Difference between revisions of "Ilmari"
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'''Ilmari''' is a harsh desert region in the Council's Empire. There is little reason to travel here, and those who end up in this wasteland soon regret it. | '''Ilmari''' is a harsh desert region in the Council's Empire. There is little reason to travel here, and those who end up in this wasteland soon regret it. | ||
− | + | == Neighboring Regions == | |
+ | ; [[Kur Mountains]] | ||
+ | : A frozen mountain region to the south which further separates the Council Lands from the Crone Hegemony to the north. | ||
+ | ; [[Rahu]] | ||
+ | : The homeland of Rakshasa in Alharth and the site of their first settlement, Rahu sits at the edge of the desert along a rocky coast. | ||
==Environmental Effects== | ==Environmental Effects== | ||
{{:Environmental_Effects/Dry Mechanics}} | {{:Environmental_Effects/Dry Mechanics}} | ||
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==== Amulna ==== | ==== Amulna ==== | ||
[[Amulna]] is the only surviving town in Ilmari. It offers valuable protection against the elements, and is a frequent stop for travelers seeking shelter from the Rakshasa bandits that prowl the dunes. | [[Amulna]] is the only surviving town in Ilmari. It offers valuable protection against the elements, and is a frequent stop for travelers seeking shelter from the Rakshasa bandits that prowl the dunes. | ||
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==== Bonnie & Arlan's Shop ==== | ==== Bonnie & Arlan's Shop ==== | ||
This quaint outpost was established by two elves many years ago. Everything changed when Bonnie died twenty years ago... | This quaint outpost was established by two elves many years ago. Everything changed when Bonnie died twenty years ago... | ||
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: These constructs provide a rejuvenating boost to those who become enveloped in them. It is unknown if they are a natural event, or influenced by an outside party. | : These constructs provide a rejuvenating boost to those who become enveloped in them. It is unknown if they are a natural event, or influenced by an outside party. | ||
==== Vagabond Outpost ==== | ==== Vagabond Outpost ==== | ||
− | + | Another once habitable village now taken over by [[Rakshasa]] Bandits . This one is in ruins! A [[Candlemaking|Candle Station]] can be found inside one of the remaining structures. | |
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==== Makara's Retreat ==== | ==== Makara's Retreat ==== | ||
A first-generation Rakshasa named [[Makara]] can be found occupying a ruined shack. She has abandoned the world, and teaches her abilities in [[Transmutation]] to a select few. | A first-generation Rakshasa named [[Makara]] can be found occupying a ruined shack. She has abandoned the world, and teaches her abilities in [[Transmutation]] to a select few. | ||
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==== Portal to Kur Mountain ==== | ==== Portal to Kur Mountain ==== | ||
In the southern area of the map (middle; neither west nor east) | In the southern area of the map (middle; neither west nor east) | ||
− | + | ==== Teleportation Circles ==== | |
− | == | + | There are 2 Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region. |
− | * [[ | + | * At the north end of [[Amulna]]. |
− | * [[ | + | * Found in the Ruined Village south of [[Amulna]]. |
− | + | ==== Meditation Pillars ==== | |
− | == | + | There are 2 [[Meditation|Meditation Pillars]] in the [[Ilmari]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are: |
− | * | + | * '''Sapping Vigor''' - In the town of Amulna. |
− | * | + | * '''Heartstopper''' - On the edge of the southern oasis. |
− | + | == Dungeons == | |
− | == | + | <dpl> |
− | + | category = Ilmari Dungeons | |
− | + | mode = unordered | |
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Labyrinth ==== | ||
+ | The Ilmari [[Labyrinth]] is a vast structure created long ago by the [[Crone Hegemony]]. The upper levels have recently been broken into by Rakshasa bandits camping in the ruined town on the surface. | ||
+ | ==== War Caches ==== | ||
+ | As sandstorms reshape the dunes of Ilmari, structures from past wars are periodically uncovered. These [[War Caches]] contain a variety of treasure and opponents. | ||
== Ilmari Inhabitants == | == Ilmari Inhabitants == | ||
==== Friendly NPCs ==== | ==== Friendly NPCs ==== | ||
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includetrim = true | includetrim = true | ||
</dpl> | </dpl> | ||
− | |||
====Special Foes==== | ====Special Foes==== | ||
<dpl> | <dpl> | ||
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columns = 3 | columns = 3 | ||
</dpl> | </dpl> | ||
− | + | == Harvestables == | |
− | ==Harvestables== | ||
==== Plants ==== | ==== Plants ==== | ||
{| | {| | ||
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|{{Item|Cedar Wood}} (from lemon trees) | |{{Item|Cedar Wood}} (from lemon trees) | ||
|} | |} | ||
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− | |||
− | |||
− | |||
− | |||
==Gallery== | ==Gallery== |
Latest revision as of 14:04, 26 January 2023
Ilmari desert
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Map of Ilmari (click for larger size)
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Connects to | |
Temperature: | Hot
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Area Level | 50-60
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It's a long trek to the desert.
|
Ilmari is a harsh desert region in the Council's Empire. There is little reason to travel here, and those who end up in this wasteland soon regret it.
Neighboring Regions
- Kur Mountains
- A frozen mountain region to the south which further separates the Council Lands from the Crone Hegemony to the north.
- Rahu
- The homeland of Rakshasa in Alharth and the site of their first settlement, Rahu sits at the edge of the desert along a rocky coast.
Environmental Effects
Dry Mechanics
Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the Hydration meter while in such dangerous climates. Those who fail to keep hydrated will be inflicted with Dying of Thirst, a dehydration effect that disables Power Regeneration and Sprint.
Dehydration can be staved off by consumption of fluids, including quenching one's thirst from a , carried by a prepared traveler, or with , foraged by a resourceful one.Points of Interest
Amulna
Amulna is the only surviving town in Ilmari. It offers valuable protection against the elements, and is a frequent stop for travelers seeking shelter from the Rakshasa bandits that prowl the dunes.
Bonnie & Arlan's Shop
This quaint outpost was established by two elves many years ago. Everything changed when Bonnie died twenty years ago...
Ruined Village
Once a habitable village, this decrepit place has been taken over by packs of Rakshasa Bandits. Fogula Melben was once the Proprietress of the town. Hidden under the rubble, one might find the entrance to a long forgotten Labyrinth.
Manticore Fields
This area of the Ilmari Desert is home to the mighty Manticores. Situated just outside of the town of Amulna, travelers and Prodigies searching for a challenge will find it here.
- Healing Lattice
- These constructs provide a rejuvenating boost to those who become enveloped in them. It is unknown if they are a natural event, or influenced by an outside party.
Vagabond Outpost
Another once habitable village now taken over by Rakshasa Bandits . This one is in ruins! A Candle Station can be found inside one of the remaining structures.
Makara's Retreat
A first-generation Rakshasa named Makara can be found occupying a ruined shack. She has abandoned the world, and teaches her abilities in Transmutation to a select few.
Portal to Rahu
Travelers often use these small ruins as a marker, for the great Rakshasa City of Rahu lies beyond.
Portal to Kur Mountain
In the southern area of the map (middle; neither west nor east)
Teleportation Circles
There are 2 Council constructed Teleportation Circles in the Ilmari region.
Meditation Pillars
There are 2 Meditation Pillars in the Ilmari region. The provided Meditation Combos are:
- Sapping Vigor - In the town of Amulna.
- Heartstopper - On the edge of the southern oasis.
Dungeons
|
Labyrinth
The Ilmari Labyrinth is a vast structure created long ago by the Crone Hegemony. The upper levels have recently been broken into by Rakshasa bandits camping in the ruined town on the surface.
War Caches
As sandstorms reshape the dunes of Ilmari, structures from past wars are periodically uncovered. These War Caches contain a variety of treasure and opponents.
Ilmari Inhabitants
Friendly NPCs
Event NPCs
|
|
Foes
Special Foes
|
Harvestables
Plants
(at night only) |
Wood
(from lemon trees) |