Difference between revisions of "Psychology"
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− | + | {{Skill infobox | |
+ | |title = Psychology | ||
+ | |image = [[File:Empty_Placeholder.png]] | ||
+ | |caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. | ||
+ | |skilltype = Combat Skill | ||
+ | |maxlevel = 90 | ||
+ | |req = N/A | ||
+ | |skilltrainers = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] <!-- List skill trainers, 3 max --> | ||
+ | }} | ||
+ | {{Quote| | ||
+ | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
+ | }} | ||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction. | ||
− | == | + | === In-Game Description === |
− | + | Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. | |
− | |||
− | |||
− | |||
− | == | + | === Training {{msg:BASEPAGENAME}} === |
− | * | + | <!-- A list of methods to learn and level the skill --> |
− | * | + | * [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book. |
− | + | * For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''. Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]'s quest [[Kill Spiders]] will award Psychology experience and unlock it. | |
+ | * [[Helena Veilmoor]] and [[Suspicious Cow]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2 | ||
+ | * [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities. | ||
+ | * [[Raina]] unlocks 71-80. | ||
+ | * Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]]. | ||
− | === | + | == Connected Skills == |
− | + | =====Sub-Skills:===== | |
− | * Psychology | + | * None |
− | + | =====Secondary Skills:===== | |
− | + | * None | |
− | + | =====Related Skills:===== | |
− | + | * None | |
− | + | === Synergy Levels === | |
− | + | Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels: | |
− | + | :; [[Compassion]] | |
+ | :: Level 40 | ||
+ | :; [[Gender Studies]] | ||
+ | :: Level 30 | ||
+ | :; [[Meditation]] | ||
+ | :: Level 20 | ||
+ | :; [[Mentalism]] | ||
+ | :: Level 15, Level 44 | ||
+ | :; [[Phrenology]] | ||
+ | :: Level 35 and level 35 in each of the eleven subskills | ||
+ | :; [[Safecracking]] | ||
+ | :: Level 50 | ||
− | == | + | == {{msg:BASEPAGENAME}} Basic Abilities== |
− | + | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | |
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> | ||
+ | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" | '''Ability Type''' | ||
+ | |- | ||
+ | | '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff | ||
+ | |- | ||
+ | | '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack | ||
+ | |- | ||
+ | | '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack | ||
+ | |- | ||
+ | | '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || | ||
+ | |- | ||
+ | | '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing | ||
+ | |- | ||
+ | | '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || | ||
+ | |- | ||
+ | | '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || | ||
+ | |- | ||
+ | | '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack | ||
+ | |- | ||
+ | | '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility | ||
+ | |- | ||
+ | | '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support | ||
+ | |- | ||
+ | | '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]], [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || | ||
+ | |} | ||
− | + | === {{msg:BASEPAGENAME}} Advanced Abilities=== | |
− | { | + | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: |
+ | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | ||
|- style="background: #ec81bf;" | |- style="background: #ec81bf;" | ||
− | ! align="left" style="width: | + | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> |
+ | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> | ||
+ | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span> | ||
+ | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> | ||
+ | ! align="left" | '''Ability Type''' | ||
+ | |- | ||
+ | | '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || | ||
+ | |- | ||
+ | | '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing | ||
|- | |- | ||
− | | ''' | + | | '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility |
− | |||
|- | |- | ||
− | | ''' | + | | '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack |
|- | |- | ||
− | | ''' | + | | '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |
+ | |- | ||
+ | | '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack | ||
+ | |- | ||
+ | | '''Tell Me About Your Mother''' 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || | ||
+ | |- | ||
+ | | '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support | ||
+ | |- | ||
+ | | '''Strike a Nerve''' 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack | ||
|} | |} | ||
− | == | + | {{:{{msg:BASEPAGENAME}}/Abilities}} |
− | {{:Psychology | + | |
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | |||
+ | ===Equipment=== | ||
+ | <!-- Special equipment that is intended to be used by the skill goes here, including belts. --> | ||
+ | {{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. | ||
+ | |||
+ | {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. | ||
+ | |||
+ | {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. | ||
+ | |||
+ | {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. | ||
+ | |||
+ | {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. | ||
+ | |||
+ | {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. | ||
+ | |||
+ | {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | ||
+ | |||
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
+ | |||
+ | == Psychology Experience Table == | ||
+ | {{Spoiler|Click Expand to view the Experience Table for Psychology| | ||
+ | {{:Xptables/TypicalCombatSkill}} | ||
+ | }} | ||
+ | == Trivia == | ||
+ | '''Write a little about this history of the skill, or things that don't belong in above areas''' | ||
+ | |||
+ | == Gallery== | ||
− | [[Category: | + | [[Category:Skills]] |
Latest revision as of 15:28, 9 February 2025
Psychology
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![]() Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
| |
Skill Type: | Combat Skill
|
Max Level: | 90
|
Requirements: | N/A
|
Skill Trainers: |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Psychology Overview
Psychology is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
In-Game Description
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
Training Psychology
- Riger will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
- For players that do not want to go back to the island to learn Psychology, Yetta sells a book titled Fighting with Psychology. Alternatively completing the "alternative approach to continued slaughter..." for Oritania's quest Kill Spiders will award Psychology experience and unlock it.
- Helena Veilmoor and Suspicious Cow teach You Were Adopted 1-3 and But I Love You 1-2
- Nissim in Amulna will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.
- Raina unlocks 71-80.
- Levels 81-90 are unlocked by Emersil the Ever-Gloating deep beneath Povus.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- None
Synergy Levels
Bonus Synergy Levels for Psychology can be obtained from the following skills and levels:
- Compassion
- Level 40
- Gender Studies
- Level 30
- Meditation
- Level 20
- Mentalism
- Level 15, Level 44
- Phrenology
- Level 35 and level 35 in each of the eleven subskills
- Safecracking
- Level 50
Psychology Basic Abilities
As you level Psychology, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Psychoanalyze (1-4) | 1/16/31/47 | Level Up | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Psychic | Signature Debuff |
Mock (1-6) | 1/10/20/30/40/50 | Scrolls | Tease and aggravate your enemy. | Psychic | Basic Attack |
Tell Me About Your Mother (1-3) | 3/20/40 | Level Up | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Strike a Nerve (1-4) | 5/25/38/50 | Level Up | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. | Psychic | Core Attack |
Cause Terror (1-2) | 7/30 | Level Up | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Soothe (1-3) | 8/28/48 | Level Up | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Psychic | |
Pep Talk (1-3) | 10/35/45 | Level Up | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. | Psychic | Major Healing |
Ridicule (1-3) | 13/36/52 | Level Up | Taunt an enemy to keep it focused on attacking you instead of someone else. | Psychic | |
Fast Talk (1-2) | 15/30 | Level Up | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Psychic | |
You Were Adopted (1-3) | 18/34/44 | Helena Veilmoor, Suspicious Cow | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) | Trauma | Epic Attack |
Positive Attitude (1-2) | 18/33 | Level Up | Use the power of optimism to recover from your injuries. | Psychic | Survival-Utility |
Inspire Confidence (1-2) | 23/43 | Level Up | Push yourself and your allies to new heights, thanks to your confident demeanor. | Psychic | Signature Support |
But I Love You (1-2) | 25/50 | Helena Veilmoor, Suspicious Cow | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Psychic |
Psychology Advanced Abilities
Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
---|---|---|---|---|---|
Fast Talk 3 | 53 | Nissim | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Psychic | |
Pep Talk 4 | 55 | Nissim | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. | Psychic | Major Healing |
Positive Attitude 3 | 56 | Nissim | Use the power of optimism to recover from your injuries. | Psychic | Survival-Utility |
You Were Adopted 4 | 57 | Nissim | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) | Trauma | Epic Attack |
Soothe 4 | 58 | Nissim | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Psychic | |
Cause Terror 3 | 59 | Nissim | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Mock 7 | 60 | Scroll | Tease and aggravate your enemy. | Psychic | Basic Attack |
Tell Me About Your Mother 4 | 60 | Nissim | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Psychic | |
Inspire Confidence 3 | 60 | Nissim | Push yourself and your allies to new heights, thanks to your confident demeanor. | Psychic | Signature Support |
Strike a Nerve 5 | 62 | Nissim | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. | Psychic | Core Attack |
Psychology Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | [Expand] Source |
---|
Psychology Mechanics
Equipment
Belt of the Psychologist increases Base Damage dealt with Psychology by 8%. Can be created with Toolcrafting 18.
Belt of the Gladiator increases Base Damage dealt with Psychology and Sword combat skills by 6%. Can be bought from Joeh.
Belt of the Medic increases Base Damage dealt with Psychology and Mentalism combat skills by 6%. Can be bought from Echur.
Belt of the Sneak increases Base Damage dealt with Psychology and Unarmed combat skills by 6%. Can be bought from Echur.
Belt of the Cunning Wolf increases Base Damage dealt with Psychology and Lycanthropy combat skills by 6%. Can be bought from Harry the Wolf.
Belt of the Controller increases Base Damage dealt with Psychology and Druid combat skills by 6%. Can be bought from Agrashab.
Belt of the Cunning Assailant increases Base Damage dealt with Psychology and Knife Fighting combat skills by 6%. Can be bought from ???.
Psychology Treasure Effects
See also: Psychology/Treasure Effects:By Slot
See also: Psychology/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | [Expand] Other Versions |
---|
Psychology Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | [Expand] Totals |
---|
Psychology Level Up Rewards
Level | [Expand] Reward |
---|
Psychology Experience Table
Click Expand to view the Experience Table for Psychology
Trivia
Write a little about this history of the skill, or things that don't belong in above areas