Difference between revisions of "Necromancy"
Line 12: | Line 12: | ||
You can only raise skeletons within a Static graveyard, If you want to raise skeletons elsewhere, you'll need to make or find your own makeshift dynamic graveyard. Any location with three player tombstones in close proximity will work. | You can only raise skeletons within a Static graveyard, If you want to raise skeletons elsewhere, you'll need to make or find your own makeshift dynamic graveyard. Any location with three player tombstones in close proximity will work. | ||
+ | |||
==Graveyards== | ==Graveyards== | ||
− | *Entrance to the [[ | + | *Entrance to the [[Serbule Crypt]] |
*Interior of the [[Serbule Crypt]] in two areas, the start and just before the corridor leading to the [[Nameless Warrior]] and the hallway to the [[Strange spider]] | *Interior of the [[Serbule Crypt]] in two areas, the start and just before the corridor leading to the [[Nameless Warrior]] and the hallway to the [[Strange spider]] | ||
*[[PVP Testing Dungeon]]'s one of the rooms that lead to coffins in [[Serbule Keep]] | *[[PVP Testing Dungeon]]'s one of the rooms that lead to coffins in [[Serbule Keep]] |
Revision as of 19:26, 27 September 2016
“Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing an item that has the modifier "Enables Necromantic Abilities" referred to as a "Necromancy Gem" on it. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Necromancy is a skill that utilizes darkness and death to create servants as well as deal damage and steal the life-force of enemies.
Note: the skill is a no-frills version, with a more elaborate set of systems "coming soon". Please report your impression of the skill plus any problems you see![1]
The skill makes heavy use of bones. Femurs can be acquired easily from most skeletons, through bonuses in use of the butchering skill, recovered from unearthed corpses found around the exterior of Serbule Crypt,Azalak's Homestead and Eltibule. (In the future, Necromancers will have additional ways to get more bones.)
You can only raise skeletons within a Static graveyard, If you want to raise skeletons elsewhere, you'll need to make or find your own makeshift dynamic graveyard. Any location with three player tombstones in close proximity will work.
Graveyards
- Entrance to the Serbule Crypt
- Interior of the Serbule Crypt in two areas, the start and just before the corridor leading to the Nameless Warrior and the hallway to the Strange spider
- PVP Testing Dungeon's one of the rooms that lead to coffins in Serbule Keep
- Eltibule Keep's Royal Graveyard to the left of the keep (north on the map)
NOTE! Necromancy is currently obtained from a scroll called Symbols of Darkness, which drops from Khyrulek's True Form on the second level of the Serbule Crypt. After getting the scroll you run into the next room where you find a Pulsing Crystal that you give scroll to for Necromancy skill. To solo your way there you have to get past the boss Khyrulek and her two Rhino bodyguards. Your best chance as a new player and even with level 30-ish skills... is to ask on global chat for a ride. Sometimes people offer a ride when they themselves go grab the skill.
Advanced
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Create Super Zombie | Azalak | ??? | Azalak the Mantis, a friendly Mantis near an old house north of Serbule Keep. |
Free Summon Skeletal Archer | Sir Arif | ??? | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Special: can be placed on the side-bar. (Req. Comfortable or higher, to be confirmed) |
Level Up Rewards
- ↑ In-game message when clicking the altar