Difference between revisions of "Lycanthropy"
m (→{{msg:BASEPAGENAME}} Mechanics) |
(→{{msg:BASEPAGENAME}} Mechanics) |
||
Line 45: | Line 45: | ||
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] | * Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] | ||
− | * The ability to howl increases wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill. | + | * The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill. |
=== The Full Moon === | === The Full Moon === | ||
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation. | * During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation. |
Revision as of 20:46, 6 July 2018
Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.
There is currently no way to use the Lycanthrope and Druid skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.
Lycanthropy
| |
---|---|
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
| |
Skill Type: | Beast Form
|
Max Level: | 70
|
Requirements: | N/A
|
Skill Trainers: |
“Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
Lycanthropy Overview
A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from it at will, with the following limitations:
- Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.
- During the full moon, Werewolves are forcefully turned into wolf beast form and won't be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.
- Remember that turning into a lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and won't be made reversible. Because of this, it's highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf's +12 run speed buff that players get from the Altar of Norala.
In-Game Description
Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.
Training Lycanthropy
- Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint
- is contaminated spittle containing the Lycanthrope Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.
Connected Skills
Sub-Skills:
Secondary Skills:
- Beast Metabolism - Beast Metabolism represents your metabolic efficiency when consuming raw meats.
Related Skills:
- Beast Speech - Beast Speech is a skill that all Lycanthropes learn.
Lycanthropy Mechanics
- Once a player becomes a werewolf, they'll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.
- During the three days before full moon, werewolves receive the Lunacy buff, which increases their max health by +30. (Both in your humanoid and beast forms)
- Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on Beast Metabolism
- The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the Howling sub-skill.
The Full Moon
- During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
- If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.
- The full moon is an event. Go to Kur Mountains zone and enter the Wolf Cave at the Far north and center of the map. Directly Inside the cave is an Altar of Norala. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
- It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
Altar of Norala
During the full moon, werewolves may now interact with the Altar of Norala placed at the entrance of the Wolf Cave in Kur Mountains. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.
- The tokens must be used during the full moon or they will disappear.
- The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.
- The permanent buffs will be unlocked permanently.
Please go to the Altar of Norala page for more information
Altar of Norala Unlocks
Boons:
Effect | Increase per rank | Rank 1 token cost | Rank 2 token cost | Rank 3 token cost | Rank 4 token cost | Rank 5 token cost |
---|---|---|---|---|---|---|
Max health | +10 max health | 1 | 1 | 2 | 2 | 3 |
Max power | +10 max power | 1 | 1 | 2 | ? | ? |
Werewolf damage | 2-3% werewolf damage | 1 | 1 | 2 | 2 | 2 |
Physical mitigation | +1 physical mitigation | 1 | 1 | ? | ? | ? |
Corpse-eat healing | +4 beast metabolism healing | 1 | 1 | 2 | 2 | 3 |
Run Speed:
Ability Name | Description | Token cost | Level |
---|---|---|---|
Hunting Speed | Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. | 1 | 1 |
Hunting Speed 2 | Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. | 2 | 1 |
Hunting Speed 3 | Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. | 3 | 1 |
Permanent upgrades: (These will become available one by one in the listed order)
Ability | Effect | Cost |
---|---|---|
Raise Lycanthropy Max Level to 60 | Increases the Lycanthropy level cap from 50 to 60. | 3 |
Pack Attack 4 | Unlocks the ability. | 2 |
Bite 5 | Unlocks the ability. | 2 |
Claw 5 | Unlocks the ability. | 2 |
Pouncing Rake 4 | Unlocks the ability | 2 |
Raise Lycanthropy Max Level to 70 | Increases the Lycanthropy level cap from 60 to 70. | 3 |
See Red 4 | Unlocks the ability | 2 |
Skulk 4 | Unlocks the ability | 2 |
Bite 6 | Unlocks the ability | 2 |
Claw 6 | Unlocks the ability | 2 |
Pack Attack 5 | Unlocks the ability | 2 |
Dark Wolf Form | Allows you to turn into a dark-colored wolf | 4 |
+12 Storage Slots at the Altar of Norala | Unlocks storage at the Altar, with 12 slots | 2 |
+12 Storage Slots at the Altar of Norala | Adds 12 slots (24 total) | 3 |
+12 Storage Slots at the Altar of Norala | Adds 12 slots (36 total) | 4 |
+12 Storage Slots at the Altar of Norala | Adds 12 slots (48 total) | 5 |
Lycanthropy Basic Abilities
As you level your Lycanthropy, you will learn the following abilities:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
Claw | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 0 |
Bite | Bite your enemy. | Crushing | 2 |
Pack Attack | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) | Crushing | 3 |
Pouncing Rake | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 5 |
Howl Mode | Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. | N/A | 7 |
Bite 2 | Bite your enemy. | Crushing | 10 |
Shadow Feint | Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) | N/A | 12 |
Claw 2 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 15 |
Pack Attack 2 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) | Crushing | 20 |
Pouncing Rake 2 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 25 |
Bite 3 | Bite your enemy. | Crushing | 28 |
Claw 3 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 30 |
Shadow Feint 2 | Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) | N/A | 35 |
Pack Attack 3 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) | Crushing | 40 |
Pouncing Rake 3 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 45 |
Bite 4 | Bite your enemy. | Crushing | 46 |
Claw 4 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 48 |
Shadow Feint 3 | Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) | N/A | 50 |
Pack Attack 4 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) | Crushing | 55 (Altar) |
Bite 5 | Bite your enemy. | Crushing | 56 (Altar) |
Claw 5 | Claw your enemy. (+ damage vs vulnerable targets) | Slashing | 58 (Altar) |
Pouncing Rake 4 | Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) | Slashing | 60 (Altar) |
Advanced
The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
Pouncing Rend | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 6 |
Pouncing Rend 2 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 26 |
Pouncing Rend 3 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 46 |
Pouncing Rend 3+ | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 50 |
Pouncing Rend 4 | Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Slashing (Armor damage only) | 56 |
Lycanthropy Advanced Abilities
There are two members of a werewolf pack around the north western coast in Kur Mountains. They will only talk to players in werewolf form. Jace Soral will teach players several alchemical recipes for poisoned weapons effective against werewolves. Sanja, the pack leader, will teach players the following skills. Both will require favor to be learned:
Ability Name | Description | Damage Type | Level |
---|---|---|---|
See Red | Go into a berzerk rage, dealing extra damage. (+5% piercing damage) | N/A | 9 |
See Red 2 | Go into a berzerk rage, dealing extra damage. (+7% piercing & slashing damage) | N/A | 29 |
See Red 3 | Go into a berzerk rage, dealing extra damage. (+10% piercing & slashing damage) | N/A | 49 |
Double Claw | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 13 |
Double Claw 2 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 22 |
Double Claw 3 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 42 |
Double Claw 4 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Slashing | 52 |
Sanguine Fangs | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) | Piercing | 8 |
Sanguine Fangs 2 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) | Piercing | 18 |
Sanguine Fangs 3 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) | Piercing | 29 |
Sanguine Fangs 4 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) | Piercing | 44 |
Sanguine Fangs 5 | Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) | Piercing | 54 |
Smell Fear | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) | Crushing | 14 |
Smell Fear 2 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) | Crushing | 27 |
Smell Fear 3 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) | Crushing | 41 |
Smell Fear 4 | Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -250 rage) | Crushing | 51 |
Completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:
Ability Name | Description | Level |
---|---|---|
Become Winter Wolf | Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) | 0 |
Lycanthropy Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
0 | Claw | Claw your enemy. This is a Basic Attack |
Damage: 4 Slashing Dmg to Vulnerable: 8 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
0 | Unquenchable Fury | You'll never stop killing! Never! This is a Survival-Utility ability |
Recover 50% of your Max Health over 5 seconds and your next attack deals +25% damage. This ability can only be used when you are wearing four or more pieces of Werewolf Armor. Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 90 |
Leveling | ||
2 | Bite | Bite your enemy. This is a Core Attack |
Damage: 16 Crushing | Power Cost: 11 Range: 5 Cooldown: 8 |
Leveling | ||
3 | Pack Attack | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +15 damage | Damage: 20 Crushing | Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling | |
5 | Pouncing Rake | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 25 Slashing | Power Cost: 16 Range: 5 Cooldown: 10 |
Leveling | |
6 | Pouncing Rend | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 21 Slashing | Power Cost: 17 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend | |
7 | Howl Mode | Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. | Can Be On Sidebar | Power Cost: 7 Range: 3 Cooldown: 10 |
Leveling | ||
8 | Sanguine Fangs | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 5 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 19 Crushing | Power Cost: 18 Range: 5 Cooldown: 12 |
Training: Sanja | |
9 | See Red | Tear into your enemy's flesh. | Damage: 21 Trauma | Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Sanja | ||
10 | Bite 2 | Bite your enemy. This is a Core Attack |
Damage: 32 Crushing | Power Cost: 15 Range: 5 Cooldown: 8 |
Leveling | ||
12 | Shadow Feint | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 15 seconds (and are within 20 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 17 Range: 4 Cooldown: 20 |
Leveling | ||
13 | Double Claw | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 39 Slashing | Power Cost: 10 Range: 5 Cooldown: 7 |
Training: Sanja | ||
14 | Smell Fear | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 28 Crushing Dmg to Vulnerable: 28 Crushing Enemy Rage: -100 |
Power Cost: 18 Range: 5 Cooldown: 8 |
Training: Sanja | ||
15 | Claw 2 | Claw your enemy. This is a Basic Attack |
Damage: 15 Slashing Dmg to Vulnerable: 30 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
18 | Sanguine Fangs 2 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 11 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 40 Crushing | Power Cost: 24 Range: 5 Cooldown: 12 |
Training: Sanja | |
19 | See Red 2 | Tear into your enemy's flesh. | Damage: 42 Trauma | Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Sanja | ||
20 | Pack Attack 2 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +20 damage | Damage: 53 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
Leveling | |
22 | Double Claw 2 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 59 Slashing | Power Cost: 12 Range: 5 Cooldown: 7 |
Training: Sanja | ||
25 | Pouncing Rake 2 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 58 Slashing | Power Cost: 27 Range: 5 Cooldown: 10 |
Leveling | |
26 | Pouncing Rend 2 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 83 Slashing | Power Cost: 28 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 2 | |
27 | Smell Fear 2 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 57 Crushing Dmg to Vulnerable: 57 Crushing Enemy Rage: -170 |
Power Cost: 24 Range: 5 Cooldown: 8 |
Training: Sanja | ||
28 | Bite 3 | Bite your enemy. This is a Core Attack |
Damage: 73 Crushing | Power Cost: 23 Range: 5 Cooldown: 8 |
Leveling | ||
29 | Sanguine Fangs 3 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 17 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 69 Crushing | Power Cost: 29 Range: 5 Cooldown: 12 |
Training: Sanja | |
29 | See Red 3 | Tear into your enemy's flesh. | Damage: 69 Trauma | Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Sanja | ||
30 | Claw 3 | Claw your enemy. This is a Basic Attack |
Damage: 31 Slashing Dmg to Vulnerable: 62 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
30 | Blood of the Pack | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +10% Trauma damage for 10 seconds Restore: 75 Health to yourself |
Power Cost: 42 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
35 | Shadow Feint 2 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 20 seconds (and are within 25 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 28 Range: 4 Cooldown: 20 |
Leveling | ||
35 | Skulk | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 5 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 75 Bonus Damage (and ends Skulk mode) |
Power Cost: 34 AoE: 10 Cooldown: 30 |
Training: Sanja | ||
39 | See Red 4 | Tear into your enemy's flesh. | Damage: 104 Trauma | Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Sanja | ||
40 | Pack Attack 3 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +30 damage | Damage: 130 Crushing | Power Cost: 36 Range: 5 Cooldown: 10 |
Leveling | |
40 | Blood of the Pack 2 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +13% Trauma damage for 10 seconds Restore: 85 Health to yourself |
Power Cost: 49 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
41 | Smell Fear 3 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 98 Crushing Dmg to Vulnerable: 98 Crushing Enemy Rage: -260 |
Power Cost: 31 Range: 5 Cooldown: 8 |
Training: Sanja | ||
42 | Double Claw 3 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 141 Slashing | Power Cost: 17 Range: 5 Cooldown: 7 |
Training: Sanja | ||
44 | Sanguine Fangs 4 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 23 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 130 Crushing | Power Cost: 38 Range: 5 Cooldown: 12 |
Training: Sanja | |
45 | Pouncing Rake 3 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 137 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Leveling | |
45 | Skulk 2 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 8 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 117 Bonus Damage (and ends Skulk mode) |
Power Cost: 38 AoE: 10 Cooldown: 30 |
Training: Sanja | ||
46 | Pouncing Rend 3 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 197 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 3 | |
46 | Bite 4 | Bite your enemy. This is a Core Attack |
Damage: 144 Crushing | Power Cost: 33 Range: 5 Cooldown: 8 |
Leveling | ||
48 | Claw 4 | Claw your enemy. This is a Basic Attack |
Damage: 67 Slashing Dmg to Vulnerable: 134 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling | ||
49 | See Red 5 | Tear into your enemy's flesh. | Damage: 163 Trauma | Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Sanja | ||
50 | Shadow Feint 3 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 25 seconds (and are within 30 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 34 Range: 4 Cooldown: 20 |
Leveling | ||
50 | Pouncing Rend 3+ | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 272 Slashing | Power Cost: 34 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 3+ | |
50 | Blood of the Pack 3 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +16% Trauma damage for 10 seconds Restore: 100 Health to yourself |
Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
51 | Smell Fear 4 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 149 Crushing Dmg to Vulnerable: 149 Crushing Enemy Rage: -400 |
Power Cost: 34 Range: 5 Cooldown: 8 |
Training: Sanja | ||
52 | Double Claw 4 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 214 Slashing | Power Cost: 19 Range: 5 Cooldown: 7 |
Training: Sanja | ||
54 | Sanguine Fangs 5 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 29 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 193 Crushing | Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Sanja | |
55 | Pack Attack 4 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +40 damage | Damage: 237 Crushing | Power Cost: 43 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar | |
55 | Skulk 3 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 170 Bonus Damage (and ends Skulk mode) |
Power Cost: 43 AoE: 10 Cooldown: 30 |
Training: Sanja | ||
56 | Bite 5 | Bite your enemy. This is a Core Attack |
Damage: 206 Crushing | Power Cost: 37 Range: 5 Cooldown: 8 |
Gift: Werewolf Altar | ||
56 | Pouncing Rend 4 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 282 Slashing | Power Cost: 43 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 4 | |
58 | Claw 5 | Claw your enemy. This is a Basic Attack |
Damage: 92 Slashing Dmg to Vulnerable: 184 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Gift: Werewolf Altar | ||
59 | See Red 6 | Tear into your enemy's flesh. | Damage: 224 Trauma | Power Cost: 38 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar Training: Sanja | ||
60 | Pouncing Rake 4 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 231 Slashing | Power Cost: 45 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar | |
60 | Blood of the Pack 4 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +20% Trauma damage for 10 seconds Restore: 115 Health to yourself |
Power Cost: 62 AoE: 20 Cooldown: 30 |
Training: Sanja | ||
62 | Double Claw 5 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 286 Slashing | Power Cost: 21 Range: 5 Cooldown: 7 |
Training: Sanja | ||
63 | Smell Fear 5 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 211 Crushing Dmg to Vulnerable: 211 Crushing Enemy Rage: -500 |
Power Cost: 39 Range: 5 Cooldown: 8 |
Item: Werewolf: Smell Fear 5 | ||
65 | Sanguine Fangs 6 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 35 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 262 Crushing | Power Cost: 48 Range: 5 Cooldown: 12 |
Item: Werewolf: Sanguine Fangs 6 | |
65 | Skulk 4 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 223 Bonus Damage (and ends Skulk mode) |
Power Cost: 48 AoE: 10 Cooldown: 30 |
Gift: Werewolf Altar | ||
65 | Shadow Feint 4 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 40 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 4 | ||
66 | Pouncing Rend 5 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 367 Slashing | Power Cost: 48 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 5 | |
68 | Bite 6 | Bite your enemy. This is a Core Attack |
Damage: 280 Crushing | Power Cost: 42 Range: 5 Cooldown: 8 |
Gift: Werewolf Altar | ||
69 | See Red 7 | Tear into your enemy's flesh. | Damage: 287 Trauma | Power Cost: 42 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar Training: Sanja | ||
70 | Claw 6 | Claw your enemy. This is a Basic Attack |
Damage: 125 Slashing Dmg to Vulnerable: 250 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Gift: Werewolf Altar | ||
70 | Pack Attack 5 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +50 damage | Damage: 348 Crushing | Power Cost: 50 Range: 5 Cooldown: 10 |
Gift: Werewolf Altar | |
70 | Blood of the Pack 5 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +22% Trauma damage for 10 seconds Restore: 130 Health to yourself |
Power Cost: 69 AoE: 20 Cooldown: 30 |
Gift: Werewolf Altar | ||
72 | Double Claw 6 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 364 Slashing | Power Cost: 24 Range: 5 Cooldown: 7 |
Training: Noita the Green | ||
75 | Pouncing Rake 5 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 332 Slashing | Power Cost: 53 Range: 5 Cooldown: 10 |
Training: Noita the Green | |
75 | Smell Fear 6 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 282 Crushing Dmg to Vulnerable: 282 Crushing Enemy Rage: -600 |
Power Cost: 45 Range: 5 Cooldown: 8 |
Training: Noita the Green | ||
75 | Skulk 5 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 282 Bonus Damage (and ends Skulk mode) |
Power Cost: 53 AoE: 10 Cooldown: 30 |
Training: Noita the Green | ||
76 | Pouncing Rend 6 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 465 Slashing | Power Cost: 53 Range: 5 Cooldown: 10 |
Training: Noita the Green | |
76 | Sanguine Fangs 7 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 41 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 339 Crushing | Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Noita the Green | |
79 | See Red 8 | Tear into your enemy's flesh. | Damage: 361 Trauma | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Noita the Green | ||
80 | Bite 7 | Bite your enemy. This is a Core Attack |
Damage: 369 Crushing | Power Cost: 47 Range: 5 Cooldown: 8 |
Training: Noita the Green | ||
80 | Blood of the Pack 6 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +24% Trauma damage for 10 seconds Restore: 145 Health to yourself |
Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Noita the Green | ||
80 | Shadow Feint 5 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 35 seconds (and are within 50 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 47 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 5 | ||
82 | Claw 7 | Claw your enemy. This is a Basic Attack |
Damage: 163 Slashing Dmg to Vulnerable: 326 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Noita the Green | ||
82 | Double Claw 7 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 452 Slashing | Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Noita the Green | ||
85 | Pack Attack 6 | Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. This is a Signature Debuff ability |
Future Pack Attacks to this target deal +70 damage | Damage: 480 Crushing | Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Werewolf: Pack Attack 6 | |
85 | Skulk 6 | Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. | Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect. Next Attack 345 Bonus Damage (and ends Skulk mode) |
Power Cost: 58 AoE: 10 Cooldown: 30 |
Item: Werewolf: Skulk 6 | ||
86 | Pouncing Rend 7 | Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) | Stuns opponent if their armor is below 33% | Armor Dmg: 567 Slashing | Power Cost: 59 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rend 7 | |
87 | Sanguine Fangs 8 | Bite through veins to cause blood loss. This is a Nice Attack |
DoT: 47 Trauma, 4 times over 8 seconds --Can Have-- Delayed Dmg: After 8 seconds, deal 0 Trauma |
Damage: 421 Crushing | Power Cost: 59 Range: 5 Cooldown: 12 |
Item: Werewolf: Sanguine Fangs 8 | |
87 | Smell Fear 7 | Launch into a vicious attack that sows seeds of doubt in the target's mind. | Damage: 358 Crushing Dmg to Vulnerable: 358 Crushing Enemy Rage: -700 |
Power Cost: 50 Range: 5 Cooldown: 8 |
Item: Werewolf: Smell Fear 7 | ||
89 | See Red 9 | Tear into your enemy's flesh. | Damage: 436 Trauma | Power Cost: 51 Range: 5 Cooldown: 10 |
Item: Werewolf: See Red 9 | ||
90 | Pouncing Rake 6 | Claw your enemy. If their armor is weak, also stuns them. | Stuns opponent if their armor is below 33% | Damage: 445 Slashing | Power Cost: 61 Range: 5 Cooldown: 10 |
Item: Werewolf: Pouncing Rake 6 | |
90 | Blood of the Pack 7 | Recover your health and urge your brothers and sisters to heightened frenzy. | You and nearby allies deal +26% Trauma damage for 10 seconds Restore: 160 Health to yourself |
Power Cost: 85 AoE: 20 Cooldown: 30 |
Item: Werewolf: Blood of the Pack 7 | ||
92 | Bite 8 | Bite your enemy. This is a Core Attack |
Damage: 460 Crushing | Power Cost: 53 Range: 5 Cooldown: 8 |
Item: Werewolf: Bite 8 | ||
92 | Double Claw 8 | Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. | Damage: 543 Slashing | Power Cost: 29 Range: 5 Cooldown: 7 |
Item: Werewolf: Double Claw 8 | ||
94 | Claw 8 | Claw your enemy. This is a Basic Attack |
Damage: 202 Slashing Dmg to Vulnerable: 404 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Werewolf: Claw 8 | ||
95 | Shadow Feint 6 | Take careful heed of your current position so that you can leap back to it when injured. This is a Survival-Utility ability |
If you use Shadow Feint again within the next 40 seconds (and are within 60 meters of your Shadow Feint position) you blink back to this position. | Power Cost: 54 Range: 4 Cooldown: 20 |
Item: Werewolf: Shadow Feint 6 |
Equipment
- Lucky Belt of the Werewolf (Lycanthropy) Hint
- Lucky Belt of the Pack Leader (Lycanthropy, Animal Handling) Hint
- Lucky Belt of the Cunning Wolf (Lycanthropy, Psychology) Hint
Lycanthropy Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +28 Max Power +2 |
Max Health +28 Max Power +2 |
2 | Max Health +2 Max Power +1 |
Max Health +30 Max Power +3 |
3 | Max Health +3 Max Power +2 |
Max Health +33 Max Power +5 |
4 | Max Health +2 Max Power +1 |
Max Health +35 Max Power +6 |
5 | Max Health +3 Max Power +2 |
Max Health +38 Max Power +8 |
6 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +10 |
7 | Max Health +3 Max Power +2 |
Max Health +43 Max Power +12 |
8 | Max Health +2 Max Power +1 |
Max Health +45 Max Power +13 |
9 | Max Health +3 Max Power +1 |
Max Health +48 Max Power +14 |
10 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +16 |
11 | Max Health +3 Max Power +2 |
Max Health +53 Max Power +18 |
12 | Max Health +2 Max Power +1 |
Max Health +55 Max Power +19 |
13 | Max Health +3 Max Power +2 |
Max Health +58 Max Power +21 |
14 | Max Health +2 Max Power +1 |
Max Health +60 Max Power +22 |
15 | Max Health +3 Max Power +2 |
Max Health +63 Max Power +24 |
16 | Max Health +2 Max Power +2 |
Max Health +65 Max Power +26 |
17 | Max Health +3 Max Power +2 |
Max Health +68 Max Power +28 |
18 | Max Health +2 Max Power +1 |
Max Health +70 Max Power +29 |
19 | Max Health +3 Max Power +1 |
Max Health +73 Max Power +30 |
20 | Max Health +2 Max Power +2 |
Max Health +75 Max Power +32 |
21 | Max Health +3 Max Power +2 |
Max Health +78 Max Power +34 |
22 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +35 |
23 | Max Health +3 Max Power +2 |
Max Health +83 Max Power +37 |
24 | Max Health +2 Max Power +1 |
Max Health +85 Max Power +38 |
25 | Max Health +3 Max Power +2 |
Max Health +88 Max Power +40 |
26 | Max Health +2 Max Power +2 |
Max Health +90 Max Power +42 |
27 | Max Health +3 Max Power +2 |
Max Health +93 Max Power +44 |
28 | Max Health +2 Max Power +1 |
Max Health +95 Max Power +45 |
29 | Max Health +3 Max Power +1 |
Max Health +98 Max Power +46 |
30 | Max Health +2 Max Power +2 |
Max Health +100 Max Power +48 |
31 | Max Health +3 Max Power +2 |
Max Health +103 Max Power +50 |
32 | Max Health +2 Max Power +1 |
Max Health +105 Max Power +51 |
33 | Max Health +3 Max Power +2 |
Max Health +108 Max Power +53 |
34 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +54 |
35 | Max Health +3 Max Power +2 |
Max Health +113 Max Power +56 |
36 | Max Health +2 Max Power +2 |
Max Health +115 Max Power +58 |
37 | Max Health +3 Max Power +2 |
Max Health +118 Max Power +60 |
38 | Max Health +2 Max Power +1 |
Max Health +120 Max Power +61 |
39 | Max Health +3 Max Power +1 |
Max Health +123 Max Power +62 |
40 | Max Health +2 Max Power +2 |
Max Health +125 Max Power +64 |
41 | Max Health +3 Max Power +2 |
Max Health +128 Max Power +66 |
42 | Max Health +2 Max Power +1 |
Max Health +130 Max Power +67 |
43 | Max Health +3 Max Power +2 |
Max Health +133 Max Power +69 |
44 | Max Health +2 Max Power +1 |
Max Health +135 Max Power +70 |
45 | Max Health +3 Max Power +2 |
Max Health +138 Max Power +72 |
46 | Max Health +2 Max Power +2 |
Max Health +140 Max Power +74 |
47 | Max Health +3 Max Power +2 |
Max Health +143 Max Power +76 |
48 | Max Health +2 Max Power +1 |
Max Health +145 Max Power +77 |
49 | Max Health +3 Max Power +1 |
Max Health +148 Max Power +78 |
50 | Max Health +2 Max Power +2 |
Max Health +150 Max Power +80 |
51 | Max Health +3 Max Power +1 |
Max Health +153 Max Power +81 |
52 | Max Health +2 | Max Health +155 Max Power +81 |
53 | Max Health +3 Max Power +1 |
Max Health +158 Max Power +82 |
54 | Max Health +2 | Max Health +160 Max Power +82 |
55 | Max Health +3 Max Power +1 |
Max Health +163 Max Power +83 |
56 | Max Health +2 | Max Health +165 Max Power +83 |
57 | Max Health +3 Max Power +1 |
Max Health +168 Max Power +84 |
58 | Max Health +2 | Max Health +170 Max Power +84 |
59 | Max Health +3 Max Power +1 |
Max Health +173 Max Power +85 |
60 | Max Health +2 | Max Health +175 Max Power +85 |
61 | Max Health +3 | Max Health +178 Max Power +85 |
62 | Max Health +2 | Max Health +180 Max Power +85 |
63 | Max Health +3 | Max Health +183 Max Power +85 |
64 | Max Health +2 | Max Health +185 Max Power +85 |
65 | Max Health +3 | Max Health +188 Max Power +85 |
66 | Max Health +2 | Max Health +190 Max Power +85 |
67 | Max Health +3 | Max Health +193 Max Power +85 |
68 | Max Health +2 | Max Health +195 Max Power +85 |
69 | Max Health +3 | Max Health +198 Max Power +85 |
70 | Max Health +2 | Max Health +200 Max Power +85 |
71 | Max Health +3 | Max Health +203 Max Power +85 |
72 | Max Health +2 | Max Health +205 Max Power +85 |
73 | Max Health +3 | Max Health +208 Max Power +85 |
74 | Max Health +2 | Max Health +210 Max Power +85 |
75 | Max Health +3 | Max Health +213 Max Power +85 |
76 | Max Health +2 | Max Health +215 Max Power +85 |
77 | Max Health +3 | Max Health +218 Max Power +85 |
78 | Max Health +2 | Max Health +220 Max Power +85 |
79 | Max Health +3 | Max Health +223 Max Power +85 |
80 | Max Health +2 | Max Health +225 Max Power +85 |
81 | Max Health +3 | Max Health +228 Max Power +85 |
82 | Max Health +2 | Max Health +230 Max Power +85 |
83 | Max Health +3 | Max Health +233 Max Power +85 |
84 | Max Health +2 | Max Health +235 Max Power +85 |
85 | Max Health +3 | Max Health +238 Max Power +85 |
86 | Max Health +2 | Max Health +240 Max Power +85 |
87 | Max Health +3 | Max Health +243 Max Power +85 |
88 | Max Health +2 | Max Health +245 Max Power +85 |
89 | Max Health +3 | Max Health +248 Max Power +85 |
90 | Max Health +2 | Max Health +250 Max Power +85 |
91 | Max Health +3 | Max Health +253 Max Power +85 |
92 | Max Health +2 | Max Health +255 Max Power +85 |
93 | Max Health +3 | Max Health +258 Max Power +85 |
94 | Max Health +2 | Max Health +260 Max Power +85 |
95 | Max Health +3 | Max Health +263 Max Power +85 |
96 | Max Health +2 | Max Health +265 Max Power +85 |
97 | Max Health +3 | Max Health +268 Max Power +85 |
98 | Max Health +2 | Max Health +270 Max Power +85 |
99 | Max Health +3 | Max Health +273 Max Power +85 |
100 | Max Health +2 | Max Health +275 Max Power +85 |
Lycanthropy Level Up Rewards
Level | Reward |
---|---|
2 | Gain Ability: Bite |
3 | Gain Ability: Pack Attack |
5 | Gain Ability: Pouncing Rake |
7 | Gain Ability: Howl Mode |
10 | Gain Ability: Bite 2 |
12 | Gain Ability: Shadow Feint |
15 | Gain Ability: Claw 2 |
20 | Gain Ability: Pack Attack 2 |
25 | Gain Ability: Pouncing Rake 2 |
28 | Gain Ability: Bite 3 |
30 | Gain Ability: Claw 3 |
32 | +1 to Warden |
35 | Gain Ability: Shadow Feint 2 |
40 | Gain Ability: Pack Attack 3 |
45 | Gain Ability: Pouncing Rake 3 |
46 | Gain Ability: Bite 4 |
48 | Gain Ability: Claw 4 |
50 | Gain Ability: Shadow Feint 3 |
Trivia
- Lycanthropy has no cure!