Battle Chemistry

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Battle Chemistry
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Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Skill Type:
Combat Skill
Max Level:
80
Requirements:
Alchemy 50
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Battle Chemistry Overview

Battle Chemistry (often abbreviated "BC") is a combat skill usable only by well-practiced Alchemists. Battle Chemistry is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable golem summons.

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
Synergy Levels

Bonus Synergy Levels for Battle Chemistry can be obtained from the following skills and levels:

Alchemy
Level 25, Level 45
Sigil Scripting
Level 25
Pathology
Level 30

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities:

  • Toxic Irritant
  • Toxin Bomb
  • Create Golem

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Cross Class Abilities

A number of Battle Chemistry abilities require levels in a second skill to learn.


Mycotoxin Formula

  • Mycotoxin Formula 2 requires Mycology 30
  • Mycotoxin Formula 2 requires Mycology 35
Haste Concoction
  • Haste Concoction 1 requires Meditation <= 20
  • Haste Concoction 2 requires Meditation 25
  • Haste Concoction 3 requires Meditation 45

Acid Bomb

  • Acid Bomb 2 requires Fishing 25
  • Acid Bomb 4 requires Fishing 35

Healing Mist

  • Healing Mist 2 requires First Aid <31
  • Healing Mist 4 requires First Aid 30
  • Healing Mist 5 requires First Aid 40

Freezing Mist

  • Freezing Mist 5 requires Gardening 40


Battle Chemistry Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_2171.png 1 Toxin Bomb Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 15 Poison
Enrages: 200%
Power Cost: 15
AoE: 10
Cooldown: 15
Leveling
icon_2178.png 2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 15 Nature
Enrages: 200%
Power Cost: 13
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 3 Acid Bomb Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 17 Acid
Armor Dmg: 17 Acid
Enrages: 200%
Power Cost: 16
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 25 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 16
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 4 Freezing Mist Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 15 Cold Power Cost: 22
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 38 Health Power Cost: 13
Range: 10
Cooldown: 15
Training: Zealo
icon_3651.png 5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 6 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 6 Mutation: Extra Toes Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +5% damage.
Sprint Speed Bonus 2 (out-of-combat only)
Can Be On Sidebar
Power Cost: 10
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 7 Mutation: Extra Skin Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 8 Mutation: Extra Heart Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +22
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 10 Toxin Bomb 2 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 33 Poison
Enrages: 200%
Power Cost: 20
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 32 Nature
Enrages: 200%
Power Cost: 17
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 38 Acid
Armor Dmg: 38 Acid
Enrages: 200%
Power Cost: 21
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 35 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 22
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 14 Freezing Mist 2 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 37 Cold Power Cost: 30
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 51 Health Power Cost: 18
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 15 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 16 Mutation: Extra Toes 2 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +10% damage.
Sprint Speed Bonus 2 (out-of-combat only)
Can Be On Sidebar
Power Cost: 14
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 17 Mutation: Extra Skin 2 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 14
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 18 Mutation: Extra Heart 2 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +30
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 20 Toxin Bomb 3 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 56 Poison
Enrages: 200%
Power Cost: 25
AoE: 10
Cooldown: 15
Leveling
icon_2178.png 22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 50 Nature
Enrages: 200%
Power Cost: 22
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 64 Acid
Armor Dmg: 64 Acid
Enrages: 200%
Power Cost: 26
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 45 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 27
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 24 Freezing Mist 3 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 64 Cold Power Cost: 37
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 65 Health Power Cost: 23
Range: 10
Cooldown: 15
Training: Zealo
icon_2174.png 25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2183.png 26 Mutation: Extra Toes 3 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +12% damage.
Sprint Speed Bonus 3 (out-of-combat only)
Can Be On Sidebar
Power Cost: 17
Range: 10
Cooldown: 10
Training: Chemist
icon_3651.png 26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 26 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2179.png 27 Mutation: Extra Skin 3 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 17
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 28 Mutation: Extra Heart 3 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +36
Can Be On Sidebar
Power Cost: 18
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 30 Toxin Bomb 4 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 86 Poison
Enrages: 200%
Power Cost: 30
AoE: 10
Cooldown: 15
Leveling
icon_3460.png 30 Trigger Golem Order your golem to immediately run through its instruction set and use an ability. (You can use the golem conditional "Owner has triggered golem" to add a special instruction for this situation. Remember that it will still follow its rules from first to last, so if you want the rule to always trigger, it should be the first rule.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 15
Training: Chemist
icon_2174.png 31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 78 Nature
Enrages: 200%
Power Cost: 27
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 96 Acid
Armor Dmg: 96 Acid
Enrages: 200%
Power Cost: 32
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 60 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 33
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 34 Freezing Mist 4 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 99 Cold Power Cost: 45
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 78 Health Power Cost: 28
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 16
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 37 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 36 Mutation: Extra Toes 4 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +15% damage.
Sprint Speed Bonus 3 (out-of-combat only)
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 37 Mutation: Extra Skin 4 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 38 Mutation: Extra Heart 4 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +42
Can Be On Sidebar
Power Cost: 21
Range: 10
Cooldown: 10
Training: Zealo
icon_2174.png 39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2171.png 40 Toxin Bomb 5 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 130 Poison
Enrages: 200%
Power Cost: 36
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Gift: Leonard Allenson
icon_2178.png 42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 120 Nature
Enrages: 200%
Power Cost: 31
AoE: 10
Cooldown: 16
Training: Chemist
icon_2184.png 43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 147 Acid
Armor Dmg: 147 Acid
Enrages: 200%
Power Cost: 37
AoE: 10
Cooldown: 15
Training: Chemist
icon_2175.png 44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 70 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 38
AoE: 10
Cooldown: 30
Training: Chemist
icon_2176.png 44 Freezing Mist 5 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 154 Cold Power Cost: 52
AoE: 10
Cooldown: 30
Training: Chemist
icon_2243.png 44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 91 Health Power Cost: 32
Range: 10
Cooldown: 15
Training: Zealo
icon_2172.png 45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 18
AoE: 10
Cooldown: 45
Training: Chemist
icon_3651.png 45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 58 Acid Power Cost: 0
Range: 10
Cooldown: 5
Leveling
icon_2183.png 46 Mutation: Extra Toes 5 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +17% damage.
Sprint Speed Bonus 4 (out-of-combat only)
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2179.png 47 Mutation: Extra Skin 5 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Chemist
icon_2182.png 48 Mutation: Extra Heart 5 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +48
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 50 Toxin Bomb 6 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 200 Poison
Enrages: 200%
Power Cost: 40
AoE: 10
Cooldown: 15
Leveling
icon_2174.png 51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Leveling
icon_2178.png 52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 181 Nature
Enrages: 200%
Power Cost: 35
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2184.png 53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 220 Acid
Armor Dmg: 220 Acid
Enrages: 200%
Power Cost: 42
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2175.png 54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 80 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 42
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2176.png 54 Freezing Mist 6 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 228 Cold Power Cost: 58
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2243.png 54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 104 Health Power Cost: 36
Range: 10
Cooldown: 15
Training: Zealo
icon_3651.png 55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 85 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Mox Warcut
icon_2183.png 56 Mutation: Extra Toes 6 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +20% damage.
Sprint Speed Bonus 4 (out-of-combat only)
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png 57 Mutation: Extra Skin 6 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png 58 Mutation: Extra Heart 6 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +54
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
Training: Zealo
icon_2171.png 60 Toxin Bomb 7 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 273 Poison
Enrages: 200%
Power Cost: 45
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2172.png 60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 21
AoE: 10
Cooldown: 45
Training: Mox Warcut
icon_2174.png 61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2178.png 62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 242 Nature
Enrages: 200%
Power Cost: 39
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2243.png 62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 115 Health Power Cost: 39
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2184.png 63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 293 Acid
Armor Dmg: 293 Acid
Enrages: 200%
Power Cost: 47
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png 63 Freezing Mist 7 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 293 Cold Power Cost: 64
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2175.png 64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 90 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 47
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_3651.png 65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 111 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Mox Warcut
icon_2183.png 66 Mutation: Extra Toes 7 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +22% damage.
Sprint Speed Bonus 5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2179.png 67 Mutation: Extra Skin 7 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2182.png 68 Mutation: Extra Heart 7 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +60
Can Be On Sidebar
Power Cost: 30
Range: 10
Cooldown: 10
Training: Mox Warcut
icon_2171.png 70 Toxin Bomb 8 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 348 Poison
Enrages: 200%
Power Cost: 50
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2174.png 71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Mox Warcut
icon_2178.png 72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 309 Nature
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 16
Training: Mox Warcut
icon_2243.png 72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 128 Health Power Cost: 43
Range: 10
Cooldown: 15
Training: Mox Warcut
icon_2184.png 73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 373 Acid
Armor Dmg: 373 Acid
Enrages: 200%
Power Cost: 52
AoE: 10
Cooldown: 15
Training: Mox Warcut
icon_2176.png 73 Freezing Mist 8 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 373 Cold Power Cost: 72
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2175.png 74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 100 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 52
AoE: 10
Cooldown: 30
Training: Mox Warcut
icon_2172.png 75 Haste Concoction 5 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 10 seconds. Power Cost: 24
AoE: 10
Cooldown: 45
Training: Bendith the Banished
icon_3651.png 75 Toxic Irritant 8 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 141 Acid Power Cost: 0
Range: 10
Cooldown: 5
Training: Bendith the Banished
icon_2183.png 76 Mutation: Extra Toes 8 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +25% damage.
Sprint Speed Bonus 5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2179.png 77 Mutation: Extra Skin 8 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +24, Indirect Damage Mitigation +8
Can Be On Sidebar
Power Cost: 33
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2182.png 78 Mutation: Extra Heart 8 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +68
Can Be On Sidebar
Power Cost: 34
Range: 10
Cooldown: 10
Training: Bendith the Banished
icon_2171.png 80 Toxin Bomb 9 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 436 Poison
Enrages: 200%
Power Cost: 56
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2174.png 81 Create Greater Golem You concoct an automaton that can be given eight commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Training: Bendith the Banished
icon_2178.png 82 Mycotoxin Formula 9 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 383 Nature
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 16
Training: Bendith the Banished
icon_2243.png 82 Healing Injection 9 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 141 Health Power Cost: 48
Range: 10
Cooldown: 15
Training: Bendith the Banished
icon_2184.png 83 Acid Bomb 9 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 460 Acid
Armor Dmg: 460 Acid
Enrages: 200%
Power Cost: 57
AoE: 10
Cooldown: 15
Training: Bendith the Banished
icon_2175.png 84 Healing Mist 9 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 110 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 58
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Healing Mist 9
icon_2176.png 84 Freezing Mist 9 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 470 Cold Power Cost: 80
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Freezing Mist 9
icon_3651.png 85 Toxic Irritant 9 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 173 Acid Power Cost: 0
Range: 10
Cooldown: 5
Item: Battle Chemistry: Toxic Irritant 9
icon_2183.png 86 Mutation: Extra Toes 9 Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) Kicks deal +28% damage.
Sprint Speed Bonus 5.5 (out-of-combat only)
Can Be On Sidebar
Power Cost: 36
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Toes 9
icon_2179.png 87 Mutation: Extra Skin 9 Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) Direct Damage Mitigation +27, Indirect Damage Mitigation +9
Can Be On Sidebar
Power Cost: 37
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Skin 9
icon_2182.png 88 Mutation: Extra Heart 9 Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) Combat Refresh Power Restoration +74
Can Be On Sidebar
Power Cost: 37
Range: 10
Cooldown: 10
Item: Battle Chemistry: Mutation: Extra Heart 9
icon_2171.png 90 Toxin Bomb 10 Fling deadly toxins into the air all around you.
This is a Core Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Poison, 7 times over 7 seconds
Damage: 526 Poison
Enrages: 200%
Power Cost: 61
AoE: 10
Cooldown: 15
Item: Battle Chemistry: Toxin Bomb 10
icon_2172.png 90 Haste Concoction 6 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +12 for 13 seconds. Power Cost: 28
AoE: 10
Cooldown: 45
Item: Battle Chemistry: Haste Concoction 6
icon_2174.png 91 Create Heightened Golem You concoct an automaton that can be given nine commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
Item: Battle Chemistry: Create Basic Golem
icon_2178.png 92 Mycotoxin Formula 10 Fling deadly fungal toxins into the air all around you. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Nature, 8 times over 8 seconds
Damage: 460 Nature
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 16
Item: Battle Chemistry: Mycotoxin Formula 10
icon_2243.png 92 Healing Injection 10 Inject healing chemicals into yourself or an ally.
This is a Minor Heal
Restore: 154 Health Power Cost: 53
Range: 10
Cooldown: 15
Item: Battle Chemistry: Healing Injection 10
icon_2184.png 93 Acid Bomb 10 Fling armor-dissolving acids into the air all around you.
This is a Nice Attack
--Can Have--
DoT: 0 Fire, 5 times over 10 seconds
DoT: 0 Acid, 6 times over 6 seconds
Health Dmg: 552 Acid
Armor Dmg: 552 Acid
Enrages: 200%
Power Cost: 63
AoE: 10
Cooldown: 15
Item: Battle Chemistry: Acid Bomb 10
icon_2175.png 94 Healing Mist 10 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Heal
Restore: 120 Health to You and Nearby Allies
--Can Have--
Restore: 0 Health every 6 seconds for 30 seconds
Restore: 0 Armor every 3 seconds for 15 seconds
Power Cost: 63
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Healing Mist 10
icon_2176.png 94 Freezing Mist 10 Disperse an instant-freeze chemical bomb to slow enemy movement. --Can Have--
DoT: 0 Fire, 5 times over 10 seconds
Damage: 561 Cold Power Cost: 88
AoE: 10
Cooldown: 30
Item: Battle Chemistry: Freezing Mist 10
icon_3651.png 95 Toxic Irritant 10 Splash harmful chemicals on an enemy.
This is a Basic Attack
Damage: 206 Acid Power Cost: 0
Range: 10
Cooldown: 5
Item: Battle Chemistry: Toxic Irritant 10

Battle Chemistry Mechanics

Weapons

Battle Chemistry users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.

Main-hand Chemistry Beakers

Off-hand Chemistry Flasks

Equipment

Battle Chemistry Treasure Effects

See also: Battle Chemistry/Treasure Effects:By Slot

See also: Battle Chemistry/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
Chemist's of Chemistry Level 100 - Battle Chemistry Base Damage +50% Uncommon Head, MainHand
[Expand]

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Bomber's of Bombing Level 100 - All Bomb Damage +120 Epic MainHand, Ring
[Expand]

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of Toxin Bombs Level 100 - Toxin Bomb Damage +55% Uncommon Chest, Feet
[Expand]

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of Mycotoxins Level 100 - Mycotoxin Formula Damage +68% Uncommon Chest, Feet
[Expand]

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of Acid Bombs Level 100 - Acid Bomb Damage +59% Uncommon Chest, Feet
[Expand]

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of Acid Level 100 - Acid Bomb deals 198 Acid Damage to Health and Armor over 6 seconds Uncommon Head, OffHand
[Expand]

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Level 100 - Mycotoxin Formula deals 392 Nature Damage to Health over 8 seconds Uncommon Hands, Necklace
[Expand]

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of Poison Gas Level 100 - Toxin Bomb deals 385 Poison Damage to Health over 7 seconds Uncommon Chest, MainHand
[Expand]

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of Acidic Healing Level 100 - Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health Rare Hands
[Expand]

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of Nice Irritants Level 100 - Toxic Irritant boosts your Nice Attack Damage +60 for 8 seconds Uncommon MainHand, Ring
[Expand]

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Level 100 - Toxic Irritant deals +61 damage. If target has 5 or more Damage-over-Time effects, it also stuns them Epic Hands
[Expand]

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Level 100 - Toxic Irritant Damage +52. Toxic Irritant Range +20 Rare OffHand
[Expand]

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Level 100 - Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +15.5% for 15 seconds. (This effect does not stack with itself.) Rare Ring
[Expand]

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of Painful Freezefog Level 100 - Freezing Mist Damage +61% Uncommon Legs, OffHand
[Expand]

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of Protective Mist Level 100 - Freezing Mist restores 165 Health (or Armor if Health is full) to you Uncommon Necklace, Legs
[Expand]

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Level 100 - Freezing Mist Damage +195 and Reuse Time -7 seconds Uncommon Hands, Ring
[Expand]

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of Healing Vapors Level 100 - Healing Mist heals +102 Health Uncommon OffHand, Ring
[Expand]

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of Reinforcing Vapors Level 100 - Healing Mist heals +146 Armor Uncommon MainHand, Necklace
[Expand]

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of Fiery Bombs Level 100 - All bomb attacks ignite the target, causing them to take 190 fire damage over 10 seconds Uncommon Legs, Ring
[Expand]

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of Potent Health Injections Level 100 - Healing Injection Healing +86 Uncommon Chest, Head
[Expand]

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of Invigorating Vapors Level 100 - Healing Mist restores 82 power Uncommon Head, Hands
[Expand]

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of Recuperative After-Effects Level 100 - Healing Injection heals 110 Health after a 20 second delay Uncommon Hands, OffHand
[Expand]

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of Bombs For Health Level 100 - Bomb attacks deal +83 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds Uncommon Legs, Feet
[Expand]

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Level 50 - Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk) Uncommon Hands
[Expand]

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Level 50 - Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct) Uncommon Head
[Expand]

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Level 50 - Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth) Uncommon Ring
[Expand]

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Level 100 - You heal 36 health every other second while under the effect of Haste Concoction Uncommon Feet, Ring
[Expand]

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of Recuperative Fleeing Level 100 - You heal 21 health and 21 armor every other second while under the effect of Haste Concoction Uncommon Necklace
[Expand]

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of Powerful Haste Level 100 - You regain 34 Power every other second while under the effect of Haste Concoction Uncommon Hands, Chest
[Expand]

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Level 50 - Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh) Uncommon Legs
[Expand]

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Level 100 - Bomb attacks deal +50 damage and cause your next Healing Mist to restore +60 Health over 30 seconds Rare OffHand, Necklace
[Expand]

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Level 100 - Bomb attacks deal +61 damage and cause your next Healing Mist to restore +50 Armor over 15 seconds Epic Head, Chest
[Expand]

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Level 100 - Your golem minion has +25% Max Health and its attacks taunt +600 Uncommon Head, Necklace
[Expand]

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Level 100 - Your golem minion's attacks deal +120 damage Uncommon Chest, Legs, Head
[Expand]

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Level 100 - Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +777 damage Uncommon Hands, Feet, Ring
[Expand]

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Level 100 - Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +357 damage Uncommon Head, OffHand, Necklace
[Expand]

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Level 100 - Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +340 damage Uncommon Ring, MainHand, Feet
[Expand]

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Level 100 - Your golem minion's Healing Mist heals +52 health Uncommon Necklace, Ring, MainHand
[Expand]

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Level 100 - Your golem minion's Invigorating Mist restores +58 Power Uncommon Legs, MainHand
[Expand]

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Level 100 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +84 health Uncommon OffHand, Feet
[Expand]

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Level 100 - Your golem minion's Healing Injection heals +26 health Uncommon Chest, Feet
[Expand]

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Level 100 - Your golem minion's Fire Balm heals +60 health Uncommon Head, Legs
[Expand]

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Level 100 - Your golem minion's Fire Balm absorbs the first 198 Fire damage you suffer in the next 15 seconds Epic OffHand
[Expand]

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Level 100 - Your Extra Toes mutation causes kicks to restore 44 Health to the kicker Uncommon Head, Chest
[Expand]

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Level 100 - Your Extra Toes mutation causes kicks to deal an additional +30% damage Uncommon Legs
[Expand]

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Level 100 - Your Extra Skin mutation causes the target to heal 78 Health every 15 seconds Uncommon Hands, MainHand
[Expand]

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Level 100 - Your Extra Skin mutation provides +27 mitigation from Slashing and direct Acid damage Uncommon Necklace, OffHand
[Expand]

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Level 100 - Your Extra Skin mutation provides +27 mitigation from Piercing and direct Poison damage Uncommon MainHand, Legs
[Expand]

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Level 100 - Your Extra Heart mutation causes the target to regain +74 Power every 8 seconds Uncommon Necklace
[Expand]

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Level 100 - Your Extra Heart and Extra Skin mutations grant the target +71 Max Health Uncommon Hands, OffHand
[Expand]

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Level 100 - Your Extra Heart and Extra Toes mutations grant the target +67 Max Power Rare Chest
[Expand]

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Level 100 - Your Extra Heart mutation grants the target +23% Max Power Epic Head
[Expand]

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Level 100 - Your Extra Toes mutation grants the target +100% Knockback Ignore Chance Uncommon Feet
[Expand]

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Level 100 - Your Extra Toes mutation grants the target +58% Slow/Root Ignore Chance Rare Legs
[Expand]

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Level 100 - Your Extra Toes mutation grants the target +15.5% Ranged Evasion Rare Hands
[Expand]

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Level 40 - Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time Uncommon Chest
[Expand]

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Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus [Expand] Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Battle Chemistry Level Up Rewards

Level [Expand] Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 +1 to Sigil Scripting
Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 +1 to Fire Magic
Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 +1 to Ice Magic
Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 +1 to Fire Magic
Gain Ability: Toxin Bomb 5
41 +1 to Shamanic Infusion
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem
55 +1 to Ice Magic

Battle Chemistry Experience Table

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Click Expand to view the Experience Table for Battle Chemistry

Trivia

Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!

When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away. If the other person logs out or switches zones they will also lose the buff.