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Curse

Revision as of 04:51, 14 September 2020 by Gruffon (talk | contribs) (proposed formatting change to differentiate between boss curses and conditions)
A Curse is a semi-permanent, detrimental effect inflicted on a character mostly by certain bosses or potions. The primary way to remove a Curse is by defeating the boss that cursed you with it. Most curses can also be cured with an expensive .
  • Beast Forms are not Curses, although some curable Curses exist that bestow Beast Forms. Druid forms are considered to be a Curse.

List of Boss Curses

(Claudia) - Your body feels unnaturally older. Slightly wiser, but mostly just older. -10% Max Health, +3% Max Power This is a permanent curse; you must defeat Claudia to remove it.
(Baruti) - You're feeling sort of itchy and sick. This is a permanent curse; you must defeat Baruti to remove it.
(Maronesa) - You feel your innards shifting... you're turning into a cow!
(Dementia Puck) - You're prone to forgetting your plan of attack. This is a permanent curse; you must defeat Dementia Puck to remove it.
(Forgotten Loading Golem) - Occasionally you lose motor coordination and can't attack. This is a permanent curse; you must defeat Forgotten Loading Golem to remove it.
(Timothy Elerimon) - You seem to have developed a speech disorder. This is a permanent curse; to remove it you must defeat the Timothy Elerimon.
(Guardian Crystal) - Too much magic crystal has made its way into your body. -10% Health and Armor, Nature Attacks Deal +10% damage This is a permanent curse; to remove it you must defeat the Red Guardian Crystal.
(Khyrulek's True Form) - An evil magic has infested your heart. It still beats, but is prone to failing under stress. You occasionally lose half your health while in combat. This is a permanent curse; you must defeat Khyrulek's True Form to remove it.
(Lord Sedgewick) - Magical darkness clings to you wherever you go. +10% Evasion; Enemies gain +20% Evasion against you. This is a permanent curse; you must defeat Lord Sedgewick to remove it"
(Sacrificial Scray) - Touching water has become painful and distressing. You are stunned when entering water. This is a permanent curse; you must kill the Sacrificial Scray to remove it.
(Gazluk Clutchmaster) - Thousands of unfertilized Urak eggs have been injected under your flesh. They keep popping out... This is a permanent curse. You must defeat Gazluk Clutchmaster to remove it.
(The Fog) - Your lungs have been permanently damaged. Abilities cost +3 Power to use. +2 Nature Mitigation. This is a permanent curse; to remove it you must defeat the The Fog.
(Coldfeather) - Magical ice has been embedded in your body. You sometimes lose half your health when not in a cold area. +25% Max Body Heat. This is permanent; defeat Coldfeather to remove it.
(Rhino Guardian) - A rhino has gored a giant hole in your storage devices! -5 Inventory. This is a permanent curse; you must defeat Guardian Rhino to remove it.
(Ursula) - Hmm, you seem to have a guest inside your head.
(Asterion) - Which way is which? You keep getting turned all around. This is a permanent curse; you must defeat Asterion to remove it.
(Gajus) - Your head and brain have grown! You can't wear headgear, but you gain +25 Power. This is a permanent curse; you must defeat Gajus to remove it.
(Nameless Guardian) - You can no longer speak your name aloud in chat. This is a permanent curse; to remove it you must defeat the Nameless Warrior.
(Sherzat) - It takes a long time for you to gather your thoughts now, and your temper is getting worse. -50% Out of Combat Power Regeneration, +5 Direct Damage. This is a permanent curse; you must defeat Sherzat to remove it.
(Tremor) - You're having trouble remembering how to perform even the most basic attacks.
Basic Attack Reuse Time +15 seconds
This is a permanent curse; you must defeat Tremor to remove it
(Tidal) - You're all soggy! Your fire attacks deal -50% damage. You take +5 Nature, +5 Cold, and -5 Fire damage from enemy attacks. This is a permanent curse; you must defeat Tidal to remove it.
(Doctrine-Keeper) - You've been indoctrinated into the culture of the ranalon race. This is a permanent curse; you must defeat the Ranalon Doctrine Enforcer to remove it.
(Scion of Discord) - When in groups, you've become petulant, arrogant, short-tempered, and prone to saying things you later regret. This is a permanent curse; you must defeat the Scion of Discord to remove it.
(Ratkin King (SqUUeak)) - You've become so afraid of the outdoors that you periodically suffer anxiety bursts. Staying indoors is comforting, however. Periodically suffer -50 Power outdoors. Periodically gain +10 Power indoors. This is a permanent curse; you must defeat Ratkin King [SqUUeak] to remove it.
(The Big Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -3, Cold Mitigation +3. This is a permanent curse; you must defeat The Big Slime to remove it.
(The Shower Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -5, Cold Mitigation +5. This is a permanent curse; you must defeat The Shower Slime to remove it.
(The Problem Spider) - You've become deathly afraid of spiders, and in fact all arthropods seem way too icky to fight. You can't fully engage them in combat. -33% Direct Damage vs. Arthropods This is a permanent curse; you must defeat the Problem Spider to remove it.
(Dalvos's Astral Projection) - Your spirit has been infected with a dark virus. Suffer +20% damage from Darkness and Psychic attacks. Deal +8% Darkness damage. This effect is permanent; you must disconnect Dalvos's Astral Spirit to remove it.
(Healing-Suit Tester) - Some of your innate recovery potential is gone. Major Healing abilities used on you restore -25% health. This is a permanent curse; you must defeat Healing-Suit Tester to remove it.
(Stolen War Golem) - Your nerves have been damaged and are extra susceptible to heat. +25% Damage from Fire. This is a permanent curse; you must defeat Stolen War Golem to remove it.
(Tolmar the Snake Master) - You were splashed with weird chemicals that don't seem to wash off! You suffer +20% damage from poison. This is a permanent curse; you must defeat Tolmar the Snake Master to remove it.
(Lethargy Puck) - Feeling cold makes you want to stop moving and maybe take a nap. You lose 35 Power when attacked with Cold. This is a permanent curse; you must defeat Lethargy Puck to remove it.
(Zukelmux The Intransigent) - Your head is ringing! Any little hit can disorient you. 50% chance to be briefly stunned whenever you are hit by a melee attack. This is a permanent curse; you must defeat Zukelmux The Intransigent to remove it.
(Hot Flash) - Your armor has been scorched by intense flames making you take more fire damage. Your fire mitigation has been reduced by 10. You take +20% Fire damage from enemy attacks. This is a permanent curse; you must defeat Hot Flash to remove it.
(George) - Enoyos has forbidden you from flowing in his waters freely. Your swimming speed has been reduced by 5. You lose 30% of your lung capacity when underwater. This is a permanent curse; you must defeat George to remove it.

List of Curse Conditions

- You evade 7% of all attacks. Your movement speed is -1.
- You are echolocating.
- You don't feel so good... you feel violent and angry, but weakened!
- You're a duck! You can fly and your swimming is excellent, but your attack abilities are nearly nil.
- You're an owl! You can fly and your eyesight is great, but your attack abilities are nearly nil.
- You're a raven! You can fly, but your attack abilities are nearly nil.
- You're a snow raven! You can fly and you have some resistance to cold weather, but your attack abilities are nearly nil.