Difference between revisions of "Battle Chemistry"
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− | [[File: | + | __NOTOC__ |
+ | {{Skill infobox | ||
+ | |title = Battle Chemistry | ||
+ | |image =[[File:DyeMonster.png|300px]] | ||
+ | |caption = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | ||
+ | |skilltype = Combat Skill | ||
+ | |maxlevel = 90 <!-- List without bonus levels --> | ||
+ | |req = Alchemy 50 | ||
+ | |skilltrainers = [[Chemist]], [[Mox Warcut]], [[Bendith the Banished]] | ||
+ | }} | ||
{{Quote| | {{Quote| | ||
+ | Please check [[Game updates/2023-08-10]] for recent updates to the [[Battle Chemistry]] skill which may not be on this page yet! | ||
+ | }} | ||
+ | == {{msg:BASEPAGENAME}} Overview== | ||
+ | '''Battle Chemistry''' (often abbreviated "'''BC'''") is a combat skill usable only by well-practiced [[Alchemy|Alchemists]]. '''Battle Chemistry''' is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable [[Golem Abilities|golem summons]]. | ||
+ | === In-Game Description === | ||
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | ||
− | }} | + | === Training {{msg:BASEPAGENAME}} === |
− | + | <!-- A list of methods to learn and level the skill --> | |
+ | * A placeholder NPC in [[Rahu]] (named, appropriately, "[[Chemist]]") will teach you [[Battle Chemistry]] if you have at least level 50 [[Alchemy]]. He will also teach you most abilities up to level 50. | ||
+ | * [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70. | ||
+ | * [[Bendith the Banished]] in the [[Fae Realm]] unlocks 71-80. | ||
+ | * [[Zealo]] can teach the "Extra Heart" mutation and "Healing Injection". | ||
+ | * [[Yalox]] can teach the "Stretchy Spine" mutation 1-3. (This has since been replaced by a mod to "Extra Heart") | ||
+ | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. | ||
+ | |||
+ | == Connected Skills == | ||
+ | '''Sub-Skills:''' | ||
+ | * None | ||
+ | '''Secondary Skills:''' | ||
+ | * [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections. | ||
+ | |||
+ | ===== Synergy Levels ===== | ||
+ | Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels: | ||
+ | :; [[Alchemy]] | ||
+ | :: Level 25, Level 45 | ||
+ | :; [[Cooking]] | ||
+ | :: Level 55 | ||
+ | :; [[Iocaine Resistance]] | ||
+ | :: Level 30 | ||
+ | :; [[Sigil Scripting]] | ||
+ | :: Level 25 | ||
+ | :; [[Mycology]] | ||
+ | :: Level 30 | ||
+ | :; [[Pathology]] | ||
+ | :: Level 30 | ||
+ | |||
+ | == {{msg:BASEPAGENAME}} Basic Abilities== | ||
+ | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities: | ||
+ | * Toxic Irritant | ||
+ | * Toxin Bomb | ||
+ | * Create Golem | ||
− | + | === {{msg:BASEPAGENAME}} Advanced Abilities=== | |
+ | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: | ||
+ | (Under Construction)! | ||
− | == | + | == Cross Class Abilities == |
− | + | A number of Battle Chemistry abilities require levels in a second skill to learn. | |
− | * | + | ; Mycotoxin Formula abilities require levels in [[Mycology]] to learn. |
− | * | + | *Mycotoxin Formula 2 - Mycology 25 |
+ | *Mycotoxin Formula 3 - Mycology 30 | ||
+ | *Mycotoxin Formula 4 - Mycology 35 | ||
+ | *Mycotoxin Formula 5 - Mycology 40 | ||
+ | ; Haste Concoction abilities require levels in [[Meditation]] to learn. | ||
+ | * Haste Concoction 1 - Meditation <= 20 | ||
+ | * Haste Concoction 2 - Meditation 25 | ||
+ | * Haste Concoction 3 - Meditation 45 | ||
+ | ; Acid Bomb abilities require levels in [[Fishing]] to learn. | ||
+ | * Acid Bomb 2 - Fishing 25 | ||
+ | * Acid Bomb 4 - Fishing 35 | ||
+ | ; Healing Mist abilities require levels in [[First Aid]] to learn. | ||
+ | * Healing Mist 2 - First Aid <31 | ||
+ | * Healing Mist 4 - First Aid 30 | ||
+ | * Healing Mist 5 - First Aid 40 | ||
+ | ; Knee Spikes abilities require levels in [[Unarmed]] to learn. | ||
+ | ; Extra Skin abilities require levels in [[Cooking]] to learn. | ||
+ | ; Extra Toes 3 abilities require levels in [[Lore]] to learn. | ||
+ | ; Extra Toes 5 - Unarmed 29 | ||
+ | ; Freezing Mist abilities require levels in [[Gardening]] to learn. | ||
+ | * Freezing Mist 5 - Gardening 40 | ||
− | + | {{:{{msg:BASEPAGENAME}}/Abilities}} | |
− | |||
− | |||
− | |||
− | |||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Weapons === | ||
+ | [[Battle Chemistry]] users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand. | ||
+ | ==== Main-hand Chemistry Beakers ==== | ||
+ | <dpl> | ||
+ | category = Items/ChemistryBeaker | ||
+ | reset = categories | ||
+ | columns = 3 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ==== Off-hand Chemistry Flasks ==== | ||
+ | <dpl> | ||
+ | category = Items/ChemistryFlask | ||
+ | reset = categories | ||
+ | columns = 3 | ||
+ | mode = userformat | ||
+ | format = ,\n* {{Item|%PAGE%}},, | ||
+ | allowcachedresults=true | ||
+ | </dpl> | ||
+ | ===Equipment=== | ||
+ | * {{Item|Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism) | ||
+ | * {{Item|Belt of The Support Archer}} ('''Battle Chemistry''', Archery) | ||
+ | * {{Item|Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') | ||
+ | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
+ | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | ||
+ | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
− | == | + | == Battle Chemistry Experience Table == |
− | + | {{Spoiler|Click Expand to view the Experience Table for Battle Chemistry| | |
− | {{:Battle Chemistry | + | {{:Xptables/TypicalCombatSkill}} |
+ | }} | ||
+ | == Trivia == | ||
+ | Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50! | ||
+ | When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away. | ||
+ | If the other person logs out or switches zones they will also lose the buff. | ||
[[Category:Skills]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Combat Skills]] |
Latest revision as of 09:54, 25 November 2024
“Please check Game updates/2023-08-10 for recent updates to the Battle Chemistry skill which may not be on this page yet!
Battle Chemistry Overview
Battle Chemistry (often abbreviated "BC") is a combat skill usable only by well-practiced Alchemists. Battle Chemistry is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable golem summons.
In-Game Description
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Training Battle Chemistry
- A placeholder NPC in Rahu (named, appropriately, "Chemist") will teach you Battle Chemistry if you have at least level 50 Alchemy. He will also teach you most abilities up to level 50.
- Mox Warcut, an NPC in Gazluk, will raise the Skill Cap to 60 and to 70.
- Bendith the Banished in the Fae Realm unlocks 71-80.
- Zealo can teach the "Extra Heart" mutation and "Healing Injection".
- Yalox can teach the "Stretchy Spine" mutation 1-3. (This has since been replaced by a mod to "Extra Heart")
- Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
Synergy Levels
Bonus Synergy Levels for Battle Chemistry can be obtained from the following skills and levels:
- Alchemy
- Level 25, Level 45
- Cooking
- Level 55
- Iocaine Resistance
- Level 30
- Sigil Scripting
- Level 25
- Mycology
- Level 30
- Pathology
- Level 30
Battle Chemistry Basic Abilities
As you level Battle Chemistry, you will learn the following abilities:
- Toxic Irritant
- Toxin Bomb
- Create Golem
Battle Chemistry Advanced Abilities
Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!
Cross Class Abilities
A number of Battle Chemistry abilities require levels in a second skill to learn.
- Mycotoxin Formula abilities require levels in Mycology to learn.
- Mycotoxin Formula 2 - Mycology 25
- Mycotoxin Formula 3 - Mycology 30
- Mycotoxin Formula 4 - Mycology 35
- Mycotoxin Formula 5 - Mycology 40
- Haste Concoction abilities require levels in Meditation to learn.
- Haste Concoction 1 - Meditation <= 20
- Haste Concoction 2 - Meditation 25
- Haste Concoction 3 - Meditation 45
- Acid Bomb abilities require levels in Fishing to learn.
- Acid Bomb 2 - Fishing 25
- Acid Bomb 4 - Fishing 35
- Healing Mist abilities require levels in First Aid to learn.
- Healing Mist 2 - First Aid <31
- Healing Mist 4 - First Aid 30
- Healing Mist 5 - First Aid 40
- Knee Spikes abilities require levels in Unarmed to learn.
- Extra Skin abilities require levels in Cooking to learn.
- Extra Toes 3 abilities require levels in Lore to learn.
- Extra Toes 5 - Unarmed 29
- Freezing Mist abilities require levels in Gardening to learn.
- Freezing Mist 5 - Gardening 40
Battle Chemistry Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Toxin Bomb | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 15 Poison Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 15 |
Leveling | |
2 | Mycotoxin Formula | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 15 Nature Enrages: 200% |
Power Cost: 13 AoE: 10 Cooldown: 16 |
Training: Chemist | |
3 | Acid Bomb | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 17 Acid Armor Dmg: 17 Acid Enrages: 200% |
Power Cost: 16 AoE: 10 Cooldown: 15 |
Training: Chemist | |
4 | Healing Mist | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 25 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 16 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
4 | Freezing Mist | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 15 Cold | Power Cost: 22 AoE: 10 Cooldown: 30 |
Training: Chemist | |
4 | Healing Injection | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 38 Health | Power Cost: 13 Range: 10 Cooldown: 15 |
Training: Zealo | ||
5 | Toxic Irritant | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 6 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
6 | Mutation: Extra Toes | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +5% damage. Sprint Speed Bonus 2 (out-of-combat only) Can Be On Sidebar |
Power Cost: 10 Range: 10 Cooldown: 10 |
Training: Chemist | ||
7 | Mutation: Extra Skin | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +3, Indirect Damage Mitigation +1 Can Be On Sidebar |
Power Cost: 11 Range: 10 Cooldown: 10 |
Training: Chemist | ||
8 | Mutation: Extra Heart | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +22 Can Be On Sidebar |
Power Cost: 11 Range: 10 Cooldown: 10 |
Training: Zealo | ||
10 | Toxin Bomb 2 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 33 Poison Enrages: 200% |
Power Cost: 20 AoE: 10 Cooldown: 15 |
Leveling | |
11 | Create Primitive Golem | You concoct an automaton that can be given one command. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
12 | Mycotoxin Formula 2 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 32 Nature Enrages: 200% |
Power Cost: 17 AoE: 10 Cooldown: 16 |
Training: Chemist | |
13 | Acid Bomb 2 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 38 Acid Armor Dmg: 38 Acid Enrages: 200% |
Power Cost: 21 AoE: 10 Cooldown: 15 |
Training: Chemist | |
14 | Healing Mist 2 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 35 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 22 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
14 | Freezing Mist 2 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 37 Cold | Power Cost: 30 AoE: 10 Cooldown: 30 |
Training: Chemist | |
14 | Healing Injection 2 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 51 Health | Power Cost: 18 Range: 10 Cooldown: 15 |
Training: Zealo | ||
15 | Haste Concoction | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +6 for 6 seconds. | Power Cost: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
15 | Toxic Irritant 2 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 15 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
16 | Mutation: Extra Toes 2 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +10% damage. Sprint Speed Bonus 2 (out-of-combat only) Can Be On Sidebar |
Power Cost: 14 Range: 10 Cooldown: 10 |
Training: Chemist | ||
17 | Mutation: Extra Skin 2 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +6, Indirect Damage Mitigation +2 Can Be On Sidebar |
Power Cost: 14 Range: 10 Cooldown: 10 |
Training: Chemist | ||
18 | Mutation: Extra Heart 2 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +30 Can Be On Sidebar |
Power Cost: 15 Range: 10 Cooldown: 10 |
Training: Zealo | ||
20 | Toxin Bomb 3 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 56 Poison Enrages: 200% |
Power Cost: 25 AoE: 10 Cooldown: 15 |
Leveling | |
22 | Mycotoxin Formula 3 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 50 Nature Enrages: 200% |
Power Cost: 22 AoE: 10 Cooldown: 16 |
Training: Chemist | |
23 | Acid Bomb 3 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 64 Acid Armor Dmg: 64 Acid Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 15 |
Training: Chemist | |
24 | Healing Mist 3 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 45 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 27 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
24 | Freezing Mist 3 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 64 Cold | Power Cost: 37 AoE: 10 Cooldown: 30 |
Training: Chemist | |
24 | Healing Injection 3 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 65 Health | Power Cost: 23 Range: 10 Cooldown: 15 |
Training: Zealo | ||
25 | Create Simple Golem | You concoct an automaton that can be given two commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
26 | Mutation: Extra Toes 3 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +12% damage. Sprint Speed Bonus 3 (out-of-combat only) Can Be On Sidebar |
Power Cost: 17 Range: 10 Cooldown: 10 |
Training: Chemist | ||
26 | Toxic Irritant 3 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 26 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
27 | Mutation: Extra Skin 3 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +9, Indirect Damage Mitigation +3 Can Be On Sidebar |
Power Cost: 17 Range: 10 Cooldown: 10 |
Training: Chemist | ||
28 | Mutation: Extra Heart 3 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +36 Can Be On Sidebar |
Power Cost: 18 Range: 10 Cooldown: 10 |
Training: Zealo | ||
30 | Toxin Bomb 4 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 86 Poison Enrages: 200% |
Power Cost: 30 AoE: 10 Cooldown: 15 |
Leveling | |
30 | Trigger Golem | Order your golem to immediately run through its instruction set and use an ability. (You can use the golem conditional "Owner has triggered golem" to add a special instruction for this situation. Remember that it will still follow its rules from first to last, so if you want the rule to always trigger, it should be the first rule.) | Can Be On Sidebar | Power Cost: 0 Range: 0 Cooldown: 15 |
Training: Chemist | ||
31 | Create Basic Golem | You concoct an automaton that can be given three commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
32 | Mycotoxin Formula 4 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 78 Nature Enrages: 200% |
Power Cost: 27 AoE: 10 Cooldown: 16 |
Training: Chemist | |
33 | Acid Bomb 4 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 96 Acid Armor Dmg: 96 Acid Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 15 |
Training: Chemist | |
34 | Healing Mist 4 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 33 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
34 | Freezing Mist 4 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 99 Cold | Power Cost: 45 AoE: 10 Cooldown: 30 |
Training: Chemist | |
34 | Healing Injection 4 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 78 Health | Power Cost: 28 Range: 10 Cooldown: 15 |
Training: Zealo | ||
35 | Haste Concoction 2 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +8 for 8 seconds. | Power Cost: 16 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
35 | Toxic Irritant 4 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 37 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
36 | Mutation: Extra Toes 4 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +15% damage. Sprint Speed Bonus 3 (out-of-combat only) Can Be On Sidebar |
Power Cost: 21 Range: 10 Cooldown: 10 |
Training: Chemist | ||
37 | Mutation: Extra Skin 4 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +12, Indirect Damage Mitigation +4 Can Be On Sidebar |
Power Cost: 21 Range: 10 Cooldown: 10 |
Training: Chemist | ||
38 | Mutation: Extra Heart 4 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +42 Can Be On Sidebar |
Power Cost: 21 Range: 10 Cooldown: 10 |
Training: Zealo | ||
39 | Create Standard Golem | You concoct an automaton that can be given four commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
40 | Toxin Bomb 5 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 130 Poison Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 15 |
Leveling | |
40 | Create Armored Standard Golem | You concoct an automaton that can be given four commands. It is extra-armored against attack. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Gift: Leonard Allenson | ||
42 | Mycotoxin Formula 5 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 120 Nature Enrages: 200% |
Power Cost: 31 AoE: 10 Cooldown: 16 |
Training: Chemist | |
43 | Acid Bomb 5 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 147 Acid Armor Dmg: 147 Acid Enrages: 200% |
Power Cost: 37 AoE: 10 Cooldown: 15 |
Training: Chemist | |
44 | Healing Mist 5 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 70 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 38 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
44 | Freezing Mist 5 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 154 Cold | Power Cost: 52 AoE: 10 Cooldown: 30 |
Training: Chemist | |
44 | Healing Injection 5 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 91 Health | Power Cost: 32 Range: 10 Cooldown: 15 |
Training: Zealo | ||
45 | Haste Concoction 3 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +10 for 10 seconds. | Power Cost: 18 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
45 | Toxic Irritant 5 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 58 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Leveling | ||
46 | Mutation: Extra Toes 5 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +17% damage. Sprint Speed Bonus 4 (out-of-combat only) Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
47 | Mutation: Extra Skin 5 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +15, Indirect Damage Mitigation +5 Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
48 | Mutation: Extra Heart 5 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +48 Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Zealo | ||
50 | Toxin Bomb 6 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 200 Poison Enrages: 200% |
Power Cost: 40 AoE: 10 Cooldown: 15 |
Leveling | |
51 | Create Improved Golem | You concoct an automaton that can be given five commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
52 | Mycotoxin Formula 6 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 181 Nature Enrages: 200% |
Power Cost: 35 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
53 | Acid Bomb 6 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 220 Acid Armor Dmg: 220 Acid Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
54 | Healing Mist 6 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 42 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
54 | Freezing Mist 6 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 228 Cold | Power Cost: 58 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | |
54 | Healing Injection 6 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 104 Health | Power Cost: 36 Range: 10 Cooldown: 15 |
Training: Zealo | ||
55 | Toxic Irritant 6 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 85 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Training: Mox Warcut | ||
56 | Mutation: Extra Toes 6 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +20% damage. Sprint Speed Bonus 4 (out-of-combat only) Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
57 | Mutation: Extra Skin 6 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +18, Indirect Damage Mitigation +6 Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
58 | Mutation: Extra Heart 6 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +54 Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Zealo | ||
60 | Toxin Bomb 7 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 273 Poison Enrages: 200% |
Power Cost: 45 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
60 | Haste Concoction 4 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +11 for 10 seconds. | Power Cost: 21 AoE: 10 Cooldown: 45 |
Training: Mox Warcut | ||
61 | Create Augmented Golem | You concoct an automaton that can be given six commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Mox Warcut | ||
62 | Mycotoxin Formula 7 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 242 Nature Enrages: 200% |
Power Cost: 39 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
62 | Healing Injection 7 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 115 Health | Power Cost: 39 Range: 10 Cooldown: 15 |
Training: Mox Warcut | ||
63 | Acid Bomb 7 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 293 Acid Armor Dmg: 293 Acid Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
63 | Freezing Mist 7 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 293 Cold | Power Cost: 64 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | |
64 | Healing Mist 7 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 90 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 47 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
65 | Toxic Irritant 7 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 111 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Training: Mox Warcut | ||
66 | Mutation: Extra Toes 7 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +22% damage. Sprint Speed Bonus 5 (out-of-combat only) Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
67 | Mutation: Extra Skin 7 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +21, Indirect Damage Mitigation +7 Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
68 | Mutation: Extra Heart 7 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +60 Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
70 | Toxin Bomb 8 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 348 Poison Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
71 | Create Superior Golem | You concoct an automaton that can be given seven commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Mox Warcut | ||
72 | Mycotoxin Formula 8 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 309 Nature Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
72 | Healing Injection 8 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 128 Health | Power Cost: 43 Range: 10 Cooldown: 15 |
Training: Mox Warcut | ||
73 | Acid Bomb 8 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 373 Acid Armor Dmg: 373 Acid Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
73 | Freezing Mist 8 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 373 Cold | Power Cost: 72 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | |
74 | Healing Mist 8 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 52 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
75 | Haste Concoction 5 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +12 for 10 seconds. | Power Cost: 24 AoE: 10 Cooldown: 45 |
Training: Bendith the Banished | ||
75 | Toxic Irritant 8 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 141 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Training: Bendith the Banished | ||
76 | Mutation: Extra Toes 8 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +25% damage. Sprint Speed Bonus 5 (out-of-combat only) Can Be On Sidebar |
Power Cost: 33 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
77 | Mutation: Extra Skin 8 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +24, Indirect Damage Mitigation +8 Can Be On Sidebar |
Power Cost: 33 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
78 | Mutation: Extra Heart 8 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +68 Can Be On Sidebar |
Power Cost: 34 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
80 | Toxin Bomb 9 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 436 Poison Enrages: 200% |
Power Cost: 56 AoE: 10 Cooldown: 15 |
Training: Bendith the Banished | |
81 | Create Greater Golem | You concoct an automaton that can be given eight commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Bendith the Banished | ||
82 | Mycotoxin Formula 9 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 383 Nature Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 16 |
Training: Bendith the Banished | |
82 | Healing Injection 9 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 141 Health | Power Cost: 48 Range: 10 Cooldown: 15 |
Training: Bendith the Banished | ||
83 | Acid Bomb 9 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 460 Acid Armor Dmg: 460 Acid Enrages: 200% |
Power Cost: 57 AoE: 10 Cooldown: 15 |
Training: Bendith the Banished | |
84 | Healing Mist 9 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 110 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 58 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Healing Mist 9 | ||
84 | Freezing Mist 9 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 470 Cold | Power Cost: 80 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Freezing Mist 9 | |
85 | Toxic Irritant 9 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 173 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Item: Battle Chemistry: Toxic Irritant 9 | ||
86 | Mutation: Extra Toes 9 | Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) | Kicks deal +28% damage. Sprint Speed Bonus 5.5 (out-of-combat only) Can Be On Sidebar |
Power Cost: 36 Range: 10 Cooldown: 10 |
Item: Battle Chemistry: Mutation: Extra Toes 9 | ||
87 | Mutation: Extra Skin 9 | Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) | Direct Damage Mitigation +27, Indirect Damage Mitigation +9 Can Be On Sidebar |
Power Cost: 37 Range: 10 Cooldown: 10 |
Item: Battle Chemistry: Mutation: Extra Skin 9 | ||
88 | Mutation: Extra Heart 9 | Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) | Combat Refresh Power Restoration +74 Can Be On Sidebar |
Power Cost: 37 Range: 10 Cooldown: 10 |
Item: Battle Chemistry: Mutation: Extra Heart 9 | ||
90 | Toxin Bomb 10 | Fling deadly toxins into the air all around you. This is a Core Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Poison, 7 times over 7 seconds |
Damage: 526 Poison Enrages: 200% |
Power Cost: 61 AoE: 10 Cooldown: 15 |
Item: Battle Chemistry: Toxin Bomb 10 | |
90 | Haste Concoction 6 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +12 for 13 seconds. | Power Cost: 28 AoE: 10 Cooldown: 45 |
Item: Battle Chemistry: Haste Concoction 6 | ||
91 | Create Heightened Golem | You concoct an automaton that can be given nine commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Item: Battle Chemistry: Create Basic Golem | ||
92 | Mycotoxin Formula 10 | Fling deadly fungal toxins into the air all around you. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Nature, 8 times over 8 seconds |
Damage: 460 Nature Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 16 |
Item: Battle Chemistry: Mycotoxin Formula 10 | |
92 | Healing Injection 10 | Inject healing chemicals into yourself or an ally. This is a Minor Heal |
Restore: 154 Health | Power Cost: 53 Range: 10 Cooldown: 15 |
Item: Battle Chemistry: Healing Injection 10 | ||
93 | Acid Bomb 10 | Fling armor-dissolving acids into the air all around you. This is a Nice Attack |
--Can Have-- DoT: 0 Fire, 5 times over 10 seconds DoT: 0 Acid, 6 times over 6 seconds |
Health Dmg: 552 Acid Armor Dmg: 552 Acid Enrages: 200% |
Power Cost: 63 AoE: 10 Cooldown: 15 |
Item: Battle Chemistry: Acid Bomb 10 | |
94 | Healing Mist 10 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies --Can Have-- Restore: 0 Health every 6 seconds for 30 seconds Restore: 0 Armor every 3 seconds for 15 seconds |
Power Cost: 63 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Healing Mist 10 | ||
94 | Freezing Mist 10 | Disperse an instant-freeze chemical bomb to slow enemy movement. | --Can Have-- DoT: 0 Fire, 5 times over 10 seconds |
Damage: 561 Cold | Power Cost: 88 AoE: 10 Cooldown: 30 |
Item: Battle Chemistry: Freezing Mist 10 | |
95 | Toxic Irritant 10 | Splash harmful chemicals on an enemy. This is a Basic Attack |
Damage: 206 Acid | Power Cost: 0 Range: 10 Cooldown: 5 |
Item: Battle Chemistry: Toxic Irritant 10 |
Battle Chemistry Mechanics
Weapons
Battle Chemistry users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.
Main-hand Chemistry Beakers
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Off-hand Chemistry Flasks
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Equipment
- (Battle Chemistry, Mentalism)
- (Battle Chemistry, Archery)
- (Fire Magic, Battle Chemistry)
Battle Chemistry Treasure Effects
See also: Battle Chemistry/Treasure Effects:By Slot
See also: Battle Chemistry/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
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Chemist's | of Chemistry | Level 100 - Battle Chemistry Base Damage +50% | Uncommon | Head, MainHand | Click Expand to reveal
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Bomber's | of Bombing | Level 100 - All Bomb Damage +120 | Epic | MainHand, Ring | Click Expand to reveal
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of Toxin Bombs | Level 100 - Toxin Bomb Damage +55% | Uncommon | Chest, Feet | Click Expand to reveal
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of Mycotoxins | Level 100 - Mycotoxin Formula Damage +68% | Uncommon | Chest, Feet | Click Expand to reveal
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of Acid Bombs | Level 100 - Acid Bomb Damage +59% | Uncommon | Chest, Feet | Click Expand to reveal
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of Acid | Level 100 - Acid Bomb deals 198 Acid Damage to Health and Armor over 6 seconds | Uncommon | Head, OffHand | Click Expand to reveal
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Level 100 - Mycotoxin Formula deals 392 Nature Damage to Health over 8 seconds | Uncommon | Hands, Necklace | Click Expand to reveal
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of Poison Gas | Level 100 - Toxin Bomb deals 385 Poison Damage to Health over 7 seconds | Uncommon | Chest, MainHand | Click Expand to reveal
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of Acidic Healing | Level 100 - Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health | Rare | Hands | Click Expand to reveal
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of Nice Irritants | Level 100 - Toxic Irritant boosts your Nice Attack Damage +60 for 8 seconds | Uncommon | MainHand, Ring | Click Expand to reveal
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Level 100 - Toxic Irritant deals +61 damage. If target has 5 or more Damage-over-Time effects, it also stuns them | Epic | Hands | Click Expand to reveal
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Level 100 - Toxic Irritant Damage +52. Toxic Irritant Range +20 | Rare | OffHand | Click Expand to reveal
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Level 100 - Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +15.5% for 15 seconds. (This effect does not stack with itself.) | Rare | Ring | Click Expand to reveal
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of Painful Freezefog | Level 100 - Freezing Mist Damage +61% | Uncommon | Legs, OffHand | Click Expand to reveal
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of Protective Mist | Level 100 - Freezing Mist restores 165 Health (or Armor if Health is full) to you | Uncommon | Necklace, Legs | Click Expand to reveal
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Level 100 - Freezing Mist Damage +195 and Reuse Time -7 seconds | Uncommon | Hands, Ring | Click Expand to reveal
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of Healing Vapors | Level 100 - Healing Mist heals +102 Health | Uncommon | OffHand, Ring | Click Expand to reveal
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of Reinforcing Vapors | Level 100 - Healing Mist heals +146 Armor | Uncommon | MainHand, Necklace | Click Expand to reveal
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of Fiery Bombs | Level 100 - All bomb attacks ignite the target, causing them to take 190 fire damage over 10 seconds | Uncommon | Legs, Ring | Click Expand to reveal
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of Potent Health Injections | Level 100 - Healing Injection Healing +86 | Uncommon | Chest, Head | Click Expand to reveal
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of Invigorating Vapors | Level 100 - Healing Mist restores 82 power | Uncommon | Head, Hands | Click Expand to reveal
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of Recuperative After-Effects | Level 100 - Healing Injection heals 110 Health after a 20 second delay | Uncommon | Hands, OffHand | Click Expand to reveal
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of Bombs For Health | Level 100 - Bomb attacks deal +83 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds | Uncommon | Legs, Feet | Click Expand to reveal
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Level 50 - Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk) | Uncommon | Hands | Click Expand to reveal
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Level 50 - Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct) | Uncommon | Head | Click Expand to reveal
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Level 50 - Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth) | Uncommon | Ring | Click Expand to reveal
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Level 100 - You heal 36 health every other second while under the effect of Haste Concoction | Uncommon | Feet, Ring | Click Expand to reveal
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of Recuperative Fleeing | Level 100 - You heal 21 health and 21 armor every other second while under the effect of Haste Concoction | Uncommon | Necklace | Click Expand to reveal
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of Powerful Haste | Level 100 - You regain 34 Power every other second while under the effect of Haste Concoction | Uncommon | Hands, Chest | Click Expand to reveal
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Level 50 - Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh) | Uncommon | Legs | Click Expand to reveal
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Level 100 - Bomb attacks deal +50 damage and cause your next Healing Mist to restore +60 Health over 30 seconds | Rare | OffHand, Necklace | Click Expand to reveal
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Level 100 - Bomb attacks deal +61 damage and cause your next Healing Mist to restore +50 Armor over 15 seconds | Epic | Head, Chest | Click Expand to reveal
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Level 100 - Your golem minion has +25% Max Health and its attacks taunt +600 | Uncommon | Head, Necklace | Click Expand to reveal
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Level 100 - Your golem minion's attacks deal +120 damage | Uncommon | Chest, Legs, Head | Click Expand to reveal
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Level 100 - Your golem minion's attacks deal +15% Damage, and its Self Destruct deals +777 damage | Uncommon | Hands, Feet, Ring | Click Expand to reveal
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Level 100 - Your golem minion's attacks deal +15% Damage, and its Rage Acid Toss deals +357 damage | Uncommon | Head, OffHand, Necklace | Click Expand to reveal
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Level 100 - Your golem minion's attacks deal +15% Damage, and its Doom Admixture deals +340 damage | Uncommon | Ring, MainHand, Feet | Click Expand to reveal
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Level 100 - Your golem minion's Healing Mist heals +52 health | Uncommon | Necklace, Ring, MainHand | Click Expand to reveal
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Level 100 - Your golem minion's Invigorating Mist restores +58 Power | Uncommon | Legs, MainHand | Click Expand to reveal
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Level 100 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +84 health | Uncommon | OffHand, Feet | Click Expand to reveal
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Level 100 - Your golem minion's Healing Injection heals +26 health | Uncommon | Chest, Feet | Click Expand to reveal
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Level 100 - Your golem minion's Fire Balm heals +60 health | Uncommon | Head, Legs | Click Expand to reveal
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Level 100 - Your golem minion's Fire Balm absorbs the first 198 Fire damage you suffer in the next 15 seconds | Epic | OffHand | Click Expand to reveal
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Level 100 - Your Extra Toes mutation causes kicks to restore 44 Health to the kicker | Uncommon | Head, Chest | Click Expand to reveal
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Level 100 - Your Extra Toes mutation causes kicks to deal an additional +30% damage | Uncommon | Legs | Click Expand to reveal
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Level 100 - Your Extra Skin mutation causes the target to heal 78 Health every 15 seconds | Uncommon | Hands, MainHand | Click Expand to reveal
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Level 100 - Your Extra Skin mutation provides +27 mitigation from Slashing and direct Acid damage | Uncommon | Necklace, OffHand | Click Expand to reveal
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Level 100 - Your Extra Skin mutation provides +27 mitigation from Piercing and direct Poison damage | Uncommon | MainHand, Legs | Click Expand to reveal
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Level 100 - Your Extra Heart mutation causes the target to regain +74 Power every 8 seconds | Uncommon | Necklace | Click Expand to reveal
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Level 100 - Your Extra Heart and Extra Skin mutations grant the target +71 Max Health | Uncommon | Hands, OffHand | Click Expand to reveal
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Level 100 - Your Extra Heart and Extra Toes mutations grant the target +67 Max Power | Rare | Chest | Click Expand to reveal
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Level 100 - Your Extra Heart mutation grants the target +23% Max Power | Epic | Head | Click Expand to reveal
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Level 100 - Your Extra Toes mutation grants the target +100% Knockback Ignore Chance | Uncommon | Feet | Click Expand to reveal
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Level 100 - Your Extra Toes mutation grants the target +58% Slow/Root Ignore Chance | Rare | Legs | Click Expand to reveal
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Level 100 - Your Extra Toes mutation grants the target +15.5% Ranged Evasion | Rare | Hands | Click Expand to reveal
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Level 40 - Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time | Uncommon | Chest | Click Expand to reveal
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Battle Chemistry Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
---|---|---|
1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Battle Chemistry Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Toxin Bomb |
2 | Access to new cross-discipline chemical concoction (in Mycology) |
3 | Access to new cross-discipline chemical concoction (in Fishing) |
4 | Access to new cross-discipline chemical concoction (in First Aid) |
5 | Gain Ability: Toxic Irritant |
6 | Access to new cross-discipline chemical concoction (in Unarmed) |
7 | Access to new cross-discipline chemical concoction (in Cooking) |
9 | Access to new cross-discipline chemical concoction (in Lore) |
10 | Gain Ability: Toxin Bomb 2 |
11 | +1 to Sigil Scripting Gain Ability: Create Primitive Golem |
12 | Access to new cross-discipline chemical concoction (in Mycology) |
13 | Access to new cross-discipline chemical concoction (in Fishing) |
14 | Access to new cross-discipline chemical concoction (in First Aid) |
15 | Gain Ability: Toxic Irritant 2 Access to new cross-discipline chemical concoction (in Meditation) |
16 | Access to new cross-discipline chemical concoction (in Unarmed) |
17 | Access to new cross-discipline chemical concoction (in Unarmed) |
19 | Access to new cross-discipline chemical concoction (in Lore) |
20 | +1 to Fire Magic Gain Ability: Toxin Bomb 3 |
21 | Access to new cross-discipline chemical concoction |
22 | Access to new cross-discipline chemical concoction (in Mycology) |
23 | Access to new cross-discipline chemical concoction (in Fishing) |
24 | Access to new cross-discipline chemical concoction (in First Aid) |
25 | Gain Ability: Create Simple Golem |
26 | Gain Ability: Toxic Irritant 3 Access to new cross-discipline chemical concoction (in Unarmed) |
27 | Access to new cross-discipline chemical concoction (in Cooking) |
29 | Access to new cross-discipline chemical concoction (in Lore) |
30 | +1 to Ice Magic Gain Ability: Toxin Bomb 4 |
31 | Gain Ability: Create Basic Golem |
32 | Access to new cross-discipline chemical concoction (in Mycology) |
33 | Access to new cross-discipline chemical concoction (in Fishing) |
34 | Access to new cross-discipline chemical concoction (in First Aid) |
35 | Gain Ability: Toxic Irritant 4 Access to new cross-discipline chemical concoction (in Meditation) |
36 | Access to new cross-discipline chemical concoction (in Unarmed) |
37 | Access to new cross-discipline chemical concoction (in Cooking) |
39 | Gain Ability: Create Standard Golem |
40 | +1 to Fire Magic Gain Ability: Toxin Bomb 5 |
41 | +1 to Shamanic Infusion |
42 | Access to new cross-discipline chemical concoction (in Mycology) |
43 | Access to new cross-discipline chemical concoction (in Fishing) |
44 | Access to new cross-discipline chemical concoction (in First Aid) |
45 | Gain Ability: Toxic Irritant 5 Access to new cross-discipline chemical concoction (in Meditation) |
46 | Access to new cross-discipline chemical concoction (in Unarmed) |
47 | Access to new cross-discipline chemical concoction (in Cooking) |
49 | Access to new cross-discipline chemical concoction (in Lore) |
50 | Gain Ability: Toxin Bomb 6 |
51 | Gain Ability: Create Improved Golem |
55 | +1 to Ice Magic |
Battle Chemistry Experience Table
Click Expand to view the Experience Table for Battle Chemistry
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!
When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away. If the other person logs out or switches zones they will also lose the buff.