Psychology

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Psychology
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Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
N/A
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Psychology Overview

Psychology is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.

In-Game Description

Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.

Training Psychology

  • Riger will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
  • For players that do not want to go back to the island to learn Psychology, Yetta sells a book titled Fighting with Psychology. Alternatively completing the "alternative approach to continued slaughter..." for Oritania's quest Kill Spiders will award Psychology experience and unlock it.
  • Helena Veilmoor and Suspicious Cow teach You Were Adopted 1-3 and But I Love You 1-2
  • Nissim in Amulna will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.
  • Raina unlocks 71-80.
  • Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

Synergy Levels

Bonus Synergy Levels for Psychology can be obtained from the following skills and levels:

Compassion
Level 40
Gender Studies
Level 30
Meditation
Level 20
Mentalism
Level 15 and 44
Phrenology
Level 35 and level 35 in each of the eleven subskills
Safecracking
Level 50

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None

Psychology Basic Abilities

As you level Psychology, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Psychoanalyze (1-4) 1/16/31/47 Level Up You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic Signature Debuff
Mock (1-6) 1/10/20/30/40/50 Scrolls Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother (1-3) 3/20/40 Level Up Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Strike a Nerve (1-4) 5/25/38/50 Level Up Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack
Cause Terror (1-2) 7/30 Level Up Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Soothe (1-3) 8/28/48 Level Up Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Pep Talk (1-3) 10/35/45 Level Up Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Ridicule (1-3) 13/36/52 Level Up Taunt an enemy to keep it focused on attacking you instead of someone else. Psychic
Fast Talk (1-2) 15/30 Level Up Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
You Were Adopted (1-3) 18/34/44 Helena Veilmoor, Suspicious Cow Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Positive Attitude (1-2) 18/33 Level Up Use the power of optimism to recover from your injuries. Psychic Survival-Utility
Inspire Confidence (1-2) 23/43 Level Up Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
But I Love You (1-2) 25/50 Helena Veilmoor, Suspicious Cow Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic

Psychology Advanced Abilities

Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Fast Talk 3 53 Nissim Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
Pep Talk 4 55 Nissim Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Positive Attitude 3 56 Nissim Use the power of optimism to recover from your injuries. Psychic Survival-Utility
You Were Adopted 4 57 Nissim Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Soothe 4 58 Nissim Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Cause Terror 3 59 Nissim Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Mock 7 60 Scroll Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother 4 60 Nissim Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Inspire Confidence 3 60 Nissim Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
Strike a Nerve 5 62 Nissim Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack


Psychology Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_2118.png 1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 15
Range: 10
Cooldown: 30
Leveling
icon_2257.png 1 Mock Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 5 Psychic
Taunts: 35
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock
icon_2123.png 3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
Leveling
icon_2124.png 5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 20 Psychic
Dmg to Vulnerable: 20 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 8
Leveling
icon_2104.png 7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Health Dmg: 19 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 11
Range: 20
Cooldown: 30
Leveling
icon_2221.png 8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 13 Psychic
Enemy Rage: -120
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 13
Leveling
icon_2116.png 10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 70 Health Power Cost: 17
Range: 20
Cooldown: 30
Leveling
icon_2257.png 10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 10 Psychic
Taunts: 55
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 2
icon_2220.png 13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 18 Psychic
Taunts: 80
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 7
Accuracy: +5%
Leveling
icon_3044.png 15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -50
Power Cost: 10
Range: 10
Cooldown: 12
Leveling
icon_2118.png 16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 23
Range: 10
Cooldown: 30
Leveling
icon_2222.png 18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 30 Health
Restore: 30 Armor
Restore: 30 Power
Power Cost: 0
Range: 3
Cooldown: 60
Leveling
icon_3440.png 18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 101 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 46
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2123.png 20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
Leveling
icon_2257.png 20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 17 Psychic
Taunts: 75
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 3
icon_2223.png 23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 65 Health to you and nearby allies Power Cost: 26
AoE: 20
Cooldown: 30
Leveling
icon_2124.png 25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 51 Psychic
Dmg to Vulnerable: 51 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 17
Range: 20
Cooldown: 8
Leveling
icon_3441.png 25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 69 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 27
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2221.png 28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 47 Psychic
Enemy Rage: -300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 16
Range: 20
Cooldown: 13
Leveling
icon_2104.png 30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 62 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 19
Range: 20
Cooldown: 30
Leveling
icon_3044.png 30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -150
Power Cost: 14
Range: 10
Cooldown: 12
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2257.png 30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 27 Psychic
Taunts: 95
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 4
icon_2118.png 31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 31
Range: 10
Cooldown: 30
Leveling
icon_2222.png 33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 50 Health
Restore: 50 Armor
Restore: 50 Power
Power Cost: 0
Range: 3
Cooldown: 60
Leveling
icon_3440.png 34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 190 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 63
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2116.png 35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 120 Health Power Cost: 28
Range: 20
Cooldown: 30
Leveling
icon_2220.png 36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 56 Psychic
Taunts: 140
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 16
Range: 20
Cooldown: 7
Accuracy: +10%
Leveling
icon_2124.png 38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 85 Psychic
Dmg to Vulnerable: 85 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 21
Range: 20
Cooldown: 8
Leveling
icon_2123.png 40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 17
Range: 10
Cooldown: 30
Leveling
icon_2257.png 40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 37 Psychic
Taunts: 115
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 5
icon_2223.png 43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 90 Health to you and nearby allies Power Cost: 37
AoE: 20
Cooldown: 30
Leveling
icon_3440.png 44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 283 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 72
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2116.png 45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 140 Health Power Cost: 32
Range: 20
Cooldown: 30
Leveling
icon_2118.png 47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 39
Range: 10
Cooldown: 30
Leveling
icon_2221.png 48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 111 Psychic
Enemy Rage: -700
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 21
Range: 20
Cooldown: 13
Leveling
icon_2124.png 50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 144 Psychic
Dmg to Vulnerable: 144 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 25
Range: 20
Cooldown: 8
Leveling
icon_3441.png 50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 200 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 40
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2257.png 50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 58 Psychic
Taunts: 135
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 6
icon_2220.png 52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 110 Psychic
Taunts: 225
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 19
Range: 20
Cooldown: 7
Accuracy: +15%
Leveling
Training: Nissim
icon_3044.png 53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -250
Power Cost: 19
Range: 10
Cooldown: 12
Training: Nissim
icon_2116.png 55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 160 Health Power Cost: 36
Range: 20
Cooldown: 30
Training: Nissim
icon_2222.png 56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 70 Health
Restore: 70 Armor
Restore: 70 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Nissim
icon_3440.png 57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 448 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 84
Range: 20
Cooldown: 30
Training: Nissim
icon_2221.png 58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 154 Psychic
Enemy Rage: -900
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 24
Range: 20
Cooldown: 13
Training: Nissim
icon_2104.png 59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 190 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 27
Range: 20
Cooldown: 30
Training: Nissim
icon_2123.png 60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 21
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 4
icon_2223.png 60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 110 Health to you and nearby allies Power Cost: 45
AoE: 20
Cooldown: 30
Training: Nissim
icon_2257.png 60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 79 Psychic
Taunts: 155
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 7
icon_2118.png 60 Psychoanalyze 5 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 231 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 45
Range: 10
Cooldown: 30
Training: Nissim
icon_2124.png 62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 206 Psychic
Dmg to Vulnerable: 206 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 28
Range: 20
Cooldown: 8
Training: Nissim
icon_2116.png 65 Pep Talk 5 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 180 Health Power Cost: 40
Range: 20
Cooldown: 30
Training: Nissim
icon_2221.png 67 Soothe 5 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 194 Psychic
Enemy Rage: -1100
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 26
Range: 20
Cooldown: 13
Training: Nissim
icon_2220.png 68 Ridicule 4 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 170 Psychic
Taunts: 300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 23
Range: 20
Cooldown: 7
Accuracy: +20%
Training: Nissim
icon_3440.png 69 You Were Adopted 5 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 601 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 95
Range: 20
Cooldown: 30
Training: Nissim
icon_3044.png 70 Fast Talk 4 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -350
Power Cost: 23
Range: 10
Cooldown: 12
Training: Nissim
icon_2257.png 70 Mock 8 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 100 Psychic
Taunts: 175
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 8
icon_2123.png 70 Tell Me About Your Mother 5 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 30 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 23
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 5
icon_2222.png 71 Positive Attitude 4 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 90 Health
Restore: 90 Armor
Restore: 90 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Nissim
icon_2118.png 74 Psychoanalyze 6 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 323 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 52
Range: 10
Cooldown: 30
Training: Raina
icon_2124.png 74 Strike a Nerve 6 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 275 Psychic
Dmg to Vulnerable: 275 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 32
Range: 20
Cooldown: 8
Training: Raina
icon_3441.png 75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 392 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 53
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Raina
Training: Suspicious Cow
icon_2116.png 75 Pep Talk 6 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 200 Health Power Cost: 45
Range: 20
Cooldown: 30
Training: Raina
icon_2223.png 75 Inspire Confidence 4 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 130 Health to you and nearby allies Power Cost: 53
AoE: 20
Cooldown: 30
Training: Raina
icon_2104.png 78 Cause Terror 4 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 300 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 34
Range: 20
Cooldown: 30
Training: Raina
icon_2221.png 78 Soothe 6 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 250 Psychic
Enemy Rage: -1300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 29
Range: 20
Cooldown: 13
Training: Raina
icon_2220.png 80 Ridicule 5 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 224 Psychic
Taunts: 400
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 26
Range: 20
Cooldown: 7
Accuracy: +25%
Training: Raina
icon_2257.png 80 Mock 9 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 126 Psychic
Taunts: 195
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 9
icon_2123.png 80 Tell Me About Your Mother 6 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 35 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 26
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 6
icon_2222.png 82 Positive Attitude 5 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 110 Health
Restore: 110 Armor
Restore: 110 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Raina
icon_3440.png 83 You Were Adopted 6 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 809 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 110
Range: 20
Cooldown: 30
Training: Raina
icon_2116.png 85 Pep Talk 7 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 220 Health Power Cost: 49
Range: 20
Cooldown: 30
Item: Psychology: Pep Talk 7
icon_3044.png 85 Fast Talk 5 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -450
Power Cost: 27
Range: 10
Cooldown: 12
Item: Psychology: Fast Talk 5
icon_2124.png 86 Strike a Nerve 7 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 352 Psychic
Dmg to Vulnerable: 352 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 36
Range: 20
Cooldown: 8
Item: Psychology: Strike a Nerve 7
icon_2118.png 87 Psychoanalyze 7 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 421 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 59
Range: 10
Cooldown: 30
Item: Psychology: Psychoanalyze 7
icon_2221.png 88 Soothe 7 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 303 Psychic
Enemy Rage: -1500
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 32
Range: 20
Cooldown: 13
Item: Psychology: Soothe 7
icon_2223.png 90 Inspire Confidence 5 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 150 Health to you and nearby allies Power Cost: 61
AoE: 20
Cooldown: 30
Item: Psychology: Inspire Confidence 5
icon_2257.png 90 Mock 10 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 151 Psychic
Taunts: 215
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 10
icon_2220.png 94 Ridicule 6 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 289 Psychic
Taunts: 500
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 29
Range: 20
Cooldown: 7
Accuracy: +30%
Item: Psychology: Ridicule 6
icon_2222.png 94 Positive Attitude 6 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 130 Health
Restore: 130 Armor
Restore: 130 Power
Power Cost: 0
Range: 3
Cooldown: 60
Item: Psychology: Positive Attitude 6
icon_2116.png 95 Pep Talk 8 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 240 Health Power Cost: 54
Range: 20
Cooldown: 30
Item: Psychology: Pep Talk 8

Psychology Mechanics

Equipment

Item-icon-belt.png Belt of the Psychologist increases Base Damage dealt with Psychology by 8%. Can be created with Toolcrafting 18.

Item-icon-belt.png Belt of the Gladiator increases Base Damage dealt with Psychology and Sword combat skills by 6%. Can be bought from Joeh.

Item-icon-belt.png Belt of the Medic increases Base Damage dealt with Psychology and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Sneak increases Base Damage dealt with Psychology and Unarmed combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Cunning Wolf increases Base Damage dealt with Psychology and Lycanthropy combat skills by 6%. Can be bought from Harry the Wolf.

Item-icon-belt.png Belt of the Controller increases Base Damage dealt with Psychology and Druid combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Belt of the Cunning Assailant increases Base Damage dealt with Psychology and Knife Fighting combat skills by 6%. Can be bought from ???.


Psychology Treasure Effects

See also: Psychology/Treasure Effects:By Slot

See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
Psychologist's of Psychology Level 100 - Psychology Base Damage +50% Uncommon Head, Necklace
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of Critical Insight Level 100 - Psychoanalyze deals between 200 and 440 extra damage Uncommon Necklace
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Smug of Smug Analysis Level 100 - Psychoanalyze restores 143 Health to you after an 8 second delay Uncommon OffHand, Ring
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of Emotional Walls Level 100 - Psychoanalyze deals +100% damage and restores 130 Armor to you Uncommon Chest, Legs
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of Tragic Lessons Level 100 - Psychoanalyze causes the target to be worth 20% more XP if slain within 60 seconds Epic MainHand
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Mind-Shattering Level 100 - Psychoanalyze causes the target to take +78 damage from Psychic attacks for 15 seconds Rare Head, Hands
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Level 100 - Pep Talk Reuse Timer -5.5 Rare Legs, Hands
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Level 100 - Soothe, But I Love You, and Cause Terror Damage +205 Uncommon Chest, Legs
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of Critical Hits Level 100 - Psychology/Mentalism Critical Hit Damage +240% when Psychology is active Uncommon Chest, Hands
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of Your Mother Level 100 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +145 Uncommon Chest, MainHand
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Mind-Numbing Level 100 - Mock deals +125% damage, taunts +500, and hits all targets within 20 meters, but reuse timer is +1.5 seconds Uncommon Hands, Feet
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Mind-Numbing Level 100 - Soothe reuse timer is -1 second and it further reduces Rage by 1370 Rare MainHand, Necklace
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Mind-Numbing Level 100 - Tell Me About Your Mother restores 123 Health (or Armor if Health is full) Rare OffHand, Ring
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Depressing of Your Mother Level 100 - Tell Me About Your Mother causes target's attacks to deal -25 damage for 60 seconds Rare Head, Feet
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of Epic Discussion Level 100 - Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seconds Uncommon Legs, Feet
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Grating of Nerve-Striking Level 100 - Strike a Nerve Damage +46% Uncommon MainHand, Necklace
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of Aneurysms Level 100 - Strike a Nerve deals +80 damage and has a 33% chance to deal double damage Uncommon Chest, Hands
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Grating of Negging Level 100 - Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds Uncommon OffHand, Feet
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of Deflating Comments Level 100 - Strike a Nerve generates no Rage and instead reduces Rage by 610. It also deals +200 Armor damage Uncommon Head, Legs
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Level 30 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) (DEPRECATED) Rare Waist
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of Mockery Level 100 - Mock and Ridicule deal +43% damage and taunt +200 Uncommon Necklace, OffHand
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Peppy of Pep Level 100 - Pep Talk Healing +134 Uncommon OffHand, Feet, Ring
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Inspiring of Inspiration Level 100 - Pep Talk restores 90 Power Uncommon Head, Ring
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of Antivenin Phrasing Level 100 - Pep Talk removes ongoing Poison effects (up to 57 dmg/sec) Uncommon Necklace
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of Extinguishing Words Level 100 - Pep Talk removes ongoing Fire effects (up to 60 dmg/sec) Uncommon MainHand
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Peppy of Pep Level 100 - Pep Talk restores 140 Armor Uncommon Chest, Ring
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of Dissuasion Level 60 - Fast Talk taunts -2196 Rare Head, Feet
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of Sly Talk Level 100 - Fast Talk heals you for 49 health Uncommon Legs, Ring
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of Sly Talk Level 100 - Fast Talk reduces target's rage by -1190 and reuse timer is -2 seconds Uncommon Chest, MainHand
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of Group Persuasion Level 60 - Fast Talk targets all enemies within 10 meters and Power cost is -28 Rare Hands
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Level 30 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Rare Head, Feet
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of Denying Poison Level 100 - Positive Attitude increases your Poison Mitigation +20 for 30 seconds Uncommon Ring
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Level 100 - Positive Attitude increases your Core Attack Damage +126 for 15 seconds Uncommon MainHand, Legs
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Level 100 - Positive Attitude Reuse Timer -16 Uncommon MainHand
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Level 100 - Inspire Confidence / Positive Attitude Healing +98 Uncommon Necklace, OffHand
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of Confident Accuracy Level 100 - Inspire Confidence increases all targets' Accuracy +20 for 10 seconds Uncommon Head, Ring
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of Confident Killing Level 100 - Inspire Confidence increases the damage of all targets' attacks +69 for 30 seconds Uncommon MainHand, Legs
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of Confident Power Level 100 - Inspire Confidence restores 102 Power over 9 seconds to all targets Uncommon Chest, Hands
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Level 100 - Inspire Confidence restores +150 Armor to all targets Rare OffHand, Feet
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of Stunning Love Level 100 - But I Love You deals +24% damage and stuns the target Uncommon Hands
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Level 100 - But I Love You boosts your Nice and Epic Attack Damage +91 for 10 seconds Uncommon Chest, MainHand
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Level 100 - But I Love You and Cause Terror Damage +58% Uncommon Chest, Feet
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Sociopathic of Cruel Dialogue Level 100 - You Were Adopted deals +48% damage and Power cost is -22 Uncommon Head, OffHand
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Sociopathic of Cruel Dialogue Level 100 - You Were Adopted Damage +71% Uncommon Necklace, Legs
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Sociopathic of Cruel Dialogue Level 100 - You Were Adopted deals +41% damage and triggers the target's Vulnerability Uncommon Hands
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of Gloating Terror Level 100 - Cause Terror deals +214 damage and restores 46 Health to you Uncommon Hands, Necklace
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of Terrifying Words Level 100 - Cause Terror deals +100 damage, costs -35 Power, and reuse timer is -7 seconds Uncommon OffHand, Ring
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of Backhanded Compliments Level 100 - Soothe and Psychoanalyze damage +167 and range +5 meters Uncommon Ring, Necklace
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Level 100 - For 10 seconds after using Soothe, your Major Healing abilities restore +68 Health and your attacks generate -30% Rage Uncommon Head, OffHand
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Level 100 - Ridicule taunts +800 and target's next attack has a 25% chance to automatically miss Uncommon Hands, Legs
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of Ridiculous Speed Level 100 - Ridicule boosts movement speed by 5.5 for 6 seconds Uncommon Feet
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Level 100 - Ridicule damage +93 and range +10 meters Uncommon Chest
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Level 100 - Ridicule damage +93 and target does not call for help Epic Ring
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Psychology Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus [Expand] Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Psychology Level Up Rewards

Level [Expand] Reward
1 Gain Ability: Psychoanalyze
3 Gain Ability: Tell Me About Your Mother
5 Gain Ability: Strike a Nerve
7 Gain Ability: Cause Terror
8 Gain Ability: Soothe
10 Gain Ability: Pep Talk
13 Gain Ability: Ridicule
15 Gain Ability: Fast Talk
16 Gain Ability: Psychoanalyze 2
17 +1 to Deer
18 Gain Ability: Positive Attitude
19 +1 to Spider
20 Gain Ability: Tell Me About Your Mother 2
22 +1 to Fishing
23 Gain Ability: Inspire Confidence
25 Gain Ability: Strike a Nerve 2
27 +1 to Priest
28 Gain Ability: Soothe 2
30 Gain Ability: Cause Terror 2
31 Gain Ability: Psychoanalyze 3
33 Gain Ability: Positive Attitude 2
34 +1 to Mentalism
35 Gain Ability: Pep Talk 2
36 Gain Ability: Ridicule 2
38 Gain Ability: Strike a Nerve 3
40 Gain Ability: Tell Me About Your Mother 3
41 +1 to Mentalism
43 Gain Ability: Inspire Confidence 2
45 Gain Ability: Pep Talk 3
46 +1 to Spider
47 Gain Ability: Psychoanalyze 4
48 Gain Ability: Soothe 3
50 Gain Ability: Strike a Nerve 4
51 +1 to Spirit Fox
52 Gain Ability: Ridicule 3
70 +1 to Shamanic Infusion

Psychology Experience Table

[Expand]

Click Expand to view the Experience Table for Psychology

Trivia

Write a little about this history of the skill, or things that don't belong in above areas

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