Difference between revisions of "Anatomy"

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[[File:Anatomy skill example.jpg|thumb|right|250px|The target window reveals the enemy's abilities.]]
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__NOTOC__
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{{Skill infobox
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|title            = Anatomy<!-- You can leave this blank -->
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|image            =[[File:Anatomy_skill.png|300px]] <!-- You can leave this blank -->
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|caption          = Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world..
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|skilltype        = Other Skills <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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|maxlevel        = 50 <!-- List without bonus levels -->
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|req              = None <!-- Any other skills needed to gain this skill -->
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|skilltrainers    = None
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}}
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{{Quote|
 
{{Quote|
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...
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}}
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== {{msg:BASEPAGENAME}} Overview==
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'''Anatomy''' is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. [[Elemental]], [[Fungoid]], and [[Crone-Kin]] are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that [[Archery |Archers]] will improve their Critical hit percentage by improving their Anatomy, and that [[Butchering|Butcher]]s and [[Skinning]] experts will likewise reap benefits.
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=== In-Game Description ===
 
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.
 
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.
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=== Training {{msg:BASEPAGENAME}} ===
The '''Anatomy''' skill is a parent skill for a number of creature-specific Anatomy skills, such as '''Canine Anatomy''' and '''Fungoid Anatomy'''. As these sub-skills improve more details will be revealed about the creature such as their combat abilities and their particular weaknesses (eg. Weak to Poison, Resistant to Slash damage). You will also gain Archery Crit% and butchering/skinning bonuses, if applicable.
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To begin learning Anatomy, one must obtain an [[Autopsy Kit]] and keep it in their inventory.
 
 
  
===Autopsy Kit===
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* [[Lawara]] can provide players on [[Anagoge]] with an Autopsy Kit after reaching a Comfortable favor level with her.
<div class="thumb tright"><div class="thumbinner">
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* [[Mushroom Jack]] in [[Serbule]] sells Autopsy Kits for 250 Councils.
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* Other Advanturers skilled in the art of [[Toolcrafting]] may craft more elaborate Autopsy Kits.
 
{{ItemT|||icon=autopsykit
 
{{ItemT|||icon=autopsykit
 
|Autopsy Kit
 
|Autopsy Kit
| A simple autopsy kit for beginning pathologists.
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|A simple autopsy kit for beginning pathologists.
 
|
 
|
 
Value: 50
 
Value: 50
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:
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}}
 
}}
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== Related Skills ==
An '''Autopsy Kit''' is required (in your inventory) to have the option to ''Examine'' the corpse of slain creatures and gain physiology knowledge for this creature type. It can be obtained from [[Lawara]] on [[Anagoge]] at ''Comfortable'' favor, or bought from [[Mushroom Jack]] in Serbule Keep.
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'''Sub-Skills:'''
{{clear}}
 
 
 
===Anatomy Skills===
 
For ease of use, the anatomy sub-skills are listed here with the presence or lack of bonuses.
 
 
 
 
{| class="sortable wikitable"
 
{| class="sortable wikitable"
 
!Name
 
!Name
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| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
 
| [[Canine]] Anatomy || Anatomy, Archery, Butchery, Skinning || Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
 
|-
 
|-
| [[Cat]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of cats of all types.
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| [[Feline]] Anatomy || Anatomy, Archery, Butchery, Skinning  || Knowledge of the physiology of cats of all types.
 
|-
 
|-
 
| [[Construct]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of constructs such as Golems.
 
| [[Construct]] Anatomy || Anatomy, Archery  || Knowledge of the physiology of constructs such as Golems.
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|}
 
|}
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'''Secondary Skills:'''
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* [[Pathology]] - A related skill that is earned when an [[Autopsy Kit]] is first used.
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== {{msg:BASEPAGENAME}} Mechanics ==
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''' Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]'s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.'''
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=== Targeting ===
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As Anatomy and its sub-skills are raised, the amount of information provided in an enemy's target window will increase.
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[[File:Anatomy skill example.jpg|||250px|This target window reveals the enemy's abilities.]]
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[[File:Anatomy skill example2.png|||250px|This target window reveals the enemy's abilities, weaknesses, and immunity.]]
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===Equipment===
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Other levels of [[Autopsy Kit]]s can be crafted by [[Toolcrafting| Toolcrafters]].
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:* [[Forensic Inspection Kit]]
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:* [[Forensic Analysis Kit]]
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== Anatomy Stat Bonuses ==
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Anatomy currently has no Stat Bonuses.
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== Anatomy Level Up Rewards ==
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Anatomy currently has no Level Up Rewards.
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<!--
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{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
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-->
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== Trivia ==
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Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. [[Anagoge]] replaced the Tutorial Cave in December 2015.
  
 
[[Category:Skills]][[Category:Other Skills]]
 
[[Category:Skills]][[Category:Other Skills]]

Revision as of 22:01, 28 December 2016

Button Cyan.png
Anatomy
Anatomy skill.png
Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world..
Skill Type:
Other Skills
Max Level:
50
Requirements:
None
Skill Trainers:
None


...

Anatomy Overview

Anatomy is a general knowledge skill that encompasses a great number of species-specific Anatomy skills. Elemental, Fungoid, and Crone-Kin are just a few of the Anatomy sub-skills you may encounter. As you improve your skill at reading the Anatomy of various creatures, you will begin to learn more about them. More details will be available in a monster's target window. Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that Archers will improve their Critical hit percentage by improving their Anatomy, and that Butchers and Skinning experts will likewise reap benefits.

In-Game Description

Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.

Training Anatomy

To begin learning Anatomy, one must obtain an Autopsy Kit and keep it in their inventory.

  • Lawara can provide players on Anagoge with an Autopsy Kit after reaching a Comfortable favor level with her.
  • Mushroom Jack in Serbule sells Autopsy Kits for 250 Councils.
  • Other Advanturers skilled in the art of Toolcrafting may craft more elaborate Autopsy Kits.

Template:ItemT

Related Skills

Sub-Skills:

Name Bonus Description
Aberration Anatomy Anatomy, Archery Knowledge of the physiology of creatures made by mad science or dark chemistry.
Arthropod Anatomy Butchery, Skinning Knowledge of the physiology of the physiology of spiders, insects, and scorpions.
Bear and Bugbear Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of bears. Bugbears, which are half-goblin and half-bear, are also covered by this skill, as they take after their bear side more than the goblin side.
Canine Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dogs, wolves, and werewolves. Gives bonuses to killing, skinning, and raising these creatures.
Feline Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cats of all types.
Construct Anatomy Anatomy, Archery Knowledge of the physiology of constructs such as Golems.
Crone-Kin Anatomy Anatomy, Archery Knowledge of the physiology of crones and their ilk, including harpies, hags, and striga.
Demon Anatomy Anatomy, Archery Knowledge of the physiology of demons.
Dinosaur Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of dinosaurs. This skill also covers birds, which are descended from dinosaurs, and dragons, which are descended from birds.
Elemental Anatomy Anatomy, Archery Knowledge of the physiology of elementals.
Elven Anatomy Anatomy, Archery Knowledge of the physiology of elves.
Fey Anatomy Anatomy, Archery Knowledge of the physiology of faeries and fae creatures, including some animals that look mundane but aren't, such as the fae panther.
Fish and Snail Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of fish. Also snails. They're very similar. Really.
Fungoid Anatomy Anatomy, Archery Knowledge of the physiology of fungus people, slime monsters, overgrown bacteria, and ooze beasts.
Giant Anatomy Anatomy, Archery Knowledge of the physiology of giant-kin such as yetis and ogres.
Goblin Anatomy Anatomy, Archery Knowledge of the physiology of goblins.
Human Anatomy Anatomy, Archery Knowledge of the physiology of humans.
Incorporeal Creature Anatomy Anatomy, Archery Knowledge of the physiology of incorporeal creatures, such as ghosts and shadow illusions.
Orc Anatomy Anatomy, Archery Knowledge of the physiology of orcs.
Plant Anatomy Anatomy, Archery, Carpentry Knowledge of the physiology of monstrous plants.
Reptile Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of reptiles.
Rodent Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of rodents.
Ruminant Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of cud-chewing herbivores such as cows, sheep, deer, and camels.
Undead Anatomy Anatomy, Archery Knowledge of the physiology of undead, such as skeletons, zombies, and liches. This skill doesn't cover undead without bodies, such as ghosts and wraiths.
Non-Ruminant Ungulate Anatomy Anatomy, Archery, Butchery, Skinning Knowledge of the physiology of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses.

Secondary Skills:

Anatomy Mechanics

Add mechanics specific to the skill in this question, like Unarmed and Lycanthropy's Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.

Targeting

As Anatomy and its sub-skills are raised, the amount of information provided in an enemy's target window will increase.

This target window reveals the enemy's abilities.

This target window reveals the enemy's abilities, weaknesses, and immunity.

Equipment

Other levels of Autopsy Kits can be crafted by Toolcrafters.

Anatomy Stat Bonuses

Anatomy currently has no Stat Bonuses.

Anatomy Level Up Rewards

Anatomy currently has no Level Up Rewards.

Trivia

Anatomy is an old skill, and was once learned in a place known as the Tutorial Cave. Anagoge replaced the Tutorial Cave in December 2015.