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| {{Skill infobox | | {{Skill infobox |
| |title = Rabbit | | |title = Rabbit |
− | |image = [[File:Rabbit_skill.png|300px]] | + | |image = [[File:Empty_Placeholder.png]] |
| |caption = The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. | | |caption = The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. |
| |skilltype = Beast Form | | |skilltype = Beast Form |
− | |maxlevel = 80 | + | |maxlevel = 90 |
| |req = ??? | | |req = ??? |
| |skilltrainers = [[Cinnamon the rabbit]], [[Noita the Green]] | | |skilltrainers = [[Cinnamon the rabbit]], [[Noita the Green]] |
| }} | | }} |
− |
| |
| {{Quote| | | {{Quote| |
| The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. | | The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. |
| }} | | }} |
− |
| |
| == {{msg:BASEPAGENAME}} Overview== | | == {{msg:BASEPAGENAME}} Overview== |
| '''Rabbit''' is a [[Beast Forms|Beast Form]] with little combat power. Rabbits are stealthy, and their abilities often make them undetected. | | '''Rabbit''' is a [[Beast Forms|Beast Form]] with little combat power. Rabbits are stealthy, and their abilities often make them undetected. |
| | | |
| + | The '''Rabbit''' skill was first obtained by completing Therese's quest during the special weekend event on 10th June 2017. The reward for that quest was a [[Bunny Juice]] and an [[Un-Bunny Juice]]. After steam release these item's were raffled multiple times by guides in game. |
| | | |
− | The '''Rabbit''' skill was obtained by completing Therese's quest during the special weekend event on 10th June 2017. The reward for that quest was a [[Bunny Juice]] and a [[un-Bunny Juice potion]]. After steam release these item's were raffled multiple times by guides in game. | + | The Bun-Fu Training special weekend event was first added in early November 2019. It provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year. |
| | | |
− | The Bun-Fu Training special weekend event in early November 2019 provided a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. | + | In later years, [[The Errana Bunny's Egg Hunt]] event occurs yearly around Easter, allowing players to acquire a Bunny and Unbunny juice and find eggs for an extra reward. |
| | | |
| === In-Game Description === | | === In-Game Description === |
| The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. | | The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. |
− | <!--
| + | |
| === Training {{msg:BASEPAGENAME}} === | | === Training {{msg:BASEPAGENAME}} === |
− | * [[Jara]] teaches Carpentry after you finish '''[[Kill Bear in There]]''' for her. | + | * [[Cinnamon the rabbit]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70. |
− | * [[The Wombat]] in Sun Vale also has several recipes. These recipes teach how to make some staffs and animal shoes (Cow and Deer). (Useful if only for the bonus XP for creating an item for the first time) | + | * [[Noita the Green]] in the [[Fae Realm]] unlocks 71-80. |
− | * [[Lamashu]] in Kur Mountains has some recipes to create Storage Crates.
| + | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]]. |
− | * [[Noita the Green]] unlocks 71-80. | |
− | -->
| |
− | | |
| == Connected Skills == | | == Connected Skills == |
| =====Sub-Skills:===== | | =====Sub-Skills:===== |
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| =====Related Skills:===== | | =====Related Skills:===== |
| * [[Gardening]] - {{Item|Carrot}}s, which [[Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[Gardening]]. | | * [[Gardening]] - {{Item|Carrot}}s, which [[Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[Gardening]]. |
| + | |
| + | === Synergy Levels: === |
| + | Bonus [[Synergy Levels]] for [[Rabbit]] can be obtained from the following skills and levels: |
| + | :; [[Animal Handling]] |
| + | :: Level 28 |
| + | :; [[Deer]] |
| + | :: Level 16 |
| + | :; [[Foraging]] |
| + | :: Level 28 |
| + | :; [[Gardening]] |
| + | :: Level 25, and Level 53 |
| + | :; [[Gourmand]] |
| + | :: Level 30 |
| + | :; [[Unarmed]] |
| + | :: Level 10, and Level 38 |
| | | |
| == {{msg:BASEPAGENAME}} Basic Abilities== | | == {{msg:BASEPAGENAME}} Basic Abilities== |
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| {{Quote |source=[[Shoddy Familiar Controller]]| | | {{Quote |source=[[Shoddy Familiar Controller]]| |
| It's a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals' burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course. | | It's a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals' burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course. |
| + | }} |
| + | [[Rabbit]]s have the potential to wield [[Ice Magic]], if they are able to get their paws on a {{Item|Great Familiar Controller}} or similar headband. |
| + | <dpl> |
| + | category = Items/IceStaff |
| + | category = Items/Head |
| + | reset = categories |
| + | columns = 3 |
| + | mode = userformat |
| + | format = ,\n* {{Item|%PAGE%}},, |
| + | allowcachedresults=true |
| + | </dpl> |
| + | {{Quote|source=[[Developers|Admin]]| |
| + | Tip for rabbits: Tiaras are a rare-ish drop in loot for players in rabbit form. (Not necessarily using any particular skill, but must be a rabbit.) Otherwise the chances are incredibly small you'll find one. |
| }} | | }} |
| === Rabbit Fuel=== | | === Rabbit Fuel=== |
| ===Equipment=== | | ===Equipment=== |
− | : {{Item|Shoddy Familiar Controller}}
| + | Crafters producing equipment for use by [[Rabbit]]s should obtain the [[Sigil Scripting]] recipe '''Bat Inscription,''' which allows for the creation of {{Item|Rabbit Malachite}}. |
− | : {{Item|Rough Familiar Controller}}
| + | |
− | : {{Item|Crude Familiar Controller}}
| + | This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Rabbit]] Treasure Effects. |
− | : {{Item|Decent Familiar Controller}}
| |
− | : {{Item|Nice Familiar Controller}}
| |
− | : {{Item|Great Familiar Controller}} | |
− | : {{Item|Amazing Familiar Controller}} | |
| | | |
| {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} |
The Bun-Fu Training special weekend event was first added in early November 2019. It provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year.
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Rabbit Scratch |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 7 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
1 |
Snow Hare Mode |
Thicken your coat for winter. |
+3 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
1 |
Love Tap |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 5 Slashing |
Power Cost: 5 Range: 5 Cooldown: 24 Accuracy: +10% |
Training: Cinnamon
|
|
2 |
Thump |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 15 Crushing |
Power Cost: 10 Range: 5 Cooldown: 8 |
Leveling
|
|
3 |
Bun-Fu Kick |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 9 Trauma |
Damage: 18 Crushing |
Power Cost: 16 Range: 5 Cooldown: 12 |
Leveling
|
|
5 |
Rabbit's Foot |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +10% Melee Evasion for 10 seconds |
|
Power Cost: 10 AoE: 30 Cooldown: 30 |
Leveling
|
|
7 |
Hare Dash |
Briefly become very fast and agile. |
You gain 7 sprint speed for 5 seconds |
|
Power Cost: 15 Range: 4 Cooldown: 25 |
Leveling
|
|
9 |
Play Dead |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 9 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 19 AoE: 15 Cooldown: 45 |
Leveling
|
|
10 |
Rabbit Scratch 2 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 12 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
10 |
Carrot Power |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 70 Health |
|
Power Cost: 12 Range: 5 Cooldown: 30 |
Training: Cinnamon
|
|
10 |
Snow Hare Mode 2 |
Thicken your coat for winter. |
+4 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
10 |
Bun-Fu Blast |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 33 Psychic |
Power Cost: 25 Range: 30 Cooldown: 16 |
Training: Cinnamon
|
|
13 |
Bun-Fu Kick 2 |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 16 Trauma |
Damage: 32 Crushing |
Power Cost: 21 Range: 5 Cooldown: 12 |
Leveling
|
|
14 |
Thump 2 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 32 Crushing |
Power Cost: 13 Range: 5 Cooldown: 8 |
Leveling
|
|
15 |
Long Ear |
Move carefully and use your acute senses to avoid monster detection. (This has no effect on enemies already in combat with you.) |
For 15 seconds, monsters' ability to perceive you is reduced by 10 meters. Can Be On Sidebar |
|
Power Cost: 10 Range: 4 Cooldown: 30 |
Training: Cinnamon
|
|
15 |
Bun-Fu Strike |
Place your paw upon an enemy's pressure point, disrupting their breathing. |
Target is stunned after a 3 second delay |
Damage: 24 Slashing |
Power Cost: 19 Range: 5 Cooldown: 13 |
Training: Cinnamon
|
|
16 |
Love Tap 2 |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 26 Slashing |
Power Cost: 8 Range: 5 Cooldown: 23 Accuracy: +10% |
Training: Cinnamon
|
|
17 |
Hare Dash 2 |
Briefly become very fast and agile. |
You gain 7.5 sprint speed for 6 seconds |
|
Power Cost: 20 Range: 4 Cooldown: 25 |
Leveling
|
|
19 |
Play Dead 2 |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 11 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 24 AoE: 15 Cooldown: 43 |
Leveling
|
|
20 |
Rabbit Scratch 3 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 18 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
20 |
Snow Hare Mode 3 |
Thicken your coat for winter. |
+5 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
21 |
Rabbit's Foot 2 |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +15% Melee Evasion for 10 seconds |
|
Power Cost: 16 AoE: 30 Cooldown: 30 |
Leveling
|
|
25 |
Thump 3 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 53 Crushing |
Power Cost: 17 Range: 5 Cooldown: 8 |
Leveling
|
|
25 |
Bun-Fu Blast 2 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 74 Psychic |
Power Cost: 32 Range: 30 Cooldown: 16 |
Training: Cinnamon
|
|
27 |
Hare Dash 3 |
Briefly become very fast and agile. |
You gain 8 sprint speed for 7 seconds |
|
Power Cost: 24 Range: 4 Cooldown: 25 |
Leveling
|
|
28 |
Bun-Fu Kick 3 |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 33 Trauma |
Damage: 66 Crushing |
Power Cost: 29 Range: 5 Cooldown: 12 |
Leveling
|
|
28 |
Carrot Power 2 |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 110 Health |
|
Power Cost: 18 Range: 5 Cooldown: 30 |
Training: Cinnamon
|
|
30 |
Rabbit Scratch 4 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 27 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
30 |
Long Ear 2 |
Move carefully and use your acute senses to avoid monster detection. (This has no effect on enemies already in combat with you.) |
For 15 seconds, monsters' ability to perceive you is reduced by 11 meters. Can Be On Sidebar |
|
Power Cost: 14 Range: 4 Cooldown: 30 |
Training: Cinnamon
|
|
30 |
Snow Hare Mode 4 |
Thicken your coat for winter. |
+6 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
30 |
Bun-Fu Strike 2 |
Place your paw upon an enemy's pressure point, disrupting their breathing. |
Target is stunned after a 3 second delay |
Damage: 51 Slashing |
Power Cost: 24 Range: 5 Cooldown: 13 |
Training: Cinnamon
|
|
31 |
Love Tap 3 |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 53 Slashing |
Power Cost: 12 Range: 5 Cooldown: 22 Accuracy: +10% |
Training: Cinnamon
|
|
34 |
Play Dead 3 |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 13 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 33 AoE: 15 Cooldown: 41 |
Leveling
|
|
35 |
Rabbit's Foot 3 |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +20% Melee Evasion for 10 seconds |
|
Power Cost: 21 AoE: 30 Cooldown: 30 |
Leveling
|
|
36 |
Thump 4 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 80 Crushing |
Power Cost: 21 Range: 5 Cooldown: 8 |
Leveling
|
|
37 |
Hare Dash 4 |
Briefly become very fast and agile. |
You gain 8.5 sprint speed for 8 seconds |
|
Power Cost: 29 Range: 4 Cooldown: 25 |
Leveling
|
|
39 |
Carrot Power 3 |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 130 Health |
|
Power Cost: 22 Range: 5 Cooldown: 30 |
Training: Cinnamon
|
|
40 |
Rabbit Scratch 5 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 37 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
40 |
Snow Hare Mode 5 |
Thicken your coat for winter. |
+7 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
40 |
Bun-Fu Blast 3 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 133 Psychic |
Power Cost: 41 Range: 30 Cooldown: 16 |
Training: Cinnamon
|
|
43 |
Bun-Fu Kick 4 |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 62 Trauma |
Damage: 124 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Leveling
|
|
45 |
Thump 5 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 117 Crushing |
Power Cost: 23 Range: 5 Cooldown: 8 |
Leveling
|
|
45 |
Long Ear 3 |
Move carefully and use your acute senses to avoid monster detection. (This has no effect on enemies already in combat with you.) |
For 15 seconds, monsters' ability to perceive you is reduced by 12 meters. Can Be On Sidebar |
|
Power Cost: 18 Range: 4 Cooldown: 30 |
Training: Cinnamon
|
|
45 |
Bun-Fu Strike 3 |
Place your paw upon an enemy's pressure point, disrupting their breathing. |
Target is stunned after a 3 second delay |
Damage: 97 Slashing |
Power Cost: 28 Range: 5 Cooldown: 13 |
Training: Cinnamon
|
|
47 |
Hare Dash 5 |
Briefly become very fast and agile. |
You gain 9 sprint speed for 9 seconds |
|
Power Cost: 33 Range: 4 Cooldown: 25 |
Leveling
|
|
47 |
Love Tap 4 |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 106 Slashing |
Power Cost: 15 Range: 5 Cooldown: 21 Accuracy: +10% |
Training: Cinnamon
|
|
48 |
Play Dead 4 |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 15 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 39 AoE: 15 Cooldown: 39 |
Leveling
|
|
49 |
Rabbit's Foot 4 |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +25% Melee Evasion for 10 seconds |
|
Power Cost: 25 AoE: 30 Cooldown: 30 |
Leveling
|
|
50 |
Rabbit Scratch 6 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 58 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Leveling
|
|
50 |
Snow Hare Mode 6 |
Thicken your coat for winter. |
+8 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
50 |
Bun-Fu Blast 4 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 200 Psychic |
Power Cost: 45 Range: 30 Cooldown: 16 |
Training: Cinnamon
|
|
55 |
Thump 6 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 170 Crushing |
Power Cost: 26 Range: 5 Cooldown: 8 |
Training: Cinnamon
|
|
55 |
Carrot Power 4 |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 150 Health |
|
Power Cost: 26 Range: 5 Cooldown: 30 |
Training: Cinnamon
|
|
57 |
Hare Dash 6 |
Briefly become very fast and agile. |
You gain 9.5 sprint speed for 10 seconds |
|
Power Cost: 37 Range: 4 Cooldown: 25 |
Training: Cinnamon
|
|
58 |
Bun-Fu Kick 5 |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 109 Trauma |
Damage: 217 Crushing |
Power Cost: 44 Range: 5 Cooldown: 12 |
Training: Cinnamon
|
|
60 |
Rabbit Scratch 7 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 79 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Cinnamon
|
|
60 |
Long Ear 4 |
Move carefully and use your acute senses to avoid monster detection. (This has no effect on enemies already in combat with you.) |
For 15 seconds, monsters' ability to perceive you is reduced by 13 meters. Can Be On Sidebar |
|
Power Cost: 21 Range: 4 Cooldown: 30 |
Training: Cinnamon
|
|
60 |
Snow Hare Mode 7 |
Thicken your coat for winter. |
+9 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
60 |
Bun-Fu Strike 4 |
Place your paw upon an enemy's pressure point, disrupting their breathing. |
Target is stunned after a 3 second delay |
Damage: 164 Slashing |
Power Cost: 33 Range: 5 Cooldown: 13 |
Training: Cinnamon
|
|
60 |
Love Tap 5 |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 164 Slashing |
Power Cost: 18 Range: 5 Cooldown: 20 Accuracy: +10% |
Training: Cinnamon
|
|
60 |
Bun-Fu Blast 5 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 273 Psychic |
Power Cost: 50 Range: 30 Cooldown: 16 |
Training: Cinnamon
|
|
64 |
Play Dead 5 |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 17 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 47 AoE: 15 Cooldown: 37 |
Training: Cinnamon
|
|
65 |
Thump 7 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 223 Crushing |
Power Cost: 29 Range: 5 Cooldown: 8 |
Training: Cinnamon
|
|
65 |
Rabbit's Foot 5 |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +30% Melee Evasion for 10 seconds |
|
Power Cost: 29 AoE: 30 Cooldown: 30 |
Training: Cinnamon
|
|
67 |
Hare Dash 7 |
Briefly become very fast and agile. |
You gain 10 sprint speed for 11 seconds |
|
Power Cost: 41 Range: 4 Cooldown: 25 |
Training: Cinnamon
|
|
67 |
Carrot Power 5 |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 180 Health |
|
Power Cost: 30 Range: 5 Cooldown: 30 |
Training: Cinnamon
|
|
70 |
Rabbit Scratch 8 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 100 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Cinnamon
|
|
70 |
Snow Hare Mode 8 |
Thicken your coat for winter. |
+10 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Cinnamon
|
|
70 |
Bun-Fu Blast 6 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 348 Psychic |
Power Cost: 55 Range: 30 Cooldown: 16 |
Training: Cinnamon
|
|
73 |
Bun-Fu Kick 6 |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 158 Trauma |
Damage: 316 Crushing |
Power Cost: 52 Range: 5 Cooldown: 12 |
Training: Noita the Green
|
|
74 |
Love Tap 6 |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 229 Slashing |
Power Cost: 22 Range: 5 Cooldown: 19 Accuracy: +10% |
Training: Noita the Green
|
|
75 |
Thump 8 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 282 Crushing |
Power Cost: 33 Range: 5 Cooldown: 8 |
Training: Noita the Green
|
|
75 |
Long Ear 5 |
Move carefully and use your acute senses to avoid monster detection. (This has no effect on enemies already in combat with you.) |
For 15 seconds, monsters' ability to perceive you is reduced by 14 meters. Can Be On Sidebar |
|
Power Cost: 24 Range: 4 Cooldown: 30 |
Training: Noita the Green
|
|
75 |
Bun-Fu Strike 5 |
Place your paw upon an enemy's pressure point, disrupting their breathing. |
Target is stunned after a 3 second delay |
Damage: 235 Slashing |
Power Cost: 38 Range: 5 Cooldown: 13 |
Training: Noita the Green
|
|
77 |
Hare Dash 8 |
Briefly become very fast and agile. |
You gain 10.5 sprint speed for 12 seconds |
|
Power Cost: 46 Range: 4 Cooldown: 25 |
Training: Noita the Green
|
|
79 |
Play Dead 6 |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 19 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 55 AoE: 15 Cooldown: 35 |
Training: Noita the Green
|
|
79 |
Carrot Power 6 |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 210 Health |
|
Power Cost: 34 Range: 5 Cooldown: 30 |
Training: Noita the Green
|
|
80 |
Rabbit Scratch 9 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 126 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Training: Noita the Green
|
|
80 |
Rabbit's Foot 6 |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +35% Melee Evasion for 10 seconds |
|
Power Cost: 34 AoE: 30 Cooldown: 30 |
Training: Noita the Green
|
|
80 |
Snow Hare Mode 9 |
Thicken your coat for winter. |
+11 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Training: Noita the Green
|
|
85 |
Thump 9 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 345 Crushing |
Power Cost: 36 Range: 5 Cooldown: 8 |
Item: Rabbit: Thump 9
|
|
85 |
Bun-Fu Blast 7 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 480 Psychic |
Power Cost: 63 Range: 30 Cooldown: 16 |
Item: Rabbit: Bun-Fu Blast 7
|
|
87 |
Hare Dash 9 |
Briefly become very fast and agile. |
You gain 11 sprint speed for 13 seconds |
|
Power Cost: 50 Range: 4 Cooldown: 25 |
Item: Rabbit: Hare Dash 9
|
|
88 |
Bun-Fu Kick 7 |
Leap into the air and kick the enemy in a vital organ. A moment later, the enemy notices the impact. This is a Nice Attack |
Delayed Dmg: After 5 seconds, deal 214 Trauma |
Damage: 428 Crushing |
Power Cost: 60 Range: 5 Cooldown: 12 |
Item: Rabbit: Bun-Fu Kick 7
|
|
89 |
Love Tap 7 |
Your playful attack can soften even the hardest heart, making it difficult for the target to use Rage attacks. (Chances of success are based on your Rabbit skill and the enemy's mental proficiency.) This is a Signature Debuff ability |
Target needs 50% more Rage to fill their Rage Meter. Target is slowed 45% for 10 seconds. Suppresses Monster Shout --Can Have-- Delayed Dmg: After 5 seconds, deal 0 Trauma |
Damage: 309 Slashing |
Power Cost: 27 Range: 5 Cooldown: 18 Accuracy: +10% |
Item: Rabbit: Love Tap 7
|
|
90 |
Rabbit Scratch 10 |
Swipe feebly at your enemies. This is a Basic Attack |
|
Damage: 151 Slashing |
Power Cost: 0 Range: 5 Cooldown: 2 |
Item: Rabbit: Rabbit Scratch 10
|
|
90 |
Long Ear 6 |
Move carefully and use your acute senses to avoid monster detection. (This has no effect on enemies already in combat with you.) |
For 15 seconds, monsters' ability to perceive you is reduced by 15 meters. Can Be On Sidebar |
|
Power Cost: 28 Range: 4 Cooldown: 30 |
Item: Rabbit: Long Ear 6
|
|
90 |
Snow Hare Mode 10 |
Thicken your coat for winter. |
+12 Cold Protection (direct and indirect) for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 1 |
Item: Rabbit: Snow Hare Mode 10
|
|
90 |
Bun-Fu Strike 6 |
Place your paw upon an enemy's pressure point, disrupting their breathing. |
Target is stunned after a 3 second delay |
Damage: 315 Slashing |
Power Cost: 43 Range: 5 Cooldown: 13 |
Item: Rabbit: Bun-Fu Strike 6
|
|
93 |
Carrot Power 7 |
Nibble a carrot to heal yourself. This is a Major Heal |
10% Chance to consume 1 Carrot (or Rabbit Treat) Restores: 235 Health |
|
Power Cost: 39 Range: 5 Cooldown: 30 |
Item: Rabbit: Carrot Power 7
|
|
94 |
Play Dead 7 |
Pretend to die of fright. Nearby enemies will ignore you for a while, even when you stand back up -- but will notice you again if you attack them. This is a Survival-Utility ability |
Targets decide not to attack you for about 21 seconds (unless you attack them first). Suppresses Monster Shout --Can Have-- Targets' direct mitigation 0 for 30 seconds After 5 Seconds, Deal: 0 Psychic |
|
Power Cost: 63 AoE: 15 Cooldown: 35 |
Item: Rabbit: Play Dead 7
|
|
95 |
Thump 10 |
Kick your enemy's legs, slowing them down a bit. This is a Core Attack |
Target's run speed is reduced by 25% for 20 seconds --Can Have-- DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 412 Crushing |
Power Cost: 39 Range: 5 Cooldown: 8 |
Item: Rabbit: Thump 10
|
|
95 |
Rabbit's Foot 7 |
Tap your lucky feet to give yourself and any nearby allies a chance to evade attacks. |
All nearby allies gain +40% Melee Evasion for 10 seconds |
|
Power Cost: 39 AoE: 30 Cooldown: 30 |
Item: Rabbit: Rabbit's Foot 7
|
|
95 |
Bun-Fu Blast 8 |
Focus your chi into a blast of psychic energy. Who's laughing at the little bunny now?! |
--Can Have-- Restores: 0 Power after a 12-second delay |
Damage: 572 Psychic |
Power Cost: 69 Range: 30 Cooldown: 16 |
Item: Rabbit: Bun-Fu Blast 8
|
or similar headband.
.
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Rabbits |
Level 100 - Rabbit Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Rabbit Damage +5
- Rabbit Base Damage +10%
- Rabbit Base Damage +15%
- Rabbit Base Damage +20%
- Rabbit Base Damage +25%
- Rabbit Base Damage +30%
- Rabbit Base Damage +35%
- Rabbit Base Damage +40%
- Rabbit Base Damage +45%
- Rabbit Base Damage +50%
|
|
of Swift Hares |
Level 100 - Sprint Boost (Out of Combat) +3.5 when Rabbit is active |
Uncommon |
OffHand, Legs |
Click Expand to reveal
- Sprint Boost (Out of Combat) +1 when Rabbit is active
- Sprint Boost (Out of Combat) +2 when Rabbit is active
- Sprint Boost (Out of Combat) +3 when Rabbit is active
- Sprint Boost (Out of Combat) +3.5 when Rabbit is active
|
|
of Grim Sickly Rabbits |
Level 100 - Trauma Damage (Direct & Per-Tick) +50% when Rabbit is active |
Epic |
Hands, Feet |
Click Expand to reveal
- Trauma Damage (Direct & Per-Tick) +5% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +10% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +15% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +20% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +25% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +30% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +35% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +40% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +45% when Rabbit is active
- Trauma Damage (Direct & Per-Tick) +50% when Rabbit is active
|
|
of Psychic Rabbits |
Level 100 - Indirect Psychic Damage +50% when Rabbit is active |
Epic |
Head, OffHand |
Click Expand to reveal
- Indirect Psychic Damage +5% when Rabbit is active
- Indirect Psychic Damage +10% when Rabbit is active
- Indirect Psychic Damage +15% when Rabbit is active
- Indirect Psychic Damage +20% when Rabbit is active
- Indirect Psychic Damage +25% when Rabbit is active
- Indirect Psychic Damage +30% when Rabbit is active
- Indirect Psychic Damage +35% when Rabbit is active
- Indirect Psychic Damage +40% when Rabbit is active
- Indirect Psychic Damage +45% when Rabbit is active
- Indirect Psychic Damage +50% when Rabbit is active
|
|
of Cold Rabbits |
Level 100 - Direct Cold Damage +74 when Rabbit is active |
Epic |
Legs, Ring |
Click Expand to reveal
- Direct Cold Damage +11 when Rabbit is active
- Direct Cold Damage +18 when Rabbit is active
- Direct Cold Damage +25 when Rabbit is active
- Direct Cold Damage +32 when Rabbit is active
- Direct Cold Damage +39 when Rabbit is active
- Direct Cold Damage +46 when Rabbit is active
- Direct Cold Damage +53 when Rabbit is active
- Direct Cold Damage +60 when Rabbit is active
- Direct Cold Damage +67 when Rabbit is active
- Direct Cold Damage +74 when Rabbit is active
|
|
of Evasive Rabbitry |
Level 100 - While Rabbit skill is active, any Kick ability boosts Melee Evasion +7.5% for 10 seconds |
Epic |
Hands, MainHand |
Click Expand to reveal
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +3% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +3.5% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +4% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +4.5% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +5% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +5.5% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +6% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +6.5% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +7% for 10 seconds
- While Rabbit skill is active, any Kick ability boosts Melee Evasion +7.5% for 10 seconds
|
|
|
Level 100 - While Rabbit skill is active, all Kick abilities deal +25% damage, with a 15% chance to deal double damage |
Epic |
Feet |
Click Expand to reveal
- While Rabbit skill is active, all Kick abilities deal +1% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +2% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +3% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +4% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +5% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +6% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +7% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +8% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +9% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +10% damage, with a 12% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +11% damage, with a 12% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +12% damage, with a 12% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +13% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +14% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +15% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +17% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +19% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +21% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +23% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +25% damage, with a 15% chance to deal double damage
|
|
|
Level 100 - While Rabbit skill is active, all Kick abilities deal +25% damage, with a 15% chance to deal double damage |
Epic |
Necklace |
Click Expand to reveal
- While Rabbit skill is active, all Kick abilities deal +1% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +2% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +3% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +4% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +5% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +6% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +7% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +8% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +9% damage, with a 10% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +10% damage, with a 12% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +11% damage, with a 12% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +12% damage, with a 12% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +13% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +14% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +15% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +17% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +19% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +21% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +23% damage, with a 15% chance to deal double damage
- While Rabbit skill is active, all Kick abilities deal +25% damage, with a 15% chance to deal double damage
|
|
|
Level 100 - Chance to Miraculously Avoid Death +230% when Rabbit is active. Power Restored After Death-Avoidance +40% when Rabbit is active |
Epic |
Legs |
Click Expand to reveal
- Chance to Miraculously Avoid Death +40% when Rabbit is active. Power Restored After Death-Avoidance +2% when Rabbit is active
- Chance to Miraculously Avoid Death +50% when Rabbit is active. Power Restored After Death-Avoidance +4% when Rabbit is active
- Chance to Miraculously Avoid Death +60% when Rabbit is active. Power Restored After Death-Avoidance +6% when Rabbit is active
- Chance to Miraculously Avoid Death +70% when Rabbit is active. Power Restored After Death-Avoidance +8% when Rabbit is active
- Chance to Miraculously Avoid Death +80% when Rabbit is active. Power Restored After Death-Avoidance +10% when Rabbit is active
- Chance to Miraculously Avoid Death +90% when Rabbit is active. Power Restored After Death-Avoidance +12% when Rabbit is active
- Chance to Miraculously Avoid Death +100% when Rabbit is active. Power Restored After Death-Avoidance +14% when Rabbit is active
- Chance to Miraculously Avoid Death +110% when Rabbit is active. Power Restored After Death-Avoidance +16% when Rabbit is active
- Chance to Miraculously Avoid Death +120% when Rabbit is active. Power Restored After Death-Avoidance +18% when Rabbit is active
- Chance to Miraculously Avoid Death +130% when Rabbit is active. Power Restored After Death-Avoidance +20% when Rabbit is active
- Chance to Miraculously Avoid Death +140% when Rabbit is active. Power Restored After Death-Avoidance +22% when Rabbit is active
- Chance to Miraculously Avoid Death +150% when Rabbit is active. Power Restored After Death-Avoidance +24% when Rabbit is active
- Chance to Miraculously Avoid Death +160% when Rabbit is active. Power Restored After Death-Avoidance +26% when Rabbit is active
- Chance to Miraculously Avoid Death +170% when Rabbit is active. Power Restored After Death-Avoidance +28% when Rabbit is active
- Chance to Miraculously Avoid Death +180% when Rabbit is active. Power Restored After Death-Avoidance +30% when Rabbit is active
- Chance to Miraculously Avoid Death +190% when Rabbit is active. Power Restored After Death-Avoidance +32% when Rabbit is active
- Chance to Miraculously Avoid Death +200% when Rabbit is active. Power Restored After Death-Avoidance +34% when Rabbit is active
- Chance to Miraculously Avoid Death +210% when Rabbit is active. Power Restored After Death-Avoidance +36% when Rabbit is active
- Chance to Miraculously Avoid Death +220% when Rabbit is active. Power Restored After Death-Avoidance +38% when Rabbit is active
- Chance to Miraculously Avoid Death +230% when Rabbit is active. Power Restored After Death-Avoidance +40% when Rabbit is active
|
|
of Toxic Scratches |
Level 100 - Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +160 damage (randomly determined) |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +8 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +16 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +24 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +32 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +40 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +48 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +56 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +64 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +72 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +80 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +88 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +96 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +104 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +112 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +120 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +128 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +136 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +144 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +152 damage (randomly determined)
- Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +160 damage (randomly determined)
|
|
|
Level 100 - Rabbit Scratch restores 20 Armor to you |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Rabbit Scratch restores 1 Armor to you
- Rabbit Scratch restores 2 Armor to you
- Rabbit Scratch restores 3 Armor to you
- Rabbit Scratch restores 4 Armor to you
- Rabbit Scratch restores 5 Armor to you
- Rabbit Scratch restores 6 Armor to you
- Rabbit Scratch restores 7 Armor to you
- Rabbit Scratch restores 8 Armor to you
- Rabbit Scratch restores 9 Armor to you
- Rabbit Scratch restores 10 Armor to you
- Rabbit Scratch restores 11 Armor to you
- Rabbit Scratch restores 12 Armor to you
- Rabbit Scratch restores 13 Armor to you
- Rabbit Scratch restores 14 Armor to you
- Rabbit Scratch restores 15 Armor to you
- Rabbit Scratch restores 16 Armor to you
- Rabbit Scratch restores 17 Armor to you
- Rabbit Scratch restores 18 Armor to you
- Rabbit Scratch restores 19 Armor to you
- Rabbit Scratch restores 20 Armor to you
|
Thumper's |
of Thumping |
Level 100 - Thump Damage +58% |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Thump Damage +10%
- Thump Damage +12%
- Thump Damage +14%
- Thump Damage +16%
- Thump Damage +18%
- Thump Damage +20%
- Thump Damage +22%
- Thump Damage +24%
- Thump Damage +26%
- Thump Damage +28%
- Thump Damage +31%
- Thump Damage +34%
- Thump Damage +37%
- Thump Damage +40%
- Thump Damage +43%
- Thump Damage +46%
- Thump Damage +49%
- Thump Damage +52%
- Thump Damage +55%
- Thump Damage +58%
|
|
|
Level 100 - Thump deals +39 damage and knocks the enemy backwards |
Uncommon |
Legs |
Click Expand to reveal
- Thump deals +1 damage and knocks the enemy backwards
- Thump deals +3 damage and knocks the enemy backwards
- Thump deals +5 damage and knocks the enemy backwards
- Thump deals +7 damage and knocks the enemy backwards
- Thump deals +9 damage and knocks the enemy backwards
- Thump deals +11 damage and knocks the enemy backwards
- Thump deals +13 damage and knocks the enemy backwards
- Thump deals +15 damage and knocks the enemy backwards
- Thump deals +17 damage and knocks the enemy backwards
- Thump deals +19 damage and knocks the enemy backwards
- Thump deals +21 damage and knocks the enemy backwards
- Thump deals +23 damage and knocks the enemy backwards
- Thump deals +25 damage and knocks the enemy backwards
- Thump deals +27 damage and knocks the enemy backwards
- Thump deals +29 damage and knocks the enemy backwards
- Thump deals +31 damage and knocks the enemy backwards
- Thump deals +33 damage and knocks the enemy backwards
- Thump deals +35 damage and knocks the enemy backwards
- Thump deals +37 damage and knocks the enemy backwards
- Thump deals +39 damage and knocks the enemy backwards
|
|
|
Level 100 - Thump causes the target to take +20% damage from Cold attacks for 10 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Thump causes the target to take +2% damage from Cold attacks for 10 seconds
- Thump causes the target to take +4% damage from Cold attacks for 10 seconds
- Thump causes the target to take +6% damage from Cold attacks for 10 seconds
- Thump causes the target to take +8% damage from Cold attacks for 10 seconds
- Thump causes the target to take +10% damage from Cold attacks for 10 seconds
- Thump causes the target to take +12% damage from Cold attacks for 10 seconds
- Thump causes the target to take +14% damage from Cold attacks for 10 seconds
- Thump causes the target to take +16% damage from Cold attacks for 10 seconds
- Thump causes the target to take +18% damage from Cold attacks for 10 seconds
- Thump causes the target to take +20% damage from Cold attacks for 10 seconds
|
|
|
Level 100 - Thump causes 228 Trauma damage over 12 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Thump causes 18 Trauma damage over 12 seconds
- Thump causes 24 Trauma damage over 12 seconds
- Thump causes 30 Trauma damage over 12 seconds
- Thump causes 36 Trauma damage over 12 seconds
- Thump causes 48 Trauma damage over 12 seconds
- Thump causes 60 Trauma damage over 12 seconds
- Thump causes 72 Trauma damage over 12 seconds
- Thump causes 84 Trauma damage over 12 seconds
- Thump causes 96 Trauma damage over 12 seconds
- Thump causes 108 Trauma damage over 12 seconds
- Thump causes 120 Trauma damage over 12 seconds
- Thump causes 132 Trauma damage over 12 seconds
- Thump causes 144 Trauma damage over 12 seconds
- Thump causes 156 Trauma damage over 12 seconds
- Thump causes 168 Trauma damage over 12 seconds
- Thump causes 180 Trauma damage over 12 seconds
- Thump causes 192 Trauma damage over 12 seconds
- Thump causes 204 Trauma damage over 12 seconds
- Thump causes 216 Trauma damage over 12 seconds
- Thump causes 228 Trauma damage over 12 seconds
|
|
of Bun-Fu |
Level 100 - Bun-Fu Kick Damage +68% |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Bun-Fu Kick Damage +15%
- Bun-Fu Kick Damage +17%
- Bun-Fu Kick Damage +19%
- Bun-Fu Kick Damage +21%
- Bun-Fu Kick Damage +23%
- Bun-Fu Kick Damage +26%
- Bun-Fu Kick Damage +29%
- Bun-Fu Kick Damage +32%
- Bun-Fu Kick Damage +35%
- Bun-Fu Kick Damage +38%
- Bun-Fu Kick Damage +41%
- Bun-Fu Kick Damage +44%
- Bun-Fu Kick Damage +47%
- Bun-Fu Kick Damage +50%
- Bun-Fu Kick Damage +53%
- Bun-Fu Kick Damage +56%
- Bun-Fu Kick Damage +59%
- Bun-Fu Kick Damage +62%
- Bun-Fu Kick Damage +65%
- Bun-Fu Kick Damage +68%
|
|
of Traumatic Bun-Fu |
Level 100 - Bun-Fu Kick Delayed Trauma Damage +358 |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Bun-Fu Kick Delayed Trauma Damage +22
- Bun-Fu Kick Delayed Trauma Damage +38
- Bun-Fu Kick Delayed Trauma Damage +54
- Bun-Fu Kick Delayed Trauma Damage +70
- Bun-Fu Kick Delayed Trauma Damage +86
- Bun-Fu Kick Delayed Trauma Damage +102
- Bun-Fu Kick Delayed Trauma Damage +118
- Bun-Fu Kick Delayed Trauma Damage +134
- Bun-Fu Kick Delayed Trauma Damage +150
- Bun-Fu Kick Delayed Trauma Damage +166
- Bun-Fu Kick Delayed Trauma Damage +182
- Bun-Fu Kick Delayed Trauma Damage +198
- Bun-Fu Kick Delayed Trauma Damage +218
- Bun-Fu Kick Delayed Trauma Damage +238
- Bun-Fu Kick Delayed Trauma Damage +258
- Bun-Fu Kick Delayed Trauma Damage +278
- Bun-Fu Kick Delayed Trauma Damage +298
- Bun-Fu Kick Delayed Trauma Damage +318
- Bun-Fu Kick Delayed Trauma Damage +338
- Bun-Fu Kick Delayed Trauma Damage +358
|
|
of Traumatic Bun-Fu |
Level 100 - Bun-Fu Kick causes the target to take +18% damage from Trauma attacks for 20 seconds |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Bun-Fu Kick causes the target to take +2% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +4% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +6% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +8% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +10% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +12% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +14% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +16% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +17% damage from Trauma attacks for 20 seconds
- Bun-Fu Kick causes the target to take +18% damage from Trauma attacks for 20 seconds
|
|
of Thumping and Blitzing |
Level 100 - Bun-Fu Kick deals +58 damage and hastens the current reset timer of Thump by 3 second |
Epic |
Legs, Necklace |
Click Expand to reveal
- Bun-Fu Kick deals +6 damage and hastens the current reset timer of Thump by 1 second
- Bun-Fu Kick deals +8 damage and hastens the current reset timer of Thump by 1 second
- Bun-Fu Kick deals +10 damage and hastens the current reset timer of Thump by 1 second
- Bun-Fu Kick deals +12 damage and hastens the current reset timer of Thump by 1.5 second
- Bun-Fu Kick deals +14 damage and hastens the current reset timer of Thump by 1.5 second
- Bun-Fu Kick deals +16 damage and hastens the current reset timer of Thump by 1.5 second
- Bun-Fu Kick deals +18 damage and hastens the current reset timer of Thump by 2 second
- Bun-Fu Kick deals +20 damage and hastens the current reset timer of Thump by 2 second
- Bun-Fu Kick deals +22 damage and hastens the current reset timer of Thump by 2 second
- Bun-Fu Kick deals +24 damage and hastens the current reset timer of Thump by 2.5 second
- Bun-Fu Kick deals +26 damage and hastens the current reset timer of Thump by 2.5 second
- Bun-Fu Kick deals +28 damage and hastens the current reset timer of Thump by 2.5 second
- Bun-Fu Kick deals +30 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +32 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +34 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +38 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +43 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +48 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +53 damage and hastens the current reset timer of Thump by 3 second
- Bun-Fu Kick deals +58 damage and hastens the current reset timer of Thump by 3 second
|
|
|
Level 100 - Rabbit's Foot grants you and nearby allies +23% Burst Evasion for 10 seconds |
Uncommon |
Head, Chest |
Click Expand to reveal
- Rabbit's Foot grants you and nearby allies +5% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +7% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +9% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +11% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +13% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +15% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +17% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +19% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +21% Burst Evasion for 10 seconds
- Rabbit's Foot grants you and nearby allies +23% Burst Evasion for 10 seconds
|
|
of Lucky Insights |
Level 100 - Rabbit's Foot grants you and nearby allies +11% Earned Combat XP for 20 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- Rabbit's Foot grants you and nearby allies +2% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +3% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +4% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +5% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +6% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +7% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +8% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +9% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +10% Earned Combat XP for 20 seconds
- Rabbit's Foot grants you and nearby allies +11% Earned Combat XP for 20 seconds
|
Hare-Brained |
of Power Feet |
Level 100 - Rabbit's Foot restores 59 Power to you and nearby allies |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Rabbit's Foot restores 7 Power to you and nearby allies
- Rabbit's Foot restores 9 Power to you and nearby allies
- Rabbit's Foot restores 11 Power to you and nearby allies
- Rabbit's Foot restores 13 Power to you and nearby allies
- Rabbit's Foot restores 15 Power to you and nearby allies
- Rabbit's Foot restores 17 Power to you and nearby allies
- Rabbit's Foot restores 20 Power to you and nearby allies
- Rabbit's Foot restores 23 Power to you and nearby allies
- Rabbit's Foot restores 26 Power to you and nearby allies
- Rabbit's Foot restores 29 Power to you and nearby allies
- Rabbit's Foot restores 32 Power to you and nearby allies
- Rabbit's Foot restores 35 Power to you and nearby allies
- Rabbit's Foot restores 38 Power to you and nearby allies
- Rabbit's Foot restores 41 Power to you and nearby allies
- Rabbit's Foot restores 44 Power to you and nearby allies
- Rabbit's Foot restores 47 Power to you and nearby allies
- Rabbit's Foot restores 50 Power to you and nearby allies
- Rabbit's Foot restores 53 Power to you and nearby allies
- Rabbit's Foot restores 56 Power to you and nearby allies
- Rabbit's Foot restores 59 Power to you and nearby allies
|
|
of Bunny Love |
Level 100 - Rabbit's Foot restores 113 Health to you and nearby allies after a 15 second delay |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Rabbit's Foot restores 10 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 15 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 20 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 25 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 30 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 35 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 40 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 45 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 50 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 55 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 60 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 65 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 71 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 77 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 83 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 89 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 95 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 101 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 107 Health to you and nearby allies after a 15 second delay
- Rabbit's Foot restores 113 Health to you and nearby allies after a 15 second delay
|
|
|
Level 100 - Hare Dash restores 130 Armor to you |
Uncommon |
Necklace, MainHand |
Click Expand to reveal
- Hare Dash restores 8 Armor to you
- Hare Dash restores 14 Armor to you
- Hare Dash restores 20 Armor to you
- Hare Dash restores 26 Armor to you
- Hare Dash restores 32 Armor to you
- Hare Dash restores 38 Armor to you
- Hare Dash restores 44 Armor to you
- Hare Dash restores 50 Armor to you
- Hare Dash restores 56 Armor to you
- Hare Dash restores 62 Armor to you
- Hare Dash restores 68 Armor to you
- Hare Dash restores 74 Armor to you
- Hare Dash restores 81 Armor to you
- Hare Dash restores 88 Armor to you
- Hare Dash restores 95 Armor to you
- Hare Dash restores 102 Armor to you
- Hare Dash restores 109 Armor to you
- Hare Dash restores 116 Armor to you
- Hare Dash restores 123 Armor to you
- Hare Dash restores 130 Armor to you
|
|
of Hare Propulsion |
Level 100 - Hare Dash causes your next attack to deal +295 damage if it is a Crushing attack |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Hare Dash causes your next attack to deal +10 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +25 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +40 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +55 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +70 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +85 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +100 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +115 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +130 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +145 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +160 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +175 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +190 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +205 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +220 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +235 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +250 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +265 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +280 damage if it is a Crushing attack
- Hare Dash causes your next attack to deal +295 damage if it is a Crushing attack
|
|
of Hare Raising Escapes |
Level 100 - Hare Dash grants +14% Melee Evasion for 8 seconds and boosts jump height for 15 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Hare Dash grants +5% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +6% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +7% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +8% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +9% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +10% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +11% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +12% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +13% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
- Hare Dash grants +14% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
|
|
of Pace Management |
Level 100 - Hare Dash Reuse Timer -10 |
Rare |
Head |
Click Expand to reveal
- Hare Dash Reuse Timer -1
- Hare Dash Reuse Timer -2
- Hare Dash Reuse Timer -3
- Hare Dash Reuse Timer -4
- Hare Dash Reuse Timer -5
- Hare Dash Reuse Timer -6
- Hare Dash Reuse Timer -7
- Hare Dash Reuse Timer -8
- Hare Dash Reuse Timer -9
- Hare Dash Reuse Timer -10
|
|
|
Level 100 - Hare Dash restores 100 Power over 15 seconds |
Epic |
OffHand, Ring |
Click Expand to reveal
- Hare Dash restores 5 Power over 15 seconds
- Hare Dash restores 10 Power over 15 seconds
- Hare Dash restores 15 Power over 15 seconds
- Hare Dash restores 20 Power over 15 seconds
- Hare Dash restores 25 Power over 15 seconds
- Hare Dash restores 30 Power over 15 seconds
- Hare Dash restores 35 Power over 15 seconds
- Hare Dash restores 40 Power over 15 seconds
- Hare Dash restores 45 Power over 15 seconds
- Hare Dash restores 50 Power over 15 seconds
- Hare Dash restores 55 Power over 15 seconds
- Hare Dash restores 60 Power over 15 seconds
- Hare Dash restores 65 Power over 15 seconds
- Hare Dash restores 70 Power over 15 seconds
- Hare Dash restores 75 Power over 15 seconds
- Hare Dash restores 80 Power over 15 seconds
- Hare Dash restores 85 Power over 15 seconds
- Hare Dash restores 90 Power over 15 seconds
- Hare Dash restores 95 Power over 15 seconds
- Hare Dash restores 100 Power over 15 seconds
|
Faker's |
of Not-Quite-Dead Rabbits |
Level 100 - Play Dead restores 110 Health |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Play Dead restores 15 Health
- Play Dead restores 20 Health
- Play Dead restores 25 Health
- Play Dead restores 30 Health
- Play Dead restores 35 Health
- Play Dead restores 40 Health
- Play Dead restores 45 Health
- Play Dead restores 50 Health
- Play Dead restores 55 Health
- Play Dead restores 60 Health
- Play Dead restores 65 Health
- Play Dead restores 70 Health
- Play Dead restores 75 Health
- Play Dead restores 80 Health
- Play Dead restores 85 Health
- Play Dead restores 90 Health
- Play Dead restores 95 Health
- Play Dead restores 100 Health
- Play Dead restores 105 Health
- Play Dead restores 110 Health
|
|
|
Level 100 - Play Dead boosts your Psychic attack damage +320 for 20 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Play Dead boosts your Psychic attack damage +16 for 20 seconds
- Play Dead boosts your Psychic attack damage +32 for 20 seconds
- Play Dead boosts your Psychic attack damage +48 for 20 seconds
- Play Dead boosts your Psychic attack damage +64 for 20 seconds
- Play Dead boosts your Psychic attack damage +80 for 20 seconds
- Play Dead boosts your Psychic attack damage +96 for 20 seconds
- Play Dead boosts your Psychic attack damage +112 for 20 seconds
- Play Dead boosts your Psychic attack damage +128 for 20 seconds
- Play Dead boosts your Psychic attack damage +144 for 20 seconds
- Play Dead boosts your Psychic attack damage +160 for 20 seconds
- Play Dead boosts your Psychic attack damage +176 for 20 seconds
- Play Dead boosts your Psychic attack damage +192 for 20 seconds
- Play Dead boosts your Psychic attack damage +208 for 20 seconds
- Play Dead boosts your Psychic attack damage +224 for 20 seconds
- Play Dead boosts your Psychic attack damage +240 for 20 seconds
- Play Dead boosts your Psychic attack damage +256 for 20 seconds
- Play Dead boosts your Psychic attack damage +272 for 20 seconds
- Play Dead boosts your Psychic attack damage +288 for 20 seconds
- Play Dead boosts your Psychic attack damage +304 for 20 seconds
- Play Dead boosts your Psychic attack damage +320 for 20 seconds
|
|
of Post-Murder Depression |
Level 100 - Play Dead causes all affected enemies to take 410 Psychic damage after a 5-second delay |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Play Dead causes all affected enemies to take 30 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 50 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 70 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 90 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 110 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 130 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 150 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 170 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 190 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 210 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 230 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 250 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 270 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 290 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 310 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 330 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 350 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 370 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 390 Psychic damage after a 5-second delay
- Play Dead causes all affected enemies to take 410 Psychic damage after a 5-second delay
|
Faker's |
|
Level 100 - Play Dead boosts your Nice Attack Damage +360 for 15 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Play Dead boosts your Nice Attack Damage +18 for 15 seconds
- Play Dead boosts your Nice Attack Damage +36 for 15 seconds
- Play Dead boosts your Nice Attack Damage +54 for 15 seconds
- Play Dead boosts your Nice Attack Damage +72 for 15 seconds
- Play Dead boosts your Nice Attack Damage +90 for 15 seconds
- Play Dead boosts your Nice Attack Damage +108 for 15 seconds
- Play Dead boosts your Nice Attack Damage +126 for 15 seconds
- Play Dead boosts your Nice Attack Damage +144 for 15 seconds
- Play Dead boosts your Nice Attack Damage +162 for 15 seconds
- Play Dead boosts your Nice Attack Damage +180 for 15 seconds
- Play Dead boosts your Nice Attack Damage +198 for 15 seconds
- Play Dead boosts your Nice Attack Damage +216 for 15 seconds
- Play Dead boosts your Nice Attack Damage +234 for 15 seconds
- Play Dead boosts your Nice Attack Damage +252 for 15 seconds
- Play Dead boosts your Nice Attack Damage +270 for 15 seconds
- Play Dead boosts your Nice Attack Damage +288 for 15 seconds
- Play Dead boosts your Nice Attack Damage +306 for 15 seconds
- Play Dead boosts your Nice Attack Damage +324 for 15 seconds
- Play Dead boosts your Nice Attack Damage +342 for 15 seconds
- Play Dead boosts your Nice Attack Damage +360 for 15 seconds
|
|
|
Level 100 - Play Dead Area of Effect +5 meters, and victims suffer -174 direct mitigation for 30 seconds |
Uncommon |
Head |
Click Expand to reveal
- Play Dead Area of Effect +5 meters, and victims suffer -7 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -14 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -21 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -30 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -39 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -48 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -57 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -66 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -75 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -84 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -93 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -102 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -111 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -120 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -129 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -138 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -147 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -156 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -165 direct mitigation for 30 seconds
- Play Dead Area of Effect +5 meters, and victims suffer -174 direct mitigation for 30 seconds
|
Long-Eared |
|
Level 100 - Long Ear grants you +22% Projectile Evasion for 15 seconds |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Long Ear grants you +3% Projectile Evasion for 15 seconds
- Long Ear grants you +4% Projectile Evasion for 15 seconds
- Long Ear grants you +5% Projectile Evasion for 15 seconds
- Long Ear grants you +6% Projectile Evasion for 15 seconds
- Long Ear grants you +7% Projectile Evasion for 15 seconds
- Long Ear grants you +8% Projectile Evasion for 15 seconds
- Long Ear grants you +9% Projectile Evasion for 15 seconds
- Long Ear grants you +10% Projectile Evasion for 15 seconds
- Long Ear grants you +11% Projectile Evasion for 15 seconds
- Long Ear grants you +12% Projectile Evasion for 15 seconds
- Long Ear grants you +13% Projectile Evasion for 15 seconds
- Long Ear grants you +14% Projectile Evasion for 15 seconds
- Long Ear grants you +15% Projectile Evasion for 15 seconds
- Long Ear grants you +16% Projectile Evasion for 15 seconds
- Long Ear grants you +17% Projectile Evasion for 15 seconds
- Long Ear grants you +18% Projectile Evasion for 15 seconds
- Long Ear grants you +19% Projectile Evasion for 15 seconds
- Long Ear grants you +20% Projectile Evasion for 15 seconds
- Long Ear grants you +21% Projectile Evasion for 15 seconds
- Long Ear grants you +22% Projectile Evasion for 15 seconds
|
|
|
Level 100 - Long Ear Reuse Timer -10. Play Dead Reuse Timer -12 |
Uncommon |
Chest |
Click Expand to reveal
- Long Ear Reuse Timer -1. Play Dead Reuse Timer -2
- Long Ear Reuse Timer -1. Play Dead Reuse Timer -3
- Long Ear Reuse Timer -2. Play Dead Reuse Timer -3
- Long Ear Reuse Timer -2. Play Dead Reuse Timer -4
- Long Ear Reuse Timer -3. Play Dead Reuse Timer -4
- Long Ear Reuse Timer -3. Play Dead Reuse Timer -5
- Long Ear Reuse Timer -4. Play Dead Reuse Timer -5
- Long Ear Reuse Timer -4. Play Dead Reuse Timer -6
- Long Ear Reuse Timer -5. Play Dead Reuse Timer -6
- Long Ear Reuse Timer -5. Play Dead Reuse Timer -7
- Long Ear Reuse Timer -6. Play Dead Reuse Timer -7
- Long Ear Reuse Timer -6. Play Dead Reuse Timer -8
- Long Ear Reuse Timer -7. Play Dead Reuse Timer -8
- Long Ear Reuse Timer -7. Play Dead Reuse Timer -9
- Long Ear Reuse Timer -8. Play Dead Reuse Timer -9
- Long Ear Reuse Timer -8. Play Dead Reuse Timer -10
- Long Ear Reuse Timer -9. Play Dead Reuse Timer -10
- Long Ear Reuse Timer -9. Play Dead Reuse Timer -11
- Long Ear Reuse Timer -10. Play Dead Reuse Timer -11
- Long Ear Reuse Timer -10. Play Dead Reuse Timer -12
|
Carrot-Lover's |
of Carrot Power |
Level 100 - Carrot Power Healing +124 |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Carrot Power Healing +10
- Carrot Power Healing +16
- Carrot Power Healing +22
- Carrot Power Healing +28
- Carrot Power Healing +34
- Carrot Power Healing +40
- Carrot Power Healing +46
- Carrot Power Healing +52
- Carrot Power Healing +58
- Carrot Power Healing +64
- Carrot Power Healing +70
- Carrot Power Healing +76
- Carrot Power Healing +82
- Carrot Power Healing +88
- Carrot Power Healing +94
- Carrot Power Healing +100
- Carrot Power Healing +106
- Carrot Power Healing +112
- Carrot Power Healing +118
- Carrot Power Healing +124
|
|
of Carrot Power |
Level 100 - Carrot Power restores 300 Health after an 8-second delay |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Carrot Power restores 15 Health after an 8-second delay
- Carrot Power restores 30 Health after an 8-second delay
- Carrot Power restores 45 Health after an 8-second delay
- Carrot Power restores 60 Health after an 8-second delay
- Carrot Power restores 75 Health after an 8-second delay
- Carrot Power restores 90 Health after an 8-second delay
- Carrot Power restores 105 Health after an 8-second delay
- Carrot Power restores 120 Health after an 8-second delay
- Carrot Power restores 135 Health after an 8-second delay
- Carrot Power restores 150 Health after an 8-second delay
- Carrot Power restores 165 Health after an 8-second delay
- Carrot Power restores 180 Health after an 8-second delay
- Carrot Power restores 195 Health after an 8-second delay
- Carrot Power restores 210 Health after an 8-second delay
- Carrot Power restores 225 Health after an 8-second delay
- Carrot Power restores 240 Health after an 8-second delay
- Carrot Power restores 255 Health after an 8-second delay
- Carrot Power restores 270 Health after an 8-second delay
- Carrot Power restores 285 Health after an 8-second delay
- Carrot Power restores 300 Health after an 8-second delay
|
Carrot-Lover's |
|
Level 100 - Carrot Power restores 195 Armor |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Carrot Power restores 9 Armor
- Carrot Power restores 18 Armor
- Carrot Power restores 27 Armor
- Carrot Power restores 36 Armor
- Carrot Power restores 45 Armor
- Carrot Power restores 55 Armor
- Carrot Power restores 65 Armor
- Carrot Power restores 75 Armor
- Carrot Power restores 85 Armor
- Carrot Power restores 95 Armor
- Carrot Power restores 105 Armor
- Carrot Power restores 115 Armor
- Carrot Power restores 125 Armor
- Carrot Power restores 135 Armor
- Carrot Power restores 145 Armor
- Carrot Power restores 155 Armor
- Carrot Power restores 165 Armor
- Carrot Power restores 175 Armor
- Carrot Power restores 185 Armor
- Carrot Power restores 195 Armor
|
|
of Ice Cold Carrots |
Level 100 - Carrot Power boosts your Cold Damage +36% for 10 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Carrot Power boosts your Cold Damage +6% for 10 seconds
- Carrot Power boosts your Cold Damage +8% for 10 seconds
- Carrot Power boosts your Cold Damage +10% for 10 seconds
- Carrot Power boosts your Cold Damage +12% for 10 seconds
- Carrot Power boosts your Cold Damage +14% for 10 seconds
- Carrot Power boosts your Cold Damage +16% for 10 seconds
- Carrot Power boosts your Cold Damage +18% for 10 seconds
- Carrot Power boosts your Cold Damage +20% for 10 seconds
- Carrot Power boosts your Cold Damage +22% for 10 seconds
- Carrot Power boosts your Cold Damage +24% for 10 seconds
- Carrot Power boosts your Cold Damage +26% for 10 seconds
- Carrot Power boosts your Cold Damage +28% for 10 seconds
- Carrot Power boosts your Cold Damage +29% for 10 seconds
- Carrot Power boosts your Cold Damage +30% for 10 seconds
- Carrot Power boosts your Cold Damage +31% for 10 seconds
- Carrot Power boosts your Cold Damage +32% for 10 seconds
- Carrot Power boosts your Cold Damage +33% for 10 seconds
- Carrot Power boosts your Cold Damage +34% for 10 seconds
- Carrot Power boosts your Cold Damage +35% for 10 seconds
- Carrot Power boosts your Cold Damage +36% for 10 seconds
|
|
of Carrot Nibbling |
Level 100 - Carrot Power's reuse timer is -4.5 seconds and chance to consume carrot is -42% |
Uncommon |
Head, Legs |
Click Expand to reveal
- Carrot Power's reuse timer is -1 second and chance to consume carrot is -4%
- Carrot Power's reuse timer is -1 second and chance to consume carrot is -6%
- Carrot Power's reuse timer is -1 second and chance to consume carrot is -8%
- Carrot Power's reuse timer is -1 second and chance to consume carrot is -10%
- Carrot Power's reuse timer is -2 seconds and chance to consume carrot is -12%
- Carrot Power's reuse timer is -2 seconds and chance to consume carrot is -14%
- Carrot Power's reuse timer is -2 seconds and chance to consume carrot is -16%
- Carrot Power's reuse timer is -2 seconds and chance to consume carrot is -18%
- Carrot Power's reuse timer is -3 seconds and chance to consume carrot is -20%
- Carrot Power's reuse timer is -3 seconds and chance to consume carrot is -22%
- Carrot Power's reuse timer is -3 seconds and chance to consume carrot is -24%
- Carrot Power's reuse timer is -3 seconds and chance to consume carrot is -26%
- Carrot Power's reuse timer is -4 seconds and chance to consume carrot is -28%
- Carrot Power's reuse timer is -4 seconds and chance to consume carrot is -30%
- Carrot Power's reuse timer is -4 seconds and chance to consume carrot is -32%
- Carrot Power's reuse timer is -4 seconds and chance to consume carrot is -34%
- Carrot Power's reuse timer is -4.5 seconds and chance to consume carrot is -36%
- Carrot Power's reuse timer is -4.5 seconds and chance to consume carrot is -38%
- Carrot Power's reuse timer is -4.5 seconds and chance to consume carrot is -40%
- Carrot Power's reuse timer is -4.5 seconds and chance to consume carrot is -42%
|
|
of Kickin' Carrots |
Level 100 - Carrot Power boosts the damage from all kicks +240 for 10 seconds |
Uncommon |
Feet, OffHand |
Click Expand to reveal
- Carrot Power boosts the damage from all kicks +12 for 10 seconds
- Carrot Power boosts the damage from all kicks +24 for 10 seconds
- Carrot Power boosts the damage from all kicks +36 for 10 seconds
- Carrot Power boosts the damage from all kicks +48 for 10 seconds
- Carrot Power boosts the damage from all kicks +60 for 10 seconds
- Carrot Power boosts the damage from all kicks +72 for 10 seconds
- Carrot Power boosts the damage from all kicks +84 for 10 seconds
- Carrot Power boosts the damage from all kicks +96 for 10 seconds
- Carrot Power boosts the damage from all kicks +108 for 10 seconds
- Carrot Power boosts the damage from all kicks +120 for 10 seconds
- Carrot Power boosts the damage from all kicks +132 for 10 seconds
- Carrot Power boosts the damage from all kicks +144 for 10 seconds
- Carrot Power boosts the damage from all kicks +156 for 10 seconds
- Carrot Power boosts the damage from all kicks +168 for 10 seconds
- Carrot Power boosts the damage from all kicks +180 for 10 seconds
- Carrot Power boosts the damage from all kicks +192 for 10 seconds
- Carrot Power boosts the damage from all kicks +204 for 10 seconds
- Carrot Power boosts the damage from all kicks +216 for 10 seconds
- Carrot Power boosts the damage from all kicks +228 for 10 seconds
- Carrot Power boosts the damage from all kicks +240 for 10 seconds
|
|
of Crushing Carrots |
Level 100 - Carrot Power boosts your Crushing Damage +36% for 10 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Carrot Power boosts your Crushing Damage +6% for 10 seconds
- Carrot Power boosts your Crushing Damage +8% for 10 seconds
- Carrot Power boosts your Crushing Damage +10% for 10 seconds
- Carrot Power boosts your Crushing Damage +12% for 10 seconds
- Carrot Power boosts your Crushing Damage +14% for 10 seconds
- Carrot Power boosts your Crushing Damage +16% for 10 seconds
- Carrot Power boosts your Crushing Damage +18% for 10 seconds
- Carrot Power boosts your Crushing Damage +20% for 10 seconds
- Carrot Power boosts your Crushing Damage +22% for 10 seconds
- Carrot Power boosts your Crushing Damage +24% for 10 seconds
- Carrot Power boosts your Crushing Damage +26% for 10 seconds
- Carrot Power boosts your Crushing Damage +28% for 10 seconds
- Carrot Power boosts your Crushing Damage +29% for 10 seconds
- Carrot Power boosts your Crushing Damage +30% for 10 seconds
- Carrot Power boosts your Crushing Damage +31% for 10 seconds
- Carrot Power boosts your Crushing Damage +32% for 10 seconds
- Carrot Power boosts your Crushing Damage +33% for 10 seconds
- Carrot Power boosts your Crushing Damage +34% for 10 seconds
- Carrot Power boosts your Crushing Damage +35% for 10 seconds
- Carrot Power boosts your Crushing Damage +36% for 10 seconds
|
|
of Bun-Fu |
Level 100 - Bun-Fu Strike deals +75% damage and reuse time is -1 second |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Bun-Fu Strike deals +10% damage and reuse time is -1 second
- Bun-Fu Strike deals +13% damage and reuse time is -1 second
- Bun-Fu Strike deals +16% damage and reuse time is -1 second
- Bun-Fu Strike deals +19% damage and reuse time is -1 second
- Bun-Fu Strike deals +22% damage and reuse time is -1 second
- Bun-Fu Strike deals +25% damage and reuse time is -1 second
- Bun-Fu Strike deals +28% damage and reuse time is -1 second
- Bun-Fu Strike deals +31% damage and reuse time is -1 second
- Bun-Fu Strike deals +34% damage and reuse time is -1 second
- Bun-Fu Strike deals +37% damage and reuse time is -1 second
- Bun-Fu Strike deals +40% damage and reuse time is -1 second
- Bun-Fu Strike deals +43% damage and reuse time is -1 second
- Bun-Fu Strike deals +47% damage and reuse time is -1 second
- Bun-Fu Strike deals +51% damage and reuse time is -1 second
- Bun-Fu Strike deals +55% damage and reuse time is -1 second
- Bun-Fu Strike deals +59% damage and reuse time is -1 second
- Bun-Fu Strike deals +63% damage and reuse time is -1 second
- Bun-Fu Strike deals +67% damage and reuse time is -1 second
- Bun-Fu Strike deals +71% damage and reuse time is -1 second
- Bun-Fu Strike deals +75% damage and reuse time is -1 second
|
|
|
Level 100 - Bun-Fu Strike reduces target's rage by 600, then reduces it by 930 more after a 5 second delay |
Uncommon |
MainHand |
Click Expand to reveal
- Bun-Fu Strike reduces target's rage by 30, then reduces it by 30 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 60, then reduces it by 60 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 90, then reduces it by 90 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 120, then reduces it by 130 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 150, then reduces it by 170 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 180, then reduces it by 210 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 210, then reduces it by 250 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 240, then reduces it by 290 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 270, then reduces it by 330 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 300, then reduces it by 370 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 330, then reduces it by 410 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 360, then reduces it by 450 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 390, then reduces it by 510 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 420, then reduces it by 570 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 450, then reduces it by 630 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 480, then reduces it by 690 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 510, then reduces it by 750 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 540, then reduces it by 810 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 570, then reduces it by 870 more after a 5 second delay
- Bun-Fu Strike reduces target's rage by 600, then reduces it by 930 more after a 5 second delay
|
|
|
Level 100 - Bun-Fu Strike deals +24% damage and restores 60 Health to you after an 8 second delay |
Uncommon |
Head, Ring |
Click Expand to reveal
- Bun-Fu Strike deals +5% damage and restores 3 Health to you after an 8 second delay
- Bun-Fu Strike deals +6% damage and restores 6 Health to you after an 8 second delay
- Bun-Fu Strike deals +7% damage and restores 9 Health to you after an 8 second delay
- Bun-Fu Strike deals +8% damage and restores 12 Health to you after an 8 second delay
- Bun-Fu Strike deals +9% damage and restores 15 Health to you after an 8 second delay
- Bun-Fu Strike deals +10% damage and restores 18 Health to you after an 8 second delay
- Bun-Fu Strike deals +11% damage and restores 21 Health to you after an 8 second delay
- Bun-Fu Strike deals +12% damage and restores 24 Health to you after an 8 second delay
- Bun-Fu Strike deals +13% damage and restores 27 Health to you after an 8 second delay
- Bun-Fu Strike deals +14% damage and restores 30 Health to you after an 8 second delay
- Bun-Fu Strike deals +15% damage and restores 33 Health to you after an 8 second delay
- Bun-Fu Strike deals +16% damage and restores 36 Health to you after an 8 second delay
- Bun-Fu Strike deals +17% damage and restores 39 Health to you after an 8 second delay
- Bun-Fu Strike deals +18% damage and restores 42 Health to you after an 8 second delay
- Bun-Fu Strike deals +19% damage and restores 45 Health to you after an 8 second delay
- Bun-Fu Strike deals +20% damage and restores 48 Health to you after an 8 second delay
- Bun-Fu Strike deals +21% damage and restores 51 Health to you after an 8 second delay
- Bun-Fu Strike deals +22% damage and restores 54 Health to you after an 8 second delay
- Bun-Fu Strike deals +23% damage and restores 57 Health to you after an 8 second delay
- Bun-Fu Strike deals +24% damage and restores 60 Health to you after an 8 second delay
|
Indomitable Hare's |
of Bun-Fu Flurries |
Level 100 - Bun-Fu Strike deals +93 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds |
Epic |
Chest, Necklace |
Click Expand to reveal
- Bun-Fu Strike deals +4 damage and hastens the current reset timer of Bun-Fu Kick by 1 seconds
- Bun-Fu Strike deals +7 damage and hastens the current reset timer of Bun-Fu Kick by 1 seconds
- Bun-Fu Strike deals +10 damage and hastens the current reset timer of Bun-Fu Kick by 1 seconds
- Bun-Fu Strike deals +13 damage and hastens the current reset timer of Bun-Fu Kick by 1 seconds
- Bun-Fu Strike deals +16 damage and hastens the current reset timer of Bun-Fu Kick by 1.5 seconds
- Bun-Fu Strike deals +19 damage and hastens the current reset timer of Bun-Fu Kick by 1.5 seconds
- Bun-Fu Strike deals +22 damage and hastens the current reset timer of Bun-Fu Kick by 1.5 seconds
- Bun-Fu Strike deals +25 damage and hastens the current reset timer of Bun-Fu Kick by 1.5 seconds
- Bun-Fu Strike deals +28 damage and hastens the current reset timer of Bun-Fu Kick by 2 seconds
- Bun-Fu Strike deals +31 damage and hastens the current reset timer of Bun-Fu Kick by 2 seconds
- Bun-Fu Strike deals +34 damage and hastens the current reset timer of Bun-Fu Kick by 2 seconds
- Bun-Fu Strike deals +37 damage and hastens the current reset timer of Bun-Fu Kick by 2 seconds
- Bun-Fu Strike deals +44 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +51 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +58 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +65 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +72 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +79 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +86 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
- Bun-Fu Strike deals +93 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds
|
|
of Cold Paws |
Level 100 - Bun-Fu Strike deals Cold damage (instead of Slashing), deals +140 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds |
Rare |
OffHand |
Click Expand to reveal
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +7 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +14 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +21 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +28 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +35 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +42 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +49 damage, and hastens the current reset timer of Bun-Fu Blast by 1 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +56 damage, and hastens the current reset timer of Bun-Fu Blast by 1.5 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +63 damage, and hastens the current reset timer of Bun-Fu Blast by 1.5 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +70 damage, and hastens the current reset timer of Bun-Fu Blast by 1.5 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +77 damage, and hastens the current reset timer of Bun-Fu Blast by 1.5 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +84 damage, and hastens the current reset timer of Bun-Fu Blast by 1.5 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +91 damage, and hastens the current reset timer of Bun-Fu Blast by 1.5 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +98 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +105 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +112 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +119 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +126 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +133 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
- Bun-Fu Strike deals Cold damage (instead of Slashing), deals +140 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds
|
|
of Bun-Fu |
Level 100 - Bun-Fu Blast Damage +64% |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Bun-Fu Blast Damage +13%
- Bun-Fu Blast Damage +15%
- Bun-Fu Blast Damage +17%
- Bun-Fu Blast Damage +19%
- Bun-Fu Blast Damage +21%
- Bun-Fu Blast Damage +23%
- Bun-Fu Blast Damage +25.5%
- Bun-Fu Blast Damage +28%
- Bun-Fu Blast Damage +30.5%
- Bun-Fu Blast Damage +33%
- Bun-Fu Blast Damage +35.5%
- Bun-Fu Blast Damage +38%
- Bun-Fu Blast Damage +41.5%
- Bun-Fu Blast Damage +45%
- Bun-Fu Blast Damage +48.5%
- Bun-Fu Blast Damage +52%
- Bun-Fu Blast Damage +55%
- Bun-Fu Blast Damage +58%
- Bun-Fu Blast Damage +61%
- Bun-Fu Blast Damage +64%
|
|
of Ice Cold Bun-Fu |
Level 100 - Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 20% for 60 seconds (max 20 stacks) |
Uncommon |
Ring |
Click Expand to reveal
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 1% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 2% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 3% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 4% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 5% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 6% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 7% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 8% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 9% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 10% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 11% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 12% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 13% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 14% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 15% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 16% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 17% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 18% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 19% for 60 seconds (max 20 stacks)
- Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 20% for 60 seconds (max 20 stacks)
|
Mindful Bunny's |
of Mindful Bun-Fu |
Level 100 - Bun-Fu Blast deals +92 damage and restores 62 Power after a 9-second delay |
Uncommon |
Chest, Necklace |
Click Expand to reveal
- Bun-Fu Blast deals +3 damage and restores 10 Power after a 9-second delay
- Bun-Fu Blast deals +6 damage and restores 12 Power after a 9-second delay
- Bun-Fu Blast deals +9 damage and restores 14 Power after a 9-second delay
- Bun-Fu Blast deals +12 damage and restores 16 Power after a 9-second delay
- Bun-Fu Blast deals +15 damage and restores 18 Power after a 9-second delay
- Bun-Fu Blast deals +18 damage and restores 20 Power after a 9-second delay
- Bun-Fu Blast deals +21 damage and restores 23 Power after a 9-second delay
- Bun-Fu Blast deals +24 damage and restores 26 Power after a 9-second delay
- Bun-Fu Blast deals +27 damage and restores 29 Power after a 9-second delay
- Bun-Fu Blast deals +30 damage and restores 32 Power after a 9-second delay
- Bun-Fu Blast deals +33 damage and restores 35 Power after a 9-second delay
- Bun-Fu Blast deals +36 damage and restores 38 Power after a 9-second delay
- Bun-Fu Blast deals +44 damage and restores 41 Power after a 9-second delay
- Bun-Fu Blast deals +52 damage and restores 44 Power after a 9-second delay
- Bun-Fu Blast deals +60 damage and restores 47 Power after a 9-second delay
- Bun-Fu Blast deals +68 damage and restores 50 Power after a 9-second delay
- Bun-Fu Blast deals +74 damage and restores 53 Power after a 9-second delay
- Bun-Fu Blast deals +80 damage and restores 56 Power after a 9-second delay
- Bun-Fu Blast deals +86 damage and restores 59 Power after a 9-second delay
- Bun-Fu Blast deals +92 damage and restores 62 Power after a 9-second delay
|
Irrepressible Hare's |
of Bun-Fu Massacres |
Level 100 - Bun-Fu Blast deals +120 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Bun-Fu Blast deals +6 damage and hastens the current reuse timer of Bun-Fu Strike by 1 seconds
- Bun-Fu Blast deals +12 damage and hastens the current reuse timer of Bun-Fu Strike by 1.5 seconds
- Bun-Fu Blast deals +18 damage and hastens the current reuse timer of Bun-Fu Strike by 1.5 seconds
- Bun-Fu Blast deals +24 damage and hastens the current reuse timer of Bun-Fu Strike by 1.5 seconds
- Bun-Fu Blast deals +30 damage and hastens the current reuse timer of Bun-Fu Strike by 2 seconds
- Bun-Fu Blast deals +36 damage and hastens the current reuse timer of Bun-Fu Strike by 2 seconds
- Bun-Fu Blast deals +42 damage and hastens the current reuse timer of Bun-Fu Strike by 2 seconds
- Bun-Fu Blast deals +48 damage and hastens the current reuse timer of Bun-Fu Strike by 2.5 seconds
- Bun-Fu Blast deals +54 damage and hastens the current reuse timer of Bun-Fu Strike by 2.5 seconds
- Bun-Fu Blast deals +60 damage and hastens the current reuse timer of Bun-Fu Strike by 2.5 seconds
- Bun-Fu Blast deals +66 damage and hastens the current reuse timer of Bun-Fu Strike by 3 seconds
- Bun-Fu Blast deals +72 damage and hastens the current reuse timer of Bun-Fu Strike by 3 seconds
- Bun-Fu Blast deals +78 damage and hastens the current reuse timer of Bun-Fu Strike by 3 seconds
- Bun-Fu Blast deals +84 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
- Bun-Fu Blast deals +90 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
- Bun-Fu Blast deals +96 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
- Bun-Fu Blast deals +102 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
- Bun-Fu Blast deals +108 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
- Bun-Fu Blast deals +114 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
- Bun-Fu Blast deals +120 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
|
|
of Effortless Bun-Fu |
Level 100 - All Bun-Fu moves cost -37 Power |
Uncommon |
Hands, Feet |
Click Expand to reveal
- All Bun-Fu moves cost -2 Power
- All Bun-Fu moves cost -3 Power
- All Bun-Fu moves cost -4 Power
- All Bun-Fu moves cost -5 Power
- All Bun-Fu moves cost -7 Power
- All Bun-Fu moves cost -9 Power
- All Bun-Fu moves cost -11 Power
- All Bun-Fu moves cost -13 Power
- All Bun-Fu moves cost -15 Power
- All Bun-Fu moves cost -17 Power
- All Bun-Fu moves cost -19 Power
- All Bun-Fu moves cost -21 Power
- All Bun-Fu moves cost -23 Power
- All Bun-Fu moves cost -25 Power
- All Bun-Fu moves cost -27 Power
- All Bun-Fu moves cost -29 Power
- All Bun-Fu moves cost -31 Power
- All Bun-Fu moves cost -33 Power
- All Bun-Fu moves cost -35 Power
- All Bun-Fu moves cost -37 Power
|
|
of Playful Pats |
Level 100 - Love Tap lowers target's aggro toward you by 1950 |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Love Tap lowers target's aggro toward you by 50
- Love Tap lowers target's aggro toward you by 150
- Love Tap lowers target's aggro toward you by 250
- Love Tap lowers target's aggro toward you by 350
- Love Tap lowers target's aggro toward you by 450
- Love Tap lowers target's aggro toward you by 550
- Love Tap lowers target's aggro toward you by 650
- Love Tap lowers target's aggro toward you by 750
- Love Tap lowers target's aggro toward you by 850
- Love Tap lowers target's aggro toward you by 950
- Love Tap lowers target's aggro toward you by 1050
- Love Tap lowers target's aggro toward you by 1150
- Love Tap lowers target's aggro toward you by 1250
- Love Tap lowers target's aggro toward you by 1350
- Love Tap lowers target's aggro toward you by 1450
- Love Tap lowers target's aggro toward you by 1550
- Love Tap lowers target's aggro toward you by 1650
- Love Tap lowers target's aggro toward you by 1750
- Love Tap lowers target's aggro toward you by 1850
- Love Tap lowers target's aggro toward you by 1950
|
Happy Bunny's |
of Loving and Eating |
Level 90 - Love Tap hastens the current reuse timer of Carrot Power by 4 seconds |
Epic |
Hands |
Click Expand to reveal
- Love Tap hastens the current reuse timer of Carrot Power by 1 second
- Love Tap hastens the current reuse timer of Carrot Power by 1.5 seconds
- Love Tap hastens the current reuse timer of Carrot Power by 2 seconds
- Love Tap hastens the current reuse timer of Carrot Power by 2.5 seconds
- Love Tap hastens the current reuse timer of Carrot Power by 3 seconds
- Love Tap hastens the current reuse timer of Carrot Power by 3.5 seconds
- Love Tap hastens the current reuse timer of Carrot Power by 4 seconds
|
|
of Rabid Bunnies |
Level 100 - Love Tap deals 505 Trauma damage after a 4-second delay |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Love Tap deals 30 Trauma damage after a 4-second delay
- Love Tap deals 55 Trauma damage after a 4-second delay
- Love Tap deals 80 Trauma damage after a 4-second delay
- Love Tap deals 105 Trauma damage after a 4-second delay
- Love Tap deals 130 Trauma damage after a 4-second delay
- Love Tap deals 155 Trauma damage after a 4-second delay
- Love Tap deals 180 Trauma damage after a 4-second delay
- Love Tap deals 205 Trauma damage after a 4-second delay
- Love Tap deals 230 Trauma damage after a 4-second delay
- Love Tap deals 255 Trauma damage after a 4-second delay
- Love Tap deals 280 Trauma damage after a 4-second delay
- Love Tap deals 305 Trauma damage after a 4-second delay
- Love Tap deals 330 Trauma damage after a 4-second delay
- Love Tap deals 355 Trauma damage after a 4-second delay
- Love Tap deals 380 Trauma damage after a 4-second delay
- Love Tap deals 405 Trauma damage after a 4-second delay
- Love Tap deals 430 Trauma damage after a 4-second delay
- Love Tap deals 455 Trauma damage after a 4-second delay
- Love Tap deals 480 Trauma damage after a 4-second delay
- Love Tap deals 505 Trauma damage after a 4-second delay
|
|
|
Level 100 - Love Tap boosts your Melee Evasion +13.5% for 15 seconds |
Uncommon |
Chest |
Click Expand to reveal
- Love Tap boosts your Melee Evasion +4% for 15 seconds
- Love Tap boosts your Melee Evasion +4.5% for 15 seconds
- Love Tap boosts your Melee Evasion +5% for 15 seconds
- Love Tap boosts your Melee Evasion +5.5% for 15 seconds
- Love Tap boosts your Melee Evasion +6% for 15 seconds
- Love Tap boosts your Melee Evasion +6.5% for 15 seconds
- Love Tap boosts your Melee Evasion +7% for 15 seconds
- Love Tap boosts your Melee Evasion +7.5% for 15 seconds
- Love Tap boosts your Melee Evasion +8% for 15 seconds
- Love Tap boosts your Melee Evasion +8.5% for 15 seconds
- Love Tap boosts your Melee Evasion +9% for 15 seconds
- Love Tap boosts your Melee Evasion +9.5% for 15 seconds
- Love Tap boosts your Melee Evasion +10% for 15 seconds
- Love Tap boosts your Melee Evasion +10.5% for 15 seconds
- Love Tap boosts your Melee Evasion +11% for 15 seconds
- Love Tap boosts your Melee Evasion +11.5% for 15 seconds
- Love Tap boosts your Melee Evasion +12% for 15 seconds
- Love Tap boosts your Melee Evasion +12.5% for 15 seconds
- Love Tap boosts your Melee Evasion +13% for 15 seconds
- Love Tap boosts your Melee Evasion +13.5% for 15 seconds
|
|
|
Level 90 - Love Tap causes target to suffer +14% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds |
Epic |
OffHand |
Click Expand to reveal
- Love Tap causes target to suffer +2% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
- Love Tap causes target to suffer +4% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
- Love Tap causes target to suffer +6% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
- Love Tap causes target to suffer +8% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
- Love Tap causes target to suffer +10% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
- Love Tap causes target to suffer +12% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
- Love Tap causes target to suffer +14% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 Health Regen (In-Combat) +1
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 Health Regen (In-Combat) +1
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 Health Regen (In-Combat) +1
|
10 |
Max Health +2 Max Power +3 Nature Damage Reduction +1 |
Max Health +20 Max Power +25 Health Regen (In-Combat) +1 Nature Damage Reduction +1
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 Health Regen (In-Combat) +1 Nature Damage Reduction +1
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 Health Regen (In-Combat) +1 Nature Damage Reduction +1
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 Health Regen (In-Combat) +1 Nature Damage Reduction +1
|
14 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 Health Regen (In-Combat) +2 Nature Damage Reduction +1
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 Health Regen (In-Combat) +2 Nature Damage Reduction +1
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 Health Regen (In-Combat) +2 Nature Damage Reduction +1
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 Health Regen (In-Combat) +2 Nature Damage Reduction +1
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 Health Regen (In-Combat) +2 Nature Damage Reduction +1
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 Health Regen (In-Combat) +2 Nature Damage Reduction +1
|
20 |
Max Health +2 Max Power +2 Nature Damage Reduction +1 |
Max Health +40 Max Power +45 Health Regen (In-Combat) +2 Nature Damage Reduction +2
|
21 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 Health Regen (In-Combat) +3 Nature Damage Reduction +2
|
28 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 Health Regen (In-Combat) +4 Nature Damage Reduction +2
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 Health Regen (In-Combat) +4 Nature Damage Reduction +2
|
30 |
Max Health +2 Max Power +2 Nature Damage Reduction +1 |
Max Health +60 Max Power +65 Health Regen (In-Combat) +4 Nature Damage Reduction +3
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 Health Regen (In-Combat) +4 Nature Damage Reduction +3
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 Health Regen (In-Combat) +4 Nature Damage Reduction +3
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 Health Regen (In-Combat) +4 Nature Damage Reduction +3
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 Health Regen (In-Combat) +4 Nature Damage Reduction +3
|
35 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 Health Regen (In-Combat) +5 Nature Damage Reduction +3
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 Health Regen (In-Combat) +5 Nature Damage Reduction +3
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 Health Regen (In-Combat) +5 Nature Damage Reduction +3
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 Health Regen (In-Combat) +5 Nature Damage Reduction +3
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 Health Regen (In-Combat) +5 Nature Damage Reduction +3
|
40 |
Max Health +2 Max Power +1 Nature Damage Reduction +1 |
Max Health +80 Max Power +80 Health Regen (In-Combat) +5 Nature Damage Reduction +4
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 Health Regen (In-Combat) +5 Nature Damage Reduction +4
|
42 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 Health Regen (In-Combat) +6 Nature Damage Reduction +4
|
49 |
Health Regen (In-Combat) +1 Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 Health Regen (In-Combat) +7 Nature Damage Reduction +4
|
50 |
Max Health +2 Max Power +1 Nature Damage Reduction +1 |
Max Health +100 Max Power +90 Health Regen (In-Combat) +7 Nature Damage Reduction +5
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 Health Regen (In-Combat) +7 Nature Damage Reduction +5
|
52 |
Max Health +2 |
Max Health +104 Max Power +91 Health Regen (In-Combat) +7 Nature Damage Reduction +5
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 Health Regen (In-Combat) +7 Nature Damage Reduction +5
|
54 |
Max Health +2 |
Max Health +108 Max Power +92 Health Regen (In-Combat) +7 Nature Damage Reduction +5
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 Health Regen (In-Combat) +7 Nature Damage Reduction +5
|
56 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +112 Max Power +93 Health Regen (In-Combat) +8 Nature Damage Reduction +5
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 Health Regen (In-Combat) +8 Nature Damage Reduction +5
|
58 |
Max Health +2 |
Max Health +116 Max Power +94 Health Regen (In-Combat) +8 Nature Damage Reduction +5
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +5
|
60 |
Max Health +2 Nature Damage Reduction +1 |
Max Health +120 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +6
|
61 |
Max Health +2 |
Max Health +122 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +6
|
62 |
Max Health +2 |
Max Health +124 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +6
|
63 |
Max Health +2 |
Max Health +126 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +6
|
64 |
Max Health +2 |
Max Health +128 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +6
|
65 |
Max Health +2 |
Max Health +130 Max Power +95 Health Regen (In-Combat) +8 Nature Damage Reduction +6
|
66 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +132 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +6
|
67 |
Max Health +2 |
Max Health +134 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +6
|
68 |
Max Health +2 |
Max Health +136 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +6
|
69 |
Max Health +2 |
Max Health +138 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +6
|
70 |
Max Health +2 Nature Damage Reduction +1 |
Max Health +140 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +7
|
71 |
Max Health +2 |
Max Health +142 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +7
|
72 |
Max Health +2 |
Max Health +144 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +7
|
73 |
Max Health +2 |
Max Health +146 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +7
|
74 |
Max Health +2 |
Max Health +148 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +7
|
75 |
Max Health +2 |
Max Health +150 Max Power +95 Health Regen (In-Combat) +9 Nature Damage Reduction +7
|
76 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +152 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +7
|
77 |
Max Health +2 |
Max Health +154 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +7
|
78 |
Max Health +2 |
Max Health +156 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +7
|
79 |
Max Health +2 |
Max Health +158 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +7
|
80 |
Max Health +2 Nature Damage Reduction +1 |
Max Health +160 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +8
|
81 |
Max Health +2 |
Max Health +162 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +8
|
82 |
Max Health +2 |
Max Health +164 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +8
|
83 |
Max Health +2 |
Max Health +166 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +8
|
84 |
Max Health +2 |
Max Health +168 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +8
|
85 |
Max Health +2 |
Max Health +170 Max Power +95 Health Regen (In-Combat) +10 Nature Damage Reduction +8
|
86 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +172 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +8
|
87 |
Max Health +2 |
Max Health +174 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +8
|
88 |
Max Health +2 |
Max Health +176 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +8
|
89 |
Max Health +2 |
Max Health +178 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +8
|
90 |
Max Health +2 Nature Damage Reduction +1 |
Max Health +180 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +9
|
91 |
Max Health +2 |
Max Health +182 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +9
|
92 |
Max Health +2 |
Max Health +184 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +9
|
93 |
Max Health +2 |
Max Health +186 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +9
|
94 |
Max Health +2 |
Max Health +188 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +9
|
95 |
Max Health +2 |
Max Health +190 Max Power +95 Health Regen (In-Combat) +11 Nature Damage Reduction +9
|
96 |
Health Regen (In-Combat) +1 Max Health +2 |
Max Health +192 Max Power +95 Health Regen (In-Combat) +12 Nature Damage Reduction +9
|
97 |
Max Health +2 |
Max Health +194 Max Power +95 Health Regen (In-Combat) +12 Nature Damage Reduction +9
|
98 |
Max Health +2 |
Max Health +196 Max Power +95 Health Regen (In-Combat) +12 Nature Damage Reduction +9
|
99 |
Max Health +2 |
Max Health +198 Max Power +95 Health Regen (In-Combat) +12 Nature Damage Reduction +9
|
100 |
Max Health +2 Nature Damage Reduction +1 |
Max Health +200 Max Power +95 Health Regen (In-Combat) +12 Nature Damage Reduction +10
|