Difference between revisions of "Warden"
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{{Skill infobox | {{Skill infobox | ||
|title = Warden | |title = Warden | ||
| − | |image = [[File: | + | |image = [[File:Empty_Placeholder.png]] |
| − | |caption = | + | |caption = Skill in using the secret powers of the Wardens. |
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
| − | |maxlevel = | + | |maxlevel = 90 <!-- List without bonus levels --> |
|req = [[Beast Forms]] <!-- Any other skills needed to gain this skill --> | |req = [[Beast Forms]] <!-- Any other skills needed to gain this skill --> | ||
| − | |skilltrainers = [[Barnaby]], [[Backfat]] | + | |skilltrainers = [[Barnaby]], [[Tangle]], [[Backfat]] |
}} | }} | ||
{{Quote| | {{Quote| | ||
| Line 13: | Line 13: | ||
}} | }} | ||
== {{msg:BASEPAGENAME}} Overview== | == {{msg:BASEPAGENAME}} Overview== | ||
| − | + | Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage. | |
=== In-Game Description === | === In-Game Description === | ||
| − | + | Skill in using the secret powers of the Wardens. | |
| − | |||
| − | |||
| − | |||
| − | |||
=== Training {{msg:BASEPAGENAME}} === | === Training {{msg:BASEPAGENAME}} === | ||
| + | * To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]] in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The Sacred Grotto Password]], [[The External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]]. After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden. | ||
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70. | * [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70. | ||
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80. | * [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80. | ||
| + | * Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]]. | ||
== Connected Skills == | == Connected Skills == | ||
| − | =====Sub-Skills:===== | + | ===== Sub-Skills: ===== |
* None | * None | ||
| + | ===== Secondary Skills: ===== | ||
| + | * [[Cow]], [[Deer]], [[Giant Bat]], [[Pig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill. | ||
| + | |||
| + | ===== Related Skills: ===== | ||
| + | * [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments. | ||
| + | * [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables. | ||
| + | |||
| + | ===== Synergy Levels ===== | ||
| + | Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels: | ||
| + | :;[[Cow]] | ||
| + | :: Level 38. | ||
| + | :;[[Deer]] | ||
| + | :: Level 41. | ||
| + | :;[[Druid]] | ||
| + | ::Level 32. | ||
| + | :;[[Giant Bat]] | ||
| + | :: Level 29 | ||
| + | :;[[Lycanthropy]] | ||
| + | :: Level 32 | ||
| + | :;[[Nature Appreciation]] | ||
| + | :: Level 35 | ||
| + | :;[[Pig]] | ||
| + | :: Level 31 | ||
| + | :;[[Rabbit]] | ||
| + | :: Level 32 | ||
| + | :;[[Spider]] | ||
| + | :: Level 32 | ||
| + | :;[[Survival Instincts]] | ||
| + | :: Level 32 | ||
| + | |||
{{:{{msg:BASEPAGENAME}}/Abilities}} | {{:{{msg:BASEPAGENAME}}/Abilities}} | ||
| + | |||
| + | == {{msg:BASEPAGENAME}} Mechanics == | ||
| + | === Warden Alerts === | ||
| + | [[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[Druid]] Events. | ||
| + | |||
| + | Warden points can be used to purchase skill upgrades in the [[Sacred Grotto]], as well as a number of useful animal-related items from [[Milton]]. | ||
| + | |||
| + | Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.) | ||
| + | ===== Warden Alert Quests ===== | ||
| + | <dpl> | ||
| + | category = Quests/Warden Quests | ||
| + | include = #Requirements, #Rewards | ||
| + | table = class="wikitable mw-collapsible mw-collapsed", Requirements, Rewards | ||
| + | reset = categories | ||
| + | </dpl> | ||
| + | |||
| + | === Warden Reactivation Ritual === | ||
| + | The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle. | ||
| + | |||
| + | === Equipment === | ||
| + | ... | ||
{{:{{msg:BASEPAGENAME}}/Treasure Effects}} | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
| Line 34: | Line 83: | ||
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
== Warden Experience Table == | == Warden Experience Table == | ||
| − | {{Spoiler|Click Expand to view the Experience Table for Warden| | + | {{Spoiler|Click Expand to view the Experience Table for Warden. New [[Warden]]s begin at Level 30.| |
{{:Xptables/TypicalCombatSkill}} | {{:Xptables/TypicalCombatSkill}} | ||
}} | }} | ||
== Trivia == | == Trivia == | ||
| + | The warden skill originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]]. | ||
| − | + | [[Category:Skills]][[Category: Beast Skills]] | |
| − | [[Category:Skills]] | ||
Latest revision as of 02:08, 28 December 2024
| Warden
| |
|---|---|
| Skill in using the secret powers of the Wardens.
| |
| Skill Type: | Combat Skill
|
| Max Level: | 90
|
| Requirements: | |
| Skill Trainers: | |
“Skill in using the secret powers of the Wardens.
Warden Overview
Warden is a combat skill exclusive to Beast Forms, relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.
In-Game Description
Skill in using the secret powers of the Wardens.
Training Warden
- To learn the Warden skill you must have [Friends] or higher favor with Suspicious Cow in Eltibule, Red in Kur, or Norbert in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: The Sacred Grotto Password, The External Resource Coordinator, The Warden Test, and Return to the Sacred Grotto. After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden.
- Barnaby in the Sacred Grotto can uncap levels 51-60, and 61-70.
- Backfat in the Fae Realm can uncap levels 71-80.
- Levels 81-90 are unlocked by Big Footed Jim deep beneath Povus.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- Cow, Deer, Giant Bat, Pig, Rabbit, Spirit Fox - These Beast Forms are all well-augmented by the Warden skill.
Related Skills:
- Nature Appreciation - While Wardens seek to protect animal-kind, they retain a fondness for their natural environments.
- Survival Instincts - This skill replaces Armor Patching for Beast Forms, but has the advantage of needing no kits or other consumables.
Synergy Levels
Bonus Synergy Levels for Warden can be obtained from the following skills and levels:
- Cow
- Level 38.
- Deer
- Level 41.
- Druid
- Level 32.
- Giant Bat
- Level 29
- Lycanthropy
- Level 32
- Nature Appreciation
- Level 35
- Pig
- Level 31
- Rabbit
- Level 32
- Spider
- Level 32
- Survival Instincts
- Level 32
Warden Complete Ability List
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
30 | Warning Jolt | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling |
| |
31 | Conditioning Shock | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 69 Electricity | Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby |
| |
32 | Apprehend | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 66 Fire Enrages: 200% |
Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
33 | Lethal Force | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity | Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
34 | Privacy Field | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
35 | Coordinated Assault | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +85 damage | Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
36 | Controlled Burn | Ignite all nearby problems. | Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
37 | Aggression Deterrent | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 58 Acid Armor Dmg: 58 Acid |
Power Cost: 34 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
38 | Stun Trap | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) | Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
40 | Warning Jolt 2 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
40 | Pursuit Mode | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 12 seconds. Can Be On Sidebar |
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle | |
| |
41 | Conditioning Shock 2 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 103 Electricity | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 41 | Call For Backup | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 50 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
42 | Apprehend 2 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 102 Fire Enrages: 200% |
Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
43 | Lethal Force 2 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity | Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
44 | Privacy Field 2 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
46 | Controlled Burn 2 | Ignite all nearby problems. | Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
47 | Aggression Deterrent 2 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 91 Acid Armor Dmg: 91 Acid |
Power Cost: 39 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
48 | Stun Trap 2 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) | Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
50 | Warning Jolt 3 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
50 | Coordinated Assault 2 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +144 damage | Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
51 | Conditioning Shock 3 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 154 Electricity | Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 51 | Call For Backup 2 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 56 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
52 | Apprehend 3 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 154 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
53 | Lethal Force 3 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity | Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
54 | Privacy Field 3 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
56 | Controlled Burn 3 | Ignite all nearby problems. | Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
57 | Aggression Deterrent 3 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 129 Acid Armor Dmg: 129 Acid |
Power Cost: 44 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
58 | Stun Trap 3 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) | Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
60 | Warning Jolt 4 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
60 | Pursuit Mode 2 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 24 seconds. Can Be On Sidebar |
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle | |
| |
61 | Conditioning Shock 4 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 206 Electricity | Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 61 | Call For Backup 3 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 63 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
62 | Apprehend 4 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 206 Fire Enrages: 200% |
Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
63 | Lethal Force 4 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity | Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
64 | Privacy Field 4 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
65 | Coordinated Assault 3 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +223 damage | Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
66 | Controlled Burn 4 | Ignite all nearby problems. | Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
67 | Aggression Deterrent 4 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 166 Acid Armor Dmg: 166 Acid |
Power Cost: 49 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
68 | Stun Trap 4 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) | Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
70 | Warning Jolt 5 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
71 | Conditioning Shock 5 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 262 Electricity | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 71 | Call For Backup 4 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 70 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
72 | Apprehend 5 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
73 | Lethal Force 5 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity | Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
74 | Privacy Field 5 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle | |
| |
76 | Controlled Burn 5 | Ignite all nearby problems. | Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby |
| |
77 | Aggression Deterrent 5 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 210 Acid Armor Dmg: 210 Acid |
Power Cost: 54 AoE: 10 Cooldown: 8 |
Training: Tangle |
| |
78 | Stun Trap 5 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) | Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | |
| |
80 | Warning Jolt 6 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby |
| |
80 | Pursuit Mode 3 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle | |
| |
80 | Coordinated Assault 4 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +314 damage | Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle | |
| |
81 | Conditioning Shock 6 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 325 Electricity | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby |
| Error: Ability not found | 81 | Call For Backup 5 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 78 Range: 4 Cooldown: 60 |
Training: Sugar | |
| |
82 | Apprehend 6 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 326 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby |
| |
83 | Lethal Force 6 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity | Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby |
| |
84 | Privacy Field 6 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6 | |
| |
86 | Controlled Burn 6 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6 |
| |
87 | Aggression Deterrent 6 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 256 Acid Armor Dmg: 256 Acid |
Power Cost: 59 AoE: 10 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6 |
| |
88 | Stun Trap 6 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) | Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6 | |
| |
90 | Warning Jolt 7 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7 |
| |
91 | Conditioning Shock 7 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 390 Electricity | Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7 |
| Error: Ability not found | 91 | Call For Backup 6 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 85 Range: 4 Cooldown: 60 |
Item: Warden: Call For Backup 6 | |
| |
92 | Apprehend 7 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 391 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7 |
| |
93 | Lethal Force 7 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity | Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7 |
| |
94 | Privacy Field 7 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7 | |
| |
95 | Coordinated Assault 5 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +412 damage | Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5 | |
| Error: Ability not found | 96 | Controlled Burn 7 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 418 Fire Enrages: 200% |
Power Cost: 65 AoE: 10 Cooldown: 12 |
Training: Skitters |
| Error: Ability not found | 97 | Aggression Deterrent 7 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 303 Acid Armor Dmg: 303 Acid |
Power Cost: 65 AoE: 10 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 98 | Stun Trap 7 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) | Power Cost: 91 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Skitters | |
| Error: Ability not found | 100 | Warning Jolt 8 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 222 Electricity Taunts: 888 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Skitters |
| Error: Ability not found | 100 | Pursuit Mode 4 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 48 seconds. Can Be On Sidebar |
Power Cost: 67 Range: 5 Cooldown: 120 |
Training: Skitters | |
| Error: Ability not found | 101 | Conditioning Shock 8 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 457 Electricity | Power Cost: 57 Range: 5 Cooldown: 10 |
Training: Skitters |
| Error: Ability not found | 101 | Call For Backup 7 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 94 Range: 4 Cooldown: 60 |
Training: Skitters | |
| Error: Ability not found | 102 | Apprehend 8 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 460 Fire Enrages: 200% |
Power Cost: 68 Range: 30 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 103 | Lethal Force 8 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1355 Electricity | Power Cost: 132 Range: 5 Cooldown: 45 |
Training: Skitters |
| Error: Ability not found | 104 | Privacy Field 8 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 238 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 78 Range: 5 Cooldown: 30 |
Training: Skitters | |
| Error: Ability not found | 106 | Controlled Burn 8 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 490 Fire Enrages: 200% |
Power Cost: 71 AoE: 10 Cooldown: 12 |
Training: Skitters |
| Error: Ability not found | 107 | Aggression Deterrent 8 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 356 Acid Armor Dmg: 356 Acid |
Power Cost: 71 AoE: 10 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 108 | Stun Trap 8 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) | Power Cost: 99 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Skitters | |
| Error: Ability not found | 110 | Warning Jolt 9 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 260 Electricity Taunts: 1040 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Skitters |
| Error: Ability not found | 110 | Coordinated Assault 6 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +521 damage | Power Cost: 101 AoE: 20 Cooldown: 30 |
Training: Skitters | |
| Error: Ability not found | 111 | Conditioning Shock 9 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 533 Electricity | Power Cost: 62 Range: 5 Cooldown: 10 |
Training: Skitters |
| Error: Ability not found | 111 | Call For Backup 8 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 102 Range: 4 Cooldown: 60 |
Training: Skitters | |
| Error: Ability not found | 112 | Apprehend 9 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 536 Fire Enrages: 200% |
Power Cost: 74 Range: 30 Cooldown: 8 |
Training: Skitters |
| Error: Ability not found | 113 | Lethal Force 9 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1575 Electricity | Power Cost: 144 Range: 5 Cooldown: 45 |
Training: Skitters |
| Error: Ability not found | 114 | Privacy Field 9 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 276 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 85 Range: 5 Cooldown: 30 |
Training: Skitters | |
| Error: Ability not found | 116 | Controlled Burn 9 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 566 Fire Enrages: 200% |
Power Cost: 77 AoE: 10 Cooldown: 12 |
Training: Skitters |
| Error: Ability not found | 117 | Aggression Deterrent 9 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Health Dmg: 410 Acid Armor Dmg: 410 Acid |
Power Cost: 78 AoE: 10 Cooldown: 8 |
Unknown Source: Not Found |
| Error: Ability not found | 118 | Stun Trap 9 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) | Power Cost: 108 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Warning Jolt 10 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 298 Electricity Taunts: 1192 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Unknown Source: Not Found |
| Error: Ability not found | 120 | Pursuit Mode 5 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 79 Range: 5 Cooldown: 120 |
Unknown Source: Not Found | |
| Error: Ability not found | 121 | Conditioning Shock 10 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 609 Electricity | Power Cost: 68 Range: 5 Cooldown: 10 |
Unknown Source: Not Found |
| Error: Ability not found | 121 | Call For Backup 9 | Summon a fellow Warden to aid you briefly. | Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice. Assistant exists for 30 seconds or until slain |
Power Cost: 111 Range: 4 Cooldown: 60 |
Unknown Source: Not Found | |
| Error: Ability not found | 122 | Apprehend 10 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward --Can Have-- DoT: 0 Fire, 3 times over 6 seconds |
Damage: 612 Fire Enrages: 200% |
Power Cost: 81 Range: 30 Cooldown: 8 |
Unknown Source: Not Found |
| Error: Ability not found | 123 | Lethal Force 10 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1796 Electricity | Power Cost: 157 Range: 5 Cooldown: 45 |
Unknown Source: Not Found |
| Error: Ability not found | 124 | Privacy Field 10 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 314 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 91 Range: 5 Cooldown: 30 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Controlled Burn 10 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 635 Fire Enrages: 200% |
Power Cost: 83 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found |
| Error: Ability not found | 125 | Coordinated Assault 7 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +635 damage | Power Cost: 115 AoE: 20 Cooldown: 30 |
Unknown Source: Not Found |
Warden Mechanics
Warden Alerts
Warden members learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also Vervadium in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike Druid Events.
Warden points can be used to purchase skill upgrades in the Sacred Grotto, as well as a number of useful animal-related items from Milton.
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (Note: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
Warden Alert Quests
| Requirements | Rewards | |
|---|---|---|
| Barghests Loose |
|
|
| Gnasher Invasion |
|
Rewards
|
| Ice Slick Explosion |
Normal Ice Slicks are closer to the Kur Mountains portal, |
|
| March of the Elementals |
|
Rewards
|
| Mummy Outbreak! |
|
Rewards
|
| Razorslash Panther Invasion |
|
Rewards
|
| Return to the Sacred Grotto |
|
Rewards |
| Sand Dogs of Doom |
|
|
| Snail Invasion |
|
Rewards
|
| The External Resource Coordinator |
|
Rewards |
| The Sacred Grotto Password |
|
Rewards |
| The Warden Test |
|
Rewards |
| Tornadoes and Spiders! |
|
|
| Werewolf Invasion |
|
Rewards
|
| Werewolf Overflow |
|
Rewards
|
| Yeti Hook Beasts |
|
Rewards
|
Warden Reactivation Ritual
The Warden Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.
Equipment
...
Warden Treasure Effects
See also: Warden/Treasure Effects:By Slot
See also: Warden/Treasure Effects:By Ability
| Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
|---|---|---|---|---|---|
| of Wardens | Level 120 - Warden Base Damage +60% when Warden is active. Vulnerability to Electricity -24% when Warden is active | Uncommon | Head, Necklace | Click Expand to reveal
| |
| of Prolonged Agony | Level 125 - Indirect Fire Damage +54.5% when Warden is active | Uncommon | Hands, Feet | Click Expand to reveal
| |
| Level 125 - Indirect Poison and Indirect Trauma damage is +46% per tick while Warden skill active | Uncommon | Chest, Legs | Click Expand to reveal
| ||
| Level 125 - Indirect Nature and Indirect Electricity damage is +46% per tick while Warden skill active | Uncommon | Ring, Feet | Click Expand to reveal
| ||
| Level 120 - Warning Jolt restores 12 Power, and ability range is increased 5 meters | Uncommon | Chest, Legs | Click Expand to reveal
| ||
| Level 125 - Warning Jolt restores 29 Armor and taunts +625 | Uncommon | Hands, OffHand | Click Expand to reveal
| ||
| Level 125 - Warning Jolt restores 25 Armor and boosts the damage of your Core Attacks +76 for 8 seconds | Uncommon | MainHand, Necklace | Click Expand to reveal
| ||
| Level 125 - Warning Jolt taunts +625 and causes the target to suffer +13% damage from future Electricity attacks for 15 seconds | Rare | Ring | Click Expand to reveal
| ||
| Level 125 - Conditioning Shock Damage +73% | Uncommon | MainHand, Head | Click Expand to reveal
| ||
| Level 125 - Conditioning Shock deals +102 damage and causes the target to suffer +20% Fire damage for 30 seconds | Uncommon | Hands | Click Expand to reveal
| ||
| Level 125 - Conditioning Shock deals +102 damage and reuse time is 2 seconds sooner | Uncommon | Ring | Click Expand to reveal
| ||
| Level 125 - Conditioning Shock causes target's next ability to deal -75 damage | Uncommon | Chest, OffHand | Click Expand to reveal
| ||
| Level 125 - Conditioning Shock deals +104 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds | Uncommon | Legs, Feet | Click Expand to reveal
| ||
| Level 125 - Conditioning Shock and Apprehend deal +130 damage | Uncommon | OffHand, Necklace | Click Expand to reveal
| ||
| Level 125 - Apprehend Damage +73% | Uncommon | Hands, MainHand | Click Expand to reveal
| ||
| Level 125 - Apprehend costs -62 Power | Uncommon | Necklace | Click Expand to reveal
| ||
| Level 125 - Apprehend causes your Nice Attacks to deal +193 damage for 8 seconds | Uncommon | Feet, Ring | Click Expand to reveal
| ||
| Level 125 - Apprehend deals +142 damage, and damage type is changed to Electricity | Uncommon | Head | Click Expand to reveal
| ||
| Level 125 - Apprehend deals +180 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) | Uncommon | Chest, MainHand | Click Expand to reveal
| ||
| Level 125 - Apprehend Damage +128. Non-Elite targets do not call for help. | Rare | Legs | Click Expand to reveal
| ||
| Level 125 - Lethal Force Damage +68.99% | Uncommon | MainHand, Necklace | Click Expand to reveal
| ||
| Level 125 - Lethal Force Damage +250 and Power Cost -75 | Uncommon | Hands, OffHand | Click Expand to reveal
| ||
| Level 125 - Lethal Force deals +325 damage and reuse time is -5 seconds | Uncommon | Head, Ring | Click Expand to reveal
| ||
| Level 125 - Lethal Force deals 1000 additional Fire damage over 8 seconds | Uncommon | Chest, Legs | Click Expand to reveal
| ||
| Level 125 - Lethal Force deals +435 damage. Damage type becomes Fire | Uncommon | Feet | Click Expand to reveal
| ||
| Level 125 - Controlled Burn Damage +73% | Uncommon | Legs, Ring | Click Expand to reveal
| ||
| Level 125 - Controlled Burn deals 582 indirect Fire damage over 12 seconds | Uncommon | Hands, MainHand | Click Expand to reveal
| ||
| Level 125 - Controlled Burn deals +200 damage and taunts +625 to all targets | Uncommon | Chest, OffHand | Click Expand to reveal
| ||
| Level 125 - Controlled Burn and Aggression Deterrent cost -47 Power | Uncommon | Feet | Click Expand to reveal
| ||
| Level 125 - Controlled Burn and Aggression Deterrent deal +180 damage | Uncommon | Head, Necklace | Click Expand to reveal
| ||
| Level 125 - Stun Trap deals +434 damage to all nearby targets (when it activates) | Uncommon | Head, Ring | Click Expand to reveal
| ||
| Level 125 - Stun Trap deals +67.5% damage to all nearby targets (when it activates) | Uncommon | OffHand, Feet | Click Expand to reveal
| ||
| Level 125 - Stun Trap reuse timer is 14.5 seconds faster | Uncommon | Necklace | Click Expand to reveal
| ||
| Level 125 - Stun Trap deals +194 damage, and there's a 50% chance you'll place an extra trap | Uncommon | Chest | Click Expand to reveal
| ||
| Level 125 - Stun Trap deals +194 damage, and there's a 50% chance you'll place an extra trap | Uncommon | Legs | Click Expand to reveal
| ||
| Level 125 - Privacy Field deals +60.5% damage to melee attackers | Uncommon | Head, Hands | Click Expand to reveal
| ||
| Level 125 - Privacy Field deals +52 damage to all melee attackers, and the first melee attacker is knocked away | Epic | Feet | Click Expand to reveal
| ||
| Level 125 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 44 Power to you | Epic | Necklace | Click Expand to reveal
| ||
| Level 125 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +57 | Epic | OffHand | Click Expand to reveal
| ||
| Level 125 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +58 | Epic | MainHand | Click Expand to reveal
| ||
| Level 125 - When Privacy Field deals damage, it also ignites the suspect, dealing 100 damage over 8 seconds | Epic | Chest, Ring | Click Expand to reveal
| ||
| Level 120 - Coordinated Assault causes all allies' Melee attacks to cost -25 Power for 30 seconds | Epic | Head | Click Expand to reveal
| ||
| Level 125 - Coordinated Assault increases all allies' Max Health +72 for 30 seconds | Epic | OffHand | Click Expand to reveal
| ||
| Level 125 - Coordinated Assault increases all allies' Max Armor +103 for 30 seconds | Rare | Necklace | Click Expand to reveal
| ||
| Level 125 - Coordinated Assault causes all allies' melee attacks to deal up to +135 damage (randomly determined for each attack) for 30 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
| Level 120 - Coordinated Assault grants all allies +21 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds | Epic | Hands, Feet | Click Expand to reveal
| ||
| Level 125 - Aggression Deterrent Damage +60% | Uncommon | OffHand, Head | Click Expand to reveal
| ||
| of Hot Acid | Level 125 - Aggression Deterrent ignites all targets, dealing 488 Fire damage over 8 seconds | Uncommon | Hands, MainHand | Click Expand to reveal
| |
| of Broad Deterrence | Level 125 - Aggression Deterrent Range +5. Aggression Deterrent Damage +68 | Uncommon | Ring, Feet | Click Expand to reveal
| |
| of Attentive Backup | Level 125 - Call For Backup Reuse Time -13. Call For Backup Summon Duration +5 | Uncommon | Legs, Ring | Click Expand to reveal
| |
| of Dodgy Backup | Level 125 - Call For Backup assistance has +26% Universal Evasion and +26% Max Armor and lasts for +9 seconds | Rare | Head, Chest | Click Expand to reveal
| |
| of Heavy Backup | Level 125 - Call For Backup assstance deals +250 Direct Damage and exists for +9 seconds | Rare | MainHand, Hands | Click Expand to reveal
| |
| of Cruel Backup | Level 125 - Call For Backup assistance deals +79% Direct Damage and exists for +9 seconds | Epic | Necklace, OffHand | Click Expand to reveal
| |
| of Shifty Backup | Level 120 - Call For Backup assistance has +9 increased speed, immunity to Slow, Root, Stun, and Knockback, and exists for +12 seconds | Epic | Feet | Click Expand to reveal
|
Warden Stat Bonuses
These bonuses will only be applied when this skill is active.
| Level | Bonus | Totals |
|---|---|---|
| 1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
| 2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
| 3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
| 4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
| 5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
| 6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
| 7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
| 8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
| 9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
| 10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
| 11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
| 12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
| 13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
| 14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
| 15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
| 16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
| 17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
| 18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
| 19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
| 20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
| 21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
| 22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
| 23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
| 24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
| 25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
| 26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
| 27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
| 28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
| 29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
| 30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
| 31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
| 32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
| 33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
| 34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
| 35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
| 36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
| 37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
| 38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
| 39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
| 40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
| 41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
| 42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
| 43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
| 44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
| 45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
| 46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
| 47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
| 48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
| 49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
| 50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
| 51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
| 52 | Max Health +2 | Max Health +104 Max Power +91 |
| 53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
| 54 | Max Health +2 | Max Health +108 Max Power +92 |
| 55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
| 56 | Max Health +2 | Max Health +112 Max Power +93 |
| 57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
| 58 | Max Health +2 | Max Health +116 Max Power +94 |
| 59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
| 60 | Max Health +2 | Max Health +120 Max Power +95 |
| 61 | Max Health +2 | Max Health +122 Max Power +95 |
| 62 | Max Health +2 | Max Health +124 Max Power +95 |
| 63 | Max Health +2 | Max Health +126 Max Power +95 |
| 64 | Max Health +2 | Max Health +128 Max Power +95 |
| 65 | Max Health +2 | Max Health +130 Max Power +95 |
| 66 | Max Health +2 | Max Health +132 Max Power +95 |
| 67 | Max Health +2 | Max Health +134 Max Power +95 |
| 68 | Max Health +2 | Max Health +136 Max Power +95 |
| 69 | Max Health +2 | Max Health +138 Max Power +95 |
| 70 | Max Health +2 | Max Health +140 Max Power +95 |
| 71 | Max Health +2 | Max Health +142 Max Power +95 |
| 72 | Max Health +2 | Max Health +144 Max Power +95 |
| 73 | Max Health +2 | Max Health +146 Max Power +95 |
| 74 | Max Health +2 | Max Health +148 Max Power +95 |
| 75 | Max Health +2 | Max Health +150 Max Power +95 |
| 76 | Max Health +2 | Max Health +152 Max Power +95 |
| 77 | Max Health +2 | Max Health +154 Max Power +95 |
| 78 | Max Health +2 | Max Health +156 Max Power +95 |
| 79 | Max Health +2 | Max Health +158 Max Power +95 |
| 80 | Max Health +2 | Max Health +160 Max Power +95 |
| 81 | Max Health +2 | Max Health +162 Max Power +95 |
| 82 | Max Health +2 | Max Health +164 Max Power +95 |
| 83 | Max Health +2 | Max Health +166 Max Power +95 |
| 84 | Max Health +2 | Max Health +168 Max Power +95 |
| 85 | Max Health +2 | Max Health +170 Max Power +95 |
| 86 | Max Health +2 | Max Health +172 Max Power +95 |
| 87 | Max Health +2 | Max Health +174 Max Power +95 |
| 88 | Max Health +2 | Max Health +176 Max Power +95 |
| 89 | Max Health +2 | Max Health +178 Max Power +95 |
| 90 | Max Health +2 | Max Health +180 Max Power +95 |
| 91 | Max Health +2 | Max Health +182 Max Power +95 |
| 92 | Max Health +2 | Max Health +184 Max Power +95 |
| 93 | Max Health +2 | Max Health +186 Max Power +95 |
| 94 | Max Health +2 | Max Health +188 Max Power +95 |
| 95 | Max Health +2 | Max Health +190 Max Power +95 |
| 96 | Max Health +2 | Max Health +192 Max Power +95 |
| 97 | Max Health +2 | Max Health +194 Max Power +95 |
| 98 | Max Health +2 | Max Health +196 Max Power +95 |
| 99 | Max Health +2 | Max Health +198 Max Power +95 |
| 100 | Max Health +2 | Max Health +200 Max Power +95 |
Warden Level Up Rewards
| Level | Reward |
|---|---|
| 30 | Gain Ability: Warning Jolt |
Warden Experience Table
Click Expand to view the Experience Table for Warden. New Wardens begin at Level 30.
| Level | Experience | Total Experience |
|---|---|---|
| 1 | 10 | 10 |
| 2 | 17 | 27 |
| 3 | 38 | 65 |
| 4 | 61 | 126 |
| 5 | 102 | 228 |
| 6 | 138 | 366 |
| 7 | 198 | 564 |
| 8 | 242 | 806 |
| 9 | 321 | 1127 |
| 10 | 384 | 1511 |
| 11 | 482 | 1993 |
| 12 | 548 | 2541 |
| 13 | 675 | 3216 |
| 14 | 775 | 3991 |
| 15 | 938 | 4929 |
| 16 | 1072 | 6001 |
| 17 | 1284 | 7285 |
| 18 | 1474 | 8759 |
| 19 | 1749 | 10508 |
| 20 | 1951 | 12459 |
| 21 | 2304 | 14763 |
| 22 | 2618 | 17381 |
| 23 | 3039 | 20420 |
| 24 | 3411 | 23831 |
| 25 | 4003 | 27834 |
| 26 | 4469 | 32303 |
| 27 | 5168 | 37471 |
| 28 | 5840 | 43311 |
| 29 | 6736 | 50047 |
| 30 | 7606 | 57653 |
| 31 | 8844 | 66497 |
| 32 | 9855 | 76352 |
| 33 | 11441 | 87793 |
| 34 | 12928 | 100721 |
| 35 | 14853 | 115574 |
| 36 | 16778 | 132352 |
| 37 | 18952 | 151304 |
| 38 | 21486 | 172790 |
| 39 | 24435 | 197225 |
| 40 | 27295 | 224520 |
| 41 | 30724 | 255244 |
| 42 | 34269 | 289513 |
| 43 | 38375 | 327888 |
| 44 | 42996 | 370884 |
| 45 | 48193 | 419077 |
| 46 | 53744 | 472821 |
| 47 | 60126 | 532947 |
| 48 | 66951 | 599898 |
| 49 | 74953 | 674851 |
| 50 | 83730 | 758581 |
| 51 | 93278 | 851859 |
| 52 | 104609 | 956468 |
| 53 | 117085 | 1073553 |
| 54 | 131925 | 1205478 |
| 55 | 148420 | 1353898 |
| 56 | 167421 | 1521319 |
| 57 | 188650 | 1709969 |
| 58 | 213903 | 1923872 |
| 59 | 242269 | 2166141 |
| 60 | 275967 | 2442108 |
| 61 | 312948 | 2755056 |
| 62 | 355550 | 3110606 |
| 63 | 404523 | 3515129 |
| 64 | 460713 | 3975842 |
| 65 | 525075 | 4500917 |
| 66 | 598688 | 5099605 |
| 67 | 682763 | 5782368 |
| 68 | 778669 | 6561037 |
| 69 | 887940 | 7448977 |
| 70 | 1012308 | 8461285 |
| 71 | 1153715 | 9615000 |
| 72 | 1314344 | 10929344 |
| 73 | 1496649 | 12425993 |
| 74 | 1703383 | 14129376 |
| 75 | 1937635 | 16067011 |
| 76 | 2202870 | 18269881 |
| 77 | 2502977 | 20772858 |
| 78 | 2842310 | 23615168 |
| 79 | 3225753 | 26840921 |
| 80 | 3658774 | 30499695 |
| 81 | 4147500 | 34647195 |
| 82 | 4698787 | 39345982 |
| 83 | 5320311 | 44666293 |
| 84 | 6020661 | 50686954 |
| 85 | 6809446 | 57496400 |
| 86 | 7697409 | 65193809 |
| 87 | 8696566 | 73890375 |
| 88 | 9820346 | 83710721 |
| 89 | 11083757 | 94794478 |
| 90 | 12503569 | 107298047 |
| 91 | 14098512 | 121396559 |
| 92 | 15889507 | 137286066 |
| 93 | 17899912 | 155185978 |
| 94 | 20155802 | 175341780 |
| 95 | 22686282 | 198028062 |
| 96 | 25523827 | 223551889 |
| 97 | 28704673 | 252256562 |
| 98 | 32269237 | 284525799 |
| 99 | 36262597 | 320788396 |
| 100 | 40735019 | 361523415 |
Trivia
The warden skill originated as a skill based on the Charged Pig, but ultimately grew in scope until it became a skill that pairs with all Beast Forms.