Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Psychoanalyze |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 16 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 15 Range: 10 Cooldown: 30 |
Leveling
|
|
1 |
Mock |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 5 Psychic Taunts: 35 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock
|
|
3 |
Tell Me About Your Mother |
Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic |
Power Cost: 8 Range: 10 Cooldown: 30 |
Leveling
|
|
5 |
Strike a Nerve |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 20 Psychic Dmg to Vulnerable: 20 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 10 Range: 20 Cooldown: 8 |
Leveling
|
|
7 |
Cause Terror |
Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target flees for 5 seconds Suppresses Monster Shout |
Health Dmg: 19 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 11 Range: 20 Cooldown: 30 |
Leveling
|
|
8 |
Soothe |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 13 Psychic Enemy Rage: -120 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 10 Range: 20 Cooldown: 13 |
Leveling
|
|
10 |
Pep Talk |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 70 Health |
|
Power Cost: 17 Range: 20 Cooldown: 30 |
Leveling
|
|
10 |
Mock 2 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 10 Psychic Taunts: 55 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 2
|
|
13 |
Ridicule |
Taunt an enemy to keep it focused on attacking you instead of someone else. |
|
Health Dmg: 18 Psychic Taunts: 80 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 10 Range: 20 Cooldown: 7 Accuracy: +5% |
Leveling
|
|
15 |
Fast Talk |
Explain away minor misunderstandings, causing the target to be less aggressive toward you. |
|
Damage: 1 Psychic Taunts: -50 |
Power Cost: 10 Range: 10 Cooldown: 12 |
Leveling
|
|
16 |
Psychoanalyze 2 |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 46 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 23 Range: 10 Cooldown: 30 |
Leveling
|
|
18 |
Positive Attitude |
Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 30 Health Restore: 30 Armor Restore: 30 Power |
|
Power Cost: 0 Range: 3 Cooldown: 60 |
Leveling
|
|
18 |
You Were Adopted |
Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
|
Damage: 101 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 46 Range: 20 Cooldown: 30 |
Training: Helena Veilmoor Training: Suspicious Cow
|
|
20 |
Tell Me About Your Mother 2 |
Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic |
Power Cost: 11 Range: 10 Cooldown: 30 |
Leveling
|
|
20 |
Mock 3 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 17 Psychic Taunts: 75 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 3
|
|
23 |
Inspire Confidence |
Push yourself and your allies to new heights, thanks to your confident demeanor. |
Restore: 65 Health to you and nearby allies |
|
Power Cost: 26 AoE: 20 Cooldown: 30 |
Leveling
|
|
25 |
Strike a Nerve 2 |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 51 Psychic Dmg to Vulnerable: 51 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 17 Range: 20 Cooldown: 8 |
Leveling
|
|
25 |
But I Love You |
Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) |
Target's attacks deal -10% damage for 30 seconds. |
Damage: 69 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 27 Range: 20 Cooldown: 15 |
Training: Helena Veilmoor Training: Suspicious Cow
|
|
28 |
Soothe 2 |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 47 Psychic Enemy Rage: -300 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 16 Range: 20 Cooldown: 13 |
Leveling
|
|
30 |
Cause Terror 2 |
Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target flees for 8 seconds Suppresses Monster Shout |
Health Dmg: 62 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 19 Range: 20 Cooldown: 30 |
Leveling
|
|
30 |
Fast Talk 2 |
Explain away minor misunderstandings, causing the target to be less aggressive toward you. |
|
Damage: 1 Psychic Taunts: -150 |
Power Cost: 14 Range: 10 Cooldown: 12 |
Training: Helena Veilmoor Training: Suspicious Cow
|
|
30 |
Mock 4 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 27 Psychic Taunts: 95 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 4
|
|
31 |
Psychoanalyze 3 |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 64 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 31 Range: 10 Cooldown: 30 |
Leveling
|
|
33 |
Positive Attitude 2 |
Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 50 Health Restore: 50 Armor Restore: 50 Power |
|
Power Cost: 0 Range: 3 Cooldown: 60 |
Leveling
|
|
34 |
You Were Adopted 2 |
Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
|
Damage: 190 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 63 Range: 20 Cooldown: 30 |
Training: Helena Veilmoor Training: Suspicious Cow
|
|
35 |
Pep Talk 2 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 120 Health |
|
Power Cost: 28 Range: 20 Cooldown: 30 |
Leveling
|
|
36 |
Ridicule 2 |
Taunt an enemy to keep it focused on attacking you instead of someone else. |
|
Health Dmg: 56 Psychic Taunts: 140 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 16 Range: 20 Cooldown: 7 Accuracy: +10% |
Leveling
|
|
38 |
Strike a Nerve 3 |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 85 Psychic Dmg to Vulnerable: 85 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 21 Range: 20 Cooldown: 8 |
Leveling
|
|
40 |
Tell Me About Your Mother 3 |
Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic |
Power Cost: 17 Range: 10 Cooldown: 30 |
Leveling
|
|
40 |
Mock 5 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 37 Psychic Taunts: 115 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 5
|
|
43 |
Inspire Confidence 2 |
Push yourself and your allies to new heights, thanks to your confident demeanor. |
Restore: 90 Health to you and nearby allies |
|
Power Cost: 37 AoE: 20 Cooldown: 30 |
Leveling
|
|
44 |
You Were Adopted 3 |
Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
|
Damage: 283 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 72 Range: 20 Cooldown: 30 |
Training: Helena Veilmoor Training: Suspicious Cow
|
|
45 |
Pep Talk 3 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 140 Health |
|
Power Cost: 32 Range: 20 Cooldown: 30 |
Leveling
|
|
47 |
Psychoanalyze 4 |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 128 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 39 Range: 10 Cooldown: 30 |
Leveling
|
|
48 |
Soothe 3 |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 111 Psychic Enemy Rage: -700 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 21 Range: 20 Cooldown: 13 |
Leveling
|
|
50 |
Strike a Nerve 4 |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 144 Psychic Dmg to Vulnerable: 144 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 25 Range: 20 Cooldown: 8 |
Leveling
|
|
50 |
But I Love You 2 |
Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) |
Target's attacks deal -20% damage for 30 seconds. |
Damage: 200 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Helena Veilmoor Training: Suspicious Cow
|
|
50 |
Mock 6 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 58 Psychic Taunts: 135 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 6
|
|
52 |
Ridicule 3 |
Taunt an enemy to keep it focused on attacking you instead of someone else. |
|
Health Dmg: 110 Psychic Taunts: 225 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 19 Range: 20 Cooldown: 7 Accuracy: +15% |
Leveling Training: Nissim
|
|
53 |
Fast Talk 3 |
Explain away minor misunderstandings, causing the target to be less aggressive toward you. |
|
Damage: 1 Psychic Taunts: -250 |
Power Cost: 19 Range: 10 Cooldown: 12 |
Training: Nissim
|
|
55 |
Pep Talk 4 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 160 Health |
|
Power Cost: 36 Range: 20 Cooldown: 30 |
Training: Nissim
|
|
56 |
Positive Attitude 3 |
Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 70 Health Restore: 70 Armor Restore: 70 Power |
|
Power Cost: 0 Range: 3 Cooldown: 60 |
Training: Nissim
|
|
57 |
You Were Adopted 4 |
Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
|
Damage: 448 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 84 Range: 20 Cooldown: 30 |
Training: Nissim
|
|
58 |
Soothe 4 |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 154 Psychic Enemy Rage: -900 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 24 Range: 20 Cooldown: 13 |
Training: Nissim
|
|
59 |
Cause Terror 3 |
Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target flees for 8 seconds Suppresses Monster Shout |
Health Dmg: 190 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 27 Range: 20 Cooldown: 30 |
Training: Nissim
|
|
60 |
Tell Me About Your Mother 4 |
Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target becomes mesmerized for 25 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic |
Power Cost: 21 Range: 10 Cooldown: 30 |
Item: Psychology: Tell Me About Your Mother 4
|
|
60 |
Inspire Confidence 3 |
Push yourself and your allies to new heights, thanks to your confident demeanor. |
Restore: 110 Health to you and nearby allies |
|
Power Cost: 45 AoE: 20 Cooldown: 30 |
Training: Nissim
|
|
60 |
Mock 7 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 79 Psychic Taunts: 155 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 7
|
|
60 |
Psychoanalyze 5 |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 231 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 45 Range: 10 Cooldown: 30 |
Training: Nissim
|
|
62 |
Strike a Nerve 5 |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 206 Psychic Dmg to Vulnerable: 206 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 28 Range: 20 Cooldown: 8 |
Training: Nissim
|
|
65 |
Pep Talk 5 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 180 Health |
|
Power Cost: 40 Range: 20 Cooldown: 30 |
Training: Nissim
|
|
67 |
Soothe 5 |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 194 Psychic Enemy Rage: -1100 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 26 Range: 20 Cooldown: 13 |
Training: Nissim
|
|
68 |
Ridicule 4 |
Taunt an enemy to keep it focused on attacking you instead of someone else. |
|
Health Dmg: 170 Psychic Taunts: 300 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 23 Range: 20 Cooldown: 7 Accuracy: +20% |
Training: Nissim
|
|
69 |
You Were Adopted 5 |
Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
|
Damage: 601 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 95 Range: 20 Cooldown: 30 |
Training: Nissim
|
|
70 |
Fast Talk 4 |
Explain away minor misunderstandings, causing the target to be less aggressive toward you. |
|
Damage: 1 Psychic Taunts: -350 |
Power Cost: 23 Range: 10 Cooldown: 12 |
Training: Nissim
|
|
70 |
Mock 8 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 100 Psychic Taunts: 175 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 8
|
|
70 |
Tell Me About Your Mother 5 |
Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target becomes mesmerized for 30 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic |
Power Cost: 23 Range: 10 Cooldown: 30 |
Item: Psychology: Tell Me About Your Mother 5
|
|
71 |
Positive Attitude 4 |
Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 90 Health Restore: 90 Armor Restore: 90 Power |
|
Power Cost: 0 Range: 3 Cooldown: 60 |
Training: Nissim
|
|
74 |
Psychoanalyze 6 |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 323 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 52 Range: 10 Cooldown: 30 |
Training: Raina
|
|
74 |
Strike a Nerve 6 |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 275 Psychic Dmg to Vulnerable: 275 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 32 Range: 20 Cooldown: 8 |
Training: Raina
|
|
75 |
But I Love You 3 |
Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) |
Target's attacks deal -25% damage for 30 seconds. |
Damage: 392 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 53 Range: 20 Cooldown: 15 |
Training: Helena Veilmoor Training: Raina Training: Suspicious Cow
|
|
75 |
Pep Talk 6 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 200 Health |
|
Power Cost: 45 Range: 20 Cooldown: 30 |
Training: Raina
|
|
75 |
Inspire Confidence 4 |
Push yourself and your allies to new heights, thanks to your confident demeanor. |
Restore: 130 Health to you and nearby allies |
|
Power Cost: 53 AoE: 20 Cooldown: 30 |
Training: Raina
|
|
78 |
Cause Terror 4 |
Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target flees for 8 seconds Suppresses Monster Shout |
Health Dmg: 300 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 34 Range: 20 Cooldown: 30 |
Training: Raina
|
|
78 |
Soothe 6 |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 250 Psychic Enemy Rage: -1300 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 29 Range: 20 Cooldown: 13 |
Training: Raina
|
|
80 |
Ridicule 5 |
Taunt an enemy to keep it focused on attacking you instead of someone else. |
|
Health Dmg: 224 Psychic Taunts: 400 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 26 Range: 20 Cooldown: 7 Accuracy: +25% |
Training: Raina
|
|
80 |
Mock 9 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 126 Psychic Taunts: 195 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 9
|
|
80 |
Tell Me About Your Mother 6 |
Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. |
Target becomes mesmerized for 35 seconds, or until attacked. Suppresses Monster Shout |
Health Dmg: 1 Psychic |
Power Cost: 26 Range: 10 Cooldown: 30 |
Item: Psychology: Tell Me About Your Mother 6
|
|
82 |
Positive Attitude 5 |
Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 110 Health Restore: 110 Armor Restore: 110 Power |
|
Power Cost: 0 Range: 3 Cooldown: 60 |
Training: Raina
|
|
83 |
You Were Adopted 6 |
Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack |
|
Damage: 809 Trauma Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 110 Range: 20 Cooldown: 30 |
Training: Raina
|
|
85 |
Pep Talk 7 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 220 Health |
|
Power Cost: 49 Range: 20 Cooldown: 30 |
Item: Psychology: Pep Talk 7
|
|
85 |
Fast Talk 5 |
Explain away minor misunderstandings, causing the target to be less aggressive toward you. |
|
Damage: 1 Psychic Taunts: -450 |
Power Cost: 27 Range: 10 Cooldown: 12 |
Item: Psychology: Fast Talk 5
|
|
86 |
Strike a Nerve 7 |
Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack |
|
Damage: 352 Psychic Dmg to Vulnerable: 352 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 36 Range: 20 Cooldown: 8 |
Item: Psychology: Strike a Nerve 7
|
|
87 |
Psychoanalyze 7 |
You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. |
Damage: 421 Psychic Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 59 Range: 10 Cooldown: 30 |
Item: Psychology: Psychoanalyze 7
|
|
88 |
Soothe 7 |
Say something kind that briefly catches the target off guard, causing them to lose their Rage. |
|
Health Dmg: 303 Psychic Enemy Rage: -1500 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 32 Range: 20 Cooldown: 13 |
Item: Psychology: Soothe 7
|
|
90 |
Inspire Confidence 5 |
Push yourself and your allies to new heights, thanks to your confident demeanor. |
Restore: 150 Health to you and nearby allies |
|
Power Cost: 61 AoE: 20 Cooldown: 30 |
Item: Psychology: Inspire Confidence 5
|
|
90 |
Mock 10 |
Tease and aggravate your enemy. This is a Basic Attack |
|
Health Dmg: 151 Psychic Taunts: 215 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Psychology: Mock 10
|
|
94 |
Ridicule 6 |
Taunt an enemy to keep it focused on attacking you instead of someone else. |
|
Health Dmg: 289 Psychic Taunts: 500 Crit Chance: Phrenology Crit Mult: 1.25 |
Power Cost: 29 Range: 20 Cooldown: 7 Accuracy: +30% |
Item: Psychology: Ridicule 6
|
|
94 |
Positive Attitude 6 |
Use the power of optimism to recover from your injuries. This is a Survival-Utility ability |
Restore: 130 Health Restore: 130 Armor Restore: 130 Power |
|
Power Cost: 0 Range: 3 Cooldown: 60 |
Item: Psychology: Positive Attitude 6
|
|
95 |
Pep Talk 8 |
Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Heal |
Restore: 240 Health |
|
Power Cost: 54 Range: 20 Cooldown: 30 |
Item: Psychology: Pep Talk 8
|
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
Psychologist's |
of Psychology |
Level 100 - Psychology Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Psychology Damage +5
- Psychology Base Damage +10%
- Psychology Base Damage +15%
- Psychology Base Damage +20%
- Psychology Base Damage +25%
- Psychology Base Damage +30%
- Psychology Base Damage +35%
- Psychology Base Damage +40%
- Psychology Base Damage +45%
- Psychology Base Damage +50%
|
|
of Critical Insight |
Level 100 - Psychoanalyze deals between 200 and 440 extra damage |
Uncommon |
Necklace |
Click Expand to reveal
- Psychoanalyze deals between 10 and 60 extra damage
- Psychoanalyze deals between 20 and 80 extra damage
- Psychoanalyze deals between 30 and 100 extra damage
- Psychoanalyze deals between 40 and 120 extra damage
- Psychoanalyze deals between 50 and 140 extra damage
- Psychoanalyze deals between 60 and 160 extra damage
- Psychoanalyze deals between 70 and 180 extra damage
- Psychoanalyze deals between 80 and 200 extra damage
- Psychoanalyze deals between 90 and 220 extra damage
- Psychoanalyze deals between 100 and 240 extra damage
- Psychoanalyze deals between 110 and 260 extra damage
- Psychoanalyze deals between 120 and 280 extra damage
- Psychoanalyze deals between 130 and 300 extra damage
- Psychoanalyze deals between 140 and 320 extra damage
- Psychoanalyze deals between 150 and 340 extra damage
- Psychoanalyze deals between 160 and 360 extra damage
- Psychoanalyze deals between 170 and 380 extra damage
- Psychoanalyze deals between 180 and 400 extra damage
- Psychoanalyze deals between 190 and 420 extra damage
- Psychoanalyze deals between 200 and 440 extra damage
|
Smug |
of Smug Analysis |
Level 100 - Psychoanalyze restores 143 Health to you after an 8 second delay |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Psychoanalyze restores 10 Health to you after an 8 second delay
- Psychoanalyze restores 17 Health to you after an 8 second delay
- Psychoanalyze restores 24 Health to you after an 8 second delay
- Psychoanalyze restores 31 Health to you after an 8 second delay
- Psychoanalyze restores 38 Health to you after an 8 second delay
- Psychoanalyze restores 45 Health to you after an 8 second delay
- Psychoanalyze restores 52 Health to you after an 8 second delay
- Psychoanalyze restores 59 Health to you after an 8 second delay
- Psychoanalyze restores 66 Health to you after an 8 second delay
- Psychoanalyze restores 73 Health to you after an 8 second delay
- Psychoanalyze restores 80 Health to you after an 8 second delay
- Psychoanalyze restores 87 Health to you after an 8 second delay
- Psychoanalyze restores 94 Health to you after an 8 second delay
- Psychoanalyze restores 101 Health to you after an 8 second delay
- Psychoanalyze restores 108 Health to you after an 8 second delay
- Psychoanalyze restores 115 Health to you after an 8 second delay
- Psychoanalyze restores 122 Health to you after an 8 second delay
- Psychoanalyze restores 129 Health to you after an 8 second delay
- Psychoanalyze restores 136 Health to you after an 8 second delay
- Psychoanalyze restores 143 Health to you after an 8 second delay
|
|
of Emotional Walls |
Level 100 - Psychoanalyze deals +100% damage and restores 130 Armor to you |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Psychoanalyze deals +5% damage and restores 5 Armor to you
- Psychoanalyze deals +10% damage and restores 10 Armor to you
- Psychoanalyze deals +15% damage and restores 15 Armor to you
- Psychoanalyze deals +20% damage and restores 20 Armor to you
- Psychoanalyze deals +25% damage and restores 25 Armor to you
- Psychoanalyze deals +30% damage and restores 32 Armor to you
- Psychoanalyze deals +35% damage and restores 39 Armor to you
- Psychoanalyze deals +40% damage and restores 46 Armor to you
- Psychoanalyze deals +45% damage and restores 53 Armor to you
- Psychoanalyze deals +50% damage and restores 60 Armor to you
- Psychoanalyze deals +55% damage and restores 67 Armor to you
- Psychoanalyze deals +60% damage and restores 74 Armor to you
- Psychoanalyze deals +65% damage and restores 81 Armor to you
- Psychoanalyze deals +70% damage and restores 88 Armor to you
- Psychoanalyze deals +75% damage and restores 95 Armor to you
- Psychoanalyze deals +80% damage and restores 102 Armor to you
- Psychoanalyze deals +85% damage and restores 109 Armor to you
- Psychoanalyze deals +90% damage and restores 116 Armor to you
- Psychoanalyze deals +95% damage and restores 123 Armor to you
- Psychoanalyze deals +100% damage and restores 130 Armor to you
|
|
of Tragic Lessons |
Level 100 - Psychoanalyze causes the target to be worth 20% more XP if slain within 60 seconds |
Epic |
MainHand |
Click Expand to reveal
- Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 13% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 15% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 16% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 17% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 18% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 19% more XP if slain within 60 seconds
- Psychoanalyze causes the target to be worth 20% more XP if slain within 60 seconds
|
Mind-Shattering |
|
Level 100 - Psychoanalyze causes the target to take +78 damage from Psychic attacks for 15 seconds |
Rare |
Head, Hands |
Click Expand to reveal
- Psychoanalyze causes the target to take +4 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +7 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +10 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +14 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +18 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +22 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +26 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +30 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +34 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +38 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +42 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +46 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +50 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +54 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +58 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +66 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +70 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +74 damage from Psychic attacks for 15 seconds
- Psychoanalyze causes the target to take +78 damage from Psychic attacks for 15 seconds
|
|
|
Level 100 - Pep Talk Reuse Timer -5.5 |
Rare |
Legs, Hands |
Click Expand to reveal
- Pep Talk Reuse Timer -1
- Pep Talk Reuse Timer -1.5
- Pep Talk Reuse Timer -2
- Pep Talk Reuse Timer -2.5
- Pep Talk Reuse Timer -3
- Pep Talk Reuse Timer -3.5
- Pep Talk Reuse Timer -4
- Pep Talk Reuse Timer -4.5
- Pep Talk Reuse Timer -5
- Pep Talk Reuse Timer -5.5
|
|
|
Level 100 - Soothe, But I Love You, and Cause Terror Damage +205 |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Soothe, But I Love You, and Cause Terror Damage +15
- Soothe, But I Love You, and Cause Terror Damage +25
- Soothe, But I Love You, and Cause Terror Damage +35
- Soothe, But I Love You, and Cause Terror Damage +45
- Soothe, But I Love You, and Cause Terror Damage +55
- Soothe, But I Love You, and Cause Terror Damage +65
- Soothe, But I Love You, and Cause Terror Damage +75
- Soothe, But I Love You, and Cause Terror Damage +85
- Soothe, But I Love You, and Cause Terror Damage +95
- Soothe, But I Love You, and Cause Terror Damage +105
- Soothe, But I Love You, and Cause Terror Damage +115
- Soothe, But I Love You, and Cause Terror Damage +125
- Soothe, But I Love You, and Cause Terror Damage +135
- Soothe, But I Love You, and Cause Terror Damage +145
- Soothe, But I Love You, and Cause Terror Damage +155
- Soothe, But I Love You, and Cause Terror Damage +165
- Soothe, But I Love You, and Cause Terror Damage +175
- Soothe, But I Love You, and Cause Terror Damage +185
- Soothe, But I Love You, and Cause Terror Damage +195
- Soothe, But I Love You, and Cause Terror Damage +205
|
|
of Critical Hits |
Level 100 - Psychology/Mentalism Critical Hit Damage +240% when Psychology is active |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +100% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +135% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +150% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +165% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +180% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +195% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +210% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +225% when Psychology is active
- Psychology/Mentalism Critical Hit Damage +240% when Psychology is active
|
|
of Your Mother |
Level 100 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +145 |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +89
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +97
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +121
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +129
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +137
- Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +145
|
Mind-Numbing |
|
Level 100 - Mock deals +125% damage, taunts +500, and hits all targets within 20 meters, but reuse timer is +1.5 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Mock deals +30% damage, taunts +25, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +35% damage, taunts +50, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +40% damage, taunts +75, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +45% damage, taunts +100, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +50% damage, taunts +125, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +55% damage, taunts +150, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +60% damage, taunts +175, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +65% damage, taunts +200, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +70% damage, taunts +225, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +75% damage, taunts +250, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +80% damage, taunts +275, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +85% damage, taunts +300, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +90% damage, taunts +325, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +95% damage, taunts +350, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +100% damage, taunts +375, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +110% damage, taunts +425, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +115% damage, taunts +450, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +120% damage, taunts +475, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
- Mock deals +125% damage, taunts +500, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
|
Mind-Numbing |
|
Level 100 - Soothe reuse timer is -1 second and it further reduces Rage by 1370 |
Rare |
MainHand, Necklace |
Click Expand to reveal
- Soothe reuse timer is -1 second and it further reduces Rage by 250
- Soothe reuse timer is -1 second and it further reduces Rage by 330
- Soothe reuse timer is -1 second and it further reduces Rage by 410
- Soothe reuse timer is -1 second and it further reduces Rage by 490
- Soothe reuse timer is -1 second and it further reduces Rage by 570
- Soothe reuse timer is -1 second and it further reduces Rage by 650
- Soothe reuse timer is -1 second and it further reduces Rage by 730
- Soothe reuse timer is -1 second and it further reduces Rage by 810
- Soothe reuse timer is -1 second and it further reduces Rage by 890
- Soothe reuse timer is -1 second and it further reduces Rage by 970
- Soothe reuse timer is -1 second and it further reduces Rage by 1050
- Soothe reuse timer is -1 second and it further reduces Rage by 1130
- Soothe reuse timer is -1 second and it further reduces Rage by 1210
- Soothe reuse timer is -1 second and it further reduces Rage by 1290
- Soothe reuse timer is -1 second and it further reduces Rage by 1370
|
Mind-Numbing |
|
Level 100 - Tell Me About Your Mother restores 123 Health (or Armor if Health is full) |
Rare |
OffHand, Ring |
Click Expand to reveal
- Tell Me About Your Mother restores 15 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 27 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 39 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 51 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 63 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 75 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 87 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 99 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 111 Health (or Armor if Health is full)
- Tell Me About Your Mother restores 123 Health (or Armor if Health is full)
|
Depressing |
of Your Mother |
Level 100 - Tell Me About Your Mother causes target's attacks to deal -25 damage for 60 seconds |
Rare |
Head, Feet |
Click Expand to reveal
- Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -14 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -18 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -20 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -22 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -23 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -24 damage for 60 seconds
- Tell Me About Your Mother causes target's attacks to deal -25 damage for 60 seconds
|
|
of Epic Discussion |
Level 100 - Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -10 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -14 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -17 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +60 and reduces the Power cost of your Epic Attacks -19 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -21 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +80 and reduces the Power cost of your Epic Attacks -23 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +90 and reduces the Power cost of your Epic Attacks -25 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +100 and reduces the Power cost of your Epic Attacks -27 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +110 and reduces the Power cost of your Epic Attacks -29 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +120 and reduces the Power cost of your Epic Attacks -31 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +130 and reduces the Power cost of your Epic Attacks -33 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +140 and reduces the Power cost of your Epic Attacks -35 for 15 seconds
- Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seconds
|
Grating |
of Nerve-Striking |
Level 100 - Strike a Nerve Damage +46% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Strike a Nerve Damage +6%
- Strike a Nerve Damage +8%
- Strike a Nerve Damage +10%
- Strike a Nerve Damage +12%
- Strike a Nerve Damage +14%
- Strike a Nerve Damage +16%
- Strike a Nerve Damage +18%
- Strike a Nerve Damage +20%
- Strike a Nerve Damage +22%
- Strike a Nerve Damage +24%
- Strike a Nerve Damage +26%
- Strike a Nerve Damage +28%
- Strike a Nerve Damage +31%
- Strike a Nerve Damage +33%
- Strike a Nerve Damage +36%
- Strike a Nerve Damage +38%
- Strike a Nerve Damage +40%
- Strike a Nerve Damage +42%
- Strike a Nerve Damage +44%
- Strike a Nerve Damage +46%
|
|
of Aneurysms |
Level 100 - Strike a Nerve deals +80 damage and has a 33% chance to deal double damage |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Strike a Nerve deals +4 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +8 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +12 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +16 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +20 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +24 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +28 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +32 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +36 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +40 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +44 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +48 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +52 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +56 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +60 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +64 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +68 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +72 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +76 damage and has a 33% chance to deal double damage
- Strike a Nerve deals +80 damage and has a 33% chance to deal double damage
|
Grating |
of Negging |
Level 100 - Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Strike a Nerve deals +5 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +10 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +15 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +20 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +25 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +30 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +35 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +40 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +45 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +50 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +55 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +60 damage and hastens the reuse timer of But I Love You -1 second
- Strike a Nerve deals +65 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +70 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +75 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +80 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +85 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +90 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +95 damage and hastens the reuse timer of But I Love You -1.5 seconds
- Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds
|
|
of Deflating Comments |
Level 100 - Strike a Nerve generates no Rage and instead reduces Rage by 610. It also deals +200 Armor damage |
Uncommon |
Head, Legs |
Click Expand to reveal
- Strike a Nerve generates no Rage and instead reduces Rage by 40. It also deals +10 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 70. It also deals +20 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 100. It also deals +30 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 130. It also deals +40 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 160. It also deals +50 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 190. It also deals +60 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 220. It also deals +70 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 250. It also deals +80 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 280. It also deals +90 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 310. It also deals +100 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 340. It also deals +110 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 370. It also deals +120 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 400. It also deals +130 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 430. It also deals +140 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 460. It also deals +150 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 490. It also deals +160 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 520. It also deals +170 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 550. It also deals +180 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 580. It also deals +190 Armor damage
- Strike a Nerve generates no Rage and instead reduces Rage by 610. It also deals +200 Armor damage
|
|
|
Level 30 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) (DEPRECATED) |
Rare |
Waist |
Click Expand to reveal
Spoiler text.
|
|
of Mockery |
Level 100 - Mock and Ridicule deal +43% damage and taunt +200 |
Uncommon |
Necklace, OffHand |
Click Expand to reveal
- Mock and Ridicule deal +10% damage and taunt +10
- Mock and Ridicule deal +11% damage and taunt +20
- Mock and Ridicule deal +12% damage and taunt +30
- Mock and Ridicule deal +13% damage and taunt +40
- Mock and Ridicule deal +14% damage and taunt +50
- Mock and Ridicule deal +15% damage and taunt +60
- Mock and Ridicule deal +16% damage and taunt +70
- Mock and Ridicule deal +17% damage and taunt +80
- Mock and Ridicule deal +18% damage and taunt +90
- Mock and Ridicule deal +19% damage and taunt +100
- Mock and Ridicule deal +20% damage and taunt +110
- Mock and Ridicule deal +22% damage and taunt +120
- Mock and Ridicule deal +24% damage and taunt +130
- Mock and Ridicule deal +26% damage and taunt +140
- Mock and Ridicule deal +28% damage and taunt +150
- Mock and Ridicule deal +31% damage and taunt +160
- Mock and Ridicule deal +34% damage and taunt +170
- Mock and Ridicule deal +37% damage and taunt +180
- Mock and Ridicule deal +40% damage and taunt +190
- Mock and Ridicule deal +43% damage and taunt +200
|
Peppy |
of Pep |
Level 100 - Pep Talk Healing +134 |
Uncommon |
OffHand, Feet, Ring |
Click Expand to reveal
- Pep Talk Healing +6
- Pep Talk Healing +12
- Pep Talk Healing +18
- Pep Talk Healing +24
- Pep Talk Healing +30
- Pep Talk Healing +36
- Pep Talk Healing +43
- Pep Talk Healing +50
- Pep Talk Healing +57
- Pep Talk Healing +64
- Pep Talk Healing +71
- Pep Talk Healing +78
- Pep Talk Healing +85
- Pep Talk Healing +92
- Pep Talk Healing +99
- Pep Talk Healing +106
- Pep Talk Healing +113
- Pep Talk Healing +120
- Pep Talk Healing +127
- Pep Talk Healing +134
|
Inspiring |
of Inspiration |
Level 100 - Pep Talk restores 90 Power |
Uncommon |
Head, Ring |
Click Expand to reveal
- Pep Talk restores 14 Power
- Pep Talk restores 18 Power
- Pep Talk restores 22 Power
- Pep Talk restores 26 Power
- Pep Talk restores 30 Power
- Pep Talk restores 34 Power
- Pep Talk restores 38 Power
- Pep Talk restores 42 Power
- Pep Talk restores 46 Power
- Pep Talk restores 50 Power
- Pep Talk restores 54 Power
- Pep Talk restores 58 Power
- Pep Talk restores 62 Power
- Pep Talk restores 66 Power
- Pep Talk restores 70 Power
- Pep Talk restores 74 Power
- Pep Talk restores 78 Power
- Pep Talk restores 82 Power
- Pep Talk restores 86 Power
- Pep Talk restores 90 Power
|
|
of Antivenin Phrasing |
Level 100 - Pep Talk removes ongoing Poison effects (up to 57 dmg/sec) |
Uncommon |
Necklace |
Click Expand to reveal
- Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 38 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 42 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 45 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 48 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 51 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 54 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 57 dmg/sec)
|
|
of Extinguishing Words |
Level 100 - Pep Talk removes ongoing Fire effects (up to 60 dmg/sec) |
Uncommon |
MainHand |
Click Expand to reveal
- Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 39 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 45 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 48 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 51 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 54 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 57 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 60 dmg/sec)
|
Peppy |
of Pep |
Level 100 - Pep Talk restores 140 Armor |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Pep Talk restores 7 Armor
- Pep Talk restores 14 Armor
- Pep Talk restores 21 Armor
- Pep Talk restores 28 Armor
- Pep Talk restores 35 Armor
- Pep Talk restores 42 Armor
- Pep Talk restores 49 Armor
- Pep Talk restores 56 Armor
- Pep Talk restores 63 Armor
- Pep Talk restores 70 Armor
- Pep Talk restores 77 Armor
- Pep Talk restores 84 Armor
- Pep Talk restores 91 Armor
- Pep Talk restores 98 Armor
- Pep Talk restores 105 Armor
- Pep Talk restores 112 Armor
- Pep Talk restores 119 Armor
- Pep Talk restores 126 Armor
- Pep Talk restores 133 Armor
- Pep Talk restores 140 Armor
|
|
of Dissuasion |
Level 60 - Fast Talk taunts -2196 |
Rare |
Head, Feet |
Click Expand to reveal
- Fast Talk taunts -100
- Fast Talk taunts -362
- Fast Talk taunts -624
- Fast Talk taunts -886
- Fast Talk taunts -1148
- Fast Talk taunts -1410
- Fast Talk taunts -1672
- Fast Talk taunts -1934
- Fast Talk taunts -2196
|
|
of Sly Talk |
Level 100 - Fast Talk heals you for 49 health |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Fast Talk heals you for 10 health
- Fast Talk heals you for 11 health
- Fast Talk heals you for 12 health
- Fast Talk heals you for 13 health
- Fast Talk heals you for 14 health
- Fast Talk heals you for 15 health
- Fast Talk heals you for 17 health
- Fast Talk heals you for 19 health
- Fast Talk heals you for 21 health
- Fast Talk heals you for 23 health
- Fast Talk heals you for 25 health
- Fast Talk heals you for 27 health
- Fast Talk heals you for 29 health
- Fast Talk heals you for 32 health
- Fast Talk heals you for 35 health
- Fast Talk heals you for 37 health
- Fast Talk heals you for 40 health
- Fast Talk heals you for 43 health
- Fast Talk heals you for 46 health
- Fast Talk heals you for 49 health
|
|
of Sly Talk |
Level 100 - Fast Talk reduces target's rage by -1190 and reuse timer is -2 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Fast Talk reduces target's rage by -50 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -110 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -170 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -230 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -290 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -350 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -410 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -470 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -530 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -590 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -650 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -710 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -770 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -830 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -890 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -950 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -1010 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -1070 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -1130 and reuse timer is -2 seconds
- Fast Talk reduces target's rage by -1190 and reuse timer is -2 seconds
|
|
of Group Persuasion |
Level 60 - Fast Talk targets all enemies within 10 meters and Power cost is -28 |
Rare |
Hands |
Click Expand to reveal
- Fast Talk targets all enemies within 10 meters
- Fast Talk targets all enemies within 10 meters and Power cost is -4
- Fast Talk targets all enemies within 10 meters and Power cost is -7
- Fast Talk targets all enemies within 10 meters and Power cost is -10
- Fast Talk targets all enemies within 10 meters and Power cost is -13
- Fast Talk targets all enemies within 10 meters and Power cost is -16
- Fast Talk targets all enemies within 10 meters and Power cost is -20
- Fast Talk targets all enemies within 10 meters and Power cost is -24
- Fast Talk targets all enemies within 10 meters and Power cost is -28
|
|
|
Level 30 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds |
Rare |
Head, Feet |
Click Expand to reveal
- Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
|
|
of Denying Poison |
Level 100 - Positive Attitude increases your Poison Mitigation +20 for 30 seconds |
Uncommon |
Ring |
Click Expand to reveal
- Positive Attitude increases your Poison Mitigation +1 for 30 seconds
- Positive Attitude increases your Poison Mitigation +2 for 30 seconds
- Positive Attitude increases your Poison Mitigation +3 for 30 seconds
- Positive Attitude increases your Poison Mitigation +4 for 30 seconds
- Positive Attitude increases your Poison Mitigation +5 for 30 seconds
- Positive Attitude increases your Poison Mitigation +6 for 30 seconds
- Positive Attitude increases your Poison Mitigation +7 for 30 seconds
- Positive Attitude increases your Poison Mitigation +8 for 30 seconds
- Positive Attitude increases your Poison Mitigation +9 for 30 seconds
- Positive Attitude increases your Poison Mitigation +10 for 30 seconds
- Positive Attitude increases your Poison Mitigation +11 for 30 seconds
- Positive Attitude increases your Poison Mitigation +12 for 30 seconds
- Positive Attitude increases your Poison Mitigation +13 for 30 seconds
- Positive Attitude increases your Poison Mitigation +14 for 30 seconds
- Positive Attitude increases your Poison Mitigation +15 for 30 seconds
- Positive Attitude increases your Poison Mitigation +16 for 30 seconds
- Positive Attitude increases your Poison Mitigation +17 for 30 seconds
- Positive Attitude increases your Poison Mitigation +18 for 30 seconds
- Positive Attitude increases your Poison Mitigation +19 for 30 seconds
- Positive Attitude increases your Poison Mitigation +20 for 30 seconds
|
|
|
Level 100 - Positive Attitude increases your Core Attack Damage +126 for 15 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Positive Attitude increases your Core Attack Damage +10 for 15 seconds
- Positive Attitude increases your Core Attack Damage +15 for 15 seconds
- Positive Attitude increases your Core Attack Damage +20 for 15 seconds
- Positive Attitude increases your Core Attack Damage +25 for 15 seconds
- Positive Attitude increases your Core Attack Damage +30 for 15 seconds
- Positive Attitude increases your Core Attack Damage +35 for 15 seconds
- Positive Attitude increases your Core Attack Damage +40 for 15 seconds
- Positive Attitude increases your Core Attack Damage +45 for 15 seconds
- Positive Attitude increases your Core Attack Damage +50 for 15 seconds
- Positive Attitude increases your Core Attack Damage +56 for 15 seconds
- Positive Attitude increases your Core Attack Damage +63 for 15 seconds
- Positive Attitude increases your Core Attack Damage +70 for 15 seconds
- Positive Attitude increases your Core Attack Damage +77 for 15 seconds
- Positive Attitude increases your Core Attack Damage +84 for 15 seconds
- Positive Attitude increases your Core Attack Damage +91 for 15 seconds
- Positive Attitude increases your Core Attack Damage +98 for 15 seconds
- Positive Attitude increases your Core Attack Damage +105 for 15 seconds
- Positive Attitude increases your Core Attack Damage +112 for 15 seconds
- Positive Attitude increases your Core Attack Damage +119 for 15 seconds
- Positive Attitude increases your Core Attack Damage +126 for 15 seconds
|
|
|
Level 100 - Positive Attitude Reuse Timer -16 |
Uncommon |
MainHand |
Click Expand to reveal
- Positive Attitude Reuse Timer -2
- Positive Attitude Reuse Timer -4
- Positive Attitude Reuse Timer -6
- Positive Attitude Reuse Timer -8
- Positive Attitude Reuse Timer -10
- Positive Attitude Reuse Timer -12
- Positive Attitude Reuse Timer -13
- Positive Attitude Reuse Timer -14
- Positive Attitude Reuse Timer -15
- Positive Attitude Reuse Timer -16
|
|
|
Level 100 - Inspire Confidence / Positive Attitude Healing +98 |
Uncommon |
Necklace, OffHand |
Click Expand to reveal
- Inspire Confidence / Positive Attitude Healing +10
- Inspire Confidence / Positive Attitude Healing +14
- Inspire Confidence / Positive Attitude Healing +18
- Inspire Confidence / Positive Attitude Healing +22
- Inspire Confidence / Positive Attitude Healing +26
- Inspire Confidence / Positive Attitude Healing +30
- Inspire Confidence / Positive Attitude Healing +34
- Inspire Confidence / Positive Attitude Healing +38
- Inspire Confidence / Positive Attitude Healing +43
- Inspire Confidence / Positive Attitude Healing +48
- Inspire Confidence / Positive Attitude Healing +53
- Inspire Confidence / Positive Attitude Healing +58
- Inspire Confidence / Positive Attitude Healing +63
- Inspire Confidence / Positive Attitude Healing +68
- Inspire Confidence / Positive Attitude Healing +73
- Inspire Confidence / Positive Attitude Healing +78
- Inspire Confidence / Positive Attitude Healing +83
- Inspire Confidence / Positive Attitude Healing +88
- Inspire Confidence / Positive Attitude Healing +93
- Inspire Confidence / Positive Attitude Healing +98
|
|
of Confident Accuracy |
Level 100 - Inspire Confidence increases all targets' Accuracy +20 for 10 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +13 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +14 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +15 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +17 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +18 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +19 for 10 seconds
- Inspire Confidence increases all targets' Accuracy +20 for 10 seconds
|
|
of Confident Killing |
Level 100 - Inspire Confidence increases the damage of all targets' attacks +69 for 30 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Inspire Confidence increases the damage of all targets' attacks +9 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +13 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +17 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +21 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +25 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +29 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +33 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +37 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +41 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +45 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +49 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +53 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +57 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +61 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +65 for 30 seconds
- Inspire Confidence increases the damage of all targets' attacks +69 for 30 seconds
|
|
of Confident Power |
Level 100 - Inspire Confidence restores 102 Power over 9 seconds to all targets |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Inspire Confidence restores 3 Power over 9 seconds to all targets
- Inspire Confidence restores 6 Power over 9 seconds to all targets
- Inspire Confidence restores 9 Power over 9 seconds to all targets
- Inspire Confidence restores 12 Power over 9 seconds to all targets
- Inspire Confidence restores 15 Power over 9 seconds to all targets
- Inspire Confidence restores 18 Power over 9 seconds to all targets
- Inspire Confidence restores 24 Power over 9 seconds to all targets
- Inspire Confidence restores 30 Power over 9 seconds to all targets
- Inspire Confidence restores 36 Power over 9 seconds to all targets
- Inspire Confidence restores 42 Power over 9 seconds to all targets
- Inspire Confidence restores 48 Power over 9 seconds to all targets
- Inspire Confidence restores 54 Power over 9 seconds to all targets
- Inspire Confidence restores 60 Power over 9 seconds to all targets
- Inspire Confidence restores 66 Power over 9 seconds to all targets
- Inspire Confidence restores 72 Power over 9 seconds to all targets
- Inspire Confidence restores 78 Power over 9 seconds to all targets
- Inspire Confidence restores 84 Power over 9 seconds to all targets
- Inspire Confidence restores 90 Power over 9 seconds to all targets
- Inspire Confidence restores 96 Power over 9 seconds to all targets
- Inspire Confidence restores 102 Power over 9 seconds to all targets
|
|
|
Level 100 - Inspire Confidence restores +150 Armor to all targets |
Rare |
OffHand, Feet |
Click Expand to reveal
- Inspire Confidence restores +7 Armor to all targets
- Inspire Confidence restores +14 Armor to all targets
- Inspire Confidence restores +21 Armor to all targets
- Inspire Confidence restores +28 Armor to all targets
- Inspire Confidence restores +35 Armor to all targets
- Inspire Confidence restores +42 Armor to all targets
- Inspire Confidence restores +49 Armor to all targets
- Inspire Confidence restores +56 Armor to all targets
- Inspire Confidence restores +63 Armor to all targets
- Inspire Confidence restores +70 Armor to all targets
- Inspire Confidence restores +78 Armor to all targets
- Inspire Confidence restores +86 Armor to all targets
- Inspire Confidence restores +94 Armor to all targets
- Inspire Confidence restores +102 Armor to all targets
- Inspire Confidence restores +110 Armor to all targets
- Inspire Confidence restores +118 Armor to all targets
- Inspire Confidence restores +126 Armor to all targets
- Inspire Confidence restores +134 Armor to all targets
- Inspire Confidence restores +142 Armor to all targets
- Inspire Confidence restores +150 Armor to all targets
|
|
of Stunning Love |
Level 100 - But I Love You deals +24% damage and stuns the target |
Uncommon |
Hands |
Click Expand to reveal
- But I Love You deals +5% damage and stuns the target
- But I Love You deals +6% damage and stuns the target
- But I Love You deals +7% damage and stuns the target
- But I Love You deals +8% damage and stuns the target
- But I Love You deals +9% damage and stuns the target
- But I Love You deals +10% damage and stuns the target
- But I Love You deals +11% damage and stuns the target
- But I Love You deals +12% damage and stuns the target
- But I Love You deals +13% damage and stuns the target
- But I Love You deals +14% damage and stuns the target
- But I Love You deals +15% damage and stuns the target
- But I Love You deals +16% damage and stuns the target
- But I Love You deals +17% damage and stuns the target
- But I Love You deals +18% damage and stuns the target
- But I Love You deals +19% damage and stuns the target
- But I Love You deals +20% damage and stuns the target
- But I Love You deals +21% damage and stuns the target
- But I Love You deals +22% damage and stuns the target
- But I Love You deals +23% damage and stuns the target
- But I Love You deals +24% damage and stuns the target
|
|
|
Level 100 - But I Love You boosts your Nice and Epic Attack Damage +91 for 10 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- But I Love You boosts your Nice and Epic Attack Damage +15 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +19 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +23 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +27 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +31 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +35 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +39 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +43 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +47 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +51 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +55 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +59 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +63 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +67 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +71 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +75 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +79 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +83 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +87 for 10 seconds
- But I Love You boosts your Nice and Epic Attack Damage +91 for 10 seconds
|
|
|
Level 100 - But I Love You and Cause Terror Damage +58% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- But I Love You and Cause Terror Damage +6%
- But I Love You and Cause Terror Damage +8%
- But I Love You and Cause Terror Damage +10%
- But I Love You and Cause Terror Damage +12%
- But I Love You and Cause Terror Damage +14%
- But I Love You and Cause Terror Damage +16%
- But I Love You and Cause Terror Damage +19%
- But I Love You and Cause Terror Damage +22%
- But I Love You and Cause Terror Damage +25%
- But I Love You and Cause Terror Damage +28%
- But I Love You and Cause Terror Damage +31%
- But I Love You and Cause Terror Damage +34%
- But I Love You and Cause Terror Damage +37%
- But I Love You and Cause Terror Damage +40%
- But I Love You and Cause Terror Damage +43%
- But I Love You and Cause Terror Damage +46%
- But I Love You and Cause Terror Damage +49%
- But I Love You and Cause Terror Damage +52%
- But I Love You and Cause Terror Damage +55%
- But I Love You and Cause Terror Damage +58%
|
Sociopathic |
of Cruel Dialogue |
Level 100 - You Were Adopted deals +48% damage and Power cost is -22 |
Uncommon |
Head, OffHand |
Click Expand to reveal
- You Were Adopted deals +10% damage and Power cost is -3
- You Were Adopted deals +12% damage and Power cost is -4
- You Were Adopted deals +14% damage and Power cost is -5
- You Were Adopted deals +16% damage and Power cost is -6
- You Were Adopted deals +18% damage and Power cost is -7
- You Were Adopted deals +20% damage and Power cost is -8
- You Were Adopted deals +22% damage and Power cost is -9
- You Were Adopted deals +24% damage and Power cost is -10
- You Were Adopted deals +26% damage and Power cost is -11
- You Were Adopted deals +28% damage and Power cost is -12
- You Were Adopted deals +30% damage and Power cost is -13
- You Were Adopted deals +32% damage and Power cost is -14
- You Were Adopted deals +34% damage and Power cost is -15
- You Were Adopted deals +36% damage and Power cost is -16
- You Were Adopted deals +38% damage and Power cost is -17
- You Were Adopted deals +40% damage and Power cost is -18
- You Were Adopted deals +42% damage and Power cost is -19
- You Were Adopted deals +44% damage and Power cost is -20
- You Were Adopted deals +46% damage and Power cost is -21
- You Were Adopted deals +48% damage and Power cost is -22
|
Sociopathic |
of Cruel Dialogue |
Level 100 - You Were Adopted Damage +71% |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- You Were Adopted Damage +5%
- You Were Adopted Damage +8%
- You Were Adopted Damage +11%
- You Were Adopted Damage +14%
- You Were Adopted Damage +17%
- You Were Adopted Damage +20%
- You Were Adopted Damage +23%
- You Were Adopted Damage +26%
- You Were Adopted Damage +29%
- You Were Adopted Damage +32%
- You Were Adopted Damage +35%
- You Were Adopted Damage +39%
- You Were Adopted Damage +43%
- You Were Adopted Damage +47%
- You Were Adopted Damage +51%
- You Were Adopted Damage +55%
- You Were Adopted Damage +59%
- You Were Adopted Damage +63%
- You Were Adopted Damage +67%
- You Were Adopted Damage +71%
|
Sociopathic |
of Cruel Dialogue |
Level 100 - You Were Adopted deals +41% damage and triggers the target's Vulnerability |
Uncommon |
Hands |
Click Expand to reveal
- You Were Adopted deals +3% damage and triggers the target's Vulnerability
- You Were Adopted deals +5% damage and triggers the target's Vulnerability
- You Were Adopted deals +7% damage and triggers the target's Vulnerability
- You Were Adopted deals +9% damage and triggers the target's Vulnerability
- You Were Adopted deals +11% damage and triggers the target's Vulnerability
- You Were Adopted deals +13% damage and triggers the target's Vulnerability
- You Were Adopted deals +15% damage and triggers the target's Vulnerability
- You Were Adopted deals +17% damage and triggers the target's Vulnerability
- You Were Adopted deals +19% damage and triggers the target's Vulnerability
- You Were Adopted deals +21% damage and triggers the target's Vulnerability
- You Were Adopted deals +23% damage and triggers the target's Vulnerability
- You Were Adopted deals +25% damage and triggers the target's Vulnerability
- You Were Adopted deals +27% damage and triggers the target's Vulnerability
- You Were Adopted deals +29% damage and triggers the target's Vulnerability
- You Were Adopted deals +31% damage and triggers the target's Vulnerability
- You Were Adopted deals +33% damage and triggers the target's Vulnerability
- You Were Adopted deals +35% damage and triggers the target's Vulnerability
- You Were Adopted deals +37% damage and triggers the target's Vulnerability
- You Were Adopted deals +39% damage and triggers the target's Vulnerability
- You Were Adopted deals +41% damage and triggers the target's Vulnerability
|
|
of Gloating Terror |
Level 100 - Cause Terror deals +214 damage and restores 46 Health to you |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Cause Terror deals +24 damage and restores 8 Health to you
- Cause Terror deals +34 damage and restores 10 Health to you
- Cause Terror deals +44 damage and restores 12 Health to you
- Cause Terror deals +54 damage and restores 14 Health to you
- Cause Terror deals +64 damage and restores 16 Health to you
- Cause Terror deals +74 damage and restores 18 Health to you
- Cause Terror deals +84 damage and restores 20 Health to you
- Cause Terror deals +94 damage and restores 22 Health to you
- Cause Terror deals +104 damage and restores 24 Health to you
- Cause Terror deals +114 damage and restores 26 Health to you
- Cause Terror deals +124 damage and restores 28 Health to you
- Cause Terror deals +134 damage and restores 30 Health to you
- Cause Terror deals +144 damage and restores 32 Health to you
- Cause Terror deals +154 damage and restores 34 Health to you
- Cause Terror deals +164 damage and restores 36 Health to you
- Cause Terror deals +174 damage and restores 38 Health to you
- Cause Terror deals +184 damage and restores 40 Health to you
- Cause Terror deals +194 damage and restores 42 Health to you
- Cause Terror deals +204 damage and restores 44 Health to you
- Cause Terror deals +214 damage and restores 46 Health to you
|
|
of Terrifying Words |
Level 100 - Cause Terror deals +100 damage, costs -35 Power, and reuse timer is -7 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Cause Terror deals +4 damage and costs -2 Power
- Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
- Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
- Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
- Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
- Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
- Cause Terror deals +30 damage, costs -9 Power, and reuse timer is -3 seconds
- Cause Terror deals +34 damage, costs -11 Power, and reuse timer is -4 seconds
- Cause Terror deals +38 damage, costs -13 Power, and reuse timer is -4 seconds
- Cause Terror deals +42 damage, costs -15 Power, and reuse timer is -5 seconds
- Cause Terror deals +46 damage, costs -17 Power, and reuse timer is -5 seconds
- Cause Terror deals +52 damage, costs -19 Power, and reuse timer is -6 seconds
- Cause Terror deals +58 damage, costs -21 Power, and reuse timer is -6 seconds
- Cause Terror deals +64 damage, costs -23 Power, and reuse timer is -6 seconds
- Cause Terror deals +70 damage, costs -25 Power, and reuse timer is -6 seconds
- Cause Terror deals +76 damage, costs -27 Power, and reuse timer is -7 seconds
- Cause Terror deals +82 damage, costs -29 Power, and reuse timer is -7 seconds
- Cause Terror deals +88 damage, costs -31 Power, and reuse timer is -7 seconds
- Cause Terror deals +94 damage, costs -33 Power, and reuse timer is -7 seconds
- Cause Terror deals +100 damage, costs -35 Power, and reuse timer is -7 seconds
|
|
of Backhanded Compliments |
Level 100 - Soothe and Psychoanalyze damage +167 and range +5 meters |
Uncommon |
Ring, Necklace |
Click Expand to reveal
- Soothe and Psychoanalyze damage +7 and range +5 meters
- Soothe and Psychoanalyze damage +14 and range +5 meters
- Soothe and Psychoanalyze damage +21 and range +5 meters
- Soothe and Psychoanalyze damage +28 and range +5 meters
- Soothe and Psychoanalyze damage +35 and range +5 meters
- Soothe and Psychoanalyze damage +42 and range +5 meters
- Soothe and Psychoanalyze damage +49 and range +5 meters
- Soothe and Psychoanalyze damage +56 and range +5 meters
- Soothe and Psychoanalyze damage +63 and range +5 meters
- Soothe and Psychoanalyze damage +70 and range +5 meters
- Soothe and Psychoanalyze damage +77 and range +5 meters
- Soothe and Psychoanalyze damage +87 and range +5 meters
- Soothe and Psychoanalyze damage +97 and range +5 meters
- Soothe and Psychoanalyze damage +107 and range +5 meters
- Soothe and Psychoanalyze damage +117 and range +5 meters
- Soothe and Psychoanalyze damage +127 and range +5 meters
- Soothe and Psychoanalyze damage +137 and range +5 meters
- Soothe and Psychoanalyze damage +147 and range +5 meters
- Soothe and Psychoanalyze damage +157 and range +5 meters
- Soothe and Psychoanalyze damage +167 and range +5 meters
|
|
|
Level 100 - For 10 seconds after using Soothe, your Major Healing abilities restore +68 Health and your attacks generate -30% Rage |
Uncommon |
Head, OffHand |
Click Expand to reveal
- For 10 seconds after using Soothe, your Major Healing abilities restore +16 Health and your attacks generate -2% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +20 Health and your attacks generate -4% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +24 Health and your attacks generate -6% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +28 Health and your attacks generate -8% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +32 Health and your attacks generate -10% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +36 Health and your attacks generate -12% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +39 Health and your attacks generate -14% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +42 Health and your attacks generate -16% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +46 Health and your attacks generate -18% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +50 Health and your attacks generate -20% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +53 Health and your attacks generate -22% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +57 Health and your attacks generate -24% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +60 Health and your attacks generate -26% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +64 Health and your attacks generate -28% Rage
- For 10 seconds after using Soothe, your Major Healing abilities restore +68 Health and your attacks generate -30% Rage
|
|
|
Level 100 - Ridicule taunts +800 and target's next attack has a 25% chance to automatically miss |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Ridicule taunts +40 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +80 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +120 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +160 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +200 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +240 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +280 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +320 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +360 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +400 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +440 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +480 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +520 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +560 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +600 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +680 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +720 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +760 and target's next attack has a 25% chance to automatically miss
- Ridicule taunts +800 and target's next attack has a 25% chance to automatically miss
|
|
of Ridiculous Speed |
Level 100 - Ridicule boosts movement speed by 5.5 for 6 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Ridicule boosts movement speed by 1 for 6 seconds
- Ridicule boosts movement speed by 1.5 for 6 seconds
- Ridicule boosts movement speed by 2 for 6 seconds
- Ridicule boosts movement speed by 2.5 for 6 seconds
- Ridicule boosts movement speed by 3 for 6 seconds
- Ridicule boosts movement speed by 3.5 for 6 seconds
- Ridicule boosts movement speed by 4 for 6 seconds
- Ridicule boosts movement speed by 4.5 for 6 seconds
- Ridicule boosts movement speed by 5 for 6 seconds
- Ridicule boosts movement speed by 5.5 for 6 seconds
|
|
|
Level 100 - Ridicule damage +93 and range +10 meters |
Uncommon |
Chest |
Click Expand to reveal
- Ridicule damage +5 and range +10 meters
- Ridicule damage +9 and range +10 meters
- Ridicule damage +13 and range +10 meters
- Ridicule damage +17 and range +10 meters
- Ridicule damage +21 and range +10 meters
- Ridicule damage +25 and range +10 meters
- Ridicule damage +29 and range +10 meters
- Ridicule damage +33 and range +10 meters
- Ridicule damage +38 and range +10 meters
- Ridicule damage +43 and range +10 meters
- Ridicule damage +48 and range +10 meters
- Ridicule damage +53 and range +10 meters
- Ridicule damage +58 and range +10 meters
- Ridicule damage +63 and range +10 meters
- Ridicule damage +68 and range +10 meters
- Ridicule damage +73 and range +10 meters
- Ridicule damage +78 and range +10 meters
- Ridicule damage +83 and range +10 meters
- Ridicule damage +88 and range +10 meters
- Ridicule damage +93 and range +10 meters
|
|
|
Level 100 - Ridicule damage +93 and target does not call for help |
Epic |
Ring |
Click Expand to reveal
- Ridicule damage +5 and target does not call for help
- Ridicule damage +9 and target does not call for help
- Ridicule damage +13 and target does not call for help
- Ridicule damage +17 and target does not call for help
- Ridicule damage +21 and target does not call for help
- Ridicule damage +25 and target does not call for help
- Ridicule damage +29 and target does not call for help
- Ridicule damage +33 and target does not call for help
- Ridicule damage +38 and target does not call for help
- Ridicule damage +43 and target does not call for help
- Ridicule damage +48 and target does not call for help
- Ridicule damage +53 and target does not call for help
- Ridicule damage +58 and target does not call for help
- Ridicule damage +63 and target does not call for help
- Ridicule damage +68 and target does not call for help
- Ridicule damage +73 and target does not call for help
- Ridicule damage +78 and target does not call for help
- Ridicule damage +83 and target does not call for help
- Ridicule damage +88 and target does not call for help
- Ridicule damage +93 and target does not call for help
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|