Difference between revisions of "Psychology"

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'''Psychology''' is primarily a support skill, which deals in psychic manipulation, damage, and healing.
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__NOTOC__
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{{Skill infobox
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|title            = Psychology
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|image            = [[File:Empty_Placeholder.png]]
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|caption          = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
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|skilltype        = Combat Skill
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|maxlevel        = 90
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|req              =  N/A
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|skilltrainers    = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->
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}}
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{{Quote|
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Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.
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}}
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== {{msg:BASEPAGENAME}} Overview==
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'''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
  
Psychology can be learned from [[Yetta]] or by doing [[Riger]]'s quest, Cheer up Riger.
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=== In-Game Description ===
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Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
  
==Equipment==
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=== Training {{msg:BASEPAGENAME}} ===
* {{belt|Lucky Belt of the Sneak}} (Unarmed, '''Psychology''')
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<!-- A list of methods to learn and level the skill -->
* {{belt|Lucky Belt of the Medic}} ('''Psychology''', Mentalism)
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* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
* {{belt|Lucky Belt of the Gladiator}} (Sword, '''Psychology''')
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* For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''. Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]'s quest [[Kill Spiders]] will award Psychology experience and unlock it.
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* [[Helena Veilmoor]] and [[Suspicious Cow]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2
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* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.
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* [[Raina]] unlocks 71-80.
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* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
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=== Synergy Levels ===
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Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels:
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:; [[Compassion]]
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:: Level 40
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:; [[Gender Studies]]
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:: Level 30
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:; [[Meditation]]
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:: Level 20
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:; [[Mentalism]]
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:: Level 15 and 44
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:; [[Phrenology]]
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:: Level 35 and level 35 in each of the eleven subskills
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:; [[Safecracking]]
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:: Level 50
  
==Advanced==
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== Connected Skills ==
<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->
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=====Sub-Skills:=====
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* None
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=====Secondary Skills:=====
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* None
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=====Related Skills:=====
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* None
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== {{msg:BASEPAGENAME}} Basic Abilities==
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As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
 
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
 
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
 
|- style="background: #ec81bf;"
 
|- style="background: #ec81bf;"
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
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! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>  
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! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
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! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>  
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! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
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! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
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! align="left" | '''Ability Type'''
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|-
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| '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff
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|-
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| '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack
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|-
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| '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
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|-
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| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack
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|-
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| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
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|-
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| '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic ||
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|-
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| '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing
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|-
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| '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic ||
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|-
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| '''Fast Talk''' (1-2) || 15/30 ||  Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic ||
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|-
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| '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack
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|-
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| '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility
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|-
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| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support
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|-
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| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]], [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic ||
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|}
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=== {{msg:BASEPAGENAME}} Advanced Abilities===
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Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
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{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
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|- style="background: #ec81bf;"
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! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
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! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>  
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! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>
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! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
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! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
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! align="left" | '''Ability Type'''
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|-
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| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic ||
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|-
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| '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing
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|-
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| '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility
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|-
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| '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack
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|-
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| '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic ||
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|-
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| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
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|-
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| '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack
 
|-
 
|-
| '''You Were Adopted''' || [[Helena Veilmoor]] || Comfortable || '''Damage''': 55 Trauma. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
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| '''Tell Me About Your Mother''' 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
 
|-
 
|-
| '''Fast Talk''' || [[Helena Veilmoor]] || Comfortable || '''Special''': Target forgets up to 150 damage done by you; if you‘ve done less than 150 damage, target may temporarily stop being hostile toward you.
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| '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support
 
|-
 
|-
| '''But I Love You''' || [[Helena Veilmoor]] || Comfortable || '''Damage''': 12 Psychic. '''Special''': Target's attacks deal -10% damage for 30 seconds.
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| '''Strike a Nerve''' 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack
 
|}
 
|}
  
==Abilities==
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{{:{{msg:BASEPAGENAME}}/Abilities}}
{{:Psychology Abilities}}
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== {{msg:BASEPAGENAME}} Mechanics ==
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===Equipment===
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<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
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{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.
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{{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].
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{{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].
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{{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
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{{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].
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{{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].
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{{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
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{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
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{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
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== Psychology Experience Table ==
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{{Spoiler|Click Expand to view the Experience Table for Psychology|
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{{:Xptables/TypicalCombatSkill}}
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}}
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== Trivia ==
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'''Write a little about this history of the skill, or things that don't belong in above areas'''
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== Gallery==
  
[[Category:Skills]][[Category:Combat Skills]]
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[[Category:Skills]]

Latest revision as of 12:47, 15 December 2023

Button Cyan.png
Psychology
Empty Placeholder.png
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
N/A
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Psychology Overview

Psychology is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.

In-Game Description

Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.

Training Psychology

  • Riger will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
  • For players that do not want to go back to the island to learn Psychology, Yetta sells a book titled Fighting with Psychology. Alternatively completing the "alternative approach to continued slaughter..." for Oritania's quest Kill Spiders will award Psychology experience and unlock it.
  • Helena Veilmoor and Suspicious Cow teach You Were Adopted 1-3 and But I Love You 1-2
  • Nissim in Amulna will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.
  • Raina unlocks 71-80.
  • Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

Synergy Levels

Bonus Synergy Levels for Psychology can be obtained from the following skills and levels:

Compassion
Level 40
Gender Studies
Level 30
Meditation
Level 20
Mentalism
Level 15 and 44
Phrenology
Level 35 and level 35 in each of the eleven subskills
Safecracking
Level 50

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None

Psychology Basic Abilities

As you level Psychology, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Psychoanalyze (1-4) 1/16/31/47 Level Up You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic Signature Debuff
Mock (1-6) 1/10/20/30/40/50 Scrolls Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother (1-3) 3/20/40 Level Up Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Strike a Nerve (1-4) 5/25/38/50 Level Up Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack
Cause Terror (1-2) 7/30 Level Up Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Soothe (1-3) 8/28/48 Level Up Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Pep Talk (1-3) 10/35/45 Level Up Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Ridicule (1-3) 13/36/52 Level Up Taunt an enemy to keep it focused on attacking you instead of someone else. Psychic
Fast Talk (1-2) 15/30 Level Up Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
You Were Adopted (1-3) 18/34/44 Helena Veilmoor, Suspicious Cow Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Positive Attitude (1-2) 18/33 Level Up Use the power of optimism to recover from your injuries. Psychic Survival-Utility
Inspire Confidence (1-2) 23/43 Level Up Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
But I Love You (1-2) 25/50 Helena Veilmoor, Suspicious Cow Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic

Psychology Advanced Abilities

Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Fast Talk 3 53 Nissim Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
Pep Talk 4 55 Nissim Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Positive Attitude 3 56 Nissim Use the power of optimism to recover from your injuries. Psychic Survival-Utility
You Were Adopted 4 57 Nissim Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Soothe 4 58 Nissim Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Cause Terror 3 59 Nissim Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Mock 7 60 Scroll Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother 4 60 Nissim Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Inspire Confidence 3 60 Nissim Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
Strike a Nerve 5 62 Nissim Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack


Psychology Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2118.png 1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 15
Range: 10
Cooldown: 30
Leveling
icon_2257.png 1 Mock Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 5 Psychic
Taunts: 35
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock
icon_2123.png 3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
Leveling
icon_2124.png 5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 20 Psychic
Dmg to Vulnerable: 20 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 8
Leveling
icon_2104.png 7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Health Dmg: 19 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 11
Range: 20
Cooldown: 30
Leveling
icon_2221.png 8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 13 Psychic
Enemy Rage: -120
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 13
Leveling
icon_2116.png 10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 70 Health Power Cost: 17
Range: 20
Cooldown: 30
Leveling
icon_2257.png 10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 10 Psychic
Taunts: 55
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 2
icon_2220.png 13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 18 Psychic
Taunts: 80
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 7
Accuracy: +5%
Leveling
icon_3044.png 15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -50
Power Cost: 10
Range: 10
Cooldown: 12
Leveling
icon_2118.png 16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 23
Range: 10
Cooldown: 30
Leveling
icon_2222.png 18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 30 Health
Restore: 30 Armor
Restore: 30 Power
Power Cost: 0
Range: 3
Cooldown: 60
Leveling
icon_3440.png 18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 101 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 46
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2123.png 20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
Leveling
icon_2257.png 20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 17 Psychic
Taunts: 75
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 3
icon_2223.png 23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 65 Health to you and nearby allies Power Cost: 26
AoE: 20
Cooldown: 30
Leveling
icon_2124.png 25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 51 Psychic
Dmg to Vulnerable: 51 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 17
Range: 20
Cooldown: 8
Leveling
icon_3441.png 25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 69 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 27
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2221.png 28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 47 Psychic
Enemy Rage: -300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 16
Range: 20
Cooldown: 13
Leveling
icon_2104.png 30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 62 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 19
Range: 20
Cooldown: 30
Leveling
icon_3044.png 30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -150
Power Cost: 14
Range: 10
Cooldown: 12
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2257.png 30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 27 Psychic
Taunts: 95
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 4
icon_2118.png 31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 31
Range: 10
Cooldown: 30
Leveling
icon_2222.png 33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 50 Health
Restore: 50 Armor
Restore: 50 Power
Power Cost: 0
Range: 3
Cooldown: 60
Leveling
icon_3440.png 34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 190 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 63
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2116.png 35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 120 Health Power Cost: 28
Range: 20
Cooldown: 30
Leveling
icon_2220.png 36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 56 Psychic
Taunts: 140
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 16
Range: 20
Cooldown: 7
Accuracy: +10%
Leveling
icon_2124.png 38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 85 Psychic
Dmg to Vulnerable: 85 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 21
Range: 20
Cooldown: 8
Leveling
icon_2123.png 40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 17
Range: 10
Cooldown: 30
Leveling
icon_2257.png 40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 37 Psychic
Taunts: 115
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 5
icon_2223.png 43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 90 Health to you and nearby allies Power Cost: 37
AoE: 20
Cooldown: 30
Leveling
icon_3440.png 44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 283 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 72
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2116.png 45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 140 Health Power Cost: 32
Range: 20
Cooldown: 30
Leveling
icon_2118.png 47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 39
Range: 10
Cooldown: 30
Leveling
icon_2221.png 48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 111 Psychic
Enemy Rage: -700
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 21
Range: 20
Cooldown: 13
Leveling
icon_2124.png 50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 144 Psychic
Dmg to Vulnerable: 144 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 25
Range: 20
Cooldown: 8
Leveling
icon_3441.png 50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 200 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 40
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2257.png 50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 58 Psychic
Taunts: 135
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 6
icon_2220.png 52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 110 Psychic
Taunts: 225
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 19
Range: 20
Cooldown: 7
Accuracy: +15%
Leveling
Training: Nissim
icon_3044.png 53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -250
Power Cost: 19
Range: 10
Cooldown: 12
Training: Nissim
icon_2116.png 55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 160 Health Power Cost: 36
Range: 20
Cooldown: 30
Training: Nissim
icon_2222.png 56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 70 Health
Restore: 70 Armor
Restore: 70 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Nissim
icon_3440.png 57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 448 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 84
Range: 20
Cooldown: 30
Training: Nissim
icon_2221.png 58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 154 Psychic
Enemy Rage: -900
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 24
Range: 20
Cooldown: 13
Training: Nissim
icon_2104.png 59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 190 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 27
Range: 20
Cooldown: 30
Training: Nissim
icon_2123.png 60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 21
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 4
icon_2223.png 60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 110 Health to you and nearby allies Power Cost: 45
AoE: 20
Cooldown: 30
Training: Nissim
icon_2257.png 60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 79 Psychic
Taunts: 155
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 7
icon_2118.png 60 Psychoanalyze 5 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 231 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 45
Range: 10
Cooldown: 30
Training: Nissim
icon_2124.png 62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 206 Psychic
Dmg to Vulnerable: 206 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 28
Range: 20
Cooldown: 8
Training: Nissim
icon_2116.png 65 Pep Talk 5 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 180 Health Power Cost: 40
Range: 20
Cooldown: 30
Training: Nissim
icon_2221.png 67 Soothe 5 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 194 Psychic
Enemy Rage: -1100
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 26
Range: 20
Cooldown: 13
Training: Nissim
icon_2220.png 68 Ridicule 4 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 170 Psychic
Taunts: 300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 23
Range: 20
Cooldown: 7
Accuracy: +20%
Training: Nissim
icon_3440.png 69 You Were Adopted 5 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 601 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 95
Range: 20
Cooldown: 30
Training: Nissim
icon_3044.png 70 Fast Talk 4 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -350
Power Cost: 23
Range: 10
Cooldown: 12
Training: Nissim
icon_2257.png 70 Mock 8 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 100 Psychic
Taunts: 175
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 8
icon_2123.png 70 Tell Me About Your Mother 5 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 30 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 23
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 5
icon_2222.png 71 Positive Attitude 4 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 90 Health
Restore: 90 Armor
Restore: 90 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Nissim
icon_2118.png 74 Psychoanalyze 6 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 323 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 52
Range: 10
Cooldown: 30
Training: Raina
icon_2124.png 74 Strike a Nerve 6 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 275 Psychic
Dmg to Vulnerable: 275 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 32
Range: 20
Cooldown: 8
Training: Raina
icon_3441.png 75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 392 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 53
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Raina
Training: Suspicious Cow
icon_2116.png 75 Pep Talk 6 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 200 Health Power Cost: 45
Range: 20
Cooldown: 30
Training: Raina
icon_2223.png 75 Inspire Confidence 4 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 130 Health to you and nearby allies Power Cost: 53
AoE: 20
Cooldown: 30
Training: Raina
icon_2104.png 78 Cause Terror 4 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 300 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 34
Range: 20
Cooldown: 30
Training: Raina
icon_2221.png 78 Soothe 6 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 250 Psychic
Enemy Rage: -1300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 29
Range: 20
Cooldown: 13
Training: Raina
icon_2220.png 80 Ridicule 5 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 224 Psychic
Taunts: 400
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 26
Range: 20
Cooldown: 7
Accuracy: +25%
Training: Raina
icon_2257.png 80 Mock 9 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 126 Psychic
Taunts: 195
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 9
icon_2123.png 80 Tell Me About Your Mother 6 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 35 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 26
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 6
icon_2222.png 82 Positive Attitude 5 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 110 Health
Restore: 110 Armor
Restore: 110 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Raina
icon_3440.png 83 You Were Adopted 6 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 809 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 110
Range: 20
Cooldown: 30
Training: Raina
icon_2116.png 85 Pep Talk 7 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 220 Health Power Cost: 49
Range: 20
Cooldown: 30
Item: Psychology: Pep Talk 7
icon_3044.png 85 Fast Talk 5 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -450
Power Cost: 27
Range: 10
Cooldown: 12
Item: Psychology: Fast Talk 5
icon_2124.png 86 Strike a Nerve 7 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 352 Psychic
Dmg to Vulnerable: 352 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 36
Range: 20
Cooldown: 8
Item: Psychology: Strike a Nerve 7
icon_2118.png 87 Psychoanalyze 7 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 421 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 59
Range: 10
Cooldown: 30
Item: Psychology: Psychoanalyze 7
icon_2221.png 88 Soothe 7 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 303 Psychic
Enemy Rage: -1500
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 32
Range: 20
Cooldown: 13
Item: Psychology: Soothe 7
icon_2223.png 90 Inspire Confidence 5 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 150 Health to you and nearby allies Power Cost: 61
AoE: 20
Cooldown: 30
Item: Psychology: Inspire Confidence 5
icon_2257.png 90 Mock 10 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 151 Psychic
Taunts: 215
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 10
icon_2220.png 94 Ridicule 6 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 289 Psychic
Taunts: 500
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 29
Range: 20
Cooldown: 7
Accuracy: +30%
Item: Psychology: Ridicule 6
icon_2222.png 94 Positive Attitude 6 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 130 Health
Restore: 130 Armor
Restore: 130 Power
Power Cost: 0
Range: 3
Cooldown: 60
Item: Psychology: Positive Attitude 6
icon_2116.png 95 Pep Talk 8 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 240 Health Power Cost: 54
Range: 20
Cooldown: 30
Item: Psychology: Pep Talk 8

Psychology Mechanics

Equipment

Item-icon-belt.png Belt of the Psychologist increases Base Damage dealt with Psychology by 8%. Can be created with Toolcrafting 18.

Item-icon-belt.png Belt of the Gladiator increases Base Damage dealt with Psychology and Sword combat skills by 6%. Can be bought from Joeh.

Item-icon-belt.png Belt of the Medic increases Base Damage dealt with Psychology and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Sneak increases Base Damage dealt with Psychology and Unarmed combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Cunning Wolf increases Base Damage dealt with Psychology and Lycanthropy combat skills by 6%. Can be bought from Harry the Wolf.

Item-icon-belt.png Belt of the Controller increases Base Damage dealt with Psychology and Druid combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Belt of the Cunning Assailant increases Base Damage dealt with Psychology and Knife Fighting combat skills by 6%. Can be bought from ???.


Psychology Treasure Effects

See also: Psychology/Treasure Effects:By Slot

See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Psychologist's of Psychology Level 100 - Psychology Base Damage +50% Uncommon Head, Necklace

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  • Level 10
Psychology Damage +5
  • Level 20
Psychology Base Damage +10%
  • Level 30
Psychology Base Damage +15%
  • Level 40
Psychology Base Damage +20%
  • Level 50
Psychology Base Damage +25%
  • Level 60
Psychology Base Damage +30%
  • Level 70
Psychology Base Damage +35%
  • Level 80
Psychology Base Damage +40%
  • Level 90
Psychology Base Damage +45%
  • Level 100
Psychology Base Damage +50%
of Critical Insight Level 100 - Psychoanalyze deals between 200 and 440 extra damage Uncommon Necklace

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  • Level 5
Psychoanalyze deals between 10 and 60 extra damage
  • Level 10
Psychoanalyze deals between 20 and 80 extra damage
  • Level 15
Psychoanalyze deals between 30 and 100 extra damage
  • Level 20
Psychoanalyze deals between 40 and 120 extra damage
  • Level 25
Psychoanalyze deals between 50 and 140 extra damage
  • Level 30
Psychoanalyze deals between 60 and 160 extra damage
  • Level 35
Psychoanalyze deals between 70 and 180 extra damage
  • Level 40
Psychoanalyze deals between 80 and 200 extra damage
  • Level 45
Psychoanalyze deals between 90 and 220 extra damage
  • Level 50
Psychoanalyze deals between 100 and 240 extra damage
  • Level 55
Psychoanalyze deals between 110 and 260 extra damage
  • Level 60
Psychoanalyze deals between 120 and 280 extra damage
  • Level 65
Psychoanalyze deals between 130 and 300 extra damage
  • Level 70
Psychoanalyze deals between 140 and 320 extra damage
  • Level 75
Psychoanalyze deals between 150 and 340 extra damage
  • Level 80
Psychoanalyze deals between 160 and 360 extra damage
  • Level 85
Psychoanalyze deals between 170 and 380 extra damage
  • Level 90
Psychoanalyze deals between 180 and 400 extra damage
  • Level 95
Psychoanalyze deals between 190 and 420 extra damage
  • Level 100
Psychoanalyze deals between 200 and 440 extra damage
Smug of Smug Analysis Level 100 - Psychoanalyze restores 143 Health to you after an 8 second delay Uncommon OffHand, Ring

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  • Level 5
Psychoanalyze restores 10 Health to you after an 8 second delay
  • Level 10
Psychoanalyze restores 17 Health to you after an 8 second delay
  • Level 15
Psychoanalyze restores 24 Health to you after an 8 second delay
  • Level 20
Psychoanalyze restores 31 Health to you after an 8 second delay
  • Level 25
Psychoanalyze restores 38 Health to you after an 8 second delay
  • Level 30
Psychoanalyze restores 45 Health to you after an 8 second delay
  • Level 35
Psychoanalyze restores 52 Health to you after an 8 second delay
  • Level 40
Psychoanalyze restores 59 Health to you after an 8 second delay
  • Level 45
Psychoanalyze restores 66 Health to you after an 8 second delay
  • Level 50
Psychoanalyze restores 73 Health to you after an 8 second delay
  • Level 55
Psychoanalyze restores 80 Health to you after an 8 second delay
  • Level 60
Psychoanalyze restores 87 Health to you after an 8 second delay
  • Level 65
Psychoanalyze restores 94 Health to you after an 8 second delay
  • Level 70
Psychoanalyze restores 101 Health to you after an 8 second delay
  • Level 75
Psychoanalyze restores 108 Health to you after an 8 second delay
  • Level 80
Psychoanalyze restores 115 Health to you after an 8 second delay
  • Level 85
Psychoanalyze restores 122 Health to you after an 8 second delay
  • Level 90
Psychoanalyze restores 129 Health to you after an 8 second delay
  • Level 95
Psychoanalyze restores 136 Health to you after an 8 second delay
  • Level 100
Psychoanalyze restores 143 Health to you after an 8 second delay
of Emotional Walls Level 100 - Psychoanalyze deals +100% damage and restores 130 Armor to you Uncommon Chest, Legs

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  • Level 5
Psychoanalyze deals +5% damage and restores 5 Armor to you
  • Level 10
Psychoanalyze deals +10% damage and restores 10 Armor to you
  • Level 15
Psychoanalyze deals +15% damage and restores 15 Armor to you
  • Level 20
Psychoanalyze deals +20% damage and restores 20 Armor to you
  • Level 25
Psychoanalyze deals +25% damage and restores 25 Armor to you
  • Level 30
Psychoanalyze deals +30% damage and restores 32 Armor to you
  • Level 35
Psychoanalyze deals +35% damage and restores 39 Armor to you
  • Level 40
Psychoanalyze deals +40% damage and restores 46 Armor to you
  • Level 45
Psychoanalyze deals +45% damage and restores 53 Armor to you
  • Level 50
Psychoanalyze deals +50% damage and restores 60 Armor to you
  • Level 55
Psychoanalyze deals +55% damage and restores 67 Armor to you
  • Level 60
Psychoanalyze deals +60% damage and restores 74 Armor to you
  • Level 65
Psychoanalyze deals +65% damage and restores 81 Armor to you
  • Level 70
Psychoanalyze deals +70% damage and restores 88 Armor to you
  • Level 75
Psychoanalyze deals +75% damage and restores 95 Armor to you
  • Level 80
Psychoanalyze deals +80% damage and restores 102 Armor to you
  • Level 85
Psychoanalyze deals +85% damage and restores 109 Armor to you
  • Level 90
Psychoanalyze deals +90% damage and restores 116 Armor to you
  • Level 95
Psychoanalyze deals +95% damage and restores 123 Armor to you
  • Level 100
Psychoanalyze deals +100% damage and restores 130 Armor to you
of Tragic Lessons Level 100 - Psychoanalyze causes the target to be worth 20% more XP if slain within 60 seconds Epic MainHand

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  • Level 5
Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
  • Level 10
Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
  • Level 15
Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
  • Level 20
Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
  • Level 25
Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
  • Level 30
Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
  • Level 35
Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
  • Level 40
Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
  • Level 45
Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
  • Level 50
Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
  • Level 55
Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
  • Level 60
Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
  • Level 65
Psychoanalyze causes the target to be worth 13% more XP if slain within 60 seconds
  • Level 70
Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds
  • Level 75
Psychoanalyze causes the target to be worth 15% more XP if slain within 60 seconds
  • Level 80
Psychoanalyze causes the target to be worth 16% more XP if slain within 60 seconds
  • Level 85
Psychoanalyze causes the target to be worth 17% more XP if slain within 60 seconds
  • Level 90
Psychoanalyze causes the target to be worth 18% more XP if slain within 60 seconds
  • Level 95
Psychoanalyze causes the target to be worth 19% more XP if slain within 60 seconds
  • Level 100
Psychoanalyze causes the target to be worth 20% more XP if slain within 60 seconds
Mind-Shattering Level 100 - Psychoanalyze causes the target to take +78 damage from Psychic attacks for 15 seconds Rare Head, Hands

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  • Level 5
Psychoanalyze causes the target to take +4 damage from Psychic attacks for 15 seconds
  • Level 10
Psychoanalyze causes the target to take +7 damage from Psychic attacks for 15 seconds
  • Level 15
Psychoanalyze causes the target to take +10 damage from Psychic attacks for 15 seconds
  • Level 20
Psychoanalyze causes the target to take +14 damage from Psychic attacks for 15 seconds
  • Level 25
Psychoanalyze causes the target to take +18 damage from Psychic attacks for 15 seconds
  • Level 30
Psychoanalyze causes the target to take +22 damage from Psychic attacks for 15 seconds
  • Level 35
Psychoanalyze causes the target to take +26 damage from Psychic attacks for 15 seconds
  • Level 40
Psychoanalyze causes the target to take +30 damage from Psychic attacks for 15 seconds
  • Level 45
Psychoanalyze causes the target to take +34 damage from Psychic attacks for 15 seconds
  • Level 50
Psychoanalyze causes the target to take +38 damage from Psychic attacks for 15 seconds
  • Level 55
Psychoanalyze causes the target to take +42 damage from Psychic attacks for 15 seconds
  • Level 60
Psychoanalyze causes the target to take +46 damage from Psychic attacks for 15 seconds
  • Level 65
Psychoanalyze causes the target to take +50 damage from Psychic attacks for 15 seconds
  • Level 70
Psychoanalyze causes the target to take +54 damage from Psychic attacks for 15 seconds
  • Level 75
Psychoanalyze causes the target to take +58 damage from Psychic attacks for 15 seconds
  • Level 80
Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds
  • Level 85
Psychoanalyze causes the target to take +66 damage from Psychic attacks for 15 seconds
  • Level 90
Psychoanalyze causes the target to take +70 damage from Psychic attacks for 15 seconds
  • Level 95
Psychoanalyze causes the target to take +74 damage from Psychic attacks for 15 seconds
  • Level 100
Psychoanalyze causes the target to take +78 damage from Psychic attacks for 15 seconds
Level 100 - Pep Talk Reuse Timer -5.5 Rare Legs, Hands

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  • Level 10
Pep Talk Reuse Timer -1
  • Level 20
Pep Talk Reuse Timer -1.5
  • Level 30
Pep Talk Reuse Timer -2
  • Level 40
Pep Talk Reuse Timer -2.5
  • Level 50
Pep Talk Reuse Timer -3
  • Level 60
Pep Talk Reuse Timer -3.5
  • Level 70
Pep Talk Reuse Timer -4
  • Level 80
Pep Talk Reuse Timer -4.5
  • Level 90
Pep Talk Reuse Timer -5
  • Level 100
Pep Talk Reuse Timer -5.5
Level 100 - Soothe, But I Love You, and Cause Terror Damage +205 Uncommon Chest, Legs

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  • Level 5
Soothe, But I Love You, and Cause Terror Damage +15
  • Level 10
Soothe, But I Love You, and Cause Terror Damage +25
  • Level 15
Soothe, But I Love You, and Cause Terror Damage +35
  • Level 20
Soothe, But I Love You, and Cause Terror Damage +45
  • Level 25
Soothe, But I Love You, and Cause Terror Damage +55
  • Level 30
Soothe, But I Love You, and Cause Terror Damage +65
  • Level 35
Soothe, But I Love You, and Cause Terror Damage +75
  • Level 40
Soothe, But I Love You, and Cause Terror Damage +85
  • Level 45
Soothe, But I Love You, and Cause Terror Damage +95
  • Level 50
Soothe, But I Love You, and Cause Terror Damage +105
  • Level 55
Soothe, But I Love You, and Cause Terror Damage +115
  • Level 60
Soothe, But I Love You, and Cause Terror Damage +125
  • Level 65
Soothe, But I Love You, and Cause Terror Damage +135
  • Level 70
Soothe, But I Love You, and Cause Terror Damage +145
  • Level 75
Soothe, But I Love You, and Cause Terror Damage +155
  • Level 80
Soothe, But I Love You, and Cause Terror Damage +165
  • Level 85
Soothe, But I Love You, and Cause Terror Damage +175
  • Level 90
Soothe, But I Love You, and Cause Terror Damage +185
  • Level 95
Soothe, But I Love You, and Cause Terror Damage +195
  • Level 100
Soothe, But I Love You, and Cause Terror Damage +205
of Critical Hits Level 100 - Psychology/Mentalism Critical Hit Damage +240% when Psychology is active Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
  • Level 10
Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
  • Level 15
Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
  • Level 20
Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
  • Level 25
Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
  • Level 30
Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
  • Level 35
Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
  • Level 40
Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
  • Level 45
Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
  • Level 50
Psychology/Mentalism Critical Hit Damage +100% when Psychology is active
  • Level 55
Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
  • Level 60
Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
  • Level 65
Psychology/Mentalism Critical Hit Damage +135% when Psychology is active
  • Level 70
Psychology/Mentalism Critical Hit Damage +150% when Psychology is active
  • Level 75
Psychology/Mentalism Critical Hit Damage +165% when Psychology is active
  • Level 80
Psychology/Mentalism Critical Hit Damage +180% when Psychology is active
  • Level 85
Psychology/Mentalism Critical Hit Damage +195% when Psychology is active
  • Level 90
Psychology/Mentalism Critical Hit Damage +210% when Psychology is active
  • Level 95
Psychology/Mentalism Critical Hit Damage +225% when Psychology is active
  • Level 100
Psychology/Mentalism Critical Hit Damage +240% when Psychology is active
of Your Mother Level 100 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +145 Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
  • Level 10
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
  • Level 15
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
  • Level 20
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
  • Level 25
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
  • Level 30
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
  • Level 35
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
  • Level 40
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
  • Level 45
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
  • Level 50
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
  • Level 55
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
  • Level 60
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
  • Level 65
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +89
  • Level 70
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +97
  • Level 75
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
  • Level 80
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Level 85
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +121
  • Level 90
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +129
  • Level 95
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +137
  • Level 100
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +145
Mind-Numbing Level 100 - Mock deals +125% damage, taunts +500, and hits all targets within 20 meters, but reuse timer is +1.5 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Mock deals +30% damage, taunts +25, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 10
Mock deals +35% damage, taunts +50, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 15
Mock deals +40% damage, taunts +75, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 20
Mock deals +45% damage, taunts +100, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 25
Mock deals +50% damage, taunts +125, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 30
Mock deals +55% damage, taunts +150, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 35
Mock deals +60% damage, taunts +175, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 40
Mock deals +65% damage, taunts +200, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 45
Mock deals +70% damage, taunts +225, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 50
Mock deals +75% damage, taunts +250, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 55
Mock deals +80% damage, taunts +275, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 60
Mock deals +85% damage, taunts +300, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 65
Mock deals +90% damage, taunts +325, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 70
Mock deals +95% damage, taunts +350, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 75
Mock deals +100% damage, taunts +375, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 80
Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 85
Mock deals +110% damage, taunts +425, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 90
Mock deals +115% damage, taunts +450, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 95
Mock deals +120% damage, taunts +475, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Level 100
Mock deals +125% damage, taunts +500, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
Mind-Numbing Level 100 - Soothe reuse timer is -1 second and it further reduces Rage by 1370 Rare MainHand, Necklace

Click Expand to reveal

  • Level 30
Soothe reuse timer is -1 second and it further reduces Rage by 250
  • Level 35
Soothe reuse timer is -1 second and it further reduces Rage by 330
  • Level 40
Soothe reuse timer is -1 second and it further reduces Rage by 410
  • Level 45
Soothe reuse timer is -1 second and it further reduces Rage by 490
  • Level 50
Soothe reuse timer is -1 second and it further reduces Rage by 570
  • Level 55
Soothe reuse timer is -1 second and it further reduces Rage by 650
  • Level 60
Soothe reuse timer is -1 second and it further reduces Rage by 730
  • Level 65
Soothe reuse timer is -1 second and it further reduces Rage by 810
  • Level 70
Soothe reuse timer is -1 second and it further reduces Rage by 890
  • Level 75
Soothe reuse timer is -1 second and it further reduces Rage by 970
  • Level 80
Soothe reuse timer is -1 second and it further reduces Rage by 1050
  • Level 85
Soothe reuse timer is -1 second and it further reduces Rage by 1130
  • Level 90
Soothe reuse timer is -1 second and it further reduces Rage by 1210
  • Level 95
Soothe reuse timer is -1 second and it further reduces Rage by 1290
  • Level 100
Soothe reuse timer is -1 second and it further reduces Rage by 1370
Mind-Numbing Level 100 - Tell Me About Your Mother restores 123 Health (or Armor if Health is full) Rare OffHand, Ring

Click Expand to reveal

  • Level 10
Tell Me About Your Mother restores 15 Health (or Armor if Health is full)
  • Level 20
Tell Me About Your Mother restores 27 Health (or Armor if Health is full)
  • Level 30
Tell Me About Your Mother restores 39 Health (or Armor if Health is full)
  • Level 40
Tell Me About Your Mother restores 51 Health (or Armor if Health is full)
  • Level 50
Tell Me About Your Mother restores 63 Health (or Armor if Health is full)
  • Level 60
Tell Me About Your Mother restores 75 Health (or Armor if Health is full)
  • Level 70
Tell Me About Your Mother restores 87 Health (or Armor if Health is full)
  • Level 80
Tell Me About Your Mother restores 99 Health (or Armor if Health is full)
  • Level 90
Tell Me About Your Mother restores 111 Health (or Armor if Health is full)
  • Level 100
Tell Me About Your Mother restores 123 Health (or Armor if Health is full)
Depressing of Your Mother Level 100 - Tell Me About Your Mother causes target's attacks to deal -25 damage for 60 seconds Rare Head, Feet

Click Expand to reveal

  • Level 1
Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
  • Level 10
Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
  • Level 15
Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
  • Level 20
Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
  • Level 25
Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
  • Level 30
Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
  • Level 35
Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
  • Level 40
Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
  • Level 45
Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
  • Level 50
Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
  • Level 55
Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
  • Level 60
Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
  • Level 65
Tell Me About Your Mother causes target's attacks to deal -14 damage for 60 seconds
  • Level 70
Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds
  • Level 75
Tell Me About Your Mother causes target's attacks to deal -18 damage for 60 seconds
  • Level 80
Tell Me About Your Mother causes target's attacks to deal -20 damage for 60 seconds
  • Level 85
Tell Me About Your Mother causes target's attacks to deal -22 damage for 60 seconds
  • Level 90
Tell Me About Your Mother causes target's attacks to deal -23 damage for 60 seconds
  • Level 95
Tell Me About Your Mother causes target's attacks to deal -24 damage for 60 seconds
  • Level 100
Tell Me About Your Mother causes target's attacks to deal -25 damage for 60 seconds
of Epic Discussion Level 100 - Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 30
Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
  • Level 35
Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -10 for 15 seconds
  • Level 40
Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
  • Level 45
Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -14 for 15 seconds
  • Level 50
Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -17 for 15 seconds
  • Level 55
Tell Me About Your Mother boosts your Epic Attack Damage +60 and reduces the Power cost of your Epic Attacks -19 for 15 seconds
  • Level 60
Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -21 for 15 seconds
  • Level 65
Tell Me About Your Mother boosts your Epic Attack Damage +80 and reduces the Power cost of your Epic Attacks -23 for 15 seconds
  • Level 70
Tell Me About Your Mother boosts your Epic Attack Damage +90 and reduces the Power cost of your Epic Attacks -25 for 15 seconds
  • Level 75
Tell Me About Your Mother boosts your Epic Attack Damage +100 and reduces the Power cost of your Epic Attacks -27 for 15 seconds
  • Level 80
Tell Me About Your Mother boosts your Epic Attack Damage +110 and reduces the Power cost of your Epic Attacks -29 for 15 seconds
  • Level 85
Tell Me About Your Mother boosts your Epic Attack Damage +120 and reduces the Power cost of your Epic Attacks -31 for 15 seconds
  • Level 90
Tell Me About Your Mother boosts your Epic Attack Damage +130 and reduces the Power cost of your Epic Attacks -33 for 15 seconds
  • Level 95
Tell Me About Your Mother boosts your Epic Attack Damage +140 and reduces the Power cost of your Epic Attacks -35 for 15 seconds
  • Level 100
Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seconds
Grating of Nerve-Striking Level 100 - Strike a Nerve Damage +46% Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 1
Strike a Nerve Damage +6%
  • Level 10
Strike a Nerve Damage +8%
  • Level 15
Strike a Nerve Damage +10%
  • Level 20
Strike a Nerve Damage +12%
  • Level 25
Strike a Nerve Damage +14%
  • Level 30
Strike a Nerve Damage +16%
  • Level 35
Strike a Nerve Damage +18%
  • Level 40
Strike a Nerve Damage +20%
  • Level 45
Strike a Nerve Damage +22%
  • Level 50
Strike a Nerve Damage +24%
  • Level 55
Strike a Nerve Damage +26%
  • Level 60
Strike a Nerve Damage +28%
  • Level 65
Strike a Nerve Damage +31%
  • Level 70
Strike a Nerve Damage +33%
  • Level 75
Strike a Nerve Damage +36%
  • Level 80
Strike a Nerve Damage +38%
  • Level 85
Strike a Nerve Damage +40%
  • Level 90
Strike a Nerve Damage +42%
  • Level 95
Strike a Nerve Damage +44%
  • Level 100
Strike a Nerve Damage +46%
of Aneurysms Level 100 - Strike a Nerve deals +80 damage and has a 33% chance to deal double damage Uncommon Chest, Hands

Click Expand to reveal

  • Level 1
Strike a Nerve deals +4 damage and has a 33% chance to deal double damage
  • Level 10
Strike a Nerve deals +8 damage and has a 33% chance to deal double damage
  • Level 15
Strike a Nerve deals +12 damage and has a 33% chance to deal double damage
  • Level 20
Strike a Nerve deals +16 damage and has a 33% chance to deal double damage
  • Level 25
Strike a Nerve deals +20 damage and has a 33% chance to deal double damage
  • Level 30
Strike a Nerve deals +24 damage and has a 33% chance to deal double damage
  • Level 35
Strike a Nerve deals +28 damage and has a 33% chance to deal double damage
  • Level 40
Strike a Nerve deals +32 damage and has a 33% chance to deal double damage
  • Level 45
Strike a Nerve deals +36 damage and has a 33% chance to deal double damage
  • Level 50
Strike a Nerve deals +40 damage and has a 33% chance to deal double damage
  • Level 55
Strike a Nerve deals +44 damage and has a 33% chance to deal double damage
  • Level 60
Strike a Nerve deals +48 damage and has a 33% chance to deal double damage
  • Level 65
Strike a Nerve deals +52 damage and has a 33% chance to deal double damage
  • Level 70
Strike a Nerve deals +56 damage and has a 33% chance to deal double damage
  • Level 75
Strike a Nerve deals +60 damage and has a 33% chance to deal double damage
  • Level 80
Strike a Nerve deals +64 damage and has a 33% chance to deal double damage
  • Level 85
Strike a Nerve deals +68 damage and has a 33% chance to deal double damage
  • Level 90
Strike a Nerve deals +72 damage and has a 33% chance to deal double damage
  • Level 95
Strike a Nerve deals +76 damage and has a 33% chance to deal double damage
  • Level 100
Strike a Nerve deals +80 damage and has a 33% chance to deal double damage
Grating of Negging Level 100 - Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds Uncommon OffHand, Feet

Click Expand to reveal

  • Level 1
Strike a Nerve deals +5 damage and hastens the reuse timer of But I Love You -1 second
  • Level 10
Strike a Nerve deals +10 damage and hastens the reuse timer of But I Love You -1 second
  • Level 15
Strike a Nerve deals +15 damage and hastens the reuse timer of But I Love You -1 second
  • Level 20
Strike a Nerve deals +20 damage and hastens the reuse timer of But I Love You -1 second
  • Level 25
Strike a Nerve deals +25 damage and hastens the reuse timer of But I Love You -1 second
  • Level 30
Strike a Nerve deals +30 damage and hastens the reuse timer of But I Love You -1 second
  • Level 35
Strike a Nerve deals +35 damage and hastens the reuse timer of But I Love You -1 second
  • Level 40
Strike a Nerve deals +40 damage and hastens the reuse timer of But I Love You -1 second
  • Level 45
Strike a Nerve deals +45 damage and hastens the reuse timer of But I Love You -1 second
  • Level 50
Strike a Nerve deals +50 damage and hastens the reuse timer of But I Love You -1 second
  • Level 55
Strike a Nerve deals +55 damage and hastens the reuse timer of But I Love You -1 second
  • Level 60
Strike a Nerve deals +60 damage and hastens the reuse timer of But I Love You -1 second
  • Level 65
Strike a Nerve deals +65 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 70
Strike a Nerve deals +70 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 75
Strike a Nerve deals +75 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 80
Strike a Nerve deals +80 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 85
Strike a Nerve deals +85 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 90
Strike a Nerve deals +90 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 95
Strike a Nerve deals +95 damage and hastens the reuse timer of But I Love You -1.5 seconds
  • Level 100
Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds
of Deflating Comments Level 100 - Strike a Nerve generates no Rage and instead reduces Rage by 610. It also deals +200 Armor damage Uncommon Head, Legs

Click Expand to reveal

  • Level 1
Strike a Nerve generates no Rage and instead reduces Rage by 40. It also deals +10 Armor damage
  • Level 10
Strike a Nerve generates no Rage and instead reduces Rage by 70. It also deals +20 Armor damage
  • Level 15
Strike a Nerve generates no Rage and instead reduces Rage by 100. It also deals +30 Armor damage
  • Level 20
Strike a Nerve generates no Rage and instead reduces Rage by 130. It also deals +40 Armor damage
  • Level 25
Strike a Nerve generates no Rage and instead reduces Rage by 160. It also deals +50 Armor damage
  • Level 30
Strike a Nerve generates no Rage and instead reduces Rage by 190. It also deals +60 Armor damage
  • Level 35
Strike a Nerve generates no Rage and instead reduces Rage by 220. It also deals +70 Armor damage
  • Level 40
Strike a Nerve generates no Rage and instead reduces Rage by 250. It also deals +80 Armor damage
  • Level 45
Strike a Nerve generates no Rage and instead reduces Rage by 280. It also deals +90 Armor damage
  • Level 50
Strike a Nerve generates no Rage and instead reduces Rage by 310. It also deals +100 Armor damage
  • Level 55
Strike a Nerve generates no Rage and instead reduces Rage by 340. It also deals +110 Armor damage
  • Level 60
Strike a Nerve generates no Rage and instead reduces Rage by 370. It also deals +120 Armor damage
  • Level 65
Strike a Nerve generates no Rage and instead reduces Rage by 400. It also deals +130 Armor damage
  • Level 70
Strike a Nerve generates no Rage and instead reduces Rage by 430. It also deals +140 Armor damage
  • Level 75
Strike a Nerve generates no Rage and instead reduces Rage by 460. It also deals +150 Armor damage
  • Level 80
Strike a Nerve generates no Rage and instead reduces Rage by 490. It also deals +160 Armor damage
  • Level 85
Strike a Nerve generates no Rage and instead reduces Rage by 520. It also deals +170 Armor damage
  • Level 90
Strike a Nerve generates no Rage and instead reduces Rage by 550. It also deals +180 Armor damage
  • Level 95
Strike a Nerve generates no Rage and instead reduces Rage by 580. It also deals +190 Armor damage
  • Level 100
Strike a Nerve generates no Rage and instead reduces Rage by 610. It also deals +200 Armor damage
Level 30 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) (DEPRECATED) Rare Waist

Click Expand to reveal

Spoiler text.
of Mockery Level 100 - Mock and Ridicule deal +43% damage and taunt +200 Uncommon Necklace, OffHand

Click Expand to reveal

  • Level 5
Mock and Ridicule deal +10% damage and taunt +10
  • Level 10
Mock and Ridicule deal +11% damage and taunt +20
  • Level 15
Mock and Ridicule deal +12% damage and taunt +30
  • Level 20
Mock and Ridicule deal +13% damage and taunt +40
  • Level 25
Mock and Ridicule deal +14% damage and taunt +50
  • Level 30
Mock and Ridicule deal +15% damage and taunt +60
  • Level 35
Mock and Ridicule deal +16% damage and taunt +70
  • Level 40
Mock and Ridicule deal +17% damage and taunt +80
  • Level 45
Mock and Ridicule deal +18% damage and taunt +90
  • Level 50
Mock and Ridicule deal +19% damage and taunt +100
  • Level 55
Mock and Ridicule deal +20% damage and taunt +110
  • Level 60
Mock and Ridicule deal +22% damage and taunt +120
  • Level 65
Mock and Ridicule deal +24% damage and taunt +130
  • Level 70
Mock and Ridicule deal +26% damage and taunt +140
  • Level 75
Mock and Ridicule deal +28% damage and taunt +150
  • Level 80
Mock and Ridicule deal +31% damage and taunt +160
  • Level 85
Mock and Ridicule deal +34% damage and taunt +170
  • Level 90
Mock and Ridicule deal +37% damage and taunt +180
  • Level 95
Mock and Ridicule deal +40% damage and taunt +190
  • Level 100
Mock and Ridicule deal +43% damage and taunt +200
Peppy of Pep Level 100 - Pep Talk Healing +134 Uncommon OffHand, Feet, Ring

Click Expand to reveal

  • Level 5
Pep Talk Healing +6
  • Level 10
Pep Talk Healing +12
  • Level 15
Pep Talk Healing +18
  • Level 20
Pep Talk Healing +24
  • Level 25
Pep Talk Healing +30
  • Level 30
Pep Talk Healing +36
  • Level 35
Pep Talk Healing +43
  • Level 40
Pep Talk Healing +50
  • Level 45
Pep Talk Healing +57
  • Level 50
Pep Talk Healing +64
  • Level 55
Pep Talk Healing +71
  • Level 60
Pep Talk Healing +78
  • Level 65
Pep Talk Healing +85
  • Level 70
Pep Talk Healing +92
  • Level 75
Pep Talk Healing +99
  • Level 80
Pep Talk Healing +106
  • Level 85
Pep Talk Healing +113
  • Level 90
Pep Talk Healing +120
  • Level 95
Pep Talk Healing +127
  • Level 100
Pep Talk Healing +134
Inspiring of Inspiration Level 100 - Pep Talk restores 90 Power Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Pep Talk restores 14 Power
  • Level 10
Pep Talk restores 18 Power
  • Level 15
Pep Talk restores 22 Power
  • Level 20
Pep Talk restores 26 Power
  • Level 25
Pep Talk restores 30 Power
  • Level 30
Pep Talk restores 34 Power
  • Level 35
Pep Talk restores 38 Power
  • Level 40
Pep Talk restores 42 Power
  • Level 45
Pep Talk restores 46 Power
  • Level 50
Pep Talk restores 50 Power
  • Level 55
Pep Talk restores 54 Power
  • Level 60
Pep Talk restores 58 Power
  • Level 65
Pep Talk restores 62 Power
  • Level 70
Pep Talk restores 66 Power
  • Level 75
Pep Talk restores 70 Power
  • Level 80
Pep Talk restores 74 Power
  • Level 85
Pep Talk restores 78 Power
  • Level 90
Pep Talk restores 82 Power
  • Level 95
Pep Talk restores 86 Power
  • Level 100
Pep Talk restores 90 Power
of Antivenin Phrasing Level 100 - Pep Talk removes ongoing Poison effects (up to 57 dmg/sec) Uncommon Necklace

Click Expand to reveal

  • Level 5
Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
  • Level 10
Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
  • Level 15
Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
  • Level 20
Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
  • Level 25
Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
  • Level 30
Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
  • Level 35
Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
  • Level 40
Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
  • Level 45
Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
  • Level 50
Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
  • Level 55
Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
  • Level 60
Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
  • Level 65
Pep Talk removes ongoing Poison effects (up to 38 dmg/sec)
  • Level 70
Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)
  • Level 75
Pep Talk removes ongoing Poison effects (up to 42 dmg/sec)
  • Level 80
Pep Talk removes ongoing Poison effects (up to 45 dmg/sec)
  • Level 85
Pep Talk removes ongoing Poison effects (up to 48 dmg/sec)
  • Level 90
Pep Talk removes ongoing Poison effects (up to 51 dmg/sec)
  • Level 95
Pep Talk removes ongoing Poison effects (up to 54 dmg/sec)
  • Level 100
Pep Talk removes ongoing Poison effects (up to 57 dmg/sec)
of Extinguishing Words Level 100 - Pep Talk removes ongoing Fire effects (up to 60 dmg/sec) Uncommon MainHand

Click Expand to reveal

  • Level 5
Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
  • Level 10
Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
  • Level 15
Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
  • Level 20
Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
  • Level 25
Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
  • Level 30
Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
  • Level 35
Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
  • Level 40
Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
  • Level 45
Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
  • Level 50
Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
  • Level 55
Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
  • Level 60
Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
  • Level 65
Pep Talk removes ongoing Fire effects (up to 39 dmg/sec)
  • Level 70
Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)
  • Level 75
Pep Talk removes ongoing Fire effects (up to 45 dmg/sec)
  • Level 80
Pep Talk removes ongoing Fire effects (up to 48 dmg/sec)
  • Level 85
Pep Talk removes ongoing Fire effects (up to 51 dmg/sec)
  • Level 90
Pep Talk removes ongoing Fire effects (up to 54 dmg/sec)
  • Level 95
Pep Talk removes ongoing Fire effects (up to 57 dmg/sec)
  • Level 100
Pep Talk removes ongoing Fire effects (up to 60 dmg/sec)
Peppy of Pep Level 100 - Pep Talk restores 140 Armor Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Pep Talk restores 7 Armor
  • Level 10
Pep Talk restores 14 Armor
  • Level 15
Pep Talk restores 21 Armor
  • Level 20
Pep Talk restores 28 Armor
  • Level 25
Pep Talk restores 35 Armor
  • Level 30
Pep Talk restores 42 Armor
  • Level 35
Pep Talk restores 49 Armor
  • Level 40
Pep Talk restores 56 Armor
  • Level 45
Pep Talk restores 63 Armor
  • Level 50
Pep Talk restores 70 Armor
  • Level 55
Pep Talk restores 77 Armor
  • Level 60
Pep Talk restores 84 Armor
  • Level 65
Pep Talk restores 91 Armor
  • Level 70
Pep Talk restores 98 Armor
  • Level 75
Pep Talk restores 105 Armor
  • Level 80
Pep Talk restores 112 Armor
  • Level 85
Pep Talk restores 119 Armor
  • Level 90
Pep Talk restores 126 Armor
  • Level 95
Pep Talk restores 133 Armor
  • Level 100
Pep Talk restores 140 Armor
of Dissuasion Level 60 - Fast Talk taunts -2196 Rare Head, Feet

Click Expand to reveal

  • Level 20
Fast Talk taunts -100
  • Level 30
Fast Talk taunts -362
  • Level 40
Fast Talk taunts -624
  • Level 50
Fast Talk taunts -886
  • Level 60
Fast Talk taunts -1148
  • Level 60
Fast Talk taunts -1410
  • Level 60
Fast Talk taunts -1672
  • Level 60
Fast Talk taunts -1934
  • Level 60
Fast Talk taunts -2196
of Sly Talk Level 100 - Fast Talk heals you for 49 health Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Fast Talk heals you for 10 health
  • Level 10
Fast Talk heals you for 11 health
  • Level 15
Fast Talk heals you for 12 health
  • Level 20
Fast Talk heals you for 13 health
  • Level 25
Fast Talk heals you for 14 health
  • Level 30
Fast Talk heals you for 15 health
  • Level 35
Fast Talk heals you for 17 health
  • Level 40
Fast Talk heals you for 19 health
  • Level 45
Fast Talk heals you for 21 health
  • Level 50
Fast Talk heals you for 23 health
  • Level 55
Fast Talk heals you for 25 health
  • Level 60
Fast Talk heals you for 27 health
  • Level 65
Fast Talk heals you for 29 health
  • Level 70
Fast Talk heals you for 32 health
  • Level 75
Fast Talk heals you for 35 health
  • Level 80
Fast Talk heals you for 37 health
  • Level 85
Fast Talk heals you for 40 health
  • Level 90
Fast Talk heals you for 43 health
  • Level 95
Fast Talk heals you for 46 health
  • Level 100
Fast Talk heals you for 49 health
of Sly Talk Level 100 - Fast Talk reduces target's rage by -1190 and reuse timer is -2 seconds Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
Fast Talk reduces target's rage by -50 and reuse timer is -2 seconds
  • Level 10
Fast Talk reduces target's rage by -110 and reuse timer is -2 seconds
  • Level 15
Fast Talk reduces target's rage by -170 and reuse timer is -2 seconds
  • Level 20
Fast Talk reduces target's rage by -230 and reuse timer is -2 seconds
  • Level 25
Fast Talk reduces target's rage by -290 and reuse timer is -2 seconds
  • Level 30
Fast Talk reduces target's rage by -350 and reuse timer is -2 seconds
  • Level 35
Fast Talk reduces target's rage by -410 and reuse timer is -2 seconds
  • Level 40
Fast Talk reduces target's rage by -470 and reuse timer is -2 seconds
  • Level 45
Fast Talk reduces target's rage by -530 and reuse timer is -2 seconds
  • Level 50
Fast Talk reduces target's rage by -590 and reuse timer is -2 seconds
  • Level 55
Fast Talk reduces target's rage by -650 and reuse timer is -2 seconds
  • Level 60
Fast Talk reduces target's rage by -710 and reuse timer is -2 seconds
  • Level 65
Fast Talk reduces target's rage by -770 and reuse timer is -2 seconds
  • Level 70
Fast Talk reduces target's rage by -830 and reuse timer is -2 seconds
  • Level 75
Fast Talk reduces target's rage by -890 and reuse timer is -2 seconds
  • Level 80
Fast Talk reduces target's rage by -950 and reuse timer is -2 seconds
  • Level 85
Fast Talk reduces target's rage by -1010 and reuse timer is -2 seconds
  • Level 90
Fast Talk reduces target's rage by -1070 and reuse timer is -2 seconds
  • Level 95
Fast Talk reduces target's rage by -1130 and reuse timer is -2 seconds
  • Level 100
Fast Talk reduces target's rage by -1190 and reuse timer is -2 seconds
of Group Persuasion Level 60 - Fast Talk targets all enemies within 10 meters and Power cost is -28 Rare Hands

Click Expand to reveal

  • Level 20
Fast Talk targets all enemies within 10 meters
  • Level 30
Fast Talk targets all enemies within 10 meters and Power cost is -4
  • Level 40
Fast Talk targets all enemies within 10 meters and Power cost is -7
  • Level 50
Fast Talk targets all enemies within 10 meters and Power cost is -10
  • Level 60
Fast Talk targets all enemies within 10 meters and Power cost is -13
  • Level 60
Fast Talk targets all enemies within 10 meters and Power cost is -16
  • Level 60
Fast Talk targets all enemies within 10 meters and Power cost is -20
  • Level 60
Fast Talk targets all enemies within 10 meters and Power cost is -24
  • Level 60
Fast Talk targets all enemies within 10 meters and Power cost is -28
Level 30 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Rare Head, Feet

Click Expand to reveal

  • Level 30
Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
of Denying Poison Level 100 - Positive Attitude increases your Poison Mitigation +20 for 30 seconds Uncommon Ring

Click Expand to reveal

  • Level 5
Positive Attitude increases your Poison Mitigation +1 for 30 seconds
  • Level 10
Positive Attitude increases your Poison Mitigation +2 for 30 seconds
  • Level 15
Positive Attitude increases your Poison Mitigation +3 for 30 seconds
  • Level 20
Positive Attitude increases your Poison Mitigation +4 for 30 seconds
  • Level 25
Positive Attitude increases your Poison Mitigation +5 for 30 seconds
  • Level 30
Positive Attitude increases your Poison Mitigation +6 for 30 seconds
  • Level 35
Positive Attitude increases your Poison Mitigation +7 for 30 seconds
  • Level 40
Positive Attitude increases your Poison Mitigation +8 for 30 seconds
  • Level 45
Positive Attitude increases your Poison Mitigation +9 for 30 seconds
  • Level 50
Positive Attitude increases your Poison Mitigation +10 for 30 seconds
  • Level 55
Positive Attitude increases your Poison Mitigation +11 for 30 seconds
  • Level 60
Positive Attitude increases your Poison Mitigation +12 for 30 seconds
  • Level 65
Positive Attitude increases your Poison Mitigation +13 for 30 seconds
  • Level 70
Positive Attitude increases your Poison Mitigation +14 for 30 seconds
  • Level 75
Positive Attitude increases your Poison Mitigation +15 for 30 seconds
  • Level 80
Positive Attitude increases your Poison Mitigation +16 for 30 seconds
  • Level 85
Positive Attitude increases your Poison Mitigation +17 for 30 seconds
  • Level 90
Positive Attitude increases your Poison Mitigation +18 for 30 seconds
  • Level 95
Positive Attitude increases your Poison Mitigation +19 for 30 seconds
  • Level 100
Positive Attitude increases your Poison Mitigation +20 for 30 seconds
Level 100 - Positive Attitude increases your Core Attack Damage +126 for 15 seconds Uncommon MainHand, Legs

Click Expand to reveal

  • Level 5
Positive Attitude increases your Core Attack Damage +10 for 15 seconds
  • Level 10
Positive Attitude increases your Core Attack Damage +15 for 15 seconds
  • Level 15
Positive Attitude increases your Core Attack Damage +20 for 15 seconds
  • Level 20
Positive Attitude increases your Core Attack Damage +25 for 15 seconds
  • Level 25
Positive Attitude increases your Core Attack Damage +30 for 15 seconds
  • Level 30
Positive Attitude increases your Core Attack Damage +35 for 15 seconds
  • Level 35
Positive Attitude increases your Core Attack Damage +40 for 15 seconds
  • Level 40
Positive Attitude increases your Core Attack Damage +45 for 15 seconds
  • Level 45
Positive Attitude increases your Core Attack Damage +50 for 15 seconds
  • Level 50
Positive Attitude increases your Core Attack Damage +56 for 15 seconds
  • Level 55
Positive Attitude increases your Core Attack Damage +63 for 15 seconds
  • Level 60
Positive Attitude increases your Core Attack Damage +70 for 15 seconds
  • Level 65
Positive Attitude increases your Core Attack Damage +77 for 15 seconds
  • Level 70
Positive Attitude increases your Core Attack Damage +84 for 15 seconds
  • Level 75
Positive Attitude increases your Core Attack Damage +91 for 15 seconds
  • Level 80
Positive Attitude increases your Core Attack Damage +98 for 15 seconds
  • Level 85
Positive Attitude increases your Core Attack Damage +105 for 15 seconds
  • Level 90
Positive Attitude increases your Core Attack Damage +112 for 15 seconds
  • Level 95
Positive Attitude increases your Core Attack Damage +119 for 15 seconds
  • Level 100
Positive Attitude increases your Core Attack Damage +126 for 15 seconds
Level 100 - Positive Attitude Reuse Timer -16 Uncommon MainHand

Click Expand to reveal

  • Level 30
Positive Attitude Reuse Timer -2
  • Level 35
Positive Attitude Reuse Timer -4
  • Level 40
Positive Attitude Reuse Timer -6
  • Level 45
Positive Attitude Reuse Timer -8
  • Level 50
Positive Attitude Reuse Timer -10
  • Level 60
Positive Attitude Reuse Timer -12
  • Level 70
Positive Attitude Reuse Timer -13
  • Level 80
Positive Attitude Reuse Timer -14
  • Level 90
Positive Attitude Reuse Timer -15
  • Level 100
Positive Attitude Reuse Timer -16
Level 100 - Inspire Confidence / Positive Attitude Healing +98 Uncommon Necklace, OffHand

Click Expand to reveal

  • Level 5
Inspire Confidence / Positive Attitude Healing +10
  • Level 10
Inspire Confidence / Positive Attitude Healing +14
  • Level 15
Inspire Confidence / Positive Attitude Healing +18
  • Level 20
Inspire Confidence / Positive Attitude Healing +22
  • Level 25
Inspire Confidence / Positive Attitude Healing +26
  • Level 30
Inspire Confidence / Positive Attitude Healing +30
  • Level 35
Inspire Confidence / Positive Attitude Healing +34
  • Level 40
Inspire Confidence / Positive Attitude Healing +38
  • Level 45
Inspire Confidence / Positive Attitude Healing +43
  • Level 50
Inspire Confidence / Positive Attitude Healing +48
  • Level 55
Inspire Confidence / Positive Attitude Healing +53
  • Level 60
Inspire Confidence / Positive Attitude Healing +58
  • Level 65
Inspire Confidence / Positive Attitude Healing +63
  • Level 70
Inspire Confidence / Positive Attitude Healing +68
  • Level 75
Inspire Confidence / Positive Attitude Healing +73
  • Level 80
Inspire Confidence / Positive Attitude Healing +78
  • Level 85
Inspire Confidence / Positive Attitude Healing +83
  • Level 90
Inspire Confidence / Positive Attitude Healing +88
  • Level 95
Inspire Confidence / Positive Attitude Healing +93
  • Level 100
Inspire Confidence / Positive Attitude Healing +98
of Confident Accuracy Level 100 - Inspire Confidence increases all targets' Accuracy +20 for 10 seconds Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
  • Level 10
Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
  • Level 15
Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
  • Level 20
Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
  • Level 25
Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
  • Level 30
Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
  • Level 35
Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
  • Level 40
Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
  • Level 45
Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
  • Level 50
Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
  • Level 55
Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
  • Level 60
Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
  • Level 65
Inspire Confidence increases all targets' Accuracy +13 for 10 seconds
  • Level 70
Inspire Confidence increases all targets' Accuracy +14 for 10 seconds
  • Level 75
Inspire Confidence increases all targets' Accuracy +15 for 10 seconds
  • Level 80
Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • Level 85
Inspire Confidence increases all targets' Accuracy +17 for 10 seconds
  • Level 90
Inspire Confidence increases all targets' Accuracy +18 for 10 seconds
  • Level 95
Inspire Confidence increases all targets' Accuracy +19 for 10 seconds
  • Level 100
Inspire Confidence increases all targets' Accuracy +20 for 10 seconds
of Confident Killing Level 100 - Inspire Confidence increases the damage of all targets' attacks +69 for 30 seconds Uncommon MainHand, Legs

Click Expand to reveal

  • Level 25
Inspire Confidence increases the damage of all targets' attacks +9 for 30 seconds
  • Level 30
Inspire Confidence increases the damage of all targets' attacks +13 for 30 seconds
  • Level 35
Inspire Confidence increases the damage of all targets' attacks +17 for 30 seconds
  • Level 40
Inspire Confidence increases the damage of all targets' attacks +21 for 30 seconds
  • Level 45
Inspire Confidence increases the damage of all targets' attacks +25 for 30 seconds
  • Level 50
Inspire Confidence increases the damage of all targets' attacks +29 for 30 seconds
  • Level 55
Inspire Confidence increases the damage of all targets' attacks +33 for 30 seconds
  • Level 60
Inspire Confidence increases the damage of all targets' attacks +37 for 30 seconds
  • Level 65
Inspire Confidence increases the damage of all targets' attacks +41 for 30 seconds
  • Level 70
Inspire Confidence increases the damage of all targets' attacks +45 for 30 seconds
  • Level 75
Inspire Confidence increases the damage of all targets' attacks +49 for 30 seconds
  • Level 80
Inspire Confidence increases the damage of all targets' attacks +53 for 30 seconds
  • Level 85
Inspire Confidence increases the damage of all targets' attacks +57 for 30 seconds
  • Level 90
Inspire Confidence increases the damage of all targets' attacks +61 for 30 seconds
  • Level 95
Inspire Confidence increases the damage of all targets' attacks +65 for 30 seconds
  • Level 100
Inspire Confidence increases the damage of all targets' attacks +69 for 30 seconds
of Confident Power Level 100 - Inspire Confidence restores 102 Power over 9 seconds to all targets Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Inspire Confidence restores 3 Power over 9 seconds to all targets
  • Level 10
Inspire Confidence restores 6 Power over 9 seconds to all targets
  • Level 15
Inspire Confidence restores 9 Power over 9 seconds to all targets
  • Level 20
Inspire Confidence restores 12 Power over 9 seconds to all targets
  • Level 25
Inspire Confidence restores 15 Power over 9 seconds to all targets
  • Level 30
Inspire Confidence restores 18 Power over 9 seconds to all targets
  • Level 35
Inspire Confidence restores 24 Power over 9 seconds to all targets
  • Level 40
Inspire Confidence restores 30 Power over 9 seconds to all targets
  • Level 45
Inspire Confidence restores 36 Power over 9 seconds to all targets
  • Level 50
Inspire Confidence restores 42 Power over 9 seconds to all targets
  • Level 55
Inspire Confidence restores 48 Power over 9 seconds to all targets
  • Level 60
Inspire Confidence restores 54 Power over 9 seconds to all targets
  • Level 65
Inspire Confidence restores 60 Power over 9 seconds to all targets
  • Level 70
Inspire Confidence restores 66 Power over 9 seconds to all targets
  • Level 75
Inspire Confidence restores 72 Power over 9 seconds to all targets
  • Level 80
Inspire Confidence restores 78 Power over 9 seconds to all targets
  • Level 85
Inspire Confidence restores 84 Power over 9 seconds to all targets
  • Level 90
Inspire Confidence restores 90 Power over 9 seconds to all targets
  • Level 95
Inspire Confidence restores 96 Power over 9 seconds to all targets
  • Level 100
Inspire Confidence restores 102 Power over 9 seconds to all targets
Level 100 - Inspire Confidence restores +150 Armor to all targets Rare OffHand, Feet

Click Expand to reveal

  • Level 5
Inspire Confidence restores +7 Armor to all targets
  • Level 10
Inspire Confidence restores +14 Armor to all targets
  • Level 15
Inspire Confidence restores +21 Armor to all targets
  • Level 20
Inspire Confidence restores +28 Armor to all targets
  • Level 25
Inspire Confidence restores +35 Armor to all targets
  • Level 30
Inspire Confidence restores +42 Armor to all targets
  • Level 35
Inspire Confidence restores +49 Armor to all targets
  • Level 40
Inspire Confidence restores +56 Armor to all targets
  • Level 45
Inspire Confidence restores +63 Armor to all targets
  • Level 50
Inspire Confidence restores +70 Armor to all targets
  • Level 55
Inspire Confidence restores +78 Armor to all targets
  • Level 60
Inspire Confidence restores +86 Armor to all targets
  • Level 65
Inspire Confidence restores +94 Armor to all targets
  • Level 70
Inspire Confidence restores +102 Armor to all targets
  • Level 75
Inspire Confidence restores +110 Armor to all targets
  • Level 80
Inspire Confidence restores +118 Armor to all targets
  • Level 85
Inspire Confidence restores +126 Armor to all targets
  • Level 90
Inspire Confidence restores +134 Armor to all targets
  • Level 95
Inspire Confidence restores +142 Armor to all targets
  • Level 100
Inspire Confidence restores +150 Armor to all targets
of Stunning Love Level 100 - But I Love You deals +24% damage and stuns the target Uncommon Hands

Click Expand to reveal

  • Level 5
But I Love You deals +5% damage and stuns the target
  • Level 10
But I Love You deals +6% damage and stuns the target
  • Level 15
But I Love You deals +7% damage and stuns the target
  • Level 20
But I Love You deals +8% damage and stuns the target
  • Level 25
But I Love You deals +9% damage and stuns the target
  • Level 30
But I Love You deals +10% damage and stuns the target
  • Level 35
But I Love You deals +11% damage and stuns the target
  • Level 40
But I Love You deals +12% damage and stuns the target
  • Level 45
But I Love You deals +13% damage and stuns the target
  • Level 50
But I Love You deals +14% damage and stuns the target
  • Level 55
But I Love You deals +15% damage and stuns the target
  • Level 60
But I Love You deals +16% damage and stuns the target
  • Level 65
But I Love You deals +17% damage and stuns the target
  • Level 70
But I Love You deals +18% damage and stuns the target
  • Level 75
But I Love You deals +19% damage and stuns the target
  • Level 80
But I Love You deals +20% damage and stuns the target
  • Level 85
But I Love You deals +21% damage and stuns the target
  • Level 90
But I Love You deals +22% damage and stuns the target
  • Level 95
But I Love You deals +23% damage and stuns the target
  • Level 100
But I Love You deals +24% damage and stuns the target
Level 100 - But I Love You boosts your Nice and Epic Attack Damage +91 for 10 seconds Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
But I Love You boosts your Nice and Epic Attack Damage +15 for 10 seconds
  • Level 10
But I Love You boosts your Nice and Epic Attack Damage +19 for 10 seconds
  • Level 15
But I Love You boosts your Nice and Epic Attack Damage +23 for 10 seconds
  • Level 20
But I Love You boosts your Nice and Epic Attack Damage +27 for 10 seconds
  • Level 25
But I Love You boosts your Nice and Epic Attack Damage +31 for 10 seconds
  • Level 30
But I Love You boosts your Nice and Epic Attack Damage +35 for 10 seconds
  • Level 35
But I Love You boosts your Nice and Epic Attack Damage +39 for 10 seconds
  • Level 40
But I Love You boosts your Nice and Epic Attack Damage +43 for 10 seconds
  • Level 45
But I Love You boosts your Nice and Epic Attack Damage +47 for 10 seconds
  • Level 50
But I Love You boosts your Nice and Epic Attack Damage +51 for 10 seconds
  • Level 55
But I Love You boosts your Nice and Epic Attack Damage +55 for 10 seconds
  • Level 60
But I Love You boosts your Nice and Epic Attack Damage +59 for 10 seconds
  • Level 65
But I Love You boosts your Nice and Epic Attack Damage +63 for 10 seconds
  • Level 70
But I Love You boosts your Nice and Epic Attack Damage +67 for 10 seconds
  • Level 75
But I Love You boosts your Nice and Epic Attack Damage +71 for 10 seconds
  • Level 80
But I Love You boosts your Nice and Epic Attack Damage +75 for 10 seconds
  • Level 85
But I Love You boosts your Nice and Epic Attack Damage +79 for 10 seconds
  • Level 90
But I Love You boosts your Nice and Epic Attack Damage +83 for 10 seconds
  • Level 95
But I Love You boosts your Nice and Epic Attack Damage +87 for 10 seconds
  • Level 100
But I Love You boosts your Nice and Epic Attack Damage +91 for 10 seconds
Level 100 - But I Love You and Cause Terror Damage +58% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
But I Love You and Cause Terror Damage +6%
  • Level 10
But I Love You and Cause Terror Damage +8%
  • Level 15
But I Love You and Cause Terror Damage +10%
  • Level 20
But I Love You and Cause Terror Damage +12%
  • Level 25
But I Love You and Cause Terror Damage +14%
  • Level 30
But I Love You and Cause Terror Damage +16%
  • Level 35
But I Love You and Cause Terror Damage +19%
  • Level 40
But I Love You and Cause Terror Damage +22%
  • Level 45
But I Love You and Cause Terror Damage +25%
  • Level 50
But I Love You and Cause Terror Damage +28%
  • Level 55
But I Love You and Cause Terror Damage +31%
  • Level 60
But I Love You and Cause Terror Damage +34%
  • Level 65
But I Love You and Cause Terror Damage +37%
  • Level 70
But I Love You and Cause Terror Damage +40%
  • Level 75
But I Love You and Cause Terror Damage +43%
  • Level 80
But I Love You and Cause Terror Damage +46%
  • Level 85
But I Love You and Cause Terror Damage +49%
  • Level 90
But I Love You and Cause Terror Damage +52%
  • Level 95
But I Love You and Cause Terror Damage +55%
  • Level 100
But I Love You and Cause Terror Damage +58%
Sociopathic of Cruel Dialogue Level 100 - You Were Adopted deals +48% damage and Power cost is -22 Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
You Were Adopted deals +10% damage and Power cost is -3
  • Level 10
You Were Adopted deals +12% damage and Power cost is -4
  • Level 15
You Were Adopted deals +14% damage and Power cost is -5
  • Level 20
You Were Adopted deals +16% damage and Power cost is -6
  • Level 25
You Were Adopted deals +18% damage and Power cost is -7
  • Level 30
You Were Adopted deals +20% damage and Power cost is -8
  • Level 35
You Were Adopted deals +22% damage and Power cost is -9
  • Level 40
You Were Adopted deals +24% damage and Power cost is -10
  • Level 45
You Were Adopted deals +26% damage and Power cost is -11
  • Level 50
You Were Adopted deals +28% damage and Power cost is -12
  • Level 55
You Were Adopted deals +30% damage and Power cost is -13
  • Level 60
You Were Adopted deals +32% damage and Power cost is -14
  • Level 65
You Were Adopted deals +34% damage and Power cost is -15
  • Level 70
You Were Adopted deals +36% damage and Power cost is -16
  • Level 75
You Were Adopted deals +38% damage and Power cost is -17
  • Level 80
You Were Adopted deals +40% damage and Power cost is -18
  • Level 85
You Were Adopted deals +42% damage and Power cost is -19
  • Level 90
You Were Adopted deals +44% damage and Power cost is -20
  • Level 95
You Were Adopted deals +46% damage and Power cost is -21
  • Level 100
You Were Adopted deals +48% damage and Power cost is -22
Sociopathic of Cruel Dialogue Level 100 - You Were Adopted Damage +71% Uncommon Necklace, Legs

Click Expand to reveal

  • Level 5
You Were Adopted Damage +5%
  • Level 10
You Were Adopted Damage +8%
  • Level 15
You Were Adopted Damage +11%
  • Level 20
You Were Adopted Damage +14%
  • Level 25
You Were Adopted Damage +17%
  • Level 30
You Were Adopted Damage +20%
  • Level 35
You Were Adopted Damage +23%
  • Level 40
You Were Adopted Damage +26%
  • Level 45
You Were Adopted Damage +29%
  • Level 50
You Were Adopted Damage +32%
  • Level 55
You Were Adopted Damage +35%
  • Level 60
You Were Adopted Damage +39%
  • Level 65
You Were Adopted Damage +43%
  • Level 70
You Were Adopted Damage +47%
  • Level 75
You Were Adopted Damage +51%
  • Level 80
You Were Adopted Damage +55%
  • Level 85
You Were Adopted Damage +59%
  • Level 90
You Were Adopted Damage +63%
  • Level 95
You Were Adopted Damage +67%
  • Level 100
You Were Adopted Damage +71%
Sociopathic of Cruel Dialogue Level 100 - You Were Adopted deals +41% damage and triggers the target's Vulnerability Uncommon Hands

Click Expand to reveal

  • Level 5
You Were Adopted deals +3% damage and triggers the target's Vulnerability
  • Level 10
You Were Adopted deals +5% damage and triggers the target's Vulnerability
  • Level 15
You Were Adopted deals +7% damage and triggers the target's Vulnerability
  • Level 20
You Were Adopted deals +9% damage and triggers the target's Vulnerability
  • Level 25
You Were Adopted deals +11% damage and triggers the target's Vulnerability
  • Level 30
You Were Adopted deals +13% damage and triggers the target's Vulnerability
  • Level 35
You Were Adopted deals +15% damage and triggers the target's Vulnerability
  • Level 40
You Were Adopted deals +17% damage and triggers the target's Vulnerability
  • Level 45
You Were Adopted deals +19% damage and triggers the target's Vulnerability
  • Level 50
You Were Adopted deals +21% damage and triggers the target's Vulnerability
  • Level 55
You Were Adopted deals +23% damage and triggers the target's Vulnerability
  • Level 60
You Were Adopted deals +25% damage and triggers the target's Vulnerability
  • Level 65
You Were Adopted deals +27% damage and triggers the target's Vulnerability
  • Level 70
You Were Adopted deals +29% damage and triggers the target's Vulnerability
  • Level 75
You Were Adopted deals +31% damage and triggers the target's Vulnerability
  • Level 80
You Were Adopted deals +33% damage and triggers the target's Vulnerability
  • Level 85
You Were Adopted deals +35% damage and triggers the target's Vulnerability
  • Level 90
You Were Adopted deals +37% damage and triggers the target's Vulnerability
  • Level 95
You Were Adopted deals +39% damage and triggers the target's Vulnerability
  • Level 100
You Were Adopted deals +41% damage and triggers the target's Vulnerability
of Gloating Terror Level 100 - Cause Terror deals +214 damage and restores 46 Health to you Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Cause Terror deals +24 damage and restores 8 Health to you
  • Level 10
Cause Terror deals +34 damage and restores 10 Health to you
  • Level 15
Cause Terror deals +44 damage and restores 12 Health to you
  • Level 20
Cause Terror deals +54 damage and restores 14 Health to you
  • Level 25
Cause Terror deals +64 damage and restores 16 Health to you
  • Level 30
Cause Terror deals +74 damage and restores 18 Health to you
  • Level 35
Cause Terror deals +84 damage and restores 20 Health to you
  • Level 40
Cause Terror deals +94 damage and restores 22 Health to you
  • Level 45
Cause Terror deals +104 damage and restores 24 Health to you
  • Level 50
Cause Terror deals +114 damage and restores 26 Health to you
  • Level 55
Cause Terror deals +124 damage and restores 28 Health to you
  • Level 60
Cause Terror deals +134 damage and restores 30 Health to you
  • Level 65
Cause Terror deals +144 damage and restores 32 Health to you
  • Level 70
Cause Terror deals +154 damage and restores 34 Health to you
  • Level 75
Cause Terror deals +164 damage and restores 36 Health to you
  • Level 80
Cause Terror deals +174 damage and restores 38 Health to you
  • Level 85
Cause Terror deals +184 damage and restores 40 Health to you
  • Level 90
Cause Terror deals +194 damage and restores 42 Health to you
  • Level 95
Cause Terror deals +204 damage and restores 44 Health to you
  • Level 100
Cause Terror deals +214 damage and restores 46 Health to you
of Terrifying Words Level 100 - Cause Terror deals +100 damage, costs -35 Power, and reuse timer is -7 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Cause Terror deals +4 damage and costs -2 Power
  • Level 10
Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
  • Level 15
Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
  • Level 20
Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
  • Level 25
Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
  • Level 30
Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
  • Level 35
Cause Terror deals +30 damage, costs -9 Power, and reuse timer is -3 seconds
  • Level 40
Cause Terror deals +34 damage, costs -11 Power, and reuse timer is -4 seconds
  • Level 45
Cause Terror deals +38 damage, costs -13 Power, and reuse timer is -4 seconds
  • Level 50
Cause Terror deals +42 damage, costs -15 Power, and reuse timer is -5 seconds
  • Level 55
Cause Terror deals +46 damage, costs -17 Power, and reuse timer is -5 seconds
  • Level 60
Cause Terror deals +52 damage, costs -19 Power, and reuse timer is -6 seconds
  • Level 65
Cause Terror deals +58 damage, costs -21 Power, and reuse timer is -6 seconds
  • Level 70
Cause Terror deals +64 damage, costs -23 Power, and reuse timer is -6 seconds
  • Level 75
Cause Terror deals +70 damage, costs -25 Power, and reuse timer is -6 seconds
  • Level 80
Cause Terror deals +76 damage, costs -27 Power, and reuse timer is -7 seconds
  • Level 85
Cause Terror deals +82 damage, costs -29 Power, and reuse timer is -7 seconds
  • Level 90
Cause Terror deals +88 damage, costs -31 Power, and reuse timer is -7 seconds
  • Level 95
Cause Terror deals +94 damage, costs -33 Power, and reuse timer is -7 seconds
  • Level 100
Cause Terror deals +100 damage, costs -35 Power, and reuse timer is -7 seconds
of Backhanded Compliments Level 100 - Soothe and Psychoanalyze damage +167 and range +5 meters Uncommon Ring, Necklace

Click Expand to reveal

  • Level 5
Soothe and Psychoanalyze damage +7 and range +5 meters
  • Level 10
Soothe and Psychoanalyze damage +14 and range +5 meters
  • Level 15
Soothe and Psychoanalyze damage +21 and range +5 meters
  • Level 20
Soothe and Psychoanalyze damage +28 and range +5 meters
  • Level 25
Soothe and Psychoanalyze damage +35 and range +5 meters
  • Level 30
Soothe and Psychoanalyze damage +42 and range +5 meters
  • Level 35
Soothe and Psychoanalyze damage +49 and range +5 meters
  • Level 40
Soothe and Psychoanalyze damage +56 and range +5 meters
  • Level 45
Soothe and Psychoanalyze damage +63 and range +5 meters
  • Level 50
Soothe and Psychoanalyze damage +70 and range +5 meters
  • Level 55
Soothe and Psychoanalyze damage +77 and range +5 meters
  • Level 60
Soothe and Psychoanalyze damage +87 and range +5 meters
  • Level 65
Soothe and Psychoanalyze damage +97 and range +5 meters
  • Level 70
Soothe and Psychoanalyze damage +107 and range +5 meters
  • Level 75
Soothe and Psychoanalyze damage +117 and range +5 meters
  • Level 80
Soothe and Psychoanalyze damage +127 and range +5 meters
  • Level 85
Soothe and Psychoanalyze damage +137 and range +5 meters
  • Level 90
Soothe and Psychoanalyze damage +147 and range +5 meters
  • Level 95
Soothe and Psychoanalyze damage +157 and range +5 meters
  • Level 100
Soothe and Psychoanalyze damage +167 and range +5 meters
Level 100 - For 10 seconds after using Soothe, your Major Healing abilities restore +68 Health and your attacks generate -30% Rage Uncommon Head, OffHand

Click Expand to reveal

  • Level 30
For 10 seconds after using Soothe, your Major Healing abilities restore +16 Health and your attacks generate -2% Rage
  • Level 35
For 10 seconds after using Soothe, your Major Healing abilities restore +20 Health and your attacks generate -4% Rage
  • Level 40
For 10 seconds after using Soothe, your Major Healing abilities restore +24 Health and your attacks generate -6% Rage
  • Level 45
For 10 seconds after using Soothe, your Major Healing abilities restore +28 Health and your attacks generate -8% Rage
  • Level 50
For 10 seconds after using Soothe, your Major Healing abilities restore +32 Health and your attacks generate -10% Rage
  • Level 55
For 10 seconds after using Soothe, your Major Healing abilities restore +36 Health and your attacks generate -12% Rage
  • Level 60
For 10 seconds after using Soothe, your Major Healing abilities restore +39 Health and your attacks generate -14% Rage
  • Level 65
For 10 seconds after using Soothe, your Major Healing abilities restore +42 Health and your attacks generate -16% Rage
  • Level 70
For 10 seconds after using Soothe, your Major Healing abilities restore +46 Health and your attacks generate -18% Rage
  • Level 75
For 10 seconds after using Soothe, your Major Healing abilities restore +50 Health and your attacks generate -20% Rage
  • Level 80
For 10 seconds after using Soothe, your Major Healing abilities restore +53 Health and your attacks generate -22% Rage
  • Level 85
For 10 seconds after using Soothe, your Major Healing abilities restore +57 Health and your attacks generate -24% Rage
  • Level 90
For 10 seconds after using Soothe, your Major Healing abilities restore +60 Health and your attacks generate -26% Rage
  • Level 95
For 10 seconds after using Soothe, your Major Healing abilities restore +64 Health and your attacks generate -28% Rage
  • Level 100
For 10 seconds after using Soothe, your Major Healing abilities restore +68 Health and your attacks generate -30% Rage
Level 100 - Ridicule taunts +800 and target's next attack has a 25% chance to automatically miss Uncommon Hands, Legs

Click Expand to reveal

  • Level 5
Ridicule taunts +40 and target's next attack has a 25% chance to automatically miss
  • Level 10
Ridicule taunts +80 and target's next attack has a 25% chance to automatically miss
  • Level 15
Ridicule taunts +120 and target's next attack has a 25% chance to automatically miss
  • Level 20
Ridicule taunts +160 and target's next attack has a 25% chance to automatically miss
  • Level 25
Ridicule taunts +200 and target's next attack has a 25% chance to automatically miss
  • Level 30
Ridicule taunts +240 and target's next attack has a 25% chance to automatically miss
  • Level 35
Ridicule taunts +280 and target's next attack has a 25% chance to automatically miss
  • Level 40
Ridicule taunts +320 and target's next attack has a 25% chance to automatically miss
  • Level 45
Ridicule taunts +360 and target's next attack has a 25% chance to automatically miss
  • Level 50
Ridicule taunts +400 and target's next attack has a 25% chance to automatically miss
  • Level 55
Ridicule taunts +440 and target's next attack has a 25% chance to automatically miss
  • Level 60
Ridicule taunts +480 and target's next attack has a 25% chance to automatically miss
  • Level 65
Ridicule taunts +520 and target's next attack has a 25% chance to automatically miss
  • Level 70
Ridicule taunts +560 and target's next attack has a 25% chance to automatically miss
  • Level 75
Ridicule taunts +600 and target's next attack has a 25% chance to automatically miss
  • Level 80
Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss
  • Level 85
Ridicule taunts +680 and target's next attack has a 25% chance to automatically miss
  • Level 90
Ridicule taunts +720 and target's next attack has a 25% chance to automatically miss
  • Level 95
Ridicule taunts +760 and target's next attack has a 25% chance to automatically miss
  • Level 100
Ridicule taunts +800 and target's next attack has a 25% chance to automatically miss
of Ridiculous Speed Level 100 - Ridicule boosts movement speed by 5.5 for 6 seconds Uncommon Feet

Click Expand to reveal

  • Level 10
Ridicule boosts movement speed by 1 for 6 seconds
  • Level 20
Ridicule boosts movement speed by 1.5 for 6 seconds
  • Level 30
Ridicule boosts movement speed by 2 for 6 seconds
  • Level 40
Ridicule boosts movement speed by 2.5 for 6 seconds
  • Level 50
Ridicule boosts movement speed by 3 for 6 seconds
  • Level 60
Ridicule boosts movement speed by 3.5 for 6 seconds
  • Level 70
Ridicule boosts movement speed by 4 for 6 seconds
  • Level 80
Ridicule boosts movement speed by 4.5 for 6 seconds
  • Level 90
Ridicule boosts movement speed by 5 for 6 seconds
  • Level 100
Ridicule boosts movement speed by 5.5 for 6 seconds
Level 100 - Ridicule damage +93 and range +10 meters Uncommon Chest

Click Expand to reveal

  • Level 5
Ridicule damage +5 and range +10 meters
  • Level 10
Ridicule damage +9 and range +10 meters
  • Level 15
Ridicule damage +13 and range +10 meters
  • Level 20
Ridicule damage +17 and range +10 meters
  • Level 25
Ridicule damage +21 and range +10 meters
  • Level 30
Ridicule damage +25 and range +10 meters
  • Level 35
Ridicule damage +29 and range +10 meters
  • Level 40
Ridicule damage +33 and range +10 meters
  • Level 45
Ridicule damage +38 and range +10 meters
  • Level 50
Ridicule damage +43 and range +10 meters
  • Level 55
Ridicule damage +48 and range +10 meters
  • Level 60
Ridicule damage +53 and range +10 meters
  • Level 65
Ridicule damage +58 and range +10 meters
  • Level 70
Ridicule damage +63 and range +10 meters
  • Level 75
Ridicule damage +68 and range +10 meters
  • Level 80
Ridicule damage +73 and range +10 meters
  • Level 85
Ridicule damage +78 and range +10 meters
  • Level 90
Ridicule damage +83 and range +10 meters
  • Level 95
Ridicule damage +88 and range +10 meters
  • Level 100
Ridicule damage +93 and range +10 meters
Level 100 - Ridicule damage +93 and target does not call for help Epic Ring

Click Expand to reveal

  • Level 5
Ridicule damage +5 and target does not call for help
  • Level 10
Ridicule damage +9 and target does not call for help
  • Level 15
Ridicule damage +13 and target does not call for help
  • Level 20
Ridicule damage +17 and target does not call for help
  • Level 25
Ridicule damage +21 and target does not call for help
  • Level 30
Ridicule damage +25 and target does not call for help
  • Level 35
Ridicule damage +29 and target does not call for help
  • Level 40
Ridicule damage +33 and target does not call for help
  • Level 45
Ridicule damage +38 and target does not call for help
  • Level 50
Ridicule damage +43 and target does not call for help
  • Level 55
Ridicule damage +48 and target does not call for help
  • Level 60
Ridicule damage +53 and target does not call for help
  • Level 65
Ridicule damage +58 and target does not call for help
  • Level 70
Ridicule damage +63 and target does not call for help
  • Level 75
Ridicule damage +68 and target does not call for help
  • Level 80
Ridicule damage +73 and target does not call for help
  • Level 85
Ridicule damage +78 and target does not call for help
  • Level 90
Ridicule damage +83 and target does not call for help
  • Level 95
Ridicule damage +88 and target does not call for help
  • Level 100
Ridicule damage +93 and target does not call for help


Psychology Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Psychology Level Up Rewards

Level Reward
1 Gain Ability: Psychoanalyze
3 Gain Ability: Tell Me About Your Mother
5 Gain Ability: Strike a Nerve
7 Gain Ability: Cause Terror
8 Gain Ability: Soothe
10 Gain Ability: Pep Talk
13 Gain Ability: Ridicule
15 Gain Ability: Fast Talk
16 Gain Ability: Psychoanalyze 2
17 +1 to Deer
18 Gain Ability: Positive Attitude
19 +1 to Spider
20 Gain Ability: Tell Me About Your Mother 2
22 +1 to Fishing
23 Gain Ability: Inspire Confidence
25 Gain Ability: Strike a Nerve 2
27 +1 to Priest
28 Gain Ability: Soothe 2
30 Gain Ability: Cause Terror 2
31 Gain Ability: Psychoanalyze 3
33 Gain Ability: Positive Attitude 2
34 +1 to Mentalism
35 Gain Ability: Pep Talk 2
36 Gain Ability: Ridicule 2
38 Gain Ability: Strike a Nerve 3
40 Gain Ability: Tell Me About Your Mother 3
41 +1 to Mentalism
43 Gain Ability: Inspire Confidence 2
45 Gain Ability: Pep Talk 3
46 +1 to Spider
47 Gain Ability: Psychoanalyze 4
48 Gain Ability: Soothe 3
50 Gain Ability: Strike a Nerve 4
51 +1 to Spirit Fox
52 Gain Ability: Ridicule 3
70 +1 to Shamanic Infusion

Psychology Experience Table

Click Expand to view the Experience Table for Psychology

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415

Trivia

Write a little about this history of the skill, or things that don't belong in above areas

Gallery