Search results

Jump to: navigation, search

Page title matches

  • <noinclude>[[Category:Abilities]]</noinclude><includeonly> ==[[Psychology/Abilities|Psychology Complete Ability List]]==
    32 KB (5,078 words) - 04:36, 16 December 2023

Page text matches

  • * [[Janet Lews]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities * [[Pegast]] will unlock levels 71-80, and teaches level 71+ abilities
    9 KB (1,252 words) - 23:56, 10 November 2023
  • ...skill focuses on recovery and restoration, but also has multiple damaging abilities. ...ity focuses on recovery and restoration, but it also has multiple damaging abilities.
    8 KB (1,079 words) - 06:41, 19 December 2023
  • |title = Psychology '''Psychology''' is a strange skill that revolves around affecting allies/enemies by gett
    10 KB (1,310 words) - 13:47, 15 December 2023
  • ...''' is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. ...ther of these will count as you being 'armed.' Animals can use all Unarmed abilities, but not if they have weapons (other than Cestus and Claw) equipped. Check
    5 KB (704 words) - 23:59, 10 November 2023
  • * Strange Spider also sells scrolls which teach a variety of spider abilities: Various levels of [[Spit Acid]], [[Insidious Illusion]], and [[Incubate]]. ...Town]] will unlock Spider levels 51-60, 61-70 and can teach you level 51+ abilities.
    12 KB (1,711 words) - 23:53, 10 November 2023
  • <br>A handful of abilities and mods which specifically affect Flying or Swimming speed are not include | '''[[Psychology]]''' || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +
    7 KB (939 words) - 11:50, 14 November 2022
  • * [[Jumper]] will unlock levels 51-70 and train 51+ abilities :; [[Psychology]]
    14 KB (1,997 words) - 06:42, 19 December 2023
  • * Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivabili ...red to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipm
    22 KB (3,335 words) - 21:26, 2 January 2022
  • ...mited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a ...is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
    12 KB (1,845 words) - 06:54, 19 December 2023
  • Combat abilities also can heal over time (see [[Mentalism]]) or heal by a flat amount. ...d by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with a longer cooldown). The amou
    9 KB (1,474 words) - 17:43, 6 July 2021
  • ==Combat Abilities== *{{Loot|Psychology: Mock}}
    3 KB (352 words) - 14:35, 19 April 2024
  • ==Combat Abilities== '''Abilities & Recipes'''
    4 KB (495 words) - 05:18, 6 January 2024
  • == Combat Abilities == |{{Loot|Psychology: Mock}}
    2 KB (327 words) - 18:19, 5 February 2023
  • ==Combat Abilities== |{{Loot|Psychology: Mock 3}}
    2 KB (306 words) - 05:13, 6 January 2024
  • Mr. Squeaky cannot be charmed or tamed with the abilities Charm Rat and Tame Rat. When the [[Psychology]] attack "Tell me About Your Mother" is used on Mr. Squeaky, he reveals par
    1 KB (200 words) - 19:05, 27 January 2023
  • == Combat Abilities == |{{Loot|Psychology: Mock 2}}
    3 KB (432 words) - 05:48, 8 January 2024
  • == Combat Abilities == |{{Loot|Psychology: Mock}}
    3 KB (359 words) - 11:24, 13 February 2023
  • ...opted to participate in Hardcore mode will receive additional bonuses and abilities not attainable by normal characters. Some pieces of [[Equipment]] can only ...re Mage]] is carrying only one fire staff and it breaks, all of their fire abilities will be disabled.
    6 KB (933 words) - 05:20, 14 October 2022
  • ...r weapons wouldn't be amiss. This dungeon will have some unique unlockable abilities in it soon, but at the moment it just has a lot of random equipment treasur ...e abilities really cheap, high-level players would keep using those newbie abilities forever -- high-level equipment makes such a big difference that they could
    19 KB (3,292 words) - 10:54, 30 June 2021
  • == Combat Abilities == | {{Loot|Psychology: Mock}}
    2 KB (251 words) - 16:15, 19 April 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)