Difference between revisions of "Performance"

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(Created page with "__NOTOC__ thumb|right|300px|A main picture to liven up the article page {{Quote| This umbrella skill represents your ability to entertain...")
 
 
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{{Skill infobox
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]
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|title            = Performance
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|image            = [[File:Empty_Placeholder.png]]
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|caption          = This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
 +
|skilltype        = Other Skill
 +
|maxlevel        = 50
 +
|req              = N/A
 +
|skilltrainers    = N/A
 +
}}
 
{{Quote|
 
{{Quote|
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on
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This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
 
}}
 
}}
'''Performance''' was added April 12,2015 to cover subskills related to playing different instruments (at the moment). Playing music will give others around you a buff depending on your skill at the instrument and how long you play that will boost combat and crafting xp, as well as providing a chance at extra rewards while gardening.
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== {{msg:BASEPAGENAME}} Overview==
 +
'''Performance''' is a general skill leveled alongside the advancement of its many sub-skills.
 +
=== In-Game Description ===
 +
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
 +
 
 +
=== Training {{msg:BASEPAGENAME}} ===
 +
* Performance is learned automatically when one of the Sub-Skills is first learned. Often, a {{Item|Classic Lute}} which can be purchased from [[Marna]] is a memory-wiped traveler's first interaction with the [[Performance]] skills.
 +
* Level Sub-Skills to increase Performance.
 +
 
 +
== Connected Skills ==
 +
=====Sub-Skills:=====
 +
* [[Stringed Instruments]] - Skill in performing with stringed instruments such as harps, lutes, and guitars.
 +
* [[Percussion Instruments]] - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
 +
* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
 +
* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.
 +
* [[Oratory]] - The ability to speak in a public way that moves your audience.
 +
=====Secondary Skills:=====
 +
* None
 +
=====Related Skills:=====
 +
* [[Artistry]] - Just as [[Performance]] is the parent skill to many sub-skills, [[Artistry]] is a parent skill to many visual art skills, such as painting, sculpting, and mosaic creation.
 +
===== Synergy Levels: =====
 +
Bonus [[Synergy Levels]] for [[Performance]] can be obtained from the following skills and levels:
 +
:; [[Oratory]]
 +
:: Level 5, Level 25, Level 45
 +
:; [[Interpretive Dance]]
 +
:: Level 1, Level 10, Level 30, Level 50, Level 70
 +
:; [[Percussion Instruments]]
 +
:: Level 1, Level 10, Level 15, Level 20
 +
:; [[Stringed Instruments]]
 +
:: Level 1, Level 10, Level 15, Level 20
 +
:; [[Wind Instruments]]
 +
:: Level 1, Level 10, Level 15, Level 20
  
==Learn from==
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== {{msg:BASEPAGENAME}} Sub-Skill Abilities ==
Equipping an instrument will give you the first level needed to start playing
+
=== Stringed Instruments ===
 +
{{:Stringed Instruments/Abilities}}
 +
=== Percussion Instruments ===
 +
{{:Percussion Instruments/Abilities}}
 +
=== Wind Instruments ===
 +
{{:Wind Instruments/Abilities}}
 +
=== Interpretive Dance ===
 +
{{:Interpretive Dance/Abilities}}
  
 +
{{:{{msg:BASEPAGENAME}}/Abilities}}
  
==Level Up Rewards==
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== {{msg:BASEPAGENAME}} Mechanics ==
 +
=== Music ===
 +
Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others.
 +
=== Dance ===
 +
Dancing grants buffs which can boost crafting experience gained.
 +
=== Gardening ===
 +
Playing music while gardening can increase the chances for an increased crop harvest.
  
 +
Some details:
 +
* Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
 +
* The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
 +
* More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.
  
<!-- I am copying the ability lists for the 3 sub skills here but they can be moved to their own section if it is better. Hints as to where to get the various instruments might be good as well-->
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===Equipment===
==Percussion==
+
Only some instruments will grant proficiency in the Sub-skills of [[Performance]].
<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015
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<dpl>
This data does not have info on where the abilities are learned so that is needed to be filled in -->
+
  category  = Items/TeacherInstrument
{| {{STDT|sortable}} style='width:100%;'
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  reset      = categories
! Level !! Name !! Description !! Special !! Effect !! Gear Required
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  columns = 3
|-
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  mode = userformat
| 1 || Drum 1 || Play a hand drum. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum,  
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  format = ,\n* {{Item|%PAGE%}},,
|-
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  allowcachedresults=true
| 2 || Drum 2 || Play a hand drum. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum,  
+
</dpl>
|-
+
<!--
| 4 || Drum 3 || Play a hand drum. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum,
+
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
|-
 
| 6 || Drum 4 || Play a hand drum. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum,
 
|-
 
| 8 || Drum 5 || Play a hand drum. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum,
 
|-
 
| 10 || Drum 6 || Play a hand drum. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum,
 
|}
 
<!-- This is the end of the auto generated content -->
 
  
==Strings==
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015
+
-->
This data does not have info on where the abilities are learned so that is needed to be filled in -->
 
{| {{STDT|sortable}} style='width:100%;'
 
! Level !! Name !! Description !! Special !! Effect !! Gear Required
 
|-
 
| 1 || Lute 1 || Play a lute. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute,
 
|-
 
| 2 || Lute 2 || Play a lute. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute,
 
|-
 
| 4 || Lute 3 || Play a lute. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute,
 
|-
 
| 6 || Lute 4 || Play a lute. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute,
 
|-
 
| 8 || Lute 5 || Play a lute. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute,
 
|-
 
| 10 || Lute 6 || Play a lute. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute,
 
|}
 
<!-- This is the end of the auto generated content -->
 
  
==Wind Abilities==
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== Performance Experience Table ==
<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015
+
[[Performance]] is an umbrella skill. It has no experience table.
This data does not have info on where the abilities are learned so that is needed to be filled in -->
 
{| {{STDT|sortable}} style='width:100%;'
 
! Level !! Name !! Description !! Special !! Effect !! Gear Required
 
|-
 
| 1 || Ocarina 1 || Play an ocarina. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,
 
|-
 
| 2 || Ocarina 2 || Play an ocarina. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,
 
|-
 
| 4 || Ocarina 3 || Play an ocarina. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,
 
|-
 
| 6 || Ocarina 4 || Play an ocarina. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,
 
|-
 
| 8 || Ocarina 5 || Play an ocarina. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,
 
|-
 
| 10 || Ocarina 6 || Play an ocarina. ||  || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,
 
|}
 
<!-- This is the end of the auto generated content -->
 
  
 +
== Trivia ==
 +
Performance was added in April 12, 2015.
  
 +
== Gallery==
 +
<gallery mode="nolines" widths=300px>
 +
File:Performance_Skill.jpg|Players playing instruments.
 +
</gallery>
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 12:25, 15 December 2023

Button Cyan.png
Performance
Empty Placeholder.png
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
Skill Type:
Other Skill
Max Level:
50
Requirements:
N/A
Skill Trainers:
N/A

This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.

Performance Overview

Performance is a general skill leveled alongside the advancement of its many sub-skills.

In-Game Description

This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.

Training Performance

  • Performance is learned automatically when one of the Sub-Skills is first learned. Often, a which can be purchased from Marna is a memory-wiped traveler's first interaction with the Performance skills.
  • Level Sub-Skills to increase Performance.

Connected Skills

Sub-Skills:
  • Stringed Instruments - Skill in performing with stringed instruments such as harps, lutes, and guitars.
  • Percussion Instruments - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
  • Wind Instruments - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
  • Interpretive Dance - Skill in dancing to music in a way that entertains or moves others.
  • Oratory - The ability to speak in a public way that moves your audience.
Secondary Skills:
  • None
Related Skills:
  • Artistry - Just as Performance is the parent skill to many sub-skills, Artistry is a parent skill to many visual art skills, such as painting, sculpting, and mosaic creation.
Synergy Levels:

Bonus Synergy Levels for Performance can be obtained from the following skills and levels:

Oratory
Level 5, Level 25, Level 45
Interpretive Dance
Level 1, Level 10, Level 30, Level 50, Level 70
Percussion Instruments
Level 1, Level 10, Level 15, Level 20
Stringed Instruments
Level 1, Level 10, Level 15, Level 20
Wind Instruments
Level 1, Level 10, Level 15, Level 20

Performance Sub-Skill Abilities

Stringed Instruments

Stringed Instruments Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3512.png 1 Lute 1 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3513.png 2 Lute 2 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3514.png 4 Lute 3 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3515.png 6 Lute 4 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3516.png 8 Lute 5 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3517.png 10 Lute 6 Play a lute. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3564.png 11 Harp 1 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3565.png 12 Harp 2 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3566.png 14 Harp 3 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3567.png 16 Harp 4 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3568.png 18 Harp 5 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3569.png 20 Harp 6 Play a harp. Power Cost: 0
Range: 1
Cooldown: 3
Leveling

Percussion Instruments

Percussion Instruments Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3518.png 1 Drum 1 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3519.png 2 Drum 2 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3520.png 4 Drum 3 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3521.png 6 Drum 4 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3522.png 8 Drum 5 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3523.png 10 Drum 6 Play a hand drum. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3535.png 11 Dulcimer 1 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3536.png 12 Dulcimer 2 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3537.png 14 Dulcimer 3 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3538.png 16 Dulcimer 4 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3539.png 18 Dulcimer 5 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3540.png 20 Dulcimer 6 Play a hammered dulcimer. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3762.png 21 Fairy Chime 1 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3763.png 22 Fairy Chime 2 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3764.png 24 Fairy Chime 3 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3765.png 26 Fairy Chime 4 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3766.png 28 Fairy Chime 5 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3767.png 30 Fairy Chime 6 Play a fairy chime. Power Cost: 0
Range: 1
Cooldown: 3
Leveling

Wind Instruments

Wind Instruments Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3506.png 1 Ocarina 1 Play an ocarina or similar wind instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3507.png 2 Ocarina 2 Play an ocarina or similar wind instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3508.png 4 Ocarina 3 Play an ocarina or similar wind instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3509.png 6 Ocarina 4 Play an ocarina or similar wind instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3510.png 8 Ocarina 5 Play an ocarina or similar wind instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3511.png 10 Ocarina 6 Play an ocarina or similar wind instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3529.png 11 Tuba 1 Play a tuba or similar brass instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3530.png 12 Tuba 2 Play a tuba or similar brass instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3531.png 14 Tuba 3 Play a tuba or similar brass instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3532.png 16 Tuba 4 Play a tuba or similar brass instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3533.png 18 Tuba 5 Play a tuba or similar brass instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3534.png 20 Tuba 6 Play a tuba or similar brass instrument. Power Cost: 0
Range: 1
Cooldown: 3
Leveling

Interpretive Dance

Interpretive Dance Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3612.png 1 Dance 1 Perform an interpretive dance to music. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3893.png 1 Dance 1 (variant E) Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3899.png 1 Dance 1 (variant F) Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3613.png 2 Dance 2 Perform an interpretive dance to music. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3894.png 2 Dance 2 (variant E) Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3900.png 2 Dance 2 (variant F) Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3614.png 4 Dance 3 Perform an interpretive dance to music. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3895.png 4 Dance 3 (variant E) Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3901.png 4 Dance 3 (variant F) Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3615.png 6 Dance 4 Perform an interpretive dance to music. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3896.png 6 Dance 4 (variant E) Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3902.png 6 Dance 4 (variant F) Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3616.png 8 Dance 5 Perform an interpretive dance to music. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3897.png 8 Dance 5 (variant E) Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3903.png 8 Dance 5 (variant F) Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3617.png 10 Dance 6 Perform an interpretive dance to music. Power Cost: 0
Range: 1
Cooldown: 3
Leveling
icon_3811.png 10 Dance 1 (variant B) Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Felmer
icon_3812.png 10 Dance 2 (variant B) Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Rita
icon_3813.png 10 Dance 3 (variant B) Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Lana Songtree
icon_3814.png 10 Dance 4 (variant B) Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Sir Arif
icon_3815.png 10 Dance 5 (variant B) Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Spot
icon_3816.png 10 Dance 6 (variant B) Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Gasu'um
icon_3817.png 10 Dance 1 (variant C) Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Sheyna
icon_3818.png 10 Dance 2 (variant C) Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Kalaba
icon_3819.png 10 Dance 3 (variant C) Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Dhakmar
icon_3820.png 10 Dance 4 (variant C) Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Eveline Rastin
icon_3821.png 10 Dance 5 (variant C) Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Melandria
icon_3822.png 10 Dance 6 (variant C) Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Janet Lews
icon_3887.png 10 Dance 1 (variant D) Perform an interpretive dance to music. (When prompted to perform Dance 1, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Gift: Shala
icon_3888.png 10 Dance 2 (variant D) Perform an interpretive dance to music. (When prompted to perform Dance 2, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
icon_3889.png 10 Dance 3 (variant D) Perform an interpretive dance to music. (When prompted to perform Dance 3, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
icon_3890.png 10 Dance 4 (variant D) Perform an interpretive dance to music. (When prompted to perform Dance 4, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
icon_3891.png 10 Dance 5 (variant D) Perform an interpretive dance to music. (When prompted to perform Dance 5, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
icon_3892.png 10 Dance 6 (variant D) Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
icon_3898.png 10 Dance 6 (variant E) Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3904.png 10 Dance 6 (variant F) Perform an interpretive dance to music. (When prompted to perform Dance 6, you can use this dance instead.) Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3876.png 30 Pole Dance 1 Perform an enticing dance to music.

(When prompted to perform Dance 1, you can use this dance instead.)
Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3877.png 32 Pole Dance 2 Perform an enticing dance to music.

(When prompted to perform Dance 2, you can use this dance instead.)
Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3878.png 34 Pole Dance 3 Perform an enticing dance to music.

(When prompted to perform Dance 3, you can use this dance instead.)
Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3879.png 36 Pole Dance 4 Perform an enticing dance to music.

(When prompted to perform Dance 4, you can use this dance instead.)
Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3880.png 38 Pole Dance 5 Perform an enticing dance to music.

(When prompted to perform Dance 5, you can use this dance instead.)
Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found
icon_3881.png 40 Pole Dance 6 Perform an enticing dance to music.

(When prompted to perform Dance 6, you can use this dance instead.)
Can Be On Sidebar Power Cost: 0
Range: 1
Cooldown: 3
Unknown Source: Not Found

Performance/Abilities

Performance Mechanics

Music

Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others.

Dance

Dancing grants buffs which can boost crafting experience gained.

Gardening

Playing music while gardening can increase the chances for an increased crop harvest.

Some details:

  • Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
  • The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
  • More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.

Equipment

Only some instruments will grant proficiency in the Sub-skills of Performance.


Performance Experience Table

Performance is an umbrella skill. It has no experience table.

Trivia

Performance was added in April 12, 2015.

Gallery