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Game updates/2015-07-01

18 bytes added, 15:01, 11 October 2015
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==<b>July 1 Update</b>==
==<b>Werewolf Content</b>==
:The [[Altar of Norala]] now works! This is werewolf-only content that is only active during the full moon - and it's the full moon today! (And the next two days after.) The altar is located in the werewolf cave, right at the entrance. It will give you quests. If you complete the quests, you get tokens that you can use to buy different buffs. The buffs last until just before the next full moon. Some of the buffs enhance werewolf-specific abilities, but other buffs (like Max Health Increase) are generic and will work in whatever form you're in.
:- You can now unlock [[Psychology]] to 60. The trainer is in [[Amulna]] (a tiny town in the new desert). You can't miss him since there's only two NPCs in town so far.
==<b>[[Ilmari|Ilmari Desert]] Preview</b>==The new level 51-60 area, the [[Ilmari|Ilmari Desert]], is open. There's a portal in Kur near the mountains. Look for the sign near the huge ravine to point you in the right direction.
:Consider this a "preview version" because I'm still actively building this area. The reason it's opened now is to get feedback on the group-monsters in the middle of the desert. (Look for the weird white prism things. The monsters there are very tough.) The goal is to for this be an old-fashioned EQ-style outdoor hunting spot, where three or four high-level players can get together, murder the crap out of tough monsters, and get good loot and XP. I need feedback: is the fight tough enough? Interesting enough? (They're pretty generic, as far as monsters go.) Is this type of encounter area something you'd like to see more of? Does it need something to make it work better? Etc.
:If you don't have a large group, you might look for the two small outposts that are overrun with [[Rakshasa]] bandits. The bandit encounters are extremely untested, but hopefully they're fun and challenging.