Council Lands
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Revision as of 22:04, 4 October 2014 by NotesOfNotus (talk | contribs) (Added first bit of info on Serbule.)
The Council Lands are a civilization located on the continent of Alharth. Verta, an Elven country, shares a border with the Council Lands.
Contents
Etymology
History
- The Council Lands were created in Alharth after a group of wizards known as the Council conquered the region over a thousand years ago. After displacing most of the native populations into neighboring countries through various wars, the Council Lands experienced centuries of peace. In recent times, only five members of the Council remain. While the surviving wizards live in seclusion in the city of Statehelm, the Council Lands have thrived under the control of local leaders.
Geography
Serbule
The town of Serbule was established in the far east of the Council Lands. The town was created as a refugee town for Elves after the Elven city of Dwyndarre was destroyed. While most of the population is Elven, some Humans remain to act on wishes of the Council. Retired praetor Nelson Ballard watches over the residents from the fortress at the western end of the town.
- - The Chortling Beaver Inn is a popular meeting place in town, the proprietor Fainor is an excellent chef.
Eltibule
Kur Mountains
Sun Vale
- While the island Sun Vale resides on is still part of the Council Lands, you wouldn't know it looking at the area. A few roads and crumbling buildings are all that is left of the Council's presence. A few trolls have taken up residence in these ruins. Sun Vale itself is a fertile valley on an otherwise uninhabitable rocky island. The island is located between the Council Lands and the neighboring Elven nation of Verta. Ships from Serbule dock at the beaches to the southern end of the island.
- - A large tree grows in Sun Vale, which provides a good landmark.
Raksasha Lands
- - Not much is known of the Raksasha Lands. The areas is said to be a rocky and arid desert.
Other Lands
- - Fallowglade is a town populated by Humans, Elves, and Rakshasa.
- - Statehelm is a city serving as the seat of the Council.
- - Halvue is a mid-sized town in the Council Lands.
- - Sinoca is a poverty plagued town located near Halvue.
- - Dwyndarre is a former Elven city, now destroyed.
Demographics
Population
Humans
- - Humans are extremely social beings and feel loneliness more than other races.
Elves
- - Elves are obsessively clean.
Rakshasa
- - Rakshasa are not native to Alharth, but they claim to be.
- - The Rakshasa are "old friends" of the demons serving Berelius. These demons do not want to alert the Rakshasa of their presence in the Council Lands.
Fairies
Dwarves
Goblins
Fae
Orcs
Trolls
Myconians
Mantis?
Indigenous Species
The Crone Council
- The Crones are a race native to Alharth. When the Council took power and established the Council Lands, the Crones were expunged. In recent times, the Crones have returned to their homeland in hopes of reclaiming it. The "Crone Council" is the name given to the returning group.
- - Crones are viewed as ugly and repulsive by most Elves and Humans.
- - Crones dislike the consumption of raw meat.
- - The demon Tok of the Eighth Pod suggested in a letter that the Crones could make good allies.
Religion
- Residents of the Council Lands worship 37 deities. Each deity is associated with various natural phenomena. While some deities are thought to have created their associated phenomena, others perform more minor tasks. It is believed that the deities are sentient and can manifest themselves in physical forms.
- - Tok of the Eighth Pod suggests that the deities are simply nature spirits.
Deity | Association | Actions |
---|---|---|
Norala | Goddess of Hunts | Spreads a specific magical disease. |
Irhetsu | God of the Winds | Controls the Winds. |
Government
- The Council Lands are ruled by the Council, a group of five wizards. The Council members have not been seen in years, but reside in the city of Statehelm.
Economy
- Council-Stamps (or just "Councils") are the basic currency issued by The Council. Walls are worth a tenth of a Council, and Screeds are worth 20 Councils. - "The Chortling Beaver's First Screed"
- All known vendors accept Councils.
Infrastructure
Science and Arcane Arts
Technology
Magic
- -Most residents of The Council Lands are unaware of other planes of existence and simply refer to anyone from one as a "Demon."
Culture
Trivia
- -Citizens of The Council Lands often mistake Alharth as being the name for the entire world.