Harry the Wolf

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Revision as of 20:13, 20 February 2023 by Litrevan (talk | contribs) (Small Talk: Added commented out (Category:Favor/Small Talk) for when there is some info.)
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Harry the Wolf
Harry the Wolf.png
Seems to be a wolf.
Region:
Town:
Location:
Serbule Keep's garden
Anatomy:
Species:
Wolf
Beast Speak:
Yes
Speaks With:
All
Skill Trainer:
Vendor

I have bad news for you; that curse didn't just change your species.

Harry the Wolf is a quest NPC and vendor for animal form players, and players seeking Lycanthropy. Harry holds a distaste for most humanoids, and will refuse to speak to them unless he receives assurances that they are trustworthy from an existing friend.

Location

Serbule
In the Serbule Keep garden, near to Therese

Shopkeeper

Harry the Wolf sells First Aid and Armor Patching kits, as well as various potions and armor for players who can't avail themselves of Joeh's and Marna's services. He also sells belts for Lycanthropy.

Items Sold[view/edit]

 15 councils 
 30 councils 
 60 councils 
 10 councils 
 15 councils 
 60 councils 
 75 councils 
 450 councils 
 450 councils 
 45 councils 
 57 councils 
 63 councils 
 45 councils 
 45 councils 
 57 councils 
 225 councils 
 225 councils 
 225 councils 
 4500 councils 

Items Purchased [view/edit]

  • Potions
  • Food
  • Gems
  • Transmutation/Augmentation Items
  • Either alchemy ingredients or mushrooms
  • Everything (reduced price)


Spending Limits [view/edit]

Favor Level Cap Per Item Weekly Pool
Neutral 75 3,750
Comfortable
Friends
Close Friends
Best Friends
Like Family
Soul Mates


Favor

Befriending Harry the Wolf

Although Harry does not use a visible favor system, you must receive his trust if you want to access his shop or take the Lycanthropy trial. To encourage him to be talkative, befriend Rita to [Comfortable] favor.

Small Talk [view/edit]

  • Needs information


Quests

  • Defeat the Wolf Trial
    • Kill wolves near the teleportation platform x5
    • Talk to Harry
  • James' Birthday Adventure

    To start this quest, interact with the Proclamation Dais in the Goblin Dungeon.

    • Pierce the veil to find the helm.

    "Piercing the veil" refers to going through an illusory wall in the North-West most room of the dungeon. Once you get there look for an archway that's built into the wall seemingly leading nowhere. Two Huntsman Spider enemies are within guarding the chest.

    • Use both levers to unlock the gloves.

    The goal here is to open the two locked gates just south of the entrance. Head straight south after entering the first locked gate at the entrance. You'll find three rooms on the east followed by a fourth on the west...past that you are on the next level of the cellar. The objective of this part of the quest is in the third room on the east side locked behind 2 gates. You hit both levels within a reasonable amount of time in order to unlock both gates and get the gloves. The first level is in second room on the east side (heading south). The second level is in the fourth room on the west (heading south). This will unlock both gates giving you access to the chest with the gloves.

    • Go beyond the dead-end to find the boots.

    "Beyond the dead-end" refers to another illusory wall. Upon entering the gate leading into the dungeon, go straight south until you come to the second path leading west. Take this path for a short distance until the crossroads and then enter the room to your north. Continue straight through this room and then follow the path on your right leading east to a dead end to find the wall hiding the chest.

    • Take a jog to find the pants.

    Another timed lever puzzle. This time, upon entering the dungeon take the first left with a long hallway leading west. Continue down this pathway to the second left-handed turn, which leads to a large room with a lever in it. Pull this and quickly go back north and right, this time going down the first pathway leading south which you passed by originally. The gate opened by the timed lever is on the right-handed side of this hallway.

    • Return to the pedestal to claim the key.

    Once you've compeleted all four steps, return to the starting room of the dungeon and interact with the Proclamation to obtain a key.

    • Find the secret passage in the first room.

    Use the key you received from the Proclamation on the Skull Lock on the opposite end of the room. Just south of the skull lock is an illusory wall leading to a room.

    • Defeat the guardian to find the suit and blade.

    Defeat the guardian inside the room and interact with the chest.

    • Return to the pedestal to claim your birthright.

    Return to the Proclamation to finish the quest!

  • Un-cow-ification
    • Collect Grass x30
    • Obtain Bottles of Milk x5
    • Collect Mushrooms x50
    • Talk to Harry

Events

Conversations