Open main menu

Project: Gorgon Wiki β

Council Lands

Revision as of 14:29, 5 October 2014 by NotesOfNotus (talk | contribs) (Serbule)

The Council Lands are a civilization located on the continent of Alharth. Verta, an Elven country, shares a border with the Council Lands.

Contents

Etymology

History

The Council Lands were created in Alharth after a group of thirteen wizards known as The Council of Thirteen" conquered the region over a thousand years ago. After displacing most of the native populations into neighboring countries through various wars, the Council Lands experienced centuries of peace. At some point during this time, five members of "The Council of Thirteen" were banished from Alharth and the Council Lands. "the Council of Thirteen" renamed itself "The Council of Eight."
Throughout One hundred and three years, "The Council of Eight" thrived and occasionally replaced members. After Torsager the Regent retired, the Council chose to end recruitment of replacement members. "The Council of Eight" became "The Council of Five."
In recent times, "The Council of Five" renamed themselves "The Council." Four members of the Council remain, although conflicting material suggests there may actually be five. While the surviving wizards live in seclusion in the city of Statehelm, the Council Lands have thrived under the control of local leaders.

Geography

Serbule

The town of Serbule was established in the far east of the Council Lands. The town was created as a refugee town for Elves after the Elven city of Dwyndarre was destroyed. While most of the population is Elven, some Humans remain to act on wishes of the Council. Retired Praetor Nelson Ballard watches over the residents from the fortress at the western end of the town. He works alongside Sir Coth, the town Sheriff.
Serbule itself is a typical Council town, mostly wooden buildings surrounded by a stone wall. The town is surrounded by a shallow moat which connects with a nearby lake. Six guard towers stand watch over the town, and a Council fortress takes up the Southern end of the town. Serbule has two gates, the main gate to the east, and a secondary gate to the north, by the town's stables.
The northern half of the town of Serbule is populated by merchants and craftsman, while the southern end is holds the town's famous windmill. Housing construction is expected to start in this part of town in the upcoming months.
The region around Serbule is lightly forested, with heavier forests to the north and south of the region. A few lakes are situated in the area around the town itself. The western edge of the region turns mountainous, as does the southern half. Council built cobblestone paths wind throughout the landscape of the region. Leaving through Serbule's north gate, travelers can reach Eltibule, or charter a ship to the island of Sun Vale.
Explorers traveling west of Serbule can find themselves at the old Serbule Crypt, which is rumored to be haunted. Another point of interest in the west are two large stone hands jutting up from the rocky hills. These are the remains of a large statue that once stood in the area, now buried.
- The Chortling Beaver Inn is a popular meeting place in town, the proprietor Fainor is an excellent chef.

Eltibule

Kur Mountains

Sun Vale

While the island Sun Vale resides on is still part of the Council Lands, you wouldn't know it looking at the area. A few roads and crumbling buildings are all that is left of the Council's presence. A few trolls have taken up residence in these ruins. Sun Vale itself is a fertile valley on an otherwise uninhabitable rocky island. The island is located between the Council Lands and the neighboring Elven nation of Verta. Ships from Serbule dock at the beaches to the southern end of the island.
- A large tree grows in Sun Vale, which provides a good landmark.

Raksasha Lands

- Not much is known of the Raksasha Lands. The areas is said to be a rocky and arid desert.

Other Lands

- Fallowglade is a town populated by Humans, Elves, and Rakshasa.
- Statehelm is a city serving as the seat of the Council.
- Halvue is a mid-sized town in the Council Lands.
- Sinoca is a poverty plagued town located near Halvue.
- Dwyndarre is a former Elven city, now destroyed.

Demographics

Population

Humans

- Humans are extremely social beings and feel loneliness more than other races.

Elves

- Elves are obsessively clean.
- Elves view most laws and rules created by the Council as barbaric.
- Elves have a longer lifespan than Humans.

Rakshasa

- Rakshasa are not native to Alharth, but they claim to be.
- The Rakshasa are "old friends" of the demons serving Berelius. These demons do not want to alert the Rakshasa of their presence in the Council Lands.

Fairies

- Fairies can be burned by cold iron.

Dwarves

Goblins

Fae

Orcs

Trolls

Myconians

Mantis?

The Manis species has only recently gained sentience. They have taken it upon themselves to learn the culture of the Council Lands. It seems that some Mantises have developed Psychic abilities, including the ability to wipe the minds of elves.

Indigenous Species

The Crone Council

The Crones are a race native to Alharth. When the Council took power and established the Council Lands, the Crones were expunged. In recent times, the Crones have returned to their homeland in hopes of reclaiming it. The "Crone Council" is the name given to the returning group.
- Crones are viewed as ugly and repulsive by most Elves and Humans.
- Crones dislike the consumption of raw meat.
- The demon Tok of the Eighth Pod suggested in a letter that the Crones could make good allies.

Religion

Residents of the Council Lands worship 37 deities. Each deity is associated with various natural phenomena. While some deities are thought to have created their associated phenomena, others perform more minor tasks. It is believed that the deities are sentient and can manifest themselves in physical forms.
- Tok of the Eighth Pod suggests that the deities are simply nature spirits.
Deity Association Actions
Norala Goddess of Hunts Spreads a specific magical disease.
Irhetsu God of the Winds Controls the Winds.

Myths

The Gorgon

The Gorgon is a mythological creature mentioned in folktales and old books.
One such book found in the town of Serbule, The Wasted Wishes, tells the story of a girl's encounter with a Gorgon. The Gorgon in the story grants three wishes to the girl, Leeka, before vanishing after filling the room with smoke. The Gorgon in The Wasted Wishes is sentient, and seems to enjoy playing with how wishes are fulfilled.

Autumn Felling

The Legend of the Autumn Felling tells of a day when over half the population of Elves in Alharth dropped dead. It is unknown whether or not this tragic tale actually occurred.

Garden Mystics

Garden Mystics are ancient elves who have mastered the art of growing unnatural vegetables. It is rumored they can grow Fey Potatoes.

Government

The Council Lands are ruled by the Council, a group of five wizards. The Council members have not been seen in years, but reside in the city of Statehelm.

Council Decrees

Council representatives can issue Council Decrees after approval from Statehelm. As a result, the threat of a Council Decree carries weight among the populace of the Council Lands.
Examples of Council Decrees:
- Selenia Lovefoot was declared a Foe of Alharth and banished from the Council Lands. Her family was allowed to remain in the country, but their home and possessions were put up for auction in Serbule.
- Five members of "The Council of Thirteen" were banished from Alharth. The decree declared it illegal to speak the names of the banished out-loud.

Known Policies and Laws

- Statehelm has recently installed a sex-changing machine designed to deal with homosexuality, which seems to be looked down upon by the Council.
- Some Council Representatives charge non-humans taxes, such as in the city of Halvue.
- The Council has decreed that Elves are unable to feel emotions.

Economy

Council-Stamps (or just "Councils") are the basic currency issued by The Council. Walls are worth a tenth of a Council, and Screeds are worth 20 Councils. - "The Chortling Beaver's First Screed"
All known vendors accept Councils.

Infrastructure

Science and Arcane Arts

Science and Magic run amuck in the Council Lands. Sometimes, the two are combined. One such example is the modern Stargazer device. The lenses used have been enchanted to allow viewing of the starts even during the day.

Technology

Magic

-Most residents of The Council Lands are unaware of other planes of existence and simply refer to anyone from one as a "Demon."

Culture

Trivia

-Citizens of The Council Lands often mistake Alharth as being the name for the entire world.
- Alharth is the second largest of the nine continents.