chance to deal +100 armor damage
| |
− | *;6
| |
− | :Cosmic Strike attacks have a 30% chance to deal +100 armor damage
| |
− | *;7
| |
− | :Cosmic Strike attacks have a 35% chance to deal +100 armor damage
| |
− | *;8
| |
− | :Cosmic Strike attacks have a 40% chance to deal +100 armor damage
| |
− | *;9
| |
− | :Cosmic Strike attacks have a 45% chance to deal +100 armor damage
| |
− | *;10
| |
− | :Cosmic Strike attacks have a 50% chance to deal +100 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cosmic Strike attacks deplete 14 rage and deal +4 damage
| |
− | *;3
| |
− | :Cosmic Strike attacks deplete 21 rage and deal +6 damage
| |
− | *;4
| |
− | :Cosmic Strike attacks deplete 28 rage and deal +8 damage
| |
− | *;5
| |
− | :Cosmic Strike attacks deplete 35 rage and deal +10 damage
| |
− | *;6
| |
− | :Cosmic Strike attacks deplete 42 rage and deal +12 damage
| |
− | *;7
| |
− | :Cosmic Strike attacks deplete 49 rage and deal +14 damage
| |
− | *;8
| |
− | :Cosmic Strike attacks deplete 56 rage and deal +16 damage
| |
− | *;9
| |
− | :Cosmic Strike attacks deplete 63 rage and deal +18 damage
| |
− | *;10
| |
− | :Cosmic Strike attacks deplete 70 rage and deal +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler|
| |
− | *;2
| |
− | :Cosmic Strike attacks have a 6% chance to heal you for 150 health
| |
− | *;3
| |
− | :Cosmic Strike attacks have a 9% chance to heal you for 150 health
| |
− | *;4
| |
− | :Cosmic Strike attacks have a 12% chance to heal you for 150 health
| |
− | *;5
| |
− | :Cosmic Strike attacks have a 15% chance to heal you for 150 health
| |
− | *;6
| |
− | :Cosmic Strike attacks have a 18% chance to heal you for 150 health
| |
− | *;7
| |
− | :Cosmic Strike attacks have a 21% chance to heal you for 150 health
| |
− | *;8
| |
− | :Cosmic Strike attacks have a 24% chance to heal you for 150 health
| |
− | *;9
| |
− | :Cosmic Strike attacks have a 27% chance to heal you for 150 health
| |
− | *;10
| |
− | :Cosmic Strike attacks have a 30% chance to heal you for 150 health
| |
− | }}
| |
− | |-
| |
− | || || || || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Fill With Bile increases target's Max Health by +10 for 60 seconds
| |
− | *;3
| |
− | :Fill With Bile increases target's Max Health by +15 for 60 seconds
| |
− | *;4
| |
− | :Fill With Bile increases target's Max Health by +20 for 60 seconds
| |
− | *;5
| |
− | :Fill With Bile increases target's Max Health by +25 for 60 seconds
| |
− | *;6
| |
− | :Fill With Bile increases target's Max Health by +30 for 60 seconds
| |
− | *;7
| |
− | :Fill With Bile increases target's Max Health by +35 for 60 seconds
| |
− | *;8
| |
− | :Fill With Bile increases target's Max Health by +40 for 60 seconds
| |
− | *;9
| |
− | :Fill With Bile increases target's Max Health by +45 for 60 seconds
| |
− | *;10
| |
− | :Fill With Bile increases target's Max Health by +50 for 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Fill With Bile increases target's Max Health by +10 for 60 seconds
| |
− | *;3
| |
− | :Fill With Bile increases target's Max Health by +15 for 60 seconds
| |
− | *;4
| |
− | :Fill With Bile increases target's Max Health by +20 for 60 seconds
| |
− | *;5
| |
− | :Fill With Bile increases target's Max Health by +25 for 60 seconds
| |
− | *;6
| |
− | :Fill With Bile increases target's Max Health by +30 for 60 seconds
| |
− | *;7
| |
− | :Fill With Bile increases target's Max Health by +35 for 60 seconds
| |
− | *;8
| |
− | :Fill With Bile increases target's Max Health by +40 for 60 seconds
| |
− | *;9
| |
− | :Fill With Bile increases target's Max Health by +45 for 60 seconds
| |
− | *;10
| |
− | :Fill With Bile increases target's Max Health by +50 for 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
| |
− | *;2
| |
− | :Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;3
| |
− | :Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;4
| |
− | :Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;5
| |
− | :Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;6
| |
− | :Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;7
| |
− | :Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;8
| |
− | :Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;9
| |
− | :Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;10
| |
− | :Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | }}
| |
− | |-
| |
− | || || || || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
| |
− | *;2
| |
− | :Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;3
| |
− | :Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;4
| |
− | :Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;5
| |
− | :Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;6
| |
− | :Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;7
| |
− | :Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;8
| |
− | :Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;9
| |
− | :Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | *;10
| |
− | :Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
| |
− | }}
| |
− | |-
| |
− | || || || || Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 || {{Spoiler|
| |
− | *;2
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
| |
− | *;3
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
| |
− | *;4
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
| |
− | *;5
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
| |
− | *;6
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
| |
− | *;7
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
| |
− | *;8
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
| |
− | *;9
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
| |
− | *;10
| |
− | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
| |
− | }}
| |
− | |-
| |
− | || || || || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 || {{Spoiler|
| |
− | *;2
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
| |
− | *;3
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
| |
− | *;4
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
| |
− | *;5
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
| |
− | *;6
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
| |
− | *;7
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
| |
− | *;8
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
| |
− | *;9
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
| |
− | *;10
| |
− | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10
| |
− | }}
| |
− | |-
| |
− | || || || || Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler|
| |
− | *;2
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
| |
− | *;3
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
| |
− | *;4
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
| |
− | *;5
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
| |
− | *;6
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
| |
− | *;7
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
| |
− | *;8
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
| |
− | *;9
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
| |
− | *;10
| |
− | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
| |
− | }}
| |
− | |-
| |
− | || || || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Toxinball attacks have a 10% chance to deal +100 damage
| |
− | *;3
| |
− | :Toxinball attacks have a 15% chance to deal +100 damage
| |
− | *;4
| |
− | :Toxinball attacks have a 20% chance to deal +100 damage
| |
− | *;5
| |
− | :Toxinball attacks have a 25% chance to deal +100 damage
| |
− | *;6
| |
− | :Toxinball attacks have a 30% chance to deal +100 damage
| |
− | *;7
| |
− | :Toxinball attacks have a 35% chance to deal +100 damage
| |
− | *;8
| |
− | :Toxinball attacks have a 40% chance to deal +100 damage
| |
− | *;9
| |
− | :Toxinball attacks have a 45% chance to deal +100 damage
| |
− | *;10
| |
− | :Toxinball attacks have a 50% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Front Kick has a 25% chance to deal +60 damage
| |
− | *;3
| |
− | :Cow's Front Kick has a 25% chance to deal +65 damage
| |
− | *;4
| |
− | :Cow's Front Kick has a 25% chance to deal +70 damage
| |
− | *;5
| |
− | :Cow's Front Kick has a 25% chance to deal +75 damage
| |
− | *;6
| |
− | :Cow's Front Kick has a 25% chance to deal +80 damage
| |
− | *;7
| |
− | :Cow's Front Kick has a 25% chance to deal +85 damage
| |
− | *;8
| |
− | :Cow's Front Kick has a 25% chance to deal +90 damage
| |
− | *;9
| |
− | :Cow's Front Kick has a 25% chance to deal +95 damage
| |
− | *;10
| |
− | :Cow's Front Kick has a 25% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
| |
− | *;3
| |
− | :Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
| |
− | *;4
| |
− | :Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
| |
− | *;5
| |
− | :Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
| |
− | *;6
| |
− | :Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
| |
− | *;7
| |
− | :Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
| |
− | *;8
| |
− | :Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
| |
− | *;9
| |
− | :Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
| |
− | *;10
| |
− | :Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage
| |
− | }}
| |
− | |-
| |
− | || || Cudspeeder's || || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Chew Cud boosts your movement speed by 1 for 8 seconds
| |
− | *;3
| |
− | :Chew Cud boosts your movement speed by 2 for 8 seconds
| |
− | *;4
| |
− | :Chew Cud boosts your movement speed by 2.5 for 8 seconds
| |
− | *;5
| |
− | :Chew Cud boosts your movement speed by 2.5 for 10 seconds
| |
− | *;6
| |
− | :Chew Cud boosts your movement speed by 3 for 10 seconds
| |
− | *;7
| |
− | :Chew Cud boosts your movement speed by 3.5 for 10 seconds
| |
− | *;8
| |
− | :Chew Cud boosts your movement speed by 4 for 10 seconds
| |
− | *;9
| |
− | :Chew Cud boosts your movement speed by 4.5 for 10 seconds
| |
− | *;10
| |
− | :Chew Cud boosts your movement speed by 5 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Clobbering Hoof deals +20% damage
| |
− | *;3
| |
− | :Clobbering Hoof deals +30% damage
| |
− | *;4
| |
− | :Clobbering Hoof deals +40% damage
| |
− | *;5
| |
− | :Clobbering Hoof deals +50% damage
| |
− | *;6
| |
− | :Clobbering Hoof deals +60% damage
| |
− | *;7
| |
− | :Clobbering Hoof deals +70% damage
| |
− | *;8
| |
− | :Clobbering Hoof deals +80% damage
| |
− | *;9
| |
− | :Clobbering Hoof deals +90% damage
| |
− | *;10
| |
− | :Clobbering Hoof deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler|
| |
− | *;2
| |
− | :Clobbering Hoof attacks have a 6% chance to deal +160 damage
| |
− | *;3
| |
− | :Clobbering Hoof attacks have a 9% chance to deal +160 damage
| |
− | *;4
| |
− | :Clobbering Hoof attacks have a 12% chance to deal +160 damage
| |
− | *;5
| |
− | :Clobbering Hoof attacks have a 15% chance to deal +160 damage
| |
− | *;6
| |
− | :Clobbering Hoof attacks have a 18% chance to deal +160 damage
| |
− | *;7
| |
− | :Clobbering Hoof attacks have a 21% chance to deal +160 damage
| |
− | *;8
| |
− | :Clobbering Hoof attacks have a 24% chance to deal +160 damage
| |
− | *;9
| |
− | :Clobbering Hoof attacks have a 27% chance to deal +160 damage
| |
− | *;10
| |
− | :Clobbering Hoof attacks have a 30% chance to deal +160 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|
| |
− | *;2
| |
− | :Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
| |
− | *;3
| |
− | :Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
| |
− | *;4
| |
− | :Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
| |
− | *;5
| |
− | :Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
| |
− | *;6
| |
− | :Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
| |
− | *;7
| |
− | :Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
| |
− | *;8
| |
− | :Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
| |
− | *;9
| |
− | :Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
| |
− | *;10
| |
− | :Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
| |
− | }}
| |
− | |-
| |
− | || || || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
| |
− | *;3
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
| |
− | *;4
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
| |
− | *;5
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
| |
− | *;6
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
| |
− | *;7
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
| |
− | *;8
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
| |
− | *;9
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
| |
− | *;10
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
| |
− | }}
| |
− | |-
| |
− | || || || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|
| |
− | *;2
| |
− | :{TAUNT_MOD}{0.2}{Cow}
| |
− | *;3
| |
− | :{TAUNT_MOD}{0.3}{Cow}
| |
− | *;4
| |
− | :{TAUNT_MOD}{0.4}{Cow}
| |
− | *;5
| |
− | :{TAUNT_MOD}{0.5}{Cow}
| |
− | *;6
| |
− | :{TAUNT_MOD}{0.6}{Cow}
| |
− | *;7
| |
− | :{TAUNT_MOD}{0.7}{Cow}
| |
− | *;8
| |
− | :{TAUNT_MOD}{0.8}{Cow}
| |
− | *;9
| |
− | :{TAUNT_MOD}{0.9}{Cow}
| |
− | *;10
| |
− | :{TAUNT_MOD}{1}{Cow}
| |
− | }}
| |
− | |-
| |
− | || || Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_HEALTH}{10}{Cow}
| |
− | *;3
| |
− | :{MAX_HEALTH}{15}{Cow}
| |
− | *;4
| |
− | :{MAX_HEALTH}{20}{Cow}
| |
− | *;5
| |
− | :{MAX_HEALTH}{25}{Cow}
| |
− | *;6
| |
− | :{MAX_HEALTH}{30}{Cow}
| |
− | *;7
| |
− | :{MAX_HEALTH}{35}{Cow}
| |
− | *;8
| |
− | :{MAX_HEALTH}{40}{Cow}
| |
− | *;9
| |
− | :{MAX_HEALTH}{45}{Cow}
| |
− | *;10
| |
− | :{MAX_HEALTH}{50}{Cow}
| |
− | }}
| |
− | |-
| |
− | || || || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler|
| |
− | *;2
| |
− | :Deer Kick deals +4 damage and hits all enemies within 5 meters
| |
− | *;3
| |
− | :Deer Kick deals +6 damage and hits all enemies within 5 meters
| |
− | *;4
| |
− | :Deer Kick deals +8 damage and hits all enemies within 5 meters
| |
− | *;5
| |
− | :Deer Kick deals +10 damage and hits all enemies within 5 meters
| |
− | }}
| |
− | |-
| |
− | || || || || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Deer Kick has a 20% chance to deal +4 damage and stun the target
| |
− | *;3
| |
− | :Deer Kick has a 30% chance to deal +6 damage and stun the target
| |
− | *;4
| |
− | :Deer Kick has a 40% chance to deal +8 damage and stun the target
| |
− | *;5
| |
− | :Deer Kick has a 50% chance to deal +10 damage and stun the target
| |
− | }}
| |
− | |-
| |
− | || || || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler|
| |
− | *;2
| |
− | :Deer Bash deals +20 damage and knocks the enemy backwards
| |
− | *;3
| |
− | :Deer Bash deals +30 damage and knocks the enemy backwards
| |
− | *;4
| |
− | :Deer Bash deals +40 damage and knocks the enemy backwards
| |
− | *;5
| |
− | :Deer Bash deals +50 damage and knocks the enemy backwards
| |
− | }}
| |
− | |-
| |
− | || || || of Antlery || Deer Bash deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Deer Bash deals +20% damage
| |
− | *;3
| |
− | :Deer Bash deals +30% damage
| |
− | *;4
| |
− | :Deer Bash deals +40% damage
| |
− | *;5
| |
− | :Deer Bash deals +50% damage
| |
− | *;6
| |
− | :Deer Bash deals +60% damage
| |
− | *;7
| |
− | :Deer Bash deals +70% damage
| |
− | *;8
| |
− | :Deer Bash deals +80% damage
| |
− | *;9
| |
− | :Deer Bash deals +90% damage
| |
− | *;10
| |
− | :Deer Bash deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || Lucky Basher's || || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler|
| |
− | *;2
| |
− | :Deer Bash has a 10% chance to deal +100% damage
| |
− | *;3
| |
− | :Deer Bash has a 15% chance to deal +100% damage
| |
− | *;4
| |
− | :Deer Bash has a 20% chance to deal +100% damage
| |
− | *;5
| |
− | :Deer Bash has a 25% chance to deal +100% damage
| |
− | *;6
| |
− | :Deer Bash has a 30% chance to deal +100% damage
| |
− | *;7
| |
− | :Deer Bash has a 35% chance to deal +100% damage
| |
− | *;8
| |
− | :Deer Bash has a 40% chance to deal +100% damage
| |
− | *;9
| |
− | :Deer Bash has a 45% chance to deal +100% damage
| |
− | *;10
| |
− | :Deer Bash has a 50% chance to deal +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :After using Doe Eyes, your next attack deals +10 damage
| |
− | *;3
| |
− | :After using Doe Eyes, your next attack deals +15 damage
| |
− | *;4
| |
− | :After using Doe Eyes, your next attack deals +20 damage
| |
− | *;5
| |
− | :After using Doe Eyes, your next attack deals +25 damage
| |
− | *;6
| |
− | :After using Doe Eyes, your next attack deals +30 damage
| |
− | *;7
| |
− | :After using Doe Eyes, your next attack deals +35 damage
| |
− | *;8
| |
− | :After using Doe Eyes, your next attack deals +40 damage
| |
− | *;9
| |
− | :After using Doe Eyes, your next attack deals +45 damage
| |
− | *;10
| |
− | :After using Doe Eyes, your next attack deals +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler|
| |
− | *;2
| |
− | :Doe Eyes restores 30 armor
| |
− | *;3
| |
− | :Doe Eyes restores 45 armor
| |
− | *;4
| |
− | :Doe Eyes restores 60 armor
| |
− | *;5
| |
− | :Doe Eyes restores 75 armor
| |
− | *;6
| |
− | :Doe Eyes restores 90 armor
| |
− | *;7
| |
− | :Doe Eyes restores 105 armor
| |
− | *;8
| |
− | :Doe Eyes restores 120 armor
| |
− | *;9
| |
− | :Doe Eyes restores 135 armor
| |
− | *;10
| |
− | :Doe Eyes restores 150 armor
| |
− | }}
| |
− | |-
| |
− | || || || || Doe Eyes restores 2 power || {{Spoiler|
| |
− | *;2
| |
− | :Doe Eyes restores 4 power
| |
− | *;3
| |
− | :Doe Eyes restores 6 power
| |
− | *;4
| |
− | :Doe Eyes restores 8 power
| |
− | *;5
| |
− | :Doe Eyes restores 10 power
| |
− | *;6
| |
− | :Doe Eyes restores 12 power
| |
− | *;7
| |
− | :Doe Eyes restores 14 power
| |
− | *;8
| |
− | :Doe Eyes restores 16 power
| |
− | *;9
| |
− | :Doe Eyes restores 18 power
| |
− | *;10
| |
− | :Doe Eyes restores 20 power
| |
− | }}
| |
− | |-
| |
− | || || || || Doe Eyes heals 12 health || {{Spoiler|
| |
− | *;2
| |
− | :Doe Eyes heals 24 health
| |
− | *;3
| |
− | :Doe Eyes heals 36 health
| |
− | *;4
| |
− | :Doe Eyes heals 48 health
| |
− | *;5
| |
− | :Doe Eyes heals 60 health
| |
− | *;6
| |
− | :Doe Eyes heals 72 health
| |
− | *;7
| |
− | :Doe Eyes heals 84 health
| |
− | *;8
| |
− | :Doe Eyes heals 96 health
| |
− | *;9
| |
− | :Doe Eyes heals 108 health
| |
− | *;10
| |
− | :Doe Eyes heals 120 health
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler|
| |
− | *;2
| |
− | :Cuteness Overload heals you for 40 health
| |
− | *;3
| |
− | :Cuteness Overload heals you for 60 health
| |
− | *;4
| |
− | :Cuteness Overload heals you for 80 health
| |
− | *;5
| |
− | :Cuteness Overload heals you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Cuteness Overload increases your movement speed by +1.5 for 20 seconds
| |
− | *;3
| |
− | :Cuteness Overload increases your movement speed by +2 for 20 seconds
| |
− | *;4
| |
− | :Cuteness Overload increases your movement speed by +2.5 for 20 seconds
| |
− | *;5
| |
− | :Cuteness Overload increases your movement speed by +3 for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Energetic Bounding || {MAX_POWER}{3}{Deer} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_POWER}{5}{Deer}
| |
− | *;3
| |
− | :{MAX_POWER}{8}{Deer}
| |
− | *;4
| |
− | :{MAX_POWER}{10}{Deer}
| |
− | *;5
| |
− | :{MAX_POWER}{13}{Deer}
| |
− | *;6
| |
− | :{MAX_POWER}{15}{Deer}
| |
− | *;7
| |
− | :{MAX_POWER}{18}{Deer}
| |
− | *;8
| |
− | :{MAX_POWER}{20}{Deer}
| |
− | *;9
| |
− | :{MAX_POWER}{23}{Deer}
| |
− | *;10
| |
− | :{MAX_POWER}{25}{Deer}
| |
− | }}
| |
− | |-
| |
− | || || || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Cuteness Overload deals +20% damage
| |
− | *;3
| |
− | :Cuteness Overload deals +30% damage
| |
− | *;4
| |
− | :Cuteness Overload deals +40% damage
| |
− | *;5
| |
− | :Cuteness Overload deals +50% damage
| |
− | *;6
| |
− | :Cuteness Overload deals +60% damage
| |
− | *;7
| |
− | :Cuteness Overload deals +70% damage
| |
− | *;8
| |
− | :Cuteness Overload deals +80% damage
| |
− | *;9
| |
− | :Cuteness Overload deals +90% damage
| |
− | *;10
| |
− | :Cuteness Overload deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Cuteness Overload restores 30 armor to you
| |
− | *;3
| |
− | :Cuteness Overload restores 45 armor to you
| |
− | *;4
| |
− | :Cuteness Overload restores 60 armor to you
| |
− | *;5
| |
− | :Cuteness Overload restores 75 armor to you
| |
− | *;6
| |
− | :Cuteness Overload restores 90 armor to you
| |
− | *;7
| |
− | :Cuteness Overload restores 105 armor to you
| |
− | *;8
| |
− | :Cuteness Overload restores 120 armor to you
| |
− | *;9
| |
− | :Cuteness Overload restores 135 armor to you
| |
− | *;10
| |
− | :Cuteness Overload restores 150 armor to you
| |
− | }}
| |
− | |-
| |
− | || || || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler|
| |
− | *;2
| |
− | :King of the Forest has a 7% chance to deal +200 damage
| |
− | *;3
| |
− | :King of the Forest has a 9% chance to deal +200 damage
| |
− | *;4
| |
− | :King of the Forest has a 11% chance to deal +200 damage
| |
− | *;5
| |
− | :King of the Forest has a 13% chance to deal +200 damage
| |
− | *;6
| |
− | :King of the Forest has a 15% chance to deal +200 damage
| |
− | *;7
| |
− | :King of the Forest has a 17% chance to deal +200 damage
| |
− | *;8
| |
− | :King of the Forest has a 19% chance to deal +200 damage
| |
− | *;9
| |
− | :King of the Forest has a 21% chance to deal +200 damage
| |
− | *;10
| |
− | :King of the Forest has a 23% chance to deal +200 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Antlery || King of the Forest deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :King of the Forest deals +20% damage
| |
− | *;3
| |
− | :King of the Forest deals +30% damage
| |
− | *;4
| |
− | :King of the Forest deals +40% damage
| |
− | *;5
| |
− | :King of the Forest deals +50% damage
| |
− | *;6
| |
− | :King of the Forest deals +60% damage
| |
− | *;7
| |
− | :King of the Forest deals +70% damage
| |
− | *;8
| |
− | :King of the Forest deals +80% damage
| |
− | *;9
| |
− | :King of the Forest deals +90% damage
| |
− | *;10
| |
− | :King of the Forest deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || Forest King's || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :King of the Forest gives you +2 absorption of any physical damage for 10 seconds
| |
− | *;3
| |
− | :King of the Forest gives you +3 absorption of any physical damage for 10 seconds
| |
− | *;4
| |
− | :King of the Forest gives you +4 absorption of any physical damage for 10 seconds
| |
− | *;5
| |
− | :King of the Forest gives you +5 absorption of any physical damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || Dumb Deer's || || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PSYCHIC}{2}{Deer}
| |
− | *;3
| |
− | :{MITIGATION_PSYCHIC}{3}{Deer}
| |
− | *;4
| |
− | :{MITIGATION_PSYCHIC}{4}{Deer}
| |
− | *;5
| |
− | :{MITIGATION_PSYCHIC}{5}{Deer}
| |
− | *;6
| |
− | :{MITIGATION_PSYCHIC}{6}{Deer}
| |
− | *;7
| |
− | :{MITIGATION_PSYCHIC}{7}{Deer}
| |
− | *;8
| |
− | :{MITIGATION_PSYCHIC}{8}{Deer}
| |
− | *;9
| |
− | :{MITIGATION_PSYCHIC}{9}{Deer}
| |
− | *;10
| |
− | :{MITIGATION_PSYCHIC}{10}{Deer}
| |
− | }}
| |
− | |-
| |
− | || || Natural Deer's || || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_NATURE}{2}{Deer}
| |
− | *;3
| |
− | :{MITIGATION_NATURE}{3}{Deer}
| |
− | *;4
| |
− | :{MITIGATION_NATURE}{4}{Deer}
| |
− | *;5
| |
− | :{MITIGATION_NATURE}{5}{Deer}
| |
− | *;6
| |
− | :{MITIGATION_NATURE}{6}{Deer}
| |
− | *;7
| |
− | :{MITIGATION_NATURE}{7}{Deer}
| |
− | *;8
| |
− | :{MITIGATION_NATURE}{8}{Deer}
| |
− | *;9
| |
− | :{MITIGATION_NATURE}{9}{Deer}
| |
− | *;10
| |
− | :{MITIGATION_NATURE}{10}{Deer}
| |
− | }}
| |
− | |-
| |
− | || || || || Pummeling Hooves deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Pummeling Hooves deals +20% damage
| |
− | *;3
| |
− | :Pummeling Hooves deals +30% damage
| |
− | *;4
| |
− | :Pummeling Hooves deals +40% damage
| |
− | *;5
| |
− | :Pummeling Hooves deals +50% damage
| |
− | *;6
| |
− | :Pummeling Hooves deals +60% damage
| |
− | *;7
| |
− | :Pummeling Hooves deals +70% damage
| |
− | *;8
| |
− | :Pummeling Hooves deals +80% damage
| |
− | *;9
| |
− | :Pummeling Hooves deals +90% damage
| |
− | *;10
| |
− | :Pummeling Hooves deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler|
| |
− | *;2
| |
− | :Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
| |
− | *;3
| |
− | :Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
| |
− | *;4
| |
− | :Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
| |
− | *;5
| |
− | :Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
| |
− | *;6
| |
− | :Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
| |
− | *;7
| |
− | :Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
| |
− | *;8
| |
− | :Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
| |
− | *;9
| |
− | :Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
| |
− | *;10
| |
− | :Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage
| |
− | }}
| |
− | |-
| |
− | || || || || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler|
| |
− | *;2
| |
− | :Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
| |
− | *;3
| |
− | :Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
| |
− | *;4
| |
− | :Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
| |
− | *;5
| |
− | :Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
| |
− | *;6
| |
− | :Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
| |
− | *;7
| |
− | :Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
| |
− | *;8
| |
− | :Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
| |
− | *;9
| |
− | :Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
| |
− | *;10
| |
− | :Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage
| |
− | }}
| |
− | |-
| |
− | || || || of Tough Stag Brothers || Summoned Deer have +6 health || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Deer have +12 health
| |
− | *;3
| |
− | :Summoned Deer have +18 health
| |
− | *;4
| |
− | :Summoned Deer have +24 health
| |
− | *;5
| |
− | :Summoned Deer have +30 health
| |
− | *;6
| |
− | :Summoned Deer have +36 health
| |
− | *;7
| |
− | :Summoned Deer have +42 health
| |
− | *;8
| |
− | :Summoned Deer have +48 health
| |
− | *;9
| |
− | :Summoned Deer have +54 health
| |
− | *;10
| |
− | :Summoned Deer have +60 health
| |
− | }}
| |
− | |-
| |
− | || || || of Rough Stag Brothers || Summoned Deer have +5 armor || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Deer have +10 armor
| |
− | *;3
| |
− | :Summoned Deer have +15 armor
| |
− | *;4
| |
− | :Summoned Deer have +20 armor
| |
− | *;5
| |
− | :Summoned Deer have +25 armor
| |
− | *;6
| |
− | :Summoned Deer have +30 armor
| |
− | *;7
| |
− | :Summoned Deer have +35 armor
| |
− | *;8
| |
− | :Summoned Deer have +40 armor
| |
− | *;9
| |
− | :Summoned Deer have +45 armor
| |
− | *;10
| |
− | :Summoned Deer have +50 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Deer deal +2 damage with each attack
| |
− | *;3
| |
− | :Summoned Deer deal +3 damage with each attack
| |
− | *;4
| |
− | :Summoned Deer deal +4 damage with each attack
| |
− | *;5
| |
− | :Summoned Deer deal +5 damage with each attack
| |
− | *;6
| |
− | :Summoned Deer deal +6 damage with each attack
| |
− | *;7
| |
− | :Summoned Deer deal +7 damage with each attack
| |
− | *;8
| |
− | :Summoned Deer deal +8 damage with each attack
| |
− | *;9
| |
− | :Summoned Deer deal +9 damage with each attack
| |
− | *;10
| |
− | :Summoned Deer deal +10 damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Enraging Brethren || Summoned Deer taunt as if they did 5% more damage than they do || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Deer taunt as if they did 10% more damage than they do
| |
− | *;3
| |
− | :Summoned Deer taunt as if they did 15% more damage than they do
| |
− | *;4
| |
− | :Summoned Deer taunt as if they did 20% more damage than they do
| |
− | *;5
| |
− | :Summoned Deer taunt as if they did 25% more damage than they do
| |
− | *;6
| |
− | :Summoned Deer taunt as if they did 30% more damage than they do
| |
− | *;7
| |
− | :Summoned Deer taunt as if they did 35% more damage than they do
| |
− | *;8
| |
− | :Summoned Deer taunt as if they did 40% more damage than they do
| |
− | *;9
| |
− | :Summoned Deer taunt as if they did 45% more damage than they do
| |
− | *;10
| |
− | :Summoned Deer taunt as if they did 50% more damage than they do
| |
− | }}
| |
− | |-
| |
− | || || || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler|
| |
− | *;2
| |
− | :Bounding Escape heals you for 40 health
| |
− | *;3
| |
− | :Bounding Escape heals you for 60 health
| |
− | *;4
| |
− | :Bounding Escape heals you for 80 health
| |
− | *;5
| |
− | :Bounding Escape heals you for 100 health
| |
− | *;6
| |
− | :Bounding Escape heals you for 120 health
| |
− | *;7
| |
− | :Bounding Escape heals you for 140 health
| |
− | *;8
| |
− | :Bounding Escape heals you for 160 health
| |
− | *;9
| |
− | :Bounding Escape heals you for 180 health
| |
− | *;10
| |
− | :Bounding Escape heals you for 200 health
| |
− | }}
| |
− | |-
| |
− | || || || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Bounding Escape restores 40 armor to you
| |
− | *;3
| |
− | :Bounding Escape restores 60 armor to you
| |
− | *;4
| |
− | :Bounding Escape restores 80 armor to you
| |
− | *;5
| |
− | :Bounding Escape restores 100 armor to you
| |
− | *;6
| |
− | :Bounding Escape restores 120 armor to you
| |
− | *;7
| |
− | :Bounding Escape restores 140 armor to you
| |
− | *;8
| |
− | :Bounding Escape restores 160 armor to you
| |
− | *;9
| |
− | :Bounding Escape restores 180 armor to you
| |
− | *;10
| |
− | :Bounding Escape restores 200 armor to you
| |
− | }}
| |
− | |-
| |
− | || || || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Bounding Escape restores 10 power to you
| |
− | *;3
| |
− | :Bounding Escape restores 15 power to you
| |
− | *;4
| |
− | :Bounding Escape restores 20 power to you
| |
− | *;5
| |
− | :Bounding Escape restores 25 power to you
| |
− | *;6
| |
− | :Bounding Escape restores 30 power to you
| |
− | *;7
| |
− | :Bounding Escape restores 35 power to you
| |
− | *;8
| |
− | :Bounding Escape restores 40 power to you
| |
− | *;9
| |
− | :Bounding Escape restores 45 power to you
| |
− | *;10
| |
− | :Bounding Escape restores 50 power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Antler Slash deals +16% damage
| |
− | *;3
| |
− | :Antler Slash deals +24% damage
| |
− | *;4
| |
− | :Antler Slash deals +32% damage
| |
− | *;5
| |
− | :Antler Slash deals +40% damage
| |
− | *;6
| |
− | :Antler Slash deals +48% damage
| |
− | *;7
| |
− | :Antler Slash deals +56% damage
| |
− | *;8
| |
− | :Antler Slash deals +64% damage
| |
− | *;9
| |
− | :Antler Slash deals +72% damage
| |
− | *;10
| |
− | :Antler Slash deals +80% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :Antler Slash has a 15% chance to heal you for 20 health
| |
− | *;3
| |
− | :Antler Slash has a 15% chance to heal you for 30 health
| |
− | *;4
| |
− | :Antler Slash has a 15% chance to heal you for 40 health
| |
− | *;5
| |
− | :Antler Slash has a 15% chance to heal you for 50 health
| |
− | *;6
| |
− | :Antler Slash has a 15% chance to heal you for 60 health
| |
− | *;7
| |
− | :Antler Slash has a 15% chance to heal you for 70 health
| |
− | *;8
| |
− | :Antler Slash has a 20% chance to heal you for 80 health
| |
− | *;9
| |
− | :Antler Slash has a 20% chance to heal you for 90 health
| |
− | *;10
| |
− | :Antler Slash has a 20% chance to heal you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler|
| |
− | *;2
| |
− | :Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;3
| |
− | :Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;4
| |
− | :Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;5
| |
− | :Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;6
| |
− | :Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;7
| |
− | :Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;8
| |
− | :Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;9
| |
− | :Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
| |
− | *;10
| |
− | :Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler|
| |
− | *;2
| |
− | :Pig Bite restores 6 Health
| |
− | *;3
| |
− | :Pig Bite restores 9 Health
| |
− | *;4
| |
− | :Pig Bite restores 12 Health
| |
− | *;5
| |
− | :Pig Bite restores 15 Health
| |
− | *;6
| |
− | :Pig Bite restores 18 Health
| |
− | *;7
| |
− | :Pig Bite restores 21 Health
| |
− | *;8
| |
− | :Pig Bite restores 24 Health
| |
− | *;9
| |
− | :Pig Bite restores 27 Health
| |
− | *;10
| |
− | :Pig Bite restores 30 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler|
| |
− | *;2
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
| |
− | *;3
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
| |
− | *;4
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
| |
− | *;5
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
| |
− | *;6
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
| |
− | *;7
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
| |
− | *;8
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
| |
− | *;9
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
| |
− | *;10
| |
− | :Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it
| |
− | }}
| |
− | |-
| |
− | || || || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pig Rend attacks deal +8 damage
| |
− | *;3
| |
− | :Pig Rend attacks deal +12 damage
| |
− | *;4
| |
− | :Pig Rend attacks deal +16 damage
| |
− | *;5
| |
− | :Pig Rend attacks deal +20 damage
| |
− | *;6
| |
− | :Pig Rend attacks deal +24 damage
| |
− | *;7
| |
− | :Pig Rend attacks deal +28 damage
| |
− | *;8
| |
− | :Pig Rend attacks deal +32 damage
| |
− | *;9
| |
− | :Pig Rend attacks deal +36 damage
| |
− | *;10
| |
− | :Pig Rend attacks deal +40 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler|
| |
− | *;2
| |
− | :Sustaining Snack restores 10 Power
| |
− | *;3
| |
− | :Sustaining Snack restores 15 Power
| |
− | *;4
| |
− | :Sustaining Snack restores 20 Power
| |
− | *;5
| |
− | :Sustaining Snack restores 25 Power
| |
− | *;6
| |
− | :Sustaining Snack restores 30 Power
| |
− | *;7
| |
− | :Sustaining Snack restores 35 Power
| |
− | *;8
| |
− | :Sustaining Snack restores 40 Power
| |
− | *;9
| |
− | :Sustaining Snack restores 45 Power
| |
− | *;10
| |
− | :Sustaining Snack restores 50 Power
| |
− | }}
| |
− | |-
| |
− | || || Snacker's || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler|
| |
− | *;2
| |
− | :Sustaining Snack heals +30 Health
| |
− | *;3
| |
− | :Sustaining Snack heals +45 Health
| |
− | *;4
| |
− | :Sustaining Snack heals +60 Health
| |
− | *;5
| |
− | :Sustaining Snack heals +75 Health
| |
− | *;6
| |
− | :Sustaining Snack heals +90 Health
| |
− | *;7
| |
− | :Sustaining Snack heals +105 Health
| |
− | *;8
| |
− | :Sustaining Snack heals +120 Health
| |
− | *;9
| |
− | :Sustaining Snack heals +135 Health
| |
− | *;10
| |
− | :Sustaining Snack heals +150 Health
| |
− | }}
| |
− | |-
| |
− | || || Snacker's || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler|
| |
− | *;2
| |
− | :Sustaining Snack restores +40 armor
| |
− | *;3
| |
− | :Sustaining Snack restores +60 armor
| |
− | *;4
| |
− | :Sustaining Snack restores +80 armor
| |
− | *;5
| |
− | :Sustaining Snack restores +100 armor
| |
− | *;6
| |
− | :Sustaining Snack restores +120 armor
| |
− | *;7
| |
− | :Sustaining Snack restores +140 armor
| |
− | *;8
| |
− | :Sustaining Snack restores +160 armor
| |
− | *;9
| |
− | :Sustaining Snack restores +180 armor
| |
− | *;10
| |
− | :Sustaining Snack restores +200 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler|
| |
− | *;2
| |
− | :Truffle Sniff restores 20 Health
| |
− | *;3
| |
− | :Truffle Sniff restores 30 Health
| |
− | *;4
| |
− | :Truffle Sniff restores 40 Health
| |
− | *;5
| |
− | :Truffle Sniff restores 50 Health
| |
− | *;6
| |
− | :Truffle Sniff restores 60 Health
| |
− | *;7
| |
− | :Truffle Sniff restores 70 Health
| |
− | *;8
| |
− | :Truffle Sniff restores 80 Health
| |
− | *;9
| |
− | :Truffle Sniff restores 90 Health
| |
− | *;10
| |
− | :Truffle Sniff restores 100 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Chomp deals +4% damage and generates 30 less Rage
| |
− | *;3
| |
− | :Strategic Chomp deals +6% damage and generates 45 less Rage
| |
− | *;4
| |
− | :Strategic Chomp deals +8% damage and generates 60 less Rage
| |
− | *;5
| |
− | :Strategic Chomp deals +10% damage and generates 75 less Rage
| |
− | *;6
| |
− | :Strategic Chomp deals +12% damage and generates 90 less Rage
| |
− | *;7
| |
− | :Strategic Chomp deals +14% damage and generates 105 less Rage
| |
− | *;8
| |
− | :Strategic Chomp deals +16% damage and generates 120 less Rage
| |
− | *;9
| |
− | :Strategic Chomp deals +18% damage and generates 135 less Rage
| |
− | *;10
| |
− | :Strategic Chomp deals +20% damage and generates 150 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Unimpressive Chomping || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
| |
− | *;3
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
| |
− | *;4
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
| |
− | *;5
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
| |
− | *;6
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
| |
− | *;7
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
| |
− | *;8
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
| |
− | *;9
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
| |
− | *;10
| |
− | :Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it
| |
− | }}
| |
− | |-
| |
− | || || || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Chomp deals +24% damage
| |
− | *;3
| |
− | :Strategic Chomp deals +36% damage
| |
− | *;4
| |
− | :Strategic Chomp deals +48% damage
| |
− | *;5
| |
− | :Strategic Chomp deals +60% damage
| |
− | *;6
| |
− | :Strategic Chomp deals +72% damage
| |
− | *;7
| |
− | :Strategic Chomp deals +84% damage
| |
− | *;8
| |
− | :Strategic Chomp deals +96% damage
| |
− | *;9
| |
− | :Strategic Chomp deals +108% damage
| |
− | *;10
| |
− | :Strategic Chomp deals +120% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
| |
− | *;3
| |
− | :Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
| |
− | *;4
| |
− | :Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
| |
− | *;5
| |
− | :Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_POISON}{2}{Pig}
| |
− | *;3
| |
− | :{MITIGATION_POISON}{3}{Pig}
| |
− | *;4
| |
− | :{MITIGATION_POISON}{4}{Pig}
| |
− | *;5
| |
− | :{MITIGATION_POISON}{5}{Pig}
| |
− | *;6
| |
− | :{MITIGATION_POISON}{6}{Pig}
| |
− | *;7
| |
− | :{MITIGATION_POISON}{7}{Pig}
| |
− | *;8
| |
− | :{MITIGATION_POISON}{8}{Pig}
| |
− | *;9
| |
− | :{MITIGATION_POISON}{9}{Pig}
| |
− | *;10
| |
− | :{MITIGATION_POISON}{10}{Pig}
| |
− | }}
| |
− | |-
| |
− | || || || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_TRAUMA}{2}{Pig}
| |
− | *;3
| |
− | :{MITIGATION_TRAUMA}{3}{Pig}
| |
− | *;4
| |
− | :{MITIGATION_TRAUMA}{4}{Pig}
| |
− | *;5
| |
− | :{MITIGATION_TRAUMA}{5}{Pig}
| |
− | *;6
| |
− | :{MITIGATION_TRAUMA}{6}{Pig}
| |
− | *;7
| |
− | :{MITIGATION_TRAUMA}{7}{Pig}
| |
− | *;8
| |
− | :{MITIGATION_TRAUMA}{8}{Pig}
| |
− | *;9
| |
− | :{MITIGATION_TRAUMA}{9}{Pig}
| |
− | *;10
| |
− | :{MITIGATION_TRAUMA}{10}{Pig}
| |
− | }}
| |
− | |-
| |
− | || || || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PSYCHIC}{2}{Pig}
| |
− | *;3
| |
− | :{MITIGATION_PSYCHIC}{3}{Pig}
| |
− | *;4
| |
− | :{MITIGATION_PSYCHIC}{4}{Pig}
| |
− | *;5
| |
− | :{MITIGATION_PSYCHIC}{5}{Pig}
| |
− | *;6
| |
− | :{MITIGATION_PSYCHIC}{6}{Pig}
| |
− | *;7
| |
− | :{MITIGATION_PSYCHIC}{7}{Pig}
| |
− | *;8
| |
− | :{MITIGATION_PSYCHIC}{8}{Pig}
| |
− | *;9
| |
− | :{MITIGATION_PSYCHIC}{9}{Pig}
| |
− | *;10
| |
− | :{MITIGATION_PSYCHIC}{10}{Pig}
| |
− | }}
| |
− | |-
| |
− | || || || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_ELECTRICITY}{2}{Pig}
| |
− | *;3
| |
− | :{MITIGATION_ELECTRICITY}{3}{Pig}
| |
− | *;4
| |
− | :{MITIGATION_ELECTRICITY}{4}{Pig}
| |
− | *;5
| |
− | :{MITIGATION_ELECTRICITY}{5}{Pig}
| |
− | *;6
| |
− | :{MITIGATION_ELECTRICITY}{6}{Pig}
| |
− | *;7
| |
− | :{MITIGATION_ELECTRICITY}{7}{Pig}
| |
− | *;8
| |
− | :{MITIGATION_ELECTRICITY}{8}{Pig}
| |
− | *;9
| |
− | :{MITIGATION_ELECTRICITY}{9}{Pig}
| |
− | *;10
| |
− | :{MITIGATION_ELECTRICITY}{10}{Pig}
| |
− | }}
| |
− | |-
| |
− | || || || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{14}{Pig}
| |
− | *;3
| |
− | :{MAX_ARMOR}{21}{Pig}
| |
− | *;4
| |
− | :{MAX_ARMOR}{28}{Pig}
| |
− | *;5
| |
− | :{MAX_ARMOR}{35}{Pig}
| |
− | *;6
| |
− | :{MAX_ARMOR}{42}{Pig}
| |
− | *;7
| |
− | :{MAX_ARMOR}{49}{Pig}
| |
− | *;8
| |
− | :{MAX_ARMOR}{56}{Pig}
| |
− | *;9
| |
− | :{MAX_ARMOR}{63}{Pig}
| |
− | *;10
| |
− | :{MAX_ARMOR}{70}{Pig}
| |
− | }}
| |
− | |-
| |
− | || || || of Squealing || Squeal deals +20% damage || {{Spoiler|
| |
− | *;2
| |
− | :Squeal deals +40% damage
| |
− | *;3
| |
− | :Squeal deals +60% damage
| |
− | *;4
| |
− | :Squeal deals +80% damage
| |
− | *;5
| |
− | :Squeal deals +100% damage
| |
− | *;6
| |
− | :Squeal deals +120% damage
| |
− | *;7
| |
− | :Squeal deals +140% damage
| |
− | *;8
| |
− | :Squeal deals +160% damage
| |
− | *;9
| |
− | :Squeal deals +180% damage
| |
− | *;10
| |
− | :Squeal deals +200% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler|
| |
− | *;2
| |
− | :Squeal has a 30% chance to deal +60% damage
| |
− | *;3
| |
− | :Squeal has a 30% chance to deal +90% damage
| |
− | *;4
| |
− | :Squeal has a 30% chance to deal +120% damage
| |
− | *;5
| |
− | :Squeal has a 30% chance to deal +150% damage
| |
− | *;6
| |
− | :Squeal has a 30% chance to deal +180% damage
| |
− | *;7
| |
− | :Squeal has a 30% chance to deal +210% damage
| |
− | *;8
| |
− | :Squeal has a 30% chance to deal +240% damage
| |
− | *;9
| |
− | :Squeal has a 30% chance to deal +270% damage
| |
− | *;10
| |
− | :Squeal has a 30% chance to deal +300% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Squeal boosts sprint speed by 2 for 10 seconds
| |
− | *;3
| |
− | :Squeal boosts sprint speed by 3 for 10 seconds
| |
− | *;4
| |
− | :Squeal boosts sprint speed by 3.5 for 10 seconds
| |
− | *;5
| |
− | :Squeal boosts sprint speed by 4 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|
| |
− | *;2
| |
− | :Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
| |
− | *;3
| |
− | :Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
| |
− | *;4
| |
− | :Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
| |
− | *;5
| |
− | :Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
| |
− | }}
| |
− | |-
| |
− | || || || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler|
| |
− | *;2
| |
− | :Mudbath heals you for 30 health
| |
− | *;3
| |
− | :Mudbath heals you for 45 health
| |
− | *;4
| |
− | :Mudbath heals you for 60 health
| |
− | *;5
| |
− | :Mudbath heals you for 75 health
| |
− | *;6
| |
− | :Mudbath heals you for 90 health
| |
− | *;7
| |
− | :Mudbath heals you for 105 health
| |
− | *;8
| |
− | :Mudbath heals you for 120 health
| |
− | *;9
| |
− | :Mudbath heals you for 135 health
| |
− | *;10
| |
− | :Mudbath heals you for 150 health
| |
− | }}
| |
− | |-
| |
− | || || || of Thick Mud || Mudbath restores 15 armor || {{Spoiler|
| |
− | *;2
| |
− | :Mudbath restores 30 armor
| |
− | *;3
| |
− | :Mudbath restores 45 armor
| |
− | *;4
| |
− | :Mudbath restores 60 armor
| |
− | *;5
| |
− | :Mudbath restores 75 armor
| |
− | *;6
| |
− | :Mudbath restores 90 armor
| |
− | *;7
| |
− | :Mudbath restores 105 armor
| |
− | *;8
| |
− | :Mudbath restores 120 armor
| |
− | *;9
| |
− | :Mudbath restores 135 armor
| |
− | *;10
| |
− | :Mudbath restores 150 armor
| |
− | }}
| |
− | |-
| |
− | || || || || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Mudbath gives you +2 absorption of any physical damage for 10 seconds
| |
− | *;3
| |
− | :Mudbath gives you +3 absorption of any physical damage for 10 seconds
| |
− | *;4
| |
− | :Mudbath gives you +4 absorption of any physical damage for 10 seconds
| |
− | *;5
| |
− | :Mudbath gives you +5 absorption of any physical damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Harmlessness heals you for 20 health || {{Spoiler|
| |
− | *;2
| |
− | :Harmlessness heals you for 40 health
| |
− | *;3
| |
− | :Harmlessness heals you for 60 health
| |
− | *;4
| |
− | :Harmlessness heals you for 80 health
| |
− | *;5
| |
− | :Harmlessness heals you for 100 health
| |
− | *;6
| |
− | :Harmlessness heals you for 120 health
| |
− | *;7
| |
− | :Harmlessness heals you for 140 health
| |
− | *;8
| |
− | :Harmlessness heals you for 160 health
| |
− | *;9
| |
− | :Harmlessness heals you for 180 health
| |
− | *;10
| |
− | :Harmlessness heals you for 200 health
| |
− | }}
| |
− | |-
| |
− | || || || || Harmlessness restores 20 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Harmlessness restores 40 armor to you
| |
− | *;3
| |
− | :Harmlessness restores 60 armor to you
| |
− | *;4
| |
− | :Harmlessness restores 80 armor to you
| |
− | *;5
| |
− | :Harmlessness restores 100 armor to you
| |
− | *;6
| |
− | :Harmlessness restores 120 armor to you
| |
− | *;7
| |
− | :Harmlessness restores 140 armor to you
| |
− | *;8
| |
− | :Harmlessness restores 160 armor to you
| |
− | *;9
| |
− | :Harmlessness restores 180 armor to you
| |
− | *;10
| |
− | :Harmlessness restores 200 armor to you
| |
− | }}
| |
− | |-
| |
− | || || || || Harmlessness restores 4 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Harmlessness restores 8 power to you
| |
− | *;3
| |
− | :Harmlessness restores 12 power to you
| |
− | *;4
| |
− | :Harmlessness restores 16 power to you
| |
− | *;5
| |
− | :Harmlessness restores 20 power to you
| |
− | *;6
| |
− | :Harmlessness restores 24 power to you
| |
− | *;7
| |
− | :Harmlessness restores 28 power to you
| |
− | *;8
| |
− | :Harmlessness restores 32 power to you
| |
− | *;9
| |
− | :Harmlessness restores 36 power to you
| |
− | *;10
| |
− | :Harmlessness restores 40 power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Punting || Pig Punt deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Pig Punt deals +20% damage
| |
− | *;3
| |
− | :Pig Punt deals +30% damage
| |
− | *;4
| |
− | :Pig Punt deals +40% damage
| |
− | *;5
| |
− | :Pig Punt deals +50% damage
| |
− | *;6
| |
− | :Pig Punt deals +60% damage
| |
− | *;7
| |
− | :Pig Punt deals +70% damage
| |
− | *;8
| |
− | :Pig Punt deals +80% damage
| |
− | *;9
| |
− | :Pig Punt deals +90% damage
| |
− | *;10
| |
− | :Pig Punt deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler|
| |
− | *;2
| |
− | :Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
| |
− | *;3
| |
− | :Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
| |
− | *;4
| |
− | :Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
| |
− | *;5
| |
− | :Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
| |
− | }}
| |
− | |-
| |
− | || || || of Crippling Punts || Pig Punt has a 15% chance to slow target's movement by 45% || {{Spoiler|
| |
− | *;2
| |
− | :Pig Punt has a 30% chance to slow target's movement by 45%
| |
− | *;3
| |
− | :Pig Punt has a 45% chance to slow target's movement by 45%
| |
− | *;4
| |
− | :Pig Punt has a 60% chance to slow target's movement by 45%
| |
− | *;5
| |
− | :Pig Punt has a 70% chance to slow target's movement by 45%
| |
− | }}
| |
− | |-
| |
− | || || Tidy || || {HYGIENE_BONUS}{1} ||
| |
− | |-
| |
− | || || Sprinter's || || {SPRINT_BOOST}{1} ||
| |
− | |-
| |
− | || || || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|
| |
− | *;2
| |
− | :Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
| |
− | *;3
| |
− | :Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
| |
− | }}
| |
− | |-
| |
− | || || Wind Dancer's || || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. ||
| |
− | |-
| |
− | || || Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. ||
| |
− | |-
| |
− | || || || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment ||
| |
− | |-
| |
− | || || || || {IGNORE_CHANCE_STUN}{0.15}{Sword} ||
| |
− | |-
| |
− | || || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_FIREMAGIC}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_FIREMAGIC}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_FIREMAGIC}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_FIREMAGIC}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || Flameproof || || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_FIRE}{2}{FireMagic}
| |
− | *;3
| |
− | :{MITIGATION_FIRE}{3}{FireMagic}
| |
− | *;4
| |
− | :{MITIGATION_FIRE}{4}{FireMagic}
| |
− | *;5
| |
− | :{MITIGATION_FIRE}{5}{FireMagic}
| |
− | }}
| |
− | |-
| |
− | || || || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler|
| |
− | *;2
| |
− | :Flesh to Fuel restores +6 Power
| |
− | *;3
| |
− | :Flesh to Fuel restores +9 Power
| |
− | *;4
| |
− | :Flesh to Fuel restores +12 Power
| |
− | *;5
| |
− | :Flesh to Fuel restores +15 Power
| |
− | }}
| |
− | |-
| |
− | || || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_FIREMAGIC}{0.02}
| |
− | *;3
| |
− | :{MOD_SKILL_FIREMAGIC}{0.03}
| |
− | *;4
| |
− | :{MOD_SKILL_FIREMAGIC}{0.04}
| |
− | *;5
| |
− | :{MOD_SKILL_FIREMAGIC}{0.05}
| |
− | }}
| |
− | |-
| |
− | || || || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fire Bolts deals +20% damage
| |
− | *;3
| |
− | :Fire Bolts deals +30% damage
| |
− | *;4
| |
− | :Fire Bolts deals +40% damage
| |
− | *;5
| |
− | :Fire Bolts deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_COLD}{2}{FireMagic}
| |
− | *;3
| |
− | :{MITIGATION_COLD}{3}{FireMagic}
| |
− | *;4
| |
− | :{MITIGATION_COLD}{4}{FireMagic}
| |
− | *;5
| |
− | :{MITIGATION_COLD}{5}{FireMagic}
| |
− | }}
| |
− | |-
| |
− | || || Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_UNARMED}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_UNARMED}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_UNARMED}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_UNARMED}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PSYCHIC}{2}{Unarmed}
| |
− | *;3
| |
− | :{MITIGATION_PSYCHIC}{3}{Unarmed}
| |
− | *;4
| |
− | :{MITIGATION_PSYCHIC}{4}{Unarmed}
| |
− | *;5
| |
− | :{MITIGATION_PSYCHIC}{5}{Unarmed}
| |
− | }}
| |
− | |-
| |
− | || || Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_UNARMED}{0.02}
| |
− | *;3
| |
− | :{MOD_SKILL_UNARMED}{0.03}
| |
− | *;4
| |
− | :{MOD_SKILL_UNARMED}{0.04}
| |
− | *;5
| |
− | :{MOD_SKILL_UNARMED}{0.05}
| |
− | }}
| |
− | |-
| |
− | || || || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
| |
− | *;2
| |
− | :Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;3
| |
− | :Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;4
| |
− | :Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;5
| |
− | :Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;6
| |
− | :Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;7
| |
− | :Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;8
| |
− | :Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;9
| |
− | :Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;10
| |
− | :Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | }}
| |
− | |-
| |
− | || || || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;3
| |
− | :Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;4
| |
− | :Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;5
| |
− | :Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;6
| |
− | :Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;7
| |
− | :Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;8
| |
− | :Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;9
| |
− | :Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | *;10
| |
− | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
| |
− | }}
| |
− | |-
| |
− | || || Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|
| |
− | *;2
| |
− | :Slashing Strike deals +60% damage
| |
− | *;3
| |
− | :Slashing Strike deals +70% damage
| |
− | *;4
| |
− | :Slashing Strike deals +85% damage
| |
− | *;5
| |
− | :Slashing Strike deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Unarmed} ||
| |
− | |-
| |
− | || || Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_PSYCHOLOGY}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_PSYCHOLOGY}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_PSYCHOLOGY}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_PSYCHOLOGY}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) ||
| |
− | |-
| |
− | || || || || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) ||
| |
− | |-
| |
− | || || || || Strike a Nerve generates 3 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Strike a Nerve generates 6 less Rage
| |
− | *;3
| |
− | :Strike a Nerve generates 9 less Rage
| |
− | *;4
| |
− | :Strike a Nerve generates 12 less Rage
| |
− | *;5
| |
− | :Strike a Nerve generates 15 less Rage
| |
− | *;6
| |
− | :Strike a Nerve generates 18 less Rage
| |
− | *;7
| |
− | :Strike a Nerve generates 21 less Rage
| |
− | *;8
| |
− | :Strike a Nerve generates 24 less Rage
| |
− | *;9
| |
− | :Strike a Nerve generates 27 less Rage
| |
− | *;10
| |
− | :Strike a Nerve generates 30 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds ||
| |
− | |-
| |
− | || || Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_PEPTALK_SENDER}{14}
| |
− | *;3
| |
− | :{BOOST_PEPTALK_SENDER}{21}
| |
− | *;4
| |
− | :{BOOST_PEPTALK_SENDER}{28}
| |
− | *;5
| |
− | :{BOOST_PEPTALK_SENDER}{35}
| |
− | *;6
| |
− | :{BOOST_PEPTALK_SENDER}{42}
| |
− | *;7
| |
− | :{BOOST_PEPTALK_SENDER}{49}
| |
− | *;8
| |
− | :{BOOST_PEPTALK_SENDER}{56}
| |
− | *;9
| |
− | :{BOOST_PEPTALK_SENDER}{63}
| |
− | *;10
| |
− | :{BOOST_PEPTALK_SENDER}{70}
| |
− | }}
| |
− | |-
| |
− | || || Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|
| |
− | *;2
| |
− | :Pep Talk restores 10 Power
| |
− | *;3
| |
− | :Pep Talk restores 15 Power
| |
− | *;4
| |
− | :Pep Talk restores 20 Power
| |
− | *;5
| |
− | :Pep Talk restores 25 Power
| |
− | *;6
| |
− | :Pep Talk restores 30 Power
| |
− | *;7
| |
− | :Pep Talk restores 35 Power
| |
− | *;8
| |
− | :Pep Talk restores 40 Power
| |
− | *;9
| |
− | :Pep Talk restores 45 Power
| |
− | *;10
| |
− | :Pep Talk restores 50 Power
| |
− | }}
| |
− | |-
| |
− | || || Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|
| |
− | *;2
| |
− | :Pep Talk restores 20 Armor
| |
− | *;3
| |
− | :Pep Talk restores 30 Armor
| |
− | *;4
| |
− | :Pep Talk restores 40 Armor
| |
− | *;5
| |
− | :Pep Talk restores 50 Armor
| |
− | *;6
| |
− | :Pep Talk restores 60 Armor
| |
− | *;7
| |
− | :Pep Talk restores 70 Armor
| |
− | *;8
| |
− | :Pep Talk restores 80 Armor
| |
− | *;9
| |
− | :Pep Talk restores 90 Armor
| |
− | *;10
| |
− | :Pep Talk restores 100 Armor
| |
− | }}
| |
− | |-
| |
− | || || || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|
| |
− | *;2
| |
− | :Fast Talk also reduces Rage by 60
| |
− | *;3
| |
− | :Fast Talk also reduces Rage by 90
| |
− | *;4
| |
− | :Fast Talk also reduces Rage by 120
| |
− | *;5
| |
− | :Fast Talk also reduces Rage by 150
| |
− | }}
| |
− | |-
| |
− | || || || of Sly Talk || Fast Talk also heals you for 3 health || {{Spoiler|
| |
− | *;2
| |
− | :Fast Talk also heals you for 6 health
| |
− | *;3
| |
− | :Fast Talk also heals you for 9 health
| |
− | *;4
| |
− | :Fast Talk also heals you for 12 health
| |
− | *;5
| |
− | :Fast Talk also heals you for 15 health
| |
− | *;6
| |
− | :Fast Talk also heals you for 18 health
| |
− | *;7
| |
− | :Fast Talk also heals you for 21 health
| |
− | *;8
| |
− | :Fast Talk also heals you for 24 health
| |
− | *;9
| |
− | :Fast Talk also heals you for 27 health
| |
− | *;10
| |
− | :Fast Talk also heals you for 30 health
| |
− | }}
| |
− | |-
| |
− | || || || of Sly Talk || Fast Talk also heals you for 4 armor || {{Spoiler|
| |
− | *;2
| |
− | :Fast Talk also heals you for 8 armor
| |
− | *;3
| |
− | :Fast Talk also heals you for 12 armor
| |
− | *;4
| |
− | :Fast Talk also heals you for 16 armor
| |
− | *;5
| |
− | :Fast Talk also heals you for 20 armor
| |
− | *;6
| |
− | :Fast Talk also heals you for 24 armor
| |
− | *;7
| |
− | :Fast Talk also heals you for 28 armor
| |
− | *;8
| |
− | :Fast Talk also heals you for 32 armor
| |
− | *;9
| |
− | :Fast Talk also heals you for 36 armor
| |
− | *;10
| |
− | :Fast Talk also heals you for 40 armor
| |
− | }}
| |
− | |-
| |
− | || || || || Positive Attitude boosts your sprint speed by 10 for 10 seconds ||
| |
− | |-
| |
− | || || || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
| |
− | *;3
| |
− | :Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
| |
− | *;4
| |
− | :Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
| |
− | *;5
| |
− | :Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|
| |
− | *;2
| |
− | :But I Love You heals you for 35 health
| |
− | *;3
| |
− | :But I Love You heals you for 45 health
| |
− | *;4
| |
− | :But I Love You heals you for 60 health
| |
− | *;5
| |
− | :But I Love You heals you for 70 health
| |
− | *;6
| |
− | :But I Love You heals you for 80 health
| |
− | *;7
| |
− | :But I Love You heals you for 90 health
| |
− | *;8
| |
− | :But I Love You heals you for 100 health
| |
− | *;9
| |
− | :But I Love You heals you for 110 health
| |
− | *;10
| |
− | :But I Love You heals you for 120 health
| |
− | }}
| |
− | |-
| |
− | || || || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|
| |
− | *;2
| |
− | :But I Love You has a 20% chance to stun the target
| |
− | *;3
| |
− | :But I Love You has a 30% chance to stun the target
| |
− | *;4
| |
− | :But I Love You has a 40% chance to stun the target
| |
− | *;5
| |
− | :But I Love You has a 50% chance to stun the target
| |
− | *;6
| |
− | :But I Love You has a 60% chance to stun the target
| |
− | *;7
| |
− | :But I Love You has a 70% chance to stun the target
| |
− | *;8
| |
− | :But I Love You has a 80% chance to stun the target
| |
− | *;9
| |
− | :But I Love You has a 90% chance to stun the target
| |
− | *;10
| |
− | :But I Love You has a 100% chance to stun the target
| |
− | }}
| |
− | |-
| |
− | || || Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|
| |
− | *;2
| |
− | :You Were Adopted restores 20 power to you
| |
− | *;3
| |
− | :You Were Adopted restores 30 power to you
| |
− | *;4
| |
− | :You Were Adopted restores 40 power to you
| |
− | *;5
| |
− | :You Were Adopted restores 50 power to you
| |
− | *;6
| |
− | :You Were Adopted restores 60 power to you
| |
− | *;7
| |
− | :You Were Adopted restores 70 power to you
| |
− | *;8
| |
− | :You Were Adopted restores 80 power to you
| |
− | *;9
| |
− | :You Were Adopted restores 90 power to you
| |
− | *;10
| |
− | :You Were Adopted restores 100 power to you
| |
− | }}
| |
− | |-
| |
− | || || Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :You Were Adopted deals +10% damage
| |
− | *;3
| |
− | :You Were Adopted deals +15% damage
| |
− | *;4
| |
− | :You Were Adopted deals +20% damage
| |
− | *;5
| |
− | :You Were Adopted deals +25% damage
| |
− | *;6
| |
− | :You Were Adopted deals +30% damage
| |
− | *;7
| |
− | :You Were Adopted deals +35% damage
| |
− | *;8
| |
− | :You Were Adopted deals +40% damage
| |
− | *;9
| |
− | :You Were Adopted deals +45% damage
| |
− | *;10
| |
− | :You Were Adopted deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Cause Terror deals +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cause Terror deals +10 damage
| |
− | *;3
| |
− | :Cause Terror deals +15 damage
| |
− | *;4
| |
− | :Cause Terror deals +20 damage
| |
− | *;5
| |
− | :Cause Terror deals +25 damage
| |
− | *;6
| |
− | :Cause Terror deals +30 damage
| |
− | *;7
| |
− | :Cause Terror deals +35 damage
| |
− | *;8
| |
− | :Cause Terror deals +40 damage
| |
− | *;9
| |
− | :Cause Terror deals +45 damage
| |
− | *;10
| |
− | :Cause Terror deals +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Cause Terror heals you for 8 health || {{Spoiler|
| |
− | *;2
| |
− | :Cause Terror heals you for 16 health
| |
− | *;3
| |
− | :Cause Terror heals you for 24 health
| |
− | *;4
| |
− | :Cause Terror heals you for 32 health
| |
− | *;5
| |
− | :Cause Terror heals you for 40 health
| |
− | *;6
| |
− | :Cause Terror heals you for 48 health
| |
− | *;7
| |
− | :Cause Terror heals you for 56 health
| |
− | *;8
| |
− | :Cause Terror heals you for 64 health
| |
− | *;9
| |
− | :Cause Terror heals you for 72 health
| |
− | *;10
| |
− | :Cause Terror heals you for 80 health
| |
− | }}
| |
− | |-
| |
− | || || || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|
| |
− | *;2
| |
− | :Soothe deals +10 psychic damage
| |
− | *;3
| |
− | :Soothe deals +15 psychic damage
| |
− | *;4
| |
− | :Soothe deals +20 psychic damage
| |
− | *;5
| |
− | :Soothe deals +25 psychic damage
| |
− | *;6
| |
− | :Soothe deals +30 psychic damage
| |
− | *;7
| |
− | :Soothe deals +35 psychic damage
| |
− | *;8
| |
− | :Soothe deals +40 psychic damage
| |
− | *;9
| |
− | :Soothe deals +45 psychic damage
| |
− | *;10
| |
− | :Soothe deals +50 psychic damage
| |
− | }}
| |
− | |-
| |
− | || || || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|
| |
− | *;2
| |
− | :Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
| |
− | *;3
| |
− | :Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
| |
− | *;4
| |
− | :Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
| |
− | *;5
| |
− | :Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
| |
− | }}
| |
− | |-
| |
− | || || || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Ridicule boosts movement speed by 2 for 6 seconds
| |
− | *;3
| |
− | :Ridicule boosts movement speed by 3 for 6 seconds
| |
− | *;4
| |
− | :Ridicule boosts movement speed by 4 for 6 seconds
| |
− | *;5
| |
− | :Ridicule boosts movement speed by 5 for 6 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_STAFF}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_STAFF}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_STAFF}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_STAFF}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Smashing || Smash deals +1 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Smash deals +3 armor damage
| |
− | *;3
| |
− | :Smash deals +5 armor damage
| |
− | *;4
| |
− | :Smash deals +6 armor damage
| |
− | *;5
| |
− | :Smash deals +8 armor damage
| |
− | *;6
| |
− | :Smash deals +10 armor damage
| |
− | *;7
| |
− | :Smash deals +11 armor damage
| |
− | *;8
| |
− | :Smash deals +13 armor damage
| |
− | *;9
| |
− | :Smash deals +14 armor damage
| |
− | *;10
| |
− | :Smash deals +15 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Smashing || Smash deals +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Smash deals +3 damage
| |
− | *;3
| |
− | :Smash deals +5 damage
| |
− | *;4
| |
− | :Smash deals +6 damage
| |
− | *;5
| |
− | :Smash deals +8 damage
| |
− | *;6
| |
− | :Smash deals +10 damage
| |
− | *;7
| |
− | :Smash deals +11 damage
| |
− | *;8
| |
− | :Smash deals +13 damage
| |
− | *;9
| |
− | :Smash deals +14 damage
| |
− | *;10
| |
− | :Smash deals +15 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|
| |
− | *;2
| |
− | :Smash has a 10% chance to deal +25 damage
| |
− | *;3
| |
− | :Smash has a 15% chance to deal +25 damage
| |
− | *;4
| |
− | :Smash has a 20% chance to deal +25 damage
| |
− | *;5
| |
− | :Smash has a 25% chance to deal +25 damage
| |
− | *;6
| |
− | :Smash has a 30% chance to deal +25 damage
| |
− | *;7
| |
− | :Smash has a 9% chance to deal +100 damage
| |
− | *;8
| |
− | :Smash has a 10% chance to deal +105 damage
| |
− | *;9
| |
− | :Smash has a 11% chance to deal +110 damage
| |
− | *;10
| |
− | :Smash has a 12% chance to deal +115 damage
| |
− | }}
| |
− | |-
| |
− | || || Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|
| |
− | *;2
| |
− | :Smash has a 10% chance to heal you for 25 health
| |
− | *;3
| |
− | :Smash has a 15% chance to heal you for 25 health
| |
− | *;4
| |
− | :Smash has a 20% chance to heal you for 25 health
| |
− | *;5
| |
− | :Smash has a 25% chance to heal you for 25 health
| |
− | *;6
| |
− | :Smash has a 30% chance to heal you for 25 health
| |
− | *;7
| |
− | :Smash has a 35% chance to heal you for 25 health
| |
− | *;8
| |
− | :Smash has a 40% chance to heal you for 25 health
| |
− | *;9
| |
− | :Smash has a 45% chance to heal you for 25 health
| |
− | *;10
| |
− | :Smash has a 50% chance to heal you for 25 health
| |
− | }}
| |
− | |-
| |
− | || || || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
| |
− | *;3
| |
− | :Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
| |
− | *;4
| |
− | :Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
| |
− | *;5
| |
− | :Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
| |
− | *;3
| |
− | :Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
| |
− | *;4
| |
− | :Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
| |
− | *;5
| |
− | :Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|
| |
− | *;2
| |
− | :Smash has a 15% chance to slow target's movement by 25%
| |
− | *;3
| |
− | :Smash has a 20% chance to slow target's movement by 25%
| |
− | *;4
| |
− | :Smash has a 25% chance to slow target's movement by 25%
| |
− | *;5
| |
− | :Smash has a 30% chance to slow target's movement by 25%
| |
− | }}
| |
− | |-
| |
− | || || || of Double Hits || Double Hit deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit deals +14% damage
| |
− | *;3
| |
− | :Double Hit deals +21% damage
| |
− | *;4
| |
− | :Double Hit deals +28% damage
| |
− | *;5
| |
− | :Double Hit deals +35% damage
| |
− | *;6
| |
− | :Double Hit deals +42% damage
| |
− | *;7
| |
− | :Double Hit deals +49% damage
| |
− | *;8
| |
− | :Double Hit deals +56% damage
| |
− | *;9
| |
− | :Double Hit deals +63% damage
| |
− | *;10
| |
− | :Double Hit deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit has a 40% chance to slow target's movement by 25%
| |
− | *;3
| |
− | :Double Hit has a 60% chance to slow target's movement by 25%
| |
− | *;4
| |
− | :Double Hit has a 80% chance to slow target's movement by 25%
| |
− | *;5
| |
− | :Double Hit has a 100% chance to slow target's movement by 25%
| |
− | }}
| |
− | |-
| |
− | || || || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit has a 40% chance to slow target's movement by 45%
| |
− | *;3
| |
− | :Double Hit has a 60% chance to slow target's movement by 45%
| |
− | *;4
| |
− | :Double Hit has a 80% chance to slow target's movement by 45%
| |
− | *;5
| |
− | :Double Hit has a 100% chance to slow target's movement by 45%
| |
− | }}
| |
− | |-
| |
− | || || || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit has a 40% chance to slow target's movement by 75%
| |
− | *;3
| |
− | :Double Hit has a 60% chance to slow target's movement by 75%
| |
− | *;4
| |
− | :Double Hit has a 80% chance to slow target's movement by 75%
| |
− | *;5
| |
− | :Double Hit has a 100% chance to slow target's movement by 75%
| |
− | }}
| |
− | |-
| |
− | || || || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
| |
− | *;3
| |
− | :Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
| |
− | *;4
| |
− | :Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
| |
− | *;5
| |
− | :Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Double Hits || Double Hit has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit has a 5% chance to restore 60 Power to you over 60 seconds
| |
− | *;3
| |
− | :Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
| |
− | *;4
| |
− | :Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
| |
− | *;5
| |
− | :Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
| |
− | *;6
| |
− | :Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
| |
− | *;7
| |
− | :Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
| |
− | *;8
| |
− | :Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
| |
− | *;9
| |
− | :Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
| |
− | *;10
| |
− | :Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Double Hitting || Double Hit has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit has a 10% chance to heal 60 Health over 60 seconds
| |
− | *;3
| |
− | :Double Hit has a 15% chance to heal 60 Health over 60 seconds
| |
− | *;4
| |
− | :Double Hit has a 20% chance to heal 60 Health over 60 seconds
| |
− | *;5
| |
− | :Double Hit has a 25% chance to heal 60 Health over 60 seconds
| |
− | *;6
| |
− | :Double Hit has a 30% chance to heal 60 Health over 60 seconds
| |
− | *;7
| |
− | :Double Hit has a 35% chance to heal 60 Health over 60 seconds
| |
− | *;8
| |
− | :Double Hit has a 40% chance to heal 60 Health over 60 seconds
| |
− | *;9
| |
− | :Double Hit has a 45% chance to heal 60 Health over 60 seconds
| |
− | *;10
| |
− | :Double Hit has a 50% chance to heal 60 Health over 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit generates 20 less Rage
| |
− | *;3
| |
− | :Double Hit generates 30 less Rage
| |
− | *;4
| |
− | :Double Hit generates 40 less Rage
| |
− | *;5
| |
− | :Double Hit generates 50 less Rage
| |
− | *;6
| |
− | :Double Hit generates 60 less Rage
| |
− | *;7
| |
− | :Double Hit generates 70 less Rage
| |
− | *;8
| |
− | :Double Hit generates 80 less Rage
| |
− | *;9
| |
− | :Double Hit generates 90 less Rage
| |
− | *;10
| |
− | :Double Hit generates 100 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit deals +6% damage and generates 10 less Rage
| |
− | *;3
| |
− | :Double Hit deals +9% damage and generates 15 less Rage
| |
− | *;4
| |
− | :Double Hit deals +12% damage and generates 20 less Rage
| |
− | *;5
| |
− | :Double Hit deals +15% damage and generates 25 less Rage
| |
− | *;6
| |
− | :Double Hit deals +18% damage and generates 30 less Rage
| |
− | *;7
| |
− | :Double Hit deals +21% damage and generates 35 less Rage
| |
− | *;8
| |
− | :Double Hit deals +24% damage and generates 40 less Rage
| |
− | *;9
| |
− | :Double Hit deals +27% damage and generates 45 less Rage
| |
− | *;10
| |
− | :Double Hit deals +30% damage and generates 50 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || || Double Hit has a 2% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
| |
− | *;2
| |
− | :Double Hit has a 4% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;3
| |
− | :Double Hit has a 6% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;4
| |
− | :Double Hit has a 8% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;5
| |
− | :Double Hit has a 10% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;6
| |
− | :Double Hit has a 12% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;7
| |
− | :Double Hit has a 14% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;8
| |
− | :Double Hit has a 16% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;9
| |
− | :Double Hit has a 18% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | *;10
| |
− | :Double Hit has a 20% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
| |
− | }}
| |
− | |-
| |
− | || || || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|
| |
− | *;2
| |
− | :Lunge deals +20% damage to health and armor
| |
− | *;3
| |
− | :Lunge deals +30% damage to health and armor
| |
− | *;4
| |
− | :Lunge deals +40% damage to health and armor
| |
− | *;5
| |
− | :Lunge deals +50% damage to health and armor
| |
− | *;6
| |
− | :Lunge deals +60% damage to health and armor
| |
− | *;7
| |
− | :Lunge deals +70% damage to health and armor
| |
− | *;8
| |
− | :Lunge deals +80% damage to health and armor
| |
− | *;9
| |
− | :Lunge deals +90% damage to health and armor
| |
− | *;10
| |
− | :Lunge deals +100% damage to health and armor
| |
− | }}
| |
− | |-
| |
− | || || || of Group-Lunging || Lunge has a 5% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
| |
− | *;2
| |
− | :Lunge has a 5% chance to hit all enemies within 5 meters, dealing +9 damage
| |
− | *;3
| |
− | :Lunge has a 10% chance to hit all enemies within 5 meters, dealing +12 damage
| |
− | *;4
| |
− | :Lunge has a 10% chance to hit all enemies within 5 meters, dealing +15 damage
| |
− | *;5
| |
− | :Lunge has a 15% chance to hit all enemies within 5 meters, dealing +18 damage
| |
− | *;6
| |
− | :Lunge has a 15% chance to hit all enemies within 5 meters, dealing +21 damage
| |
− | *;7
| |
− | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +24 damage
| |
− | *;8
| |
− | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +27 damage
| |
− | *;9
| |
− | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +30 damage
| |
− | *;10
| |
− | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +33 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Stunning Lunges || Lunge has a 1% chance to stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Lunge has a 3% chance to stun the target
| |
− | *;3
| |
− | :Lunge has a 4% chance to stun the target
| |
− | *;4
| |
− | :Lunge has a 6% chance to stun the target
| |
− | *;5
| |
− | :Lunge has a 8% chance to stun the target
| |
− | *;6
| |
− | :Lunge has a 10% chance to stun the target
| |
− | *;7
| |
− | :Lunge has a 11% chance to stun the target
| |
− | *;8
| |
− | :Lunge has a 12% chance to stun the target
| |
− | *;9
| |
− | :Lunge has a 14% chance to stun the target
| |
− | *;10
| |
− | :Lunge has a 15% chance to stun the target
| |
− | }}
| |
− | |-
| |
− | || || || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|
| |
− | *;2
| |
− | :Lunge has a 4% chance to knock the target backwards
| |
− | *;3
| |
− | :Lunge has a 6% chance to knock the target backwards
| |
− | *;4
| |
− | :Lunge has a 8% chance to knock the target backwards
| |
− | *;5
| |
− | :Lunge has a 10% chance to knock the target backwards
| |
− | *;6
| |
− | :Lunge has a 13% chance to knock the target backwards
| |
− | *;7
| |
− | :Lunge has a 15% chance to knock the target backwards
| |
− | *;8
| |
− | :Lunge has a 18% chance to knock the target backwards
| |
− | *;9
| |
− | :Lunge has a 21% chance to knock the target backwards
| |
− | *;10
| |
− | :Lunge has a 24% chance to knock the target backwards
| |
− | }}
| |
− | |-
| |
− | || || || of Lunging || Lunge deals +4 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Lunge deals +8 armor damage
| |
− | *;3
| |
− | :Lunge deals +12 armor damage
| |
− | *;4
| |
− | :Lunge deals +16 armor damage
| |
− | *;5
| |
− | :Lunge deals +20 armor damage
| |
− | *;6
| |
− | :Lunge deals +24 armor damage
| |
− | *;7
| |
− | :Lunge deals +28 armor damage
| |
− | *;8
| |
− | :Lunge deals +32 armor damage
| |
− | *;9
| |
− | :Lunge deals +36 armor damage
| |
− | *;10
| |
− | :Lunge deals +40 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
| |
− | *;3
| |
− | :Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
| |
− | *;4
| |
− | :Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
| |
− | *;5
| |
− | :Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
| |
− | *;6
| |
− | :Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
| |
− | *;7
| |
− | :Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
| |
− | *;8
| |
− | :Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
| |
− | *;9
| |
− | :Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
| |
− | *;10
| |
− | :Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
| |
− | *;3
| |
− | :Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
| |
− | *;4
| |
− | :Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
| |
− | *;5
| |
− | :Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
| |
− | *;6
| |
− | :Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
| |
− | *;7
| |
− | :Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
| |
− | *;8
| |
− | :Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
| |
− | *;9
| |
− | :Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
| |
− | *;10
| |
− | :Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
| |
− | *;2
| |
− | :Deflective Spin has a 2% chance to fully restore your Health
| |
− | *;3
| |
− | :Deflective Spin has a 3% chance to fully restore your Health
| |
− | *;4
| |
− | :Deflective Spin has a 4% chance to fully restore your Health
| |
− | *;5
| |
− | :Deflective Spin has a 5% chance to fully restore your Health
| |
− | }}
| |
− | |-
| |
− | || || || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|
| |
− | *;2
| |
− | :Blocking Stance has a 2% chance to fully restore your Health
| |
− | *;3
| |
− | :Blocking Stance has a 3% chance to fully restore your Health
| |
− | *;4
| |
− | :Blocking Stance has a 4% chance to fully restore your Health
| |
− | *;5
| |
− | :Blocking Stance has a 5% chance to fully restore your Health
| |
− | }}
| |
− | |-
| |
− | || || || of Martial Arts || For 8 seconds after using Blocking Stance, your Unarmed attacks deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +2 damage
| |
− | *;3
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +3 damage
| |
− | *;4
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +4 damage
| |
− | *;5
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +5 damage
| |
− | *;6
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +6 damage
| |
− | *;7
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +7 damage
| |
− | *;8
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +8 damage
| |
− | *;9
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +9 damage
| |
− | *;10
| |
− | :For 8 seconds after using Blocking Stance, your Unarmed attacks deal +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
| |
− | *;3
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
| |
− | *;4
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
| |
− | *;5
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
| |
− | *;6
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
| |
− | *;7
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
| |
− | *;8
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
| |
− | *;9
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
| |
− | *;10
| |
− | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|
| |
− | *;2
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +16
| |
− | *;3
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +24
| |
− | *;4
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +32
| |
− | *;5
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +40
| |
− | *;6
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +48
| |
− | *;7
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +56
| |
− | *;8
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +64
| |
− | *;9
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +72
| |
− | *;10
| |
− | :For 8 seconds after using Blocking Stance, First Aid heals you +80
| |
− | }}
| |
− | |-
| |
− | || || || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|
| |
− | *;2
| |
− | :Redirect deals +20 damage (but does not increase rage or aggro)
| |
− | *;3
| |
− | :Redirect deals +30 damage (but does not increase rage or aggro)
| |
− | *;4
| |
− | :Redirect deals +40 damage (but does not increase rage or aggro)
| |
− | *;5
| |
− | :Redirect deals +50 damage (but does not increase rage or aggro)
| |
− | *;6
| |
− | :Redirect deals +60 damage (but does not increase rage or aggro)
| |
− | *;7
| |
− | :Redirect deals +70 damage (but does not increase rage or aggro)
| |
− | *;8
| |
− | :Redirect deals +80 damage (but does not increase rage or aggro)
| |
− | *;9
| |
− | :Redirect deals +90 damage (but does not increase rage or aggro)
| |
− | *;10
| |
− | :Redirect deals +100 damage (but does not increase rage or aggro)
| |
− | }}
| |
− | |-
| |
− | || || || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
| |
− | *;2
| |
− | :For 8 seconds after using Redirect, First Aid heals you +40
| |
− | *;3
| |
− | :For 8 seconds after using Redirect, First Aid heals you +60
| |
− | *;4
| |
− | :For 8 seconds after using Redirect, First Aid heals you +80
| |
− | *;5
| |
− | :For 8 seconds after using Redirect, First Aid heals you +100
| |
− | }}
| |
− | |-
| |
− | || || || || Redirect further reduces aggro by 15 and reduces Rage by 10 || {{Spoiler|
| |
− | *;2
| |
− | :Redirect further reduces aggro by 30 and reduces Rage by 20
| |
− | *;3
| |
− | :Redirect further reduces aggro by 45 and reduces Rage by 30
| |
− | *;4
| |
− | :Redirect further reduces aggro by 60 and reduces Rage by 40
| |
− | *;5
| |
− | :Redirect further reduces aggro by 75 and reduces Rage by 50
| |
− | *;6
| |
− | :Redirect further reduces aggro by 90 and reduces Rage by 60
| |
− | *;7
| |
− | :Redirect further reduces aggro by 105 and reduces Rage by 70
| |
− | *;8
| |
− | :Redirect further reduces aggro by 120 and reduces Rage by 80
| |
− | *;9
| |
− | :Redirect further reduces aggro by 135 and reduces Rage by 90
| |
− | *;10
| |
− | :Redirect further reduces aggro by 150 and reduces Rage by 100
| |
− | }}
| |
− | |-
| |
− | || || || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
| |
− | *;2
| |
− | :Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
| |
− | *;3
| |
− | :Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
| |
− | *;4
| |
− | :Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
| |
− | *;5
| |
− | :Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
| |
− | *;6
| |
− | :Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
| |
− | *;7
| |
− | :Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
| |
− | *;8
| |
− | :Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
| |
− | *;9
| |
− | :Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
| |
− | *;10
| |
− | :Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
| |
− | }}
| |
− | |-
| |
− | || || || of Strategic Thrusts || Strategic Thrust attacks deal +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Thrust attacks deal +10% damage
| |
− | *;3
| |
− | :Strategic Thrust attacks deal +15% damage
| |
− | *;4
| |
− | :Strategic Thrust attacks deal +20% damage
| |
− | *;5
| |
− | :Strategic Thrust attacks deal +25% damage
| |
− | *;6
| |
− | :Strategic Thrust attacks deal +30% damage
| |
− | *;7
| |
− | :Strategic Thrust attacks deal +35% damage
| |
− | *;8
| |
− | :Strategic Thrust attacks deal +40% damage
| |
− | *;9
| |
− | :Strategic Thrust attacks deal +45% damage
| |
− | *;10
| |
− | :Strategic Thrust attacks deal +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Thrust attacks have a 4% chance to deal +300% damage
| |
− | *;3
| |
− | :Strategic Thrust attacks have a 6% chance to deal +300% damage
| |
− | *;4
| |
− | :Strategic Thrust attacks have a 8% chance to deal +300% damage
| |
− | *;5
| |
− | :Strategic Thrust attacks have a 10% chance to deal +300% damage
| |
− | *;6
| |
− | :Strategic Thrust attacks have a 12% chance to deal +300% damage
| |
− | *;7
| |
− | :Strategic Thrust attacks have a 14% chance to deal +300% damage
| |
− | *;8
| |
− | :Strategic Thrust attacks have a 16% chance to deal +300% damage
| |
− | *;9
| |
− | :Strategic Thrust attacks have a 18% chance to deal +300% damage
| |
− | *;10
| |
− | :Strategic Thrust attacks have a 20% chance to deal +300% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|
| |
− | *;2
| |
− | :Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;3
| |
− | :Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;4
| |
− | :Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;5
| |
− | :Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;6
| |
− | :Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;7
| |
− | :Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;8
| |
− | :Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;9
| |
− | :Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
| |
− | *;10
| |
− | :Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
| |
− | }}
| |
− | |-
| |
− | || || || of Heedfulness || Heed The Stick attacks deal +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Heed The Stick attacks deal +6 damage
| |
− | *;3
| |
− | :Heed The Stick attacks deal +9 damage
| |
− | *;4
| |
− | :Heed The Stick attacks deal +12 damage
| |
− | *;5
| |
− | :Heed The Stick attacks deal +15 damage
| |
− | *;6
| |
− | :Heed The Stick attacks deal +18 damage
| |
− | *;7
| |
− | :Heed The Stick attacks deal +21 damage
| |
− | *;8
| |
− | :Heed The Stick attacks deal +24 damage
| |
− | *;9
| |
− | :Heed The Stick attacks deal +27 damage
| |
− | *;10
| |
− | :Heed The Stick attacks deal +30 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Potent Heeding || Heed The Stick attacks taunt the target as if you did +30 damage || {{Spoiler|
| |
− | *;2
| |
− | :Heed The Stick attacks taunt the target as if you did +60 damage
| |
− | *;3
| |
− | :Heed The Stick attacks taunt the target as if you did +90 damage
| |
− | *;4
| |
− | :Heed The Stick attacks taunt the target as if you did +120 damage
| |
− | *;5
| |
− | :Heed The Stick attacks taunt the target as if you did +150 damage
| |
− | *;6
| |
− | :Heed The Stick attacks taunt the target as if you did +180 damage
| |
− | *;7
| |
− | :Heed The Stick attacks taunt the target as if you did +210 damage
| |
− | *;8
| |
− | :Heed The Stick attacks taunt the target as if you did +240 damage
| |
− | *;9
| |
− | :Heed The Stick attacks taunt the target as if you did +270 damage
| |
− | *;10
| |
− | :Heed The Stick attacks taunt the target as if you did +300 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Heeding || Heed The Stick attacks heal you for 5 health (or armor if health is full) || {{Spoiler|
| |
− | *;2
| |
− | :Heed The Stick attacks heal you for 10 health (or armor if health is full)
| |
− | *;3
| |
− | :Heed The Stick attacks heal you for 15 health (or armor if health is full)
| |
− | *;4
| |
− | :Heed The Stick attacks heal you for 20 health (or armor if health is full)
| |
− | *;5
| |
− | :Heed The Stick attacks heal you for 25 health (or armor if health is full)
| |
− | *;6
| |
− | :Heed The Stick attacks heal you for 30 health (or armor if health is full)
| |
− | *;7
| |
− | :Heed The Stick attacks heal you for 35 health (or armor if health is full)
| |
− | *;8
| |
− | :Heed The Stick attacks heal you for 40 health (or armor if health is full)
| |
− | *;9
| |
− | :Heed The Stick attacks heal you for 45 health (or armor if health is full)
| |
− | *;10
| |
− | :Heed The Stick attacks heal you for 50 health (or armor if health is full)
| |
− | }}
| |
− | |-
| |
− | || || || of Headcracking || Headcracker deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Headcracker deals +16% damage
| |
− | *;3
| |
− | :Headcracker deals +24% damage
| |
− | *;4
| |
− | :Headcracker deals +32% damage
| |
− | *;5
| |
− | :Headcracker deals +40% damage
| |
− | *;6
| |
− | :Headcracker deals +48% damage
| |
− | *;7
| |
− | :Headcracker deals +56% damage
| |
− | *;8
| |
− | :Headcracker deals +64% damage
| |
− | *;9
| |
− | :Headcracker deals +72% damage
| |
− | *;10
| |
− | :Headcracker deals +80% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Headcracker generates 25 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Headcracker generates 50 less Rage
| |
− | *;3
| |
− | :Headcracker generates 75 less Rage
| |
− | *;4
| |
− | :Headcracker generates 100 less Rage
| |
− | *;5
| |
− | :Headcracker generates 125 less Rage
| |
− | *;6
| |
− | :Headcracker generates 150 less Rage
| |
− | *;7
| |
− | :Headcracker generates 175 less Rage
| |
− | *;8
| |
− | :Headcracker generates 200 less Rage
| |
− | *;9
| |
− | :Headcracker generates 225 less Rage
| |
− | *;10
| |
− | :Headcracker generates 250 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Headcracker gives you +2 absorption of any physical damage for 10 seconds
| |
− | *;3
| |
− | :Headcracker gives you +3 absorption of any physical damage for 10 seconds
| |
− | *;4
| |
− | :Headcracker gives you +4 absorption of any physical damage for 10 seconds
| |
− | *;5
| |
− | :Headcracker gives you +5 absorption of any physical damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Pinning || Pin deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Pin deals +20% damage
| |
− | *;3
| |
− | :Pin deals +30% damage
| |
− | *;4
| |
− | :Pin deals +40% damage
| |
− | *;5
| |
− | :Pin deals +50% damage
| |
− | *;6
| |
− | :Pin deals +60% damage
| |
− | *;7
| |
− | :Pin deals +70% damage
| |
− | *;8
| |
− | :Pin deals +80% damage
| |
− | *;9
| |
− | :Pin deals +90% damage
| |
− | *;10
| |
− | :Pin deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Pin generates 12 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Pin generates 24 less Rage
| |
− | *;3
| |
− | :Pin generates 36 less Rage
| |
− | *;4
| |
− | :Pin generates 48 less Rage
| |
− | *;5
| |
− | :Pin generates 60 less Rage
| |
− | *;6
| |
− | :Pin generates 72 less Rage
| |
− | *;7
| |
− | :Pin generates 84 less Rage
| |
− | *;8
| |
− | :Pin generates 96 less Rage
| |
− | *;9
| |
− | :Pin generates 108 less Rage
| |
− | *;10
| |
− | :Pin generates 120 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} ||
| |
− | |-
| |
− | || || || || {IGNORE_CHANCE_STUN}{0.15}{Staff} ||
| |
− | |-
| |
− | || || || of Suppression || Suppress deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Suppress deals +16% damage
| |
− | *;3
| |
− | :Suppress deals +24% damage
| |
− | *;4
| |
− | :Suppress deals +32% damage
| |
− | *;5
| |
− | :Suppress deals +40% damage
| |
− | *;6
| |
− | :Suppress deals +48% damage
| |
− | *;7
| |
− | :Suppress deals +56% damage
| |
− | *;8
| |
− | :Suppress deals +64% damage
| |
− | *;9
| |
− | :Suppress deals +72% damage
| |
− | *;10
| |
− | :Suppress deals +80% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
| |
− | *;2
| |
− | :Suppress deals +8% damage and causes targets to lose an additional 24 Rage
| |
− | *;3
| |
− | :Suppress deals +12% damage and causes targets to lose an additional 36 Rage
| |
− | *;4
| |
− | :Suppress deals +16% damage and causes targets to lose an additional 48 Rage
| |
− | *;5
| |
− | :Suppress deals +20% damage and causes targets to lose an additional 60 Rage
| |
− | *;6
| |
− | :Suppress deals +24% damage and causes targets to lose an additional 72 Rage
| |
− | *;7
| |
− | :Suppress deals +28% damage and causes targets to lose an additional 84 Rage
| |
− | *;8
| |
− | :Suppress deals +32% damage and causes targets to lose an additional 96 Rage
| |
− | *;9
| |
− | :Suppress deals +36% damage and causes targets to lose an additional 108 Rage
| |
− | *;10
| |
− | :Suppress deals +40% damage and causes targets to lose an additional 120 Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|
| |
− | *;2
| |
− | :Suppress has a 8% chance to stun all targets and deal +6% damage
| |
− | *;3
| |
− | :Suppress has a 12% chance to stun all targets and deal +9% damage
| |
− | *;4
| |
− | :Suppress has a 16% chance to stun all targets and deal +12% damage
| |
− | *;5
| |
− | :Suppress has a 20% chance to stun all targets and deal +15% damage
| |
− | *;6
| |
− | :Suppress has a 24% chance to stun all targets and deal +18% damage
| |
− | *;7
| |
− | :Suppress has a 28% chance to stun all targets and deal +21% damage
| |
− | *;8
| |
− | :Suppress has a 32% chance to stun all targets and deal +24% damage
| |
− | *;9
| |
− | :Suppress has a 36% chance to stun all targets and deal +27% damage
| |
− | *;10
| |
− | :Suppress has a 40% chance to stun all targets and deal +30% damage
| |
− | }}
| |
− | |-
| |
− | || || Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_WEREWOLF}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_WEREWOLF}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_WEREWOLF}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_WEREWOLF}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || || of Clawing || Claw attacks deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Claw attacks deal +3 damage
| |
− | *;3
| |
− | :Claw attacks deal +4 damage
| |
− | *;4
| |
− | :Claw attacks deal +6 damage
| |
− | *;5
| |
− | :Claw attacks deal +7 damage
| |
− | *;6
| |
− | :Claw attacks deal +9 damage
| |
− | *;7
| |
− | :Claw attacks deal +10 damage
| |
− | *;8
| |
− | :Claw attacks deal +12 damage
| |
− | *;9
| |
− | :Claw attacks deal +14 damage
| |
− | *;10
| |
− | :Claw attacks deal +15 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|
| |
− | *;2
| |
− | :Claw attacks heal you for 4 health
| |
− | *;3
| |
− | :Claw attacks heal you for 6 health
| |
− | *;4
| |
− | :Claw attacks heal you for 8 health
| |
− | *;5
| |
− | :Claw attacks heal you for 10 health
| |
− | *;6
| |
− | :Claw attacks heal you for 12 health
| |
− | *;7
| |
− | :Claw attacks heal you for 14 health
| |
− | *;8
| |
− | :Claw attacks heal you for 16 health
| |
− | *;9
| |
− | :Claw attacks heal you for 18 health
| |
− | *;10
| |
− | :Claw attacks heal you for 20 health
| |
− | }}
| |
− | |-
| |
− | || || || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Claw attacks generate 6 less Rage
| |
− | *;3
| |
− | :Claw attacks generate 9 less Rage
| |
− | *;4
| |
− | :Claw attacks generate 12 less Rage
| |
− | *;5
| |
− | :Claw attacks generate 15 less Rage
| |
− | *;6
| |
− | :Claw attacks generate 18 less Rage
| |
− | *;7
| |
− | :Claw attacks generate 21 less Rage
| |
− | *;8
| |
− | :Claw attacks generate 24 less Rage
| |
− | *;9
| |
− | :Claw attacks generate 27 less Rage
| |
− | *;10
| |
− | :Claw attacks generate 30 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Claws || Claw attacks have a 2% chance to deal +125 damage || {{Spoiler|
| |
− | *;2
| |
− | :Claw attacks have a 4% chance to deal +125 damage
| |
− | *;3
| |
− | :Claw attacks have a 6% chance to deal +125 damage
| |
− | *;4
| |
− | :Claw attacks have a 8% chance to deal +125 damage
| |
− | *;5
| |
− | :Claw attacks have a 10% chance to deal +125 damage
| |
− | *;6
| |
− | :Claw attacks have a 12% chance to deal +125 damage
| |
− | *;7
| |
− | :Claw attacks have a 14% chance to deal +125 damage
| |
− | *;8
| |
− | :Claw attacks have a 16% chance to deal +125 damage
| |
− | *;9
| |
− | :Claw attacks have a 18% chance to deal +125 damage
| |
− | *;10
| |
− | :Claw attacks have a 20% chance to deal +125 damage
| |
− | }}
| |
− | |-
| |
− | || || Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Bite attacks deal +2 damage
| |
− | *;3
| |
− | :Bite attacks deal +3 damage
| |
− | *;4
| |
− | :Bite attacks deal +4 damage
| |
− | *;5
| |
− | :Bite attacks deal +6 damage
| |
− | *;6
| |
− | :Bite attacks deal +9 damage
| |
− | *;7
| |
− | :Bite attacks deal +12 damage
| |
− | *;8
| |
− | :Bite attacks deal +15 damage
| |
− | *;9
| |
− | :Bite attacks deal +18 damage
| |
− | *;10
| |
− | :Bite attacks deal +21 damage
| |
− | }}
| |
− | |-
| |
− | || || Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
| |
− | *;2
| |
− | :Bite attacks have a 6% chance to deal 100 extra damage
| |
− | *;3
| |
− | :Bite attacks have a 9% chance to deal 100 extra damage
| |
− | *;4
| |
− | :Bite attacks have a 12% chance to deal 100 extra damage
| |
− | *;5
| |
− | :Bite attacks have a 15% chance to deal 100 extra damage
| |
− | *;6
| |
− | :Bite attacks have a 18% chance to deal 100 extra damage
| |
− | *;7
| |
− | :Bite attacks have a 21% chance to deal 100 extra damage
| |
− | *;8
| |
− | :Bite attacks have a 24% chance to deal 100 extra damage
| |
− | *;9
| |
− | :Bite attacks have a 27% chance to deal 100 extra damage
| |
− | *;10
| |
− | :Bite attacks have a 30% chance to deal 100 extra damage
| |
− | }}
| |
− | |-
| |
− | || || || || Bite attacks heal you for 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Bite attacks heal you for 8 health
| |
− | *;3
| |
− | :Bite attacks heal you for 12 health
| |
− | *;4
| |
− | :Bite attacks heal you for 16 health
| |
− | *;5
| |
− | :Bite attacks heal you for 20 health
| |
− | *;6
| |
− | :Bite attacks heal you for 24 health
| |
− | *;7
| |
− | :Bite attacks heal you for 28 health
| |
− | *;8
| |
− | :Bite attacks heal you for 32 health
| |
− | *;9
| |
− | :Bite attacks heal you for 36 health
| |
− | *;10
| |
− | :Bite attacks heal you for 40 health
| |
− | }}
| |
− | |-
| |
− | || || || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
| |
− | *;2
| |
− | :Bite attacks hit all enemies within 5 meters and deal 6 extra damage
| |
− | *;3
| |
− | :Bite attacks hit all enemies within 5 meters and deal 9 extra damage
| |
− | *;4
| |
− | :Bite attacks hit all enemies within 5 meters and deal 12 extra damage
| |
− | *;5
| |
− | :Bite attacks hit all enemies within 5 meters and deal 15 extra damage
| |
− | }}
| |
− | |-
| |
− | || || Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Bite attacks deal +2 armor damage
| |
− | *;3
| |
− | :Bite attacks deal +3 armor damage
| |
− | *;4
| |
− | :Bite attacks deal +4 armor damage
| |
− | *;5
| |
− | :Bite attacks deal +6 armor damage
| |
− | *;6
| |
− | :Bite attacks deal +9 armor damage
| |
− | *;7
| |
− | :Bite attacks deal +12 armor damage
| |
− | *;8
| |
− | :Bite attacks deal +15 armor damage
| |
− | *;9
| |
− | :Bite attacks deal +18 armor damage
| |
− | *;10
| |
− | :Bite attacks deal +21 armor damage
| |
− | }}
| |
− | |-
| |
− | || || Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pouncing Rake deals +8 damage
| |
− | *;3
| |
− | :Pouncing Rake deals +12 damage
| |
− | *;4
| |
− | :Pouncing Rake deals +16 damage
| |
− | *;5
| |
− | :Pouncing Rake deals +20 damage
| |
− | *;6
| |
− | :Pouncing Rake deals +24 damage
| |
− | *;7
| |
− | :Pouncing Rake deals +28 damage
| |
− | *;8
| |
− | :Pouncing Rake deals +32 damage
| |
− | *;9
| |
− | :Pouncing Rake deals +36 damage
| |
− | *;10
| |
− | :Pouncing Rake deals +40 damage
| |
− | }}
| |
− | |-
| |
− | || || Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Double Claw deals +8 armor damage
| |
− | *;3
| |
− | :Double Claw deals +12 armor damage
| |
− | *;4
| |
− | :Double Claw deals +16 armor damage
| |
− | *;5
| |
− | :Double Claw deals +20 armor damage
| |
− | *;6
| |
− | :Double Claw deals +24 armor damage
| |
− | *;7
| |
− | :Double Claw deals +28 armor damage
| |
− | *;8
| |
− | :Double Claw deals +32 armor damage
| |
− | *;9
| |
− | :Double Claw deals +36 armor damage
| |
− | *;10
| |
− | :Double Claw deals +40 armor damage
| |
− | }}
| |
− | |-
| |
− | || || Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Pouncing Rake deals +8 Armor damage
| |
− | *;3
| |
− | :Pouncing Rake deals +12 Armor damage
| |
− | *;4
| |
− | :Pouncing Rake deals +16 Armor damage
| |
− | *;5
| |
− | :Pouncing Rake deals +20 Armor damage
| |
− | *;6
| |
− | :Pouncing Rake deals +24 Armor damage
| |
− | *;7
| |
− | :Pouncing Rake deals +28 Armor damage
| |
− | *;8
| |
− | :Pouncing Rake deals +32 Armor damage
| |
− | *;9
| |
− | :Pouncing Rake deals +36 Armor damage
| |
− | *;10
| |
− | :Pouncing Rake deals +40 Armor damage
| |
− | }}
| |
− | |-
| |
− | || || Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Pouncing Rake has a 50% chance to deal +20% health and armor damage
| |
− | *;3
| |
− | :Pouncing Rake has a 50% chance to deal +30% health and armor damage
| |
− | *;4
| |
− | :Pouncing Rake has a 50% chance to deal +40% health and armor damage
| |
− | *;5
| |
− | :Pouncing Rake has a 50% chance to deal +50% health and armor damage
| |
− | *;6
| |
− | :Pouncing Rake has a 50% chance to deal +60% health and armor damage
| |
− | *;7
| |
− | :Pouncing Rake has a 50% chance to deal +70% health and armor damage
| |
− | *;8
| |
− | :Pouncing Rake has a 50% chance to deal +80% health and armor damage
| |
− | *;9
| |
− | :Pouncing Rake has a 50% chance to deal +90% health and armor damage
| |
− | *;10
| |
− | :Pouncing Rake has a 50% chance to deal +100% health and armor damage
| |
− | }}
| |
− | |-
| |
− | || || Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Pouncing Rake deals +10% health and armor damage
| |
− | *;3
| |
− | :Pouncing Rake deals +15% health and armor damage
| |
− | *;4
| |
− | :Pouncing Rake deals +20% health and armor damage
| |
− | *;5
| |
− | :Pouncing Rake deals +25% health and armor damage
| |
− | *;6
| |
− | :Pouncing Rake deals +30% health and armor damage
| |
− | *;7
| |
− | :Pouncing Rake deals +35% health and armor damage
| |
− | *;8
| |
− | :Pouncing Rake deals +40% health and armor damage
| |
− | *;9
| |
− | :Pouncing Rake deals +45% health and armor damage
| |
− | *;10
| |
− | :Pouncing Rake deals +50% health and armor damage
| |
− | }}
| |
− | |-
| |
− | || || Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Double Claw deals +20% damage
| |
− | *;3
| |
− | :Double Claw deals +30% damage
| |
− | *;4
| |
− | :Double Claw deals +40% damage
| |
− | *;5
| |
− | :Double Claw deals +50% damage
| |
− | *;6
| |
− | :Double Claw deals +60% damage
| |
− | *;7
| |
− | :Double Claw deals +70% damage
| |
− | *;8
| |
− | :Double Claw deals +80% damage
| |
− | *;9
| |
− | :Double Claw deals +90% damage
| |
− | *;10
| |
− | :Double Claw deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || Double Clawed || of Double Clawing || Double Claw deals +3% damage and restores 1 Power to you || {{Spoiler|
| |
− | *;2
| |
− | :Double Claw deals +6% damage and restores 2 Power to you
| |
− | *;3
| |
− | :Double Claw deals +9% damage and restores 3 Power to you
| |
− | *;4
| |
− | :Double Claw deals +12% damage and restores 4 Power to you
| |
− | *;5
| |
− | :Double Claw deals +15% damage and restores 5 Power to you
| |
− | *;6
| |
− | :Double Claw deals +18% damage and restores 6 Power to you
| |
− | *;7
| |
− | :Double Claw deals +21% damage and restores 7 Power to you
| |
− | *;8
| |
− | :Double Claw deals +24% damage and restores 8 Power to you
| |
− | *;9
| |
− | :Double Claw deals +27% damage and restores 9 Power to you
| |
− | *;10
| |
− | :Double Claw deals +30% damage and restores 10 Power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|
| |
− | *;2
| |
− | :Pack Attack deals +12% damage
| |
− | *;3
| |
− | :Pack Attack deals +18% damage
| |
− | *;4
| |
− | :Pack Attack deals +24% damage
| |
− | *;5
| |
− | :Pack Attack deals +30% damage
| |
− | *;6
| |
− | :Pack Attack deals +36% damage
| |
− | *;7
| |
− | :Pack Attack deals +42% damage
| |
− | *;8
| |
− | :Pack Attack deals +48% damage
| |
− | *;9
| |
− | :Pack Attack deals +54% damage
| |
− | *;10
| |
− | :Pack Attack deals +60% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Sanguine Fangs || Sanguine Fangs deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Sanguine Fangs deals +20% damage
| |
− | *;3
| |
− | :Sanguine Fangs deals +30% damage
| |
− | *;4
| |
− | :Sanguine Fangs deals +40% damage
| |
− | *;5
| |
− | :Sanguine Fangs deals +50% damage
| |
− | *;6
| |
− | :Sanguine Fangs deals +60% damage
| |
− | *;7
| |
− | :Sanguine Fangs deals +70% damage
| |
− | *;8
| |
− | :Sanguine Fangs deals +80% damage
| |
− | *;9
| |
− | :Sanguine Fangs deals +90% damage
| |
− | *;10
| |
− | :Sanguine Fangs deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Sanguine Fangs deals +20 damage over 20 seconds
| |
− | *;3
| |
− | :Sanguine Fangs deals +27 damage over 9 seconds
| |
− | *;4
| |
− | :Sanguine Fangs deals +32 damage over 8 seconds
| |
− | *;5
| |
− | :Sanguine Fangs deals +35 damage over 7 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
| |
− | *;3
| |
− | :Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
| |
− | *;4
| |
− | :Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
| |
− | *;5
| |
− | :Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Bloody Mists || See Red heals you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :See Red heals you for 20 health
| |
− | *;3
| |
− | :See Red heals you for 30 health
| |
− | *;4
| |
− | :See Red heals you for 40 health
| |
− | *;5
| |
− | :See Red heals you for 50 health
| |
− | *;6
| |
− | :See Red heals you for 60 health
| |
− | *;7
| |
− | :See Red heals you for 70 health
| |
− | *;8
| |
− | :See Red heals you for 80 health
| |
− | *;9
| |
− | :See Red heals you for 90 health
| |
− | *;10
| |
− | :See Red heals you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Blood-Fueled Fury || See Red restores 3 Power || {{Spoiler|
| |
− | *;2
| |
− | :See Red restores 6 Power
| |
− | *;3
| |
− | :See Red restores 9 Power
| |
− | *;4
| |
− | :See Red restores 12 Power
| |
− | *;5
| |
− | :See Red restores 15 Power
| |
− | *;6
| |
− | :See Red restores 18 Power
| |
− | *;7
| |
− | :See Red restores 21 Power
| |
− | *;8
| |
− | :See Red restores 24 Power
| |
− | *;9
| |
− | :See Red restores 27 Power
| |
− | *;10
| |
− | :See Red restores 30 Power
| |
− | }}
| |
− | |-
| |
− | || || || || See Red restores 10 Armor || {{Spoiler|
| |
− | *;2
| |
− | :See Red restores 20 Armor
| |
− | *;3
| |
− | :See Red restores 30 Armor
| |
− | *;4
| |
− | :See Red restores 40 Armor
| |
− | *;5
| |
− | :See Red restores 50 Armor
| |
− | *;6
| |
− | :See Red restores 60 Armor
| |
− | *;7
| |
− | :See Red restores 70 Armor
| |
− | *;8
| |
− | :See Red restores 80 Armor
| |
− | *;9
| |
− | :See Red restores 90 Armor
| |
− | *;10
| |
− | :See Red restores 100 Armor
| |
− | }}
| |
− | |-
| |
− | || || Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Smell Fear deals +20% damage
| |
− | *;3
| |
− | :Smell Fear deals +30% damage
| |
− | *;4
| |
− | :Smell Fear deals +40% damage
| |
− | *;5
| |
− | :Smell Fear deals +50% damage
| |
− | *;6
| |
− | :Smell Fear deals +60% damage
| |
− | *;7
| |
− | :Smell Fear deals +70% damage
| |
− | *;8
| |
− | :Smell Fear deals +80% damage
| |
− | *;9
| |
− | :Smell Fear deals +90% damage
| |
− | *;10
| |
− | :Smell Fear deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|
| |
− | *;2
| |
− | :Smell Fear deals +8% damage and further reduces Rage by 30
| |
− | *;3
| |
− | :Smell Fear deals +12% damage and further reduces Rage by 45
| |
− | *;4
| |
− | :Smell Fear deals +16% damage and further reduces Rage by 60
| |
− | *;5
| |
− | :Smell Fear deals +20% damage and further reduces Rage by 75
| |
− | *;6
| |
− | :Smell Fear deals +24% damage and further reduces Rage by 90
| |
− | *;7
| |
− | :Smell Fear deals +28% damage and further reduces Rage by 105
| |
− | *;8
| |
− | :Smell Fear deals +32% damage and further reduces Rage by 120
| |
− | *;9
| |
− | :Smell Fear deals +36% damage and further reduces Rage by 135
| |
− | *;10
| |
− | :Smell Fear deals +40% damage and further reduces Rage by 150
| |
− | }}
| |
− | |-
| |
− | || || Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
| |
− | *;2
| |
− | :Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
| |
− | *;3
| |
− | :Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
| |
− | *;4
| |
− | :Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
| |
− | *;5
| |
− | :Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
| |
− | *;6
| |
− | :Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
| |
− | *;7
| |
− | :Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
| |
− | *;8
| |
− | :Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
| |
− | *;9
| |
− | :Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
| |
− | *;10
| |
− | :Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
| |
− | }}
| |
− | |-
| |
− | || || || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
| |
− | *;3
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
| |
− | *;4
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
| |
− | *;5
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
| |
− | *;6
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
| |
− | *;7
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
| |
− | *;8
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
| |
− | *;9
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
| |
− | *;10
| |
− | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
| |
− | }}
| |
− | |-
| |
− | || || || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Savaging Blows 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Savaging Blows 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Savaging Blows 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Savaging Blows 5
| |
− | *;6
| |
− | :Lets you use the werewolf combo Savaging Blows 6
| |
− | *;7
| |
− | :Lets you use the werewolf combo Savaging Blows 7
| |
− | *;8
| |
− | :Lets you use the werewolf combo Savaging Blows 8
| |
− | *;9
| |
− | :Lets you use the werewolf combo Savaging Blows 9
| |
− | *;10
| |
− | :Lets you use the werewolf combo Savaging Blows 10
| |
− | }}
| |
− | |-
| |
− | || || || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Deadly Rending 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Deadly Rending 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Deadly Rending 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Deadly Rending 5
| |
− | *;6
| |
− | :Lets you use the werewolf combo Deadly Rending 6
| |
− | *;7
| |
− | :Lets you use the werewolf combo Deadly Rending 7
| |
− | *;8
| |
− | :Lets you use the werewolf combo Deadly Rending 8
| |
− | *;9
| |
− | :Lets you use the werewolf combo Deadly Rending 9
| |
− | *;10
| |
− | :Lets you use the werewolf combo Deadly Rending 10
| |
− | }}
| |
− | |-
| |
− | || || || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Sanguine Horror 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Sanguine Horror 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Sanguine Horror 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Sanguine Horror 5
| |
− | *;6
| |
− | :Lets you use the werewolf combo Sanguine Horror 6
| |
− | *;7
| |
− | :Lets you use the werewolf combo Sanguine Horror 7
| |
− | *;8
| |
− | :Lets you use the werewolf combo Sanguine Horror 8
| |
− | *;9
| |
− | :Lets you use the werewolf combo Sanguine Horror 9
| |
− | *;10
| |
− | :Lets you use the werewolf combo Sanguine Horror 10
| |
− | }}
| |
− | |-
| |
− | || || || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Pack Protection 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Pack Protection 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Pack Protection 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Pack Protection 5
| |
− | *;6
| |
− | :Lets you use the werewolf combo Pack Protection 6
| |
− | *;7
| |
− | :Lets you use the werewolf combo Pack Protection 7
| |
− | *;8
| |
− | :Lets you use the werewolf combo Pack Protection 8
| |
− | *;9
| |
− | :Lets you use the werewolf combo Pack Protection 9
| |
− | *;10
| |
− | :Lets you use the werewolf combo Pack Protection 10
| |
− | }}
| |
− | |-
| |
− | || || || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Gore Master 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Gore Master 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Gore Master 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Gore Master 5
| |
− | *;6
| |
− | :Lets you use the werewolf combo Gore Master 6
| |
− | *;7
| |
− | :Lets you use the werewolf combo Gore Master 7
| |
− | *;8
| |
− | :Lets you use the werewolf combo Gore Master 8
| |
− | *;9
| |
− | :Lets you use the werewolf combo Gore Master 9
| |
− | *;10
| |
− | :Lets you use the werewolf combo Gore Master 10
| |
− | }}
| |
− | |-
| |
− | || || || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Survival Master 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Survival Master 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Survival Master 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Survival Master 5
| |
− | *;6
| |
− | :Lets you use the werewolf combo Survival Master 6
| |
− | *;7
| |
− | :Lets you use the werewolf combo Survival Master 7
| |
− | *;8
| |
− | :Lets you use the werewolf combo Survival Master 8
| |
− | *;9
| |
− | :Lets you use the werewolf combo Survival Master 9
| |
− | *;10
| |
− | :Lets you use the werewolf combo Survival Master 10
| |
− | }}
| |
− | |-
| |
− | || || || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Fireteeth 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Fireteeth 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Fireteeth 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Fireteeth 5
| |
− | }}
| |
− | |-
| |
− | || || || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|
| |
− | *;2
| |
− | :Lets you use the werewolf combo Incitement 2
| |
− | *;3
| |
− | :Lets you use the werewolf combo Incitement 3
| |
− | *;4
| |
− | :Lets you use the werewolf combo Incitement 4
| |
− | *;5
| |
− | :Lets you use the werewolf combo Incitement 5
| |
− | }}
| |
− | |-
| |
− | || || Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_BATTLECHEMISTRY}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_BATTLECHEMISTRY}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_BATTLECHEMISTRY}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_BATTLECHEMISTRY}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :All Bomb attacks (from any skill!) deal +2 damage
| |
− | *;3
| |
− | :All Bomb attacks (from any skill!) deal +3 damage
| |
− | *;4
| |
− | :All Bomb attacks (from any skill!) deal +4 damage
| |
− | *;5
| |
− | :All Bomb attacks (from any skill!) deal +5 damage
| |
− | *;6
| |
− | :All Bomb attacks (from any skill!) deal +6 damage
| |
− | *;7
| |
− | :All Bomb attacks (from any skill!) deal +7 damage
| |
− | *;8
| |
− | :All Bomb attacks (from any skill!) deal +8 damage
| |
− | *;9
| |
− | :All Bomb attacks (from any skill!) deal +9 damage
| |
− | *;10
| |
− | :All Bomb attacks (from any skill!) deal +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|
| |
− | *;2
| |
− | :Toxin Bomb deals +30% damage
| |
− | *;3
| |
− | :Toxin Bomb deals +45% damage
| |
− | *;4
| |
− | :Toxin Bomb deals +60% damage
| |
− | *;5
| |
− | :Toxin Bomb deals +75% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|
| |
− | *;2
| |
− | :Mycotoxin Formula deals +30% damage
| |
− | *;3
| |
− | :Mycotoxin Formula deals +45% damage
| |
− | *;4
| |
− | :Mycotoxin Formula deals +60% damage
| |
− | *;5
| |
− | :Mycotoxin Formula deals +75% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|
| |
− | *;2
| |
− | :Acid Bomb deals +30% damage
| |
− | *;3
| |
− | :Acid Bomb deals +45% damage
| |
− | *;4
| |
− | :Acid Bomb deals +60% damage
| |
− | *;5
| |
− | :Acid Bomb deals +75% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|
| |
− | *;2
| |
− | :Freezing Mist deals +60% damage
| |
− | *;3
| |
− | :Freezing Mist deals +90% damage
| |
− | *;4
| |
− | :Freezing Mist deals +110% damage
| |
− | *;5
| |
− | :Freezing Mist deals +140% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Ice Cold Healing || Freezing Mist heals you for 20 Health || {{Spoiler|
| |
− | *;2
| |
− | :Freezing Mist heals you for 40 Health
| |
− | *;3
| |
− | :Freezing Mist heals you for 60 Health
| |
− | *;4
| |
− | :Freezing Mist heals you for 80 Health
| |
− | *;5
| |
− | :Freezing Mist heals you for 100 Health
| |
− | *;6
| |
− | :Freezing Mist heals you for 120 Health
| |
− | *;7
| |
− | :Freezing Mist heals you for 140 Health
| |
− | *;8
| |
− | :Freezing Mist heals you for 160 Health
| |
− | *;9
| |
− | :Freezing Mist heals you for 180 Health
| |
− | *;10
| |
− | :Freezing Mist heals you for 200 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|
| |
− | *;2
| |
− | :Healing Mist heals +20 Health
| |
− | *;3
| |
− | :Healing Mist heals +30 Health
| |
− | *;4
| |
− | :Healing Mist heals +40 Health
| |
− | *;5
| |
− | :Healing Mist heals +50 Health
| |
− | *;6
| |
− | :Healing Mist heals +60 Health
| |
− | *;7
| |
− | :Healing Mist heals +70 Health
| |
− | *;8
| |
− | :Healing Mist heals +80 Health
| |
− | *;9
| |
− | :Healing Mist heals +90 Health
| |
− | *;10
| |
− | :Healing Mist heals +100 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|
| |
− | *;2
| |
− | :Healing Mist heals +20 Armor
| |
− | *;3
| |
− | :Healing Mist heals +30 Armor
| |
− | *;4
| |
− | :Healing Mist heals +40 Armor
| |
− | *;5
| |
− | :Healing Mist heals +50 Armor
| |
− | *;6
| |
− | :Healing Mist heals +60 Armor
| |
− | *;7
| |
− | :Healing Mist heals +70 Armor
| |
− | *;8
| |
− | :Healing Mist heals +80 Armor
| |
− | *;9
| |
− | :Healing Mist heals +90 Armor
| |
− | *;10
| |
− | :Healing Mist heals +100 Armor
| |
− | }}
| |
− | |-
| |
− | || || || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | *;3
| |
− | :Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | *;4
| |
− | :Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | *;5
| |
− | :Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|
| |
− | *;2
| |
− | :Healing Injection heals +14 health
| |
− | *;3
| |
− | :Healing Injection heals +21 health
| |
− | *;4
| |
− | :Healing Injection heals +28 health
| |
− | *;5
| |
− | :Healing Injection heals +35 health
| |
− | *;6
| |
− | :Healing Injection heals +42 health
| |
− | *;7
| |
− | :Healing Injection heals +49 health
| |
− | *;8
| |
− | :Healing Injection heals +56 health
| |
− | *;9
| |
− | :Healing Injection heals +63 health
| |
− | *;10
| |
− | :Healing Injection heals +70 health
| |
− | }}
| |
− | |-
| |
− | || || || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|
| |
− | *;2
| |
− | :Healing Mist restores 6 power
| |
− | *;3
| |
− | :Healing Mist restores 9 power
| |
− | *;4
| |
− | :Healing Mist restores 12 power
| |
− | *;5
| |
− | :Healing Mist restores 15 power
| |
− | *;6
| |
− | :Healing Mist restores 18 power
| |
− | *;7
| |
− | :Healing Mist restores 21 power
| |
− | *;8
| |
− | :Healing Mist restores 24 power
| |
− | *;9
| |
− | :Healing Mist restores 27 power
| |
− | *;10
| |
− | :Healing Mist restores 30 power
| |
− | }}
| |
− | |-
| |
− | || || || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
| |
− | *;2
| |
− | :Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
| |
− | *;3
| |
− | :Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
| |
− | *;4
| |
− | :Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
| |
− | *;5
| |
− | :Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
| |
− | *;6
| |
− | :Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
| |
− | *;7
| |
− | :Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
| |
− | *;8
| |
− | :Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
| |
− | *;9
| |
− | :Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
| |
− | *;10
| |
− | :Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
| |
− | }}
| |
− | |-
| |
− | || || || || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
| |
− | *;2
| |
− | :Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;3
| |
− | :Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;4
| |
− | :Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;5
| |
− | :Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;6
| |
− | :Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;7
| |
− | :Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;8
| |
− | :Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;9
| |
− | :Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | *;10
| |
− | :Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
| |
− | }}
| |
− | |-
| |
− | || || || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) ||
| |
− | |-
| |
− | || || || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) ||
| |
− | |-
| |
− | || || || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
| |
− | |-
| |
− | || || || || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
| |
− | *;2
| |
− | :You heal 4 health per second while under the effect of Haste Concoction
| |
− | *;3
| |
− | :You heal 6 health per second while under the effect of Haste Concoction
| |
− | *;4
| |
− | :You heal 8 health per second while under the effect of Haste Concoction
| |
− | *;5
| |
− | :You heal 10 health per second while under the effect of Haste Concoction
| |
− | *;6
| |
− | :You heal 12 health per second while under the effect of Haste Concoction
| |
− | *;7
| |
− | :You heal 14 health per second while under the effect of Haste Concoction
| |
− | *;8
| |
− | :You heal 16 health per second while under the effect of Haste Concoction
| |
− | *;9
| |
− | :You heal 18 health per second while under the effect of Haste Concoction
| |
− | *;10
| |
− | :You heal 20 health per second while under the effect of Haste Concoction
| |
− | }}
| |
− | |-
| |
− | || || || || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
| |
− | *;2
| |
− | :You heal 4 health and 4 armor per second while under the effect of Haste Concoction
| |
− | *;3
| |
− | :You heal 6 health and 6 armor per second while under the effect of Haste Concoction
| |
− | *;4
| |
− | :You heal 8 health and 8 armor per second while under the effect of Haste Concoction
| |
− | *;5
| |
− | :You heal 10 health and 10 armor per second while under the effect of Haste Concoction
| |
− | *;6
| |
− | :You heal 12 health and 12 armor per second while under the effect of Haste Concoction
| |
− | *;7
| |
− | :You heal 14 health and 14 armor per second while under the effect of Haste Concoction
| |
− | *;8
| |
− | :You heal 16 health and 16 armor per second while under the effect of Haste Concoction
| |
− | *;9
| |
− | :You heal 18 health and 18 armor per second while under the effect of Haste Concoction
| |
− | *;10
| |
− | :You heal 20 health and 20 armor per second while under the effect of Haste Concoction
| |
− | }}
| |
− | |-
| |
− | || || || || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|
| |
− | *;2
| |
− | :You regain 2 Power per second while under the effect of Haste Concoction
| |
− | *;3
| |
− | :You regain 3 Power per second while under the effect of Haste Concoction
| |
− | *;4
| |
− | :You regain 4 Power per second while under the effect of Haste Concoction
| |
− | *;5
| |
− | :You regain 5 Power per second while under the effect of Haste Concoction
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Taunting Punch deals +4 damage
| |
− | *;3
| |
− | :Your golem minion's Taunting Punch deals +6 damage
| |
− | *;4
| |
− | :Your golem minion's Taunting Punch deals +8 damage
| |
− | *;5
| |
− | :Your golem minion's Taunting Punch deals +10 damage
| |
− | *;6
| |
− | :Your golem minion's Taunting Punch deals +12 damage
| |
− | *;7
| |
− | :Your golem minion's Taunting Punch deals +14 damage
| |
− | *;8
| |
− | :Your golem minion's Taunting Punch deals +16 damage
| |
− | *;9
| |
− | :Your golem minion's Taunting Punch deals +18 damage
| |
− | *;10
| |
− | :Your golem minion's Taunting Punch deals +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Poison Bomb deals +6 damage
| |
− | *;3
| |
− | :Your golem minion's Poison Bomb deals +9 damage
| |
− | *;4
| |
− | :Your golem minion's Poison Bomb deals +12 damage
| |
− | *;5
| |
− | :Your golem minion's Poison Bomb deals +15 damage
| |
− | *;6
| |
− | :Your golem minion's Poison Bomb deals +18 damage
| |
− | *;7
| |
− | :Your golem minion's Poison Bomb deals +21 damage
| |
− | *;8
| |
− | :Your golem minion's Poison Bomb deals +24 damage
| |
− | *;9
| |
− | :Your golem minion's Poison Bomb deals +27 damage
| |
− | *;10
| |
− | :Your golem minion's Poison Bomb deals +30 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Self Destruct deals +14 damage
| |
− | *;3
| |
− | :Your golem minion's Self Destruct deals +21 damage
| |
− | *;4
| |
− | :Your golem minion's Self Destruct deals +28 damage
| |
− | *;5
| |
− | :Your golem minion's Self Destruct deals +35 damage
| |
− | *;6
| |
− | :Your golem minion's Self Destruct deals +42 damage
| |
− | *;7
| |
− | :Your golem minion's Self Destruct deals +49 damage
| |
− | *;8
| |
− | :Your golem minion's Self Destruct deals +56 damage
| |
− | *;9
| |
− | :Your golem minion's Self Destruct deals +63 damage
| |
− | *;10
| |
− | :Your golem minion's Self Destruct deals +70 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Rage Acid Toss deals +8 damage
| |
− | *;3
| |
− | :Your golem minion's Rage Acid Toss deals +12 damage
| |
− | *;4
| |
− | :Your golem minion's Rage Acid Toss deals +16 damage
| |
− | *;5
| |
− | :Your golem minion's Rage Acid Toss deals +20 damage
| |
− | *;6
| |
− | :Your golem minion's Rage Acid Toss deals +24 damage
| |
− | *;7
| |
− | :Your golem minion's Rage Acid Toss deals +28 damage
| |
− | *;8
| |
− | :Your golem minion's Rage Acid Toss deals +32 damage
| |
− | *;9
| |
− | :Your golem minion's Rage Acid Toss deals +36 damage
| |
− | *;10
| |
− | :Your golem minion's Rage Acid Toss deals +40 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Doom Admixture deals +10 damage
| |
− | *;3
| |
− | :Your golem minion's Doom Admixture deals +15 damage
| |
− | *;4
| |
− | :Your golem minion's Doom Admixture deals +20 damage
| |
− | *;5
| |
− | :Your golem minion's Doom Admixture deals +25 damage
| |
− | *;6
| |
− | :Your golem minion's Doom Admixture deals +30 damage
| |
− | *;7
| |
− | :Your golem minion's Doom Admixture deals +35 damage
| |
− | *;8
| |
− | :Your golem minion's Doom Admixture deals +40 damage
| |
− | *;9
| |
− | :Your golem minion's Doom Admixture deals +45 damage
| |
− | *;10
| |
− | :Your golem minion's Doom Admixture deals +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Healing Mist heals 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Healing Mist heals 8 health
| |
− | *;3
| |
− | :Your golem minion's Healing Mist heals 12 health
| |
− | *;4
| |
− | :Your golem minion's Healing Mist heals 16 health
| |
− | *;5
| |
− | :Your golem minion's Healing Mist heals 20 health
| |
− | *;6
| |
− | :Your golem minion's Healing Mist heals 24 health
| |
− | *;7
| |
− | :Your golem minion's Healing Mist heals 28 health
| |
− | *;8
| |
− | :Your golem minion's Healing Mist heals 32 health
| |
− | *;9
| |
− | :Your golem minion's Healing Mist heals 36 health
| |
− | *;10
| |
− | :Your golem minion's Healing Mist heals 40 health
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Invigorating Mist heals 4 health
| |
− | *;3
| |
− | :Your golem minion's Invigorating Mist heals 6 health
| |
− | *;4
| |
− | :Your golem minion's Invigorating Mist heals 8 health
| |
− | *;5
| |
− | :Your golem minion's Invigorating Mist heals 10 health
| |
− | *;6
| |
− | :Your golem minion's Invigorating Mist heals 12 health
| |
− | *;7
| |
− | :Your golem minion's Invigorating Mist heals 14 health
| |
− | *;8
| |
− | :Your golem minion's Invigorating Mist heals 16 health
| |
− | *;9
| |
− | :Your golem minion's Invigorating Mist heals 18 health
| |
− | *;10
| |
− | :Your golem minion's Invigorating Mist heals 20 health
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
| |
− | *;3
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
| |
− | *;4
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
| |
− | *;5
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
| |
− | *;6
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
| |
− | *;7
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
| |
− | *;8
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
| |
− | *;9
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
| |
− | *;10
| |
− | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Healing Injection heals +4 health || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Healing Injection heals +8 health
| |
− | *;3
| |
− | :Your golem minion's Healing Injection heals +12 health
| |
− | *;4
| |
− | :Your golem minion's Healing Injection heals +16 health
| |
− | *;5
| |
− | :Your golem minion's Healing Injection heals +20 health
| |
− | *;6
| |
− | :Your golem minion's Healing Injection heals +24 health
| |
− | *;7
| |
− | :Your golem minion's Healing Injection heals +28 health
| |
− | *;8
| |
− | :Your golem minion's Healing Injection heals +32 health
| |
− | *;9
| |
− | :Your golem minion's Healing Injection heals +36 health
| |
− | *;10
| |
− | :Your golem minion's Healing Injection heals +40 health
| |
− | }}
| |
− | |-
| |
− | || || || || Your golem minion's Fire Balm heals +3 health || {{Spoiler|
| |
− | *;2
| |
− | :Your golem minion's Fire Balm heals +6 health
| |
− | *;3
| |
− | :Your golem minion's Fire Balm heals +9 health
| |
− | *;4
| |
− | :Your golem minion's Fire Balm heals +12 health
| |
− | *;5
| |
− | :Your golem minion's Fire Balm heals +15 health
| |
− | *;6
| |
− | :Your golem minion's Fire Balm heals +18 health
| |
− | *;7
| |
− | :Your golem minion's Fire Balm heals +21 health
| |
− | *;8
| |
− | :Your golem minion's Fire Balm heals +24 health
| |
− | *;9
| |
− | :Your golem minion's Fire Balm heals +27 health
| |
− | *;10
| |
− | :Your golem minion's Fire Balm heals +30 health
| |
− | }}
| |
− | |-
| |
− | || || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_NECROMANCY}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_NECROMANCY}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_NECROMANCY}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_NECROMANCY}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || Lifecrusher's || of Lifecrushing || Life Crush deals +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Life Crush deals +2 damage
| |
− | *;3
| |
− | :Life Crush deals +3 damage
| |
− | *;4
| |
− | :Life Crush deals +4 damage
| |
− | *;5
| |
− | :Life Crush deals +5 damage
| |
− | *;6
| |
− | :Life Crush deals +6 damage
| |
− | *;7
| |
− | :Life Crush deals +7 damage
| |
− | *;8
| |
− | :Life Crush deals +8 damage
| |
− | *;9
| |
− | :Life Crush deals +9 damage
| |
− | *;10
| |
− | :Life Crush deals +10 damage
| |
− | }}
| |
− | |-
| |
− | || || Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage || {{Spoiler|
| |
− | *;2
| |
− | :Life Crush has a 6% chance to deal double damage
| |
− | *;3
| |
− | :Life Crush has a 9% chance to deal double damage
| |
− | *;4
| |
− | :Life Crush has a 12% chance to deal double damage
| |
− | *;5
| |
− | :Life Crush has a 15% chance to deal double damage
| |
− | *;6
| |
− | :Life Crush has a 18% chance to deal double damage
| |
− | *;7
| |
− | :Life Crush has a 21% chance to deal double damage
| |
− | *;8
| |
− | :Life Crush has a 24% chance to deal double damage
| |
− | *;9
| |
− | :Life Crush has a 27% chance to deal double damage
| |
− | *;10
| |
− | :Life Crush has a 30% chance to deal double damage
| |
− | }}
| |
− | |-
| |
− | || || Lifestealer's || of Life Stealing || Life Steal has a 5% chance to deal double damage (but no additional healing) || {{Spoiler|
| |
− | *;2
| |
− | :Life Steal has a 8% chance to deal double damage (but no additional healing)
| |
− | *;3
| |
− | :Life Steal has a 11% chance to deal double damage (but no additional healing)
| |
− | *;4
| |
− | :Life Steal has a 14% chance to deal double damage (but no additional healing)
| |
− | *;5
| |
− | :Life Steal has a 17% chance to deal double damage (but no additional healing)
| |
− | *;6
| |
− | :Life Steal has a 20% chance to deal double damage (but no additional healing)
| |
− | *;7
| |
− | :Life Steal has a 23% chance to deal double damage (but no additional healing)
| |
− | *;8
| |
− | :Life Steal has a 26% chance to deal double damage (but no additional healing)
| |
− | *;9
| |
− | :Life Steal has a 29% chance to deal double damage (but no additional healing)
| |
− | *;10
| |
− | :Life Steal has a 32% chance to deal double damage (but no additional healing)
| |
− | }}
| |
− | |-
| |
− | || || || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
| |
− | *;2
| |
− | :Life Steal has a 6% chance to affect all targets within 15 meters
| |
− | *;3
| |
− | :Life Steal has a 9% chance to affect all targets within 15 meters
| |
− | *;4
| |
− | :Life Steal has a 12% chance to affect all targets within 15 meters
| |
− | *;5
| |
− | :Life Steal has a 15% chance to affect all targets within 15 meters
| |
− | *;6
| |
− | :Life Steal has a 18% chance to affect all targets within 15 meters
| |
− | *;7
| |
− | :Life Steal has a 21% chance to affect all targets within 15 meters
| |
− | *;8
| |
− | :Life Steal has a 24% chance to affect all targets within 15 meters
| |
− | *;9
| |
− | :Life Steal has a 27% chance to affect all targets within 15 meters
| |
− | *;10
| |
− | :Life Steal has a 30% chance to affect all targets within 15 meters
| |
− | }}
| |
− | |-
| |
− | || || || || Life Steal attacks deal +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Life Steal attacks deal +4 damage
| |
− | *;3
| |
− | :Life Steal attacks deal +6 damage
| |
− | *;4
| |
− | :Life Steal attacks deal +8 damage
| |
− | *;5
| |
− | :Life Steal attacks deal +10 damage
| |
− | *;6
| |
− | :Life Steal attacks deal +12 damage
| |
− | *;7
| |
− | :Life Steal attacks deal +14 damage
| |
− | *;8
| |
− | :Life Steal attacks deal +16 damage
| |
− | *;9
| |
− | :Life Steal attacks deal +18 damage
| |
− | *;10
| |
− | :Life Steal attacks deal +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
| |
− | *;2
| |
− | :Life Steal reduces monster aggression toward you as if you did 20 less damage
| |
− | *;3
| |
− | :Life Steal reduces monster aggression toward you as if you did 30 less damage
| |
− | *;4
| |
− | :Life Steal reduces monster aggression toward you as if you did 40 less damage
| |
− | *;5
| |
− | :Life Steal reduces monster aggression toward you as if you did 50 less damage
| |
− | *;6
| |
− | :Life Steal reduces monster aggression toward you as if you did 60 less damage
| |
− | *;7
| |
− | :Life Steal reduces monster aggression toward you as if you did 70 less damage
| |
− | *;8
| |
− | :Life Steal reduces monster aggression toward you as if you did 80 less damage
| |
− | *;9
| |
− | :Life Steal reduces monster aggression toward you as if you did 90 less damage
| |
− | *;10
| |
− | :Life Steal reduces monster aggression toward you as if you did 100 less damage
| |
− | }}
| |
− | |-
| |
− | || || || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Deathgaze deals +20% damage
| |
− | *;3
| |
− | :Deathgaze deals +30% damage
| |
− | *;4
| |
− | :Deathgaze deals +40% damage
| |
− | *;5
| |
− | :Deathgaze deals +50% damage
| |
− | *;6
| |
− | :Deathgaze deals +60% damage
| |
− | *;7
| |
− | :Deathgaze deals +70% damage
| |
− | *;8
| |
− | :Deathgaze deals +80% damage
| |
− | *;9
| |
− | :Deathgaze deals +90% damage
| |
− | *;10
| |
− | :Deathgaze deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Death Gazing || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|
| |
− | *;2
| |
− | :Deathgaze has a 8% chance to deal +200 damage
| |
− | *;3
| |
− | :Deathgaze has a 12% chance to deal +200 damage
| |
− | *;4
| |
− | :Deathgaze has a 16% chance to deal +200 damage
| |
− | *;5
| |
− | :Deathgaze has a 20% chance to deal +200 damage
| |
− | *;6
| |
− | :Deathgaze has a 24% chance to deal +200 damage
| |
− | *;7
| |
− | :Deathgaze has a 28% chance to deal +200 damage
| |
− | *;8
| |
− | :Deathgaze has a 32% chance to deal +200 damage
| |
− | *;9
| |
− | :Deathgaze has a 36% chance to deal +200 damage
| |
− | *;10
| |
− | :Deathgaze has a 40% chance to deal +200 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Death's Hold deals +20% damage
| |
− | *;3
| |
− | :Death's Hold deals +30% damage
| |
− | *;4
| |
− | :Death's Hold deals +40% damage
| |
− | *;5
| |
− | :Death's Hold deals +50% damage
| |
− | *;6
| |
− | :Death's Hold deals +60% damage
| |
− | *;7
| |
− | :Death's Hold deals +70% damage
| |
− | *;8
| |
− | :Death's Hold deals +80% damage
| |
− | *;9
| |
− | :Death's Hold deals +90% damage
| |
− | *;10
| |
− | :Death's Hold deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
| |
− | *;2
| |
− | :Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
| |
− | *;3
| |
− | :Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
| |
− | *;4
| |
− | :Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
| |
− | *;5
| |
− | :Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
| |
− | *;6
| |
− | :Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
| |
− | *;7
| |
− | :Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
| |
− | *;8
| |
− | :Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
| |
− | *;9
| |
− | :Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
| |
− | *;10
| |
− | :Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
| |
− | }}
| |
− | |-
| |
− | || || || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Death's Hold has a 8% chance to deal +100 damage
| |
− | *;3
| |
− | :Death's Hold has a 12% chance to deal +100 damage
| |
− | *;4
| |
− | :Death's Hold has a 16% chance to deal +100 damage
| |
− | *;5
| |
− | :Death's Hold has a 20% chance to deal +100 damage
| |
− | *;6
| |
− | :Death's Hold has a 24% chance to deal +100 damage
| |
− | *;7
| |
− | :Death's Hold has a 28% chance to deal +100 damage
| |
− | *;8
| |
− | :Death's Hold has a 32% chance to deal +100 damage
| |
− | *;9
| |
− | :Death's Hold has a 36% chance to deal +100 damage
| |
− | *;10
| |
− | :Death's Hold has a 40% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Spark of Death deals +20% damage
| |
− | *;3
| |
− | :Spark of Death deals +30% damage
| |
− | *;4
| |
− | :Spark of Death deals +40% damage
| |
− | *;5
| |
− | :Spark of Death deals +50% damage
| |
− | *;6
| |
− | :Spark of Death deals +60% damage
| |
− | *;7
| |
− | :Spark of Death deals +70% damage
| |
− | *;8
| |
− | :Spark of Death deals +80% damage
| |
− | *;9
| |
− | :Spark of Death deals +90% damage
| |
− | *;10
| |
− | :Spark of Death deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Deathsparks || Spark of Death has a 4% chance to deal +70 damage || {{Spoiler|
| |
− | *;2
| |
− | :Spark of Death has a 8% chance to deal +70 damage
| |
− | *;3
| |
− | :Spark of Death has a 12% chance to deal +70 damage
| |
− | *;4
| |
− | :Spark of Death has a 16% chance to deal +70 damage
| |
− | *;5
| |
− | :Spark of Death has a 20% chance to deal +70 damage
| |
− | *;6
| |
− | :Spark of Death has a 24% chance to deal +70 damage
| |
− | *;7
| |
− | :Spark of Death has a 28% chance to deal +70 damage
| |
− | *;8
| |
− | :Spark of Death has a 32% chance to deal +70 damage
| |
− | *;9
| |
− | :Spark of Death has a 36% chance to deal +70 damage
| |
− | *;10
| |
− | :Spark of Death has a 40% chance to deal +70 damage
| |
− | }}
| |
− | |-
| |
− | || || Chirurgeon's || || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{8}
| |
− | *;3
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{12}
| |
− | *;4
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{16}
| |
− | *;5
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{20}
| |
− | *;6
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{24}
| |
− | *;7
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{28}
| |
− | *;8
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{32}
| |
− | *;9
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{36}
| |
− | *;10
| |
− | :{BOOST_UNDEADHEALALL_SENDER}{40}
| |
− | }}
| |
− | |-
| |
− | || || Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Rebuild Undead heals you for 8 health
| |
− | *;3
| |
− | :Rebuild Undead heals you for 12 health
| |
− | *;4
| |
− | :Rebuild Undead heals you for 16 health
| |
− | *;5
| |
− | :Rebuild Undead heals you for 20 health
| |
− | *;6
| |
− | :Rebuild Undead heals you for 24 health
| |
− | *;7
| |
− | :Rebuild Undead heals you for 28 health
| |
− | *;8
| |
− | :Rebuild Undead heals you for 32 health
| |
− | *;9
| |
− | :Rebuild Undead heals you for 36 health
| |
− | *;10
| |
− | :Rebuild Undead heals you for 40 health
| |
− | }}
| |
− | |-
| |
− | || || || || Rebuild Undead heals you for 4 armor || {{Spoiler|
| |
− | *;2
| |
− | :Rebuild Undead heals you for 8 armor
| |
− | *;3
| |
− | :Rebuild Undead heals you for 12 armor
| |
− | *;4
| |
− | :Rebuild Undead heals you for 16 armor
| |
− | *;5
| |
− | :Rebuild Undead heals you for 20 armor
| |
− | *;6
| |
− | :Rebuild Undead heals you for 24 armor
| |
− | *;7
| |
− | :Rebuild Undead heals you for 28 armor
| |
− | *;8
| |
− | :Rebuild Undead heals you for 32 armor
| |
− | *;9
| |
− | :Rebuild Undead heals you for 36 armor
| |
− | *;10
| |
− | :Rebuild Undead heals you for 40 armor
| |
− | }}
| |
− | |-
| |
− | || || || || Rebuild Undead recovers 2 power for you || {{Spoiler|
| |
− | *;2
| |
− | :Rebuild Undead recovers 4 power for you
| |
− | *;3
| |
− | :Rebuild Undead recovers 6 power for you
| |
− | *;4
| |
− | :Rebuild Undead recovers 8 power for you
| |
− | *;5
| |
− | :Rebuild Undead recovers 10 power for you
| |
− | *;6
| |
− | :Rebuild Undead recovers 12 power for you
| |
− | *;7
| |
− | :Rebuild Undead recovers 14 power for you
| |
− | *;8
| |
− | :Rebuild Undead recovers 16 power for you
| |
− | *;9
| |
− | :Rebuild Undead recovers 18 power for you
| |
− | *;10
| |
− | :Rebuild Undead recovers 20 power for you
| |
− | }}
| |
− | |-
| |
− | || || || || Create Super Zombie also heals yourself for 30 health || {{Spoiler|
| |
− | *;2
| |
− | :Create Super Zombie also heals yourself for 40 health
| |
− | *;3
| |
− | :Create Super Zombie also heals yourself for 50 health
| |
− | *;4
| |
− | :Create Super Zombie also heals yourself for 60 health
| |
− | *;5
| |
− | :Create Super Zombie also heals yourself for 70 health
| |
− | *;6
| |
− | :Create Super Zombie also heals yourself for 80 health
| |
− | *;7
| |
− | :Create Super Zombie also heals yourself for 90 health
| |
− | *;8
| |
− | :Create Super Zombie also heals yourself for 100 health
| |
− | *;9
| |
− | :Create Super Zombie also heals yourself for 110 health
| |
− | *;10
| |
− | :Create Super Zombie also heals yourself for 120 health
| |
− | }}
| |
− | |-
| |
− | || || || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
| |
− | *;2
| |
− | :Create Shambling Corpse also heals yourself for 25 health
| |
− | *;3
| |
− | :Create Shambling Corpse also heals yourself for 30 health
| |
− | *;4
| |
− | :Create Shambling Corpse also heals yourself for 35 health
| |
− | *;5
| |
− | :Create Shambling Corpse also heals yourself for 40 health
| |
− | *;6
| |
− | :Create Shambling Corpse also heals yourself for 45 health
| |
− | *;7
| |
− | :Create Shambling Corpse also heals yourself for 50 health
| |
− | *;8
| |
− | :Create Shambling Corpse also heals yourself for 55 health
| |
− | *;9
| |
− | :Create Shambling Corpse also heals yourself for 60 health
| |
− | *;10
| |
− | :Create Shambling Corpse also heals yourself for 65 health
| |
− | }}
| |
− | |-
| |
− | || || Fearmongering || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Wave of Darkness deals +20% damage
| |
− | *;3
| |
− | :Wave of Darkness deals +30% damage
| |
− | *;4
| |
− | :Wave of Darkness deals +40% damage
| |
− | *;5
| |
− | :Wave of Darkness deals +50% damage
| |
− | *;6
| |
− | :Wave of Darkness deals +60% damage
| |
− | *;7
| |
− | :Wave of Darkness deals +70% damage
| |
− | *;8
| |
− | :Wave of Darkness deals +80% damage
| |
− | *;9
| |
− | :Wave of Darkness deals +90% damage
| |
− | *;10
| |
− | :Wave of Darkness deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Wave of Darkness restores 4 power to you
| |
− | *;3
| |
− | :Wave of Darkness restores 6 power to you
| |
− | *;4
| |
− | :Wave of Darkness restores 8 power to you
| |
− | *;5
| |
− | :Wave of Darkness restores 10 power to you
| |
− | *;6
| |
− | :Wave of Darkness restores 12 power to you
| |
− | *;7
| |
− | :Wave of Darkness restores 14 power to you
| |
− | *;8
| |
− | :Wave of Darkness restores 16 power to you
| |
− | *;9
| |
− | :Wave of Darkness restores 18 power to you
| |
− | *;10
| |
− | :Wave of Darkness restores 20 power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|
| |
− | *;2
| |
− | :Wave of Darkness heals you for 30 health
| |
− | *;3
| |
− | :Wave of Darkness heals you for 45 health
| |
− | *;4
| |
− | :Wave of Darkness heals you for 60 health
| |
− | *;5
| |
− | :Wave of Darkness heals you for 75 health
| |
− | *;6
| |
− | :Wave of Darkness heals you for 90 health
| |
− | *;7
| |
− | :Wave of Darkness heals you for 105 health
| |
− | *;8
| |
− | :Wave of Darkness heals you for 120 health
| |
− | *;9
| |
− | :Wave of Darkness heals you for 135 health
| |
− | *;10
| |
− | :Wave of Darkness heals you for 150 health
| |
− | }}
| |
− | |-
| |
− | || || Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
| |
− | *;2
| |
− | :Wave of Darkness deals +12 damage to sentient creatures
| |
− | *;3
| |
− | :Wave of Darkness deals +18 damage to sentient creatures
| |
− | *;4
| |
− | :Wave of Darkness deals +24 damage to sentient creatures
| |
− | *;5
| |
− | :Wave of Darkness deals +30 damage to sentient creatures
| |
− | *;6
| |
− | :Wave of Darkness deals +36 damage to sentient creatures
| |
− | *;7
| |
− | :Wave of Darkness deals +42 damage to sentient creatures
| |
− | *;8
| |
− | :Wave of Darkness deals +48 damage to sentient creatures
| |
− | *;9
| |
− | :Wave of Darkness deals +54 damage to sentient creatures
| |
− | *;10
| |
− | :Wave of Darkness deals +60 damage to sentient creatures
| |
− | }}
| |
− | |-
| |
− | || || || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|
| |
− | *;2
| |
− | :All Summoned Skeletons have +24 health
| |
− | *;3
| |
− | :All Summoned Skeletons have +36 health
| |
− | *;4
| |
− | :All Summoned Skeletons have +48 health
| |
− | *;5
| |
− | :All Summoned Skeletons have +60 health
| |
− | *;6
| |
− | :All Summoned Skeletons have +72 health
| |
− | *;7
| |
− | :All Summoned Skeletons have +84 health
| |
− | *;8
| |
− | :All Summoned Skeletons have +96 health
| |
− | *;9
| |
− | :All Summoned Skeletons have +108 health
| |
− | *;10
| |
− | :All Summoned Skeletons have +120 health
| |
− | }}
| |
− | |-
| |
− | || || || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|
| |
− | *;2
| |
− | :All Summoned Skeletons have +30 armor
| |
− | *;3
| |
− | :All Summoned Skeletons have +45 armor
| |
− | *;4
| |
− | :All Summoned Skeletons have +60 armor
| |
− | *;5
| |
− | :All Summoned Skeletons have +75 armor
| |
− | *;6
| |
− | :All Summoned Skeletons have +90 armor
| |
− | *;7
| |
− | :All Summoned Skeletons have +105 armor
| |
− | *;8
| |
− | :All Summoned Skeletons have +120 armor
| |
− | *;9
| |
− | :All Summoned Skeletons have +135 armor
| |
− | *;10
| |
− | :All Summoned Skeletons have +150 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Archers deal +2 direct damage with each attack
| |
− | *;3
| |
− | :Summoned Skeletal Archers deal +3 direct damage with each attack
| |
− | *;4
| |
− | :Summoned Skeletal Archers deal +4 direct damage with each attack
| |
− | *;5
| |
− | :Summoned Skeletal Archers deal +5 direct damage with each attack
| |
− | *;6
| |
− | :Summoned Skeletal Archers deal +6 direct damage with each attack
| |
− | *;7
| |
− | :Summoned Skeletal Archers deal +7 direct damage with each attack
| |
− | *;8
| |
− | :Summoned Skeletal Archers deal +8 direct damage with each attack
| |
− | *;9
| |
− | :Summoned Skeletal Archers deal +9 direct damage with each attack
| |
− | *;10
| |
− | :Summoned Skeletal Archers deal +10 direct damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen have +50 armor
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen have +75 armor
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen have +100 armor
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen have +125 armor
| |
− | *;6
| |
− | :Summoned Skeletal Swordsmen have +150 armor
| |
− | *;7
| |
− | :Summoned Skeletal Swordsmen have +175 armor
| |
− | *;8
| |
− | :Summoned Skeletal Swordsmen have +200 armor
| |
− | *;9
| |
− | :Summoned Skeletal Swordsmen have +225 armor
| |
− | *;10
| |
− | :Summoned Skeletal Swordsmen have +250 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Mages deal +2 direct damage with each attack
| |
− | *;3
| |
− | :Summoned Skeletal Mages deal +3 direct damage with each attack
| |
− | *;4
| |
− | :Summoned Skeletal Mages deal +5 direct damage with each attack
| |
− | *;5
| |
− | :Summoned Skeletal Mages deal +6 direct damage with each attack
| |
− | *;6
| |
− | :Summoned Skeletal Mages deal +8 direct damage with each attack
| |
− | *;7
| |
− | :Summoned Skeletal Mages deal +9 direct damage with each attack
| |
− | *;8
| |
− | :Summoned Skeletal Mages deal +10 direct damage with each attack
| |
− | *;9
| |
− | :Summoned Skeletal Mages deal +12 direct damage with each attack
| |
− | *;10
| |
− | :Summoned Skeletal Mages deal +13 direct damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || || Summoned Skeletal Mages have +8 health || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Mages have +16 health
| |
− | *;3
| |
− | :Summoned Skeletal Mages have +24 health
| |
− | *;4
| |
− | :Summoned Skeletal Mages have +32 health
| |
− | *;5
| |
− | :Summoned Skeletal Mages have +40 health
| |
− | *;6
| |
− | :Summoned Skeletal Mages have +48 health
| |
− | *;7
| |
− | :Summoned Skeletal Mages have +56 health
| |
− | *;8
| |
− | :Summoned Skeletal Mages have +64 health
| |
− | *;9
| |
− | :Summoned Skeletal Mages have +72 health
| |
− | *;10
| |
− | :Summoned Skeletal Mages have +80 health
| |
− | }}
| |
− | |-
| |
− | || || Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen deal +2 damage with each attack
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen deal +3 damage with each attack
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen deal +5 damage with each attack
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen deal +7 damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 20% more damage
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 30% more damage
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 40% more damage
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 50% more damage
| |
− | *;6
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 60% more damage
| |
− | *;7
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 70% more damage
| |
− | *;8
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 80% more damage
| |
− | *;9
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 90% more damage
| |
− | *;10
| |
− | :Summoned Skeletal Swordsmen taunt as if they did 100% more damage
| |
− | }}
| |
− | |-
| |
− | || || || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
| |
− | *;3
| |
− | :Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
| |
− | *;4
| |
− | :Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
| |
− | *;5
| |
− | :Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
| |
− | *;6
| |
− | :Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
| |
− | *;7
| |
− | :Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
| |
− | *;8
| |
− | :Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
| |
− | *;9
| |
− | :Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
| |
− | *;10
| |
− | :Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
| |
− | }}
| |
− | |-
| |
− | || || || || Summoned Skeletal Swordsmen regenerate +2 health every update, both in and out of combat || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen regenerate +4 health every update, both in and out of combat
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen regenerate +6 health every update, both in and out of combat
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen regenerate +8 health every update, both in and out of combat
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen regenerate +10 health every update, both in and out of combat
| |
− | *;6
| |
− | :Summoned Skeletal Swordsmen regenerate +12 health every update, both in and out of combat
| |
− | *;7
| |
− | :Summoned Skeletal Swordsmen regenerate +14 health every update, both in and out of combat
| |
− | *;8
| |
− | :Summoned Skeletal Swordsmen regenerate +16 health every update, both in and out of combat
| |
− | *;9
| |
− | :Summoned Skeletal Swordsmen regenerate +18 health every update, both in and out of combat
| |
− | *;10
| |
− | :Summoned Skeletal Swordsmen regenerate +20 health every update, both in and out of combat
| |
− | }}
| |
− | |-
| |
− | || || || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
| |
− | *;6
| |
− | :Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
| |
− | *;7
| |
− | :Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
| |
− | *;8
| |
− | :Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
| |
− | *;9
| |
− | :Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
| |
− | *;10
| |
− | :Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
| |
− | }}
| |
− | |-
| |
− | || || || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
| |
− | }}
| |
− | |-
| |
− | || || || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen take 2 less direct damage from each attack
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen take 3 less direct damage from each attack
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen take 4 less direct damage from each attack
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen take 5 less direct damage from each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|
| |
− | *;2
| |
− | :All Summoned Skeletons take 2 less damage from Crushing attacks
| |
− | *;3
| |
− | :All Summoned Skeletons take 3 less damage from Crushing attacks
| |
− | *;4
| |
− | :All Summoned Skeletons take 4 less damage from Crushing attacks
| |
− | *;5
| |
− | :All Summoned Skeletons take 5 less damage from Crushing attacks
| |
− | }}
| |
− | |-
| |
− | || || || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
| |
− | *;2
| |
− | :All Summoned Skeletons take 2 less damage from Piercing attacks
| |
− | *;3
| |
− | :All Summoned Skeletons take 3 less damage from Piercing attacks
| |
− | *;4
| |
− | :All Summoned Skeletons take 4 less damage from Piercing attacks
| |
− | *;5
| |
− | :All Summoned Skeletons take 5 less damage from Piercing attacks
| |
− | }}
| |
− | |-
| |
− | || || || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback effect || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback effect
| |
− | *;3
| |
− | :Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback effect
| |
− | *;4
| |
− | :Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback effect
| |
− | *;5
| |
− | :Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback effect
| |
− | }}
| |
− | |-
| |
− | || || || of Nimble Bone Archers || Summoned Skeletal Archers have a 6% chance to dodge any projectile || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Archers have a 12% chance to dodge any projectile
| |
− | *;3
| |
− | :Summoned Skeletal Archers have a 18% chance to dodge any projectile
| |
− | *;4
| |
− | :Summoned Skeletal Archers have a 24% chance to dodge any projectile
| |
− | *;5
| |
− | :Summoned Skeletal Archers have a 30% chance to dodge any projectile
| |
− | }}
| |
− | |-
| |
− | || || || of Nimble Bone Mages || Summoned Skeletal Mages have a 6% chance to dodge any burst attack || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Mages have a 12% chance to dodge any burst attack
| |
− | *;3
| |
− | :Summoned Skeletal Mages have a 18% chance to dodge any burst attack
| |
− | *;4
| |
− | :Summoned Skeletal Mages have a 24% chance to dodge any burst attack
| |
− | *;5
| |
− | :Summoned Skeletal Mages have a 30% chance to dodge any burst attack
| |
− | }}
| |
− | |-
| |
− | || || || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
| |
− | *;3
| |
− | :Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any cold attacks
| |
− | *;4
| |
− | :Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
| |
− | *;5
| |
− | :Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any cold attacks
| |
− | }}
| |
− | |-
| |
− | || || || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
| |
− | *;3
| |
− | :Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
| |
− | *;4
| |
− | :Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
| |
− | *;5
| |
− | :Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
| |
− | }}
| |
− | |-
| |
− | || || || of Fragile Bones || Summoned Skeletal Archers deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
| |
− | *;2
| |
− | :Summoned Skeletal Archers deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
| |
− | *;3
| |
− | :Summoned Skeletal Archers deal +3 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
| |
− | *;4
| |
− | :Summoned Skeletal Archers deal +4 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
| |
− | *;5
| |
− | :Summoned Skeletal Archers deal +5 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
| |
− | }}
| |
− | |-
| |
− | || || || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|
| |
− | *;2
| |
− | :All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
| |
− | *;3
| |
− | :All Summoned Skeletons deal +3 damage with each attack, but are instantly destroyed by ANY Nature attack
| |
− | *;4
| |
− | :All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
| |
− | *;5
| |
− | :All Summoned Skeletons deal +5 damage with each attack, but are instantly destroyed by ANY Nature attack
| |
− | }}
| |
− | |-
| |
− | || || || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Raised Zombies deal +2 damage with each attack
| |
− | *;3
| |
− | :Raised Zombies deal +3 damage with each attack
| |
− | *;4
| |
− | :Raised Zombies deal +4 damage with each attack
| |
− | *;5
| |
− | :Raised Zombies deal +5 damage with each attack
| |
− | *;6
| |
− | :Raised Zombies deal +6 damage with each attack
| |
− | *;7
| |
− | :Raised Zombies deal +7 damage with each attack
| |
− | *;8
| |
− | :Raised Zombies deal +8 damage with each attack
| |
− | *;9
| |
− | :Raised Zombies deal +9 damage with each attack
| |
− | *;10
| |
− | :Raised Zombies deal +10 damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|
| |
− | *;2
| |
− | :Raised Zombies taunt as if they did 20% more damage
| |
− | *;3
| |
− | :Raised Zombies taunt as if they did 30% more damage
| |
− | *;4
| |
− | :Raised Zombies taunt as if they did 40% more damage
| |
− | *;5
| |
− | :Raised Zombies taunt as if they did 50% more damage
| |
− | *;6
| |
− | :Raised Zombies taunt as if they did 60% more damage
| |
− | *;7
| |
− | :Raised Zombies taunt as if they did 70% more damage
| |
− | *;8
| |
− | :Raised Zombies taunt as if they did 80% more damage
| |
− | *;9
| |
− | :Raised Zombies taunt as if they did 90% more damage
| |
− | *;10
| |
− | :Raised Zombies taunt as if they did 100% more damage
| |
− | }}
| |
− | |-
| |
− | || || Mindreaver's || of Mindreaving || Mindreave deals +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Mindreave deals +2 damage
| |
− | *;3
| |
− | :Mindreave deals +3 damage
| |
− | *;4
| |
− | :Mindreave deals +4 damage
| |
− | *;5
| |
− | :Mindreave deals +5 damage
| |
− | *;6
| |
− | :Mindreave deals +6 damage
| |
− | *;7
| |
− | :Mindreave deals +7 damage
| |
− | *;8
| |
− | :Mindreave deals +8 damage
| |
− | *;9
| |
− | :Mindreave deals +9 damage
| |
− | *;10
| |
− | :Mindreave deals +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
| |
− | *;2
| |
− | :Mindreave attacks have a 40% chance to cause 15 additional damage over 15 seconds.
| |
− | *;3
| |
− | :Mindreave attacks have a 60% chance to cause 15 additional damage over 15 seconds.
| |
− | *;4
| |
− | :Mindreave attacks have an 80% chance to cause 15 additional damage over 15 seconds.
| |
− | *;5
| |
− | :Mindreave attacks have a 100% chance to cause 15 additional damage over 15 seconds.
| |
− | *;6
| |
− | :Mindreave attacks have a 20% chance to cause 30 additional damage over 15 seconds.
| |
− | *;7
| |
− | :Mindreave attacks have a 40% chance to cause 30 additional damage over 15 seconds.
| |
− | *;8
| |
− | :Mindreave attacks have a 60% chance to cause 30 additional damage over 15 seconds.
| |
− | *;9
| |
− | :Mindreave attacks have an 80% chance to cause 30 additional damage over 15 seconds.
| |
− | *;10
| |
− | :Mindreave attacks have a 100% chance to cause 30 additional damage over 15 seconds.
| |
− | }}
| |
− | |-
| |
− | || || || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|
| |
− | *;2
| |
− | :Mindreave has a 8% chance to hit all enemies within 10 meters
| |
− | *;3
| |
− | :Mindreave has a 12% chance to hit all enemies within 10 meters
| |
− | *;4
| |
− | :Mindreave has a 16% chance to hit all enemies within 10 meters
| |
− | *;5
| |
− | :Mindreave has a 20% chance to hit all enemies within 10 meters
| |
− | *;6
| |
− | :Mindreave has a 25% chance to hit all enemies within 10 meters
| |
− | *;7
| |
− | :Mindreave has a 28% chance to hit all enemies within 10 meters
| |
− | *;8
| |
− | :Mindreave has a 32% chance to hit all enemies within 10 meters
| |
− | *;9
| |
− | :Mindreave has a 36% chance to hit all enemies within 10 meters
| |
− | *;10
| |
− | :Mindreave has a 40% chance to hit all enemies within 10 meters
| |
− | }}
| |
− | |-
| |
− | || || || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Mindreave has a 3% chance to stun the target
| |
− | *;3
| |
− | :Mindreave has a 4% chance to stun the target
| |
− | *;4
| |
− | :Mindreave has a 5% chance to stun the target
| |
− | *;5
| |
− | :Mindreave has a 6% chance to stun the target
| |
− | *;6
| |
− | :Mindreave has a 7% chance to stun the target
| |
− | *;7
| |
− | :Mindreave has a 8% chance to stun the target
| |
− | *;8
| |
− | :Mindreave has a 9% chance to stun the target
| |
− | *;9
| |
− | :Mindreave has a 10% chance to stun the target
| |
− | *;10
| |
− | :Mindreave has a 12% chance to stun the target
| |
− | }}
| |
− | |-
| |
− | || || || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|
| |
− | *;2
| |
− | :Mindreave gives you 2 Power
| |
− | *;3
| |
− | :Mindreave gives you 4 Power
| |
− | *;4
| |
− | :Mindreave gives you 5 Power
| |
− | *;5
| |
− | :Mindreave gives you 7 Power
| |
− | *;6
| |
− | :Mindreave gives you 8 Power
| |
− | *;7
| |
− | :Mindreave gives you 10 Power
| |
− | *;8
| |
− | :Mindreave gives you 11 Power
| |
− | *;9
| |
− | :Mindreave gives you 13 Power
| |
− | *;10
| |
− | :Mindreave gives you 15 Power
| |
− | }}
| |
− | |-
| |
− | || || || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
| |
− | *;2
| |
− | :After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
| |
− | *;3
| |
− | :After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
| |
− | *;4
| |
− | :After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
| |
− | *;5
| |
− | :After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
| |
− | *;6
| |
− | :After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
| |
− | *;7
| |
− | :After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
| |
− | *;8
| |
− | :After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
| |
− | *;9
| |
− | :After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
| |
− | *;10
| |
− | :After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
| |
− | *;3
| |
− | :After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
| |
− | *;4
| |
− | :After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
| |
− | *;5
| |
− | :After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.1}
| |
− | *;3
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.15}
| |
− | *;4
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.2}
| |
− | *;5
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.25}
| |
− | *;6
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.3}
| |
− | *;7
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.35}
| |
− | *;8
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.4}
| |
− | *;9
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.45}
| |
− | *;10
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.5}
| |
− | }}
| |
− | |-
| |
− | || || || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|
| |
− | *;2
| |
− | :Pain Bubble gives you 8 Power
| |
− | *;3
| |
− | :Pain Bubble gives you 12 Power
| |
− | *;4
| |
− | :Pain Bubble gives you 16 Power
| |
− | *;5
| |
− | :Pain Bubble gives you 20 Power
| |
− | *;6
| |
− | :Pain Bubble gives you 24 Power
| |
− | *;7
| |
− | :Pain Bubble gives you 28 Power
| |
− | *;8
| |
− | :Pain Bubble gives you 32 Power
| |
− | *;9
| |
− | :Pain Bubble gives you 36 Power
| |
− | *;10
| |
− | :Pain Bubble gives you 40 Power
| |
− | }}
| |
− | |-
| |
− | || || || of System Shock || System Shock deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :System Shock deals +20% damage
| |
− | *;3
| |
− | :System Shock deals +30% damage
| |
− | *;4
| |
− | :System Shock deals +40% damage
| |
− | *;5
| |
− | :System Shock deals +50% damage
| |
− | *;6
| |
− | :System Shock deals +60% damage
| |
− | *;7
| |
− | :System Shock deals +70% damage
| |
− | *;8
| |
− | :System Shock deals +80% damage
| |
− | *;9
| |
− | :System Shock deals +90% damage
| |
− | *;10
| |
− | :System Shock deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Aftershocks || System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
| |
− | *;2
| |
− | :System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.
| |
− | *;3
| |
− | :System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.
| |
− | *;4
| |
− | :System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.
| |
− | *;5
| |
− | :System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.
| |
− | *;6
| |
− | :System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.
| |
− | *;7
| |
− | :System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.
| |
− | *;8
| |
− | :System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.
| |
− | *;9
| |
− | :System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.
| |
− | *;10
| |
− | :System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.
| |
− | }}
| |
− | |-
| |
− | || || || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :System Shock generates 8 less Rage
| |
− | *;3
| |
− | :System Shock generates 12 less Rage
| |
− | *;4
| |
− | :System Shock generates 16 less Rage
| |
− | *;5
| |
− | :System Shock generates 20 less Rage
| |
− | *;6
| |
− | :System Shock generates 24 less Rage
| |
− | *;7
| |
− | :System Shock generates 28 less Rage
| |
− | *;8
| |
− | :System Shock generates 32 less Rage
| |
− | *;9
| |
− | :System Shock generates 36 less Rage
| |
− | *;10
| |
− | :System Shock generates 40 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Shocks || System Shock has a 4% chance to deal +50 damage || {{Spoiler|
| |
− | *;2
| |
− | :System Shock has a 8% chance to deal +50 damage
| |
− | *;3
| |
− | :System Shock has a 12% chance to deal +50 damage
| |
− | *;4
| |
− | :System Shock has a 16% chance to deal +50 damage
| |
− | *;5
| |
− | :System Shock has a 20% chance to deal +50 damage
| |
− | *;6
| |
− | :System Shock has a 24% chance to deal +50 damage
| |
− | *;7
| |
− | :System Shock has a 28% chance to deal +50 damage
| |
− | *;8
| |
− | :System Shock has a 32% chance to deal +50 damage
| |
− | *;9
| |
− | :System Shock has a 36% chance to deal +50 damage
| |
− | *;10
| |
− | :System Shock has a 40% chance to deal +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Shocks || System Shock heals you for 3 health || {{Spoiler|
| |
− | *;2
| |
− | :System Shock heals you for 6 health
| |
− | *;3
| |
− | :System Shock heals you for 9 health
| |
− | *;4
| |
− | :System Shock heals you for 12 health
| |
− | *;5
| |
− | :System Shock heals you for 15 health
| |
− | *;6
| |
− | :System Shock heals you for 18 health
| |
− | *;7
| |
− | :System Shock heals you for 21 health
| |
− | *;8
| |
− | :System Shock heals you for 24 health
| |
− | *;9
| |
− | :System Shock heals you for 27 health
| |
− | *;10
| |
− | :System Shock heals you for 30 health
| |
− | }}
| |
− | |-
| |
− | || || || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_RECONSTRUCT_SENDER}{24}
| |
− | *;3
| |
− | :{BOOST_RECONSTRUCT_SENDER}{36}
| |
− | *;4
| |
− | :{BOOST_RECONSTRUCT_SENDER}{48}
| |
− | *;5
| |
− | :{BOOST_RECONSTRUCT_SENDER}{60}
| |
− | *;6
| |
− | :{BOOST_RECONSTRUCT_SENDER}{72}
| |
− | *;7
| |
− | :{BOOST_RECONSTRUCT_SENDER}{84}
| |
− | *;8
| |
− | :{BOOST_RECONSTRUCT_SENDER}{96}
| |
− | *;9
| |
− | :{BOOST_RECONSTRUCT_SENDER}{108}
| |
− | *;10
| |
− | :{BOOST_RECONSTRUCT_SENDER}{120}
| |
− | }}
| |
− | |-
| |
− | || || || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_REVITALIZE_SENDER}{12}
| |
− | *;3
| |
− | :{BOOST_REVITALIZE_SENDER}{18}
| |
− | *;4
| |
− | :{BOOST_REVITALIZE_SENDER}{24}
| |
− | *;5
| |
− | :{BOOST_REVITALIZE_SENDER}{30}
| |
− | *;6
| |
− | :{BOOST_REVITALIZE_SENDER}{36}
| |
− | *;7
| |
− | :{BOOST_REVITALIZE_SENDER}{42}
| |
− | *;8
| |
− | :{BOOST_REVITALIZE_SENDER}{48}
| |
− | *;9
| |
− | :{BOOST_REVITALIZE_SENDER}{54}
| |
− | *;10
| |
− | :{BOOST_REVITALIZE_SENDER}{60}
| |
− | }}
| |
− | |-
| |
− | || || || of Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
| |
− | *;3
| |
− | :Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
| |
− | *;4
| |
− | :Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
| |
− | *;5
| |
− | :Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
| |
− | *;3
| |
− | :Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
| |
− | *;4
| |
− | :Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
| |
− | *;5
| |
− | :Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Reconstruct also restores 5 power to the target || {{Spoiler|
| |
− | *;2
| |
− | :Reconstruct also restores 10 power to the target
| |
− | *;3
| |
− | :Reconstruct also restores 15 power to the target
| |
− | *;4
| |
− | :Reconstruct also restores 20 power to the target
| |
− | *;5
| |
− | :Reconstruct also restores 25 power to the target
| |
− | *;6
| |
− | :Reconstruct also restores 30 power to the target
| |
− | *;7
| |
− | :Reconstruct also restores 35 power to the target
| |
− | *;8
| |
− | :Reconstruct also restores 40 power to the target
| |
− | *;9
| |
− | :Reconstruct also restores 45 power to the target
| |
− | *;10
| |
− | :Reconstruct also restores 50 power to the target
| |
− | }}
| |
− | |-
| |
− | || || || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) || {{Spoiler|
| |
− | *;2
| |
− | :Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
| |
− | *;3
| |
− | :Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
| |
− | *;4
| |
− | :Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
| |
− | *;5
| |
− | :Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
| |
− | *;6
| |
− | :Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
| |
− | *;7
| |
− | :Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
| |
− | *;8
| |
− | :Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
| |
− | *;9
| |
− | :Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
| |
− | *;10
| |
− | :Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)
| |
− | }}
| |
− | |-
| |
− | || || || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Reconstruct increases target's sprint speed by 1.5 for 10 seconds
| |
− | *;3
| |
− | :Reconstruct increases target's sprint speed by 2 for 10 seconds
| |
− | *;4
| |
− | :Reconstruct increases target's sprint speed by 2.5 for 10 seconds
| |
− | *;5
| |
− | :Reconstruct increases target's sprint speed by 3 for 10 seconds
| |
− | *;6
| |
− | :Reconstruct increases target's sprint speed by 3.5 for 10 seconds
| |
− | *;7
| |
− | :Reconstruct increases target's sprint speed by 4 for 10 seconds
| |
− | *;8
| |
− | :Reconstruct increases target's sprint speed by 4.5 for 10 seconds
| |
− | *;9
| |
− | :Reconstruct increases target's sprint speed by 5 for 10 seconds
| |
− | *;10
| |
− | :Reconstruct increases target's sprint speed by 5.5 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
| |
− | *;2
| |
− | :Revitalize restores 20 armor to YOU (regardless of the target of the ability)
| |
− | *;3
| |
− | :Revitalize restores 30 armor to YOU (regardless of the target of the ability)
| |
− | *;4
| |
− | :Revitalize restores 40 armor to YOU (regardless of the target of the ability)
| |
− | *;5
| |
− | :Revitalize restores 50 armor to YOU (regardless of the target of the ability)
| |
− | *;6
| |
− | :Revitalize restores 60 armor to YOU (regardless of the target of the ability)
| |
− | *;7
| |
− | :Revitalize restores 70 armor to YOU (regardless of the target of the ability)
| |
− | *;8
| |
− | :Revitalize restores 80 armor to YOU (regardless of the target of the ability)
| |
− | *;9
| |
− | :Revitalize restores 90 armor to YOU (regardless of the target of the ability)
| |
− | *;10
| |
− | :Revitalize restores 100 armor to YOU (regardless of the target of the ability)
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
| |
− | *;2
| |
− | :Psi Health Wave instantly heals all targets for 14 health
| |
− | *;3
| |
− | :Psi Health Wave instantly heals all targets for 21 health
| |
− | *;4
| |
− | :Psi Health Wave instantly heals all targets for 28 health
| |
− | *;5
| |
− | :Psi Health Wave instantly heals all targets for 35 health
| |
− | *;6
| |
− | :Psi Health Wave instantly heals all targets for 42 health
| |
− | *;7
| |
− | :Psi Health Wave instantly heals all targets for 49 health
| |
− | *;8
| |
− | :Psi Health Wave instantly heals all targets for 56 health
| |
− | *;9
| |
− | :Psi Health Wave instantly heals all targets for 63 health
| |
− | *;10
| |
− | :Psi Health Wave instantly heals all targets for 70 health
| |
− | }}
| |
− | |-
| |
− | || || || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|
| |
− | *;2
| |
− | :Psi Health Wave has a 4% chance to heal all targets for 250 health
| |
− | *;3
| |
− | :Psi Health Wave has a 6% chance to heal all targets for 250 health
| |
− | *;4
| |
− | :Psi Health Wave has a 8% chance to heal all targets for 250 health
| |
− | *;5
| |
− | :Psi Health Wave has a 10% chance to heal all targets for 250 health
| |
− | *;6
| |
− | :Psi Health Wave has a 12% chance to heal all targets for 250 health
| |
− | *;7
| |
− | :Psi Health Wave has a 14% chance to heal all targets for 250 health
| |
− | *;8
| |
− | :Psi Health Wave has a 16% chance to heal all targets for 250 health
| |
− | *;9
| |
− | :Psi Health Wave has a 18% chance to heal all targets for 250 health
| |
− | *;10
| |
− | :Psi Health Wave has a 20% chance to heal all targets for 250 health
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Health Wave instantly heals you for 30 health || {{Spoiler|
| |
− | *;2
| |
− | :Psi Health Wave instantly heals you for 50 health
| |
− | *;3
| |
− | :Psi Health Wave instantly heals you for 70 health
| |
− | *;4
| |
− | :Psi Health Wave instantly heals you for 90 health
| |
− | *;5
| |
− | :Psi Health Wave instantly heals you for 110 health
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
| |
− | *;2
| |
− | :Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
| |
− | *;3
| |
− | :Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
| |
− | *;4
| |
− | :Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
| |
− | *;5
| |
− | :Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
| |
− | *;2
| |
− | :Psi Armor Wave instantly restores 16 armor to all targets
| |
− | *;3
| |
− | :Psi Armor Wave instantly restores 24 armor to all targets
| |
− | *;4
| |
− | :Psi Armor Wave instantly restores 32 armor to all targets
| |
− | *;5
| |
− | :Psi Armor Wave instantly restores 40 armor to all targets
| |
− | *;6
| |
− | :Psi Armor Wave instantly restores 48 armor to all targets
| |
− | *;7
| |
− | :Psi Armor Wave instantly restores 56 armor to all targets
| |
− | *;8
| |
− | :Psi Armor Wave instantly restores 64 armor to all targets
| |
− | *;9
| |
− | :Psi Armor Wave instantly restores 72 armor to all targets
| |
− | *;10
| |
− | :Psi Armor Wave instantly restores 80 armor to all targets
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|
| |
− | *;2
| |
− | :Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
| |
− | *;3
| |
− | :Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
| |
− | *;4
| |
− | :Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
| |
− | *;5
| |
− | :Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
| |
− | *;6
| |
− | :Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
| |
− | *;7
| |
− | :Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
| |
− | *;8
| |
− | :Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
| |
− | *;9
| |
− | :Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
| |
− | *;10
| |
− | :Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
| |
− | *;3
| |
− | :Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
| |
− | *;4
| |
− | :Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
| |
− | *;5
| |
− | :Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
| |
− | *;2
| |
− | :Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
| |
− | *;3
| |
− | :Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
| |
− | *;4
| |
− | :Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
| |
− | *;5
| |
− | :Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
| |
− | *;6
| |
− | :Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
| |
− | *;7
| |
− | :Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
| |
− | *;8
| |
− | :Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
| |
− | *;9
| |
− | :Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
| |
− | *;10
| |
− | :Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
| |
− | }}
| |
− | |-
| |
− | || || || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|
| |
− | *;2
| |
− | :Psi Power Wave has a 2% chance to restore 100 power to all targets
| |
− | *;3
| |
− | :Psi Power Wave has a 3% chance to restore 100 power to all targets
| |
− | *;4
| |
− | :Psi Power Wave has a 4% chance to restore 100 power to all targets
| |
− | *;5
| |
− | :Psi Power Wave has a 5% chance to restore 100 power to all targets
| |
− | *;6
| |
− | :Psi Power Wave has a 6% chance to restore 100 power to all targets
| |
− | *;7
| |
− | :Psi Power Wave has a 7% chance to restore 100 power to all targets
| |
− | *;8
| |
− | :Psi Power Wave has a 8% chance to restore 100 power to all targets
| |
− | *;9
| |
− | :Psi Power Wave has a 9% chance to restore 100 power to all targets
| |
− | *;10
| |
− | :Psi Power Wave has a 10% chance to restore 100 power to all targets
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
| |
− | *;3
| |
− | :Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
| |
− | *;4
| |
− | :Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
| |
− | *;5
| |
− | :Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
| |
− | }}
| |
− | |-
| |
− | || || || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
| |
− | *;3
| |
− | :Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
| |
− | *;4
| |
− | :Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
| |
− | *;5
| |
− | :Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
| |
− | *;3
| |
− | :Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
| |
− | *;4
| |
− | :Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
| |
− | *;5
| |
− | :Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
| |
− | *;3
| |
− | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
| |
− | *;4
| |
− | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
| |
− | *;5
| |
− | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
| |
− | *;3
| |
− | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
| |
− | *;4
| |
− | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
| |
− | *;5
| |
− | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
| |
− | *;3
| |
− | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
| |
− | *;4
| |
− | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
| |
− | *;5
| |
− | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
| |
− | *;3
| |
− | :Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
| |
− | *;4
| |
− | :Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
| |
− | *;5
| |
− | :Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
| |
− | }}
| |
− | |-
| |
− | || || Supercharging || || Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
| |
− | *;3
| |
− | :Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
| |
− | *;4
| |
− | :Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
| |
− | *;5
| |
− | :Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of System Shock || Panic Charge deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Panic Charge deals +20% damage
| |
− | *;3
| |
− | :Panic Charge deals +30% damage
| |
− | *;4
| |
− | :Panic Charge deals +40% damage
| |
− | *;5
| |
− | :Panic Charge deals +50% damage
| |
− | *;6
| |
− | :Panic Charge deals +60% damage
| |
− | *;7
| |
− | :Panic Charge deals +70% damage
| |
− | *;8
| |
− | :Panic Charge deals +80% damage
| |
− | *;9
| |
− | :Panic Charge deals +90% damage
| |
− | *;10
| |
− | :Panic Charge deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;3
| |
− | :Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;4
| |
− | :Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;5
| |
− | :Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;6
| |
− | :Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;7
| |
− | :Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;8
| |
− | :Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;9
| |
− | :Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
| |
− | *;10
| |
− | :Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of System Shock || Panic Charge instantly restores 6 armor || {{Spoiler|
| |
− | *;2
| |
− | :Panic Charge instantly restores 12 armor
| |
− | *;3
| |
− | :Panic Charge instantly restores 18 armor
| |
− | *;4
| |
− | :Panic Charge instantly restores 24 armor
| |
− | *;5
| |
− | :Panic Charge instantly restores 30 armor
| |
− | *;6
| |
− | :Panic Charge instantly restores 36 armor
| |
− | *;7
| |
− | :Panic Charge instantly restores 42 armor
| |
− | *;8
| |
− | :Panic Charge instantly restores 48 armor
| |
− | *;9
| |
− | :Panic Charge instantly restores 54 armor
| |
− | *;10
| |
− | :Panic Charge instantly restores 60 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Electrification || Electrify deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Electrify deals +20% damage
| |
− | *;3
| |
− | :Electrify deals +30% damage
| |
− | *;4
| |
− | :Electrify deals +40% damage
| |
− | *;5
| |
− | :Electrify deals +50% damage
| |
− | *;6
| |
− | :Electrify deals +60% damage
| |
− | *;7
| |
− | :Electrify deals +70% damage
| |
− | *;8
| |
− | :Electrify deals +80% damage
| |
− | *;9
| |
− | :Electrify deals +90% damage
| |
− | *;10
| |
− | :Electrify deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler|
| |
− | *;2
| |
− | :Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
| |
− | *;3
| |
− | :Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
| |
− | *;4
| |
− | :Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
| |
− | *;5
| |
− | :Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
| |
− | *;6
| |
− | :Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
| |
− | *;7
| |
− | :Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
| |
− | *;8
| |
− | :Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
| |
− | *;9
| |
− | :Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
| |
− | *;10
| |
− | :Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Electrify generates 20 less Rage
| |
− | *;3
| |
− | :Electrify generates 30 less Rage
| |
− | *;4
| |
− | :Electrify generates 40 less Rage
| |
− | *;5
| |
− | :Electrify generates 50 less Rage
| |
− | *;6
| |
− | :Electrify generates 60 less Rage
| |
− | *;7
| |
− | :Electrify generates 70 less Rage
| |
− | *;8
| |
− | :Electrify generates 80 less Rage
| |
− | *;9
| |
− | :Electrify generates 90 less Rage
| |
− | *;10
| |
− | :Electrify generates 100 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Shocks || Electrify heals you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :Electrify heals you for 20 health
| |
− | *;3
| |
− | :Electrify heals you for 30 health
| |
− | *;4
| |
− | :Electrify heals you for 40 health
| |
− | *;5
| |
− | :Electrify heals you for 50 health
| |
− | *;6
| |
− | :Electrify heals you for 60 health
| |
− | *;7
| |
− | :Electrify heals you for 70 health
| |
− | *;8
| |
− | :Electrify heals you for 80 health
| |
− | *;9
| |
− | :Electrify heals you for 90 health
| |
− | *;10
| |
− | :Electrify heals you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Electrify has a 36% chance to stun the target
| |
− | *;3
| |
− | :Electrify has a 54% chance to stun the target
| |
− | *;4
| |
− | :Electrify has a 72% chance to stun the target
| |
− | *;5
| |
− | :Electrify has a 90% chance to stun the target
| |
− | }}
| |
− | |-
| |
− | || || || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|
| |
− | *;2
| |
− | :Electrify restores 20 power to you
| |
− | *;3
| |
− | :Electrify restores 30 power to you
| |
− | *;4
| |
− | :Electrify restores 40 power to you
| |
− | *;5
| |
− | :Electrify restores 50 power to you
| |
− | *;6
| |
− | :Electrify restores 60 power to you
| |
− | *;7
| |
− | :Electrify restores 70 power to you
| |
− | *;8
| |
− | :Electrify restores 80 power to you
| |
− | *;9
| |
− | :Electrify restores 90 power to you
| |
− | *;10
| |
− | :Electrify restores 100 power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|
| |
− | *;2
| |
− | :Pain Bubble deals 20 Psychic damage before applying the bubble
| |
− | *;3
| |
− | :Pain Bubble deals 30 Psychic damage before applying the bubble
| |
− | *;4
| |
− | :Pain Bubble deals 40 Psychic damage before applying the bubble
| |
− | *;5
| |
− | :Pain Bubble deals 50 Psychic damage before applying the bubble
| |
− | *;6
| |
− | :Pain Bubble deals 60 Psychic damage before applying the bubble
| |
− | *;7
| |
− | :Pain Bubble deals 70 Psychic damage before applying the bubble
| |
− | *;8
| |
− | :Pain Bubble deals 80 Psychic damage before applying the bubble
| |
− | *;9
| |
− | :Pain Bubble deals 90 Psychic damage before applying the bubble
| |
− | *;10
| |
− | :Pain Bubble deals 100 Psychic damage before applying the bubble
| |
− | }}
| |
− | |-
| |
− | || || || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|
| |
− | *;2
| |
− | :Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
| |
− | *;3
| |
− | :Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
| |
− | *;4
| |
− | :Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
| |
− | *;5
| |
− | :Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
| |
− | *;6
| |
− | :Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
| |
− | *;7
| |
− | :Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
| |
− | *;8
| |
− | :Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
| |
− | *;9
| |
− | :Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
| |
− | *;10
| |
− | :Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
| |
− | }}
| |
− | |-
| |
− | || || || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Basic Shot deals +15% damage
| |
− | *;3
| |
− | :Basic Shot deals +20% damage
| |
− | *;4
| |
− | :Basic Shot deals +25% damage
| |
− | *;5
| |
− | :Basic Shot deals +30% damage
| |
− | *;6
| |
− | :Basic Shot deals +35% damage
| |
− | *;7
| |
− | :Basic Shot deals +40% damage
| |
− | *;8
| |
− | :Basic Shot deals +45% damage
| |
− | *;9
| |
− | :Basic Shot deals +50% damage
| |
− | *;10
| |
− | :Basic Shot deals +60% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|
| |
− | *;2
| |
− | :Basic Shot attacks heal you for 6 health
| |
− | *;3
| |
− | :Basic Shot attacks heal you for 10 health
| |
− | *;4
| |
− | :Basic Shot attacks heal you for 15 health
| |
− | *;5
| |
− | :Basic Shot attacks heal you for 20 health
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.1}
| |
− | *;3
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.15}
| |
− | *;4
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.2}
| |
− | *;5
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.25}
| |
− | *;6
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.3}
| |
− | *;7
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.35}
| |
− | *;8
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.4}
| |
− | *;9
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.45}
| |
− | *;10
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.5}
| |
− | }}
| |
− | |-
| |
− | || || || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
| |
− | *;3
| |
− | :Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
| |
− | *;4
| |
− | :Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
| |
− | *;5
| |
− | :Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
| |
− | *;6
| |
− | :Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
| |
− | *;7
| |
− | :Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
| |
− | *;8
| |
− | :Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
| |
− | *;9
| |
− | :Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
| |
− | *;10
| |
− | :Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
| |
− | }}
| |
− | |-
| |
− | || || Arrow-Resistant || || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PIERCING}{2}{Archery}
| |
− | *;3
| |
− | :{MITIGATION_PIERCING}{3}{Archery}
| |
− | *;4
| |
− | :{MITIGATION_PIERCING}{4}{Archery}
| |
− | *;5
| |
− | :{MITIGATION_PIERCING}{5}{Archery}
| |
− | *;6
| |
− | :{MITIGATION_PIERCING}{6}{Archery}
| |
− | *;7
| |
− | :{MITIGATION_PIERCING}{7}{Archery}
| |
− | *;8
| |
− | :{MITIGATION_PIERCING}{8}{Archery}
| |
− | *;9
| |
− | :{MITIGATION_PIERCING}{9}{Archery}
| |
− | *;10
| |
− | :{MITIGATION_PIERCING}{10}{Archery}
| |
− | }}
| |
− | |-
| |
− | || || Marksman's || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Aimed Shot deals +10% damage
| |
− | *;3
| |
− | :Aimed Shot deals +15% damage
| |
− | *;4
| |
− | :Aimed Shot deals +20% damage
| |
− | *;5
| |
− | :Aimed Shot deals +25% damage
| |
− | *;6
| |
− | :Aimed Shot deals +30% damage
| |
− | *;7
| |
− | :Aimed Shot deals +35% damage
| |
− | *;8
| |
− | :Aimed Shot deals +40% damage
| |
− | *;9
| |
− | :Aimed Shot deals +45% damage
| |
− | *;10
| |
− | :Aimed Shot deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || Marksman's || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler|
| |
− | *;2
| |
− | :Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
| |
− | *;3
| |
− | :Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
| |
− | *;4
| |
− | :Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
| |
− | *;5
| |
− | :Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
| |
− | *;6
| |
− | :Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
| |
− | *;7
| |
− | :Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
| |
− | *;8
| |
− | :Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
| |
− | *;9
| |
− | :Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
| |
− | *;10
| |
− | :Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.
| |
− | }}
| |
− | |-
| |
− | || || Marksman's || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|
| |
− | *;2
| |
− | :Aimed Shot has a 4% chance to deal +150 damage
| |
− | *;3
| |
− | :Aimed Shot has a 6% chance to deal +150 damage
| |
− | *;4
| |
− | :Aimed Shot has a 8% chance to deal +150 damage
| |
− | *;5
| |
− | :Aimed Shot has a 10% chance to deal +150 damage
| |
− | *;6
| |
− | :Aimed Shot has a 12% chance to deal +150 damage
| |
− | *;7
| |
− | :Aimed Shot has a 14% chance to deal +150 damage
| |
− | *;8
| |
− | :Aimed Shot has a 16% chance to deal +150 damage
| |
− | *;9
| |
− | :Aimed Shot has a 18% chance to deal +150 damage
| |
− | *;10
| |
− | :Aimed Shot has a 20% chance to deal +150 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler|
| |
− | *;2
| |
− | :Aimed Shot deals +20 damage versus orcs
| |
− | *;3
| |
− | :Aimed Shot deals +30 damage versus orcs
| |
− | *;4
| |
− | :Aimed Shot deals +40 damage versus orcs
| |
− | *;5
| |
− | :Aimed Shot deals +50 damage versus orcs
| |
− | *;6
| |
− | :Aimed Shot deals +60 damage versus orcs
| |
− | *;7
| |
− | :Aimed Shot deals +70 damage versus orcs
| |
− | *;8
| |
− | :Aimed Shot deals +80 damage versus orcs
| |
− | *;9
| |
− | :Aimed Shot deals +90 damage versus orcs
| |
− | *;10
| |
− | :Aimed Shot deals +100 damage versus orcs
| |
− | }}
| |
− | |-
| |
− | || || || of The Porcupine || Multishot deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Multishot deals +10% damage
| |
− | *;3
| |
− | :Multishot deals +15% damage
| |
− | *;4
| |
− | :Multishot deals +20% damage
| |
− | *;5
| |
− | :Multishot deals +25% damage
| |
− | *;6
| |
− | :Multishot deals +30% damage
| |
− | *;7
| |
− | :Multishot deals +35% damage
| |
− | *;8
| |
− | :Multishot deals +40% damage
| |
− | *;9
| |
− | :Multishot deals +45% damage
| |
− | *;10
| |
− | :Multishot deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Stupifying Arrows || Multishot attacks have a 10% chance to stun all targets || {{Spoiler|
| |
− | *;2
| |
− | :Multishot attacks have a 13% chance to stun all targets
| |
− | *;3
| |
− | :Multishot attacks have a 16% chance to stun all targets
| |
− | *;4
| |
− | :Multishot attacks have a 19% chance to stun all targets
| |
− | *;5
| |
− | :Multishot attacks have a 23% chance to stun all targets
| |
− | }}
| |
− | |-
| |
− | || || || of Long Shots || Long Shot deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Long Shot deals +10% damage
| |
− | *;3
| |
− | :Long Shot deals +15% damage
| |
− | *;4
| |
− | :Long Shot deals +20% damage
| |
− | *;5
| |
− | :Long Shot deals +25% damage
| |
− | *;6
| |
− | :Long Shot deals +30% damage
| |
− | *;7
| |
− | :Long Shot deals +35% damage
| |
− | *;8
| |
− | :Long Shot deals +40% damage
| |
− | *;9
| |
− | :Long Shot deals +45% damage
| |
− | *;10
| |
− | :Long Shot deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;3
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;4
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;5
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;6
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;7
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;8
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;9
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | *;10
| |
− | :Long Shot attacks have a 50% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Long Horrific Shots || Long Shot attacks heal you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :Long Shot attacks heal you for 20 health
| |
− | *;3
| |
− | :Long Shot attacks heal you for 30 health
| |
− | *;4
| |
− | :Long Shot attacks heal you for 40 health
| |
− | *;5
| |
− | :Long Shot attacks heal you for 50 health
| |
− | *;6
| |
− | :Long Shot attacks heal you for 60 health
| |
− | *;7
| |
− | :Long Shot attacks heal you for 70 health
| |
− | *;8
| |
− | :Long Shot attacks heal you for 80 health
| |
− | *;9
| |
− | :Long Shot attacks heal you for 90 health
| |
− | *;10
| |
− | :Long Shot attacks heal you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Blitz Shot deals +2 damage
| |
− | *;3
| |
− | :Blitz Shot deals +3 damage
| |
− | *;4
| |
− | :Blitz Shot deals +4 damage
| |
− | *;5
| |
− | :Blitz Shot deals +5 damage
| |
− | *;6
| |
− | :Blitz Shot deals +6 damage
| |
− | *;7
| |
− | :Blitz Shot deals +7 damage
| |
− | *;8
| |
− | :Blitz Shot deals +8 damage
| |
− | *;9
| |
− | :Blitz Shot deals +9 damage
| |
− | *;10
| |
− | :Blitz Shot deals +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler|
| |
− | *;2
| |
− | :Blitz Shot attacks heal you for 6 health
| |
− | *;3
| |
− | :Blitz Shot attacks heal you for 9 health
| |
− | *;4
| |
− | :Blitz Shot attacks heal you for 12 health
| |
− | *;5
| |
− | :Blitz Shot attacks heal you for 15 health
| |
− | }}
| |
− | |-
| |
− | || || || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|
| |
− | *;2
| |
− | :Heavy Shot and Heavy Multishot attacks deal +8% damage
| |
− | *;3
| |
− | :Heavy Shot and Heavy Multishot attacks deal +12% damage
| |
− | *;4
| |
− | :Heavy Shot and Heavy Multishot attacks deal +16% damage
| |
− | *;5
| |
− | :Heavy Shot and Heavy Multishot attacks deal +20% damage
| |
− | *;6
| |
− | :Heavy Shot and Heavy Multishot attacks deal +24% damage
| |
− | *;7
| |
− | :Heavy Shot and Heavy Multishot attacks deal +28% damage
| |
− | *;8
| |
− | :Heavy Shot and Heavy Multishot attacks deal +32% damage
| |
− | *;9
| |
− | :Heavy Shot and Heavy Multishot attacks deal +36% damage
| |
− | *;10
| |
− | :Heavy Shot and Heavy Multishot attacks deal +40% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|
| |
− | *;2
| |
− | :Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
| |
− | *;3
| |
− | :Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
| |
− | *;4
| |
− | :Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
| |
− | *;5
| |
− | :Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
| |
− | *;6
| |
− | :Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
| |
− | *;7
| |
− | :Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
| |
− | *;8
| |
− | :Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
| |
− | *;9
| |
− | :Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
| |
− | *;10
| |
− | :Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Fire Arrows || Fire Arrow deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fire Arrow deals +14% damage
| |
− | *;3
| |
− | :Fire Arrow deals +21% damage
| |
− | *;4
| |
− | :Fire Arrow deals +28% damage
| |
− | *;5
| |
− | :Fire Arrow deals +35% damage
| |
− | *;6
| |
− | :Fire Arrow deals +42% damage
| |
− | *;7
| |
− | :Fire Arrow deals +49% damage
| |
− | *;8
| |
− | :Fire Arrow deals +56% damage
| |
− | *;9
| |
− | :Fire Arrow deals +63% damage
| |
− | *;10
| |
− | :Fire Arrow deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Acid Arrow deals +16% damage
| |
− | *;3
| |
− | :Acid Arrow deals +24% damage
| |
− | *;4
| |
− | :Acid Arrow deals +32% damage
| |
− | *;5
| |
− | :Acid Arrow deals +40% damage
| |
− | *;6
| |
− | :Acid Arrow deals +48% damage
| |
− | *;7
| |
− | :Acid Arrow deals +56% damage
| |
− | *;8
| |
− | :Acid Arrow deals +64% damage
| |
− | *;9
| |
− | :Acid Arrow deals +72% damage
| |
− | *;10
| |
− | :Acid Arrow deals +80% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Poison Arrow deals +14% damage
| |
− | *;3
| |
− | :Poison Arrow deals +21% damage
| |
− | *;4
| |
− | :Poison Arrow deals +28% damage
| |
− | *;5
| |
− | :Poison Arrow deals +35% damage
| |
− | *;6
| |
− | :Poison Arrow deals +42% damage
| |
− | *;7
| |
− | :Poison Arrow deals +49% damage
| |
− | *;8
| |
− | :Poison Arrow deals +56% damage
| |
− | *;9
| |
− | :Poison Arrow deals +63% damage
| |
− | *;10
| |
− | :Poison Arrow deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
| |
− | *;3
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
| |
− | *;4
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
| |
− | *;5
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
| |
− | *;6
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
| |
− | *;7
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
| |
− | *;8
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
| |
− | *;9
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
| |
− | *;10
| |
− | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler|
| |
− | *;2
| |
− | :Snare Arrow deals +30% damage.
| |
− | *;3
| |
− | :Snare Arrow deals +40% damage.
| |
− | *;4
| |
− | :Snare Arrow deals +50% damage.
| |
− | *;5
| |
− | :Snare Arrow deals +60% damage.
| |
− | *;6
| |
− | :Snare Arrow deals +70% damage.
| |
− | *;7
| |
− | :Snare Arrow deals +80% damage.
| |
− | *;8
| |
− | :Snare Arrow deals +90% damage.
| |
− | *;9
| |
− | :Snare Arrow deals +100% damage.
| |
− | *;10
| |
− | :Snare Arrow deals +120% damage.
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Snare Arrow has a 10% chance to deal +200 damage
| |
− | *;3
| |
− | :Snare Arrow has a 10% chance to deal +300 damage
| |
− | *;4
| |
− | :Snare Arrow has a 10% chance to deal +400 damage
| |
− | *;5
| |
− | :Snare Arrow has a 10% chance to deal +500 damage
| |
− | *;6
| |
− | :Snare Arrow has a 10% chance to deal +600 damage
| |
− | *;7
| |
− | :Snare Arrow has a 10% chance to deal +700 damage
| |
− | *;8
| |
− | :Snare Arrow has a 10% chance to deal +800 damage
| |
− | *;9
| |
− | :Snare Arrow has a 10% chance to deal +900 damage
| |
− | *;10
| |
− | :Snare Arrow has a 10% chance to deal +1000 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler|
| |
− | *;2
| |
− | :Snare Arrow lowers targets rage by 80
| |
− | *;3
| |
− | :Snare Arrow lowers targets rage by 120
| |
− | *;4
| |
− | :Snare Arrow lowers targets rage by 160
| |
− | *;5
| |
− | :Snare Arrow lowers targets rage by 200
| |
− | *;6
| |
− | :Snare Arrow lowers targets rage by 240
| |
− | *;7
| |
− | :Snare Arrow lowers targets rage by 280
| |
− | *;8
| |
− | :Snare Arrow lowers targets rage by 320
| |
− | *;9
| |
− | :Snare Arrow lowers targets rage by 360
| |
− | *;10
| |
− | :Snare Arrow lowers targets rage by 400
| |
− | }}
| |
− | |-
| |
− | || || || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Bow Bash gives you +2 absorption of any physical damage for 10 seconds
| |
− | *;3
| |
− | :Bow Bash gives you +3 absorption of any physical damage for 10 seconds
| |
− | *;4
| |
− | :Bow Bash gives you +4 absorption of any physical damage for 10 seconds
| |
− | *;5
| |
− | :Bow Bash gives you +5 absorption of any physical damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Bow Bash heals you for 8 health
| |
− | *;3
| |
− | :Bow Bash heals you for 12 health
| |
− | *;4
| |
− | :Bow Bash heals you for 16 health
| |
− | *;5
| |
− | :Bow Bash heals you for 20 health
| |
− | *;6
| |
− | :Bow Bash heals you for 24 health
| |
− | *;7
| |
− | :Bow Bash heals you for 28 health
| |
− | *;8
| |
− | :Bow Bash heals you for 32 health
| |
− | *;9
| |
− | :Bow Bash heals you for 36 health
| |
− | *;10
| |
− | :Bow Bash heals you for 40 health
| |
− | }}
| |
− | |-
| |
− | || || || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Bow Bash deals +20% damage
| |
− | *;3
| |
− | :Bow Bash deals +30% damage
| |
− | *;4
| |
− | :Bow Bash deals +40% damage
| |
− | *;5
| |
− | :Bow Bash deals +50% damage
| |
− | *;6
| |
− | :Bow Bash deals +60% damage
| |
− | *;7
| |
− | :Bow Bash deals +70% damage
| |
− | *;8
| |
− | :Bow Bash deals +80% damage
| |
− | *;9
| |
− | :Bow Bash deals +90% damage
| |
− | *;10
| |
− | :Bow Bash deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler|
| |
− | *;2
| |
− | :Bow Bash deals +10% damage and knocks the target backwards
| |
− | *;3
| |
− | :Bow Bash deals +15% damage and knocks the target backwards
| |
− | *;4
| |
− | :Bow Bash deals +20% damage and knocks the target backwards
| |
− | *;5
| |
− | :Bow Bash deals +25% damage and knocks the target backwards
| |
− | }}
| |
− | |-
| |
− | || || || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :All types of shield Bash attacks deal +2 damage
| |
− | *;3
| |
− | :All types of shield Bash attacks deal +3 damage
| |
− | *;4
| |
− | :All types of shield Bash attacks deal +4 damage
| |
− | *;5
| |
− | :All types of shield Bash attacks deal +5 damage
| |
− | *;6
| |
− | :All types of shield Bash attacks deal +6 damage
| |
− | *;7
| |
− | :All types of shield Bash attacks deal +7 damage
| |
− | *;8
| |
− | :All types of shield Bash attacks deal +8 damage
| |
− | *;9
| |
− | :All types of shield Bash attacks deal +9 damage
| |
− | *;10
| |
− | :All types of shield Bash attacks deal +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|
| |
− | *;2
| |
− | :All types of shield Bash attacks have a 6% chance to deal +50 damage
| |
− | *;3
| |
− | :All types of shield Bash attacks have a 9% chance to deal +50 damage
| |
− | *;4
| |
− | :All types of shield Bash attacks have a 12% chance to deal +50 damage
| |
− | *;5
| |
− | :All types of shield Bash attacks have a 15% chance to deal +50 damage
| |
− | *;6
| |
− | :All types of shield Bash attacks have a 18% chance to deal +50 damage
| |
− | *;7
| |
− | :All types of shield Bash attacks have a 21% chance to deal +50 damage
| |
− | *;8
| |
− | :All types of shield Bash attacks have a 24% chance to deal +50 damage
| |
− | *;9
| |
− | :All types of shield Bash attacks have a 27% chance to deal +50 damage
| |
− | *;10
| |
− | :All types of shield Bash attacks have a 30% chance to deal +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Stunning Bash attacks heal you of 10 damage
| |
− | *;3
| |
− | :Stunning Bash attacks heal you of 15 damage
| |
− | *;4
| |
− | :Stunning Bash attacks heal you of 20 damage
| |
− | *;5
| |
− | :Stunning Bash attacks heal you of 25 damage
| |
− | *;6
| |
− | :Stunning Bash attacks heal you of 30 damage
| |
− | *;7
| |
− | :Stunning Bash attacks heal you of 35 damage
| |
− | *;8
| |
− | :Stunning Bash attacks heal you of 40 damage
| |
− | *;9
| |
− | :Stunning Bash attacks heal you of 45 damage
| |
− | *;10
| |
− | :Stunning Bash attacks heal you of 50 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Stunning Bash deals +16% damage
| |
− | *;3
| |
− | :Stunning Bash deals +24% damage
| |
− | *;4
| |
− | :Stunning Bash deals +32% damage
| |
− | *;5
| |
− | :Stunning Bash deals +40% damage
| |
− | *;6
| |
− | :Stunning Bash deals +48% damage
| |
− | *;7
| |
− | :Stunning Bash deals +56% damage
| |
− | *;8
| |
− | :Stunning Bash deals +64% damage
| |
− | *;9
| |
− | :Stunning Bash deals +72% damage
| |
− | *;10
| |
− | :Stunning Bash deals +80% damage
| |
− | }}
| |
− | |-
| |
− | || || Armored || || {MAX_ARMOR}{7}{Shield} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{14}{Shield}
| |
− | *;3
| |
− | :{MAX_ARMOR}{21}{Shield}
| |
− | *;4
| |
− | :{MAX_ARMOR}{28}{Shield}
| |
− | *;5
| |
− | :{MAX_ARMOR}{35}{Shield}
| |
− | *;6
| |
− | :{MAX_ARMOR}{42}{Shield}
| |
− | *;7
| |
− | :{MAX_ARMOR}{49}{Shield}
| |
− | *;8
| |
− | :{MAX_ARMOR}{56}{Shield}
| |
− | *;9
| |
− | :{MAX_ARMOR}{63}{Shield}
| |
− | *;10
| |
− | :{MAX_ARMOR}{70}{Shield}
| |
− | }}
| |
− | |-
| |
− | || || Protective || || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_SLASHING}{2}{Shield}
| |
− | *;3
| |
− | :{MITIGATION_SLASHING}{3}{Shield}
| |
− | *;4
| |
− | :{MITIGATION_SLASHING}{4}{Shield}
| |
− | *;5
| |
− | :{MITIGATION_SLASHING}{5}{Shield}
| |
− | *;6
| |
− | :{MITIGATION_SLASHING}{6}{Shield}
| |
− | *;7
| |
− | :{MITIGATION_SLASHING}{7}{Shield}
| |
− | *;8
| |
− | :{MITIGATION_SLASHING}{8}{Shield}
| |
− | *;9
| |
− | :{MITIGATION_SLASHING}{9}{Shield}
| |
− | *;10
| |
− | :{MITIGATION_SLASHING}{10}{Shield}
| |
− | }}
| |
− | |-
| |
− | || || Protective || || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PIERCING}{2}{Shield}
| |
− | *;3
| |
− | :{MITIGATION_PIERCING}{3}{Shield}
| |
− | *;4
| |
− | :{MITIGATION_PIERCING}{4}{Shield}
| |
− | *;5
| |
− | :{MITIGATION_PIERCING}{5}{Shield}
| |
− | *;6
| |
− | :{MITIGATION_PIERCING}{6}{Shield}
| |
− | *;7
| |
− | :{MITIGATION_PIERCING}{7}{Shield}
| |
− | *;8
| |
− | :{MITIGATION_PIERCING}{8}{Shield}
| |
− | *;9
| |
− | :{MITIGATION_PIERCING}{9}{Shield}
| |
− | *;10
| |
− | :{MITIGATION_PIERCING}{10}{Shield}
| |
− | }}
| |
− | |-
| |
− | || || Protective || || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_CRUSHING}{2}{Shield}
| |
− | *;3
| |
− | :{MITIGATION_CRUSHING}{3}{Shield}
| |
− | *;4
| |
− | :{MITIGATION_CRUSHING}{4}{Shield}
| |
− | *;5
| |
− | :{MITIGATION_CRUSHING}{5}{Shield}
| |
− | *;6
| |
− | :{MITIGATION_CRUSHING}{6}{Shield}
| |
− | *;7
| |
− | :{MITIGATION_CRUSHING}{7}{Shield}
| |
− | *;8
| |
− | :{MITIGATION_CRUSHING}{8}{Shield}
| |
− | *;9
| |
− | :{MITIGATION_CRUSHING}{9}{Shield}
| |
− | *;10
| |
− | :{MITIGATION_CRUSHING}{10}{Shield}
| |
− | }}
| |
− | |-
| |
− | || || || of Disrupting Bashes || Disrupting Bash further reduces target's Rage by 10 || {{Spoiler|
| |
− | *;2
| |
− | :Disrupting Bash further reduces target's Rage by 20
| |
− | *;3
| |
− | :Disrupting Bash further reduces target's Rage by 30
| |
− | *;4
| |
− | :Disrupting Bash further reduces target's Rage by 40
| |
− | *;5
| |
− | :Disrupting Bash further reduces target's Rage by 50
| |
− | *;6
| |
− | :Disrupting Bash further reduces target's Rage by 60
| |
− | *;7
| |
− | :Disrupting Bash further reduces target's Rage by 70
| |
− | *;8
| |
− | :Disrupting Bash further reduces target's Rage by 80
| |
− | *;9
| |
− | :Disrupting Bash further reduces target's Rage by 90
| |
− | *;10
| |
− | :Disrupting Bash further reduces target's Rage by 100
| |
− | }}
| |
− | |-
| |
− | || || || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler|
| |
− | *;2
| |
− | :Disrupting Bash deals +12% damage
| |
− | *;3
| |
− | :Disrupting Bash deals +18% damage
| |
− | *;4
| |
− | :Disrupting Bash deals +24% damage
| |
− | *;5
| |
− | :Disrupting Bash deals +30% damage
| |
− | *;6
| |
− | :Disrupting Bash deals +36% damage
| |
− | *;7
| |
− | :Disrupting Bash deals +42% damage
| |
− | *;8
| |
− | :Disrupting Bash deals +48% damage
| |
− | *;9
| |
− | :Disrupting Bash deals +54% damage
| |
− | *;10
| |
− | :Disrupting Bash deals +60% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler|
| |
− | *;2
| |
− | :Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
| |
− | *;3
| |
− | :Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
| |
− | *;4
| |
− | :Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
| |
− | *;5
| |
− | :Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
| |
− | *;6
| |
− | :Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
| |
− | *;7
| |
− | :Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
| |
− | *;8
| |
− | :Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
| |
− | *;9
| |
− | :Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
| |
− | *;10
| |
− | :Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage
| |
− | }}
| |
− | |-
| |
− | || || || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler|
| |
− | *;2
| |
− | :Infuriating Bash generates 20 less Rage
| |
− | *;3
| |
− | :Infuriating Bash generates 30 less Rage
| |
− | *;4
| |
− | :Infuriating Bash generates 40 less Rage
| |
− | *;5
| |
− | :Infuriating Bash generates 50 less Rage
| |
− | *;6
| |
− | :Infuriating Bash generates 60 less Rage
| |
− | *;7
| |
− | :Infuriating Bash generates 70 less Rage
| |
− | *;8
| |
− | :Infuriating Bash generates 80 less Rage
| |
− | *;9
| |
− | :Infuriating Bash generates 90 less Rage
| |
− | *;10
| |
− | :Infuriating Bash generates 100 less Rage
| |
− | }}
| |
− | |-
| |
− | || || || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Infuriating Bash deals +14% damage
| |
− | *;3
| |
− | :Infuriating Bash deals +21% damage
| |
− | *;4
| |
− | :Infuriating Bash deals +28% damage
| |
− | *;5
| |
− | :Infuriating Bash deals +35% damage
| |
− | *;6
| |
− | :Infuriating Bash deals +42% damage
| |
− | *;7
| |
− | :Infuriating Bash deals +49% damage
| |
− | *;8
| |
− | :Infuriating Bash deals +56% damage
| |
− | *;9
| |
− | :Infuriating Bash deals +63% damage
| |
− | *;10
| |
− | :Infuriating Bash deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler|
| |
− | *;2
| |
− | :Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
| |
− | *;3
| |
− | :Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
| |
− | *;4
| |
− | :Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
| |
− | *;5
| |
− | :Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
| |
− | *;6
| |
− | :Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
| |
− | *;7
| |
− | :Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
| |
− | *;8
| |
− | :Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
| |
− | *;9
| |
− | :Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
| |
− | *;10
| |
− | :Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage
| |
− | }}
| |
− | |-
| |
− | || || || || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
| |
− | *;3
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
| |
− | *;4
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
| |
− | *;5
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
| |
− | *;6
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
| |
− | *;7
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
| |
− | *;8
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
| |
− | *;9
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
| |
− | *;10
| |
− | :Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
| |
− | *;3
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
| |
− | *;4
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
| |
− | *;5
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
| |
− | *;6
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
| |
− | *;7
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
| |
− | *;8
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
| |
− | *;9
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
| |
− | *;10
| |
− | :Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || Unpoisonable || || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler|
| |
− | *;2
| |
− | :Elemental Ward grants you +40% Poison Mitigation
| |
− | *;3
| |
− | :Elemental Ward grants you +60% Poison Mitigation
| |
− | *;4
| |
− | :Elemental Ward grants you +80% Poison Mitigation
| |
− | *;5
| |
− | :Elemental Ward makes you immune to Poison damage
| |
− | }}
| |
− | |-
| |
− | || || Untraumatic || || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler|
| |
− | *;2
| |
− | :Elemental Ward grants you +40% Trauma Mitigation
| |
− | *;3
| |
− | :Elemental Ward grants you +60% Trauma Mitigation
| |
− | *;4
| |
− | :Elemental Ward grants you +80% Trauma Mitigation
| |
− | *;5
| |
− | :Elemental Ward makes you immune to Trauma damage
| |
− | }}
| |
− | |-
| |
− | || || Repositioning || || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|
| |
− | *;2
| |
− | :You regain 20 Armor whenever you use Elemental Ward
| |
− | *;3
| |
− | :You regain 30 Armor whenever you use Elemental Ward
| |
− | *;4
| |
− | :You regain 40 Armor whenever you use Elemental Ward
| |
− | *;5
| |
− | :You regain 50 Armor whenever you use Elemental Ward
| |
− | *;6
| |
− | :You regain 60 Armor whenever you use Elemental Ward
| |
− | *;7
| |
− | :You regain 70 Armor whenever you use Elemental Ward
| |
− | *;8
| |
− | :You regain 80 Armor whenever you use Elemental Ward
| |
− | *;9
| |
− | :You regain 90 Armor whenever you use Elemental Ward
| |
− | *;10
| |
− | :You regain 100 Armor whenever you use Elemental Ward
| |
− | }}
| |
− | |-
| |
− | || || Reinforcing || || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_REINFORCE_SENDER}{20}
| |
− | *;3
| |
− | :{BOOST_REINFORCE_SENDER}{30}
| |
− | *;4
| |
− | :{BOOST_REINFORCE_SENDER}{40}
| |
− | *;5
| |
− | :{BOOST_REINFORCE_SENDER}{50}
| |
− | *;6
| |
− | :{BOOST_REINFORCE_SENDER}{60}
| |
− | *;7
| |
− | :{BOOST_REINFORCE_SENDER}{70}
| |
− | *;8
| |
− | :{BOOST_REINFORCE_SENDER}{80}
| |
− | *;9
| |
− | :{BOOST_REINFORCE_SENDER}{90}
| |
− | *;10
| |
− | :{BOOST_REINFORCE_SENDER}{100}
| |
− | }}
| |
− | |-
| |
− | || || || || Vigorous Defense also heals you for 20 Health || {{Spoiler|
| |
− | *;2
| |
− | :Vigorous Defense also heals you for 30 Health
| |
− | *;3
| |
− | :Vigorous Defense also heals you for 40 Health
| |
− | *;4
| |
− | :Vigorous Defense also heals you for 50 Health
| |
− | *;5
| |
− | :Vigorous Defense also heals you for 70 Health
| |
− | *;6
| |
− | :Vigorous Defense also heals you for 80 Health
| |
− | *;7
| |
− | :Vigorous Defense also heals you for 100 Health
| |
− | *;8
| |
− | :Vigorous Defense also heals you for 110 Health
| |
− | *;9
| |
− | :Vigorous Defense also heals you for 130 Health
| |
− | *;10
| |
− | :Vigorous Defense also heals you for 150 Health
| |
− | }}
| |
− | |-
| |
− | || || || || Reinforce also restores 3 Power || {{Spoiler|
| |
− | *;2
| |
− | :Reinforce also restores 6 Power
| |
− | *;3
| |
− | :Reinforce also restores 9 Power
| |
− | *;4
| |
− | :Reinforce also restores 12 Power
| |
− | *;5
| |
− | :Reinforce also restores 15 Power
| |
− | *;6
| |
− | :Reinforce also restores 18 Power
| |
− | *;7
| |
− | :Reinforce also restores 21 Power
| |
− | *;8
| |
− | :Reinforce also restores 24 Power
| |
− | *;9
| |
− | :Reinforce also restores 27 Power
| |
− | *;10
| |
− | :Reinforce also restores 30 Power
| |
− | }}
| |
− | |-
| |
− | || || || || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler|
| |
− | *;2
| |
− | :Vigorous Defense also has a 25% chance to heal you for 60 Health
| |
− | *;3
| |
− | :Vigorous Defense also has a 25% chance to heal you for 80 Health
| |
− | *;4
| |
− | :Vigorous Defense also has a 25% chance to heal you for 100 Health
| |
− | *;5
| |
− | :Vigorous Defense also has a 25% chance to heal you for 140 Health
| |
− | *;6
| |
− | :Vigorous Defense also has a 25% chance to heal you for 180 Health
| |
− | *;7
| |
− | :Vigorous Defense also has a 25% chance to heal you for 200 Health
| |
− | *;8
| |
− | :Vigorous Defense also has a 25% chance to heal you for 220 Health
| |
− | *;9
| |
− | :Vigorous Defense also has a 25% chance to heal you for 260 Health
| |
− | *;10
| |
− | :Vigorous Defense also has a 25% chance to heal you for 300 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler|
| |
− | *;2
| |
− | :For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
| |
− | *;3
| |
− | :For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
| |
− | *;4
| |
− | :For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
| |
− | *;5
| |
− | :For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks
| |
− | }}
| |
− | |-
| |
− | || || Evasive || || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler|
| |
− | *;2
| |
− | :For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
| |
− | *;3
| |
− | :For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
| |
− | *;4
| |
− | :For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
| |
− | *;5
| |
− | :For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks
| |
− | }}
| |
− | |-
| |
− | || || || || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler|
| |
− | *;2
| |
− | :For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
| |
− | *;3
| |
− | :For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
| |
− | *;4
| |
− | :For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
| |
− | *;5
| |
− | :For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
| |
− | }}
| |
− | |-
| |
− | || || || || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|
| |
− | *;2
| |
− | :For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
| |
− | *;3
| |
− | :For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
| |
− | *;4
| |
− | :For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
| |
− | *;5
| |
− | :For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed
| |
− | }}
| |
− | |-
| |
− | || || || || Take the Lead heals you for 10 Health || {{Spoiler|
| |
− | *;2
| |
− | :Take the Lead heals you for 15 Health
| |
− | *;3
| |
− | :Take the Lead heals you for 20 Health
| |
− | *;4
| |
− | :Take the Lead heals you for 25 Health
| |
− | *;5
| |
− | :Take the Lead heals you for 30 Health
| |
− | *;6
| |
− | :Take the Lead heals you for 35 Health
| |
− | *;7
| |
− | :Take the Lead heals you for 40 Health
| |
− | *;8
| |
− | :Take the Lead heals you for 45 Health
| |
− | *;9
| |
− | :Take the Lead heals you for 50 Health
| |
− | *;10
| |
− | :Take the Lead heals you for 55 Health
| |
− | }}
| |
− | |-
| |
− | || || || || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler|
| |
− | *;2
| |
− | :Take the Lead boosts your movement speed by an additional +2
| |
− | *;3
| |
− | :Take the Lead boosts your movement speed by an additional +3
| |
− | *;4
| |
− | :Take the Lead boosts your movement speed by an additional +4
| |
− | *;5
| |
− | :Take the Lead boosts your movement speed by an additional +5
| |
− | }}
| |
− | |-
| |
− | || || || || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|
| |
− | *;2
| |
− | :Take the Lead boosts the aggro of all your attacks by +10%
| |
− | *;3
| |
− | :Take the Lead boosts the aggro of all your attacks by +15%
| |
− | *;4
| |
− | :Take the Lead boosts the aggro of all your attacks by +20%
| |
− | *;5
| |
− | :Take the Lead boosts the aggro of all your attacks by +25%
| |
− | *;6
| |
− | :Take the Lead boosts the aggro of all your attacks by +30%
| |
− | *;7
| |
− | :Take the Lead boosts the aggro of all your attacks by +35%
| |
− | *;8
| |
− | :Take the Lead boosts the aggro of all your attacks by +40%
| |
− | *;9
| |
− | :Take the Lead boosts the aggro of all your attacks by +45%
| |
− | *;10
| |
− | :Take the Lead boosts the aggro of all your attacks by +50%
| |
− | }}
| |
− | |-
| |
− | || || || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fight Me You Fools deals +20% damage
| |
− | *;3
| |
− | :Fight Me You Fools deals +30% damage
| |
− | *;4
| |
− | :Fight Me You Fools deals +40% damage
| |
− | *;5
| |
− | :Fight Me You Fools deals +50% damage
| |
− | *;6
| |
− | :Fight Me You Fools deals +60% damage
| |
− | *;7
| |
− | :Fight Me You Fools deals +70% damage
| |
− | *;8
| |
− | :Fight Me You Fools deals +80% damage
| |
− | *;9
| |
− | :Fight Me You Fools deals +90% damage
| |
− | *;10
| |
− | :Fight Me You Fools deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler|
| |
− | *;2
| |
− | :Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
| |
− | *;3
| |
− | :Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
| |
− | *;4
| |
− | :Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
| |
− | *;5
| |
− | :Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
| |
− | *;6
| |
− | :Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
| |
− | *;7
| |
− | :Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
| |
− | *;8
| |
− | :Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
| |
− | *;9
| |
− | :Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
| |
− | *;10
| |
− | :Fight Me You Fools deals +10% damage and taunts as if it did +250 damage
| |
− | }}
| |
− | |-
| |
− | || || Finisher's || of Finishing || Finish It deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Finish It deals +20% damage
| |
− | *;3
| |
− | :Finish It deals +30% damage
| |
− | *;4
| |
− | :Finish It deals +40% damage
| |
− | *;5
| |
− | :Finish It deals +50% damage
| |
− | *;6
| |
− | :Finish It deals +60% damage
| |
− | *;7
| |
− | :Finish It deals +70% damage
| |
− | *;8
| |
− | :Finish It deals +80% damage
| |
− | *;9
| |
− | :Finish It deals +90% damage
| |
− | *;10
| |
− | :Finish It deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Sudden Finishes || "Finish It" has a 1% chance to deal +250 damage || {{Spoiler|
| |
− | *;2
| |
− | :"Finish It" has a 2% chance to deal +250 damage
| |
− | *;3
| |
− | :"Finish It" has a 3% chance to deal +250 damage
| |
− | *;4
| |
− | :"Finish It" has a 4% chance to deal +250 damage
| |
− | *;5
| |
− | :"Finish It" has a 5% chance to deal +250 damage
| |
− | *;6
| |
− | :"Finish It" has a 6% chance to deal +250 damage
| |
− | *;7
| |
− | :"Finish It" has a 7% chance to deal +250 damage
| |
− | *;8
| |
− | :"Finish It" has a 8% chance to deal +250 damage
| |
− | *;9
| |
− | :"Finish It" has a 9% chance to deal +250 damage
| |
− | *;10
| |
− | :"Finish It" has a 10% chance to deal +250 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Sudden Finishes || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|
| |
− | *;2
| |
− | :{AVOID_DEATH_CHANCE}{0.2}{Shield}
| |
− | *;3
| |
− | :{AVOID_DEATH_CHANCE}{0.3}{Shield}
| |
− | *;4
| |
− | :{AVOID_DEATH_CHANCE}{0.4}{Shield}
| |
− | *;5
| |
− | :{AVOID_DEATH_CHANCE}{0.5}{Shield}
| |
− | *;6
| |
− | :{AVOID_DEATH_CHANCE}{0.6}{Shield}
| |
− | *;7
| |
− | :{AVOID_DEATH_CHANCE}{0.7}{Shield}
| |
− | *;8
| |
− | :{AVOID_DEATH_CHANCE}{0.8}{Shield}
| |
− | *;9
| |
− | :{AVOID_DEATH_CHANCE}{0.9}{Shield}
| |
− | *;10
| |
− | :{AVOID_DEATH_CHANCE}{1}{Shield}
| |
− | }}
| |
− | |-
| |
− | || || Fire-Shielding || || Fire Shield also restores 10 Armor || {{Spoiler|
| |
− | *;2
| |
− | :Fire Shield also restores 20 Armor
| |
− | *;3
| |
− | :Fire Shield also restores 30 Armor
| |
− | *;4
| |
− | :Fire Shield also restores 40 Armor
| |
− | *;5
| |
− | :Fire Shield also restores 50 Armor
| |
− | *;6
| |
− | :Fire Shield also restores 60 Armor
| |
− | *;7
| |
− | :Fire Shield also restores 70 Armor
| |
− | *;8
| |
− | :Fire Shield also restores 80 Armor
| |
− | *;9
| |
− | :Fire Shield also restores 90 Armor
| |
− | *;10
| |
− | :Fire Shield also restores 100 Armor
| |
− | }}
| |
− | |-
| |
− | || || || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler|
| |
− | *;2
| |
− | :While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
| |
− | *;3
| |
− | :While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
| |
− | *;4
| |
− | :While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
| |
− | *;5
| |
− | :While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
| |
− | *;6
| |
− | :While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
| |
− | *;7
| |
− | :While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
| |
− | *;8
| |
− | :While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
| |
− | *;9
| |
− | :While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
| |
− | *;10
| |
− | :While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks
| |
− | }}
| |
− | |-
| |
− | || || || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|
| |
− | *;2
| |
− | :While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
| |
− | *;3
| |
− | :While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
| |
− | *;4
| |
− | :While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
| |
− | *;5
| |
− | :While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
| |
− | *;6
| |
− | :While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
| |
− | *;7
| |
− | :While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
| |
− | *;8
| |
− | :While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
| |
− | *;9
| |
− | :While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
| |
− | *;10
| |
− | :While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks
| |
− | }}
| |
− | |-
| |
− | || || || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Shrill Command attacks deal +10 damage
| |
− | *;3
| |
− | :Shrill Command attacks deal +15 damage
| |
− | *;4
| |
− | :Shrill Command attacks deal +20 damage
| |
− | *;5
| |
− | :Shrill Command attacks deal +25 damage
| |
− | *;6
| |
− | :Shrill Command attacks deal +30 damage
| |
− | *;7
| |
− | :Shrill Command attacks deal +35 damage
| |
− | *;8
| |
− | :Shrill Command attacks deal +40 damage
| |
− | *;9
| |
− | :Shrill Command attacks deal +45 damage
| |
− | *;10
| |
− | :Shrill Command attacks deal +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler|
| |
− | *;2
| |
− | :Shrill Command attacks have a 10% chance to deal +100% damage
| |
− | *;3
| |
− | :Shrill Command attacks have a 15% chance to deal +100% damage
| |
− | *;4
| |
− | :Shrill Command attacks have a 20% chance to deal +100% damage
| |
− | *;5
| |
− | :Shrill Command attacks have a 25% chance to deal +100% damage
| |
− | *;6
| |
− | :Shrill Command attacks have a 30% chance to deal +100% damage
| |
− | *;7
| |
− | :Shrill Command attacks have a 35% chance to deal +100% damage
| |
− | *;8
| |
− | :Shrill Command attacks have a 40% chance to deal +100% damage
| |
− | *;9
| |
− | :Shrill Command attacks have a 45% chance to deal +100% damage
| |
− | *;10
| |
− | :Shrill Command attacks have a 50% chance to deal +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler|
| |
− | *;2
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
| |
− | *;3
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
| |
− | *;4
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
| |
− | *;5
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
| |
− | *;6
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
| |
− | *;7
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
| |
− | *;8
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
| |
− | *;9
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
| |
− | *;10
| |
− | :When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler|
| |
− | *;2
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
| |
− | *;3
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
| |
− | *;4
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
| |
− | *;5
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
| |
− | *;6
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
| |
− | *;7
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
| |
− | *;8
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
| |
− | *;9
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
| |
− | *;10
| |
− | :When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler|
| |
− | *;2
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
| |
− | *;3
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
| |
− | *;4
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
| |
− | *;5
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
| |
− | *;6
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
| |
− | *;7
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
| |
− | *;8
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
| |
− | *;9
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
| |
− | *;10
| |
− | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
| |
− | *;3
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
| |
− | *;4
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
| |
− | *;5
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
| |
− | *;6
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
| |
− | *;7
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
| |
− | *;8
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
| |
− | *;9
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
| |
− | *;10
| |
− | :When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
| |
− | *;3
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
| |
− | *;4
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
| |
− | *;5
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
| |
− | *;6
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
| |
− | *;7
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
| |
− | *;8
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
| |
− | *;9
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
| |
− | *;10
| |
− | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional +20% || {{Spoiler|
| |
− | *;2
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +40%
| |
− | *;3
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +60%
| |
− | *;4
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +80%
| |
− | *;5
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +100%
| |
− | *;6
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +120%
| |
− | *;7
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +140%
| |
− | *;8
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +160%
| |
− | *;9
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +180%
| |
− | *;10
| |
− | :When you use Get It Off Me, your pet's attacks taunt an additional +200%
| |
− | }}
| |
− | |-
| |
− | || || || of Regenerative Pleas || When you use Get It Off Me, you regenerate 25 Armor || {{Spoiler|
| |
− | *;2
| |
− | :When you use Get It Off Me, you regenerate 50 Armor
| |
− | *;3
| |
− | :When you use Get It Off Me, you regenerate 75 Armor
| |
− | *;4
| |
− | :When you use Get It Off Me, you regenerate 100 Armor
| |
− | *;5
| |
− | :When you use Get It Off Me, you regenerate 125 Armor
| |
− | *;6
| |
− | :When you use Get It Off Me, you regenerate 150 Armor
| |
− | *;7
| |
− | :When you use Get It Off Me, you regenerate 175 Armor
| |
− | *;8
| |
− | :When you use Get It Off Me, you regenerate 200 Armor
| |
− | *;9
| |
− | :When you use Get It Off Me, you regenerate 225 Armor
| |
− | *;10
| |
− | :When you use Get It Off Me, you regenerate 250 Armor
| |
− | }}
| |
− | |-
| |
− | || || Treat Keeper's || || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{16}
| |
− | *;3
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{24}
| |
− | *;4
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{35}
| |
− | *;5
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{46}
| |
− | *;6
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{55}
| |
− | *;7
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{70}
| |
− | *;8
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{80}
| |
− | *;9
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{90}
| |
− | *;10
| |
− | :{BOOST_STABLEDPETHEAL_SENDER}{100}
| |
− | }}
| |
− | |-
| |
− | || || || || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler|
| |
− | *;2
| |
− | :Wild Endurance heals your pet for 40 Health/Armor
| |
− | *;3
| |
− | :Wild Endurance heals your pet for 60 Health/Armor
| |
− | *;4
| |
− | :Wild Endurance heals your pet for 80 Health/Armor
| |
− | *;5
| |
− | :Wild Endurance heals your pet for 100 Health/Armor
| |
− | *;6
| |
− | :Wild Endurance heals your pet for 120 Health/Armor
| |
− | *;7
| |
− | :Wild Endurance heals your pet for 140 Health/Armor
| |
− | *;8
| |
− | :Wild Endurance heals your pet for 160 Health/Armor
| |
− | *;9
| |
− | :Wild Endurance heals your pet for 180 Health/Armor
| |
− | *;10
| |
− | :Wild Endurance heals your pet for 200 Health/Armor
| |
− | }}
| |
− | |-
| |
− | || || || || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler|
| |
− | *;2
| |
− | :Nimble Limbs heals your pet for 40 Health/Armor
| |
− | *;3
| |
− | :Nimble Limbs heals your pet for 60 Health/Armor
| |
− | *;4
| |
− | :Nimble Limbs heals your pet for 80 Health/Armor
| |
− | *;5
| |
− | :Nimble Limbs heals your pet for 100 Health/Armor
| |
− | *;6
| |
− | :Nimble Limbs heals your pet for 120 Health/Armor
| |
− | *;7
| |
− | :Nimble Limbs heals your pet for 140 Health/Armor
| |
− | *;8
| |
− | :Nimble Limbs heals your pet for 160 Health/Armor
| |
− | *;9
| |
− | :Nimble Limbs heals your pet for 180 Health/Armor
| |
− | *;10
| |
− | :Nimble Limbs heals your pet for 200 Health/Armor
| |
− | }}
| |
− | |-
| |
− | || || Pet Sadist's || || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|
| |
− | *;2
| |
− | :Using Unnatural Wrath on your pet heals you for 40 Health/Armor
| |
− | *;3
| |
− | :Using Unnatural Wrath on your pet heals you for 60 Health/Armor
| |
− | *;4
| |
− | :Using Unnatural Wrath on your pet heals you for 80 Health/Armor
| |
− | *;5
| |
− | :Using Unnatural Wrath on your pet heals you for 100 Health/Armor
| |
− | *;6
| |
− | :Using Unnatural Wrath on your pet heals you for 120 Health/Armor
| |
− | *;7
| |
− | :Using Unnatural Wrath on your pet heals you for 140 Health/Armor
| |
− | *;8
| |
− | :Using Unnatural Wrath on your pet heals you for 160 Health/Armor
| |
− | *;9
| |
− | :Using Unnatural Wrath on your pet heals you for 180 Health/Armor
| |
− | *;10
| |
− | :Using Unnatural Wrath on your pet heals you for 200 Health/Armor
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets have +20 health
| |
− | *;3
| |
− | :Animal Handling pets have +30 health
| |
− | *;4
| |
− | :Animal Handling pets have +40 health
| |
− | *;5
| |
− | :Animal Handling pets have +50 health
| |
− | *;6
| |
− | :Animal Handling pets have +60 health
| |
− | *;7
| |
− | :Animal Handling pets have +70 health
| |
− | *;8
| |
− | :Animal Handling pets have +80 health
| |
− | *;9
| |
− | :Animal Handling pets have +90 health
| |
− | *;10
| |
− | :Animal Handling pets have +100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets have +30 armor
| |
− | *;3
| |
− | :Animal Handling pets have +45 armor
| |
− | *;4
| |
− | :Animal Handling pets have +60 armor
| |
− | *;5
| |
− | :Animal Handling pets have +75 armor
| |
− | *;6
| |
− | :Animal Handling pets have +90 armor
| |
− | *;7
| |
− | :Animal Handling pets have +105 armor
| |
− | *;8
| |
− | :Animal Handling pets have +120 armor
| |
− | *;9
| |
− | :Animal Handling pets have +135 armor
| |
− | *;10
| |
− | :Animal Handling pets have +150 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets deal +2 direct damage with each attack
| |
− | *;3
| |
− | :Animal Handling pets deal +3 direct damage with each attack
| |
− | *;4
| |
− | :Animal Handling pets deal +4 direct damage with each attack
| |
− | *;5
| |
− | :Animal Handling pets deal +5 direct damage with each attack
| |
− | *;6
| |
− | :Animal Handling pets deal +6 direct damage with each attack
| |
− | *;7
| |
− | :Animal Handling pets deal +7 direct damage with each attack
| |
− | *;8
| |
− | :Animal Handling pets deal +8 direct damage with each attack
| |
− | *;9
| |
− | :Animal Handling pets deal +9 direct damage with each attack
| |
− | *;10
| |
− | :Animal Handling pets deal +10 direct damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets deal +5% direct damage with each attack
| |
− | *;3
| |
− | :Animal Handling pets deal +7.5% direct damage with each attack
| |
− | *;4
| |
− | :Animal Handling pets deal +10% direct damage with each attack
| |
− | *;5
| |
− | :Animal Handling pets deal +12.5% direct damage with each attack
| |
− | *;6
| |
− | :Animal Handling pets deal +15% direct damage with each attack
| |
− | *;7
| |
− | :Animal Handling pets deal +17.5% direct damage with each attack
| |
− | *;8
| |
− | :Animal Handling pets deal +20% direct damage with each attack
| |
− | *;9
| |
− | :Animal Handling pets deal +22.5% direct damage with each attack
| |
− | *;10
| |
− | :Animal Handling pets deal +25% direct damage with each attack
| |
− | }}
| |
− | |-
| |
− | || || || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets earn +4% XP
| |
− | *;3
| |
− | :Animal Handling pets earn +6% XP
| |
− | *;4
| |
− | :Animal Handling pets earn +8% XP
| |
− | *;5
| |
− | :Animal Handling pets earn +10% XP
| |
− | *;6
| |
− | :Animal Handling pets earn +12% XP
| |
− | *;7
| |
− | :Animal Handling pets earn +14% XP
| |
− | *;8
| |
− | :Animal Handling pets earn +16% XP
| |
− | *;9
| |
− | :Animal Handling pets earn +18% XP
| |
− | *;10
| |
− | :Animal Handling pets earn +20% XP
| |
− | }}
| |
− | |-
| |
− | || || || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets have +6% Enthusiasm
| |
− | *;3
| |
− | :Animal Handling pets have +9% Enthusiasm
| |
− | *;4
| |
− | :Animal Handling pets have +12% Enthusiasm
| |
− | *;5
| |
− | :Animal Handling pets have +15% Enthusiasm
| |
− | *;6
| |
− | :Animal Handling pets have +18% Enthusiasm
| |
− | *;7
| |
− | :Animal Handling pets have +21% Enthusiasm
| |
− | *;8
| |
− | :Animal Handling pets have +24% Enthusiasm
| |
− | *;9
| |
− | :Animal Handling pets have +27% Enthusiasm
| |
− | *;10
| |
− | :Animal Handling pets have +30% Enthusiasm
| |
− | }}
| |
− | |-
| |
− | || || || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets taunt as if they did +10% additional damage
| |
− | *;3
| |
− | :Animal Handling pets taunt as if they did +15% additional damage
| |
− | *;4
| |
− | :Animal Handling pets taunt as if they did +20% additional damage
| |
− | *;5
| |
− | :Animal Handling pets taunt as if they did +25% additional damage
| |
− | *;6
| |
− | :Animal Handling pets taunt as if they did +30% additional damage
| |
− | *;7
| |
− | :Animal Handling pets taunt as if they did +35% additional damage
| |
− | *;8
| |
− | :Animal Handling pets taunt as if they did +40% additional damage
| |
− | *;9
| |
− | :Animal Handling pets taunt as if they did +45% additional damage
| |
− | *;10
| |
− | :Animal Handling pets taunt as if they did +50% additional damage
| |
− | }}
| |
− | |-
| |
− | || || || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler|
| |
− | *;2
| |
− | :Animal Handling pets taunt monsters less, as if they did -4% damage
| |
− | *;3
| |
− | :Animal Handling pets taunt monsters less, as if they did -6% damage
| |
− | *;4
| |
− | :Animal Handling pets taunt monsters less, as if they did -8% damage
| |
− | *;5
| |
− | :Animal Handling pets taunt monsters less, as if they did -10% damage
| |
− | *;6
| |
− | :Animal Handling pets taunt monsters less, as if they did -12% damage
| |
− | *;7
| |
− | :Animal Handling pets taunt monsters less, as if they did -14% damage
| |
− | *;8
| |
− | :Animal Handling pets taunt monsters less, as if they did -16% damage
| |
− | *;9
| |
− | :Animal Handling pets taunt monsters less, as if they did -18% damage
| |
− | *;10
| |
− | :Animal Handling pets taunt monsters less, as if they did -20% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Clubbing || Pound attacks deal +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pound attacks deal +4 damage
| |
− | *;3
| |
− | :Pound attacks deal +6 damage
| |
− | *;4
| |
− | :Pound attacks deal +8 damage
| |
− | *;5
| |
− | :Pound attacks deal +10 damage
| |
− | *;6
| |
− | :Pound attacks deal +12 damage
| |
− | *;7
| |
− | :Pound attacks deal +14 damage
| |
− | *;8
| |
− | :Pound attacks deal +16 damage
| |
− | *;9
| |
− | :Pound attacks deal +18 damage
| |
− | *;10
| |
− | :Pound attacks deal +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pound attacks have a 6% chance to deal +150 damage
| |
− | *;3
| |
− | :Pound attacks have a 9% chance to deal +150 damage
| |
− | *;4
| |
− | :Pound attacks have a 12% chance to deal +150 damage
| |
− | *;5
| |
− | :Pound attacks have a 15% chance to deal +150 damage
| |
− | *;6
| |
− | :Pound attacks have a 18% chance to deal +150 damage
| |
− | *;7
| |
− | :Pound attacks have a 21% chance to deal +150 damage
| |
− | *;8
| |
− | :Pound attacks have a 24% chance to deal +150 damage
| |
− | *;9
| |
− | :Pound attacks have a 27% chance to deal +150 damage
| |
− | *;10
| |
− | :Pound attacks have a 30% chance to deal +150 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pound attacks have a 4% chance to stun the target and deal +4 damage
| |
− | *;3
| |
− | :Pound attacks have a 6% chance to stun the target and deal +6 damage
| |
− | *;4
| |
− | :Pound attacks have a 8% chance to stun the target and deal +8 damage
| |
− | *;5
| |
− | :Pound attacks have a 10% chance to stun the target and deal +10 damage
| |
− | *;6
| |
− | :Pound attacks have a 12% chance to stun the target and deal +12 damage
| |
− | *;7
| |
− | :Pound attacks have a 14% chance to stun the target and deal +14 damage
| |
− | *;8
| |
− | :Pound attacks have a 16% chance to stun the target and deal +16 damage
| |
− | *;9
| |
− | :Pound attacks have a 18% chance to stun the target and deal +18 damage
| |
− | *;10
| |
− | :Pound attacks have a 20% chance to stun the target and deal +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
| |
− | *;3
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
| |
− | *;4
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
| |
− | *;5
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
| |
− | *;6
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
| |
− | *;7
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
| |
− | *;8
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
| |
− | *;9
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
| |
− | *;10
| |
− | :Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Slagging || Pound To Slag deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Pound To Slag deals +14% damage
| |
− | *;3
| |
− | :Pound To Slag deals +21% damage
| |
− | *;4
| |
− | :Pound To Slag deals +28% damage
| |
− | *;5
| |
− | :Pound To Slag deals +35% damage
| |
− | *;6
| |
− | :Pound To Slag deals +42% damage
| |
− | *;7
| |
− | :Pound To Slag deals +49% damage
| |
− | *;8
| |
− | :Pound To Slag deals +56% damage
| |
− | *;9
| |
− | :Pound To Slag deals +63% damage
| |
− | *;10
| |
− | :Pound To Slag deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Pound To Slag deals +4% damage and stun the target
| |
− | *;3
| |
− | :Pound To Slag deals +6% damage and stun the target
| |
− | *;4
| |
− | :Pound To Slag deals +8% damage and stun the target
| |
− | *;5
| |
− | :Pound To Slag deals +10% damage and stun the target
| |
− | *;6
| |
− | :Pound To Slag deals +12% damage and stun the target
| |
− | *;7
| |
− | :Pound To Slag deals +14% damage and stun the target
| |
− | *;8
| |
− | :Pound To Slag deals +16% damage and stun the target
| |
− | *;9
| |
− | :Pound To Slag deals +18% damage and stun the target
| |
− | *;10
| |
− | :Pound To Slag deals +20% damage and stun the target
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler|
| |
− | *;2
| |
− | :Pound To Slag attacks restore 14 health to you
| |
− | *;3
| |
− | :Pound To Slag attacks restore 21 health to you
| |
− | *;4
| |
− | :Pound To Slag attacks restore 28 health to you
| |
− | *;5
| |
− | :Pound To Slag attacks restore 35 health to you
| |
− | *;6
| |
− | :Pound To Slag attacks restore 42 health to you
| |
− | *;7
| |
− | :Pound To Slag attacks restore 49 health to you
| |
− | *;8
| |
− | :Pound To Slag attacks restore 56 health to you
| |
− | *;9
| |
− | :Pound To Slag attacks restore 63 health to you
| |
− | *;10
| |
− | :Pound To Slag attacks restore 70 health to you
| |
− | }}
| |
− | |-
| |
− | || || || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
| |
− | *;3
| |
− | :Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
| |
− | *;4
| |
− | :Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
| |
− | *;5
| |
− | :Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
| |
− | *;6
| |
− | :Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
| |
− | *;7
| |
− | :Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
| |
− | *;8
| |
− | :Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
| |
− | *;9
| |
− | :Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
| |
− | *;10
| |
− | :Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler|
| |
− | *;2
| |
− | :Look At My Hammer restores +12 health to you
| |
− | *;3
| |
− | :Look At My Hammer restores +18 health to you
| |
− | *;4
| |
− | :Look At My Hammer restores +24 health to you
| |
− | *;5
| |
− | :Look At My Hammer restores +30 health to you
| |
− | *;6
| |
− | :Look At My Hammer restores +36 health to you
| |
− | *;7
| |
− | :Look At My Hammer restores +42 health to you
| |
− | *;8
| |
− | :Look At My Hammer restores +48 health to you
| |
− | *;9
| |
− | :Look At My Hammer restores +54 health to you
| |
− | *;10
| |
− | :Look At My Hammer restores +60 health to you
| |
− | }}
| |
− | |-
| |
− | || || || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Look At My Hammer restores +12 armor to you
| |
− | *;3
| |
− | :Look At My Hammer restores +18 armor to you
| |
− | *;4
| |
− | :Look At My Hammer restores +24 armor to you
| |
− | *;5
| |
− | :Look At My Hammer restores +30 armor to you
| |
− | *;6
| |
− | :Look At My Hammer restores +36 armor to you
| |
− | *;7
| |
− | :Look At My Hammer restores +42 armor to you
| |
− | *;8
| |
− | :Look At My Hammer restores +48 armor to you
| |
− | *;9
| |
− | :Look At My Hammer restores +54 armor to you
| |
− | *;10
| |
− | :Look At My Hammer restores +60 armor to you
| |
− | }}
| |
− | |-
| |
− | || || Nice Clubbin' || || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
| |
− | *;3
| |
− | :Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
| |
− | *;4
| |
− | :Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
| |
− | *;5
| |
− | :Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
| |
− | *;6
| |
− | :Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
| |
− | *;7
| |
− | :Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
| |
− | *;8
| |
− | :Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
| |
− | *;9
| |
− | :Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
| |
− | *;10
| |
− | :Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
| |
− | *;2
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
| |
− | *;3
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
| |
− | *;4
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
| |
− | *;5
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
| |
− | *;2
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
| |
− | *;3
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
| |
− | *;4
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
| |
− | *;5
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|
| |
− | *;2
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
| |
− | *;3
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
| |
− | *;4
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
| |
− | *;5
| |
− | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Leaping Smash deals +20% damage
| |
− | *;3
| |
− | :Leaping Smash deals +30% damage
| |
− | *;4
| |
− | :Leaping Smash deals +40% damage
| |
− | *;5
| |
− | :Leaping Smash deals +50% damage
| |
− | *;6
| |
− | :Leaping Smash deals +60% damage
| |
− | *;7
| |
− | :Leaping Smash deals +70% damage
| |
− | *;8
| |
− | :Leaping Smash deals +80% damage
| |
− | *;9
| |
− | :Leaping Smash deals +90% damage
| |
− | *;10
| |
− | :Leaping Smash deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler|
| |
− | *;2
| |
− | :Leaping Smash has a 10% chance to deal +100% damage
| |
− | *;3
| |
− | :Leaping Smash has a 15% chance to deal +100% damage
| |
− | *;4
| |
− | :Leaping Smash has a 20% chance to deal +100% damage
| |
− | *;5
| |
− | :Leaping Smash has a 25% chance to deal +100% damage
| |
− | *;6
| |
− | :Leaping Smash has a 30% chance to deal +100% damage
| |
− | *;7
| |
− | :Leaping Smash has a 35% chance to deal +100% damage
| |
− | *;8
| |
− | :Leaping Smash has a 40% chance to deal +100% damage
| |
− | *;9
| |
− | :Leaping Smash has a 45% chance to deal +100% damage
| |
− | *;10
| |
− | :Leaping Smash has a 50% chance to deal +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Leaping Smash heals you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :Leaping Smash heals you for 20 health
| |
− | *;3
| |
− | :Leaping Smash heals you for 30 health
| |
− | *;4
| |
− | :Leaping Smash heals you for 40 health
| |
− | *;5
| |
− | :Leaping Smash heals you for 50 health
| |
− | *;6
| |
− | :Leaping Smash heals you for 60 health
| |
− | *;7
| |
− | :Leaping Smash heals you for 70 health
| |
− | *;8
| |
− | :Leaping Smash heals you for 80 health
| |
− | *;9
| |
− | :Leaping Smash heals you for 90 health
| |
− | *;10
| |
− | :Leaping Smash heals you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler|
| |
− | *;2
| |
− | :Rib Shatter deals +12 damage
| |
− | *;3
| |
− | :Rib Shatter deals +18 damage
| |
− | *;4
| |
− | :Rib Shatter deals +24 damage
| |
− | *;5
| |
− | :Rib Shatter deals +30 damage
| |
− | *;6
| |
− | :Rib Shatter deals +36 damage
| |
− | *;7
| |
− | :Rib Shatter deals +42 damage
| |
− | *;8
| |
− | :Rib Shatter deals +48 damage
| |
− | *;9
| |
− | :Rib Shatter deals +54 damage
| |
− | *;10
| |
− | :Rib Shatter deals +60 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Rib Shatter deals +12 armor damage
| |
− | *;3
| |
− | :Rib Shatter deals +18 armor damage
| |
− | *;4
| |
− | :Rib Shatter deals +24 armor damage
| |
− | *;5
| |
− | :Rib Shatter deals +30 armor damage
| |
− | *;6
| |
− | :Rib Shatter deals +36 armor damage
| |
− | *;7
| |
− | :Rib Shatter deals +42 armor damage
| |
− | *;8
| |
− | :Rib Shatter deals +48 armor damage
| |
− | *;9
| |
− | :Rib Shatter deals +54 armor damage
| |
− | *;10
| |
− | :Rib Shatter deals +60 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler|
| |
− | *;2
| |
− | :Rib Shatter attacks have a 6% chance to deal +150 damage
| |
− | *;3
| |
− | :Rib Shatter attacks have a 9% chance to deal +150 damage
| |
− | *;4
| |
− | :Rib Shatter attacks have a 12% chance to deal +150 damage
| |
− | *;5
| |
− | :Rib Shatter attacks have a 15% chance to deal +150 damage
| |
− | *;6
| |
− | :Rib Shatter attacks have a 18% chance to deal +150 damage
| |
− | *;7
| |
− | :Rib Shatter attacks have a 21% chance to deal +150 damage
| |
− | *;8
| |
− | :Rib Shatter attacks have a 24% chance to deal +150 damage
| |
− | *;9
| |
− | :Rib Shatter attacks have a 27% chance to deal +150 damage
| |
− | *;10
| |
− | :Rib Shatter attacks have a 30% chance to deal +150 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler|
| |
− | *;2
| |
− | :Rib Shatter attacks deal +10 damage to targets that are knocked down
| |
− | *;3
| |
− | :Rib Shatter attacks deal +15 damage to targets that are knocked down
| |
− | *;4
| |
− | :Rib Shatter attacks deal +20 damage to targets that are knocked down
| |
− | *;5
| |
− | :Rib Shatter attacks deal +25 damage to targets that are knocked down
| |
− | *;6
| |
− | :Rib Shatter attacks deal +30 damage to targets that are knocked down
| |
− | *;7
| |
− | :Rib Shatter attacks deal +35 damage to targets that are knocked down
| |
− | *;8
| |
− | :Rib Shatter attacks deal +40 damage to targets that are knocked down
| |
− | *;9
| |
− | :Rib Shatter attacks deal +45 damage to targets that are knocked down
| |
− | *;10
| |
− | :Rib Shatter attacks deal +50 damage to targets that are knocked down
| |
− | }}
| |
− | |-
| |
− | || || Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler|
| |
− | *;2
| |
− | :Thunderstrike deals +8 damage
| |
− | *;3
| |
− | :Thunderstrike deals +12 damage
| |
− | *;4
| |
− | :Thunderstrike deals +16 damage
| |
− | *;5
| |
− | :Thunderstrike deals +20 damage
| |
− | *;6
| |
− | :Thunderstrike deals +24 damage
| |
− | *;7
| |
− | :Thunderstrike deals +28 damage
| |
− | *;8
| |
− | :Thunderstrike deals +32 damage
| |
− | *;9
| |
− | :Thunderstrike deals +36 damage
| |
− | *;10
| |
− | :Thunderstrike deals +40 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Thunderstrike attacks heal you for 8 health
| |
− | *;3
| |
− | :Thunderstrike attacks heal you for 12 health
| |
− | *;4
| |
− | :Thunderstrike attacks heal you for 16 health
| |
− | *;5
| |
− | :Thunderstrike attacks heal you for 20 health
| |
− | *;6
| |
− | :Thunderstrike attacks heal you for 24 health
| |
− | *;7
| |
− | :Thunderstrike attacks heal you for 28 health
| |
− | *;8
| |
− | :Thunderstrike attacks heal you for 32 health
| |
− | *;9
| |
− | :Thunderstrike attacks heal you for 36 health
| |
− | *;10
| |
− | :Thunderstrike attacks heal you for 40 health
| |
− | }}
| |
− | |-
| |
− | || || || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler|
| |
− | *;2
| |
− | :Thunderstrike deals +4 damage and knock all targets back
| |
− | *;3
| |
− | :Thunderstrike deals +6 damage and knock all targets back
| |
− | *;4
| |
− | :Thunderstrike deals +8 damage and knock all targets back
| |
− | *;5
| |
− | :Thunderstrike deals +10 damage and knock all targets back
| |
− | *;6
| |
− | :Thunderstrike deals +12 damage and knock all targets back
| |
− | *;7
| |
− | :Thunderstrike deals +14 damage and knock all targets back
| |
− | *;8
| |
− | :Thunderstrike deals +16 damage and knock all targets back
| |
− | *;9
| |
− | :Thunderstrike deals +18 damage and knock all targets back
| |
− | *;10
| |
− | :Thunderstrike deals +20 damage and knock all targets back
| |
− | }}
| |
− | |-
| |
− | || || Discharging || || Discharging Strike deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Discharging Strike deals +14% damage
| |
− | *;3
| |
− | :Discharging Strike deals +21% damage
| |
− | *;4
| |
− | :Discharging Strike deals +28% damage
| |
− | *;5
| |
− | :Discharging Strike deals +35% damage
| |
− | *;6
| |
− | :Discharging Strike deals +42% damage
| |
− | *;7
| |
− | :Discharging Strike deals +49% damage
| |
− | *;8
| |
− | :Discharging Strike deals +56% damage
| |
− | *;9
| |
− | :Discharging Strike deals +63% damage
| |
− | *;10
| |
− | :Discharging Strike deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Discharging Strike has a 1% chance to knock down the target || {{Spoiler|
| |
− | *;2
| |
− | :Discharging Strike has a 2% chance to knock down the target
| |
− | *;3
| |
− | :Discharging Strike has a 3% chance to knock down the target
| |
− | *;4
| |
− | :Discharging Strike has a 4% chance to knock down the target
| |
− | *;5
| |
− | :Discharging Strike has a 5% chance to knock down the target
| |
− | *;6
| |
− | :Discharging Strike has a 6% chance to knock down the target
| |
− | *;7
| |
− | :Discharging Strike has a 7% chance to knock down the target
| |
− | *;8
| |
− | :Discharging Strike has a 8% chance to knock down the target
| |
− | *;9
| |
− | :Discharging Strike has a 9% chance to knock down the target
| |
− | *;10
| |
− | :Discharging Strike has a 10% chance to knock down the target
| |
− | }}
| |
− | |-
| |
− | || || || || Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage || {{Spoiler|
| |
− | *;2
| |
− | :Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
| |
− | *;3
| |
− | :Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
| |
− | *;4
| |
− | :Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
| |
− | *;5
| |
− | :Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
| |
− | *;6
| |
− | :Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
| |
− | *;7
| |
− | :Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
| |
− | *;8
| |
− | :Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
| |
− | *;9
| |
− | :Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
| |
− | *;10
| |
− | :Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
| |
− | }}
| |
− | |-
| |
− | || || || || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler|
| |
− | *;2
| |
− | :For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
| |
− | *;3
| |
− | :For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
| |
− | *;4
| |
− | :For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
| |
− | *;5
| |
− | :For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
| |
− | }}
| |
− | |-
| |
− | || || || || Reckless Slam attacks heal you for 3 health || {{Spoiler|
| |
− | *;2
| |
− | :Reckless Slam attacks heal you for 6 health
| |
− | *;3
| |
− | :Reckless Slam attacks heal you for 9 health
| |
− | *;4
| |
− | :Reckless Slam attacks heal you for 12 health
| |
− | *;5
| |
− | :Reckless Slam attacks heal you for 15 health
| |
− | *;6
| |
− | :Reckless Slam attacks heal you for 18 health
| |
− | *;7
| |
− | :Reckless Slam attacks heal you for 21 health
| |
− | *;8
| |
− | :Reckless Slam attacks heal you for 24 health
| |
− | *;9
| |
− | :Reckless Slam attacks heal you for 27 health
| |
− | *;10
| |
− | :Reckless Slam attacks heal you for 30 health
| |
− | }}
| |
− | |-
| |
− | || || Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Reckless Slam deals +20% damage
| |
− | *;3
| |
− | :Reckless Slam deals +30% damage
| |
− | *;4
| |
− | :Reckless Slam deals +40% damage
| |
− | *;5
| |
− | :Reckless Slam deals +50% damage
| |
− | *;6
| |
− | :Reckless Slam deals +60% damage
| |
− | *;7
| |
− | :Reckless Slam deals +70% damage
| |
− | *;8
| |
− | :Reckless Slam deals +80% damage
| |
− | *;9
| |
− | :Reckless Slam deals +90% damage
| |
− | *;10
| |
− | :Reckless Slam deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|
| |
− | *;2
| |
− | :Reckless Slam has a 25% chance to deal +40% damage
| |
− | *;3
| |
− | :Reckless Slam has a 25% chance to deal +60% damage
| |
− | *;4
| |
− | :Reckless Slam has a 25% chance to deal +80% damage
| |
− | *;5
| |
− | :Reckless Slam has a 25% chance to deal +100% damage
| |
− | *;6
| |
− | :Reckless Slam has a 25% chance to deal +120% damage
| |
− | *;7
| |
− | :Reckless Slam has a 25% chance to deal +140% damage
| |
− | *;8
| |
− | :Reckless Slam has a 25% chance to deal +160% damage
| |
− | *;9
| |
− | :Reckless Slam has a 25% chance to deal +180% damage
| |
− | *;10
| |
− | :Reckless Slam has a 25% chance to deal +200% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler|
| |
− | *;2
| |
− | :Reckless Slam deals +2% damage and taunts as if it did +40 damage
| |
− | *;3
| |
− | :Reckless Slam deals +3% damage and taunts as if it did +60 damage
| |
− | *;4
| |
− | :Reckless Slam deals +4% damage and taunts as if it did +80 damage
| |
− | *;5
| |
− | :Reckless Slam deals +5% damage and taunts as if it did +100 damage
| |
− | *;6
| |
− | :Reckless Slam deals +6% damage and taunts as if it did +120 damage
| |
− | *;7
| |
− | :Reckless Slam deals +7% damage and taunts as if it did +140 damage
| |
− | *;8
| |
− | :Reckless Slam deals +8% damage and taunts as if it did +160 damage
| |
− | *;9
| |
− | :Reckless Slam deals +9% damage and taunts as if it did +180 damage
| |
− | *;10
| |
− | :Reckless Slam deals +10% damage and taunts as if it did +200 damage
| |
− | }}
| |
− | |-
| |
− | || || Reverberating || || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Reverberating Strike has a 4% chance to deal +250 armor damage
| |
− | *;3
| |
− | :Reverberating Strike has a 6% chance to deal +250 armor damage
| |
− | *;4
| |
− | :Reverberating Strike has a 8% chance to deal +250 armor damage
| |
− | *;5
| |
− | :Reverberating Strike has a 10% chance to deal +250 armor damage
| |
− | *;6
| |
− | :Reverberating Strike has a 12% chance to deal +250 armor damage
| |
− | *;7
| |
− | :Reverberating Strike has a 14% chance to deal +250 armor damage
| |
− | *;8
| |
− | :Reverberating Strike has a 16% chance to deal +250 armor damage
| |
− | *;9
| |
− | :Reverberating Strike has a 18% chance to deal +250 armor damage
| |
− | *;10
| |
− | :Reverberating Strike has a 20% chance to deal +250 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|
| |
− | *;2
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
| |
− | *;3
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
| |
− | *;4
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
| |
− | *;5
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
| |
− | *;6
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
| |
− | *;7
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
| |
− | *;8
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
| |
− | *;9
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
| |
− | *;10
| |
− | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
| |
− | }}
| |
− | |-
| |
− | || || Reverberating || || Reverberating Strike deals +5% armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Reverberating Strike deals +10% armor damage
| |
− | *;3
| |
− | :Reverberating Strike deals +15% armor damage
| |
− | *;4
| |
− | :Reverberating Strike deals +20% armor damage
| |
− | *;5
| |
− | :Reverberating Strike deals +25% armor damage
| |
− | *;6
| |
− | :Reverberating Strike deals +30% armor damage
| |
− | *;7
| |
− | :Reverberating Strike deals +35% armor damage
| |
− | *;8
| |
− | :Reverberating Strike deals +40% armor damage
| |
− | *;9
| |
− | :Reverberating Strike deals +45% armor damage
| |
− | *;10
| |
− | :Reverberating Strike deals +50% armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
| |
− | *;3
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
| |
− | *;4
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
| |
− | *;5
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
| |
− | *;6
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
| |
− | *;7
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
| |
− | *;8
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
| |
− | *;9
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
| |
− | *;10
| |
− | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
| |
− | *;3
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
| |
− | *;4
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
| |
− | *;5
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
| |
− | *;6
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
| |
− | *;7
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
| |
− | *;8
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
| |
− | *;9
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
| |
− | *;10
| |
− | :Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Heart Thorn deals +20% damage
| |
− | *;3
| |
− | :Heart Thorn deals +30% damage
| |
− | *;4
| |
− | :Heart Thorn deals +40% damage
| |
− | *;5
| |
− | :Heart Thorn deals +50% damage
| |
− | *;6
| |
− | :Heart Thorn deals +60% damage
| |
− | *;7
| |
− | :Heart Thorn deals +70% damage
| |
− | *;8
| |
− | :Heart Thorn deals +80% damage
| |
− | *;9
| |
− | :Heart Thorn deals +90% damage
| |
− | *;10
| |
− | :Heart Thorn deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Heart Thorn attacks have a 10% chance to deal +100 damage
| |
− | *;3
| |
− | :Heart Thorn attacks have a 15% chance to deal +100 damage
| |
− | *;4
| |
− | :Heart Thorn attacks have a 20% chance to deal +100 damage
| |
− | *;5
| |
− | :Heart Thorn attacks have a 25% chance to deal +100 damage
| |
− | *;6
| |
− | :Heart Thorn attacks have a 30% chance to deal +100 damage
| |
− | *;7
| |
− | :Heart Thorn attacks have a 35% chance to deal +100 damage
| |
− | *;8
| |
− | :Heart Thorn attacks have a 40% chance to deal +100 damage
| |
− | *;9
| |
− | :Heart Thorn attacks have a 45% chance to deal +100 damage
| |
− | *;10
| |
− | :Heart Thorn attacks have a 50% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
| |
− | *;3
| |
− | :Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
| |
− | *;4
| |
− | :Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
| |
− | *;5
| |
− | :Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
| |
− | *;6
| |
− | :Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
| |
− | *;7
| |
− | :Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
| |
− | *;8
| |
− | :Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
| |
− | *;9
| |
− | :Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
| |
− | *;10
| |
− | :Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
| |
− | *;3
| |
− | :Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
| |
− | *;4
| |
− | :Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
| |
− | *;5
| |
− | :Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
| |
− | *;6
| |
− | :Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
| |
− | *;7
| |
− | :Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
| |
− | *;8
| |
− | :Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
| |
− | *;9
| |
− | :Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
| |
− | *;10
| |
− | :Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
| |
− | *;3
| |
− | :Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
| |
− | *;4
| |
− | :Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
| |
− | *;5
| |
− | :Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
| |
− | *;6
| |
− | :Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
| |
− | *;7
| |
− | :Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
| |
− | *;8
| |
− | :Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
| |
− | *;9
| |
− | :Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
| |
− | *;10
| |
− | :Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Thorn restores 7 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Heart Thorn restores 14 armor to you
| |
− | *;3
| |
− | :Heart Thorn restores 21 armor to you
| |
− | *;4
| |
− | :Heart Thorn restores 28 armor to you
| |
− | *;5
| |
− | :Heart Thorn restores 35 armor to you
| |
− | *;6
| |
− | :Heart Thorn restores 42 armor to you
| |
− | *;7
| |
− | :Heart Thorn restores 49 armor to you
| |
− | *;8
| |
− | :Heart Thorn restores 56 armor to you
| |
− | *;9
| |
− | :Heart Thorn restores 63 armor to you
| |
− | *;10
| |
− | :Heart Thorn restores 70 armor to you
| |
− | }}
| |
− | |-
| |
− | || || || || Rotskin deals +10% armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Rotskin deals +20% armor damage
| |
− | *;3
| |
− | :Rotskin deals +30% armor damage
| |
− | *;4
| |
− | :Rotskin deals +40% armor damage
| |
− | *;5
| |
− | :Rotskin deals +50% armor damage
| |
− | *;6
| |
− | :Rotskin deals +60% armor damage
| |
− | *;7
| |
− | :Rotskin deals +70% armor damage
| |
− | *;8
| |
− | :Rotskin deals +80% armor damage
| |
− | *;9
| |
− | :Rotskin deals +90% armor damage
| |
− | *;10
| |
− | :Rotskin deals +100% armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Rotskin attacks have a 10% chance to deal +50 armor damage
| |
− | *;3
| |
− | :Rotskin attacks have a 15% chance to deal +50 armor damage
| |
− | *;4
| |
− | :Rotskin attacks have a 20% chance to deal +50 armor damage
| |
− | *;5
| |
− | :Rotskin attacks have a 25% chance to deal +50 armor damage
| |
− | *;6
| |
− | :Rotskin attacks have a 30% chance to deal +50 armor damage
| |
− | *;7
| |
− | :Rotskin attacks have a 35% chance to deal +50 armor damage
| |
− | *;8
| |
− | :Rotskin attacks have a 40% chance to deal +50 armor damage
| |
− | *;9
| |
− | :Rotskin attacks have a 45% chance to deal +50 armor damage
| |
− | *;10
| |
− | :Rotskin attacks have a 50% chance to deal +50 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|
| |
− | *;2
| |
− | :Rotskin attacks have a 6% chance to hit all targets within 20 meters
| |
− | *;3
| |
− | :Rotskin attacks have a 9% chance to hit all targets within 20 meters
| |
− | *;4
| |
− | :Rotskin attacks have a 12% chance to hit all targets within 20 meters
| |
− | *;5
| |
− | :Rotskin attacks have a 15% chance to hit all targets within 20 meters
| |
− | *;6
| |
− | :Rotskin attacks have a 18% chance to hit all targets within 20 meters
| |
− | *;7
| |
− | :Rotskin attacks have a 21% chance to hit all targets within 20 meters
| |
− | *;8
| |
− | :Rotskin attacks have a 24% chance to hit all targets within 20 meters
| |
− | *;9
| |
− | :Rotskin attacks have a 27% chance to hit all targets within 20 meters
| |
− | *;10
| |
− | :Rotskin attacks have a 30% chance to hit all targets within 20 meters
| |
− | }}
| |
− | |-
| |
− | || || || || Delerium deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Delerium deals +20% damage
| |
− | *;3
| |
− | :Delerium deals +30% damage
| |
− | *;4
| |
− | :Delerium deals +40% damage
| |
− | *;5
| |
− | :Delerium deals +50% damage
| |
− | *;6
| |
− | :Delerium deals +60% damage
| |
− | *;7
| |
− | :Delerium deals +70% damage
| |
− | *;8
| |
− | :Delerium deals +80% damage
| |
− | *;9
| |
− | :Delerium deals +90% damage
| |
− | *;10
| |
− | :Delerium deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|
| |
− | *;2
| |
− | :Delerium attacks detaunt the enemy as if you had done 40 less damage
| |
− | *;3
| |
− | :Delerium attacks detaunt the enemy as if you had done 60 less damage
| |
− | *;4
| |
− | :Delerium attacks detaunt the enemy as if you had done 80 less damage
| |
− | *;5
| |
− | :Delerium attacks detaunt the enemy as if you had done 100 less damage
| |
− | *;6
| |
− | :Delerium attacks detaunt the enemy as if you had done 120 less damage
| |
− | *;7
| |
− | :Delerium attacks detaunt the enemy as if you had done 140 less damage
| |
− | *;8
| |
− | :Delerium attacks detaunt the enemy as if you had done 160 less damage
| |
− | *;9
| |
− | :Delerium attacks detaunt the enemy as if you had done 180 less damage
| |
− | *;10
| |
− | :Delerium attacks detaunt the enemy as if you had done 200 less damage
| |
− | }}
| |
− | |-
| |
− | || || || || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler|
| |
− | *;2
| |
− | :Delerium attacks deplete an additional 20 rage and deal +4 damage
| |
− | *;3
| |
− | :Delerium attacks deplete an additional 30 rage and deal +6 damage
| |
− | *;4
| |
− | :Delerium attacks deplete an additional 40 rage and deal +8 damage
| |
− | *;5
| |
− | :Delerium attacks deplete an additional 50 rage and deal +10 damage
| |
− | *;6
| |
− | :Delerium attacks deplete an additional 60 rage and deal +12 damage
| |
− | *;7
| |
− | :Delerium attacks deplete an additional 70 rage and deal +14 damage
| |
− | *;8
| |
− | :Delerium attacks deplete an additional 80 rage and deal +16 damage
| |
− | *;9
| |
− | :Delerium attacks deplete an additional 90 rage and deal +18 damage
| |
− | *;10
| |
− | :Delerium attacks deplete an additional 100 rage and deal +20 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin increases your Max Health by +12 for 30 seconds
| |
− | *;3
| |
− | :Brambleskin increases your Max Health by +18 for 30 seconds
| |
− | *;4
| |
− | :Brambleskin increases your Max Health by +24 for 30 seconds
| |
− | *;5
| |
− | :Brambleskin increases your Max Health by +30 for 30 seconds
| |
− | *;6
| |
− | :Brambleskin increases your Max Health by +36 for 30 seconds
| |
− | *;7
| |
− | :Brambleskin increases your Max Health by +42 for 30 seconds
| |
− | *;8
| |
− | :Brambleskin increases your Max Health by +48 for 30 seconds
| |
− | *;9
| |
− | :Brambleskin increases your Max Health by +54 for 30 seconds
| |
− | *;10
| |
− | :Brambleskin increases your Max Health by +60 for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin increases your Max Health by +12 for 30 seconds
| |
− | *;3
| |
− | :Brambleskin increases your Max Health by +18 for 30 seconds
| |
− | *;4
| |
− | :Brambleskin increases your Max Health by +24 for 30 seconds
| |
− | *;5
| |
− | :Brambleskin increases your Max Health by +30 for 30 seconds
| |
− | *;6
| |
− | :Brambleskin increases your Max Health by +36 for 30 seconds
| |
− | *;7
| |
− | :Brambleskin increases your Max Health by +42 for 30 seconds
| |
− | *;8
| |
− | :Brambleskin increases your Max Health by +48 for 30 seconds
| |
− | *;9
| |
− | :Brambleskin increases your Max Health by +54 for 30 seconds
| |
− | *;10
| |
− | :Brambleskin increases your Max Health by +60 for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin increases your Max Armor by +12 for 30 seconds
| |
− | *;3
| |
− | :Brambleskin increases your Max Armor by +18 for 30 seconds
| |
− | *;4
| |
− | :Brambleskin increases your Max Armor by +24 for 30 seconds
| |
− | *;5
| |
− | :Brambleskin increases your Max Armor by +30 for 30 seconds
| |
− | *;6
| |
− | :Brambleskin increases your Max Armor by +36 for 30 seconds
| |
− | *;7
| |
− | :Brambleskin increases your Max Armor by +42 for 30 seconds
| |
− | *;8
| |
− | :Brambleskin increases your Max Armor by +48 for 30 seconds
| |
− | *;9
| |
− | :Brambleskin increases your Max Armor by +54 for 30 seconds
| |
− | *;10
| |
− | :Brambleskin increases your Max Armor by +60 for 30 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Brambleskin heals you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :Brambleskin heals you for 20 health
| |
− | *;3
| |
− | :Brambleskin heals you for 30 health
| |
− | *;4
| |
− | :Brambleskin heals you for 40 health
| |
− | *;5
| |
− | :Brambleskin heals you for 50 health
| |
− | *;6
| |
− | :Brambleskin heals you for 60 health
| |
− | *;7
| |
− | :Brambleskin heals you for 70 health
| |
− | *;8
| |
− | :Brambleskin heals you for 80 health
| |
− | *;9
| |
− | :Brambleskin heals you for 90 health
| |
− | *;10
| |
− | :Brambleskin heals you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || || || Cosmic Strike deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Cosmic Strike deals +20% damage
| |
− | *;3
| |
− | :Cosmic Strike deals +30% damage
| |
− | *;4
| |
− | :Cosmic Strike deals +40% damage
| |
− | *;5
| |
− | :Cosmic Strike deals +50% damage
| |
− | *;6
| |
− | :Cosmic Strike deals +60% damage
| |
− | *;7
| |
− | :Cosmic Strike deals +70% damage
| |
− | *;8
| |
− | :Cosmic Strike deals +80% damage
| |
− | *;9
| |
− | :Cosmic Strike deals +90% damage
| |
− | *;10
| |
− | :Cosmic Strike deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Fill With Bile heals the target for 5 health || {{Spoiler|
| |
− | *;2
| |
− | :Fill With Bile heals the target for 10 health
| |
− | *;3
| |
− | :Fill With Bile heals the target for 15 health
| |
− | *;4
| |
− | :Fill With Bile heals the target for 20 health
| |
− | *;5
| |
− | :Fill With Bile heals the target for 25 health
| |
− | *;6
| |
− | :Fill With Bile heals the target for 30 health
| |
− | *;7
| |
− | :Fill With Bile heals the target for 35 health
| |
− | *;8
| |
− | :Fill With Bile heals the target for 40 health
| |
− | *;9
| |
− | :Fill With Bile heals the target for 45 health
| |
− | *;10
| |
− | :Fill With Bile heals the target for 50 health
| |
− | }}
| |
− | |-
| |
− | || || || || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_DRUIDHEAL_SENDER}{12}
| |
− | *;3
| |
− | :{BOOST_DRUIDHEAL_SENDER}{18}
| |
− | *;4
| |
− | :{BOOST_DRUIDHEAL_SENDER}{24}
| |
− | *;5
| |
− | :{BOOST_DRUIDHEAL_SENDER}{30}
| |
− | *;6
| |
− | :{BOOST_DRUIDHEAL_SENDER}{36}
| |
− | *;7
| |
− | :{BOOST_DRUIDHEAL_SENDER}{42}
| |
− | *;8
| |
− | :{BOOST_DRUIDHEAL_SENDER}{48}
| |
− | *;9
| |
− | :{BOOST_DRUIDHEAL_SENDER}{54}
| |
− | *;10
| |
− | :{BOOST_DRUIDHEAL_SENDER}{60}
| |
− | }}
| |
− | |-
| |
− | || || || || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Regrowth has a 4% chance to heal +100 armor damage
| |
− | *;3
| |
− | :Regrowth has a 6% chance to heal +100 armor damage
| |
− | *;4
| |
− | :Regrowth has a 8% chance to heal +100 armor damage
| |
− | *;5
| |
− | :Regrowth has a 10% chance to heal +100 armor damage
| |
− | *;6
| |
− | :Regrowth has a 12% chance to heal +100 armor damage
| |
− | *;7
| |
− | :Regrowth has a 14% chance to heal +100 armor damage
| |
− | *;8
| |
− | :Regrowth has a 16% chance to heal +100 armor damage
| |
− | *;9
| |
− | :Regrowth has a 18% chance to heal +100 armor damage
| |
− | *;10
| |
− | :Regrowth has a 20% chance to heal +100 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Enervate has a 4% chance to heal +200 armor damage
| |
− | *;3
| |
− | :Enervate has a 6% chance to heal +200 armor damage
| |
− | *;4
| |
− | :Enervate has a 8% chance to heal +200 armor damage
| |
− | *;5
| |
− | :Enervate has a 10% chance to heal +200 armor damage
| |
− | *;6
| |
− | :Enervate has a 12% chance to heal +200 armor damage
| |
− | *;7
| |
− | :Enervate has a 14% chance to heal +200 armor damage
| |
− | *;8
| |
− | :Enervate has a 16% chance to heal +200 armor damage
| |
− | *;9
| |
− | :Enervate has a 18% chance to heal +200 armor damage
| |
− | *;10
| |
− | :Enervate has a 20% chance to heal +200 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler|
| |
− | *;2
| |
− | :Toxinball attacks deal +12 damage
| |
− | *;3
| |
− | :Toxinball attacks deal +18 damage
| |
− | *;4
| |
− | :Toxinball attacks deal +24 damage
| |
− | *;5
| |
− | :Toxinball attacks deal +30 damage
| |
− | *;6
| |
− | :Toxinball attacks deal +36 damage
| |
− | *;7
| |
− | :Toxinball attacks deal +42 damage
| |
− | *;8
| |
− | :Toxinball attacks deal +48 damage
| |
− | *;9
| |
− | :Toxinball attacks deal +54 damage
| |
− | *;10
| |
− | :Toxinball attacks deal +60 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Toxinball restores 1 power || {{Spoiler|
| |
− | *;2
| |
− | :Toxinball restores 2 power
| |
− | *;3
| |
− | :Toxinball restores 3 power
| |
− | *;4
| |
− | :Toxinball restores 4 power
| |
− | *;5
| |
− | :Toxinball restores 5 power
| |
− | *;6
| |
− | :Toxinball restores 6 power
| |
− | *;7
| |
− | :Toxinball restores 7 power
| |
− | *;8
| |
− | :Toxinball restores 8 power
| |
− | *;9
| |
− | :Toxinball restores 9 power
| |
− | *;10
| |
− | :Toxinball restores 10 power
| |
− | }}
| |
− | |-
| |
− | || || || of Cowhide || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{10}{Cow}
| |
− | :{MAX_ARMOR}{14}{Cow}
| |
− | *;3
| |
− | :{MAX_ARMOR}{15}{Cow}
| |
− | :{MAX_ARMOR}{21}{Cow}
| |
− | *;4
| |
− | :{MAX_ARMOR}{20}{Cow}
| |
− | :{MAX_ARMOR}{28}{Cow}
| |
− | *;5
| |
− | :{MAX_ARMOR}{25}{Cow}
| |
− | :{MAX_ARMOR}{35}{Cow}
| |
− | *;6
| |
− | :{MAX_ARMOR}{30}{Cow}
| |
− | :{MAX_ARMOR}{42}{Cow}
| |
− | *;7
| |
− | :{MAX_ARMOR}{35}{Cow}
| |
− | :{MAX_ARMOR}{49}{Cow}
| |
− | *;8
| |
− | :{MAX_ARMOR}{40}{Cow}
| |
− | :{MAX_ARMOR}{56}{Cow}
| |
− | *;9
| |
− | :{MAX_ARMOR}{45}{Cow}
| |
− | :{MAX_ARMOR}{63}{Cow}
| |
− | *;10
| |
− | :{MAX_ARMOR}{50}{Cow}
| |
− | :{MAX_ARMOR}{70}{Cow}
| |
− | }}
| |
− | |-
| |
− | || || || of Lucky Trampling || Cow's Stampede has a 25% chance to deal +40 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Stampede has a 25% chance to deal +45 damage
| |
− | *;3
| |
− | :Cow's Stampede has a 25% chance to deal +50 damage
| |
− | *;4
| |
− | :Cow's Stampede has a 25% chance to deal +55 damage
| |
− | *;5
| |
− | :Cow's Stampede has a 25% chance to deal +60 damage
| |
− | *;6
| |
− | :Cow's Stampede has a 25% chance to deal +65 damage
| |
− | *;7
| |
− | :Cow's Stampede has a 25% chance to deal +70 damage
| |
− | *;8
| |
− | :Cow's Stampede has a 25% chance to deal +75 damage
| |
− | *;9
| |
− | :Cow's Stampede has a 25% chance to deal +80 damage
| |
− | *;10
| |
− | :Cow's Stampede has a 25% chance to deal +85 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Bovine Bashing || Cow's Bash deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Bash deals +14% damage
| |
− | *;3
| |
− | :Cow's Bash deals +21% damage
| |
− | *;4
| |
− | :Cow's Bash deals +28% damage
| |
− | *;5
| |
− | :Cow's Bash deals +35% damage
| |
− | *;6
| |
− | :Cow's Bash deals +42% damage
| |
− | *;7
| |
− | :Cow's Bash deals +49% damage
| |
− | *;8
| |
− | :Cow's Bash deals +56% damage
| |
− | *;9
| |
− | :Cow's Bash deals +63% damage
| |
− | *;10
| |
− | :Cow's Bash deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Headbutts || Cow's Bash restores 3 Power to you || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Bash restores 6 Power to you
| |
− | *;3
| |
− | :Cow's Bash restores 9 Power to you
| |
− | *;4
| |
− | :Cow's Bash restores 12 Power to you
| |
− | *;5
| |
− | :Cow's Bash restores 15 Power to you
| |
− | *;6
| |
− | :Cow's Bash restores 18 Power to you
| |
− | *;7
| |
− | :Cow's Bash restores 21 Power to you
| |
− | *;8
| |
− | :Cow's Bash restores 24 Power to you
| |
− | *;9
| |
− | :Cow's Bash restores 27 Power to you
| |
− | *;10
| |
− | :Cow's Bash restores 30 Power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Recuperative Headbutts || Cow's Bash heals you for 5 health || {{Spoiler|
| |
− | *;2
| |
− | :Cow's Bash heals you for 10 health
| |
− | *;3
| |
− | :Cow's Bash heals you for 15 health
| |
− | *;4
| |
− | :Cow's Bash heals you for 20 health
| |
− | *;5
| |
− | :Cow's Bash heals you for 25 health
| |
− | *;6
| |
− | :Cow's Bash heals you for 30 health
| |
− | *;7
| |
− | :Cow's Bash heals you for 35 health
| |
− | *;8
| |
− | :Cow's Bash heals you for 40 health
| |
− | *;9
| |
− | :Cow's Bash heals you for 45 health
| |
− | *;10
| |
− | :Cow's Bash heals you for 50 health
| |
− | }}
| |
− | |-
| |
− | || || Mooer's || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler|
| |
− | *;2
| |
− | :Moo of Calm heals +20 health
| |
− | *;3
| |
− | :Moo of Calm heals +30 health
| |
− | *;4
| |
− | :Moo of Calm heals +40 health
| |
− | *;5
| |
− | :Moo of Calm heals +50 health
| |
− | *;6
| |
− | :Moo of Calm heals +60 health
| |
− | *;7
| |
− | :Moo of Calm heals +70 health
| |
− | *;8
| |
− | :Moo of Calm heals +80 health
| |
− | *;9
| |
− | :Moo of Calm heals +90 health
| |
− | *;10
| |
− | :Moo of Calm heals +100 health
| |
− | }}
| |
− | |-
| |
− | || || || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler|
| |
− | *;2
| |
− | :Moo of Calm restores +10 power
| |
− | *;3
| |
− | :Moo of Calm restores +15 power
| |
− | *;4
| |
− | :Moo of Calm restores +20 power
| |
− | *;5
| |
− | :Moo of Calm restores +25 power
| |
− | *;6
| |
− | :Moo of Calm restores +30 power
| |
− | *;7
| |
− | :Moo of Calm restores +35 power
| |
− | *;8
| |
− | :Moo of Calm restores +40 power
| |
− | *;9
| |
− | :Moo of Calm restores +45 power
| |
− | *;10
| |
− | :Moo of Calm restores +50 power
| |
− | }}
| |
− | |-
| |
− | || || Mooer's || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler|
| |
− | *;2
| |
− | :Moo of Calm restores +20 armor
| |
− | *;3
| |
− | :Moo of Calm restores +30 armor
| |
− | *;4
| |
− | :Moo of Calm restores +40 armor
| |
− | *;5
| |
− | :Moo of Calm restores +50 armor
| |
− | *;6
| |
− | :Moo of Calm restores +60 armor
| |
− | *;7
| |
− | :Moo of Calm restores +70 armor
| |
− | *;8
| |
− | :Moo of Calm restores +80 armor
| |
− | *;9
| |
− | :Moo of Calm restores +90 armor
| |
− | *;10
| |
− | :Moo of Calm restores +100 armor
| |
− | }}
| |
− | |-
| |
− | || || Cud-Toughened || || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
| |
− | *;3
| |
− | :Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
| |
− | *;4
| |
− | :Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
| |
− | *;5
| |
− | :Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || Cud-Toughened || || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
| |
− | *;3
| |
− | :Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
| |
− | *;4
| |
− | :Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
| |
− | *;5
| |
− | :Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || Cud-Toughened || || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
| |
− | *;3
| |
− | :Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
| |
− | *;4
| |
− | :Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
| |
− | *;5
| |
− | :Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} ||
| |
− | |-
| |
− | || || Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} ||
| |
− | |-
| |
− | || || Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.1} || {{Spoiler|
| |
− | *;2
| |
− | :{FALLING_DAMAGE_MOD}{-0.2}
| |
− | *;3
| |
− | :{FALLING_DAMAGE_MOD}{-0.3}
| |
− | *;4
| |
− | :{FALLING_DAMAGE_MOD}{-0.4}
| |
− | *;5
| |
− | :{FALLING_DAMAGE_MOD}{-0.5}
| |
− | }}
| |
− | |-
| |
− | || || || || {MAX_HEALTH}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_HEALTH}{3}
| |
− | *;3
| |
− | :{MAX_HEALTH}{5}
| |
− | *;4
| |
− | :{MAX_HEALTH}{10}
| |
− | *;5
| |
− | :{MAX_HEALTH}{13}
| |
− | *;6
| |
− | :{MAX_HEALTH}{15}
| |
− | *;7
| |
− | :{MAX_HEALTH}{18}
| |
− | *;8
| |
− | :{MAX_HEALTH}{20}
| |
− | *;9
| |
− | :{MAX_HEALTH}{23}
| |
− | *;10
| |
− | :{MAX_HEALTH}{25}
| |
− | }}
| |
− | |-
| |
− | || || || || {MAX_POWER}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_POWER}{3}
| |
− | *;3
| |
− | :{MAX_POWER}{5}
| |
− | *;4
| |
− | :{MAX_POWER}{10}
| |
− | *;5
| |
− | :{MAX_POWER}{13}
| |
− | *;6
| |
− | :{MAX_POWER}{15}
| |
− | *;7
| |
− | :{MAX_POWER}{18}
| |
− | *;8
| |
− | :{MAX_POWER}{20}
| |
− | *;9
| |
− | :{MAX_POWER}{23}
| |
− | *;10
| |
− | :{MAX_POWER}{25}
| |
− | }}
| |
− | |-
| |
− | || || || || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
| |
− | *;3
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
| |
− | *;4
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
| |
− | *;5
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
| |
− | *;6
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
| |
− | *;7
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
| |
− | *;8
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
| |
− | *;9
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
| |
− | *;10
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
| |
− | }}
| |
− | |-
| |
− | || || Tireless || || {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{2}
| |
− | *;3
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{3}
| |
− | *;4
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{4}
| |
− | *;5
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{5}
| |
− | *;6
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{6}
| |
− | }}
| |
− | |-
| |
− | || || || || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
| |
− | *;3
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
| |
− | *;4
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
| |
− | *;5
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
| |
− | *;6
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
| |
− | }}
| |
− | |-
| |
− | || || || of the Wolf || {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{2}
| |
− | *;3
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{3}
| |
− | *;4
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{4}
| |
− | *;5
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{5}
| |
− | *;6
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{6}
| |
− | }}
| |
− | |-
| |
− | || || Indefatigable || || {COMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_POWER_DELTA}{2}
| |
− | *;3
| |
− | :{COMBAT_REGEN_POWER_DELTA}{3}
| |
− | *;4
| |
− | :{COMBAT_REGEN_POWER_DELTA}{4}
| |
− | *;5
| |
− | :{COMBAT_REGEN_POWER_DELTA}{5}
| |
− | *;6
| |
− | :{COMBAT_REGEN_POWER_DELTA}{6}
| |
− | }}
| |
− | |-
| |
− | || || Titan's || || {COMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{2}
| |
− | *;3
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{3}
| |
− | *;4
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{4}
| |
− | *;5
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{5}
| |
− | *;6
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{6}
| |
− | }}
| |
− | |-
| |
− | || || First Responder's || || {BOOST_FIRSTAID_RECEIVER}{5} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_FIRSTAID_RECEIVER}{10}
| |
− | *;3
| |
− | :{BOOST_FIRSTAID_RECEIVER}{15}
| |
− | *;4
| |
− | :{BOOST_FIRSTAID_RECEIVER}{20}
| |
− | *;5
| |
− | :{BOOST_FIRSTAID_RECEIVER}{25}
| |
− | *;6
| |
− | :{BOOST_FIRSTAID_RECEIVER}{30}
| |
− | }}
| |
− | |-
| |
− | || || Repairman's || || {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{10}
| |
− | *;3
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{15}
| |
− | *;4
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{20}
| |
− | *;5
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{25}
| |
− | *;6
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{30}
| |
− | }}
| |
− | |-
| |
− | || || Treasure-Hunter's || || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
| |
− | *;3
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
| |
− | *;4
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
| |
− | *;5
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
| |
− | *;6
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
| |
− | }}
| |
− | |-
| |
− | || || Treasure-Hunter's || || {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.02}
| |
− | *;3
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.03}
| |
− | *;4
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.04}
| |
− | *;5
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.05}
| |
− | }}
| |
− | |-
| |
− | || || Roomy || || {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_INVENTORY_SIZE}{2}
| |
− | *;3
| |
− | :{MAX_INVENTORY_SIZE}{3}
| |
− | *;4
| |
− | :{MAX_INVENTORY_SIZE}{4}
| |
− | *;5
| |
− | :{MAX_INVENTORY_SIZE}{5}
| |
− | }}
| |
− | |-
| |
− | || || Provocative || || {TAUNT_MOD}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{TAUNT_MOD}{0.02}
| |
− | *;3
| |
− | :{TAUNT_MOD}{0.03}
| |
− | *;4
| |
− | :{TAUNT_MOD}{0.04}
| |
− | *;5
| |
− | :{TAUNT_MOD}{0.05}
| |
− | }}
| |
− | |-
| |
− | || || Insulated || || {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | *;3
| |
− | :{MITIGATION_ELECTRICITY}{3}
| |
− | *;4
| |
− | :{MITIGATION_ELECTRICITY}{4}
| |
− | *;5
| |
− | :{MITIGATION_ELECTRICITY}{5}
| |
− | *;6
| |
− | :{MITIGATION_ELECTRICITY}{6}
| |
− | }}
| |
− | |-
| |
− | || || Foil-Lined || || {MITIGATION_PSYCHIC}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | *;3
| |
− | :{MITIGATION_PSYCHIC}{3}
| |
− | *;4
| |
− | :{MITIGATION_PSYCHIC}{4}
| |
− | *;5
| |
− | :{MITIGATION_PSYCHIC}{5}
| |
− | *;6
| |
− | :{MITIGATION_PSYCHIC}{6}
| |
− | }}
| |
− | |-
| |
− | || || Waterproof || || {MITIGATION_TRAUMA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | *;3
| |
− | :{MITIGATION_TRAUMA}{3}
| |
− | *;4
| |
− | :{MITIGATION_TRAUMA}{4}
| |
− | *;5
| |
− | :{MITIGATION_TRAUMA}{5}
| |
− | *;6
| |
− | :{MITIGATION_TRAUMA}{6}
| |
− | }}
| |
− | |-
| |
− | || || Antifungal || || {MITIGATION_NATURE}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_NATURE}{2}
| |
− | *;3
| |
− | :{MITIGATION_NATURE}{3}
| |
− | *;4
| |
− | :{MITIGATION_NATURE}{4}
| |
− | *;5
| |
− | :{MITIGATION_NATURE}{5}
| |
− | *;6
| |
− | :{MITIGATION_NATURE}{6}
| |
− | }}
| |
− | |-
| |
− | || || Antitoxic || || {MITIGATION_POISON}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_POISON}{2}
| |
− | *;3
| |
− | :{MITIGATION_POISON}{3}
| |
− | *;4
| |
− | :{MITIGATION_POISON}{4}
| |
− | *;5
| |
− | :{MITIGATION_POISON}{5}
| |
− | *;6
| |
− | :{MITIGATION_POISON}{6}
| |
− | }}
| |
− | |-
| |
− | || || Learner's || || {COMBAT_XP_EARNED_MOD}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_XP_EARNED_MOD}{0.02}
| |
− | *;3
| |
− | :{COMBAT_XP_EARNED_MOD}{0.03}
| |
− | *;4
| |
− | :{COMBAT_XP_EARNED_MOD}{0.04}
| |
− | *;5
| |
− | :{COMBAT_XP_EARNED_MOD}{0.05}
| |
− | }}
| |
− | |-
| |
− | || || Poisoner's || || {BOOST_POISON}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_POISON}{2}
| |
− | *;3
| |
− | :{BOOST_POISON}{3}
| |
− | *;4
| |
− | :{BOOST_POISON}{4}
| |
− | *;5
| |
− | :{BOOST_POISON}{5}
| |
− | *;10
| |
− | :{BOOST_POISON}{10}
| |
− | }}
| |
− | |-
| |
− | || || Traumatic || || {BOOST_TRAUMA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_TRAUMA}{2}
| |
− | *;3
| |
− | :{BOOST_TRAUMA}{3}
| |
− | *;4
| |
− | :{BOOST_TRAUMA}{4}
| |
− | *;5
| |
− | :{BOOST_TRAUMA}{5}
| |
− | *;6
| |
− | :{BOOST_TRAUMA}{6}
| |
− | }}
| |
− | |-
| |
− | || || Natural || || {BOOST_NATURE}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_NATURE}{2}
| |
− | *;3
| |
− | :{BOOST_NATURE}{3}
| |
− | *;4
| |
− | :{BOOST_NATURE}{4}
| |
− | *;5
| |
− | :{BOOST_NATURE}{5}
| |
− | *;6
| |
− | :{BOOST_NATURE}{6}
| |
− | *;7
| |
− | :{BOOST_NATURE}{7}
| |
− | *;8
| |
− | :{BOOST_NATURE}{8}
| |
− | *;9
| |
− | :{BOOST_NATURE}{9}
| |
− | *;10
| |
− | :{BOOST_NATURE}{10}
| |
− | }}
| |
− | |-
| |
− | || || Patient's || || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
| |
− | *;3
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
| |
− | *;4
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
| |
− | *;5
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
| |
− | *;6
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
| |
− | *;7
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
| |
− | *;8
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
| |
− | *;9
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
| |
− | *;10
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
| |
− | }}
| |
− | |-
| |
− | || || Calming || || {RAGE_INFLICT_MOD}{-0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{RAGE_INFLICT_MOD}{-0.02}
| |
− | *;3
| |
− | :{RAGE_INFLICT_MOD}{-0.03}
| |
− | *;4
| |
− | :{RAGE_INFLICT_MOD}{-0.04}
| |
− | *;5
| |
− | :{RAGE_INFLICT_MOD}{-0.05}
| |
− | *;6
| |
− | :{RAGE_INFLICT_MOD}{-0.06}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MAX_ARMOR}{2} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{4}
| |
− | *;3
| |
− | :{MAX_ARMOR}{7}
| |
− | *;4
| |
− | :{MAX_ARMOR}{12}
| |
− | *;5
| |
− | :{MAX_ARMOR}{15}
| |
− | *;6
| |
− | :{MAX_ARMOR}{18}
| |
− | *;7
| |
− | :{MAX_ARMOR}{20}
| |
− | *;8
| |
− | :{MAX_ARMOR}{23}
| |
− | *;9
| |
− | :{MAX_ARMOR}{25}
| |
− | *;10
| |
− | :{MAX_ARMOR}{30}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MAX_ARMOR}{7} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{12}
| |
− | *;3
| |
− | :{MAX_ARMOR}{15}
| |
− | *;4
| |
− | :{MAX_ARMOR}{18}
| |
− | *;5
| |
− | :{MAX_ARMOR}{20}
| |
− | *;6
| |
− | :{MAX_ARMOR}{23}
| |
− | *;7
| |
− | :{MAX_ARMOR}{25}
| |
− | *;8
| |
− | :{MAX_ARMOR}{30}
| |
− | *;9
| |
− | :{MAX_ARMOR}{35}
| |
− | *;10
| |
− | :{MAX_ARMOR}{40}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MAX_ARMOR}{8} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{14}
| |
− | *;3
| |
− | :{MAX_ARMOR}{20}
| |
− | *;4
| |
− | :{MAX_ARMOR}{26}
| |
− | *;5
| |
− | :{MAX_ARMOR}{32}
| |
− | *;6
| |
− | :{MAX_ARMOR}{38}
| |
− | *;7
| |
− | :{MAX_ARMOR}{46}
| |
− | *;8
| |
− | :{MAX_ARMOR}{54}
| |
− | *;9
| |
− | :{MAX_ARMOR}{62}
| |
− | *;10
| |
− | :{MAX_ARMOR}{70}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1} <br> {MITIGATION_PIERCING}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_SLASHING}{2}
| |
− | :{MITIGATION_CRUSHING}{1}
| |
− | :{MITIGATION_PIERCING}{1}
| |
− | *;3
| |
− | :{MITIGATION_SLASHING}{2}
| |
− | :{MITIGATION_CRUSHING}{2}
| |
− | :{MITIGATION_PIERCING}{1}
| |
− | *;4
| |
− | :{MITIGATION_SLASHING}{2}
| |
− | :{MITIGATION_CRUSHING}{2}
| |
− | :{MITIGATION_PIERCING}{2}
| |
− | *;5
| |
− | :{MITIGATION_SLASHING}{3}
| |
− | :{MITIGATION_CRUSHING}{2}
| |
− | :{MITIGATION_PIERCING}{2}
| |
− | *;6
| |
− | :{MITIGATION_SLASHING}{3}
| |
− | :{MITIGATION_CRUSHING}{3}
| |
− | :{MITIGATION_PIERCING}{2}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1} <br> {MITIGATION_PSYCHIC}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_POISON}{2}
| |
− | :{MITIGATION_TRAUMA}{1}
| |
− | :{MITIGATION_PSYCHIC}{1}
| |
− | *;3
| |
− | :{MITIGATION_POISON}{2}
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | :{MITIGATION_PSYCHIC}{1}
| |
− | *;4
| |
− | :{MITIGATION_POISON}{2}
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | *;5
| |
− | :{MITIGATION_POISON}{3}
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | *;6
| |
− | :{MITIGATION_POISON}{3}
| |
− | :{MITIGATION_TRAUMA}{3}
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1} <br> {MITIGATION_DARKNESS}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_ACID}{2}
| |
− | :{MITIGATION_NATURE}{1}
| |
− | :{MITIGATION_DARKNESS}{1}
| |
− | *;3
| |
− | :{MITIGATION_ACID}{2}
| |
− | :{MITIGATION_NATURE}{2}
| |
− | :{MITIGATION_DARKNESS}{1}
| |
− | *;4
| |
− | :{MITIGATION_ACID}{2}
| |
− | :{MITIGATION_NATURE}{2}
| |
− | :{MITIGATION_DARKNESS}{2}
| |
− | *;5
| |
− | :{MITIGATION_ACID}{3}
| |
− | :{MITIGATION_NATURE}{2}
| |
− | :{MITIGATION_DARKNESS}{2}
| |
− | *;6
| |
− | :{MITIGATION_ACID}{3}
| |
− | :{MITIGATION_NATURE}{3}
| |
− | :{MITIGATION_DARKNESS}{2}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1} <br> {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_FIRE}{2}
| |
− | :{MITIGATION_COLD}{1}
| |
− | :{MITIGATION_ELECTRICITY}{1}
| |
− | *;3
| |
− | :{MITIGATION_FIRE}{2}
| |
− | :{MITIGATION_COLD}{2}
| |
− | :{MITIGATION_ELECTRICITY}{1}
| |
− | *;4
| |
− | :{MITIGATION_FIRE}{2}
| |
− | :{MITIGATION_COLD}{2}
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | *;5
| |
− | :{MITIGATION_FIRE}{3}
| |
− | :{MITIGATION_COLD}{2}
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | *;6
| |
− | :{MITIGATION_FIRE}{3}
| |
− | :{MITIGATION_COLD}{3}
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | }}
| |
− | |-
| |
− | || || || of the Redwall || {MAX_HEALTH}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_HEALTH}{2}
| |
− | *;3
| |
− | :{MAX_HEALTH}{3}
| |
− | *;4
| |
− | :{MAX_HEALTH}{4}
| |
− | *;5
| |
− | :{MAX_HEALTH}{5}
| |
− | *;6
| |
− | :{MAX_HEALTH}{6}
| |
− | *;7
| |
− | :{MAX_HEALTH}{7}
| |
− | *;8
| |
− | :{MAX_HEALTH}{8}
| |
− | *;9
| |
− | :{MAX_HEALTH}{9}
| |
− | *;10
| |
− | :{MAX_HEALTH}{10}
| |
− | }}
| |
− | |-
| |
− | || || Swordsman's || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_SKILL_SWORD}{0.2}
| |
− | *;3
| |
− | :{MOD_SKILL_SWORD}{0.25}
| |
− | *;4
| |
− | :{MOD_SKILL_SWORD}{0.3}
| |
− | *;5
| |
− | :{MOD_SKILL_SWORD}{0.35}
| |
− | }}
| |
− | |-
| |
− | || || Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler|
| |
− | *;2
| |
− | :Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
| |
− | *;3
| |
− | :Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
| |
− | *;4
| |
− | :Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armor left
| |
− | *;5
| |
− | :Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armor left
| |
− | }}
| |
− | |-
| |
− | || || Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Sword Slash and Thrusting Blade deal +6 damage
| |
− | *;3
| |
− | :Sword Slash and Thrusting Blade deal +9 damage
| |
− | *;4
| |
− | :Sword Slash and Thrusting Blade deal +12 damage
| |
− | *;5
| |
− | :Sword Slash and Thrusting Blade deal +15 damage
| |
− | }}
| |
− | |-
| |
− | || || Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|
| |
− | *;2
| |
− | :Sword Slash and Thrusting Blade restore 5 armor
| |
− | *;3
| |
− | :Sword Slash and Thrusting Blade restore 9 armor
| |
− | *;4
| |
− | :Sword Slash and Thrusting Blade restore 12 armor
| |
− | *;5
| |
− | :Sword Slash and Thrusting Blade restore 15 armor
| |
− | }}
| |
− | |-
| |
− | || || || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|
| |
− | *;2
| |
− | :Sword Slash and Thrusting Blade generate 4 less rage
| |
− | *;3
| |
− | :Sword Slash and Thrusting Blade generate 6 less rage
| |
− | *;4
| |
− | :Sword Slash and Thrusting Blade generate 8 less rage
| |
− | *;5
| |
− | :Sword Slash and Thrusting Blade generate 10 less rage
| |
− | *;6
| |
− | :Sword Slash and Thrusting Blade generate 12 less rage
| |
− | *;7
| |
− | :Sword Slash and Thrusting Blade generate 15 less rage
| |
− | *;8
| |
− | :Sword Slash and Thrusting Blade generate 18 less rage
| |
− | *;9
| |
− | :Sword Slash and Thrusting Blade generate 21 less rage
| |
− | *;10
| |
− | :Sword Slash and Thrusting Blade generate 25 less rage
| |
− | }}
| |
− | |-
| |
− | || || Razorslash || || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler|
| |
− | *;2
| |
− | :Many Cuts and Debilitating Blow have a 2% chance to deal double damage
| |
− | *;3
| |
− | :Many Cuts and Debilitating Blow have a 3% chance to deal double damage
| |
− | *;4
| |
− | :Many Cuts and Debilitating Blow have a 4% chance to deal double damage
| |
− | *;5
| |
− | :Many Cuts and Debilitating Blow have a 5% chance to deal double damage
| |
− | *;6
| |
− | :Many Cuts and Debilitating Blow have a 6% chance to deal double damage
| |
− | *;7
| |
− | :Many Cuts and Debilitating Blow have a 7% chance to deal double damage
| |
− | *;8
| |
− | :Many Cuts and Debilitating Blow have a 8% chance to deal double damage
| |
− | *;9
| |
− | :Many Cuts and Debilitating Blow have a 9% chance to deal double damage
| |
− | *;10
| |
− | :Many Cuts and Debilitating Blow have a 10% chance to deal double damage
| |
− | }}
| |
− | |-
| |
− | || || Keenslash || || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler|
| |
− | *;2
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
| |
− | *;3
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
| |
− | *;4
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
| |
− | *;5
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
| |
− | *;6
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
| |
− | *;7
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
| |
− | *;8
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
| |
− | *;9
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
| |
− | *;10
| |
− | :Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Many Cuts deals +8 armor damage
| |
− | *;3
| |
− | :Many Cuts deals +12 armor damage
| |
− | *;4
| |
− | :Many Cuts deals +16 armor damage
| |
− | *;5
| |
− | :Many Cuts deals +20 armor damage
| |
− | *;6
| |
− | :Many Cuts deals +24 armor damage
| |
− | *;7
| |
− | :Many Cuts deals +28 armor damage
| |
− | *;8
| |
− | :Many Cuts deals +32 armor damage
| |
− | *;9
| |
− | :Many Cuts deals +36 armor damage
| |
− | *;10
| |
− | :Many Cuts deals +40 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Dazing the Naked || Many Cuts attacks have a 15% chance to stun targets that have less than half of their Armor || {{Spoiler|
| |
− | *;2
| |
− | :Many Cuts attacks have a 18% chance to stun targets that have less than half of their Armor
| |
− | *;3
| |
− | :Many Cuts attacks have a 21% chance to stun targets that have less than half of their Armor
| |
− | *;4
| |
− | :Many Cuts attacks have a 24% chance to stun targets that have less than half of their Armor
| |
− | *;5
| |
− | :Many Cuts attacks have a 27% chance to stun targets that have less than half of their Armor
| |
− | }}
| |
− | |-
| |
− | || || || of Flinging the Naked || Many Cuts attacks have a 15% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Many Cuts attacks have a 18% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
| |
− | *;3
| |
− | :Many Cuts attacks have a 21% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
| |
− | *;4
| |
− | :Many Cuts attacks have a 24% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
| |
− | *;5
| |
− | :Many Cuts attacks have a 27% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler|
| |
− | *;2
| |
− | :Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
| |
− | *;3
| |
− | :Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
| |
− | *;4
| |
− | :Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
| |
− | *;5
| |
− | :Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
| |
− | *;6
| |
− | :Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
| |
− | *;7
| |
− | :Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
| |
− | *;8
| |
− | :Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
| |
− | *;9
| |
− | :Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
| |
− | *;10
| |
− | :Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
| |
− | }}
| |
− | |-
| |
− | || || Rage Poking || || Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 || {{Spoiler|
| |
− | *;2
| |
− | :Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
| |
− | *;3
| |
− | :Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
| |
− | *;4
| |
− | :Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
| |
− | *;5
| |
− | :Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100
| |
− | }}
| |
− | |-
| |
− | || || || || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler|
| |
− | *;2
| |
− | :Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
| |
− | *;3
| |
− | :Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
| |
− | *;4
| |
− | :Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
| |
− | *;5
| |
− | :Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
| |
− | }}
| |
− | |-
| |
− | || || || || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|
| |
− | *;2
| |
− | :Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
| |
− | *;3
| |
− | :Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
| |
− | *;4
| |
− | :Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
| |
− | *;5
| |
− | :Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
| |
− | }}
| |
− | |-
| |
− | || || || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
| |
− | *;3
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
| |
− | *;4
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
| |
− | *;5
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
| |
− | *;6
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
| |
− | *;7
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
| |
− | *;8
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
| |
− | *;9
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
| |
− | *;10
| |
− | :Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
| |
− | }}
| |
− | |-
| |
− | || || Belaying || of Belaying || Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|
| |
− | *;2
| |
− | :Parry and Riposte further reduce target's Rage by 10
| |
− | *;3
| |
− | :Parry and Riposte further reduce target's Rage by 15
| |
− | *;4
| |
− | :Parry and Riposte further reduce target's Rage by 20
| |
− | *;5
| |
− | :Parry and Riposte further reduce target's Rage by 25
| |
− | *;6
| |
− | :Parry and Riposte further reduce target's Rage by 30
| |
− | *;7
| |
− | :Parry and Riposte further reduce target's Rage by 35
| |
− | *;8
| |
− | :Parry and Riposte further reduce target's Rage by 40
| |
− | *;9
| |
− | :Parry and Riposte further reduce target's Rage by 45
| |
− | *;10
| |
− | :Parry and Riposte further reduce target's Rage by 50
| |
− | }}
| |
− | |-
| |
− | || || Repositioning || || You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
| |
− | *;2
| |
− | :You regain 10 health whenever you use Parry or Riposte
| |
− | *;3
| |
− | :You regain 15 health whenever you use Parry or Riposte
| |
− | *;4
| |
− | :You regain 20 health whenever you use Parry or Riposte
| |
− | *;5
| |
− | :You regain 25 health whenever you use Parry or Riposte
| |
− | *;6
| |
− | :You regain 30 health whenever you use Parry or Riposte
| |
− | *;7
| |
− | :You regain 35 health whenever you use Parry or Riposte
| |
− | *;8
| |
− | :You regain 40 health whenever you use Parry or Riposte
| |
− | *;9
| |
− | :You regain 45 health whenever you use Parry or Riposte
| |
− | *;10
| |
− | :You regain 50 health whenever you use Parry or Riposte
| |
− | }}
| |
− | |-
| |
− | || || Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|
| |
− | *;2
| |
− | :Parry and Riposte have a 10% chance to restore 50 Power to you
| |
− | *;3
| |
− | :Parry and Riposte have a 10% chance to restore 75 Power to you
| |
− | *;4
| |
− | :Parry and Riposte have a 10% chance to restore 100 Power to you
| |
− | *;5
| |
− | :Parry and Riposte have a 10% chance to restore 125 Power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +5 damage and further reducing Rage by 10 || {{Spoiler|
| |
− | *;2
| |
− | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +10 damage and further reducing Rage by 20
| |
− | *;3
| |
− | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +15 damage and further reducing Rage by 30
| |
− | *;4
| |
− | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +20 damage and further reducing Rage by 40
| |
− | *;5
| |
− | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +25 damage and further reducing Rage by 50
| |
− | }}
| |
− | |-
| |
− | || || || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler|
| |
− | *;2
| |
− | :After a Wind Strike attack, your next attack deals an additional +16 damage
| |
− | *;3
| |
− | :After a Wind Strike attack, your next attack deals an additional +24 damage
| |
− | *;4
| |
− | :After a Wind Strike attack, your next attack deals an additional +32 damage
| |
− | *;5
| |
− | :After a Wind Strike attack, your next attack deals an additional +40 damage
| |
− | *;6
| |
− | :After a Wind Strike attack, your next attack deals an additional +48 damage
| |
− | *;7
| |
− | :After a Wind Strike attack, your next attack deals an additional +56 damage
| |
− | *;8
| |
− | :After a Wind Strike attack, your next attack deals an additional +64 damage
| |
− | *;9
| |
− | :After a Wind Strike attack, your next attack deals an additional +72 damage
| |
− | *;10
| |
− | :After a Wind Strike attack, your next attack deals an additional +80 damage
| |
− | }}
| |
− | |-
| |
− | || || Platestriker || || Wind Strike deals +5 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Wind Strike deals +10 armor damage
| |
− | *;3
| |
− | :Wind Strike deals +15 armor damage
| |
− | *;4
| |
− | :Wind Strike deals +20 armor damage
| |
− | *;5
| |
− | :Wind Strike deals +25 armor damage
| |
− | *;6
| |
− | :Wind Strike deals +30 armor damage
| |
− | *;7
| |
− | :Wind Strike deals +35 armor damage
| |
− | *;8
| |
− | :Wind Strike deals +40 armor damage
| |
− | *;9
| |
− | :Wind Strike deals +45 armor damage
| |
− | *;10
| |
− | :Wind Strike deals +50 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler|
| |
− | *;2
| |
− | :Wind Strike deals +20 damage to Goblins
| |
− | *;3
| |
− | :Wind Strike deals +30 damage to Goblins
| |
− | *;4
| |
− | :Wind Strike deals +40 damage to Goblins
| |
− | *;5
| |
− | :Wind Strike deals +50 damage to Goblins
| |
− | *;6
| |
− | :Wind Strike deals +60 damage to Goblins
| |
− | *;7
| |
− | :Wind Strike deals +70 damage to Goblins
| |
− | *;8
| |
− | :Wind Strike deals +80 damage to Goblins
| |
− | *;9
| |
− | :Wind Strike deals +90 damage to Goblins
| |
− | *;10
| |
− | :Wind Strike deals +100 damage to Goblins
| |
− | }}
| |
− | |-
| |
− | || || || || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Wind Strike has a 8% chance to deal +100 damage
| |
− | *;3
| |
− | :Wind Strike has a 12% chance to deal +100 damage
| |
− | *;4
| |
− | :Wind Strike has a 16% chance to deal +100 damage
| |
− | *;5
| |
− | :Wind Strike has a 20% chance to deal +100 damage
| |
− | *;6
| |
− | :Wind Strike has a 24% chance to deal +100 damage
| |
− | *;7
| |
− | :Wind Strike has a 28% chance to deal +100 damage
| |
− | *;8
| |
− | :Wind Strike has a 32% chance to deal +100 damage
| |
− | *;9
| |
− | :Wind Strike has a 36% chance to deal +100 damage
| |
− | *;10
| |
− | :Wind Strike has a 40% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|
| |
− | *;2
| |
− | :Finishing Blow has a 15% chance to restore 50 Power to you
| |
− | *;3
| |
− | :Finishing Blow has a 15% chance to restore 75 Power to you
| |
− | *;4
| |
− | :Finishing Blow has a 15% chance to restore 100 Power to you
| |
− | *;5
| |
− | :Finishing Blow has a 15% chance to restore 125 Power to you
| |
− | }}
| |
− | |-
| |
− | || || || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Finishing Blow deals +16% damage
| |
− | *;3
| |
− | :Finishing Blow deals +24% damage
| |
− | *;4
| |
− | :Finishing Blow deals +32% damage
| |
− | *;5
| |
− | :Finishing Blow deals +40% damage
| |
− | *;6
| |
− | :Finishing Blow deals +48% damage
| |
− | *;7
| |
− | :Finishing Blow deals +55% damage
| |
− | *;8
| |
− | :Finishing Blow deals +62% damage
| |
− | *;9
| |
− | :Finishing Blow deals +68% damage
| |
− | *;10
| |
− | :Finishing Blow deals +75% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler|
| |
− | *;2
| |
− | :Finishing Blow and Decapitate deal +5 health damage
| |
− | *;3
| |
− | :Finishing Blow and Decapitate deal +8 health damage
| |
− | *;4
| |
− | :Finishing Blow and Decapitate deal +12 health damage
| |
− | *;5
| |
− | :Finishing Blow and Decapitate deal +15 health damage
| |
− | *;6
| |
− | :Finishing Blow and Decapitate deal +19 health damage
| |
− | *;7
| |
− | :Finishing Blow and Decapitate deal +22 health damage
| |
− | *;8
| |
− | :Finishing Blow and Decapitate deal +26 health damage
| |
− | *;9
| |
− | :Finishing Blow and Decapitate deal +29 health damage
| |
− | *;10
| |
− | :Finishing Blow and Decapitate deal +33 health damage
| |
− | }}
| |
− | |-
| |
− | || || Death Vigor || || Finishing Blow heals you for 8 health || {{Spoiler|
| |
− | *;2
| |
− | :Finishing Blow heals you for 15 health
| |
− | *;3
| |
− | :Finishing Blow heals you for 23 health
| |
− | *;4
| |
− | :Finishing Blow heals you for 30 health
| |
− | *;5
| |
− | :Finishing Blow heals you for 37 health
| |
− | *;6
| |
− | :Finishing Blow heals you for 45 health
| |
− | *;7
| |
− | :Finishing Blow heals you for 52 health
| |
− | *;8
| |
− | :Finishing Blow heals you for 60 health
| |
− | *;9
| |
− | :Finishing Blow heals you for 67 health
| |
− | *;10
| |
− | :Finishing Blow heals you for 75 health
| |
− | }}
| |
− | |-
| |
− | || || || of Decapitations || Decapitate deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Decapitate deals +10% damage
| |
− | *;3
| |
− | :Decapitate deals +15% damage
| |
− | *;4
| |
− | :Decapitate deals +20% damage
| |
− | *;5
| |
− | :Decapitate deals +25% damage
| |
− | *;6
| |
− | :Decapitate deals +30% damage
| |
− | *;7
| |
− | :Decapitate deals +35% damage
| |
− | *;8
| |
− | :Decapitate deals +40% damage
| |
− | *;9
| |
− | :Decapitate deals +45% damage
| |
− | *;10
| |
− | :Decapitate deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Decapitate restores 15 armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Decapitate restores 30 armor to you
| |
− | *;3
| |
− | :Decapitate restores 45 armor to you
| |
− | *;4
| |
− | :Decapitate restores 60 armor to you
| |
− | *;5
| |
− | :Decapitate restores 75 armor to you
| |
− | *;6
| |
− | :Decapitate restores 90 armor to you
| |
− | *;7
| |
− | :Decapitate restores 105 armor to you
| |
− | *;8
| |
− | :Decapitate restores 120 armor to you
| |
− | *;9
| |
− | :Decapitate restores 135 armor to you
| |
− | *;10
| |
− | :Decapitate restores 150 armor to you
| |
− | }}
| |
− | |-
| |
− | || || || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler|
| |
− | *;2
| |
− | :Decapitate deals +40 damage to Cats
| |
− | *;3
| |
− | :Decapitate deals +60 damage to Cats
| |
− | *;4
| |
− | :Decapitate deals +80 damage to Cats
| |
− | *;5
| |
− | :Decapitate deals +100 damage to Cats
| |
− | *;6
| |
− | :Decapitate deals +120 damage to Cats
| |
− | *;7
| |
− | :Decapitate deals +140 damage to Cats
| |
− | *;8
| |
− | :Decapitate deals +160 damage to Cats
| |
− | *;9
| |
− | :Decapitate deals +180 damage to Cats
| |
− | *;10
| |
− | :Decapitate deals +200 damage to Cats
| |
− | }}
| |
− | |-
| |
− | || || || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler|
| |
− | *;2
| |
− | :Flashing Strike heals you for 12 health
| |
− | *;3
| |
− | :Flashing Strike heals you for 18 health
| |
− | *;4
| |
− | :Flashing Strike heals you for 24 health
| |
− | *;5
| |
− | :Flashing Strike heals you for 30 health
| |
− | *;6
| |
− | :Flashing Strike heals you for 36 health
| |
− | *;7
| |
− | :Flashing Strike heals you for 42 health
| |
− | *;8
| |
− | :Flashing Strike heals you for 48 health
| |
− | *;9
| |
− | :Flashing Strike heals you for 54 health
| |
− | *;10
| |
− | :Flashing Strike heals you for 60 health
| |
− | }}
| |
− | |-
| |
− | || || || || Flashing Strike deals +10% Slashing damage || {{Spoiler|
| |
− | *;2
| |
− | :Flashing Strike deals +20% Slashing damage
| |
− | *;3
| |
− | :Flashing Strike deals +30% Slashing damage
| |
− | *;4
| |
− | :Flashing Strike deals +40% Slashing damage
| |
− | *;5
| |
− | :Flashing Strike deals +50% Slashing damage
| |
− | *;6
| |
− | :Flashing Strike deals +60% Slashing damage
| |
− | *;7
| |
− | :Flashing Strike deals +70% Slashing damage
| |
− | *;8
| |
− | :Flashing Strike deals +80% Slashing damage
| |
− | *;9
| |
− | :Flashing Strike deals +90% Slashing damage
| |
− | *;10
| |
− | :Flashing Strike deals +100% Slashing damage
| |
− | }}
| |
− | |-
| |
− | || || || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler|
| |
− | *;2
| |
− | :Flashing Strike deals +16 damage to undead
| |
− | *;3
| |
− | :Flashing Strike deals +24 damage to undead
| |
− | *;4
| |
− | :Flashing Strike deals +32 damage to undead
| |
− | *;5
| |
− | :Flashing Strike deals +40 damage to undead
| |
− | *;6
| |
− | :Flashing Strike deals +48 damage to undead
| |
− | *;7
| |
− | :Flashing Strike deals +56 damage to undead
| |
− | *;8
| |
− | :Flashing Strike deals +64 damage to undead
| |
− | *;9
| |
− | :Flashing Strike deals +72 damage to undead
| |
− | *;10
| |
− | :Flashing Strike deals +80 damage to undead
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Piercer heals you for 6 health || {{Spoiler|
| |
− | *;2
| |
− | :Heart Piercer heals you for 12 health
| |
− | *;3
| |
− | :Heart Piercer heals you for 18 health
| |
− | *;4
| |
− | :Heart Piercer heals you for 24 health
| |
− | *;5
| |
− | :Heart Piercer heals you for 30 health
| |
− | *;6
| |
− | :Heart Piercer heals you for 36 health
| |
− | *;7
| |
− | :Heart Piercer heals you for 42 health
| |
− | *;8
| |
− | :Heart Piercer heals you for 48 health
| |
− | *;9
| |
− | :Heart Piercer heals you for 54 health
| |
− | *;10
| |
− | :Heart Piercer heals you for 60 health
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler|
| |
− | *;2
| |
− | :Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
| |
− | *;3
| |
− | :Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
| |
− | *;4
| |
− | :Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
| |
− | *;5
| |
− | :Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
| |
− | *;6
| |
− | :Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
| |
− | *;7
| |
− | :Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
| |
− | *;8
| |
− | :Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
| |
− | *;9
| |
− | :Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
| |
− | *;10
| |
− | :Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
| |
− | }}
| |
− | |-
| |
− | || || || || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler|
| |
− | *;2
| |
− | :Heart Piercer deals +10% piercing damage and heals you for 6 health
| |
− | *;3
| |
− | :Heart Piercer deals +15% piercing damage and heals you for 9 health
| |
− | *;4
| |
− | :Heart Piercer deals +20% piercing damage and heals you for 12 health
| |
− | *;5
| |
− | :Heart Piercer deals +25% piercing damage and heals you for 15 health
| |
− | *;6
| |
− | :Heart Piercer deals +30% piercing damage and heals you for 18 health
| |
− | *;7
| |
− | :Heart Piercer deals +35% piercing damage and heals you for 21 health
| |
− | *;8
| |
− | :Heart Piercer deals +40% piercing damage and heals you for 24 health
| |
− | *;9
| |
− | :Heart Piercer deals +45% piercing damage and heals you for 27 health
| |
− | *;10
| |
− | :Heart Piercer deals +50% piercing damage and heals you for 30 health
| |
− | }}
| |
− | |-
| |
− | || || || || Precision Pierce heals you for 5 health || {{Spoiler|
| |
− | *;2
| |
− | :Precision Pierce heals you for 10 health
| |
− | *;3
| |
− | :Precision Pierce heals you for 15 health
| |
− | *;4
| |
− | :Precision Pierce heals you for 20 health
| |
− | *;5
| |
− | :Precision Pierce heals you for 25 health
| |
− | *;6
| |
− | :Precision Pierce heals you for 30 health
| |
− | *;7
| |
− | :Precision Pierce heals you for 35 health
| |
− | *;8
| |
− | :Precision Pierce heals you for 40 health
| |
− | *;9
| |
− | :Precision Pierce heals you for 45 health
| |
− | *;10
| |
− | :Precision Pierce heals you for 50 health
| |
− | }}
| |
− | |-
| |
− | || || || || Precision Pierce deals +10 direct health damage || {{Spoiler|
| |
− | *;2
| |
− | :Precision Pierce deals +20 direct health damage
| |
− | *;3
| |
− | :Precision Pierce deals +30 direct health damage
| |
− | *;4
| |
− | :Precision Pierce deals +40 direct health damage
| |
− | *;5
| |
− | :Precision Pierce deals +50 direct health damage
| |
− | }}
| |
− | |-
| |
− | || || || || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler|
| |
− | *;2
| |
− | :Precision Pierce has a 8% chance to deal +100 damage
| |
− | *;3
| |
− | :Precision Pierce has a 12% chance to deal +100 damage
| |
− | *;4
| |
− | :Precision Pierce has a 16% chance to deal +100 damage
| |
− | *;5
| |
− | :Precision Pierce has a 20% chance to deal +100 damage
| |
− | *;6
| |
− | :Precision Pierce has a 24% chance to deal +100 damage
| |
− | *;7
| |
− | :Precision Pierce has a 28% chance to deal +100 damage
| |
− | *;8
| |
− | :Precision Pierce has a 32% chance to deal +100 damage
| |
− | *;9
| |
− | :Precision Pierce has a 36% chance to deal +100 damage
| |
− | *;10
| |
− | :Precision Pierce has a 40% chance to deal +100 damage
| |
− | }}
| |
− | |-
| |
− | || || || || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Precision Pierce has a 6% chance to deal +40 damage and stun the target
| |
− | *;3
| |
− | :Precision Pierce has a 9% chance to deal +40 damage and stun the target
| |
− | *;4
| |
− | :Precision Pierce has a 12% chance to deal +40 damage and stun the target
| |
− | *;5
| |
− | :Precision Pierce has a 15% chance to deal +40 damage and stun the target
| |
− | *;6
| |
− | :Precision Pierce has a 18% chance to deal +40 damage and stun the target
| |
− | *;7
| |
− | :Precision Pierce has a 21% chance to deal +40 damage and stun the target
| |
− | *;8
| |
− | :Precision Pierce has a 24% chance to deal +40 damage and stun the target
| |
− | *;9
| |
− | :Precision Pierce has a 27% chance to deal +40 damage and stun the target
| |
− | *;10
| |
− | :Precision Pierce has a 30% chance to deal +40 damage and stun the target
| |
− | }}
| |
− | |-
| |
− | || || || || Hacking Blade deals +10% slashing damage || {{Spoiler|
| |
− | *;2
| |
− | :Hacking Blade deals +20% slashing damage
| |
− | *;3
| |
− | :Hacking Blade deals +30% slashing damage
| |
− | *;4
| |
− | :Hacking Blade deals +40% slashing damage
| |
− | *;5
| |
− | :Hacking Blade deals +50% slashing damage
| |
− | *;6
| |
− | :Hacking Blade deals +60% slashing damage
| |
− | *;7
| |
− | :Hacking Blade deals +70% slashing damage
| |
− | *;8
| |
− | :Hacking Blade deals +80% slashing damage
| |
− | *;9
| |
− | :Hacking Blade deals +90% slashing damage
| |
− | *;10
| |
− | :Hacking Blade deals +100% slashing damage
| |
− | }}
| |
− | |-
| |
− | || || Hacking || || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Hacking Blade deals +2 Trauma damage every second for 5 seconds
| |
− | *;3
| |
− | :Hacking Blade deals +3 Trauma damage every second for 5 seconds
| |
− | *;4
| |
− | :Hacking Blade deals +4 Trauma damage every second for 5 seconds
| |
− | *;5
| |
− | :Hacking Blade deals +5 Trauma damage every second for 5 seconds
| |
− | *;6
| |
− | :Hacking Blade deals +6 Trauma damage every second for 5 seconds
| |
− | *;7
| |
− | :Hacking Blade deals +7 Trauma damage every second for 5 seconds
| |
− | *;8
| |
− | :Hacking Blade deals +8 Trauma damage every second for 5 seconds
| |
− | *;9
| |
− | :Hacking Blade deals +9 Trauma damage every second for 5 seconds
| |
− | *;10
| |
− | :Hacking Blade deals +10 Trauma damage every second for 5 seconds
| |
− | }}
| |
− | |-
| |
− | || || Hacking || || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
| |
− | *;3
| |
− | :Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
| |
− | *;4
| |
− | :Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
| |
− | *;5
| |
− | :Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
| |
− | *;6
| |
− | :Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
| |
− | *;7
| |
− | :Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
| |
− | *;8
| |
− | :Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
| |
− | *;9
| |
− | :Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
| |
− | *;10
| |
− | :Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler|
| |
− | *;2
| |
− | :Hacking Blade deals +2 immediate slashing damage and generates -12 rage
| |
− | *;3
| |
− | :Hacking Blade deals +3 immediate slashing damage and generates -18 rage
| |
− | *;4
| |
− | :Hacking Blade deals +4 immediate slashing damage and generates -24 rage
| |
− | *;5
| |
− | :Hacking Blade deals +5 immediate slashing damage and generates -30 rage
| |
− | *;6
| |
− | :Hacking Blade deals +6 immediate slashing damage and generates -36 rage
| |
− | *;7
| |
− | :Hacking Blade deals +7 immediate slashing damage and generates -42 rage
| |
− | *;8
| |
− | :Hacking Blade deals +8 immediate slashing damage and generates -48 rage
| |
− | *;9
| |
− | :Hacking Blade deals +9 immediate slashing damage and generates -54 rage
| |
− | *;10
| |
− | :Hacking Blade deals +10 immediate slashing damage and generates -60 rage
| |
− | }}
| |
− | |-
| |
− | || || Debilitating || || Debilitating Blow deals +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Debilitating Blow deals +10 damage
| |
− | *;3
| |
− | :Debilitating Blow deals +15 damage
| |
− | *;4
| |
− | :Debilitating Blow deals +20 damage
| |
− | *;5
| |
− | :Debilitating Blow deals +25 damage
| |
− | *;6
| |
− | :Debilitating Blow deals +30 damage
| |
− | *;7
| |
− | :Debilitating Blow deals +35 damage
| |
− | *;8
| |
− | :Debilitating Blow deals +40 damage
| |
− | *;9
| |
− | :Debilitating Blow deals +45 damage
| |
− | *;10
| |
− | :Debilitating Blow deals +50 damage
| |
− | }}
| |
− | |-
| |
− | || || Debilitating || || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler|
| |
− | *;2
| |
− | :Debilitating Blow deals +4 damage and generates -20 rage
| |
− | *;3
| |
− | :Debilitating Blow deals +6 damage and generates -30 rage
| |
− | *;4
| |
− | :Debilitating Blow deals +8 damage and generates -40 rage
| |
− | *;5
| |
− | :Debilitating Blow deals +10 damage and generates -50 rage
| |
− | *;6
| |
− | :Debilitating Blow deals +12 damage and generates -60 rage
| |
− | *;7
| |
− | :Debilitating Blow deals +14 damage and generates -70 rage
| |
− | *;8
| |
− | :Debilitating Blow deals +16 damage and generates -80 rage
| |
− | *;9
| |
− | :Debilitating Blow deals +18 damage and generates -90 rage
| |
− | *;10
| |
− | :Debilitating Blow deals +20 damage and generates -100 rage
| |
− | }}
| |
− | |-
| |
− | || || || of Fireballs || Fireball deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fireball deals +10% damage
| |
− | *;3
| |
− | :Fireball deals +15% damage
| |
− | *;4
| |
− | :Fireball deals +20% damage
| |
− | *;5
| |
− | :Fireball deals +25% damage
| |
− | *;6
| |
− | :Fireball deals +30% damage
| |
− | *;7
| |
− | :Fireball deals +35% damage
| |
− | *;8
| |
− | :Fireball deals +40% damage
| |
− | *;9
| |
− | :Fireball deals +45% damage
| |
− | *;10
| |
− | :Fireball deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|
| |
− | *;2
| |
− | :Scintillating Flame and Scintillating Frost deal +30% damage
| |
− | *;3
| |
− | :Scintillating Flame and Scintillating Frost deal +45% damage
| |
− | *;4
| |
− | :Scintillating Flame and Scintillating Frost deal +60% damage
| |
− | *;5
| |
− | :Scintillating Flame and Scintillating Frost deal +75% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Fireball and Super Fireball deal an additional +14 damage over 7 seconds
| |
− | *;3
| |
− | :Fireball and Super Fireball deal an additional +18 damage over 9 seconds
| |
− | *;4
| |
− | :Fireball and Super Fireball deal an additional +24 damage over 12 seconds
| |
− | *;5
| |
− | :Fireball and Super Fireball deal an additional +30 damage over 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_FIRE_INDIRECT}{0.1}
| |
− | *;3
| |
− | :{MOD_FIRE_INDIRECT}{0.15}
| |
− | *;4
| |
− | :{MOD_FIRE_INDIRECT}{0.2}
| |
− | *;5
| |
− | :{MOD_FIRE_INDIRECT}{0.25}
| |
− | *;6
| |
− | :{MOD_FIRE_INDIRECT}{0.3}
| |
− | *;7
| |
− | :{MOD_FIRE_INDIRECT}{0.35}
| |
− | *;8
| |
− | :{MOD_FIRE_INDIRECT}{0.4}
| |
− | *;9
| |
− | :{MOD_FIRE_INDIRECT}{0.45}
| |
− | *;10
| |
− | :{MOD_FIRE_INDIRECT}{0.5}
| |
− | }}
| |
− | |-
| |
− | || || Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler|
| |
− | *;2
| |
− | :Super Fireball deals +16% damage
| |
− | *;3
| |
− | :Super Fireball deals +24% damage
| |
− | *;4
| |
− | :Super Fireball deals +32% damage
| |
− | *;5
| |
− | :Super Fireball deals +40% damage
| |
− | *;6
| |
− | :Super Fireball deals +48% damage
| |
− | *;7
| |
− | :Super Fireball deals +56% damage
| |
− | *;8
| |
− | :Super Fireball deals +64% damage
| |
− | *;9
| |
− | :Super Fireball deals +72% damage
| |
− | *;10
| |
− | :Super Fireball deals +80% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
| |
− | *;3
| |
− | :Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
| |
− | *;4
| |
− | :Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
| |
− | *;5
| |
− | :Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds
| |
− | }}
| |
− | |-
| |
− | || || Room-Temperature || || Room-Temperature Ball deals +20% damage || {{Spoiler|
| |
− | *;2
| |
− | :Room-Temperature Ball deals +40% damage
| |
− | *;3
| |
− | :Room-Temperature Ball deals +60% damage
| |
− | *;4
| |
− | :Room-Temperature Ball deals +80% damage
| |
− | *;5
| |
− | :Room-Temperature Ball deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
| |
− | *;3
| |
− | :Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
| |
− | *;4
| |
− | :Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
| |
− | *;5
| |
− | :Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
| |
− | *;6
| |
− | :Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
| |
− | *;7
| |
− | :Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
| |
− | *;8
| |
− | :Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
| |
− | *;9
| |
− | :Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
| |
− | *;10
| |
− | :Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler|
| |
− | *;2
| |
− | :Super Fireball has a 5% chance to stun the target and deal +4% damage
| |
− | *;3
| |
− | :Super Fireball has a 7% chance to stun the target and deal +6% damage
| |
− | *;4
| |
− | :Super Fireball has a 10% chance to stun the target and deal +8% damage
| |
− | *;5
| |
− | :Super Fireball has a 13% chance to stun the target and deal +10% damage
| |
− | *;6
| |
− | :Super Fireball has a 15% chance to stun the target and deal +12% damage
| |
− | *;7
| |
− | :Super Fireball has a 17% chance to stun the target and deal +14% damage
| |
− | *;8
| |
− | :Super Fireball has a 20% chance to stun the target and deal +16% damage
| |
− | *;9
| |
− | :Super Fireball has a 23% chance to stun the target and deal +18% damage
| |
− | *;10
| |
− | :Super Fireball has a 25% chance to stun the target and deal +20% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fire Breath deals +12% damage
| |
− | *;3
| |
− | :Fire Breath deals +18% damage
| |
− | *;4
| |
− | :Fire Breath deals +24% damage
| |
− | *;5
| |
− | :Fire Breath deals +30% damage
| |
− | *;6
| |
− | :Fire Breath deals +36% damage
| |
− | *;7
| |
− | :Fire Breath deals +42% damage
| |
− | *;8
| |
− | :Fire Breath deals +48% damage
| |
− | *;9
| |
− | :Fire Breath deals +54% damage
| |
− | *;10
| |
− | :Fire Breath deals +60% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler|
| |
− | *;2
| |
− | :Fireball and Frostball have a 25% chance to deal +40% damage
| |
− | *;3
| |
− | :Fireball and Frostball have a 25% chance to deal +60% damage
| |
− | *;4
| |
− | :Fireball and Frostball have a 25% chance to deal +80% damage
| |
− | *;5
| |
− | :Fireball and Frostball have a 25% chance to deal +100% damage
| |
− | *;6
| |
− | :Fireball and Frostball have a 25% chance to deal +120% damage
| |
− | *;7
| |
− | :Fireball and Frostball have a 25% chance to deal +140% damage
| |
− | *;8
| |
− | :Fireball and Frostball have a 25% chance to deal +160% damage
| |
− | *;9
| |
− | :Fireball and Frostball have a 25% chance to deal +180% damage
| |
− | *;10
| |
− | :Fireball and Frostball have a 25% chance to deal +200% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Terrifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
| |
− | *;2
| |
− | :Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
| |
− | *;3
| |
− | :Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
| |
− | *;4
| |
− | :Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
| |
− | *;5
| |
− | :Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
| |
− | *;6
| |
− | :Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
| |
− | *;7
| |
− | :Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
| |
− | *;8
| |
− | :Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
| |
− | *;9
| |
− | :Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
| |
− | *;10
| |
− | :Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you
| |
− | }}
| |
− | |-
| |
− | || || || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
| |
− | *;2
| |
− | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;3
| |
− | :You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;4
| |
− | :You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;5
| |
− | :You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;6
| |
− | :You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;7
| |
− | :You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;8
| |
− | :You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;9
| |
− | :You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;10
| |
− | :You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | }}
| |
− | |-
| |
− | || || || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
| |
− | *;2
| |
− | :You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;3
| |
− | :You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;4
| |
− | :You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;5
| |
− | :You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;6
| |
− | :You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;7
| |
− | :You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;8
| |
− | :You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;9
| |
− | :You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | *;10
| |
− | :You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
| |
− | }}
| |
− | |-
| |
− | || || || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
| |
− | *;2
| |
− | :Scintillating Frost and Scintillating Flame restore 4 Power
| |
− | *;3
| |
− | :Scintillating Frost and Scintillating Flame restore 6 Power
| |
− | *;4
| |
− | :Scintillating Frost and Scintillating Flame restore 8 Power
| |
− | *;5
| |
− | :Scintillating Frost and Scintillating Flame restore 10 Power
| |
− | *;6
| |
− | :Scintillating Frost and Scintillating Flame restore 12 Power
| |
− | *;7
| |
− | :Scintillating Frost and Scintillating Flame restore 14 Power
| |
− | *;8
| |
− | :Scintillating Frost and Scintillating Flame restore 16 Power
| |
− | *;9
| |
− | :Scintillating Frost and Scintillating Flame restore 18 Power
| |
− | *;10
| |
− | :Scintillating Frost and Scintillating Flame restore 20 Power
| |
− | }}
| |
− | |-
| |
− | || || || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler|
| |
− | *;2
| |
− | :Scintillating Frost and Scintillating Flame restore 14 Health
| |
− | *;3
| |
− | :Scintillating Frost and Scintillating Flame restore 21 Health
| |
− | *;4
| |
− | :Scintillating Frost and Scintillating Flame restore 28 Health
| |
− | *;5
| |
− | :Scintillating Frost and Scintillating Flame restore 35 Health
| |
− | *;6
| |
− | :Scintillating Frost and Scintillating Flame restore 42 Health
| |
− | *;7
| |
− | :Scintillating Frost and Scintillating Flame restore 49 Health
| |
− | *;8
| |
− | :Scintillating Frost and Scintillating Flame restore 56 Health
| |
− | *;9
| |
− | :Scintillating Frost and Scintillating Flame restore 63 Health
| |
− | *;10
| |
− | :Scintillating Frost and Scintillating Flame restore 70 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
| |
− | *;2
| |
− | :Fire Bolts hit all targets within 26 meters (instead of 20)
| |
− | *;3
| |
− | :Fire Bolts hit all targets within 29 meters (instead of 20)
| |
− | *;4
| |
− | :Fire Bolts hit all targets within 32 meters (instead of 20)
| |
− | *;5
| |
− | :Fire Bolts hit all targets within 35 meters (instead of 20)
| |
− | }}
| |
− | |-
| |
− | || || || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Fire Bolts deal +6 armor damage
| |
− | *;3
| |
− | :Fire Bolts deal +9 armor damage
| |
− | *;4
| |
− | :Fire Bolts deal +12 armor damage
| |
− | *;5
| |
− | :Fire Bolts deal +15 armor damage
| |
− | *;6
| |
− | :Fire Bolts deal +18 armor damage
| |
− | *;7
| |
− | :Fire Bolts deal +21 armor damage
| |
− | *;8
| |
− | :Fire Bolts deal +24 armor damage
| |
− | *;9
| |
− | :Fire Bolts deal +27 armor damage
| |
− | *;10
| |
− | :Fire Bolts deal +30 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Calefaction || Calefaction deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Calefaction deals +20% damage
| |
− | *;3
| |
− | :Calefaction deals +30% damage
| |
− | *;4
| |
− | :Calefaction deals +40% damage
| |
− | *;5
| |
− | :Calefaction deals +50% damage
| |
− | *;6
| |
− | :Calefaction deals +60% damage
| |
− | *;7
| |
− | :Calefaction deals +70% damage
| |
− | *;8
| |
− | :Calefaction deals +80% damage
| |
− | *;9
| |
− | :Calefaction deals +90% damage
| |
− | *;10
| |
− | :Calefaction deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
| |
− | *;2
| |
− | :Calefaction has a 10% chance to deal +60% damage and stun the target
| |
− | *;3
| |
− | :Calefaction has a 10% chance to deal +90% damage and stun the target
| |
− | *;4
| |
− | :Calefaction has a 15% chance to deal +120% damage and stun the target
| |
− | *;5
| |
− | :Calefaction has a 15% chance to deal +150% damage and stun the target
| |
− | *;6
| |
− | :Calefaction has a 15% chance to deal +180% damage and stun the target
| |
− | *;7
| |
− | :Calefaction has a 20% chance to deal +210% damage and stun the target
| |
− | *;8
| |
− | :Calefaction has a 20% chance to deal +240% damage and stun the target
| |
− | *;9
| |
− | :Calefaction has a 20% chance to deal +270% damage and stun the target
| |
− | *;10
| |
− | :Calefaction has a 20% chance to deal +300% damage and stun the target
| |
− | }}
| |
− | |-
| |
− | || || || || Calefaction restores 7 Health || {{Spoiler|
| |
− | *;2
| |
− | :Calefaction restores 14 Health
| |
− | *;3
| |
− | :Calefaction restores 21 Health
| |
− | *;4
| |
− | :Calefaction restores 28 Health
| |
− | *;5
| |
− | :Calefaction restores 35 Health
| |
− | *;6
| |
− | :Calefaction restores 42 Health
| |
− | *;7
| |
− | :Calefaction restores 49 Health
| |
− | *;8
| |
− | :Calefaction restores 56 Health
| |
− | *;9
| |
− | :Calefaction restores 63 Health
| |
− | *;10
| |
− | :Calefaction restores 70 Health
| |
− | }}
| |
− | |-
| |
− | || || || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Frostball deals +14% damage
| |
− | *;3
| |
− | :Frostball deals +21% damage
| |
− | *;4
| |
− | :Frostball deals +28% damage
| |
− | *;5
| |
− | :Frostball deals +35% damage
| |
− | *;6
| |
− | :Frostball deals +42% damage
| |
− | *;7
| |
− | :Frostball deals +49% damage
| |
− | *;8
| |
− | :Frostball deals +56% damage
| |
− | *;9
| |
− | :Frostball deals +63% damage
| |
− | *;10
| |
− | :Frostball deals +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|
| |
− | *;2
| |
− | :Frostball has a 8% chance to target all enemies within 30 meters
| |
− | *;3
| |
− | :Frostball has a 10% chance to target all enemies within 30 meters
| |
− | *;4
| |
− | :Frostball has a 13% chance to target all enemies within 30 meters
| |
− | *;5
| |
− | :Frostball has a 15% chance to target all enemies within 30 meters
| |
− | *;6
| |
− | :Frostball has a 18% chance to target all enemies within 30 meters
| |
− | *;7
| |
− | :Frostball has a 20% chance to target all enemies within 30 meters
| |
− | *;8
| |
− | :Frostball has a 23% chance to target all enemies within 30 meters
| |
− | *;9
| |
− | :Frostball has a 25% chance to target all enemies within 30 meters
| |
− | *;10
| |
− | :Frostball has a 28% chance to target all enemies within 30 meters
| |
− | }}
| |
− | |-
| |
− | || || || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
| |
− | *;2
| |
− | :Frostball has a 40% chance to slow target's movement by 25%
| |
− | *;3
| |
− | :Frostball has a 60% chance to slow target's movement by 25%
| |
− | *;4
| |
− | :Frostball has a 80% chance to slow target's movement by 25%
| |
− | *;5
| |
− | :Frostball has a 100% chance to slow target's movement by 25%
| |
− | }}
| |
− | |-
| |
− | || || || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|
| |
− | *;2
| |
− | :Frostball deals +10 damage to Arachnids
| |
− | *;3
| |
− | :Frostball deals +15 damage to Arachnids
| |
− | *;4
| |
− | :Frostball deals +20 damage to Arachnids
| |
− | *;5
| |
− | :Frostball deals +25 damage to Arachnids
| |
− | }}
| |
− | |-
| |
− | || || || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|
| |
− | *;2
| |
− | :Frostball deals +20 damage to creatures that are inherently on fire.
| |
− | *;3
| |
− | :Frostball deals +30 damage to creatures that are inherently on fire.
| |
− | *;4
| |
− | :Frostball deals +40 damage to creatures that are inherently on fire.
| |
− | *;5
| |
− | :Frostball deals +50 damage to creatures that are inherently on fire.
| |
− | }}
| |
− | |-
| |
− | || || || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Defensive Chill deals +10% damage
| |
− | *;3
| |
− | :Defensive Chill deals +15% damage
| |
− | *;4
| |
− | :Defensive Chill deals +20% damage
| |
− | *;5
| |
− | :Defensive Chill deals +25% damage
| |
− | *;6
| |
− | :Defensive Chill deals +30% damage
| |
− | *;7
| |
− | :Defensive Chill deals +35% damage
| |
− | *;8
| |
− | :Defensive Chill deals +40% damage
| |
− | *;9
| |
− | :Defensive Chill deals +45% damage
| |
− | *;10
| |
− | :Defensive Chill deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Icy Blood || You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler|
| |
− | *;2
| |
− | :You regain 8 health when using Defensive Burst or Defensive Chill
| |
− | *;3
| |
− | :You regain 11 health when using Defensive Burst or Defensive Chill
| |
− | *;4
| |
− | :You regain 14 health when using Defensive Burst or Defensive Chill
| |
− | *;5
| |
− | :You regain 17 health when using Defensive Burst or Defensive Chill
| |
− | *;6
| |
− | :You regain 20 health when using Defensive Burst or Defensive Chill
| |
− | *;7
| |
− | :You regain 23 health when using Defensive Burst or Defensive Chill
| |
− | *;8
| |
− | :You regain 26 health when using Defensive Burst or Defensive Chill
| |
− | *;9
| |
− | :You regain 29 health when using Defensive Burst or Defensive Chill
| |
− | *;10
| |
− | :You regain 32 health when using Defensive Burst or Defensive Chill
| |
− | }}
| |
− | |-
| |
− | || || Punching || of Punches || Punch and Jab attacks deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Punch and Jab attacks deal +2 damage
| |
− | *;3
| |
− | :Punch and Jab attacks deal +4 damage
| |
− | *;4
| |
− | :Punch and Jab attacks deal +7 damage
| |
− | *;5
| |
− | :Punch and Jab attacks deal +10 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|
| |
− | *;2
| |
− | :You regain 4 health whenever you use Punch or Jab
| |
− | *;3
| |
− | :You regain 6 health whenever you use Punch or Jab
| |
− | *;4
| |
− | :You regain 8 health whenever you use Punch or Jab
| |
− | *;5
| |
− | :You regain 10 health whenever you use Punch or Jab
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Punching || Punch and Jab attacks deal +2 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Punch and Jab attacks deal +3 armor damage
| |
− | *;3
| |
− | :Punch and Jab attacks deal +5 armor damage
| |
− | *;4
| |
− | :Punch and Jab attacks deal +6 armor damage
| |
− | *;5
| |
− | :Punch and Jab attacks deal +9 armor damage
| |
− | *;6
| |
− | :Punch and Jab attacks deal +10 armor damage
| |
− | *;7
| |
− | :Punch and Jab attacks deal +12 armor damage
| |
− | *;8
| |
− | :Punch and Jab attacks deal +13 armor damage
| |
− | *;9
| |
− | :Punch and Jab attacks deal +14 armor damage
| |
− | *;10
| |
− | :Punch and Jab attacks deal +15 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|
| |
− | *;2
| |
− | :All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
| |
− | *;3
| |
− | :All Unarmed attacks deal +3 damage when you have 33% or less of your Armor left
| |
− | *;4
| |
− | :All Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
| |
− | *;5
| |
− | :All Unarmed attacks deal +5 damage when you have 33% or less of your Armor left
| |
− | *;6
| |
− | :All Unarmed attacks deal +6 damage when you have 33% or less of your Armor left
| |
− | *;7
| |
− | :All Unarmed attacks deal +7 damage when you have 33% or less of your Armor left
| |
− | *;8
| |
− | :All Unarmed attacks deal +8 damage when you have 33% or less of your Armor left
| |
− | *;9
| |
− | :All Unarmed attacks deal +9 damage when you have 33% or less of your Armor left
| |
− | *;10
| |
− | :All Unarmed attacks deal +10 damage when you have 33% or less of your Armor left
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Hatred || All Unarmed attacks deal +1 Armor damage || {{Spoiler|
| |
− | *;2
| |
− | :All Unarmed attacks deal +2 Armor damage
| |
− | *;3
| |
− | :All Unarmed attacks deal +3 Armor damage
| |
− | *;4
| |
− | :All Unarmed attacks deal +4 Armor damage
| |
− | *;5
| |
− | :All Unarmed attacks deal +5 Armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
| |
− | *;2
| |
− | :Punch and Jab attacks deal +4 damage versus goblins
| |
− | *;3
| |
− | :Punch and Jab attacks deal +6 damage versus goblins
| |
− | *;4
| |
− | :Punch and Jab attacks deal +8 damage versus goblins
| |
− | *;5
| |
− | :Punch and Jab attacks deal +10 damage versus goblins
| |
− | *;6
| |
− | :Punch and Jab attacks deal +13 damage versus goblins
| |
− | *;7
| |
− | :Punch and Jab attacks deal +16 damage versus goblins
| |
− | *;8
| |
− | :Punch and Jab attacks deal +19 damage versus goblins
| |
− | *;9
| |
− | :Punch and Jab attacks deal +21 damage versus goblins
| |
− | *;10
| |
− | :Punch and Jab attacks deal +24 damage versus goblins
| |
− | }}
| |
− | |-
| |
− | || || || of Punch-Shielding || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
| |
− | *;2
| |
− | :Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;3
| |
− | :Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;4
| |
− | :Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;5
| |
− | :Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;6
| |
− | :Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;7
| |
− | :Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;8
| |
− | :Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;9
| |
− | :Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | *;10
| |
− | :Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
| |
− | }}
| |
− | |-
| |
− | || || || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
| |
− | *;2
| |
− | :Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;3
| |
− | :Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;4
| |
− | :Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;5
| |
− | :Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;6
| |
− | :Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;7
| |
− | :Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;8
| |
− | :Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;9
| |
− | :Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | *;10
| |
− | :Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
| |
− | }}
| |
− | |-
| |
− | || || || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
| |
− | *;2
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
| |
− | *;3
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
| |
− | *;4
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
| |
− | *;5
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
| |
− | *;6
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
| |
− | *;7
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
| |
− | *;8
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
| |
− | *;9
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
| |
− | *;10
| |
− | :Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
| |
− | }}
| |
− | |-
| |
− | || || Anti-Darkness || || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
| |
− | *;2
| |
− | :10% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;3
| |
− | :15% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;4
| |
− | :20% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;5
| |
− | :25% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;6
| |
− | :30% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;7
| |
− | :35% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;8
| |
− | :40% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;9
| |
− | :45% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | *;10
| |
− | :50% of any Darkness damage you take is reflected back in your next Punch or Jab.
| |
− | }}
| |
− | |-
| |
− | || || Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_CRUSHING}{2}{Unarmed}
| |
− | *;3
| |
− | :{MITIGATION_CRUSHING}{3}{Unarmed}
| |
− | *;4
| |
− | :{MITIGATION_CRUSHING}{4}{Unarmed}
| |
− | *;5
| |
− | :{MITIGATION_CRUSHING}{5}{Unarmed}
| |
− | *;6
| |
− | :{MITIGATION_CRUSHING}{6}{Unarmed}
| |
− | *;7
| |
− | :{MITIGATION_CRUSHING}{7}{Unarmed}
| |
− | *;8
| |
− | :{MITIGATION_CRUSHING}{8}{Unarmed}
| |
− | *;9
| |
− | :{MITIGATION_CRUSHING}{9}{Unarmed}
| |
− | *;10
| |
− | :{MITIGATION_CRUSHING}{10}{Unarmed}
| |
− | }}
| |
− | |-
| |
− | || || Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :All kick attacks (even animal kicks!) deal +2 damage
| |
− | *;3
| |
− | :All kick attacks (even animal kicks!) deal +3 damage
| |
− | *;4
| |
− | :All kick attacks (even animal kicks!) deal +4 damage
| |
− | *;5
| |
− | :All kick attacks (even animal kicks!) deal +5 damage
| |
− | *;6
| |
− | :All kick attacks (even animal kicks!) deal +6 damage
| |
− | *;7
| |
− | :All kick attacks (even animal kicks!) deal +7 damage
| |
− | *;8
| |
− | :All kick attacks (even animal kicks!) deal +8 damage
| |
− | *;9
| |
− | :All kick attacks (even animal kicks!) deal +9 damage
| |
− | *;10
| |
− | :All kick attacks (even animal kicks!) deal +10 damage
| |
− | }}
| |
− | |-
| |
− | || || Aerobic || || You regain 5 Health whenever you use a kick (from any skill!) || {{Spoiler|
| |
− | *;2
| |
− | :You regain 10 Health whenever you use a kick (from any skill!)
| |
− | *;3
| |
− | :You regain 15 Health whenever you use a kick (from any skill!)
| |
− | *;4
| |
− | :You regain 20 Health whenever you use a kick (from any skill!)
| |
− | *;5
| |
− | :You regain 25 Health whenever you use a kick (from any skill!)
| |
− | *;6
| |
− | :You regain 30 Health whenever you use a kick (from any skill!)
| |
− | *;7
| |
− | :You regain 35 Health whenever you use a kick (from any skill!)
| |
− | *;8
| |
− | :You regain 40 Health whenever you use a kick (from any skill!)
| |
− | *;9
| |
− | :You regain 45 Health whenever you use a kick (from any skill!)
| |
− | *;10
| |
− | :You regain 50 Health whenever you use a kick (from any skill!)
| |
− | }}
| |
− | |-
| |
− | || || Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
| |
− | *;2
| |
− | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
| |
− | *;3
| |
− | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
| |
− | *;4
| |
− | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
| |
− | *;5
| |
− | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
| |
− | }}
| |
− | |-
| |
− | || || Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|
| |
− | *;2
| |
− | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
| |
− | *;3
| |
− | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
| |
− | *;4
| |
− | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
| |
− | *;5
| |
− | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
| |
− | }}
| |
− | |-
| |
− | || || Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
| |
− | *;2
| |
− | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
| |
− | *;3
| |
− | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
| |
− | *;4
| |
− | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
| |
− | *;5
| |
− | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
| |
− | }}
| |
− | |-
| |
− | || || || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|
| |
− | *;2
| |
− | :Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
| |
− | *;3
| |
− | :Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
| |
− | *;4
| |
− | :Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
| |
− | *;5
| |
− | :Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
| |
− | *;6
| |
− | :Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
| |
− | *;7
| |
− | :Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
| |
− | *;8
| |
− | :Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
| |
− | *;9
| |
− | :Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
| |
− | *;10
| |
− | :Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
| |
− | }}
| |
− | |-
| |
− | || || || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
| |
− | *;3
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
| |
− | *;4
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
| |
− | *;5
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
| |
− | *;6
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
| |
− | *;7
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
| |
− | *;8
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
| |
− | *;9
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
| |
− | *;10
| |
− | :Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
| |
− | }}
| |
− | |-
| |
− | || || Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
| |
− | *;3
| |
− | :Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
| |
− | *;4
| |
− | :Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
| |
− | *;5
| |
− | :Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt deal +14% damage
| |
− | *;3
| |
− | :Barrage and Headbutt deal +21% damage
| |
− | *;4
| |
− | :Barrage and Headbutt deal +28% damage
| |
− | *;5
| |
− | :Barrage and Headbutt deal +35% damage
| |
− | *;6
| |
− | :Barrage and Headbutt deal +42% damage
| |
− | *;7
| |
− | :Barrage and Headbutt deal +49% damage
| |
− | *;8
| |
− | :Barrage and Headbutt deal +56% damage
| |
− | *;9
| |
− | :Barrage and Headbutt deal +63% damage
| |
− | *;10
| |
− | :Barrage and Headbutt deal +70% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | *;3
| |
− | :Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | *;4
| |
− | :Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | *;5
| |
− | :Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt deal +8 armor damage
| |
− | *;3
| |
− | :Barrage and Headbutt deal +12 armor damage
| |
− | *;4
| |
− | :Barrage and Headbutt deal +16 armor damage
| |
− | *;5
| |
− | :Barrage and Headbutt deal +20 armor damage
| |
− | *;6
| |
− | :Barrage and Headbutt deal +24 armor damage
| |
− | *;7
| |
− | :Barrage and Headbutt deal +28 armor damage
| |
− | *;8
| |
− | :Barrage and Headbutt deal +32 armor damage
| |
− | *;9
| |
− | :Barrage and Headbutt deal +36 armor damage
| |
− | *;10
| |
− | :Barrage and Headbutt deal +40 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Healthy Barrages || Barrage and Headbutt heal you for 4 health || {{Spoiler|
| |
− | *;2
| |
− | :Barrage and Headbutt heal you for 8 health
| |
− | *;3
| |
− | :Barrage and Headbutt heal you for 12 health
| |
− | *;4
| |
− | :Barrage and Headbutt heal you for 16 health
| |
− | *;5
| |
− | :Barrage and Headbutt heal you for 20 health
| |
− | *;6
| |
− | :Barrage and Headbutt heal you for 24 health
| |
− | *;7
| |
− | :Barrage and Headbutt heal you for 28 health
| |
− | *;8
| |
− | :Barrage and Headbutt heal you for 32 health
| |
− | *;9
| |
− | :Barrage and Headbutt heal you for 36 health
| |
− | *;10
| |
− | :Barrage and Headbutt heal you for 40 health
| |
− | }}
| |
− | |-
| |
− | || || || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Hip Throw and Bodyslam deal +10% damage
| |
− | *;3
| |
− | :Hip Throw and Bodyslam deal +15% damage
| |
− | *;4
| |
− | :Hip Throw and Bodyslam deal +20% damage
| |
− | *;5
| |
− | :Hip Throw and Bodyslam deal +25% damage
| |
− | *;6
| |
− | :Hip Throw and Bodyslam deal +30% damage
| |
− | *;7
| |
− | :Hip Throw and Bodyslam deal +35% damage
| |
− | *;8
| |
− | :Hip Throw and Bodyslam deal +40% damage
| |
− | *;9
| |
− | :Hip Throw and Bodyslam deal +45% damage
| |
− | *;10
| |
− | :Hip Throw and Bodyslam deal +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Hip Throw and Bodyslam deal +10 armor damage
| |
− | *;3
| |
− | :Hip Throw and Bodyslam deal +15 armor damage
| |
− | *;4
| |
− | :Hip Throw and Bodyslam deal +20 armor damage
| |
− | *;5
| |
− | :Hip Throw and Bodyslam deal +25 armor damage
| |
− | *;6
| |
− | :Hip Throw and Bodyslam deal +30 armor damage
| |
− | *;7
| |
− | :Hip Throw and Bodyslam deal +35 armor damage
| |
− | *;8
| |
− | :Hip Throw and Bodyslam deal +40 armor damage
| |
− | *;9
| |
− | :Hip Throw and Bodyslam deal +45 armor damage
| |
− | *;10
| |
− | :Hip Throw and Bodyslam deal +50 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
| |
− | *;2
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 40
| |
− | *;3
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 60
| |
− | *;4
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 80
| |
− | *;5
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 100
| |
− | *;6
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 120
| |
− | *;7
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 140
| |
− | *;8
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 160
| |
− | *;9
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 180
| |
− | *;10
| |
− | :Hip Throw and Bodyslam attacks deplete target's Rage by 200
| |
− | }}
| |
− | |-
| |
− | || || || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
| |
− | *;2
| |
− | :Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
| |
− | *;3
| |
− | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
| |
− | *;4
| |
− | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
| |
− | *;5
| |
− | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
| |
− | }}
| |
− | |-
| |
− | || || Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Bodyslam deals +10% damage
| |
− | *;3
| |
− | :Bodyslam deals +15% damage
| |
− | *;4
| |
− | :Bodyslam deals +20% damage
| |
− | *;5
| |
− | :Bodyslam deals +25% damage
| |
− | *;6
| |
− | :Bodyslam deals +30% damage
| |
− | *;7
| |
− | :Bodyslam deals +35% damage
| |
− | *;8
| |
− | :Bodyslam deals +40% damage
| |
− | *;9
| |
− | :Bodyslam deals +45% damage
| |
− | *;10
| |
− | :Bodyslam deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
| |
− | *;2
| |
− | :Bodyslam deals +10% damage and slows target's movement speed by 45%
| |
− | *;3
| |
− | :Bodyslam deals +15% damage and slows target's movement speed by 45%
| |
− | *;4
| |
− | :Bodyslam deals +20% damage and slows target's movement speed by 45%
| |
− | *;5
| |
− | :Bodyslam deals +25% damage and slows target's movement speed by 45%
| |
− | }}
| |
− | |-
| |
− | || || || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
| |
− | *;3
| |
− | :Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
| |
− | *;4
| |
− | :Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
| |
− | *;5
| |
− | :Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|
| |
− | *;2
| |
− | :Bodyslam deals +20 damage to Snails
| |
− | *;3
| |
− | :Bodyslam deals +30 damage to Snails
| |
− | *;4
| |
− | :Bodyslam deals +40 damage to Snails
| |
− | *;5
| |
− | :Bodyslam deals +50 damage to Snails
| |
− | *;6
| |
− | :Bodyslam deals +60 damage to Snails
| |
− | *;7
| |
− | :Bodyslam deals +70 damage to Snails
| |
− | *;8
| |
− | :Bodyslam deals +80 damage to Snails
| |
− | *;9
| |
− | :Bodyslam deals +90 damage to Snails
| |
− | *;10
| |
− | :Bodyslam deals +100 damage to Snails
| |
− | }}
| |
− | |-
| |
− | || || || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|
| |
− | *;2
| |
− | :Bodyslam heals you for 20 health
| |
− | *;3
| |
− | :Bodyslam heals you for 30 health
| |
− | *;4
| |
− | :Bodyslam heals you for 40 health
| |
− | *;5
| |
− | :Bodyslam heals you for 50 health
| |
− | *;6
| |
− | :Bodyslam heals you for 60 health
| |
− | *;7
| |
− | :Bodyslam heals you for 70 health
| |
− | *;8
| |
− | :Bodyslam heals you for 80 health
| |
− | *;9
| |
− | :Bodyslam heals you for 90 health
| |
− | *;10
| |
− | :Bodyslam heals you for 100 health
| |
− | }}
| |
− | |-
| |
− | || || Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +3 damage || {{Spoiler|
| |
− | *;2
| |
− | :Cobra Strike and Mamba Strike deal +6 damage
| |
− | *;3
| |
− | :Cobra Strike and Mamba Strike deal +9 damage
| |
− | *;4
| |
− | :Cobra Strike and Mamba Strike deal +12 damage
| |
− | *;5
| |
− | :Cobra Strike and Mamba Strike deal +15 damage
| |
− | *;6
| |
− | :Cobra Strike and Mamba Strike deal +18 damage
| |
− | *;7
| |
− | :Cobra Strike and Mamba Strike deal +21 damage
| |
− | *;8
| |
− | :Cobra Strike and Mamba Strike deal +24 damage
| |
− | *;9
| |
− | :Cobra Strike and Mamba Strike deal +27 damage
| |
− | *;10
| |
− | :Cobra Strike and Mamba Strike deal +30 damage
| |
− | }}
| |
− | |-
| |
− | || || Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
| |
− | *;2
| |
− | :Cobra Strike and Mamba Strike have a 4% chance to deal double damage
| |
− | *;3
| |
− | :Cobra Strike and Mamba Strike have a 6% chance to deal double damage
| |
− | *;4
| |
− | :Cobra Strike and Mamba Strike have a 8% chance to deal double damage
| |
− | *;5
| |
− | :Cobra Strike and Mamba Strike have a 10% chance to deal double damage
| |
− | *;6
| |
− | :Cobra Strike and Mamba Strike have a 12% chance to deal double damage
| |
− | *;7
| |
− | :Cobra Strike and Mamba Strike have a 14% chance to deal double damage
| |
− | *;8
| |
− | :Cobra Strike and Mamba Strike have a 16% chance to deal double damage
| |
− | *;9
| |
− | :Cobra Strike and Mamba Strike have a 18% chance to deal double damage
| |
− | *;10
| |
− | :Cobra Strike and Mamba Strike have a 20% chance to deal double damage
| |
− | }}
| |
− | |-
| |
− | || || Serpentine || of Cobra Striking || You regain 8 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler|
| |
− | *;2
| |
− | :You regain 15 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;3
| |
− | :You regain 23 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;4
| |
− | :You regain 30 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;5
| |
− | :You regain 38 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;6
| |
− | :You regain 45 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;7
| |
− | :You regain 53 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;8
| |
− | :You regain 60 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;9
| |
− | :You regain 68 Health whenever you use Cobra Strike or Mamba Strike
| |
− | *;10
| |
− | :You regain 75 Health whenever you use Cobra Strike or Mamba Strike
| |
− | }}
| |
− | |-
| |
− | || || Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|
| |
− | *;2
| |
− | :Bruising Blow deals +12% damage
| |
− | *;3
| |
− | :Bruising Blow deals +18% damage
| |
− | *;4
| |
− | :Bruising Blow deals +24% damage
| |
− | *;5
| |
− | :Bruising Blow deals +30% damage
| |
− | *;6
| |
− | :Bruising Blow deals +36% damage
| |
− | *;7
| |
− | :Bruising Blow deals +42% damage
| |
− | *;8
| |
− | :Bruising Blow deals +48% damage
| |
− | *;9
| |
− | :Bruising Blow deals +54% damage
| |
− | *;10
| |
− | :Bruising Blow deals +60% damage
| |
− | }}
| |
− | |-
| |
− | || || || || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
| |
− | *;2
| |
− | :Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;3
| |
− | :Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;4
| |
− | :Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;5
| |
− | :Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;6
| |
− | :Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;7
| |
− | :Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;8
| |
− | :Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;9
| |
− | :Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | *;10
| |
− | :Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
| |
− | }}
| |
− | |-
| |
− | || || || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
| |
− | *;3
| |
− | :Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
| |
− | *;4
| |
− | :Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
| |
− | *;5
| |
− | :Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
| |
− | }}
| |
− | |-
| |
− | || || Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
| |
− | *;2
| |
− | :Slashing Strike has a 30% chance to deal double slashing damage
| |
− | *;3
| |
− | :Slashing Strike has a 40% chance to deal double slashing damage
| |
− | *;4
| |
− | :Slashing Strike has a 50% chance to deal double slashing damage
| |
− | *;5
| |
− | :Slashing Strike has a 60% chance to deal double slashing damage
| |
− | }}
| |
− | |-
| |
− | || || Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|
| |
− | *;2
| |
− | :Slashing Strike generates -60 Rage and aggro
| |
− | *;3
| |
− | :Slashing Strike generates -90 Rage and aggro
| |
− | *;4
| |
− | :Slashing Strike generates -120 Rage and aggro
| |
− | *;5
| |
− | :Slashing Strike generates -150 Rage and aggro
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
| |
− | *;2
| |
− | :Psychoanalyze has a 20% chance to deal +150% damage
| |
− | *;3
| |
− | :Psychoanalyze has a 30% chance to deal +150% damage
| |
− | *;4
| |
− | :Psychoanalyze has a 40% chance to deal +150% damage
| |
− | *;5
| |
− | :Psychoanalyze has a 50% chance to deal +150% damage
| |
− | *;6
| |
− | :Psychoanalyze has a 60% chance to deal +150% damage
| |
− | *;7
| |
− | :Psychoanalyze has a 65% chance to deal +150% damage
| |
− | *;8
| |
− | :Psychoanalyze has a 70% chance to deal +150% damage
| |
− | *;9
| |
− | :Psychoanalyze has a 75% chance to deal +150% damage
| |
− | *;10
| |
− | :Psychoanalyze has a 80% chance to deal +150% damage
| |
− | }}
| |
− | |-
| |
− | || || Smug || || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
| |
− | *;2
| |
− | :Psychoanalyze attacks also heal you for 16 health
| |
− | *;3
| |
− | :Psychoanalyze attacks also heal you for 24 health
| |
− | *;4
| |
− | :Psychoanalyze attacks also heal you for 32 health
| |
− | *;5
| |
− | :Psychoanalyze attacks also heal you for 40 health
| |
− | *;6
| |
− | :Psychoanalyze attacks also heal you for 48 health
| |
− | *;7
| |
− | :Psychoanalyze attacks also heal you for 56 health
| |
− | *;8
| |
− | :Psychoanalyze attacks also heal you for 64 health
| |
− | *;9
| |
− | :Psychoanalyze attacks also heal you for 72 health
| |
− | *;10
| |
− | :Psychoanalyze attacks also heal you for 80 health
| |
− | }}
| |
− | |-
| |
− | || || || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
| |
− | *;2
| |
− | :Psychoanalyze attacks also restore 16 of your Armor
| |
− | *;3
| |
− | :Psychoanalyze attacks also restore 24 of your Armor
| |
− | *;4
| |
− | :Psychoanalyze attacks also restore 32 of your Armor
| |
− | *;5
| |
− | :Psychoanalyze attacks also restore 40 of your Armor
| |
− | *;6
| |
− | :Psychoanalyze attacks also restore 48 of your Armor
| |
− | *;7
| |
− | :Psychoanalyze attacks also restore 56 of your Armor
| |
− | *;8
| |
− | :Psychoanalyze attacks also restore 64 of your Armor
| |
− | *;9
| |
− | :Psychoanalyze attacks also restore 72 of your Armor
| |
− | *;10
| |
− | :Psychoanalyze attacks also restore 80 of your Armor
| |
− | }}
| |
− | |-
| |
− | || || || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
| |
− | *;3
| |
− | :Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
| |
− | *;4
| |
− | :Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
| |
− | *;5
| |
− | :Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
| |
− | *;6
| |
− | :Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
| |
− | *;7
| |
− | :Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
| |
− | *;8
| |
− | :Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
| |
− | *;9
| |
− | :Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
| |
− | *;10
| |
− | :Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;3
| |
− | :Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;4
| |
− | :Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;5
| |
− | :Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;6
| |
− | :Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;7
| |
− | :Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;8
| |
− | :Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;9
| |
− | :Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
| |
− | *;10
| |
− | :Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
| |
− | }}
| |
− | |-
| |
− | || || || || Psychoanalyze deals +10% damage || {{Spoiler|
| |
− | *;2
| |
− | :Psychoanalyze deals +20% damage
| |
− | *;3
| |
− | :Psychoanalyze deals +30% damage
| |
− | *;4
| |
− | :Psychoanalyze deals +40% damage
| |
− | *;5
| |
− | :Psychoanalyze deals +50% damage
| |
− | *;6
| |
− | :Psychoanalyze deals +60% damage
| |
− | *;7
| |
− | :Psychoanalyze deals +70% damage
| |
− | *;8
| |
− | :Psychoanalyze deals +80% damage
| |
− | *;9
| |
− | :Psychoanalyze deals +90% damage
| |
− | *;10
| |
− | :Psychoanalyze deals +100% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
| |
− | *;2
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.1}
| |
− | *;3
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.15}
| |
− | *;4
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.2}
| |
− | *;5
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.25}
| |
− | *;6
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.3}
| |
− | *;7
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.35}
| |
− | *;8
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.4}
| |
− | *;9
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.45}
| |
− | *;10
| |
− | :{MOD_CRITICAL_HIT_DAMAGE}{0.5}
| |
− | }}
| |
− | |-
| |
− | || || || || Tell Me About Your Mother attacks deal +5 damage || {{Spoiler|
| |
− | *;2
| |
− | :Tell Me About Your Mother attacks deal +10 damage
| |
− | *;3
| |
− | :Tell Me About Your Mother attacks deal +15 damage
| |
− | *;4
| |
− | :Tell Me About Your Mother attacks deal +20 damage
| |
− | *;5
| |
− | :Tell Me About Your Mother attacks deal +25 damage
| |
− | *;6
| |
− | :Tell Me About Your Mother attacks deal +30 damage
| |
− | *;7
| |
− | :Tell Me About Your Mother attacks deal +35 damage
| |
− | *;8
| |
− | :Tell Me About Your Mother attacks deal +40 damage
| |
− | *;9
| |
− | :Tell Me About Your Mother attacks deal +45 damage
| |
− | *;10
| |
− | :Tell Me About Your Mother attacks deal +50 damage
| |
− | }}
| |
− | |-
| |
− | || || Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% || {{Spoiler|
| |
− | *;2
| |
− | :Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%
| |
− | *;3
| |
− | :Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%
| |
− | *;4
| |
− | :Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%
| |
− | *;5
| |
− | :Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%
| |
− | }}
| |
− | |-
| |
− | || || Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
| |
− | *;2
| |
− | :Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
| |
− | *;3
| |
− | :Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
| |
− | *;4
| |
− | :Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
| |
− | *;5
| |
− | :Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
| |
− | }}
| |
− | |-
| |
− | || || Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
| |
− | *;2
| |
− | :Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
| |
− | *;3
| |
− | :Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
| |
− | *;4
| |
− | :Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
| |
− | *;5
| |
− | :Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
| |
− | }}
| |
− | |-
| |
− | || || Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
| |
− | *;2
| |
− | :Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
| |
− | *;3
| |
− | :Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
| |
− | *;4
| |
− | :Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
| |
− | *;5
| |
− | :Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
| |
− | *;6
| |
− | :Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
| |
− | *;7
| |
− | :Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
| |
− | *;8
| |
− | :Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
| |
− | *;9
| |
− | :Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
| |
− | *;10
| |
− | :Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
| |
− | }}
| |
− | |-
| |
− | || || Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
| |
− | *;2
| |
− | :Strike a Nerve deals +10% damage
| |
− | *;3
| |
− | :Strike a Nerve deals +15% damage
| |
− | *;4
| |
− | :Strike a Nerve deals +20% damage
| |
− | *;5
| |
− | :Strike a Nerve deals +25% damage
| |
− | *;6
| |
− | :Strike a Nerve deals +30% damage
| |
− | *;7
| |
− | :Strike a Nerve deals +35% damage
| |
− | *;8
| |
− | :Strike a Nerve deals +40% damage
| |
− | *;9
| |
− | :Strike a Nerve deals +45% damage
| |
− | *;10
| |
− | :Strike a Nerve deals +50% damage
| |
− | }}
| |
− | |-
| |
− | || || || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
| |
− | *;2
| |
− | :Strike a Nerve has a 6% chance to deal +100% damage
| |
− | *;3
| |
− | :Strike a Nerve has a 9% chance to deal +100% damage
| |
− | *;4
| |
− | :Strike a Nerve has a 12% chance to deal +100% damage
| |
− | *;5
| |
− | :Strike a Nerve has a 15% chance to deal +100% damage
| |
− | *;6
| |
− | :Strike a Nerve has a 18% chance to deal +100% damage
| |
− | *;7
| |
− | :Strike a Nerve has a 21% chance to deal +100% damage
| |
− | *;8
| |
− | :Strike a Nerve has a 24% chance to deal +100% damage
| |
− | *;9
| |
− | :Strike a Nerve has a 27% chance to deal +100% damage
| |
− | *;10
| |
− | :Strike a Nerve has a 30% chance to deal +100% damage
| |
− | }}
| |
− | |-
| |
− | || || Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|
| |
− | *;2
| |
− | :Strike a Nerve deals +4 armor damage
| |
− | *;3
| |
− | :Strike a Nerve deals +6 armor damage
| |
− | *;4
| |
− | :Strike a Nerve deals +8 armor damage
| |
− | *;5
| |
− | :Strike a Nerve deals +10 armor damage
| |
− | *;6
| |
− | :Strike a Nerve deals +12 armor damage
| |
− | *;7
| |
− | :Strike a Nerve deals +14 armor damage
| |
− | *;8
| |
− | :Strike a Nerve deals +16 armor damage
| |
− | *;9
| |
− | :Strike a Nerve deals +18 armor damage
| |
− | *;10
| |
− | :Strike a Nerve deals +20 armor damage
| |
− | }}
| |
− | |-
| |
− | || || || || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
| |
− | *;2
| |
− | :Strike a Nerve has a 2% chance to also trigger monster's vulnerability
| |
− | *;3
| |
− | :Strike a Nerve has a 3% chance to also trigger monster's vulnerability
| |
− | *;4
| |
− | :Strike a Nerve has a 4% chance to also trigger monster's vulnerability
| |
− | *;5
| |
− | :Strike a Nerve has a 5% chance to also trigger monster's vulnerability
| |
− | *;6
| |
− | :Strike a Nerve has a 6% chance to also trigger monster's vulnerability
| |
− | *;7
| |
− | :Strike a Nerve has a 7% chance to also trigger monster's vulnerability
| |
− | *;8
| |
− | :Strike a Nerve has a 8% chance to also trigger monster's vulnerability
| |
− | *;9
| |
− | :Strike a Nerve has a 9% chance to also trigger monster's vulnerability
| |
− | *;10
| |
− | :Strike a Nerve has a 10% chance to also trigger monster's vulnerability
| |
− | }}
| |
− | |-
| |
− | || || || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
| |
− | *;2
| |
− | :Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
| |
− | *;3
| |
− | :Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
| |
− | *;4
| |
− | :Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
| |
− | *;5
| |
− | :Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
| |
− | *;6
| |
− | :Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
| |
− | *;7
| |
− | :Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
| |
− | *;8
| |
− | :Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
| |
− | *;9
| |
− | :Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
| |
− | *;10
| |
− | :Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
| |
− | }}
| |
− | |-
| |
− | || || || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
| |
− | *;2
| |
− | :Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
| |
− | *;3
| |
− | :Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
| |
− | *;4
| |
− | :Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
| |
− | *;5
| |
− | :Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
| |
− | *;6
| |
− | :Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
| |
− | *;7
| |
− | :Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
| |
− | *;8
| |
− | :Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
| |
− | *;9
| |
− | :Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
| |
− | *;10
| |
− | :Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
| |
− | }}
| |
− | |-
| |
− | || || || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Positive Attitude increases your Poison Mitigation +2 for 10 seconds
| |
− | *;3
| |
− | :Positive Attitude increases your Poison Mitigation +3 for 10 seconds
| |
− | *;4
| |
− | :Positive Attitude increases your Poison Mitigation +4 for 10 seconds
| |
− | *;5
| |
− | :Positive Attitude increases your Poison Mitigation +5 for 10 seconds
| |
− | *;6
| |
− | :Positive Attitude increases your Poison Mitigation +6 for 10 seconds
| |
− | *;7
| |
− | :Positive Attitude increases your Poison Mitigation +7 for 10 seconds
| |
− | *;8
| |
− | :Positive Attitude increases your Poison Mitigation +8 for 10 seconds
| |
− | *;9
| |
− | :Positive Attitude increases your Poison Mitigation +9 for 10 seconds
| |
− | *;10
| |
− | :Positive Attitude increases your Poison Mitigation +10 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
| |
− | *;3
| |
− | :Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
| |
− | *;4
| |
− | :Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
| |
− | *;5
| |
− | :Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
| |
− | *;6
| |
− | :Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
| |
− | *;7
| |
− | :Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
| |
− | *;8
| |
− | :Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
| |
− | *;9
| |
− | :Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
| |
− | *;10
| |
− | :Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
| |
− | *;3
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
| |
− | *;4
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
| |
− | *;5
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
| |
− | *;6
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
| |
− | *;7
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
| |
− | *;8
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
| |
− | *;9
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
| |
− | *;10
| |
− | :Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
| |
− | *;3
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
| |
− | *;4
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
| |
− | *;5
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
| |
− | *;6
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
| |
− | *;7
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
| |
− | *;8
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
| |
− | *;9
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
| |
− | *;10
| |
− | :Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|
| |
− | *;2
| |
− | :Inspire Confidence has a 16% chance to heal targets +50
| |
− | *;3
| |
− | :Inspire Confidence has a 24% chance to heal targets +50
| |
− | *;4
| |
− | :Inspire Confidence has a 32% chance to heal targets +50
| |
− | *;5
| |
− | :Inspire Confidence has a 40% chance to heal targets +50
| |
− | *;6
| |
− | :Inspire Confidence has a 48% chance to heal targets +50
| |
− | *;7
| |
− | :Inspire Confidence has a 56% chance to heal targets +50
| |
− | *;8
| |
− | :Inspire Confidence has a 64% chance to heal targets +50
| |
− | *;9
| |
− | :Inspire Confidence has a 72% chance to heal targets +50
| |
− | *;10
| |
− | :Inspire Confidence has a 80% chance to heal targets +50
| |
− | }}
| |
− | |-
| |
− | || || || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|
| |
− | *;2
| |
− | :Inspire Confidence has a 6% chance to heal targets +200
| |
− | *;3
| |
− | :Inspire Confidence has a 9% chance to heal targets +200
| |
− | *;4
| |
− | :Inspire Confidence has a 12% chance to heal targets +200
| |
− | *;5
| |
− | :Inspire Confidence has a 15% chance to heal targets +200
| |
− | *;6
| |
− | :Inspire Confidence has a 18% chance to heal targets +200
| |
− | *;7
| |
− | :Inspire Confidence has a 21% chance to heal targets +200
| |
− | *;8
| |
− | :Inspire Confidence has a 24% chance to heal targets +200
| |
− | *;9
| |
− | :Inspire Confidence has a 27% chance to heal targets +200
| |
− | *;10
| |
− | :Inspire Confidence has a 30% chance to heal targets +200
| |
− | }}
| |
− | |-
| |
− | || || || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
| |
− | *;2
| |
− | :Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
| |
− | *;3
| |
− | :Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
| |
− | *;4
| |
− | :Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
| |
− | *;5
| |
− | :Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
| |
− | *;6
| |
− | :Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
| |
− | *;7
| |
− | :Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
| |
− | *;8
| |
− | :Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
| |
− | *;9
| |
− | :Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
| |
− | *;10
| |
− | :Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
| |
− | }}
| |
− | |-
| |
− | || || || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
| |
− | *;2
| |
− | :Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
| |
− | *;3
| |
− | :Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
| |
− | *;4
| |
− | :Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
| |
− | *;5
| |
− | :Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
| |
− | *;6
| |
− | :Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
| |
− | *;7
| |
− | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
| |
− | *;8
| |
− | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
| |
− | *;9
| |
− | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
| |
− | *;10
| |
− | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
| |
− | }}
| |
− | |-
| |
− | || || || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
| |
− | *;2
| |
− | :Smash has a 5% chance to restore 60 Power to you over 60 seconds
| |
− | *;3
| |
− | :Smash has a 7% chance to restore 60 Power to you over 60 seconds
| |
− | *;4
| |
− | :Smash has a 9% chance to restore 60 Power to you over 60 seconds
| |
− | *;5
| |
− | :Smash has a 11% chance to restore 60 Power to you over 60 seconds
| |
− | *;6
| |
− | :Smash has a 13% chance to restore 60 Power to you over 60 seconds
| |
− | *;7
| |
− | :Smash has a 15% chance to restore 60 Power to you over 60 seconds
| |
− | *;8
| |
− | :Smash has a 18% chance to restore 60 Power to you over 60 seconds
| |
− | *;9
| |
− | :Smash has a 21% chance to restore 60 Power to you over 60 seconds
| |
− | *;10
| |
− | :Smash has a 24% chance to restore 60 Power to you over 60 seconds
| |
− | }}
| |
− | |}
| |
− | <!-- This is the end of the auto generated content --> | |