Difference between revisions of "Lycanthropy"
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'''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.''' | '''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.''' | ||
− | '''A player who becomes a PERMANENT [[Lycanthrope]] and a PERMANENT [[Druid]] will never be able to find gear that fits the two skills. The Deities that represent the two skills do not get along.''' | + | '''A player who becomes a PERMANENT [[Lycanthropy|Lycanthrope]] and a PERMANENT [[Druid]] will never be able to find gear that fits the two skills. The Deities that represent the two skills do not get along.''' |
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Revision as of 15:08, 6 February 2016
Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.
A player who becomes a PERMANENT Lycanthrope and a PERMANENT Druid will never be able to find gear that fits the two skills. The Deities that represent the two skills do not get along.
“Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
Overview
A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from it at will, with the following limitations:
- You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require).
- During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.
- Remember that turning into a lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and won't be made reversible either. This means you'll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it's highly advised to carefully consider the pros and cons before making the decision.
While you're in beast form, you will have the following abilities, among others:
- The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special "pack attack" that will deal increased damage for each werewolf attacking the same enemy. As you find Lycanthrope gear, you will gain several combos from it, similar to unarmed meditation or sword calligraphy ones, that will give you even more effects and aoe options.
- The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration. The morale boost buff can stack up to one hour duration for each werewolf that howls close by to each other, together. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeteadly howling will also eventually get you experience on the Howling subskill.
- The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism subskill (the more you feed on enemies, the higher this subskill will go).
- During the four days before full moon, and the first three days of it (when you're already force-shapeshifted), you'll receive the Lunacy buff, which increases your max health by +30. (Both in your humanoid and beast forms)
- You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you'll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon
- Keep in mind that, once you become a werewolf, you'll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.
Description
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
How to Obtain
- Harry the Wolf
- Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint
Abilities
As you level your Lycanthropy, you will learn the following abilities:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
Claw | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 0 |
Bite | Bite your enemy. | Crushing | 2 |
Pack Attack | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) | Crushing | 3 |
Pouncing Rake | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 5 |
Howl Mode | Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. | N/A | 7 |
Bite 2 | Bite your enemy. | Crushing | 10 |
Shadow Feint | Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) | N/A | 12 |
Claw 2 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 15 |
Pack Attack 2 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) | Crushing | 20 |
Pouncing Rake 2 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 25 |
Bite 3 | Bite your enemy. | Crushing | 28 |
Claw 3 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 30 |
Shadow Feint 2 | Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) | N/A | 35 |
Pack Attack 3 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) | Crushing | 40 |
Pouncing Rake 3 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 45 |
Bite 4 | Bite your enemy. | Crushing | 46 |
Claw 4 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 48 |
Shadow Feint 3 | Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) | N/A | 50 |
Pack Attack 4 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) | Crushing | 55 (Altar) |
Bite 5 | Bite your enemy. | Crushing | 56 (Altar) |
Claw 5 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 58 (Altar) |
Pouncing Rake 4 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 60 (Altar) |
Advanced
The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
Pouncing Rend | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 6 |
Pouncing Rend 2 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 26 |
Pouncing Rend 3 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 46 |
Pouncing Rend 3+ | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 50 |
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you're a werewolf yourself. Jace Soral will teach you several alchemical recipes for poisoned weapons effective against werewolves. Sanja, the pack leader, will teach you the following skills. Both will require favor to be learned:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
See Red | Go into a berzerk rage, dealing extra damage. (+5% piercing damage) | N/A | 9 |
See Red 2 | Go into a berzerk rage, dealing extra damage. (+7% piercing & slashing damage) | N/A | 29 |
See Red 3 | Go into a berzerk rage, dealing extra damage. (+10% piercing & slashing damage) | N/A | 49 |
Double Claw | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 13 |
Double Claw 2 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 22 |
Double Claw 3 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 42 |
Double Claw 4 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 52 |
Sanguine Fangs | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) | Piercing | 8 |
Sanguine Fangs 2 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) | Piercing | 18 |
Sanguine Fangs 3 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) | Piercing | 29 |
Sanguine Fangs 4 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) | Piercing | 44 |
Sanguine Fangs 5 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) | Piercing | 54 |
Smell Fear | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) | Crushing | 14 |
Smell Fear 2 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) | Crushing | 27 |
Smell Fear 3 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) | Crushing | 41 |
Smell Fear 4 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -250 rage) | Crushing | 51 |
Also, completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:
Ability Name | Description | Level |
---|---|---|
Become Winter Wolf | Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) | 0 |
Complete Ability List
Click "Expand" on the box below to view a complete list of Abilities for the Lycanthropy skill. Werewolf Abilities
Lycanthropy Mechanics
Combos
Equipping certain pieces of gear will grant you the ability to use combos much like when you do calligraphy or meditate. Each combo can have 6 ranks, depending on the item level. (Whole combo system got a rework on 11/8/2015. List needs to be completed again. Has all the combos, but not all of the gear they show up on)
Combo Name | Sequence | Effect | Gear |
---|---|---|---|
Pack Attack Burst | See Red + ANY + ANY + Pack Attack | Last attack will hit all enemies in the are and deal +5-30% damage | Boots, Main hand |
Survival Master | Bite + ANY + ANY + ANY + Smell Fear | Restores 15-90 health | Gauntlets, Boots |
Fear Rampage | Double Claw + ANY + ANY + Smell Fear | Last attack will deal 20-120 extra damage. | Necklace |
Fireteeth | Pouncing Rake + ANY + Bite | Last attack will ignite the target/s, dealing 15-90 fire damage over time | Boots |
Incitement | Pouncing Rake + ANY + ANY + Double Claw | Last attack will deal 5-48 extra damage and hit all targets within the area | Gauntlets |
- While not a combo itself, it has to be noted you can get the ability to turn your Bite skill into aoe through a gear effect from gauntlets. This also turns certain combos, like Fireteeth, aoe.
Altar of Norala
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in Kur mountains. They may use it to perform several tasks for the goddess of the hunt, Norala, which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms. As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form's level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.
Wolf tasks: (Each quest awards 1 token)
- Wolf: Civilized races (Kill 50 humans, elves or rakshasa)
- Wolf: Goblin killing (Kill 50 goblins)
- Wolf: The scion of Gulagra (Kill the Scion of Discord)
- Wolf: Wolfsbane (Deliver 10 wolfsbane)
- Wolf: Hunt deer (Kill 25 deer)
- Wolf: Hunt deer 2 (Kill 50 deer)
- Wolf: The scion of Norala (Kill the Scion of Norala)
- Wolf: Orcish genocide (Kill 50 orcs)
- Wolf: Orcish genocide 2 (Kill 100 orcs)
- Wolf: Ciervos must die (Kill Ciervos The Shadow)
- Wolf: Dragon-kin (Kill 10 dragon kin)
- Wolf: Fae destruction (Kill 50 fae or fey creatures)
Boons:
Effect | Increase per rank | Rank 1 token cost | Rank 2 token cost | Rank 3 token cost | Rank 4 token cost | Rank 5 token cost |
---|---|---|---|---|---|---|
Max health | +10 max health | 1 | 1 | 2 | 2 | 3 |
Max power | +10 max power | 1 | ? | ? | ? | ? |
Werewolf damage | +3% werewolf damage | 1 | ? | ? | ? | ? |
Physical mitigation | +1 physical mitigation | 1 | ? | ? | ? | ? |
Corpse-eat healing | +4 beast metabolism healing | 1 | ? | ? | ? | ? |
And the following abilities:
Ability Name | Description | Token cost | Level |
---|---|---|---|
Hunting Speed | Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. | 1 | 1 |
Hunting Speed 2 | Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. | 2 | 1 |
Hunting Speed 3 | Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. | 3 | 1 |
Permanent upgrades: (These will become available one by one in the listed order)
Ability | Effect | Cost |
---|---|---|
Unlock level 51-60 | Increases the Lycanthropy level cap from 50 to 60. | 3 |
Pack Attack 4 | Unlocks the ability. | 2 |
Bite 5 | Unlocks the ability. | 2 |
Claw 5 | Unlocks the ability. | 2 |
Pouncing Rake 4 | Unlocks the ability | 2 |
Special Equipment
- Lucky Belt of the Werewolf (Lycanthropy) Hint
- Lucky Belt of the Pack Leader (Lycanthropy, Animal Handling) Hint
- Lucky Belt of the Cunning Wolf (Lycanthropy, Psychology) Hint