Difference between revisions of "Haste"

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(ordering)
(Updated skills/abilities table, added note about Shamanic Infusion)
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==Skills and Ability Mods==
 
==Skills and Ability Mods==
 
Note: Information in this table is based on info in the wiki.  Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
 
Note: Information in this table is based on info in the wiki.  Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
<br>Modded numbers are based on obtaining all highest-level applicable item mods (as of 10 March, 2017).
+
<br>Modded numbers are based on obtaining all highest-level applicable item mods (as of 15 July, 2019).
 
{| {{STDT}}
 
{| {{STDT}}
 
! Skill !! Ability !! Duration !! Cooldown !! Uptime !! In Combat? !! Unmodded !! Modded
 
! Skill !! Ability !! Duration !! Cooldown !! Uptime !! In Combat? !! Unmodded !! Modded
 +
|- style="background:#eafde7;"
 +
| '''[[Animal Handling]]''' || Sic Em || 10 || 12 || ** || yes || 0 || +8
 
|- style="background:#7a76f2;"
 
|- style="background:#7a76f2;"
| '''[[Bard]]''' || Moment of Resolve || 8 || 60 || 13% || yes || 0 || +3
+
| '''[[Bard]]''' || Moment of Resolve || 8 || 60 || 13% || yes || 0 || +2
 
|- style="background:#00DD22;"
 
|- style="background:#00DD22;"
 
| '''[[Battle Chemistry]]''' || Mutation: Extra Toes || long || n/a || 100% || no || +5 || +5
 
| '''[[Battle Chemistry]]''' || Mutation: Extra Toes || long || n/a || 100% || no || +5 || +5
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|- style="background:#edbf8b;"
 
|- style="background:#edbf8b;"
 
| || Shadow Feint || 15 || 20 || 75% || yes || 0 || +6
 
| || Shadow Feint || 15 || 20 || 75% || yes || 0 || +6
 +
|- style="background:#5fa1f2;"
 +
| '''[[Mentalism]]''' || Reconstruct || 10 || 30 || 33% || yes || 0 || +4
 +
|- style="background:#925ff2;"
 +
| '''[[Necromancy]]''' || Deathgaze || 15 || 30 || *** || yes || 0 || +2.5
 
|- style="background:#bdbf8b;"
 
|- style="background:#bdbf8b;"
| '''[[Pig]]''' || Terror Dash || ? || ? || ? || no || +? || +?
+
| '''[[Pig]]''' || Terror Dash || 10 || 60 || 17% || yes || +12 || +12
 +
|- style="background:#bdbf8b;"
 +
| || Squeal || 10 || 30 || 33% || yes || 0 || +9.5
 
|- style="background:#a0e2e5;"
 
|- style="background:#a0e2e5;"
 
| '''[[Psychology]]''' || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +8
 
| '''[[Psychology]]''' || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +8
 
|- style="background:#a0e2e5;"
 
|- style="background:#a0e2e5;"
| || Ridicule || 6 || 7 || *** || yes || 0 || +3
+
| || Ridicule || 6 || 7 || **** || yes || 0 || +4
 
|- style="background:#66FFAA;"
 
|- style="background:#66FFAA;"
 
| '''[[Rabbit]]''' || Hare Dash || 11 || 30 ||37% || yes || +10 || +10
 
| '''[[Rabbit]]''' || Hare Dash || 11 || 30 ||37% || yes || +10 || +10
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| '''[[Shield]]''' || Take the Lead || 10 || 30 || 33% || yes || +10 || +20
 
| '''[[Shield]]''' || Take the Lead || 10 || 30 || 33% || yes || +10 || +20
 
|- style="background:#f4a958;"
 
|- style="background:#f4a958;"
| || Vigorous Defense || 15 || 60 || 25% || yes || 0 || +6
+
| || Vigorous Defense || 15 || 60 || 25% || yes || 0 || +6.5
 
|- style="background:#de8bed;"
 
|- style="background:#de8bed;"
| '''[[Spider]]''' || Premeditated Doom || 40 || 40 || 100% || yes || 0 || +7
+
| '''[[Spider]]''' || Premeditated Doom || 40 || 40 || 100% || yes || 0 || +8
 
|- style="background:#de8bed;"
 
|- style="background:#de8bed;"
| || Web Trap || 10 || 25 (15)* || 40% (67%)* || yes || 0 || +14
+
| || Web Trap || 10 || 25 (15)* || 40% (67%)* || yes || 0 || +15
 
|- style="background:#de8bed;"
 
|- style="background:#de8bed;"
| || Terrifying Bite || 10 || 30 || ** || yes || 0 || +6
+
| || Terrifying Bite || 10 || 30 || ***** || yes || 0 || +7
 
|}
 
|}
 
<nowiki>*</nowiki>Numbers in parentheses require mod(s)
 
<nowiki>*</nowiki>Numbers in parentheses require mod(s)
<br><nowiki>**</nowiki>Up to 33% uptime, but requires landing a melee attack to activate
+
<br><nowiki>**</nowiki>Up to 83% uptime, but requires targeting an enemy and being near your pet to activate
<br><nowiki>***</nowiki>Up to 85% uptime, but requires landing a range attack to activate
+
<br><nowiki>***</nowiki>Up to 50% uptime, but requires landing a range attack to activate
 +
<br><nowiki>****</nowiki>Up to 85% uptime, but requires landing a range attack to activate
 +
<br><nowiki>*****</nowiki>Up to 33% uptime, but requires landing a melee attack to activate
  
 
==Item Properties==
 
==Item Properties==
 
* Sprint speed mods on various items, such as the +1 to sprint speed on the "Amulet of the Rugged Traveler", "Ring of Jaunty Traipsing", or the +2 sprint speed on boots with the word "Windstep" in their title. These passive sprint mods stack.
 
* Sprint speed mods on various items, such as the +1 to sprint speed on the "Amulet of the Rugged Traveler", "Ring of Jaunty Traipsing", or the +2 sprint speed on boots with the word "Windstep" in their title. These passive sprint mods stack.
 +
* [[Shamanic Infusion]] can add up to +1.5 sprint speed on boots and +3 sprint and swimming speed on pants.
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 02:12, 16 July 2019

This page lists various means of increasing run speed.

Consumables

Skills and Ability Mods

Note: Information in this table is based on info in the wiki. Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
Modded numbers are based on obtaining all highest-level applicable item mods (as of 15 July, 2019).

Skill Ability Duration Cooldown Uptime In Combat? Unmodded Modded
Animal Handling Sic Em 10 12 ** yes 0 +8
Bard Moment of Resolve 8 60 13% yes 0 +2
Battle Chemistry Mutation: Extra Toes long n/a 100% no +5 +5
Haste Concoction 10 45 22% yes +11 +11
Cow Moo of Determination 10 30 33% yes +13 +13
Graze 30 50 60% no 0 +17
Deer Bounding Escape 13 30 43% yes +8 +8
Cuteness Overload 8 30 27% yes 0 +12
none (Generic Mod) perm n/a 100% no 0 +8
Druid Hunter's Stride 60 60 100% yes +2.5 +2.5
Fire Magic Flesh to Fuel 15 20 75% no 0 +14
Lycanthropy Hunting Speed 30 10 100% no +12 +12
Shadow Feint 15 20 75% yes 0 +6
Mentalism Reconstruct 10 30 33% yes 0 +4
Necromancy Deathgaze 15 30 *** yes 0 +2.5
Pig Terror Dash 10 60 17% yes +12 +12
Squeal 10 30 33% yes 0 +9.5
Psychology Positive Attitude 60 60 (47)* 100% (128%)* no 0 +8
Ridicule 6 7 **** yes 0 +4
Rabbit Hare Dash 11 30 37% yes +10 +10
none (Generic Mod) perm n/a 100% no 0 +6
Shield Take the Lead 10 30 33% yes +10 +20
Vigorous Defense 15 60 25% yes 0 +6.5
Spider Premeditated Doom 40 40 100% yes 0 +8
Web Trap 10 25 (15)* 40% (67%)* yes 0 +15
Terrifying Bite 10 30 ***** yes 0 +7

*Numbers in parentheses require mod(s)
**Up to 83% uptime, but requires targeting an enemy and being near your pet to activate
***Up to 50% uptime, but requires landing a range attack to activate
****Up to 85% uptime, but requires landing a range attack to activate
*****Up to 33% uptime, but requires landing a melee attack to activate

Item Properties

  • Sprint speed mods on various items, such as the +1 to sprint speed on the "Amulet of the Rugged Traveler", "Ring of Jaunty Traipsing", or the +2 sprint speed on boots with the word "Windstep" in their title. These passive sprint mods stack.
  • Shamanic Infusion can add up to +1.5 sprint speed on boots and +3 sprint and swimming speed on pants.