Crafting
Crafting is a core gameplay mechanic in Projet Gorgon. Like many MMOs players can craft their own armor and weapons, but the crafting system in Project Gorgon is also used to perform many actions that typically have their own systems, such as learning new magic spells, Teleportation, studying skulls, and much more.
To craft, open the Crafting menu (default key C) and select a recipe.
Contents
Crafting Equipment
Equipment Crafting Skills
Armor
Various types of player armor can be crafted using the skills Armorsmithing, Leatherworking, Tailoring, and Toolcrafting. See specific pages for details.
Weapons
Weapon crafting is somewhat more exclusive than armor crafting. Some early game weapon crafting options exist:
- Weapons for Staff, Hammer, and magic skills can be crafted using Carpentry.
- Bardic Horns can be crafted with Fishing.
Other weaponcrafting is limited to crafting skills not available until late game:
- Weapons for Sword, Knife Fighting, and Unarmed are crafted using Bladesmithing.
- Weapons for Archery and Crossbow are crafted using Bowyery.
Several types of weapons, including Bard lutes, Battle Chemistry beakers, shields, and magic orbs are not currently craftable.
Other Equipment
Jewelry can be crafted using Jewelry Crafting. Various specialized belts can be crafted using Toolcrafting and Buckle Artistry.
Getting Treasure Effects on Your Equipment
Equipment (except belts) can have modifiers for your abilities, one of the primary ways of making your character stronger. In order to craft items with treasure effects, you must craft an Enchanted item and supply two crystals to specify which skills the item will be enchanted with. An item of random rarity is created (see Items), with Legendary items being less likely. The number of modifiers is always split equally between the two provided skills.
Crystal Ordering
When you craft an item with an odd number of treasure effects, the extra effect goes to the skill enchanted by the Primary Crystal. For example, if you craft a Legendary item enchanted with Staff and Fire Magic effects, the item will have five modifiers. If you used Quartz as the the Primary Crystal, three modifiers will be Fire Magic modifiers and two modifiers will be Staff.
Generic and Endurance mods
Items can be crafted to have modifiers from the Generic and Endurance modifier pools. This will replace one or both of the skills that would otherwise be on the item. To craft an item with purely generic/endurance modifiers, use Rubywall Crystal in both slots. To craft an item with modifiers for one combat skill plus generic/endurance modifiers, use two crystals for the combat skill. Note that mods from the Endurance pool can only appear on item creation and cannot be rerolled using Transmutation.
Crafting Points
All magical items come with a set number of crafting points. These crafting points can be used to add an extra treasure effect with Augmentation, add a special modifier with Shamanic Infusion, or perform other special modifications, such as adding extra armor with Blacksmithing or granting extra item slots with Tailoring.
Mastercrafting
Enchanted item recipes also have a Max-Enchanted version. Using this recipe works like the normal recipe, but the rarity of the item is increased by one. For example, if your item's random rarity roll resulted in an Epic item, the item would come out as Legendary. If you perform a Max-Enchanted craft and the rarity roll is Legendary, you instead get a Mastercrafted item. Mastercrafted items have additional crafting points, 160 instead of the usual 120, and can be used in special late-game item modification recipes.
Foretold of in Prophecy items are the drop-only equivalent to Mastercrafted items. They have identical properties.
Consumables
Other Actions
Teleportation, Hoplology, Phrenology, ...