Difference between revisions of "Anatomy"

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== {{msg:BASEPAGENAME}} Mechanics ==
 
== {{msg:BASEPAGENAME}} Mechanics ==
 
=== Targeting ===
 
=== Targeting ===
As [[Anatomy]] and its sub-skills are raised, the amount of information provided in an enemy's target window will increase.
+
As [[Anatomy]] and its sub-skills are leveled, the amount of information provided in an enemy's target window will increase.
 +
* When Level 5 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.
 +
* When Level 25 is reached in an [[Anatomy]] sub-skill, ??? becomes visible.
 +
* When Level 50 is reached in an [[Anatomy]] sub-skill, ''Loot Level'' (average level of loot dropped by that creature) and ''Mitigation at Max Armor'' becomes visible for creatures of that anatomy type.
  
 
[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
 
[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]

Revision as of 15:35, 28 January 2021

Button Cyan.png
Anatomy
Anatomy skill.png
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world..
Skill Type:
Other Skill
Max Level:
50
Requirements:
None
Skill Trainers:
None


...

Anatomy Overview

Anatomy is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. Elemental, Fungoid, and Crone-Kin are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that Archers will improve their Critical hit percentage by improving their Anatomy, and that Butchers and Skinning experts will likewise reap benefits.

In-Game Description

Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.

Training Anatomy

To begin learning Anatomy, one must obtain an Autopsy Kit and keep it in their inventory.

  • Lawara can provide players on Anagoge with an Autopsy Kit after reaching a Comfortable favor level with her.
  • Mushroom Jack in Serbule sells Autopsy Kits for 250 Councils.
  • Other Adventurers skilled in the art of Toolcrafting may craft more elaborate Autopsy Kits.

Connected Skills

Sub-Skills:
Name Bonus Description
Aberration Anatomy Anatomy, Archery Knowledge of the physiology of creatures made by mad science or dark chemistry.
Arthropod Anatomy Butchery, Skinning Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
Bear and Bugbear Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
Canine Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
Construct Anatomy Anatomy, Archery Knowledge of the physiology of constructs such as Golems.
Crone-Kin Anatomy Anatomy, Archery Knowledge of the physiology of crones and their ilk, including harpies, hags, and striga.
Demon Anatomy Anatomy, Archery Knowledge of the physiology of demons.
Dinosaur Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
Dwarf Anatomy Anatomy, Archery Knowledge of the physiology of dwarves.
Elemental Anatomy Anatomy, Archery Knowledge of the physiology of elementals.
Elven Anatomy Anatomy, Archery Knowledge of the physiology of elves.
Fae Anatomy Anatomy, Archery Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
Feline Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cats of all types.
Fish and Snail Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of fish. Also snails. They're very similar. Really.
Fungoid Anatomy Anatomy, Archery Knowledge of the physiology of fungus people, slime monsters, overgrown bacteria, and ooze beasts.
Giant Anatomy Anatomy, Archery Knowledge of the physiology of giant-kin such as yetis and ogres.
Goblin Anatomy Anatomy, Archery Knowledge of the physiology of goblins.
Human Anatomy Anatomy, Archery Knowledge of the physiology of humans.
Incorporeal Creature Anatomy Anatomy, Archery Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
Non-Ruminant Ungulate Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.
Orc Anatomy Anatomy, Archery Knowledge of the physiology of orcs.
Plant Anatomy Anatomy, Archery, Carpentry Knowledge of the physiology of monstrous plants.
Rakshasa Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of Rakshasa.
Reptile Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of reptiles.
Rodent Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of rodents.
Ruminant Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
Undead Anatomy Anatomy, Archery Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
Secondary Skills:
Related Skills:
  • Phrenology - A skill similar to Anatomy, in that it has sub-skills for different types of creatures.

Anatomy Mechanics

Targeting

As Anatomy and its sub-skills are leveled, the amount of information provided in an enemy's target window will increase.

  • When Level 5 is reached in an Anatomy sub-skill, ??? becomes visible.
  • When Level 25 is reached in an Anatomy sub-skill, ??? becomes visible.
  • When Level 50 is reached in an Anatomy sub-skill, Loot Level (average level of loot dropped by that creature) and Mitigation at Max Armor becomes visible for creatures of that anatomy type.

This target window reveals the enemy's abilities.

This target window reveals the enemy's abilities, weaknesses, and immunity.

Equipment

While the introductory Autopsy Kit can be purchased from various NPC shopkeepers, it can also be crafted through Toolcrafting. Autopsy Kits which provide bonuses to effective skill level when interacting with a corpse can also be crafted, and do not require any specific skills to use. Adventurers encountering difficulties autopsying high level creatures may wish to request that another character craft them an improved kit, or learn Toolcrafting themselves.

  • : A simple autopsy kit for beginning pathologists. (Keep it in your inventory and you'll be given the option to autopsy corpses.)
  • : A very complicated device that can help with tricky pathology inquiries. (+10 to your effective skill when autopsying a corpse.)
  • : An autopsy kit made of ice and fairy dust. (Keep it in your inventory and you'll be given the option to autopsy corpses.)
  • : A fancier autopsy kit for advanced pathologists. (+5 to your effective skill when autopsying a corpse.)
  • : A fancy autopsy kit for advanced pathologists. (+3 to your effective skill when autopsying a corpse.)


Anatomy Stat Bonuses

Level Bonus Totals
25 Number of Inventory Folders +1 Number of Inventory Folders +1

Anatomy Level Up Rewards

Level Reward
15 +1 to Animal Handling
20 +1 to Armor Patching
25 +1 to Animal Handling
40 +1 to Armor Patching
50 +1 to Shamanic Infusion

Anatomy Experience Table

Click Expand to view the Experience Table for Anatomy

Level Experience Total Experience
1 10 10
2 50 60
3 50 110
4 50 160
5 50 210
6 210 420
7 210 630
8 210 840
9 210 1050
10 210 1260
11 420 1680
12 420 2100
13 420 2520
14 420 2940
15 420 3360
16 680 4040
17 680 4720
18 680 5400
19 680 6080
20 680 6760
21 990 7750
22 990 8740
23 990 9730
24 990 10720
25 990 11710
26 1350 13060
27 1350 14410
28 1350 15760
29 1350 17110
30 1350 18460
31 1760 20220
32 1760 21980
33 1760 23740
34 1760 25500
35 1760 27260
36 2500 29760
37 2500 32260
38 2500 34760
39 2500 37260
40 2500 39760
41 3210 42970
42 3210 46180
43 3210 49390
44 3210 52600
45 3210 55810
46 4440 60250
47 4440 64690
48 4440 69130
49 4440 73570
50 4440 78010
51 7650 85660
52 7650 93310
53 7650 100960
54 7650 108610
55 7650 116260
56 10860 127120
57 10860 137980
58 10860 148840
59 10860 159700
60 10860 170560
61 14100 184660
62 14100 198760
63 14100 212860
64 14100 226960
65 14100 241060
66 17550 258610
67 17550 276160
68 17550 293710
69 17550 311260
70 17550 328810
71 21000 349810
72 21000 370810
73 21000 391810
74 21000 412810
75 21000 433810
76 24750 458560
77 24750 483310
78 24750 508060
79 24750 532810
80 24750 557560
81 28750 586310
82 28750 615060
83 28750 643810
84 28750 672560
85 28750 701310
86 33000 734310
87 33000 767310
88 33000 800310
89 33000 833310
90 33000 866310
91 37500 903810
92 37500 941310
93 37500 978810
94 37500 1016310
95 37500 1053810
96 42500 1096310
97 42500 1138810
98 42500 1181310
99 42500 1223810
100 42500 1266310


Trivia

Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. Anagoge replaced the Tutorial Cave in December 2015.