Game updates
This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes. Game updates can be found on the launcher, or at the following link: http://projectgorgon.com/welcome.txt
Contents
Update Notes: February 26, 2025
This is a bug-fix update.
Hellfire adjustments:
- - You are now engulfed in purple flames when you are standing in an area that is applying Hellfire to you
- - Demons that apply Hellfire now say so under their name when targeted
- - Being dead in a zone of Hellfire no longer continues to apply Hellfire stacks to you
- - Ferris Blueheart now offers a daily hangout to remove some Hellfire. What a nice guy!
- - Hellfire stacks now show in your buff bar even when you are hiding Permanent Buffs
Vidaria adjustments:
- - Fix bug causing you to respawn at a random location in Vidaria, instead of the nearest respawn point
- - Kormathrux the Helix Devourer (the horse thief boss) no longer curses you
- - Astonishing Skulls can now be found on the undead in Vidaria
- - adjustments to dynamic activities in Vidaria - monsters' detection, shout, and chase radius is a bit smaller
- - Slightly increase spawn rate of engineers in the back half of the Vidaria Orc Camp
- - Fix bugs in the Crazed Animal and Gargoyle events in Vidaria
- - Vidaria events now show up on the map when they are active (make sure you have Events selected in your filters!)
- - Orcish Mining Pick recipes now work like other crafted gear recipes, and Engineer Crall has many more recipes to teach as a result
- - Optimize Vidaria crater smoke particles
- - Fix wrong favor-increase text for Korbok
Vampirism adjustments:
- - fixed display bug in Blood Mist tooltip; it showed that it dealt damage without any treasure effects. (Ability does no damage without treasure effects)
- - Treasure effect "While in Blood Mist form, you erupt in a fountain of vile blood every 2 seconds, damaging all enemies within 5 meters" was broken, is now fixed
- - Treasure effect "Bite attacks deal +24% damage and hasten the current reuse timer of Blood Mist by 3 seconds" => by 2 seconds
- - Vampire 81-90 can now be unlocked
- - Enable vampire rune in Vidaria farmhouse
- - Vampire Runes can now be interacted with in the Old Targeting UI
Other:
- - New currencies (Vidaria Renown, Blood Oaths) now show up on vendor screens, displaying how much of that currency you currently have
- - Fix bugs in the Golf window GUI
- - Potential fix for Combatant-related exceptions on subservers (a/k/a "dead monsters chasing players")
- - Gain a synergy level of Toolcrafting when reaching Gadgeteering 55
- - Fix for "You're appreciating a performance" not going away when it should
- - Fix for some NPCs no longer receiving gifts, and instead responding with something along the lines of "I don't know what to do with that"
Hotfix: February 21, 2025
We rebooted the server to fix an issue with the February VIP Gift "Keg of Love", which was not working correctly. Since the Keg of Love is a limited-use item, VIPs can redeem a second Keg of Love.
Update Notes: February 21, 2025
This is a minor bugfix update to yesterday's major update.
- - fix issues preventing users from redeeming VIP gifts
- - fix barters in Povus
- - Add icons for new currencies
- - Reduce cash reward for Xogrite work orders (400k -> 160k)
- - Vidaria adjustments:
- - Hellfire craters are more obviously dangerous now, with a demonic texture added to them
- - tweak the northwestern lake to improve monster pathing
- - NPCs in Vidaria now talk to animals -- for now (some will eventually require introductory quests before they speak with animals)
- - Ferris Blueheart now sells Hellfreeze in exchange for Vidaria Renown
- - When standing in hellfire, you now accumulate 1 stack of Hellfire every 5 seconds (up from 1 stack per 2 seconds)
- - Minor Panaceas now cure all Hellfire stacks
- - Epic Bosses in Vidaria are now no-lock
- Vampirism adjustments:
- - reduced chance of blood loss in sunlight
- - improved potency of Lifeblood
- - when you become a vampire you get a small stack of Lifeblood
- - note: it's not explained in-game anywhere yet but the more blood you have, the less likely you are to lose blood in sunlight. Keeping the blood meter at 60 or above gives you the best base protection
Update Notes: February 20, 2025
Welcome to our first major update of 2025! It's a big one.
Vidaria
This update introduces a new outdoor area, Vidaria. Conceptually, the Vidaria region abuts the capital city of Statehelm (which is not implemented yet). Vidaria has long been the breadbasket for Statehelm, a verdant land with lots of farms. However, recent demonic invasions have caused numerous issues. Vidaria is a work in progress. We've already added a ton of stuff, but there's even more to come!
Vidaria is full of level 90-95 content. It can be reached from portals in the north of Gazluk or western Povus.
Vampirism
Vampirism is a new combat skill for high-level players. This is considered a "preview" version of Vampirism: we need feedback on the skill before we can lock it down more. So please provide feedback!
In terms of its group-combat role, Vampirism can be used as a straight damage-dealer or it can serve in a crowd-control role. We've never tried to do a crowd-control skill because it would be inherently overpowered when soloing. In this case, we just accepted that Vampirism is overpowered when soloing, and added a tricky down side that needs to be navigated. We aren't sure if the pros and cons balance out at the moment -:- we'll use your feedback to help gauge that.
It's possible for Vampirism to be "cured" via a method that can be discovered by vampires. This cure will probably be removed from the game eventually, but in the short term we wanted an "emergency exit" option in case this first version of the skill is too punitive or too problematic. Even so, neophyte vampires can't easily access this cure, so you shouldn't think of this as an easily reversible act.
Vampirism can be discovered and unlocked by exploring Vidaria.
Other New Content To Know About
- - Tryaka in Povus has something new for players with a combat skill of 70+
- - There's now a way to access the closed off section of the Ranalon Den. (Might want to bring a friend.)
- - new flowers have started appearing in Gazluk and Povus
- - Note: Lavender seeds require Gardening 100, which is currently unobtainable (and will be until Statehelm launches). Thus, the seeds can be collected but not used yet. Lavender the flower has been added to some loot tables temporarily to provide a source of lavender
- - Riston in the Red Wing Casino has something new to explore for qualified players
Animal-Form Travel Boosts
Animal mount forms now gain bonuses based on your level in the animal skill, since they do not benefit from horse genetics. At max level, each animal is now better than the best horses at a particular trait, but worse than the best horse at most other traits. Pigs are the exception - they are well-rounded instead. Because animal stats vary by level, some lower-level animal players may see a slight debuff to certain stats until they get higher level, at which point they'll be better than they ever were before. Overall, it should be a noticeable buff across the board.
Combat and Treasure Changes/Fixes
- - Necromancy Treasure Changes:
- - "Necromancy Base Damage +50%" -> "Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage"
- - "Summoned Skeletal Archers and Mages deal +70 direct damage" => now affects all types of summoned skeleton
- - "Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability" => now affects all types of summoned skeletons
- - changed Organic Armor Suit Bonus: "Combat Refreshes (from Basic Attacks) reset 3 seconds faster." => now reset 5 seconds faster
- - Psychology: multiple sources of the mod "Tell Me About Your Mother causes target's attacks to deal -X damage for 60 seconds" now stack :- i.e. if you have the mod on a hat and boots, their damage reduction values stack. But multiple applications of the debuff do NOT stack.
- - Fix bug causing "Eclipse of Shadows Range +X" showing up twice on a specific enchantment
- - Enhanced Windstep Shoes and Enhanced Amulet of the Rugged Traveler are now more enhanced!
- - Most crafted armor, jewelry and some weapons will now have an endurance requirement if two combat skills are not present on the item.
- - Warden treasure effect "While Privacy Field is active, melee attacks that damage you have a 75% chance to restore X Power to you" now actually restores power instead of health
- - If a target is hit by multiple Stun, Slow, or Root effects within 1 second, the latter effects don't affect diminishing returns for future ones
- - Tweaked the timeouts for Stun diminishing return logic to better reflect the current game style. (Previously, stun diminishing-returns could last up to 30 seconds, which is an eternity of combat in the modern game.)
High-Level Monster Adjustments
- - Boosted high-level solo monster Max Health a bit. The change starts to affect monsters at level 70+. Some example comparisons may be the best way to describe the change. For all of these examples, imagine an "average" solo creature.
- - previous level 80 monster Max Health: 3902, now 4118
- - previous level 90 monster Max Health: 4882, now 5523
- - previous level 95 monster Max Health: 5372, now 6318
- - so the change is noticeable, but is intended to be conservative given the way that player damage multiplies at high level
- - Max Armor was also slightly changed, but in this case was to correct some weird old calculations. Impact is negligible at all levels
Everything Else
- - Fix bug causing text to disappear on Linux (we hope)
- - Fix misaligned lake water in Serbule
- - Multiple stacks of a temporary effect on a monster now only shows the effect with the longest remaining duration
- - Added 20% Boost potions for Spirit Fox and Weather Witching, both of which are taught by Ragabir
- - Orc Rangers in Povus orc camps now count towards Mope's favor
- - Gain synergy-bonus levels in Flower Arrangement when reaching: Nature Appreciation 70, Nature Appreciation 90, Artistry 25, Artistry 50, Gardening 75, Plant Anatomy 39, Jewelry Crafting 60, Psychology 55
- - Add an extra check for a player being stuck in an animation loop. Previously the check only applied to combat-related animation loops, now it applies to all
- - Eating fish now count towards the Vegetarian and Vegan behavior badges, and towards player cows' milking effects
- - Fixed collision on some brick floors and pillars in Nightmare Caves.
- - Moved a drakeworm spawn to no longer be stuck behind an invisible wall in Nightmare Caves.
- - Potential fix for Forthragarian Overseer getting stuck in a certain wall.
- - Removed a leftover wall in Elven Judgment
- - Fixed more monsters stuck inside of rocks in Ilmari.
- - Fixed collision and "ghost pillars" at Zeratak's building in Serbule.
- - Removed a lone pillar that was on a wall just outside of Serbule Keep.
- - Mobs in Boss Gauntlet should no longer get stuck in acid pits.
- - Fixed a specific corner in Fungal Fortress so that Fun Guys should no longer get stuck
- - Mythander no longer sells Prototype Horses, he sells genetically-generated horses that are similar to wild ones found in Eltibule
- - Horse Glamourizer NPC can now turn Proto mounts into horse glamours
- - increased the maximum number of installable items in the casino guild hall from 50 to 100
January 29, 2025: Steam Authentication Issue Resolved
Tonight Valve rolled out an update to their Steam Authentication APIs which (to be non-technical) has a bug. As of this writing, their API is still behaving incorrectly, but we've worked around the bug on our end, so you should be able to log in again. If you still have problems with Steam authentication please let us know in Discord!
Update Notes: December 17, 2024, part 2
- The server was rebooted to address a bug where some players could not receive Ri-Shin quests. As a side-effect of this fix, players who had completed Ri-Shin quests during the first few minutes that the server was online will need to re-complete them. Apologies! - In addition, fixed a bug that allowed fairies to create infinite fairy lights.
Update Notes: December 17, 2024
This is a minor game update to start the Ri-Shin in-game seasonal event. Look for townsfolk wearing red ri-shin hats -- these people have seasonal quests.
There were also some bugs fixed:
- - added a bunch of missing NPCs to game's exported JSON data in npcs.json
- - fix bug with Bard treasure effect that boosts Direct Nature and Indirect Nature. This effect was appearing as a Druid effect instead of a Bard effect.
- - summoned fairy lights now continue to exist when you load into new areas. They previously had a timeout of 10 minutes; timeout is now permanent (ie until manually dispelled)
- - fixed bugs that caused monsters to be able to attack and kill fairy lights
- - Bottle of Goat Milk item is now considered dairy if drunk
- - A few high level recipes that used multiple stacks of Almonds have been revised to use a single stack of (higher-level) Walnuts. This aims to make the recipes more practical. Affected recipes: Evu Nut Salad, Candied Evu Fruit
- - bug fix: several Calligraphy recipes (such as "Secrets") increased Sword Base Damage %, and now instead increase Sword Damage %
- - gain bonus levels to Calligraphy when reaching Bladesmithing 60 and Bladesmithing 80
- - bugfix: fixed animation stance for skeleton swordsmen (they used a no-shield stance but have a shield)
- - treasure effect "Bard Blast abilities cause target to suffer X Nature damage over 8 seconds" -> this was ticking twice as often as intended, unintentionally dealing double damage
- - treasure effect "Song of Bravery further reduces ability costs -X and increases Direct Damage +Y%" => this accidentally negated damage instead of increasing it
- - Fixed a few crafting recipes that required a stack of 0 of one of their ingredients
- - Mentalism Mind Worm ability: the base ability damage-over-time amounts were too high due to a display bug. We've corrected the display bug and raised thedamage some from the originally-intended values (though still lower than the old displayed values)
We're still working on a major update with a bunch of new content, so stay tuned!